ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/command_help.pod
Revision: 1.22
Committed: Sun Jan 11 06:08:40 2009 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_76
Changes since 1.21: +9 -4 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Deliantra Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 the C<applymode> controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much (and what) you are wielding on certain body parts.
83
84 For example as fireborn, you have 4 fingers to put rings on. If you have
85 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86 full and one free.
87
88 Both items as well as skills and other more esoteric objects can use those
89 body parts.
90
91 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
92
93 The C<bowmode> controls how you will fire arrows and bolts.
94
95 The options are:
96
97 =over 4
98
99 =item B<normal>
100
101 As you would expect.
102
103 =item B<threewide>
104
105 Fires three arrows in parallel.
106
107 =item B<spreadshot>
108
109 Fires three arrows which spread out over distance.
110
111 =item B<fire>I<direction>
112
113 Locks in the direction the missiles will fire, specify by compass position:
114 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
115
116 =item B<bestarrow>
117
118 Selects and fires the probable best arrow from your inventory.
119
120 =back
121
122 =head2 brace
123
124 When you enter the B<brace> command to brace your character, your
125 character will no longer move. It can still attack adjoining
126 spaces. Bracing can be useful to hold a location.
127
128 When you are braced, you lose your Dex bonus and incur a 2 point
129 ac penalty beyond that (if you have a negative Dex bonus, you may in
130 fact come out ahead. You also only get 20% of the normal experience
131 for killing creatures, and incur a 4 point WC (to hit) penalty.
132
133 =head2 chat
134
135 chat <message>
136
137 Sends a message to all players on the server. This is the normal way to
138 chat with others.
139
140 =head2 cast
141
142 You use the cast command to set your range-action-slot to the spell you
143 want. Example:
144
145 cast burning hands
146
147 sets your I<range> slot to B<spell: burning hands>.
148
149 If you don't know the spell, shows which spells you do know.
150
151 It is helpful to bind string like B<cast burning hands> to keys.
152
153 See C<help range> for more information on range weapons.
154
155 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
156
157 drop [number] name
158
159 B<name> is the name of the item(s) to drop. It may match multiple items.
160 The name is matched against the start of the objects in your inventory.
161 The name matching is case insensitive.
162
163 There are a few special name values:
164
165 =over 4
166
167 =item B<all>: matches any item.
168
169 =item B<unpaid>: matches unpaid items.
170
171 =item B<cursed>: drops items known to be cursed or damned.
172
173 =item B<unlocked>: drops items not locked in your inventory.
174
175 =back
176
177 B<number> is optional. This acts as the number of the object to drop. The
178 objects number must be at least the number for it to be dropped. For
179 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
180 will be dropped. A collection of 5 scrolls will not be dropped.
181
182 See also B<dropall> and mouse button control within client for dropping
183 objects.
184
185
186 =head2 cointoss
187
188 Tosses a coin and reports the outcome to you and other players on the same
189 map, much like the say command does.
190
191
192 =head2 orcknuckle
193
194 Throws your orcknuckle set and reports the outcome to you and other
195 players on the same map, much like the say command does. Your first
196 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197 I<princess>, I<dragon>, while the fourth can additionally roll up to
198 I<orc>.
199
200
201 =head2 dropall
202
203 dropall [type]
204
205 B<dropall> drops all items in your inventory to the ground, excepting
206 locked items. The type parameter will also control what is dropped:
207
208 =over 4
209
210 =item nothing specified
211
212 Drops all objects except food, money, keys, and containers.
213
214 =item B<weapons>
215
216 Drops weapons, bows, and arrows.
217
218 =item B<armor> (armour)
219
220 Drops armor, shield, and helmets.
221
222 =item B<misc>
223
224 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
225 bracers, scrolls, wands, rods, and potions.
226
227 =back
228
229 See also 'drop' and mouse button control for dropping objects.
230
231 =head2 examine
232
233 Without arguments, this will give some information on the item below you,
234 with arguments it will give information on a matching item in your inventory.
235 For example:
236
237 examine rucksack
238
239 This will show you something like:
240
241 That is rucksack
242 Its weight limit is 647.1 kg.
243 It is made of: cloth.
244 It weighs 0.100 kg.
245
246 =head2 follow
247
248 This enables the follow mode (cf+ only).
249
250 The player issuing the follow
251 command is required to stand
252 on a space right next to the
253 player that is to be followed.
