… | |
… | |
34 | |
34 | |
35 | These two options disable the toggling feature. |
35 | These two options disable the toggling feature. |
36 | |
36 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
38 | |
39 | Applymode controls what happens when you are equipping something that would |
39 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
40 | require something else to be unequipped. |
41 | |
41 | |
42 | The options are: |
42 | The options are: |
43 | |
43 | |
44 | =over 4 |
44 | =over 4 |
… | |
… | |
77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
|
|
83 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
|
|
86 | full and one free. |
|
|
87 | |
|
|
88 | Both items as well as skills and other more esoteric objects can use those |
|
|
89 | body parts. |
85 | |
90 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
92 | |
88 | Bowmode controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
94 | |
90 | The options are: |
95 | The options are: |
91 | |
96 | |
92 | =over 4 |
97 | =over 4 |
93 | |
98 | |
… | |
… | |
118 | |
123 | |
119 | When you enter the B<brace> command to brace your character, your |
124 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
125 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
126 | spaces. Bracing can be useful to hold a location. |
122 | |
127 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
128 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
129 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
130 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
131 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
132 | |
128 | =head2 chat |
133 | =head2 chat |
129 | |
134 | |
130 | chat <message> |
135 | chat <message> |
131 | |
136 | |
132 | Sends a message to all players on the server that have |
137 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
138 | chat with others. |
134 | |
139 | |
135 | =head2 cast |
140 | =head2 cast |
136 | |
141 | |
137 | You use the cast command to set your range-weapon to the spell you |
142 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
143 | want. Example: |
139 | |
144 | |
140 | cast burning hands |
145 | cast burning hands |
141 | |
146 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
147 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
148 | |
144 | If you don't know the spell, shows which spells you do know. |
149 | If you don't know the spell, shows which spells you do know. |
145 | |
150 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
151 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
152 | |
148 | See B<range> for more information on range weapons. |
153 | See C<help range> for more information on range weapons. |
149 | |
154 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
155 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
156 | |
152 | drop [number] name |
157 | drop [number] name |
153 | |
158 | |
… | |
… | |
157 | |
162 | |
158 | There are a few special name values: |
163 | There are a few special name values: |
159 | |
164 | |
160 | =over 4 |
165 | =over 4 |
161 | |
166 | |
162 | =item B<all> |
167 | =item B<all>: matches any item. |
163 | |
168 | |
164 | matches any item. |
169 | =item B<unpaid>: matches unpaid items. |
165 | |
170 | |
166 | =item B<unpaid> |
171 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
172 | |
168 | matches unpaid items |
173 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
|
|
170 | =item B<cursed> |
|
|
171 | |
|
|
172 | drops items known to be cursed or damned. |
|
|
173 | |
|
|
174 | =item B<unlocked> |
|
|
175 | |
|
|
176 | drops items not locked in your inventory |
|
|
177 | |
174 | |
178 | =back |
175 | =back |
179 | |
176 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
177 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
178 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
302 | Do not show the hints themselves, but notify you when a hint would have |
299 | Do not show the hints themselves, but notify you when a hint would have |
303 | been available. |
300 | been available. |
304 | |
301 | |
305 | =item hide |
302 | =item hide |
306 | |
303 | |
307 | Hide all hints: You will not be able to tell wether there is a hint |
304 | Hide all hints: You will not be able to tell whether there is a hint |
308 | available or not. |
305 | available or not. |
309 | |
306 | |
310 | =back |
307 | =back |
311 | |
308 | |
312 | =head2 hiscore |
309 | =head2 hiscore |
… | |
… | |
320 | Lists all players that you currently ignore. |
317 | Lists all players that you currently ignore. |
321 | |
318 | |
322 | ignore <player> <tell|shout|all> [timeout] |
319 | ignore <player> <tell|shout|all> [timeout] |
323 | |
320 | |
324 | This command ignores the specified messages (B<tell> ignores tells, |
321 | This command ignores the specified messages (B<tell> ignores tells, |
325 | B<shout> ignores chat and shout and all ignores everything from the given |
