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Revision 1.14 by root, Thu Nov 8 19:43:25 2007 UTC vs.
Revision 1.22 by root, Sun Jan 11 06:08:40 2009 UTC

34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
90The options are: 95The options are:
91 96
92=over 4 97=over 4
93 98
118 123
119When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
122 127
123When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
127 132
128=head2 chat 133=head2 chat
129 134
130 chat <message> 135 chat <message>
131 136
132Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 138chat with others.
134 139
135=head2 cast 140=head2 cast
136 141
137You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
138want. Example: 143want. Example:
139 144
140 cast burning hands 145 cast burning hands
141 146
142sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
143 148
144If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
145 150
146It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
147 152
148See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
149 154
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 156
152 drop [number] name 157 drop [number] name
153 158
157 162
158There are a few special name values: 163There are a few special name values:
159 164
160=over 4 165=over 4
161 166
162=item B<all> 167=item B<all>: matches any item.
163 168
164matches any item. 169=item B<unpaid>: matches unpaid items.
165 170
166=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
167 172
168matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 174
178=back 175=back
179 176
180B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
302Do not show the hints themselves, but notify you when a hint would have 299Do not show the hints themselves, but notify you when a hint would have
303been available. 300been available.
304 301
305=item hide 302=item hide
306 303
307Hide all hints: You will not be able to tell wether there is a hint 304Hide all hints: You will not be able to tell whether there is a hint
308available or not. 305available or not.
309 306
310=back 307=back
311 308
312=head2 hiscore 309=head2 hiscore
320Lists all players that you currently ignore. 317Lists all players that you currently ignore.
321 318
322 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
323 320
324This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
325B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
326user). 323user).
327 324
328The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
329expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
330after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
331being ignored. 328they are being ignored.
332 329
333To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
334 331
335=head2 inventory 332=head2 inventory
336 333
338status. Example: 335status. Example:
339 336
340 inventory 337 inventory
341 338
342 Inventory: 339 Inventory:
343 - arrow 0.1 340 - arrow 0.1
344 - Knife * 2 341 - Knife * 2
345 - long sword (wielded) 15 342 - long sword (wielded) 15
346 343
347This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
348protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
349currently using to attack. 346currently using to attack.
350 347
386 invoke magic rune of large fireball 383 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
388 invoke create food of waybread 385 invoke create food of waybread
389 386
390It is very helpful to bind healing spells to keys, for example go to your 387It is very helpful to bind healing spells to keys, for example go to your
391I<playerbook>, tab I<spells>, the press the right mosue button on the 388I<playerbook>, tab I<spells>, the press the right mouse button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is 389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key, 390recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'. 391such as '1'.
395 392
396 393
404they had will be left behind, but you will get no 401they had will be left behind, but you will get no
405experience for their death. However, it kills them 402experience for their death. However, it kills them
406instantaneously. 403instantaneously.
407 404
408If a name is specified then only pets with that 405If a name is specified then only pets with that
409name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
410but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
411corresponding to that number is killed. 408corresponding to that number is killed.
412
413=head2 listen
414
415 listen <listen-level>
416
417Listen sets the level of messages you will hear.
418Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427=head2 logs
428
429TODO
430 409
431=head2 mapinfo 410=head2 mapinfo
432 411
433Shows some information about the map like this: 412Shows some information about the map like this:
434 413
458=item I: B<I>n memory, B<S>wapped out or B<L>oading. 437=item I: B<I>n memory, B<S>wapped out or B<L>oading.
459 438
460The server keeps maps in memory only for a short time (by default about 439The server keeps maps in memory only for a short time (by default about
46140 seconds). After that time, it saves them to disk. As the server loads 44040 seconds). After that time, it saves them to disk. As the server loads
462most maps in the background it is possible that you can see a map that is 441most maps in the background it is possible that you can see a map that is
463currently being loaded, but thats rare, as loading a map is fast. 442currently being loaded, but that's rare, as loading a map is fast.
464 443
465=item Svd: the amount of seconds the map was last saved (++ means >99). 444=item Svd: the amount of seconds the map was last saved (++ means >99).