254
255 To start following a player,
256 use:
257
258 follow <playername>
259
260 To stop following, use:
261
262 follow
263
264 Without arguments.
265
266 =head2 get
267
268 get [item]
269
270 This will pick up an item from the floor with the name [item]. If there is
271 more than one unique item with that name, they are all picked up.
272
273 =head2 gsay
274
275 If you are in a party (party join or party form), you will be able to message
276 only your party. Even people standing right next to you can't hear it.
277
278 =head2 help
279
280 Gives you online help for the command or help topic specified.
281
282 =head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286 Sets the I<hint mode> to the given value: Throughout the game you can find
287 hints that sometimes help you to solve a puzzle or manage a situation
288 better than without. You can change the display of these hints with this
289 command:
290
291 =over 4
292
293 =item show
294
295 Show the hints (the default mode).
296
297 =item mark
298
299 Do not show the hints themselves, but notify you when a hint would have
300 been available.
301
302 =item hide
303
304 Hide all hints: You will not be able to tell whether there is a hint
305 available or not.
306
307 =back
308
309 =head2 hiscore
310
311 Shows a list of the highest level players in the game.
312
313 =head2 ignore
314
315 ignore list
316
317 Lists all players that you currently ignore.
318
319 ignore <player> <tell|shout|all> [timeout]
320
321 This command ignores the specified messages (B<tell> ignores tells,
322 B<shout> ignores chat and shout and B<all> ignores everything from the given
323 user).
324
325 The optional timeout (specified in hours) specifies when the ignore entry
326 expires. The default is 24 (one day). The reason why all ignore entries
327 expire after a day by default is that most troublemakers stop soon after
328 they are being ignored.
329
330 To revoke an ignore, use the B<unignore> command.
331
332 =head2 inventory
333
334 Lists all items in your inventory along with their locked/applied/wielded
335 status. Example:
336
337 inventory
338
339 Inventory:
340 - arrow 0.1
341 - Knife * 2
342 - long sword (wielded) 15
343
344 This shows that you have one arrow which weighs 0.1kg and one Knife which you
345 protected from dropping by locking it as well as a long sword which you are
346 currently using to attack.
347
348 =head2 invite
349
350 This command invites another player to where you are currently located.
351 There are four levels of inviting that can be earned by doing quests.
352 Quest descriptions can be found in a house in scorn.
353
354 =over 4
355
356 =item Level 1 can invite only into private rooms such as apartments.
357
358 =item Level 2 can invite into private rooms and unique maps such as guilds.
359
360 =item Level 3 can invite to anywhere in the world if there are no monsters on
361 the map.
362
363 =item Level 4 can invite any player to any map with or without monsters. This is
364 a very dangerous skill and should be used wisely.
365
366 =back
367
368 In any of these levels, the invited player is required to acknowledge and
369 allow the transport.
370
371 One can never transport from nor to an unholy place. That means, one can
372 not be saved out of jail using invite.
373
374 =head2 invoke
375
376 The invoke command is used to cast a spell immediately, or when it is
377 necessary to give a parameter to the spell. Invoke will not set the range
378 weapon.
379
380 Examples:
381
382 invoke restoration
383 invoke magic rune of large fireball
384 invoke reincarnation of Iamdead
385 invoke create food of waybread
386
387 It is very helpful to bind healing spells to keys, for example go to your
388 I<playerbook>, tab I<spells>, the press the right mouse button on the
389 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390 recommended to bind a healing spell or potion to an easily-accessible-key,
391 such as '1'.
392
393
394 =head2 killpets
395
396 killpets [name]
397
398 The killpets command is a quick and convenient way
399 to get rid of all your pets when they are no longer
400 useful or are getting in the way. Any equipment
401 they had will be left behind, but you will get no
402 experience for their death. However, it kills them
403 instantaneously.
404
405 If a name is specified then only pets with that
406 name will be killed, e.g. killpets bat will kill bats
407 but not bees. If a number is specified, the pet
408 corresponding to that number is killed.