322 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
326 | user). |
323 | user). |
327 | |
324 | |
328 | The optional timeout (specified in hours) specifies then the ignore entry |
325 | The optional timeout (specified in hours) specifies when the ignore entry |
329 | expires. The default is 24 (one day). The reason why all ignores expire |
326 | expires. The default is 24 (one day). The reason why all ignore entries |
330 | after a day by default is that most troublemakers stop soon after they are |
327 | expire after a day by default is that most troublemakers stop soon after |
331 | being ignored. |
328 | they are being ignored. |
332 | |
329 | |
333 | To revoke an ignore, use the B<unignore> command. |
330 | To revoke an ignore, use the B<unignore> command. |
334 | |
331 | |
335 | =head2 inventory |
332 | =head2 inventory |
336 | |
333 | |
… | |
… | |
338 | status. Example: |
335 | status. Example: |
339 | |
336 | |
340 | inventory |
337 | inventory |
341 | |
338 | |
342 | Inventory: |
339 | Inventory: |
343 | - arrow 0.1 |
340 | - arrow 0.1 |
344 | - Knife * 2 |
341 | - Knife * 2 |
345 | - long sword (wielded) 15 |
342 | - long sword (wielded) 15 |
346 | |
343 | |
347 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
344 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
348 | protected from dropping by locking it as well as a long sword which you are |
345 | protected from dropping by locking it as well as a long sword which you are |
349 | currently using to attack. |
346 | currently using to attack. |
350 | |
347 | |
… | |
… | |
386 | invoke magic rune of large fireball |
383 | invoke magic rune of large fireball |
387 | invoke reincarnation of Iamdead |
384 | invoke reincarnation of Iamdead |
388 | invoke create food of waybread |
385 | invoke create food of waybread |
389 | |
386 | |
390 | It is very helpful to bind healing spells to keys, for example go to your |
387 | It is very helpful to bind healing spells to keys, for example go to your |
391 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
388 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
392 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
389 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
393 | recommended to bind a healing spell or potion to an easily-accessible-key, |
390 | recommended to bind a healing spell or potion to an easily-accessible-key, |
394 | such as '1'. |
391 | such as '1'. |
395 | |
392 | |
396 | |
393 | |
… | |
… | |
404 | they had will be left behind, but you will get no |
401 | they had will be left behind, but you will get no |
405 | experience for their death. However, it kills them |
402 | experience for their death. However, it kills them |
406 | instantaneously. |
403 | instantaneously. |
407 | |
404 | |
408 | If a name is specified then only pets with that |
405 | If a name is specified then only pets with that |
409 | name will be killed, eg killpets bat will kill bats |
406 | name will be killed, e.g. killpets bat will kill bats |
410 | but not bees. If a number is specified, the pet |
407 | but not bees. If a number is specified, the pet |
411 | corresponding to that number is killed. |
408 | corresponding to that number is killed. |
412 | |
409 | |
413 | =head2 listen |
|
|
414 | |
|
|
415 | listen <listen-level> |
|
|
416 | |
|
|
417 | Listen sets the level of messages you will hear. |
|
|
418 | Priorities are defined as follows: |
|
|
419 | |
|
|
420 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
421 | 1 - Only messages that have to do with yourself. |
|
|
422 | 2 - Emergency calls from other users |
|
|
423 | 10 - General chatter with the 'chat' command. |
|
|
424 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
425 | verbose - only for the fanatics. |
|
|
426 | |
|
|
427 | =head2 logs |
410 | =head2 lock |
428 | |
411 | |
429 | TODO |
412 | lock [object] |
|
|
413 | |
|
|
414 | The lock command is a quick and convenient way to |
|
|
415 | lock items in your inventory. |
|
|
416 | |
|
|
417 | If a object name is specified then only the |
|
|
418 | objects that match that name are locked. |
|
|
419 | e.g. lock materials will lock any materials |
|
|
420 | in your inventory and not touch anything else. |
|
|
421 | |
|
|
422 | lock by itself will lock everything in your |
|
|
423 | inventory. |
430 | |
424 | |
431 | =head2 mapinfo |
425 | =head2 mapinfo |
432 | |
426 | |
433 | Shows some information about the map like this: |
427 | Shows some information about the map like this: |
434 | |
428 | |
… | |
… | |
458 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
452 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
459 | |
453 | |
460 | The server keeps maps in memory only for a short time (by default about |
454 | The server keeps maps in memory only for a short time (by default about |
461 | 40 seconds). After that time, it saves them to disk. As the server loads |
