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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.16 by root, Fri Aug 29 02:02:52 2008 UTC vs.
Revision 1.17 by root, Tue Sep 23 00:22:41 2008 UTC

34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much you are wielding on certain body parts. For example as
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 84say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85 85
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 87
88Bowmode controls how you will fire arrows and bolts. 88The C<bowmode> controls how you will fire arrows and bolts.
89 89
90The options are: 90The options are:
91 91
92=over 4 92=over 4
93 93
118 118
119When you enter the B<brace> command to brace your character, your 119When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 120character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 121spaces. Bracing can be useful to hold a location.
122 122
123When you are braced, you lose your dex bonus and incur a 2 point 123When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 124ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 125fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 126for killing creatures, and incur a 4 point WC (to hit) penalty.
127 127
128=head2 chat 128=head2 chat
129 129
130 chat <message> 130 chat <message>
131 131
132Sends a message to all players on the server. This is the normal way to 132Sends a message to all players on the server. This is the normal way to
133chat with others. 133chat with others.
134 134
135=head2 cast 135=head2 cast
136 136
137You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-action-slot to the spell you
138want. Example: 138want. Example:
139 139
140 cast burning hands 140 cast burning hands
141 141
142sets your I<range> weapon to B<spell: burning hands>. 142sets your I<range> slot to B<spell: burning hands>.
143 143
144If you don't know the spell, shows which spells you do know. 144If you don't know the spell, shows which spells you do know.
145 145
146It is helpful to bind string like B<cast burning hands> to keys. 146It is helpful to bind string like B<cast burning hands> to keys.
147 147
148See B<range> for more information on range weapons. 148See C<help range> for more information on range weapons.
149 149
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 151
152 drop [number] name 152 drop [number] name
153 153
157 157
158There are a few special name values: 158There are a few special name values:
159 159
160=over 4 160=over 4
161 161
162=item B<all> 162=item B<all>: matches any item.
163 163
164matches any item. 164=item B<unpaid>: matches unpaid items.
165 165
166=item B<unpaid> 166=item B<cursed>: drops items known to be cursed or damned.
167 167
168matches unpaid items 168=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 169
178=back 170=back
179 171
180B<number> is optional. This acts as the number of the object to drop. The 172B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 173objects number must be at least the number for it to be dropped. For
302Do not show the hints themselves, but notify you when a hint would have 294Do not show the hints themselves, but notify you when a hint would have
303been available. 295been available.
304 296
305=item hide 297=item hide
306 298
307Hide all hints: You will not be able to tell wether there is a hint 299Hide all hints: You will not be able to tell whether there is a hint
308available or not. 300available or not.
309 301
310=back 302=back
311 303
312=head2 hiscore 304=head2 hiscore
320Lists all players that you currently ignore. 312Lists all players that you currently ignore.
321 313
322 ignore <player> <tell|shout|all> [timeout] 314 ignore <player> <tell|shout|all> [timeout]
323 315
324This command ignores the specified messages (B<tell> ignores tells, 316This command ignores the specified messages (B<tell> ignores tells,
325B<shout> ignores chat and shout and all ignores everything from the given 317B<shout> ignores chat and shout and B<all> ignores everything from the given
326user). 318user).
327 319
328The optional timeout (specified in hours) specifies then the ignore entry 320The optional timeout (specified in hours) specifies when the ignore entry
329expires. The default is 24 (one day). The reason why all ignores expire 321expires. The default is 24 (one day). The reason why all ignore entries
330after a day by default is that most troublemakers stop soon after they are 322expire after a day by default is that most troublemakers stop soon after
331being ignored. 323they are being ignored.
332 324
333To revoke an ignore, use the B<unignore> command. 325To revoke an ignore, use the B<unignore> command.
