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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Deliantra Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
17 19
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
21 23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
26
22=head2 apply 27=head2 apply
23 28
24Apply applies an object. 29Apply applies an object.
25 30
26If no options are given, it applies an object you are standing on. 31If no options are given, it applies an object you are standing on.
34 39
35These two options disable the toggling feature. 40These two options disable the toggling feature.
36 41
37=head2 X<applymode>applymode (nochoice|never|always) 42=head2 X<applymode>applymode (nochoice|never|always)
38 43
39Applymode controls what happens when you are equipping something that would 44the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 45require something else to be unequipped.
41 46
42The options are: 47The options are:
43 48
44=over 4 49=over 4
77 82
78See L<apply|command/apply>. 83See L<apply|command/apply>.
79 84
80=head2 body 85=head2 body
81 86
82Shows how much you are wielding on certain bodyparts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
85 95
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 97
88Bowmode controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
89 99
90The options are: 100The options are:
91 101
92=over 4 102=over 4
93 103
118 128
119When you enter the B<brace> command to brace your character, your 129When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 130character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 131spaces. Bracing can be useful to hold a location.
122 132
123When you are braced, you lose your dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
127 149
128=head2 chat 150=head2 chat
129 151
130 chat <message> 152 chat <message>
131 153
132Sends a message to all players on the server that have 154Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 155chat with others.
134 156
135=head2 cast 157=head2 cast
136 158
137You use the cast command to set your range-weapon to the spell you 159You use the cast command to set your range-action-slot to the spell you
138want. Example: 160want. Example:
139 161
140 cast burning hands 162 cast burning hands
141 163
142sets your I<range> weapon to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
143 165
144If you don't know the spell, shows which spells you do know. 166If you don't know the spell, shows which spells you do know.
145 167
146It is helpful to bind string like B<cast burning hands> to keys. 168It is helpful to bind string like B<cast burning hands> to keys.
147 169
148See B<range> for more information on range weapons. 170See C<help range> for more information on range weapons.
149 171
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 172=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 173
152 drop [number] name 174 drop [number] name
153 175
157 179
158There are a few special name values: 180There are a few special name values:
159 181
160=over 4 182=over 4
161 183
162=item B<all> 184=item B<all>: matches any item.
163 185
164matches any item. 186=item B<unpaid>: matches unpaid items.
165 187
166=item B<unpaid> 188=item B<cursed>: drops items known to be cursed or damned.
167 189
168matches unpaid items 190=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 191
178=back 192=back
179 193
180B<number> is optional. This acts as the number of the object to drop. The 194B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 195objects number must be at least the number for it to be dropped. For
302Do not show the hints themselves, but notify you when a hint would have 316Do not show the hints themselves, but notify you when a hint would have
303been available. 317been available.
304 318
305=item hide 319=item hide
306 320
307Hide all hints: You will not be able to tell wether there is a hint 321Hide all hints: You will not be able to tell whether there is a hint
308available or not. 322available or not.
309 323
310=back 324=back
311 325
312=head2 hiscore 326=head2 hiscore
320Lists all players that you currently ignore. 334Lists all players that you currently ignore.
321 335
322 ignore <player> <tell|shout|all> [timeout] 336 ignore <player> <tell|shout|all> [timeout]
323 337
324This command ignores the specified messages (B<tell> ignores tells, 338This command ignores the specified messages (B<tell> ignores tells,
325B<shout> ignores chat and shout and all ignores everything from the given 339B<shout> ignores chat and shout and B<all> ignores everything from the given
326user). 340user).
327 341
328The optional timeout (specified in hours) specifies then the ignore entry 342The optional timeout (specified in hours) specifies when the ignore entry
329expires. The default is 24 (one day). The reason why all ignores expire 343expires. The default is 24 (one day). The reason why all ignore entries
330after a day by default is that most troublemakers stop soon after they are 344expire after a day by default is that most troublemakers stop soon after
331being ignored. 345they are being ignored.
332 346
333To revoke an ignore, use the B<unignore> command. 347To revoke an ignore, use the B<unignore> command.