455 | 40 seconds). After that time, it saves them to disk. As the server loads |
462 | most maps in the background it is possible that you can see a map that is |
456 | most maps in the background it is possible that you can see a map that is |
463 | currently being loaded, but thats rare, as loading a map is fast. |
457 | currently being loaded, but that's rare, as loading a map is fast. |
464 | |
458 | |
465 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
459 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
466 | |
460 | |
467 | The server by default tries to save each map at least every 20 seconds if |
461 | The server by default tries to save each map at least every 20 seconds if |
468 | it changed, so in case of a disastrous crash (one where the server cannot |
462 | it changed, so in case of a disastrous crash (one where the server cannot |
469 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
470 | |
464 | |
471 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
472 | |
466 | |
473 | Most maps will not reset as long as players are on it, and usually the |
467 | Most maps will not reset as long as players are on it, and usually the |
474 | reset counter only starts going down when all players left the map. Some |
468 | reset counter only starts going down when all players left the map. Some |
475 | maps will never reset in the common sense, these are usually marked with a |
469 | maps will never reset in the common sense, these are usually marked with a |
476 | very high number (sucha s C<1e+99>). |
470 | very high number (such as C<1e+99>). |
477 | |
471 | |
478 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
479 | |
473 | |
480 | =back |
474 | =back |
481 | |
475 | |
… | |
… | |
495 | mark sword |
489 | mark sword |
496 | |
490 | |
497 | B<mark> will look for best match first, and then look for matches based |
491 | B<mark> will look for best match first, and then look for matches based |
498 | on shortened name, object name, archetype name. It prints the match it |
492 | on shortened name, object name, archetype name. It prints the match it |
499 | finds. |
493 | finds. |
|
|
494 | |
|
|
495 | =head2 me |
|
|
496 | |
|
|
497 | me <message> |
|
|
498 | |
|
|
499 | Sends a message to all players on the server, similar to chat, but instead |
|
|
500 | of using C<name chats: message>, the form C<* name message> is used, which |
|
|
501 | is useful to describe yourself, such as: |
|
|
502 | |
|
|
503 | me feels lonely |
|
|
504 | => |
|
|
505 | * schmorp feels lonely |
|
|
506 | |
500 | |
507 | |
501 | =head2 motd |
508 | =head2 motd |
502 | |
509 | |
503 | Shows the message of the day. It takes no arguments. |
510 | Shows the message of the day. It takes no arguments. |
504 | |
511 | |
… | |
… | |
511 | message '10 times you kill orc' would be printed out. The default value is |
518 | message '10 times you kill orc' would be printed out. The default value is |
512 | 1 - this means that all messages get printed out as they are requested - |
519 | 1 - this means that all messages get printed out as they are requested - |
513 | buffering is disabled in this regard. |
520 | buffering is disabled in this regard. |
514 | |
521 | |
515 | output-sync controls how often information is sent to the screen. Each |
522 | output-sync controls how often information is sent to the screen. Each |
516 | buffer has its own time value, and will be flushed independantly. The |
523 | buffer has its own time value, and will be flushed independently. The |
517 | default value is usually less than a second. |
524 | default value is usually less than a second. |
518 | |
525 | |
519 | See also L<output-sync>. |
526 | See also L<output-sync>. |
520 | |
527 | |
521 | =head2 output-rate |
528 | =head2 output-rate |
… | |
… | |
537 | =head2 output-sync |
544 | =head2 output-sync |
538 | |
545 | |
539 | output-sync [seconds] |
546 | output-sync [seconds] |
540 | |
547 | |
541 | output-sync controls how often information is sent to the screen. Each |
548 | output-sync controls how often information is sent to the screen. Each |
542 | buffer has its own time value, and will be flushed independantly. The |
549 | buffer has its own time value, and will be flushed independently. The |
543 | default value is usually less than a second. |
550 | default value is usually less than a second. |
544 | |
551 | |
545 | output-count sets after how many messages of the same type, they are |
552 | output-count sets after how many messages of the same type, they are |
546 | then printed out. If the value was 10, then after killing ten orcs, the |
553 | then printed out. If the value was 10, then after killing ten orcs, the |
547 | message '10 times you kill orc' would be printed out. The default value is |
554 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
576 | party leave |
583 | party leave |
