… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire TRT Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
… | |
127 | |
127 | |
128 | =head2 chat |
128 | =head2 chat |
129 | |
129 | |
130 | chat <message> |
130 | chat <message> |
131 | |
131 | |
132 | Sends a message to all players on the server that have |
132 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
133 | chat with others. |
134 | |
134 | |
135 | =head2 cast |
135 | =head2 cast |
136 | |
136 | |
137 | You use the cast command to set your range-weapon to the spell you |
137 | You use the cast command to set your range-weapon to the spell you |
138 | want. Example: |
138 | want. Example: |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
184 | |
185 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
186 | objects. |
187 | |
187 | |
|
|
188 | |
|
|
189 | =head2 cointoss |
|
|
190 | |
|
|
191 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
192 | map, much like the say command does. |
|
|
193 | |
|
|
194 | |
|
|
195 | =head2 orcknuckle |
|
|
196 | |
|
|
197 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
198 | players on the same map, much like the say command does. Your first |
|
|
199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
201 | I<orc>. |
|
|
202 | |
|
|
203 | |
188 | =head2 dropall |
204 | =head2 dropall |
189 | |
205 | |
190 | dropall [type] |
206 | dropall [type] |
191 | |
207 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
263 | only your party. Even people standing right next to you can't hear it. |
279 | only your party. Even people standing right next to you can't hear it. |
264 | |
280 | |
265 | =head2 help |
281 | =head2 help |
266 | |
282 | |
267 | Gives you online help for the command or help topic specified. |
283 | Gives you online help for the command or help topic specified. |
|
|
284 | |
|
|
285 | =head2 hintmode (show|mark|hide) |
|
|
286 | |
|
|
287 | hintmode show|mark|hide |
|
|
288 | |
|
|
289 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
|
290 | hints that sometimes help you to solve a puzzle or manage a situation |
|
|
291 | better than without. You can change the display of these hints with this |
|
|
292 | command: |
|
|
293 | |
|
|
294 | =over 4 |
|
|
295 | |
|
|
296 | =item show |
|
|
297 | |
|
|
298 | Show the hints (the default mode). |
|
|
299 | |
|
|
300 | =item mark |
|
|
301 | |
|
|
302 | Do not show the hints themselves, but notify you when a hint would have |
|
|
303 | been available. |
|
|
304 | |
|
|
305 | =item hide |
|
|
306 | |
|
|
307 | Hide all hints: You will not be able to tell wether there is a hint |
|
|
308 | available or not. |
|
|
309 | |
|
|
310 | =back |
268 | |
311 | |
269 | =head2 hiscore |
312 | =head2 hiscore |
270 | |
313 | |
271 | Shows a list of the highest level players in the game. |
314 | Shows a list of the highest level players in the game. |
272 | |
315 | |
… | |
… | |
365 | If a name is specified then only pets with that |
408 | If a name is specified then only pets with that |
366 | name will be killed, eg killpets bat will kill bats |
409 | name will be killed, eg killpets bat will kill bats |
367 | but not bees. If a number is specified, the pet |
410 | but not bees. If a number is specified, the pet |
368 | corresponding to that number is killed. |
411 | corresponding to that number is killed. |
369 | |
412 | |
370 | =head2 listen |
|
|
371 | |
|
|
372 | listen <listen-level> |
|
|
373 | |
|
|
374 | Listen sets the level of messages you will hear. |
|
|
375 | Priorities are defined as follows: |
|
|
376 | |
|
|
377 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
378 | 1 - Only messages that have to do with yourself. |
|
|
379 | 2 - Emergency calls from other users |
|
|
380 | 10 - General chatter with the 'chat' command. |
|
|
381 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
382 | verbose - only for the fanatics. |
|
|
383 | |
|
|
384 | =head2 logs |
|
|
385 | |
|
|
386 | TODO |
|
|
387 | |
|
|
388 | =head2 mapinfo |
413 | =head2 mapinfo |
389 | |
414 | |
390 | Shows some information about the map like this: |
415 | Shows some information about the map like this: |
391 | |
416 | |
392 | world_105_115 (/world/world_105_115) in scorn |