334 348
335=head2 inventory 349=head2 inventory
336 350
338status. Example: 352status. Example:
339 353
340 inventory 354 inventory
341 355
342 Inventory: 356 Inventory:
343 - arrow 0.1 357 - arrow 0.1
344 - Knife * 2 358 - Knife * 2
345 - long sword (wielded) 15 359 - long sword (wielded) 15
346 360
347This shows that you have one arrow which weighs 0.1kg and one Knife which you 361This shows that you have one arrow which weighs 0.1kg and one Knife which you
348protected from dropping by locking it as well as a long sword which you are 362protected from dropping by locking it as well as a long sword which you are
349currently using to attack. 363currently using to attack.
350 364
386 invoke magic rune of large fireball 400 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead 401 invoke reincarnation of Iamdead
388 invoke create food of waybread 402 invoke create food of waybread
389 403
390It is very helpful to bind healing spells to keys, for example go to your 404It is very helpful to bind healing spells to keys, for example go to your
391I<playerbook>, tab I<spells>, the press the right mosue button on the 405I<playerbook>, tab I<spells>, the press the right mouse button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is 406spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key, 407recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'. 408such as '1'.
395 409
396 410
404they had will be left behind, but you will get no 418they had will be left behind, but you will get no
405experience for their death. However, it kills them 419experience for their death. However, it kills them
406instantaneously. 420instantaneously.
407 421
408If a name is specified then only pets with that 422If a name is specified then only pets with that
409name will be killed, eg killpets bat will kill bats 423name will be killed, e.g. killpets bat will kill bats
410but not bees. If a number is specified, the pet 424but not bees. If a number is specified, the pet
411corresponding to that number is killed. 425corresponding to that number is killed.
412 426
413=head2 listen
414
415 listen <listen-level>
416
417Listen sets the level of messages you will hear.
418Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427=head2 logs 427=head2 lock
428 428
429TODO 429 lock [object]
430
431The lock command is a quick and convenient way to
432lock items in your inventory.
433
434If a object name is specified then only the
435objects that match that name are locked.
436e.g. lock materials will lock any materials
437in your inventory and not touch anything else.
438
439lock by itself will lock everything in your
440inventory.
430 441
431=head2 mapinfo 442=head2 mapinfo
432 443
433Shows some information about the map like this: 444Shows some information about the map like this:
434 445
458=item I: B<I>n memory, B<S>wapped out or B<L>oading. 469=item I: B<I>n memory, B<S>wapped out or B<L>oading.
459 470
460The server keeps maps in memory only for a short time (by default about 471The server keeps maps in memory only for a short time (by default about
46140 seconds). After that time, it saves them to disk. As the server loads 47240 seconds). After that time, it saves them to disk. As the server loads
462most maps in the background it is possible that you can see a map that is 473most maps in the background it is possible that you can see a map that is
463currently being loaded, but thats rare, as loading a map is fast. 474currently being loaded, but that's rare, as loading a map is fast.
464 475
465=item Svd: the amount of seconds the map was last saved (++ means >99). 476=item Svd: the amount of seconds since the map was last saved (++ means >99).
466 477
467The server by default tries to save each map at least every 20 seconds if 478The server by default tries to save each map at least every 20 seconds if
468it changed, so in case of a disastrous crash (one where the server cannot 479it changed, so in case of a disastrous crash (one where the server cannot
469emergency save), at most 20 seconds of gameplay are lost. 480emergency save), at most 20 seconds of gameplay are lost.
470 481
471=item Reset: the minimum number of seconds the map will stay as is (will not reset). 482=item Reset: the minimum number of seconds the map will stay as is (will not reset).
472 483
473Most maps will not reset as long as players are on it, and usually the 484Most maps will not reset as long as players are on it, and usually the
474reset counter only starts going down when all players left the map. Some 485reset counter only starts going down when all players left the map. Some
475maps will never reset in the common sense, these are usually marked with a 486maps will never reset in the common sense, these are usually marked with a
476very high number (sucha s C<1e+99>). 487very high number (such as C<1e+99>).
477 488
478=item Path: the name that uniquely identifies the map, can be used for goto etc. 489=item Path: the name that uniquely identifies the map, can be used for goto etc.
479 490
480=back 491=back
481 492
495 mark sword 506 mark sword
496 507
497B<mark> will look for best match first, and then look for matches based 508B<mark> will look for best match first, and then look for matches based
498on shortened name, object name, archetype name. It prints the match it 509on shortened name, object name, archetype name. It prints the match it
499finds. 510finds.