577 | takes you out of current party |
584 | takes you out of current party |
578 | |
585 | |
579 | =head2 peaceful |
586 | =head2 peaceful |
580 | |
587 | |
581 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
588 | TODO: rework for deliantra, intended future behaviour is to toggle |
582 | peaceful mode with regards to npc and monsters only, not with regards to |
589 | peaceful mode with regards to npc and monsters only, not with regards to |
583 | players (which will be controlled by priests). |
590 | players (which will be controlled by priests). |
584 | |
591 | |
585 | The B<peaceful> command will switch you between peaceful and hostile attack |
592 | The B<peaceful> command will switch you between peaceful and hostile attack |
586 | modes. |
593 | modes. |
… | |
… | |
608 | |
615 | |
609 | =over 4 |
616 | =over 4 |
610 | |
617 | |
611 | =item B<normal> |
618 | =item B<normal> |
612 | |
619 | |
613 | As you would expect. |
620 | Monsters behave normally, i.e. according to their own character. |
614 | |
621 | |
615 | =item B<sad> (search and destroy) |
622 | =item B<sad> (search and destroy) |
616 | |
623 | |
617 | Pets will roam and seek out things to attack. |
624 | Pets will roam and seek out things to attack. |
618 | |
625 | |
… | |
… | |
626 | |
633 | |
627 | =back |
634 | =back |
628 | |
635 | |
629 | =head2 pickup |
636 | =head2 pickup |
630 | |
637 | |
|
|
638 | pickup +mode |
|
|
639 | pickup -mode |
|
|
640 | pickup density |
|
|
641 | |
631 | B<pickup> changes how you pick up items when you step on them. to pickup |
642 | B<pickup> changes whether you pick up items when you step on them. To |
632 | an item manually, use the ',' key. |
643 | pickup an item manually, use the ',' key. |
633 | |
644 | |
634 | Mode 0: Don't pick up items. |
645 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
646 | autopickup settings than using this command. |
635 | |
647 | |
636 | Mode 1: Pick up one item |
648 | Mode can be one of: |
637 | |
649 | |
638 | Mode 2: Pickup up one item and stop |
650 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
651 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
652 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
653 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
654 | "flesh" |
639 | |
655 | |
640 | Mode 3: Stop before picking up items |
656 | If a number (C<density>, must be 0..15) is specified, then items of at |
641 | |
657 | least the specified value density are picked up. Value density is given as |
642 | Mode 4: Pick up all items |
658 | gold/weight in kilograms. |
643 | |
|
|
644 | Mode 5: Pick up all items and stop |
|
|
645 | |
|
|
646 | Mode 6: Pick up all magical items |
|
|
647 | |
|
|
648 | Mode 7: Pick up all coins and gems |
|
|
649 | |
|
|
650 | Modes above 7: Pickup items with |
|
|
651 | a value density greater than the pickup mode. |
|
|
652 | |
|
|
653 | Value density is value in gold/weight in kilograms. |
|
|
654 | |
659 | |
655 | The value in gold is what the item is worth if you sold it in the shop. |
660 | The value in gold is what the item is worth if you sold it in the shop. |
656 | |
|
|
657 | Goldcoins have a value density of 66, |
|
|
658 | |
|
|
659 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
660 | Artifacts are also picked up. |
|
|
661 | |
|
|
662 | |
661 | |
663 | =head2 prepare |
662 | =head2 prepare |
664 | |
663 | |
665 | The same as cast. Usage: |
664 | The same as cast. Usage: |
666 | |
665 | |
… | |
… | |
705 | |
704 | |
706 | If either of the names contain spaces, you have to use the C<">-form, |
705 | If either of the names contain spaces, you have to use the C<">-form, |
707 | otherwise you can just write the name as-is. If you omit the old name, the |
706 | otherwise you can just write the name as-is. If you omit the old name, the |
708 | marked item will be used instead. |
707 | marked item will be used instead. |
709 | |
708 | |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
709 | If the new name is empty (i.e. C<"">), then the original (before the |
711 | will be restored. |
710 | rename) name will be restored. |
712 | |
711 | |
713 | Note: maximum allowed name length is 127 characters. |
712 | Note: maximum allowed name length is 127 characters. |
714 | |
713 | |
715 | |
714 | |
716 | =head2 resistances |
715 | =head2 resistances |
… | |
… | |
756 | |
755 | |
757 | =head2 search-items |
756 | =head2 search-items |
758 | |
757 | |
759 | search-items <word> |
758 | search-items <word> |
760 | |
759 | |
761 | Automatically picks up all items with <word> in their name. search-items rod |
760 | Automatically picks up all items with <word> in their name. C<search-items |
762 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
761 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
763 | bolts, arrows, swords, etc. of Fire. |
762 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
763 | will pick up all items with magic+1, and so on, and so on. |