409
410 =head2 mapinfo
411
412 Shows some information about the map like this:
413
414 world_105_115 (/world/world_105_115) in scorn
415 Creator: Gnat the Gnu
416 Email: gnu@foo.bar
417 Date: Sun Dec 16 20:53:13 2001
418
419 world_105_115: The map name
420 /world/world_105_115: The relative map path
421 scorn: Region the map is in
422
423 The rest is information the mapper may or may not provide. Often, this is
424 the mapper's name, email and map creation date as this example shows.
425
426 =head2 maps
427
428 maps <mapname>
429
430 Shows a list of maps matching the regex <mapname> that are currently being
431 known to the server. The different fields are Pl, I, Svd, Reset and Path:
432
433 =over 4
434
435 =item Pl: the number of players on that map currently.
436
437 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
438
439 The server keeps maps in memory only for a short time (by default about
440 40 seconds). After that time, it saves them to disk. As the server loads
441 most maps in the background it is possible that you can see a map that is
442 currently being loaded, but that's rare, as loading a map is fast.
443
444 =item Svd: the amount of seconds the map was last saved (++ means >99).
445
446 The server by default tries to save each map at least every 20 seconds if
447 it changed, so in case of a disastrous crash (one where the server cannot
448 emergency save), at most 20 seconds of gameplay are lost.
449
450 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
451
452 Most maps will not reset as long as players are on it, and usually the
453 reset counter only starts going down when all players left the map. Some
454 maps will never reset in the common sense, these are usually marked with a
455 very high number (such as C<1e+99>).
456
457 =item Path: the name that uniquely identifies the map, can be used for goto etc.
458
459 =back
460
461
462 =head2 mark
463
464 B<mark> is used to mark items for items that apply other items. Examples of
465 these are flint & steel marked for apply torches, a weapon marked for
466 improve weapon scrolls.
467
468 B<mark> without options shows your currently marked item.
469
470 Usage examples:
471
472 mark sword +3
473 mark three torches
474 mark sword
475
476 B<mark> will look for best match first, and then look for matches based
477 on shortened name, object name, archetype name. It prints the match it
478 finds.
479
480 =head2 motd
481
482 Shows the message of the day. It takes no arguments.
483
484 =head2 output-count
485
486 output-count [lines]
487
488 output-count sets after how many messages of the same type, they are
489 then printed out. If the value was 10, then after killing ten orcs, the
490 message '10 times you kill orc' would be printed out. The default value is
491 1 - this means that all messages get printed out as they are requested -
492 buffering is disabled in this regard.
493
494 output-sync controls how often information is sent to the screen. Each
495 buffer has its own time value, and will be flushed independently. The
496 default value is usually less than a second.
497
498 See also L<output-sync>.
499
500 =head2 output-rate
501
502 output-rate [bytes per second]
503
504 Show the current setting of the output-rate, or set it to the provided
505 value. The server will try very hard not to send more than this many bytes
506 per second to your client. If the rate is exceeded, the server tries to
507 hold back less important information (such as new images) to increase
508 responsiveness.
509
510 The server-side default is usually quite high, around 100000. If the
511 server is running on a Linux kernel, it will adjust to the actual
512 bandwidth available, and output-rate only sets an upper bound. That is,
513 the server will automatically set an optimal send rate and adjusting your
514 output-rate is not required.
515
516 =head2 output-sync
517
518 output-sync [seconds]
519
520 output-sync controls how often information is sent to the screen. Each
521 buffer has its own time value, and will be flushed independently. The
522 default value is usually less than a second.
523
524 output-count sets after how many messages of the same type, they are
525 then printed out. If the value was 10, then after killing ten orcs, the
526 message '10 times you kill orc' would be printed out. The default value is
527 1 - this means that all messages get printed out as they are requested -
528 buffering is disabled in this regard.
529
530 See also L<output-count>.
531
532 =head2 party
533
534 party join partyname
535 Puts you in a party, prompts you for a passwd if there is
536 one
537
538 party form partyname
539 Forms a party and puts you as leader, 32 character max.
540 At the moment, being party leader does nothing. May be used in
541 the future.