511
512=head2 me
513
514 me <message>
515
516Sends a message to all players on the server, similar to chat, but instead
517of using C<name chats: message>, the form C<* name message> is used, which
518is useful to describe yourself, such as:
519
520 me feels lonely
521 =>
522 * schmorp feels lonely
523
500 524
501=head2 motd 525=head2 motd
502 526
503Shows the message of the day. It takes no arguments. 527Shows the message of the day. It takes no arguments.
504 528
511message '10 times you kill orc' would be printed out. The default value is 535message '10 times you kill orc' would be printed out. The default value is
5121 - this means that all messages get printed out as they are requested - 5361 - this means that all messages get printed out as they are requested -
513buffering is disabled in this regard. 537buffering is disabled in this regard.
514 538
515output-sync controls how often information is sent to the screen. Each 539output-sync controls how often information is sent to the screen. Each
516buffer has its own time value, and will be flushed independantly. The 540buffer has its own time value, and will be flushed independently. The
517default value is usually less than a second. 541default value is usually less than a second.
518 542
519See also L<output-sync>. 543See also L<output-sync>.
520 544
521=head2 output-rate 545=head2 output-rate
537=head2 output-sync 561=head2 output-sync
538 562
539 output-sync [seconds] 563 output-sync [seconds]
540 564
541output-sync controls how often information is sent to the screen. Each 565output-sync controls how often information is sent to the screen. Each
542buffer has its own time value, and will be flushed independantly. The 566buffer has its own time value, and will be flushed independently. The
543default value is usually less than a second. 567default value is usually less than a second.
544 568
545output-count sets after how many messages of the same type, they are 569output-count sets after how many messages of the same type, they are
546then printed out. If the value was 10, then after killing ten orcs, the 570then printed out. If the value was 10, then after killing ten orcs, the
547message '10 times you kill orc' would be printed out. The default value is 571message '10 times you kill orc' would be printed out. The default value is
576party leave 600party leave
577 takes you out of current party 601 takes you out of current party
578 602
579=head2 peaceful 603=head2 peaceful
580 604
581TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 605TODO: rework for deliantra, intended future behaviour is to toggle
582peaceful mode with regards to npc and monsters only, not with regards to 606peaceful mode with regards to npc and monsters only, not with regards to
583players (which will be controlled by priests). 607players (which will be controlled by priests).
584 608
585The B<peaceful> command will switch you between peaceful and hostile attack 609The B<peaceful> command will switch you between peaceful and hostile attack
586modes. 610modes.
608 632
609=over 4 633=over 4
610 634
611=item B<normal> 635=item B<normal>
612 636
613As you would expect. 637Monsters behave normally, i.e. according to their own character.
614 638
615=item B<sad> (search and destroy) 639=item B<sad> (search and destroy)
616 640
617Pets will roam and seek out things to attack. 641Pets will roam and seek out things to attack.
618 642
626 650
627=back 651=back
628 652
629=head2 pickup 653=head2 pickup
630 654
655 pickup +mode
656 pickup -mode
657 pickup density
658
631B<pickup> changes how you pick up items when you step on them. to pickup 659B<pickup> changes whether you pick up items when you step on them. To
632an item manually, use the ',' key. 660pickup an item manually, use the ',' key.
633 661
634Mode 0: Don't pick up items. 662The B<Pickup> tab in the playerbook is usually a better way to modify your
663autopickup settings than using this command.
635 664
636Mode 1: Pick up one item 665Mode can be one of:
637 666
638Mode 2: Pickup up one item and stop 667 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
668 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
669 "key", "missile", "allweapon", "magical", "potion", "spellbook",
670 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
671 "flesh"
639 672
640Mode 3: Stop before picking up items 673If a number (C<density>, must be 0..15) is specified, then items of at
641 674least the specified value density are picked up. Value density is given as
642Mode 4: Pick up all items 675gold/weight in kilograms.
643
644Mode 5: Pick up all items and stop
645
646Mode 6: Pick up all magical items
647
648Mode 7: Pick up all coins and gems
649
650Modes above 7: Pickup items with
651a value density greater than the pickup mode.
652
653Value density is value in gold/weight in kilograms.
654 676
655The value in gold is what the item is worth if you sold it in the shop. 677The value in gold is what the item is worth if you sold it in the shop.
656
657Goldcoins have a value density of 66,
658
659Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
660Artifacts are also picked up.
