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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.11 by root, Tue Jul 3 01:05:07 2007 UTC vs.
Revision 1.12 by root, Fri Jul 20 18:43:04 2007 UTC

183will be dropped. A collection of 5 scrolls will not be dropped. 183will be dropped. A collection of 5 scrolls will not be dropped.
184 184
185See also B<dropall> and mouse button control within client for dropping 185See also B<dropall> and mouse button control within client for dropping
186objects. 186objects.
187 187
188
189=head2 cointoss
190
191Tosses a coin and reports the outcome to you and other players on the same
192map, much like the say command does.
193
194
195=head2 orcknuckle
196
197Throws your orcknuckle set and reports the outcome to you and other
198players on the same map, much like the say command does. Your first
199three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200I<princess>, I<dragon>, while the fourth can additionally roll up to
201I<orc>.
202
203
188=head2 dropall 204=head2 dropall
189 205
190 dropall [type] 206 dropall [type]
191 207
192B<dropall> drops all items in your inventory to the ground, excepting 208B<dropall> drops all items in your inventory to the ground, excepting
455emergency save), at most 20 seconds of gameplay are lost. 471emergency save), at most 20 seconds of gameplay are lost.
456 472
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 473=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 474
459Most maps will not reset as long as players are on it, and usually the 475Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 476reset counter only starts going down when all players left the map. Some
477maps will never reset in the common sense, these are usually marked with a
478very high number (sucha s C<1e+99>).
461 479
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 480=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 481
464=back 482=back
465 483
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 718If the new name is empty (i.e. C<"">), then the original (unrenamed) name
701will be restored. 719will be restored.
702 720
703Note: maximum allowed name length is 127 characters. 721Note: maximum allowed name length is 127 characters.
704 722
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 723
715=head2 resistances 724=head2 resistances
716 725
717This shows you the resistances you have to specific attack types. 726This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 727If you have for example "cold +20", it means you get 20% damage done

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