334 326
335=head2 inventory 327=head2 inventory
336 328
338status. Example: 330status. Example:
339 331
340 inventory 332 inventory
341 333
342 Inventory: 334 Inventory:
343 - arrow 0.1 335 - arrow 0.1
344 - Knife * 2 336 - Knife * 2
345 - long sword (wielded) 15 337 - long sword (wielded) 15
346 338
347This shows that you have one arrow which weighs 0.1kg and one Knife which you 339This shows that you have one arrow which weighs 0.1kg and one Knife which you
348protected from dropping by locking it as well as a long sword which you are 340protected from dropping by locking it as well as a long sword which you are
349currently using to attack. 341currently using to attack.
350 342
386 invoke magic rune of large fireball 378 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
388 invoke create food of waybread 380 invoke create food of waybread
389 381
390It is very helpful to bind healing spells to keys, for example go to your 382It is very helpful to bind healing spells to keys, for example go to your
391I<playerbook>, tab I<spells>, the press the right mosue button on the 383I<playerbook>, tab I<spells>, the press the right mouse button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is 384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key, 385recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'. 386such as '1'.
395 387
396 388
404they had will be left behind, but you will get no 396they had will be left behind, but you will get no
405experience for their death. However, it kills them 397experience for their death. However, it kills them
406instantaneously. 398instantaneously.
407 399
408If a name is specified then only pets with that 400If a name is specified then only pets with that
409name will be killed, eg killpets bat will kill bats 401name will be killed, e.g. killpets bat will kill bats
410but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
411corresponding to that number is killed. 403corresponding to that number is killed.
412 404
413=head2 mapinfo 405=head2 mapinfo
414 406
453=item Reset: the minimum number of seconds the map will stay as is (will not reset). 445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
454 446
455Most maps will not reset as long as players are on it, and usually the 447Most maps will not reset as long as players are on it, and usually the
456reset counter only starts going down when all players left the map. Some 448reset counter only starts going down when all players left the map. Some
457maps will never reset in the common sense, these are usually marked with a 449maps will never reset in the common sense, these are usually marked with a
458very high number (sucha s C<1e+99>). 450very high number (such as C<1e+99>).
459 451
460=item Path: the name that uniquely identifies the map, can be used for goto etc. 452=item Path: the name that uniquely identifies the map, can be used for goto etc.
461 453
462=back 454=back
463 455
493message '10 times you kill orc' would be printed out. The default value is 485message '10 times you kill orc' would be printed out. The default value is
4941 - this means that all messages get printed out as they are requested - 4861 - this means that all messages get printed out as they are requested -
495buffering is disabled in this regard. 487buffering is disabled in this regard.
496 488
497output-sync controls how often information is sent to the screen. Each 489output-sync controls how often information is sent to the screen. Each
498buffer has its own time value, and will be flushed independantly. The 490buffer has its own time value, and will be flushed independently. The
499default value is usually less than a second. 491default value is usually less than a second.
500 492
501See also L<output-sync>. 493See also L<output-sync>.
502 494
503=head2 output-rate 495=head2 output-rate
519=head2 output-sync 511=head2 output-sync
520 512
521 output-sync [seconds] 513 output-sync [seconds]
522 514
523output-sync controls how often information is sent to the screen. Each 515output-sync controls how often information is sent to the screen. Each
524buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independently. The
525default value is usually less than a second. 517default value is usually less than a second.
526 518
527output-count sets after how many messages of the same type, they are 519output-count sets after how many messages of the same type, they are
528then printed out. If the value was 10, then after killing ten orcs, the 520then printed out. If the value was 10, then after killing ten orcs, the
529message '10 times you kill orc' would be printed out. The default value is 521message '10 times you kill orc' would be printed out. The default value is
687 679
688If either of the names contain spaces, you have to use the C<">-form, 680If either of the names contain spaces, you have to use the C<">-form,
689otherwise you can just write the name as-is. If you omit the old name, the 681otherwise you can just write the name as-is. If you omit the old name, the
690marked item will be used instead. 682marked item will be used instead.