466 445
467The server by default tries to save each map at least every 20 seconds if 446The server by default tries to save each map at least every 20 seconds if
468it changed, so in case of a disastrous crash (one where the server cannot 447it changed, so in case of a disastrous crash (one where the server cannot
471=item Reset: the minimum number of seconds the map will stay as is (will not reset). 450=item Reset: the minimum number of seconds the map will stay as is (will not reset).
472 451
473Most maps will not reset as long as players are on it, and usually the 452Most maps will not reset as long as players are on it, and usually the
474reset counter only starts going down when all players left the map. Some 453reset counter only starts going down when all players left the map. Some
475maps will never reset in the common sense, these are usually marked with a 454maps will never reset in the common sense, these are usually marked with a
476very high number (sucha s C<1e+99>). 455very high number (such as C<1e+99>).
477 456
478=item Path: the name that uniquely identifies the map, can be used for goto etc. 457=item Path: the name that uniquely identifies the map, can be used for goto etc.
479 458
480=back 459=back
481 460
511message '10 times you kill orc' would be printed out. The default value is 490message '10 times you kill orc' would be printed out. The default value is
5121 - this means that all messages get printed out as they are requested - 4911 - this means that all messages get printed out as they are requested -
513buffering is disabled in this regard. 492buffering is disabled in this regard.
514 493
515output-sync controls how often information is sent to the screen. Each 494output-sync controls how often information is sent to the screen. Each
516buffer has its own time value, and will be flushed independantly. The 495buffer has its own time value, and will be flushed independently. The
517default value is usually less than a second. 496default value is usually less than a second.
518 497
519See also L<output-sync>. 498See also L<output-sync>.
520 499
521=head2 output-rate 500=head2 output-rate
537=head2 output-sync 516=head2 output-sync
538 517
539 output-sync [seconds] 518 output-sync [seconds]
540 519
541output-sync controls how often information is sent to the screen. Each 520output-sync controls how often information is sent to the screen. Each
542buffer has its own time value, and will be flushed independantly. The 521buffer has its own time value, and will be flushed independently. The
543default value is usually less than a second. 522default value is usually less than a second.
544 523
545output-count sets after how many messages of the same type, they are 524output-count sets after how many messages of the same type, they are
546then printed out. If the value was 10, then after killing ten orcs, the 525then printed out. If the value was 10, then after killing ten orcs, the
547message '10 times you kill orc' would be printed out. The default value is 526message '10 times you kill orc' would be printed out. The default value is
576party leave 555party leave
577 takes you out of current party 556 takes you out of current party
578 557
579=head2 peaceful 558=head2 peaceful
580 559
581TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 560TODO: rework for deliantra, intended future behaviour is to toggle
582peaceful mode with regards to npc and monsters only, not with regards to 561peaceful mode with regards to npc and monsters only, not with regards to
583players (which will be controlled by priests). 562players (which will be controlled by priests).
584 563
585The B<peaceful> command will switch you between peaceful and hostile attack 564The B<peaceful> command will switch you between peaceful and hostile attack
586modes. 565modes.
608 587
609=over 4 588=over 4
610 589
611=item B<normal> 590=item B<normal>
612 591
613As you would expect. 592Monsters behave normally, i.e. according to their own character.
614 593
615=item B<sad> (search and destroy) 594=item B<sad> (search and destroy)
616 595
617Pets will roam and seek out things to attack. 596Pets will roam and seek out things to attack.
618 597
626 605
627=back 606=back
628 607
629=head2 pickup 608=head2 pickup
630 609
610 pickup +mode
611 pickup -mode
612 pickup density
613
631B<pickup> changes how you pick up items when you step on them. to pickup 614B<pickup> changes whether you pick up items when you step on them. To
632an item manually, use the ',' key. 615pickup an item manually, use the ',' key.
633 616
634Mode 0: Don't pick up items. 617The B<Pickup> tab in the playerbook is usually a better way to modify your
618autopickup settings than using this command.
635 619
636Mode 1: Pick up one item 620Mode can be one of:
637 621
638Mode 2: Pickup up one item and stop 622 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
623 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
624 "key", "missile", "allweapon", "magical", "potion", "spellbook",
625 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
626 "flesh"
639 627
640Mode 3: Stop before picking up items 628If a number (C<density>, must be 0..15) is specified, then items of at
641 629least the specified value density are picked up. Value density is given as
642Mode 4: Pick up all items 630gold/weight in kilograms.