417 | world_105_115 (/world/world_105_115) in scorn |
… | |
… | |
401 | The rest is information the mapper may or may not provide. Often, this is |
426 | The rest is information the mapper may or may not provide. Often, this is |
402 | the mapper's name, email and map creation date as this example shows. |
427 | the mapper's name, email and map creation date as this example shows. |
403 | |
428 | |
404 | =head2 maps |
429 | =head2 maps |
405 | |
430 | |
406 | [crossfire+] |
|
|
407 | |
|
|
408 | maps <mapname> |
431 | maps <mapname> |
409 | |
432 | |
410 | Shows a list of maps matching the regex <mapname> that are currently being |
433 | Shows a list of maps matching the regex <mapname> that are currently being |
411 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
434 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
412 | |
435 | |
… | |
… | |
428 | emergency save), at most 20 seconds of gameplay are lost. |
451 | emergency save), at most 20 seconds of gameplay are lost. |
429 | |
452 | |
430 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
453 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
431 | |
454 | |
432 | Most maps will not reset as long as players are on it, and usually the |
455 | Most maps will not reset as long as players are on it, and usually the |
433 | reset counter only starts going down when all players left the map. |
456 | reset counter only starts going down when all players left the map. Some |
|
|
457 | maps will never reset in the common sense, these are usually marked with a |
|
|
458 | very high number (sucha s C<1e+99>). |
434 | |
459 | |
435 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
460 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
436 | |
461 | |
437 | =back |
462 | =back |
438 | |
463 | |
… | |
… | |
473 | buffer has its own time value, and will be flushed independantly. The |
498 | buffer has its own time value, and will be flushed independantly. The |
474 | default value is usually less than a second. |
499 | default value is usually less than a second. |
475 | |
500 | |
476 | See also L<output-sync>. |
501 | See also L<output-sync>. |
477 | |
502 | |
|
|
503 | =head2 output-rate |
|
|
504 | |
478 | =head2 output-rate [bytes per second] |
505 | output-rate [bytes per second] |
479 | |
506 | |
480 | Show the current setting of the output-rate, or set it to the provided |
507 | Show the current setting of the output-rate, or set it to the provided |
481 | value. The server will try not to send (much) more than this many bytes |
508 | value. The server will try very hard not to send more than this many bytes |
482 | per second to your client. If the rate is exceeded, the server tries to |
509 | per second to your client. If the rate is exceeded, the server tries to |
483 | hold back less important information (such as new images), to increase |
510 | hold back less important information (such as new images) to increase |
|
|
511 | responsiveness. |
|
|
512 | |
484 | responsiveness. The server-side default is usually quite high, around |
513 | The server-side default is usually quite high, around 100000. If the |
485 | 100000, so if you have a slow link and want to be able to control your |
514 | server is running on a Linux kernel, it will adjust to the actual |
486 | character even when downloading faces, set this to a lower value, such as |
515 | bandwidth available, and output-rate only sets an upper bound. That is, |
487 | 7000 (for ISDN). |
516 | the server will automatically set an optimal send rate and adjusting your |
|
|
517 | output-rate is not required. |
488 | |
518 | |
489 | =head2 output-sync |
519 | =head2 output-sync |
490 | |
520 | |
491 | output-sync [seconds] |
521 | output-sync [seconds] |
492 | |
522 | |
… | |
… | |
528 | party leave |
558 | party leave |
529 | takes you out of current party |
559 | takes you out of current party |
530 | |
560 | |
531 | =head2 peaceful |
561 | =head2 peaceful |
532 | |
562 | |
533 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
563 | TODO: rework for deliantra, intended future behaviour is to toggle |
534 | peaceful mode with regards to npc and monsters only, not with regards to |
