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77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain body parts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
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83 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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86 | full and one free. |
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87 | |
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88 | Both items as well as skills and other more esoteric objects can use those |
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89 | body parts. |
85 | |
90 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
92 | |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
94 | |
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432 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
437 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
433 | |
438 | |
434 | The server keeps maps in memory only for a short time (by default about |
439 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
440 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
441 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but thats rare, as loading a map is fast. |
442 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
443 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
444 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
440 | |
445 | |
441 | The server by default tries to save each map at least every 20 seconds if |
446 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
447 | it changed, so in case of a disastrous crash (one where the server cannot |
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469 | mark sword |
474 | mark sword |
470 | |
475 | |
471 | B<mark> will look for best match first, and then look for matches based |
476 | B<mark> will look for best match first, and then look for matches based |
472 | on shortened name, object name, archetype name. It prints the match it |
477 | on shortened name, object name, archetype name. It prints the match it |
473 | finds. |
478 | finds. |
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479 | |
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480 | =head2 me |
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481 | |
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482 | me <message> |
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483 | |
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484 | Sends a message to all players on the server, similar to chat, but instead |
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485 | of using C<name chats: message>, the form C<* name message> is used, which |
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486 | is useful to describe yourself, such as: |
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487 | |
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488 | me feels lonely |
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489 | => |
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490 | * schmorp feels lonely |
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491 | |
474 | |
492 | |
475 | =head2 motd |
493 | =head2 motd |
476 | |
494 | |
477 | Shows the message of the day. It takes no arguments. |
495 | Shows the message of the day. It takes no arguments. |
478 | |
496 | |
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582 | |
600 | |
583 | =over 4 |
601 | =over 4 |
584 | |
602 | |
585 | =item B<normal> |
603 | =item B<normal> |
586 | |
604 | |
587 | As you would expect. |
605 | Monsters behave normally, i.e. according to their own character. |
588 | |
606 | |
589 | =item B<sad> (search and destroy) |
607 | =item B<sad> (search and destroy) |
590 | |
608 | |
591 | Pets will roam and seek out things to attack. |
609 | Pets will roam and seek out things to attack. |
592 | |
610 | |
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600 | |
618 | |
601 | =back |
619 | =back |
602 | |
620 | |
603 | =head2 pickup |
621 | =head2 pickup |
604 | |
622 | |
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623 | pickup +mode |
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624 | pickup -mode |
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625 | pickup density |
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626 | |
605 | B<pickup> changes how you pick up items when you step on them. to pickup |
627 | B<pickup> changes whether you pick up items when you step on them. To |
606 | an item manually, use the ',' key. |
628 | pickup an item manually, use the ',' key. |
607 | |
629 | |
608 | Mode 0: Don't pick up items. |
630 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
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631 | autopickup settings than using this command. |
609 | |
632 | |
610 | Mode 1: Pick up one item |
633 | Mode can be one of: |
611 | |
634 | |
612 | Mode 2: Pickup up one item and stop |
635 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
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636 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
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637 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
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638 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
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639 | "flesh" |
613 | |
640 | |
614 | Mode 3: Stop before picking up items |
641 | If a number (C<density>, must be 0..15) is specified, then items of at |
615 | |
642 | least the specified value density are picked up. Value density is given as |
616 | Mode 4: Pick up all items |
643 | gold/weight in kilograms. |
617 | |
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618 | Mode 5: Pick up all items and stop |
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619 | |
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620 | Mode 6: Pick up all magical items |
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621 | |
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622 | Mode 7: Pick up all coins and gems |
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623 | |
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624 | Modes above 7: Pickup items with |
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625 | a value density greater than the pickup mode. |
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626 | |
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627 | Value density is value in gold/weight in kilograms. |
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628 | |
644 | |
629 | The value in gold is what the item is worth if you sold it in the shop. |
645 | The value in gold is what the item is worth if you sold it in the shop. |
630 | |
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631 | Goldcoins have a value density of 66, |
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632 | |
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633 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
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634 | Artifacts are also picked up. |
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635 | |
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636 | |
646 | |
637 | =head2 prepare |
647 | =head2 prepare |
638 | |
648 | |
639 | The same as cast. Usage: |
649 | The same as cast. Usage: |
640 | |
650 | |
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730 | |
740 | |
731 | =head2 search-items |
741 | =head2 search-items |
732 | |
742 | |
733 | search-items <word> |
743 | search-items <word> |
734 | |
744 | |
735 | Automatically picks up all items with <word> in their name. search-items rod |
745 | Automatically picks up all items with <word> in their name. C<search-items |
736 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
746 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
737 | bolts, arrows, swords, etc. of Fire. |
747 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
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748 | will pick up all items with magic+1, and so on, and so on. |
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749 | |
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750 | While this mode is active, you will be slower and the normal autopickup is |
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751 | disabled. To disable search mode again, execute C<search-items> without |
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752 | any arguments. |
738 | |
753 | |
739 | =head2 seen |
754 | =head2 seen |
740 | |
755 | |
741 | seen <login> |
756 | seen <login> |
742 | |
757 | |
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830 | Kills yourself. No, really. |
845 | Kills yourself. No, really. |
831 | |
846 | |
832 | This command might not look useful at first, but sometimes you can get |
847 | This command might not look useful at first, but sometimes you can get |
833 | yourself into a corner you can't escape anymore, either due to a map |
848 | yourself into a corner you can't escape anymore, either due to a map |
834 | bug or your own stupidity. Killing oneself can be difficult and time |
849 | bug or your own stupidity. Killing oneself can be difficult and time |
835 | consuming, thats why this command is provided. It is fast, painless, |
850 | consuming, that's why this command is provided. It is fast, painless, |
836 | effective, humane. |
851 | effective, humane. |
837 | |
852 | |
838 | =head2 take |
853 | =head2 take |
839 | |
854 | |
840 | The take commands take object(s) on the space the player is standing on, |
855 | The take commands take object(s) on the space the player is standing on, |