691 683
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 684If the new name is empty (i.e. C<"">), then the original (before the
693will be restored. 685rename) name will be restored.
694 686
695Note: maximum allowed name length is 127 characters. 687Note: maximum allowed name length is 127 characters.
696 688
697 689
698=head2 resistances 690=head2 resistances
790applies to new items you pick up - items that you are already holding will 782applies to new items you pick up - items that you are already holding will
791not be sorted. 783not be sorted.
792 784
793If sort_inventory is not set (default), items will be inserted via type, 785If sort_inventory is not set (default), items will be inserted via type,
794subtype and magic. This, all axes will be grouped together in magic order, 786subtype and magic. This, all axes will be grouped together in magic order,
795all daggers by magic order, etc. Unforunately, for scrolls and rings, new 787all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
796ones just get inserted last. 788ones just get inserted last.
797 789
798If you have a lot of stuff that is not in alphabetical order but you would 790If you have a lot of stuff that is not in alphabetical order but you would
799like it to be, the best method is to drop all of it and then pick it up. 791like it to be, the best method is to drop all of it and then pick it up.
800 792
801=head2 sound 793=head2 sound
802 794
803Toggles between sound enabled and disabled. This has no relevance to the 795Toggles between sound enabled and disabled. This has no relevance to the
804sound settings of the client, it only governs wether the server will send 796sound settings of the client, it only governs whether the server will send
805sound effect command to the client and is enabled if the client supports 797sound effect command to the client and is enabled if the client supports
806sound (i.e. always for cfplus). 798sound (i.e. always for the deliantra client).
807 799
808=head2 sourcecode 800=head2 sourcecode
809 801
810This command displays the means to download the sourcecode (server code, 802This command displays the means to download the source code (server code,
811maps and archetypes) used to implement this version of the game. 803maps and archetypes) used to implement this version of the game.
812 804
813Every player has the right to download and modify the source code of the 805Every player has the right to download and modify the source code of the
814server, as required by both the GNU General Public License and the GNU 806server, as required by both the GNU General Public License and the GNU
815Affero General Public license. 807Affero General Public license.
885It is partially just for fun but it affects the darkness outside and the 877It is partially just for fun but it affects the darkness outside and the
886weather if weather is enabled in the server. 878weather if weather is enabled in the server.
887 879
888=head2 title 880=head2 title
889 881
882 title <new title>
883 title clear # Sets your title back to your race.
884
890Players can change their title. For example you called yourself Gandalf and 885Players can change their title. For example you called yourself Gandalf and
891your race is elf, you can use the title command to change your name from 886your race is elf, you can use the title command to change your name from
892"Gandalf the elf" to "Gandalf the white". Usage: 887"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
893
894 title <new title>
895 title clear # Sets your title back to your race.
896 888
897Dragons cannot set their title because it changes during the game. 889Dragons cannot set their title because it changes during the game.
898 890
899=head2 unignore 891=head2 unignore
900 892
918 910
919The B<usekeys> option determines the behaviour of using keys. 911The B<usekeys> option determines the behaviour of using keys.
920 912
921Values are: 913Values are:
922 914
915=over 4
916
923inventory: Only keys in the top level inventory are used (default) 917=item B<inventory>: Only keys in the top level inventory are used (default)
924 918
925keyrings: Only keys in active keyrings are used. 919=item B<keyrings>: Only keys in active key rings are used.
926 920
927containers: Only keys in active containers are used. 921=item B<containers>: Only keys in active containers are used.
928 922
923=back
924
929Note that keyrings are just a specialized container, so the containers 925Note that key rings are just a specialized container, so the containers
930will also find keys in keyrings. 926will also find keys in key rings.
931 927
932Only active containers are used - keys will not jump out of closed 928Only active containers are used - keys will not jump out of closed
933containers, but hints will be given if you have keys in such containers. 929containers, but hints will be given if you have keys in such containers.
934 930
935=head2 version 931=head2 version

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