|
|
764 | |
|
|
765 | While this mode is active, you will be slower and the normal autopickup is |
|
|
766 | disabled. To disable search mode again, execute C<search-items> without |
|
|
767 | any arguments. |
764 | |
768 | |
765 | =head2 seen |
769 | =head2 seen |
766 | |
770 | |
767 | seen <login> |
771 | seen <login> |
768 | |
772 | |
… | |
… | |
771 | |
775 | |
772 | =head2 shout |
776 | =head2 shout |
773 | |
777 | |
774 | shout <message> |
778 | shout <message> |
775 | |
779 | |
776 | Sends a message to all players on the server that have |
780 | Sends a message to all players on the server. It is mainly useful for |
777 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
778 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
781 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
779 | should not be used for general chat. Use L<chat|command/chat> instead. |
782 | should not be used for general chat. Use L<chat|command/chat> instead. |
780 | |
783 | |
781 | =head2 showpets |
784 | =head2 showpets |
782 | |
785 | |
… | |
… | |
809 | applies to new items you pick up - items that you are already holding will |
812 | applies to new items you pick up - items that you are already holding will |
810 | not be sorted. |
813 | not be sorted. |
811 | |
814 | |
812 | If sort_inventory is not set (default), items will be inserted via type, |
815 | If sort_inventory is not set (default), items will be inserted via type, |
813 | subtype and magic. This, all axes will be grouped together in magic order, |
816 | subtype and magic. This, all axes will be grouped together in magic order, |
814 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
817 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
815 | ones just get inserted last. |
818 | ones just get inserted last. |
816 | |
819 | |
817 | If you have a lot of stuff that is not in alphabetical order but you would |
820 | If you have a lot of stuff that is not in alphabetical order but you would |
818 | like it to be, the best method is to drop all of it and then pick it up. |
821 | like it to be, the best method is to drop all of it and then pick it up. |
819 | |
822 | |
820 | =head2 sound |
823 | =head2 sound |
821 | |
824 | |
822 | Toggles between sound enabled and disabled. This has no relevance to the |
825 | Toggles between sound enabled and disabled. This has no relevance to the |
823 | sound settings of the client, it only governs wether the server will send |
826 | sound settings of the client, it only governs whether the server will send |
824 | sound effect command to the client and is enabled if the client supports |
827 | sound effect command to the client and is enabled if the client supports |
825 | sound (i.e. always for cfplus). |
828 | sound (i.e. always for the deliantra client). |
826 | |
829 | |
827 | =head2 sourcecode |
830 | =head2 sourcecode |
828 | |
831 | |
829 | This command displays the means to download the sourcecode (server code, |
832 | This command displays the means to download the source code (server code, |
830 | maps and archetypes) used to implement this version of the game. |
833 | maps and archetypes) used to implement this version of the game. |
831 | |
834 | |
832 | Every player has the right to download and modify the source code of the |
835 | Every player has the right to download and modify the source code of the |
833 | server, as required by both the GNU General Public License and the GNU |
836 | server, as required by both the GNU General Public License and the GNU |
834 | Affero General Public license. |
837 | Affero General Public license. |
… | |
… | |
857 | Kills yourself. No, really. |
860 | Kills yourself. No, really. |
858 | |
861 | |
859 | This command might not look useful at first, but sometimes you can get |
862 | This command might not look useful at first, but sometimes you can get |
860 | yourself into a corner you can't escape anymore, either due to a map |
863 | yourself into a corner you can't escape anymore, either due to a map |
861 | bug or your own stupidity. Killing oneself can be difficult and time |
864 | bug or your own stupidity. Killing oneself can be difficult and time |
862 | consuming, thats why this command is provided. It is fast, painless, |
865 | consuming, that's why this command is provided. It is fast, painless, |
863 | effective, humane. |
866 | effective, humane. |
864 | |
867 | |
865 | =head2 take |
868 | =head2 take |
866 | |
869 | |
867 | The take commands take object(s) on the space the player is standing on, |
870 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
895 | |
898 | |
896 | =head2 time |
899 | =head2 time |
897 | |
900 | |
898 | Shows the Deliantra in-game time, not the server time. It looks like this: |
901 | Shows the Deliantra in-game time, not the server time. It looks like this: |
899 | |
902 | |
900 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
