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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.14 by root, Thu Nov 8 19:43:25 2007 UTC vs.
Revision 1.27 by elmex, Mon May 10 15:54:40 2010 UTC

34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
90The options are: 95The options are:
91 96
92=over 4 97=over 4
93 98
118 123
119When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
122 127
123When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
127 132
128=head2 chat 133=head2 chat
129 134
130 chat <message> 135 chat <message>
131 136
132Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 138chat with others.
134 139
135=head2 cast 140=head2 cast
136 141
137You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
138want. Example: 143want. Example:
139 144
140 cast burning hands 145 cast burning hands
141 146
142sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
143 148
144If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
145 150
146It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
147 152
148See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
149 154
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 156
152 drop [number] name 157 drop [number] name
153 158
157 162
158There are a few special name values: 163There are a few special name values:
159 164
160=over 4 165=over 4
161 166
162=item B<all> 167=item B<all>: matches any item.
163 168
164matches any item. 169=item B<unpaid>: matches unpaid items.
165 170
166=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
167 172
168matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 174
178=back 175=back
179 176
180B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
302Do not show the hints themselves, but notify you when a hint would have 299Do not show the hints themselves, but notify you when a hint would have
303been available. 300been available.
304 301
305=item hide 302=item hide
306 303
307Hide all hints: You will not be able to tell wether there is a hint 304Hide all hints: You will not be able to tell whether there is a hint
308available or not. 305available or not.
309 306
310=back 307=back
311 308
312=head2 hiscore 309=head2 hiscore
320Lists all players that you currently ignore. 317Lists all players that you currently ignore.
321 318
322 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
323 320
324This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
325B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
326user). 323user).
327 324
328The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
329expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
330after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
331being ignored. 328they are being ignored.
332 329
333To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
334 331
335=head2 inventory 332=head2 inventory
336 333
338status. Example: 335status. Example:
339 336
340 inventory 337 inventory
341 338
342 Inventory: 339 Inventory:
343 - arrow 0.1 340 - arrow 0.1
344 - Knife * 2 341 - Knife * 2
345 - long sword (wielded) 15 342 - long sword (wielded) 15
346 343
347This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
348protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
349currently using to attack. 346currently using to attack.
350 347
386 invoke magic rune of large fireball 383 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
388 invoke create food of waybread 385 invoke create food of waybread
389 386
390It is very helpful to bind healing spells to keys, for example go to your 387It is very helpful to bind healing spells to keys, for example go to your
391I<playerbook>, tab I<spells>, the press the right mosue button on the 388I<playerbook>, tab I<spells>, the press the right mouse button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is 389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key, 390recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'. 391such as '1'.
395 392
396 393
404they had will be left behind, but you will get no 401they had will be left behind, but you will get no
405experience for their death. However, it kills them 402experience for their death. However, it kills them
406instantaneously. 403instantaneously.
407 404
408If a name is specified then only pets with that 405If a name is specified then only pets with that
409name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
410but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
411corresponding to that number is killed. 408corresponding to that number is killed.
412 409
413=head2 listen
414
415 listen <listen-level>
416
417Listen sets the level of messages you will hear.
418Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427=head2 logs 410=head2 lock
428 411
429TODO 412 lock [object]
413
414The lock command is a quick and convenient way to
415lock items in your inventory.
416
417If a object name is specified then only the
418objects that match that name are locked.
419e.g. lock materials will lock any materials
420in your inventory and not touch anything else.
421
422lock by itself will lock everything in your
423inventory.
430 424
431=head2 mapinfo 425=head2 mapinfo
432 426
433Shows some information about the map like this: 427Shows some information about the map like this:
434 428
458=item I: B<I>n memory, B<S>wapped out or B<L>oading. 452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
459 453
460The server keeps maps in memory only for a short time (by default about 454The server keeps maps in memory only for a short time (by default about
46140 seconds). After that time, it saves them to disk. As the server loads 45540 seconds). After that time, it saves them to disk. As the server loads
462most maps in the background it is possible that you can see a map that is 456most maps in the background it is possible that you can see a map that is
463currently being loaded, but thats rare, as loading a map is fast. 457currently being loaded, but that's rare, as loading a map is fast.
464 458
465=item Svd: the amount of seconds the map was last saved (++ means >99). 459=item Svd: the amount of seconds since the map was last saved (++ means >99).