542
543 party list
544 Lists currently formed parties and their 'leader'
545
546 party passwd <password>
547 Changes the passwd for the party you are in, 8 character max.
548
549 party who
550 lists the members of the party you are in
551
552 party say <msg>
553 sends messsage to party members
554
555 party leave
556 takes you out of current party
557
558 =head2 peaceful
559
560 TODO: rework for deliantra, intended future behaviour is to toggle
561 peaceful mode with regards to npc and monsters only, not with regards to
562 players (which will be controlled by priests).
563
564 The B<peaceful> command will switch you between peaceful and hostile attack
565 modes.
566
567 When peaceful is on you will not automatically attack other player when
568 bumping into them and will do reduced damage against other players if
569 you do attack them (friendly fire). Having peaceful mode on only lowers
570 damage against other players, it has no effect on damage done to monsters
571 or other NPCs, so it is generally advisable to remain in peaceful mode
572 unless you are looking for trouble. It is still entirely possible to kill
573 other players when in peaceful mode so you should still be careful when
574 interacting with other players. Hostile mode (peaceful off) will enable
575 melee combat when bumping into other players and does normal damage for
576 other attacks as well.
577
578 Damage done by area effect attacks like cone spells, explosive
579 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
580 are not modified by peaceful/hostile mode.
581
582 =head2 X<petmode>petmode (normal|sad|defend|arena)
583
584 B<petmode> controls how your pets (charmed monsters) will behave.
585
586 The options are:
587
588 =over 4
589
590 =item B<normal>
591
592 Monsters behave normally, i.e. according to their own character.
593
594 =item B<sad> (search and destroy)
595
596 Pets will roam and seek out things to attack.
597
598 =item B<defend>
599
600 Pets will try to stay close and defend you.
601
602 =item B<arena>
603
604 Like B<normal>, except that pets will attack other players in the arena.
605
606 =back
607
608 =head2 pickup
609
610 pickup +mode
611 pickup -mode
612 pickup density
613
614 B<pickup> changes whether you pick up items when you step on them. To
615 pickup an item manually, use the ',' key.
616
617 The B<Pickup> tab in the playerbook is usually a better way to modify your
618 autopickup settings than using this command.
619
620 Mode can be one of:
621
622 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
623 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
624 "key", "missile", "allweapon", "magical", "potion", "spellbook",
625 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
626 "flesh"
627
628 If a number (C<density>, must be 0..15) is specified, then items of at
629 least the specified value density are picked up. Value density is given as
630 gold/weight in kilograms.
631
632 The value in gold is what the item is worth if you sold it in the shop.
633
634 =head2 prepare
635
636 The same as cast. Usage:
637
638 prepare <spell>
639
640
641 =head2 quit
642
643 Deletes your character from the server. If you want to quit the session
644 without deleting your character, you must use a I<Bed to Reality>. Find a
645 bed (probably in a building close to where you entered the game), get on
646 top of it, and apply it using B<Tab> ro the B<apply> command.
647
648
649 =head2 range
650
651 Your range weapon can be one of several weapons, a spell you cast, a
652 bow-and-arrow, a rod, or a wand, to name a few.
653
654 Your range weapon is fired when you press SHIFT-direction, and will be
655 fired in that direction.
656
657
658 =head2 ready_skill
659
660 ready_skill <name of skill>
661
662 Readies the given L<skill|pod/skill_help> by putting it in your L<range
663 slot|glossary/range slot>. Some skills are used automatically when
664 readied, some need to be actively used by "firing" them.
665
666 If you just want to invoke a skill once, leaving your range slot
667 untouched, use L<use_skill> instead.
668
669
670 =head2 rename
671
672 Changes/removes the custom name of given item (or the marked one).
673
674 rename oldname to newname
675 rename "old item name" to "new item name"
676
677 If either of the names contain spaces, you have to use the C<">-form,
678 otherwise you can just write the name as-is. If you omit the old name, the
679 marked item will be used instead.
680
681 If the new name is empty (i.e. C<"">), then the original (before the
682 rename) name will be restored.
683
684 Note: maximum allowed name length is 127 characters.
685
686
687 =head2 resistances
688
689 This shows you the resistances you have to specific attack types.
690 If you have for example "cold +20", it means you get 20% damage done
691 by cold attacks. If you have "ghost hit -50", you will get 50% more
692 damage by ghost hits.
693
694 If you are a dragon, you will also get your natural skin resistances
695 appened to the list. These will never lower, only rise.