643
644Mode 5: Pick up all items and stop
645
646Mode 6: Pick up all magical items
647
648Mode 7: Pick up all coins and gems
649
650Modes above 7: Pickup items with
651a value density greater than the pickup mode.
652
653Value density is value in gold/weight in kilograms.
654 631
655The value in gold is what the item is worth if you sold it in the shop. 632The value in gold is what the item is worth if you sold it in the shop.
656
657Goldcoins have a value density of 66,
658
659Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
660Artifacts are also picked up.
661
662 633
663=head2 prepare 634=head2 prepare
664 635
665The same as cast. Usage: 636The same as cast. Usage:
666 637
705 676
706If either of the names contain spaces, you have to use the C<">-form, 677If either of the names contain spaces, you have to use the C<">-form,
707otherwise you can just write the name as-is. If you omit the old name, the 678otherwise you can just write the name as-is. If you omit the old name, the
708marked item will be used instead. 679marked item will be used instead.
709 680
710If the new name is empty (i.e. C<"">), then the original (unrenamed) name 681If the new name is empty (i.e. C<"">), then the original (before the
711will be restored. 682rename) name will be restored.
712 683
713Note: maximum allowed name length is 127 characters. 684Note: maximum allowed name length is 127 characters.
714 685
715 686
716=head2 resistances 687=head2 resistances
756 727
757=head2 search-items 728=head2 search-items
758 729
759 search-items <word> 730 search-items <word>
760 731
761Automatically picks up all items with <word> in their name. search-items rod 732Automatically picks up all items with <word> in their name. C<search-items
762will pick up all rods and heavy rods. search-items of Fire will pick up all 733rod> will pick up all rods and heavy rods. C<search-items of Fire> will
763bolts, arrows, swords, etc. of Fire. 734pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
735will pick up all items with magic+1, and so on, and so on.
736
737While this mode is active, you will be slower and the normal autopickup is
738disabled. To disable search mode again, execute C<search-items> without
739any arguments.
764 740
765=head2 seen 741=head2 seen
766 742
767 seen <login> 743 seen <login>
768 744
771 747
772=head2 shout 748=head2 shout
773 749
774 shout <message> 750 shout <message>
775 751
776Sends a message to all players on the server that have 752Sends a message to all players on the server. It is mainly useful for
777L<listen|command/listen> level B<10> or higher. It is mainly useful for
778emergency messages ("I am trapped on xxx, can somebody help me?") and 753emergency messages ("I am trapped on xxx, can somebody help me?") and
779should not be used for general chat. Use L<chat|command/chat> instead. 754should not be used for general chat. Use L<chat|command/chat> instead.
780 755
781=head2 showpets 756=head2 showpets
782 757
809applies to new items you pick up - items that you are already holding will 784applies to new items you pick up - items that you are already holding will
810not be sorted. 785not be sorted.
811 786
812If sort_inventory is not set (default), items will be inserted via type, 787If sort_inventory is not set (default), items will be inserted via type,
813subtype and magic. This, all axes will be grouped together in magic order, 788subtype and magic. This, all axes will be grouped together in magic order,
814all daggers by magic order, etc. Unforunately, for scrolls and rings, new 789all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
815ones just get inserted last. 790ones just get inserted last.
816 791
817If you have a lot of stuff that is not in alphabetical order but you would 792If you have a lot of stuff that is not in alphabetical order but you would
818like it to be, the best method is to drop all of it and then pick it up. 793like it to be, the best method is to drop all of it and then pick it up.
819 794
820=head2 sound 795=head2 sound
821 796
822Toggles between sound enabled and disabled. This has no relevance to the 797Toggles between sound enabled and disabled. This has no relevance to the
823sound settings of the client, it only governs wether the server will send 798sound settings of the client, it only governs whether the server will send
824sound effect command to the client and is enabled if the client supports 799sound effect command to the client and is enabled if the client supports
825sound (i.e. always for cfplus). 800sound (i.e. always for the deliantra client).