466 460
467The server by default tries to save each map at least every 20 seconds if 461The server by default tries to save each map at least every 20 seconds if
468it changed, so in case of a disastrous crash (one where the server cannot 462it changed, so in case of a disastrous crash (one where the server cannot
469emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
470 464
471=item Reset: the minimum number of seconds the map will stay as is (will not reset). 465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
472 466
473Most maps will not reset as long as players are on it, and usually the 467Most maps will not reset as long as players are on it, and usually the
474reset counter only starts going down when all players left the map. Some 468reset counter only starts going down when all players left the map. Some
475maps will never reset in the common sense, these are usually marked with a 469maps will never reset in the common sense, these are usually marked with a
476very high number (sucha s C<1e+99>). 470very high number (such as C<1e+99>).
477 471
478=item Path: the name that uniquely identifies the map, can be used for goto etc. 472=item Path: the name that uniquely identifies the map, can be used for goto etc.
479 473
480=back 474=back
481 475
495 mark sword 489 mark sword
496 490
497B<mark> will look for best match first, and then look for matches based 491B<mark> will look for best match first, and then look for matches based
498on shortened name, object name, archetype name. It prints the match it 492on shortened name, object name, archetype name. It prints the match it
499finds. 493finds.
494
495=head2 me
496
497 me <message>
498
499Sends a message to all players on the server, similar to chat, but instead
500of using C<name chats: message>, the form C<* name message> is used, which
501is useful to describe yourself, such as:
502
503 me feels lonely
504 =>
505 * schmorp feels lonely
506
500 507
501=head2 motd 508=head2 motd
502 509
503Shows the message of the day. It takes no arguments. 510Shows the message of the day. It takes no arguments.
504 511
511message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
5121 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
513buffering is disabled in this regard. 520buffering is disabled in this regard.
514 521
515output-sync controls how often information is sent to the screen. Each 522output-sync controls how often information is sent to the screen. Each
516buffer has its own time value, and will be flushed independantly. The 523buffer has its own time value, and will be flushed independently. The
517default value is usually less than a second. 524default value is usually less than a second.
518 525
519See also L<output-sync>. 526See also L<output-sync>.
520 527
521=head2 output-rate 528=head2 output-rate
537=head2 output-sync 544=head2 output-sync
538 545
539 output-sync [seconds] 546 output-sync [seconds]
540 547
541output-sync controls how often information is sent to the screen. Each 548output-sync controls how often information is sent to the screen. Each
542buffer has its own time value, and will be flushed independantly. The 549buffer has its own time value, and will be flushed independently. The
543default value is usually less than a second. 550default value is usually less than a second.
544 551
545output-count sets after how many messages of the same type, they are 552output-count sets after how many messages of the same type, they are
546then printed out. If the value was 10, then after killing ten orcs, the 553then printed out. If the value was 10, then after killing ten orcs, the
547message '10 times you kill orc' would be printed out. The default value is 554message '10 times you kill orc' would be printed out. The default value is
576party leave 583party leave
577 takes you out of current party 584 takes you out of current party
578 585
579=head2 peaceful 586=head2 peaceful
580 587
581TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 588TODO: rework for deliantra, intended future behaviour is to toggle
582peaceful mode with regards to npc and monsters only, not with regards to 589peaceful mode with regards to npc and monsters only, not with regards to
583players (which will be controlled by priests). 590players (which will be controlled by priests).
584 591
585The B<peaceful> command will switch you between peaceful and hostile attack 592The B<peaceful> command will switch you between peaceful and hostile attack
586modes. 593modes.
608 615
609=over 4 616=over 4
610 617
611=item B<normal> 618=item B<normal>
612 619
613As you would expect. 620Monsters behave normally, i.e. according to their own character.
614 621
615=item B<sad> (search and destroy) 622=item B<sad> (search and destroy)
616 623
617Pets will roam and seek out things to attack. 624Pets will roam and seek out things to attack.
618 625
626 633
627=back 634=back
628 635
629=head2 pickup 636=head2 pickup
630 637
638 pickup +mode
639 pickup -mode
640 pickup density
641
631B<pickup> changes how you pick up items when you step on them. to pickup 642B<pickup> changes whether you pick up items when you step on them. To
632an item manually, use the ',' key. 643pickup an item manually, use the ',' key.
633 644
634Mode 0: Don't pick up items. 645The B<Pickup> tab in the playerbook is usually a better way to modify your
646autopickup settings than using this command.
635 647
636Mode 1: Pick up one item 648Mode can be one of:
637 649
638Mode 2: Pickup up one item and stop 650 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
651 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
652 "key", "missile", "allweapon", "magical", "potion", "spellbook",
653 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
654 "flesh"
639 655
640Mode 3: Stop before picking up items 656If a number (C<density>, must be 0..15) is specified, then items of at
641 657least the specified value density are picked up. Value density is given as
642Mode 4: Pick up all items 658gold/weight in kilograms.