696
697 =head2 rotateshoottype
698
699 Switches between spell, skill and weapon. Example:
700
701 cast burning hands
702 ready_skill disarm traps
703 apply wand of medium fireball
704
705 rotateshoottype # Switches to the spell (burning hands)
706 rotateshoottype # Switches to the wand (of medium fireball)
707 rotateshoottype # Switches to the skill (disarm traps)
708 rotateshoottype # Disables the range slot (won't use anything)
709 rotateshoottype # Switches back to the spell.. and so on
710
711 =head2 say
712
713 Will tell all players on the same map as yourself a message.
714
715 =head2 save
716
717 Updates players status to disk. This can be useful for making backup
718 copies if you fear the server is about to crash.
719
720 The server saves your character automatically in certain intervals,
721 and also on clean shutdowns, so there is little practical use for this
722 command.
723
724 WARNING - if you want to leave the game without destroying your player,
725 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
726 it. Doing B<save> and then B<quit>ing will still delete your character.
727
728 =head2 search-items
729
730 search-items <word>
731
732 Automatically picks up all items with <word> in their name. C<search-items
733 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
734 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
735 will pick up all items with magic+1, and so on, and so on.
736
737 While this mode is active, you will be slower and the normal autopickup is
738 disabled. To disable search mode again, execute C<search-items> without
739 any arguments.
740
741 =head2 seen
742
743 seen <login>
744
745 Tells you when the player named <login> was last seen on the server (cf+
746 only).
747
748 =head2 shout
749
750 shout <message>
751
752 Sends a message to all players on the server. It is mainly useful for
753 emergency messages ("I am trapped on xxx, can somebody help me?") and
754 should not be used for general chat. Use L<chat|command/chat> instead.
755
756 =head2 showpets
757
758 showpets <number>
759
760 Shows a numbered list of the pets owned by the player. If a number is
761 specified, instead shows a detailed printout about that pet.
762
763 =head2 skills
764
765 Lists all skills you have along with the experience you have in those skills.
766 Example:
767
768 skills
769
770 literacy................................lvl: 4 (xp:9944/16000/25%)
771 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
772
773 This shows you that you have two skills, literacy and one handed weapons. You
774 are level 4 in both skills and in literacy, you have 9944 experience points.
775 You need to reach 16000 to gain another level. The 25% at the end show you what
776 percentage of your experience is permanent, which means you cannot lose it if
777 you die.
778
779 =head2 sort_inventory
780
781 If sort_inventory is set, items will be inserted into your inventory
782 in order by type than alphabetical. This, all scrolls will be grouped
783 together, but in alphabetical order. Same for all weapons. This only
784 applies to new items you pick up - items that you are already holding will
785 not be sorted.
786
787 If sort_inventory is not set (default), items will be inserted via type,
788 subtype and magic. This, all axes will be grouped together in magic order,
789 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
790 ones just get inserted last.
791
792 If you have a lot of stuff that is not in alphabetical order but you would
793 like it to be, the best method is to drop all of it and then pick it up.
794
795 =head2 sound
796
797 Toggles between sound enabled and disabled. This has no relevance to the
798 sound settings of the client, it only governs whether the server will send
799 sound effect command to the client and is enabled if the client supports
800 sound (i.e. always for the deliantra client).
801
802 =head2 sourcecode
803
804 This command displays the means to download the source code (server code,
805 maps and archetypes) used to implement this version of the game.
806
807 Every player has the right to download and modify the source code of the
808 server, as required by both the GNU General Public License and the GNU
809 Affero General Public license.
810
811 If you modify your version of the server, you will have to provide a means
812 to download the modified sources (and resources) via this command. If you
813 run an unmodified version of the server, the default will do.
814
815 =head2 statistics
816
817 B<statistics> shows various useful information about your character.
818 None of the information it shows is stuff that is not contained in the
819 documentation.
820
821 As of now, it shows how much experience you need for your next level. It
822 also shows natural, real, and maximum statistic values.
823
824 Your natural stat is the stat without any items/spells applied.
825
826 Real is what the current value is (same as in the stat window.)
827
828 Maximum is the maximum value for your natural stat.
829
830 =head2 suicide
831
832 Kills yourself. No, really.
833
834 This command might not look useful at first, but sometimes you can get
835 yourself into a corner you can't escape anymore, either due to a map
836 bug or your own stupidity. Killing oneself can be difficult and time
837 consuming, that's why this command is provided. It is fast, painless,
838 effective, humane.