826 801
827=head2 sourcecode 802=head2 sourcecode
828 803
829This command displays the means to download the sourcecode (server code, 804This command displays the means to download the source code (server code,
830maps and archetypes) used to implement this version of the game. 805maps and archetypes) used to implement this version of the game.
831 806
832Every player has the right to download and modify the source code of the 807Every player has the right to download and modify the source code of the
833server, as required by both the GNU General Public License and the GNU 808server, as required by both the GNU General Public License and the GNU
834Affero General Public license. 809Affero General Public license.
857Kills yourself. No, really. 832Kills yourself. No, really.
858 833
859This command might not look useful at first, but sometimes you can get 834This command might not look useful at first, but sometimes you can get
860yourself into a corner you can't escape anymore, either due to a map 835yourself into a corner you can't escape anymore, either due to a map
861bug or your own stupidity. Killing oneself can be difficult and time 836bug or your own stupidity. Killing oneself can be difficult and time
862consuming, thats why this command is provided. It is fast, painless, 837consuming, that's why this command is provided. It is fast, painless,
863effective, humane. 838effective, humane.
864 839
865=head2 take 840=head2 take
866 841
867The take commands take object(s) on the space the player is standing on, 842The take commands take object(s) on the space the player is standing on,
895 870
896=head2 time 871=head2 time
897 872
898Shows the Deliantra in-game time, not the server time. It looks like this: 873Shows the Deliantra in-game time, not the server time. It looks like this:
899 874
900 It is 52 minutes past 8 o'clock am, on the Day of the Bull 875 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
901 The 2nd Day of the Month of the Frost Giant, Year 63 876 the 2nd Day of the Month of the Frost Giant, Year 63.
902 Time of Year: The Season of New Year 877 Time of Year: The Season of New Year.
903 878
904It is partially just for fun but it affects the darkness outside and the 879An hour of game time passes in 3 minutes of real time. The time and
905weather if weather is enabled in the server. 880calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
881five weeks per month, and 17 months per year. The year is additionally
882split into four seasons of 4 months each, except the season of the
883Blizzard, which is 5 months long.
884
885The number "zero" is unknown, which is why the minutes go from 1 to 60.
886
887Seasons and the time of the day affect the overall outdoor daylight.
906 888
907=head2 title 889=head2 title
890
891 title <new title>
892 title clear # Sets your title back to your race.
908 893
909Players can change their title. For example you called yourself Gandalf and 894Players can change their title. For example you called yourself Gandalf and
910your race is elf, you can use the title command to change your name from 895your race is elf, you can use the title command to change your name from
911"Gandalf the elf" to "Gandalf the white". Usage: 896"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
912
913 title <new title>
914 title clear # Sets your title back to your race.
915 897
916Dragons cannot set their title because it changes during the game. 898Dragons cannot set their title because it changes during the game.
917 899
918=head2 unignore 900=head2 unignore
919 901
937 919
938The B<usekeys> option determines the behaviour of using keys. 920The B<usekeys> option determines the behaviour of using keys.
939 921
940Values are: 922Values are:
941 923
924=over 4
925
942inventory: Only keys in the top level inventory are used (default) 926=item B<inventory>: Only keys in the top level inventory are used (default)
943 927
944keyrings: Only keys in active keyrings are used. 928=item B<keyrings>: Only keys in active key rings are used.
945 929
946containers: Only keys in active containers are used. 930=item B<containers>: Only keys in active containers are used.
947 931
932=back
933
948Note that keyrings are just a specialized container, so the containers 934Note that key rings are just a specialized container, so the containers
949will also find keys in keyrings. 935will also find keys in key rings.
950 936
951Only active containers are used - keys will not jump out of closed 937Only active containers are used - keys will not jump out of closed
952containers, but hints will be given if you have keys in such containers. 938containers, but hints will be given if you have keys in such containers.
953 939
954=head2 version 940=head2 version
987 973
988 974
989=head1 Authors 975=head1 Authors
990 976
991Parts of this document were originally taken from the crossfire server 977Parts of this document were originally taken from the crossfire server
992help files with unknwon authors. 978help files with unknown authors.
993 979
994Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van 980Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
995Steenhoven and Marc A. Lehmann. 981Steenhoven and Marc A. Lehmann.
996 982

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