643
644Mode 5: Pick up all items and stop
645
646Mode 6: Pick up all magical items
647
648Mode 7: Pick up all coins and gems
649
650Modes above 7: Pickup items with
651a value density greater than the pickup mode.
652
653Value density is value in gold/weight in kilograms.
654 659
655The value in gold is what the item is worth if you sold it in the shop. 660The value in gold is what the item is worth if you sold it in the shop.
656
657Goldcoins have a value density of 66,
658
659Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
660Artifacts are also picked up.
661
662 661
663=head2 prepare 662=head2 prepare
664 663
665The same as cast. Usage: 664The same as cast. Usage:
666 665
705 704
706If either of the names contain spaces, you have to use the C<">-form, 705If either of the names contain spaces, you have to use the C<">-form,
707otherwise you can just write the name as-is. If you omit the old name, the 706otherwise you can just write the name as-is. If you omit the old name, the
708marked item will be used instead. 707marked item will be used instead.
709 708
710If the new name is empty (i.e. C<"">), then the original (unrenamed) name 709If the new name is empty (i.e. C<"">), then the original (before the
711will be restored. 710rename) name will be restored.
712 711
713Note: maximum allowed name length is 127 characters. 712Note: maximum allowed name length is 127 characters.
714 713
715 714
716=head2 resistances 715=head2 resistances
756 755
757=head2 search-items 756=head2 search-items
758 757
759 search-items <word> 758 search-items <word>
760 759
761Automatically picks up all items with <word> in their name. search-items rod 760Automatically picks up all items with <word> in their name. C<search-items
762will pick up all rods and heavy rods. search-items of Fire will pick up all 761rod> will pick up all rods and heavy rods. C<search-items of Fire> will
763bolts, arrows, swords, etc. of Fire. 762pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
763will pick up all items with magic+1, and so on, and so on.
764
765While this mode is active, you will be slower and the normal autopickup is
766disabled. To disable search mode again, execute C<search-items> without
767any arguments.
764 768
765=head2 seen 769=head2 seen
766 770
767 seen <login> 771 seen <login>
768 772
771 775
772=head2 shout 776=head2 shout
773 777
774 shout <message> 778 shout <message>
775 779
776Sends a message to all players on the server that have 780Sends a message to all players on the server. It is mainly useful for
777L<listen|command/listen> level B<10> or higher. It is mainly useful for
778emergency messages ("I am trapped on xxx, can somebody help me?") and 781emergency messages ("I am trapped on xxx, can somebody help me?") and
779should not be used for general chat. Use L<chat|command/chat> instead. 782should not be used for general chat. Use L<chat|command/chat> instead.
780 783
781=head2 showpets 784=head2 showpets
782 785
809applies to new items you pick up - items that you are already holding will 812applies to new items you pick up - items that you are already holding will
810not be sorted. 813not be sorted.
811 814
812If sort_inventory is not set (default), items will be inserted via type, 815If sort_inventory is not set (default), items will be inserted via type,
813subtype and magic. This, all axes will be grouped together in magic order, 816subtype and magic. This, all axes will be grouped together in magic order,
814all daggers by magic order, etc. Unforunately, for scrolls and rings, new 817all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
815ones just get inserted last. 818ones just get inserted last.
816 819
817If you have a lot of stuff that is not in alphabetical order but you would 820If you have a lot of stuff that is not in alphabetical order but you would
818like it to be, the best method is to drop all of it and then pick it up. 821like it to be, the best method is to drop all of it and then pick it up.
819 822
820=head2 sound 823=head2 sound
821 824
822Toggles between sound enabled and disabled. This has no relevance to the 825Toggles between sound enabled and disabled. This has no relevance to the
823sound settings of the client, it only governs wether the server will send 826sound settings of the client, it only governs whether the server will send
824sound effect command to the client and is enabled if the client supports 827sound effect command to the client and is enabled if the client supports
825sound (i.e. always for cfplus). 828sound (i.e. always for the deliantra client).
826 829
827=head2 sourcecode 830=head2 sourcecode
828 831
829This command displays the means to download the sourcecode (server code, 832This command displays the means to download the source code (server code,
830maps and archetypes) used to implement this version of the game. 833maps and archetypes) used to implement this version of the game.
831 834
832Every player has the right to download and modify the source code of the 835Every player has the right to download and modify the source code of the
833server, as required by both the GNU General Public License and the GNU 836server, as required by both the GNU General Public License and the GNU
834Affero General Public license. 837Affero General Public license.