903 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
901 | The 2nd Day of the Month of the Frost Giant, Year 63 |
904 | the 2nd Day of the Month of the Frost Giant, Year 63. |
902 | Time of Year: The Season of New Year |
905 | Time of Year: The Season of New Year. |
903 | |
906 | |
904 | It is partially just for fun but it affects the darkness outside and the |
907 | An hour of game time passes in 3 minutes of real time. The time and |
905 | weather if weather is enabled in the server. |
908 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
909 | five weeks per month, and 17 months per year. The year is additionally |
|
|
910 | split into four seasons of 4 months each, except the season of the |
|
|
911 | Blizzard, which is 5 months long. |
|
|
912 | |
|
|
913 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
914 | |
|
|
915 | Seasons and the time of the day affect the overall outdoor daylight. |
906 | |
916 | |
907 | =head2 title |
917 | =head2 title |
|
|
918 | |
|
|
919 | title <new title> |
|
|
920 | title clear # Sets your title back to your race. |
908 | |
921 | |
909 | Players can change their title. For example you called yourself Gandalf and |
922 | Players can change their title. For example you called yourself Gandalf and |
910 | your race is elf, you can use the title command to change your name from |
923 | your race is elf, you can use the title command to change your name from |
911 | "Gandalf the elf" to "Gandalf the white". Usage: |
924 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
912 | |
|
|
913 | title <new title> |
|
|
914 | title clear # Sets your title back to your race. |
|
|
915 | |
925 | |
916 | Dragons cannot set their title because it changes during the game. |
926 | Dragons cannot set their title because it changes during the game. |
917 | |
927 | |
918 | =head2 unignore |
928 | =head2 unignore |
919 | |
929 | |
920 | unignore <login> |
930 | unignore <login> |
921 | |
931 | |
922 | Cancels all ignores set for the specified login. See B<ignore>. |
932 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
933 | |
|
|
934 | =head2 unlock |
|
|
935 | |
|
|
936 | unlock [object] |
|
|
937 | |
|
|
938 | The unlock command is a quick and convenient way |
|
|
939 | to unlock items in your inventory. |
|
|
940 | |
|
|
941 | If a object name is specified then only the |
|
|
942 | objects that match that name are unlocked. |
|
|
943 | |
|
|
944 | e.g. unlock materials will unlock any materials |
|
|
945 | in your inventory and not touch anything else. |
|
|
946 | |
|
|
947 | unlock by itself will unlock everything in your |
|
|
948 | inventory. |
923 | |
949 | |
924 | =head2 uptime |
950 | =head2 uptime |
925 | |
951 | |
926 | Tells you something about the time the server was started and how long ago |
952 | Tells you something about the time the server was started and how long ago |
927 | that was. |
953 | that was. |
… | |
… | |
937 | |
963 | |
938 | The B<usekeys> option determines the behaviour of using keys. |
964 | The B<usekeys> option determines the behaviour of using keys. |
939 | |
965 | |
940 | Values are: |
966 | Values are: |
941 | |
967 | |
|
|
968 | =over 4 |
|
|
969 | |
942 | inventory: Only keys in the top level inventory are used (default) |
970 | =item B<inventory>: Only keys in the top level inventory are used (default) |
943 | |
971 | |
944 | keyrings: Only keys in active keyrings are used. |
972 | =item B<keyrings>: Only keys in active key rings are used. |
945 | |
973 | |
946 | containers: Only keys in active containers are used. |
974 | =item B<containers>: Only keys in active containers are used. |
947 | |
975 | |
|
|
976 | =back |
|
|
977 | |
948 | Note that keyrings are just a specialized container, so the containers |
978 | Note that key rings are just a specialized container, so the containers |
949 | will also find keys in keyrings. |
979 | will also find keys in key rings. |
950 | |
980 | |
951 | Only active containers are used - keys will not jump out of closed |
981 | Only active containers are used - keys will not jump out of closed |
952 | containers, but hints will be given if you have keys in such containers. |
982 | containers, but hints will be given if you have keys in such containers. |
953 | |
983 | |
954 | =head2 version |
984 | =head2 version |
… | |
… | |
987 | |
1017 | |
988 | |
1018 | |
989 | =head1 Authors |
1019 | =head1 Authors |
990 | |
1020 | |
991 | Parts of this document were originally taken from the crossfire server |
1021 | Parts of this document were originally taken from the crossfire server |
992 | help files with unknwon authors. |
1022 | help files with unknown authors. |
993 | |
1023 | |
994 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1024 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
995 | Steenhoven and Marc A. Lehmann. |
1025 | Steenhoven and Marc A. Lehmann. |
996 | |
1026 | |