564 | peaceful mode with regards to npc and monsters only, not with regards to |
535 | players (which will be controlled by priests). |
565 | players (which will be controlled by priests). |
536 | |
566 | |
537 | The B<peaceful> command will switch you between peaceful and hostile attack |
567 | The B<peaceful> command will switch you between peaceful and hostile attack |
538 | modes. |
568 | modes. |
… | |
… | |
609 | Goldcoins have a value density of 66, |
639 | Goldcoins have a value density of 66, |
610 | |
640 | |
611 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
641 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
612 | Artifacts are also picked up. |
642 | Artifacts are also picked up. |
613 | |
643 | |
|
|
644 | |
614 | =head2 prepare |
645 | =head2 prepare |
615 | |
646 | |
616 | The same as cast. Usage: |
647 | The same as cast. Usage: |
617 | |
648 | |
618 | prepare <spell> |
649 | prepare <spell> |
619 | |
650 | |
620 | =head2 X<quests>quests (|finished|.*) |
|
|
621 | |
|
|
622 | The quests command lists the quests you are doing or have completed. |
|
|
623 | |
|
|
624 | Parameters are: |
|
|
625 | |
|
|
626 | =over 4 |
|
|
627 | |
|
|
628 | =item no arguments: displays current quests. |
|
|
629 | |
|
|
630 | =item B<finished>: displays finished quests; |
|
|
631 | |
|
|
632 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
633 | |
|
|
634 | =back |
|
|
635 | |
651 | |
636 | =head2 quit |
652 | =head2 quit |
637 | |
653 | |
638 | Deletes your character from the server. If you want to quit the session |
654 | Deletes your character from the server. If you want to quit the session |
639 | without deleting your character, you must use a I<Bed to Reality>. Find a |
655 | without deleting your character, you must use a I<Bed to Reality>. Find a |
640 | bed (probably in a building close to where you entered the game), get on |
656 | bed (probably in a building close to where you entered the game), get on |
641 | top of it, and apply it using B<Tab> ro the B<apply> command. |
657 | top of it, and apply it using B<Tab> ro the B<apply> command. |
642 | |
658 | |
|
|
659 | |
643 | =head2 range |
660 | =head2 range |
644 | |
661 | |
645 | Your range weapon can be one of several weapons, a spell you cast, a |
662 | Your range weapon can be one of several weapons, a spell you cast, a |
646 | bow-and-arrow, a rod, or a wand, to name a few. |
663 | bow-and-arrow, a rod, or a wand, to name a few. |
647 | |
664 | |
648 | Your range weapon is fired when you press SHIFT-direction, and will be |
665 | Your range weapon is fired when you press SHIFT-direction, and will be |
649 | fired in that direction. |
666 | fired in that direction. |
|
|
667 | |
650 | |
668 | |
651 | =head2 ready_skill |
669 | =head2 ready_skill |
652 | |
670 | |
653 | ready_skill <name of skill> |
671 | ready_skill <name of skill> |
654 | |
672 | |
… | |
… | |
657 | readied, some need to be actively used by "firing" them. |
675 | readied, some need to be actively used by "firing" them. |
658 | |
676 | |
659 | If you just want to invoke a skill once, leaving your range slot |
677 | If you just want to invoke a skill once, leaving your range slot |
660 | untouched, use L<use_skill> instead. |
678 | untouched, use L<use_skill> instead. |
661 | |
679 | |
|
|
680 | |
662 | =head2 rename |
681 | =head2 rename |
663 | |
682 | |
664 | Changes/removes the custom name of given item (or the marked one). |
683 | Changes/removes the custom name of given item (or the marked one). |
665 | |
684 | |
666 | rename oldname to newname |
685 | rename oldname to newname |
… | |
… | |
673 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
674 | will be restored. |
693 | will be restored. |
675 | |
694 | |
676 | Note: maximum allowed name length is 127 characters. |
695 | Note: maximum allowed name length is 127 characters. |
677 | |
696 | |
678 | =head2 reply |
|
|
679 | |
|
|
680 | reply <message> |
|
|
681 | |
|
|
682 | Similar to tell, but instead of having to supply a username, it replies |
|
|
683 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
684 | somebody else tells you something while you type and you do not realise |
|
|
685 | that), so be careful not to supply confidential information in the |