857Kills yourself. No, really. 860Kills yourself. No, really.
858 861
859This command might not look useful at first, but sometimes you can get 862This command might not look useful at first, but sometimes you can get
860yourself into a corner you can't escape anymore, either due to a map 863yourself into a corner you can't escape anymore, either due to a map
861bug or your own stupidity. Killing oneself can be difficult and time 864bug or your own stupidity. Killing oneself can be difficult and time
862consuming, thats why this command is provided. It is fast, painless, 865consuming, that's why this command is provided. It is fast, painless,
863effective, humane. 866effective, humane.
864 867
865=head2 take 868=head2 take
866 869
867The take commands take object(s) on the space the player is standing on, 870The take commands take object(s) on the space the player is standing on,
895 898
896=head2 time 899=head2 time
897 900
898Shows the Deliantra in-game time, not the server time. It looks like this: 901Shows the Deliantra in-game time, not the server time. It looks like this:
899 902
900 It is 52 minutes past 8 o'clock am, on the Day of the Bull 903 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
901 The 2nd Day of the Month of the Frost Giant, Year 63 904 the 2nd Day of the Month of the Frost Giant, Year 63.
902 Time of Year: The Season of New Year 905 Time of Year: The Season of New Year.
903 906
904It is partially just for fun but it affects the darkness outside and the 907An hour of game time passes in 3 minutes of real time. The time and
905weather if weather is enabled in the server. 908calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
909five weeks per month, and 17 months per year. The year is additionally
910split into four seasons of 4 months each, except the season of the
911Blizzard, which is 5 months long.
912
913The number "zero" is unknown, which is why the minutes go from 1 to 60.
914
915Seasons and the time of the day affect the overall outdoor daylight.
906 916
907=head2 title 917=head2 title
918
919 title <new title>
920 title clear # Sets your title back to your race.
908 921
909Players can change their title. For example you called yourself Gandalf and 922Players can change their title. For example you called yourself Gandalf and
910your race is elf, you can use the title command to change your name from 923your race is elf, you can use the title command to change your name from
911"Gandalf the elf" to "Gandalf the white". Usage: 924"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
912
913 title <new title>
914 title clear # Sets your title back to your race.
915 925
916Dragons cannot set their title because it changes during the game. 926Dragons cannot set their title because it changes during the game.
917 927
918=head2 unignore 928=head2 unignore
919 929
920 unignore <login> 930 unignore <login>
921 931
922Cancels all ignores set for the specified login. See B<ignore>. 932Cancels all ignores set for the specified login. See B<ignore>.
933
934=head2 unlock
935
936 unlock [object]
937
938The unlock command is a quick and convenient way
939to unlock items in your inventory.
940
941If a object name is specified then only the
942objects that match that name are unlocked.
943
944e.g. unlock materials will unlock any materials
945in your inventory and not touch anything else.
946
947unlock by itself will unlock everything in your
948inventory.
923 949
924=head2 uptime 950=head2 uptime
925 951
926Tells you something about the time the server was started and how long ago 952Tells you something about the time the server was started and how long ago
927that was. 953that was.
937 963
938The B<usekeys> option determines the behaviour of using keys. 964The B<usekeys> option determines the behaviour of using keys.
939 965
940Values are: 966Values are:
941 967
968=over 4
969
942inventory: Only keys in the top level inventory are used (default) 970=item B<inventory>: Only keys in the top level inventory are used (default)
943 971
944keyrings: Only keys in active keyrings are used. 972=item B<keyrings>: Only keys in active key rings are used.
945 973
946containers: Only keys in active containers are used. 974=item B<containers>: Only keys in active containers are used.
947 975
976=back
977
948Note that keyrings are just a specialized container, so the containers 978Note that key rings are just a specialized container, so the containers
949will also find keys in keyrings. 979will also find keys in key rings.
950 980
951Only active containers are used - keys will not jump out of closed 981Only active containers are used - keys will not jump out of closed
952containers, but hints will be given if you have keys in such containers. 982containers, but hints will be given if you have keys in such containers.
953 983
954=head2 version 984=head2 version
987 1017
988 1018
989=head1 Authors 1019=head1 Authors
990 1020
991Parts of this document were originally taken from the crossfire server 1021Parts of this document were originally taken from the crossfire server
992help files with unknwon authors. 1022help files with unknown authors.
993 1023
994Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van 1024Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
995Steenhoven and Marc A. Lehmann. 1025Steenhoven and Marc A. Lehmann.
996 1026

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