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… | |
518 | buffer has its own time value, and will be flushed independantly. The |
518 | buffer has its own time value, and will be flushed independantly. The |
519 | default value is usually less than a second. |
519 | default value is usually less than a second. |
520 | |
520 | |
521 | See also L<output-sync>. |
521 | See also L<output-sync>. |
522 | |
522 | |
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523 | =head2 output-rate |
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524 | |
523 | =head2 output-rate [bytes per second] |
525 | output-rate [bytes per second] |
524 | |
526 | |
525 | Show the current setting of the output-rate, or set it to the provided |
527 | Show the current setting of the output-rate, or set it to the provided |
526 | value. The server will try not to send (much) more than this many bytes |
528 | value. The server will try very hard not to send more than this many bytes |
527 | per second to your client. If the rate is exceeded, the server tries to |
529 | per second to your client. If the rate is exceeded, the server tries to |
528 | hold back less important information (such as new images), to increase |
530 | hold back less important information (such as new images) to increase |
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531 | responsiveness. |
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532 | |
529 | responsiveness. The server-side default is usually quite high, around |
533 | The server-side default is usually quite high, around 100000. If the |
530 | 100000, so if you have a slow link and want to be able to control your |
534 | server is running on a Linux kernel, it will adjust to the actual |
531 | character even when downloading faces, set this to a lower value, such as |
535 | bandwidth available, and output-rate only sets an upper bound. That is, |
532 | 7000 (for ISDN). |
536 | the server will automatically set an optimal send rate and adjusting your |
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537 | output-rate is not required. |
533 | |
538 | |
534 | =head2 output-sync |
539 | =head2 output-sync |
535 | |
540 | |
536 | output-sync [seconds] |
541 | output-sync [seconds] |
537 | |
542 | |
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654 | Goldcoins have a value density of 66, |
659 | Goldcoins have a value density of 66, |
655 | |
660 | |
656 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
661 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
657 | Artifacts are also picked up. |
662 | Artifacts are also picked up. |
658 | |
663 | |
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664 | |
659 | =head2 prepare |
665 | =head2 prepare |
660 | |
666 | |
661 | The same as cast. Usage: |
667 | The same as cast. Usage: |
662 | |
668 | |
663 | prepare <spell> |
669 | prepare <spell> |
664 | |
670 | |
665 | =head2 X<quests>quests (|finished|.*) |
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666 | |
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667 | The quests command lists the quests you are doing or have completed. |
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668 | |
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669 | Parameters are: |
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670 | |
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671 | =over 4 |
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672 | |
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673 | =item no arguments: displays current quests. |
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674 | |
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675 | =item B<finished>: displays finished quests; |
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676 | |
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677 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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678 | |
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679 | =back |
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680 | |
671 | |
681 | =head2 quit |
672 | =head2 quit |
682 | |
673 | |
683 | Deletes your character from the server. If you want to quit the session |
674 | Deletes your character from the server. If you want to quit the session |
684 | without deleting your character, you must use a I<Bed to Reality>. Find a |
675 | without deleting your character, you must use a I<Bed to Reality>. Find a |
685 | bed (probably in a building close to where you entered the game), get on |
676 | bed (probably in a building close to where you entered the game), get on |
686 | top of it, and apply it using B<Tab> ro the B<apply> command. |
677 | top of it, and apply it using B<Tab> ro the B<apply> command. |
687 | |
678 | |
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679 | |
688 | =head2 range |
680 | =head2 range |
689 | |
681 | |
690 | Your range weapon can be one of several weapons, a spell you cast, a |
682 | Your range weapon can be one of several weapons, a spell you cast, a |
691 | bow-and-arrow, a rod, or a wand, to name a few. |
683 | bow-and-arrow, a rod, or a wand, to name a few. |
692 | |
684 | |
693 | Your range weapon is fired when you press SHIFT-direction, and will be |
685 | Your range weapon is fired when you press SHIFT-direction, and will be |
694 | fired in that direction. |
686 | fired in that direction. |
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687 | |
695 | |
688 | |
696 | =head2 ready_skill |
689 | =head2 ready_skill |
697 | |
690 | |
698 | ready_skill <name of skill> |
691 | ready_skill <name of skill> |
699 | |
692 | |
… | |
… | |
701 | slot|glossary/range slot>. Some skills are used automatically when |
694 | slot|glossary/range slot>. Some skills are used automatically when |
702 | readied, some need to be actively used by "firing" them. |
695 | readied, some need to be actively used by "firing" them. |
703 | |
696 | |
704 | If you just want to invoke a skill once, leaving your range slot |
697 | If you just want to invoke a skill once, leaving your range slot |
705 | untouched, use L<use_skill> instead. |
698 | untouched, use L<use_skill> instead. |
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699 | |
706 | |
700 | |
707 | =head2 rename |
701 | =head2 rename |
708 | |
702 | |
709 | Changes/removes the custom name of given item (or the marked one). |
703 | Changes/removes the custom name of given item (or the marked one). |
710 | |
704 | |