661
662 678
663=head2 prepare 679=head2 prepare
664 680
665The same as cast. Usage: 681The same as cast. Usage:
666 682
705 721
706If either of the names contain spaces, you have to use the C<">-form, 722If either of the names contain spaces, you have to use the C<">-form,
707otherwise you can just write the name as-is. If you omit the old name, the 723otherwise you can just write the name as-is. If you omit the old name, the
708marked item will be used instead. 724marked item will be used instead.
709 725
710If the new name is empty (i.e. C<"">), then the original (unrenamed) name 726If the new name is empty (i.e. C<"">), then the original (before the
711will be restored. 727rename) name will be restored.
712 728
713Note: maximum allowed name length is 127 characters. 729Note: maximum allowed name length is 127 characters.
714 730
715 731
716=head2 resistances 732=head2 resistances
756 772
757=head2 search-items 773=head2 search-items
758 774
759 search-items <word> 775 search-items <word>
760 776
761Automatically picks up all items with <word> in their name. search-items rod 777Automatically picks up all items with <word> in their name. C<search-items
762will pick up all rods and heavy rods. search-items of Fire will pick up all 778rod> will pick up all rods and heavy rods. C<search-items of Fire> will
763bolts, arrows, swords, etc. of Fire. 779pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
780will pick up all items with magic+1, and so on, and so on.
781
782While this mode is active, you will be slower and the normal autopickup is
783disabled. To disable search mode again, execute C<search-items> without
784any arguments.
764 785
765=head2 seen 786=head2 seen
766 787
767 seen <login> 788 seen <login>
768 789
771 792
772=head2 shout 793=head2 shout
773 794
774 shout <message> 795 shout <message>
775 796
776Sends a message to all players on the server that have 797Sends a message to all players on the server. It is mainly useful for
777L<listen|command/listen> level B<10> or higher. It is mainly useful for
778emergency messages ("I am trapped on xxx, can somebody help me?") and 798emergency messages ("I am trapped on xxx, can somebody help me?") and
779should not be used for general chat. Use L<chat|command/chat> instead. 799should not be used for general chat. Use L<chat|command/chat> instead.
780 800
781=head2 showpets 801=head2 showpets
782 802
809applies to new items you pick up - items that you are already holding will 829applies to new items you pick up - items that you are already holding will
810not be sorted. 830not be sorted.
811 831
812If sort_inventory is not set (default), items will be inserted via type, 832If sort_inventory is not set (default), items will be inserted via type,
813subtype and magic. This, all axes will be grouped together in magic order, 833subtype and magic. This, all axes will be grouped together in magic order,
814all daggers by magic order, etc. Unforunately, for scrolls and rings, new 834all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
815ones just get inserted last. 835ones just get inserted last.
816 836
817If you have a lot of stuff that is not in alphabetical order but you would 837If you have a lot of stuff that is not in alphabetical order but you would
818like it to be, the best method is to drop all of it and then pick it up. 838like it to be, the best method is to drop all of it and then pick it up.
819 839
820=head2 sound 840=head2 sound
821 841
822Toggles between sound enabled and disabled. This has no relevance to the 842Toggles between sound enabled and disabled. This has no relevance to the
823sound settings of the client, it only governs wether the server will send 843sound settings of the client, it only governs whether the server will send
824sound effect command to the client and is enabled if the client supports 844sound effect command to the client and is enabled if the client supports
825sound (i.e. always for cfplus). 845sound (i.e. always for the deliantra client).
846
847An argument of C<0> disables and C<1> enables this option, no argument
848toggles the setting.
826 849
827=head2 sourcecode 850=head2 sourcecode
828 851
829This command displays the means to download the sourcecode (server code, 852This command displays the means to download the source code (server code,
830maps and archetypes) used to implement this version of the game. 853maps and archetypes) used to implement this version of the game.
831 854
832Every player has the right to download and modify the source code of the 855Every player has the right to download and modify the source code of the
833server, as required by both the GNU General Public License and the GNU 856server, as required by both the GNU General Public License and the GNU
834Affero General Public license. 857Affero General Public license.
857Kills yourself. No, really. 880Kills yourself. No, really.