|
|
686 | message. |
|
|
687 | |
697 | |
688 | =head2 resistances |
698 | =head2 resistances |
689 | |
699 | |
690 | This shows you the resistances you have to specific attack types. |
700 | This shows you the resistances you have to specific attack types. |
691 | If you have for example "cold +20", it means you get 20% damage done |
701 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
743 | |
753 | |
744 | =head2 shout |
754 | =head2 shout |
745 | |
755 | |
746 | shout <message> |
756 | shout <message> |
747 | |
757 | |
748 | Sends a message to all players on the server that have |
758 | Sends a message to all players on the server. It is mainly useful for |
749 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
750 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
759 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
751 | should not be used for general chat. Use L<chat|command/chat> instead. |
760 | should not be used for general chat. Use L<chat|command/chat> instead. |
752 | |
761 | |
753 | =head2 showpets |
762 | =head2 showpets |
754 | |
763 | |
… | |
… | |
794 | Toggles between sound enabled and disabled. This has no relevance to the |
803 | Toggles between sound enabled and disabled. This has no relevance to the |
795 | sound settings of the client, it only governs wether the server will send |
804 | sound settings of the client, it only governs wether the server will send |
796 | sound effect command to the client and is enabled if the client supports |
805 | sound effect command to the client and is enabled if the client supports |
797 | sound (i.e. always for cfplus). |
806 | sound (i.e. always for cfplus). |
798 | |
807 | |
|
|
808 | =head2 sourcecode |
|
|
809 | |
|
|
810 | This command displays the means to download the sourcecode (server code, |
|
|
811 | maps and archetypes) used to implement this version of the game. |
|
|
812 | |
|
|
813 | Every player has the right to download and modify the source code of the |
|
|
814 | server, as required by both the GNU General Public License and the GNU |
|
|
815 | Affero General Public license. |
|
|
816 | |
|
|
817 | If you modify your version of the server, you will have to provide a means |
|
|
818 | to download the modified sources (and resources) via this command. If you |
|
|
819 | run an unmodified version of the server, the default will do. |
|
|
820 | |
799 | =head2 statistics |
821 | =head2 statistics |
800 | |
822 | |
801 | B<statistics> shows various useful information about your character. |
823 | B<statistics> shows various useful information about your character. |
802 | None of the information it shows is stuff that is not contained in the |
824 | None of the information it shows is stuff that is not contained in the |
803 | documentation. |
825 | documentation. |
… | |
… | |
852 | thrown away. God-given items can not be thrown. You need the skill throwing |
874 | thrown away. God-given items can not be thrown. You need the skill throwing |
853 | for this to work. |
875 | for this to work. |
854 | |
876 | |
855 | =head2 time |
877 | =head2 time |
856 | |
878 | |
857 | Shows the Crossfire in-game time, not the server time. It looks like this: |
879 | Shows the Deliantra in-game time, not the server time. It looks like this: |
858 | |
880 | |
859 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
881 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
860 | The 2nd Day of the Month of the Frost Giant, Year 63 |
882 | The 2nd Day of the Month of the Frost Giant, Year 63 |
861 | Time of Year: The Season of New Year |
883 | Time of Year: The Season of New Year |
862 | |
884 | |
… | |
… | |
946 | |
968 | |
947 | |
969 | |
948 | =head1 Authors |
970 | =head1 Authors |
949 | |
971 | |
950 | Parts of this document were originally taken from the crossfire server |
972 | Parts of this document were originally taken from the crossfire server |
951 | help files with unknwon authors. |
973 | help files with unknown authors. |
952 | |
974 | |
953 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
975 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
954 | Steenhoven and Marc A. Lehmann. |
976 | Steenhoven and Marc A. Lehmann. |
955 | |
977 | |