839
840 =head2 take
841
842 The take commands take object(s) on the space the player is standing on,
843 and inserts them into the players inventory.
844
845 If no parameter is given, take will get the top object that can be taken
846 and put it in the players inventory. If no object can be taken, that will
847 be stated.
848
849 A parameter can be given to take. In this case, all object that have names
850 that match the parameter will be picked up. Thus, if there is a 'sword of
851 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
852 pick all of them up.
853
854 By default, take is bound to the comma key, with no parameters. To change
855 this, look at the bind command.
856
857 =head2 tell
858
859 tell <playername> <message>...
860
861 Sends a private message to the given player I<only>.
862
863 =head2 throw
864
865 Throws an unlocked item in your inventory, be it applied or not, into the
866 direction you are looking. If you mark an item in your inventory, this item
867 is thrown first. If there is more than one copy of an item, only one of it is
868 thrown away. God-given items can not be thrown. You need the skill throwing
869 for this to work.
870
871 =head2 time
872
873 Shows the Deliantra in-game time, not the server time. It looks like this:
874
875 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
876 the 2nd Day of the Month of the Frost Giant, Year 63.
877 Time of Year: The Season of New Year.
878
879 An hour of game time passes in 3 minutes of real time. The time and
880 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
881 five weeks per month, and 17 months per year. The year is additionally
882 split into four seasons of 4 months each, except the season of the
883 Blizzard, which is 5 months long.
884
885 The number "zero" is unknown, which is why the minutes go from 1 to 60.
886
887 Seasons and the time of the day affect the overall outdoor daylight.
888
889 =head2 title
890
891 title <new title>
892 title clear # Sets your title back to your race.
893
894 Players can change their title. For example you called yourself Gandalf and
895 your race is elf, you can use the title command to change your name from
896 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
897
898 Dragons cannot set their title because it changes during the game.
899
900 =head2 unignore
901
902 unignore <login>
903
904 Cancels all ignores set for the specified login. See B<ignore>.
905
906 =head2 uptime
907
908 Tells you something about the time the server was started and how long ago
909 that was.
910
911 =head2 use_skill
912
913 use_skill <name of skill>
914
915 Uses the given L<skill|pod/skill_help> immediately, once. See also
916 L<ready_skill>.
917
918 =head2 usekeys (inventory|keyrings|containers)
919
920 The B<usekeys> option determines the behaviour of using keys.
921
922 Values are:
923
924 =over 4
925
926 =item B<inventory>: Only keys in the top level inventory are used (default)
927
928 =item B<keyrings>: Only keys in active key rings are used.
929
930 =item B<containers>: Only keys in active containers are used.
931
932 =back
933
934 Note that key rings are just a specialized container, so the containers
935 will also find keys in key rings.
936
937 Only active containers are used - keys will not jump out of closed
938 containers, but hints will be given if you have keys in such containers.
939
940 =head2 version
941
942 Shows what version of the software the server is running on and what people
943 have contributed what to the game.
944
945 =head2 weather
946
947 Gives you information about the current weather of outside areas, if the
948 server has weather support (which is unlikely, as it is very broken).
949
950 =head2 whereabouts
951
952 The whereabouts command gives a summary about the
953 regions in which players are currently staying.
954
955 =head2 whereami
956
957 Tells you some historical information on the region you are currently in.
958
959 =head2 who
960
961 Shows what players are playing in the world and where they are. It may also
962 show their levels and race or title. (See the L<title|command/title> command)
963
964 B<who> optionally takes an argument that limits the players shown to
965 the specified region, e.g. B<who brest> will show all players playing
966 somewhere in Brest.
967
968 =head2 wimpy
969
970 The wimpy level is the amount of health points (hp) that may be left before you
971 automatically run away. This may be useful in hand-to-hand combats but should
972 not be used when the opponent attacks with spells.
973
974
975 =head1 Authors
976
977 Parts of this document were originally taken from the crossfire server
978 help files with unknown authors.
979
980 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
981 Steenhoven and Marc A. Lehmann.
982