858 881
859This command might not look useful at first, but sometimes you can get 882This command might not look useful at first, but sometimes you can get
860yourself into a corner you can't escape anymore, either due to a map 883yourself into a corner you can't escape anymore, either due to a map
861bug or your own stupidity. Killing oneself can be difficult and time 884bug or your own stupidity. Killing oneself can be difficult and time
862consuming, thats why this command is provided. It is fast, painless, 885consuming, that's why this command is provided. It is fast, painless,
863effective, humane. 886effective, humane.
864 887
865=head2 take 888=head2 take
866 889
867The take commands take object(s) on the space the player is standing on, 890The take commands take object(s) on the space the player is standing on,
895 918
896=head2 time 919=head2 time
897 920
898Shows the Deliantra in-game time, not the server time. It looks like this: 921Shows the Deliantra in-game time, not the server time. It looks like this:
899 922
900 It is 52 minutes past 8 o'clock am, on the Day of the Bull 923 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
901 The 2nd Day of the Month of the Frost Giant, Year 63 924 the 2nd Day of the Month of the Frost Giant, Year 63.
902 Time of Year: The Season of New Year 925 Time of Year: The Season of New Year.
903 926
904It is partially just for fun but it affects the darkness outside and the 927An hour of game time passes in 3 minutes of real time. The time and
905weather if weather is enabled in the server. 928calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
929five weeks per month, and 17 months per year. The year is additionally
930split into four seasons of 4 months each, except the season of the
931Blizzard, which is 5 months long.
932
933The number "zero" is unknown, which is why the minutes go from 1 to 60.
934
935Seasons and the time of the day affect the overall outdoor daylight.
906 936
907=head2 title 937=head2 title
938
939 title <new title>
940 title clear # Sets your title back to your race.
908 941
909Players can change their title. For example you called yourself Gandalf and 942Players can change their title. For example you called yourself Gandalf and
910your race is elf, you can use the title command to change your name from 943your race is elf, you can use the title command to change your name from
911"Gandalf the elf" to "Gandalf the white". Usage: 944"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
912
913 title <new title>
914 title clear # Sets your title back to your race.
915 945
916Dragons cannot set their title because it changes during the game. 946Dragons cannot set their title because it changes during the game.
917 947
918=head2 unignore 948=head2 unignore
919 949
920 unignore <login> 950 unignore <login>
921 951
922Cancels all ignores set for the specified login. See B<ignore>. 952Cancels all ignores set for the specified login. See B<ignore>.
953
954=head2 unlock
955
956 unlock [object]
957
958The unlock command is a quick and convenient way
959to unlock items in your inventory.
960
961If a object name is specified then only the
962objects that match that name are unlocked.
963
964e.g. unlock materials will unlock any materials
965in your inventory and not touch anything else.
966
967unlock by itself will unlock everything in your
968inventory.
923 969
924=head2 uptime 970=head2 uptime
925 971
926Tells you something about the time the server was started and how long ago 972Tells you something about the time the server was started and how long ago
927that was. 973that was.
937 983
938The B<usekeys> option determines the behaviour of using keys. 984The B<usekeys> option determines the behaviour of using keys.
939 985
940Values are: 986Values are:
941 987
988=over 4
989
942inventory: Only keys in the top level inventory are used (default) 990=item B<inventory>: Only keys in the top level inventory are used (default)
943 991
944keyrings: Only keys in active keyrings are used. 992=item B<keyrings>: Only keys in active key rings are used.
945 993
946containers: Only keys in active containers are used. 994=item B<containers>: Only keys in active containers are used.
947 995
996=back
997
948Note that keyrings are just a specialized container, so the containers 998Note that key rings are just a specialized container, so the containers
949will also find keys in keyrings. 999will also find keys in key rings.
950 1000
951Only active containers are used - keys will not jump out of closed 1001Only active containers are used - keys will not jump out of closed
952containers, but hints will be given if you have keys in such containers. 1002containers, but hints will be given if you have keys in such containers.
953 1003
954=head2 version 1004=head2 version
987 1037
988 1038
989=head1 Authors 1039=head1 Authors
990 1040
991Parts of this document were originally taken from the crossfire server 1041Parts of this document were originally taken from the crossfire server
992help files with unknwon authors. 1042help files with unknown authors.
993 1043
994Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van 1044Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
995Steenhoven and Marc A. Lehmann. 1045Steenhoven and Marc A. Lehmann.
996 1046

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