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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.20 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.23 by root, Sun Jan 25 23:56:13 2009 UTC

77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain body parts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88The C<bowmode> controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
469 mark sword 474 mark sword
470 475
471B<mark> will look for best match first, and then look for matches based 476B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 477on shortened name, object name, archetype name. It prints the match it
473finds. 478finds.
479
480=head2 me
481
482 me <message>
483
484Sends a message to all players on the server, similar to chat, but instead
485of using C<name chats: message>, the form C<* name message> is used, which
486is useful to describe yourself, such as:
487
488 me feels lonely
489 =>
490 * schmorp feels lonely
491
474 492
475=head2 motd 493=head2 motd
476 494
477Shows the message of the day. It takes no arguments. 495Shows the message of the day. It takes no arguments.
478 496
582 600
583=over 4 601=over 4
584 602
585=item B<normal> 603=item B<normal>
586 604
587As you would expect. 605Monsters behave normally, i.e. according to their own character.
588 606
589=item B<sad> (search and destroy) 607=item B<sad> (search and destroy)
590 608
591Pets will roam and seek out things to attack. 609Pets will roam and seek out things to attack.
592 610
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", 636 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook", 637 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels", 638 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh" 639 "flesh"
622 640
623If a number (C<density>) is specified, then items of at least the 641If a number (C<density>, must be 0..15) is specified, then items of at
624specified value density are picked up. Value density is given as 642least the specified value density are picked up. Value density is given as
625gold/weight in kilograms. 643gold/weight in kilograms.
626 644
627The value in gold is what the item is worth if you sold it in the shop. 645The value in gold is what the item is worth if you sold it in the shop.
628 646
629=head2 prepare 647=head2 prepare

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