… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire TRT Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
… | |
34 | |
34 | |
35 | These two options disable the toggling feature. |
35 | These two options disable the toggling feature. |
36 | |
36 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
38 | |
39 | Applymode controls what happens when you are equipping something that would |
39 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
40 | require something else to be unequipped. |
41 | |
41 | |
42 | The options are: |
42 | The options are: |
43 | |
43 | |
44 | =over 4 |
44 | =over 4 |
… | |
… | |
77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
82 | Shows how much you are wielding on certain body parts. For example as |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | |
85 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
87 | |
88 | Bowmode controls how you will fire arrows and bolts. |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
89 | |
90 | The options are: |
90 | The options are: |
91 | |
91 | |
92 | =over 4 |
92 | =over 4 |
93 | |
93 | |
… | |
… | |
118 | |
118 | |
119 | When you enter the B<brace> command to brace your character, your |
119 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
120 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
121 | spaces. Bracing can be useful to hold a location. |
122 | |
122 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
123 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
124 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
125 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
126 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
127 | |
128 | =head2 chat |
128 | =head2 chat |
129 | |
129 | |
130 | chat <message> |
130 | chat <message> |
131 | |
131 | |
132 | Sends a message to all players on the server that have |
132 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
133 | chat with others. |
134 | |
134 | |
135 | =head2 cast |
135 | =head2 cast |
136 | |
136 | |
137 | You use the cast command to set your range-weapon to the spell you |
137 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
138 | want. Example: |
139 | |
139 | |
140 | cast burning hands |
140 | cast burning hands |
141 | |
141 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
142 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
143 | |
144 | If you don't know the spell, shows which spells you do know. |
144 | If you don't know the spell, shows which spells you do know. |
145 | |
145 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
147 | |
148 | See B<range> for more information on range weapons. |
148 | See C<help range> for more information on range weapons. |
149 | |
149 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
151 | |
152 | drop [number] name |
152 | drop [number] name |
153 | |
153 | |
… | |
… | |
157 | |
157 | |
158 | There are a few special name values: |
158 | There are a few special name values: |
159 | |
159 | |
160 | =over 4 |
160 | =over 4 |
161 | |
161 | |
162 | =item B<all> |
162 | =item B<all>: matches any item. |
163 | |
163 | |
164 | matches any item. |
164 | =item B<unpaid>: matches unpaid items. |
165 | |
165 | |
166 | =item B<unpaid> |
166 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
167 | |
168 | matches unpaid items |
168 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
|
|
170 | =item B<cursed> |
|
|
171 | |
|
|
172 | drops items known to be cursed or damned. |
|
|
173 | |
|
|
174 | =item B<unlocked> |
|
|
175 | |
|
|
176 | drops items not locked in your inventory |
|
|
177 | |
169 | |
178 | =back |
170 | =back |
179 | |
171 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
172 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
173 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
175 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
176 | |
185 | See also B<dropall> and mouse button control within client for dropping |
177 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
178 | objects. |
187 | |
179 | |
|
|
180 | |
|
|
181 | =head2 cointoss |
|
|
182 | |
|
|
183 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
184 | map, much like the say command does. |
|
|
185 | |
|
|
186 | |
|
|
187 | =head2 orcknuckle |
|
|
188 | |
|
|
189 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
190 | players on the same map, much like the say command does. Your first |
|
|
191 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
192 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
193 | I<orc>. |
|
|
194 | |
|
|
195 | |
188 | =head2 dropall |
196 | =head2 dropall |
189 | |
197 | |
190 | dropall [type] |
198 | dropall [type] |
191 | |
199 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
200 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
264 | |
272 | |
265 | =head2 help |
273 | =head2 help |
266 | |
274 | |
267 | Gives you online help for the command or help topic specified. |
275 | Gives you online help for the command or help topic specified. |
268 | |
276 | |
269 | =head2 hintmode [show|mark|hide] |
277 | =head2 hintmode (show|mark|hide) |
270 | |
278 | |
271 | hintmode show|mark|hide |
279 | hintmode show|mark|hide |
272 | |
280 | |
273 | Sets the I<hint mode> to the given value: Throughout the game you can find |
281 | Sets the I<hint mode> to the given value: Throughout the game you can find |
274 | hints that sometimes help you to solve a puzzle or manage a situation |
282 | hints that sometimes help you to solve a puzzle or manage a situation |
… | |
… | |
286 | Do not show the hints themselves, but notify you when a hint would have |
294 | Do not show the hints themselves, but notify you when a hint would have |
287 | been available. |
295 | been available. |
288 | |
296 | |
289 | =item hide |
297 | =item hide |
290 | |
298 | |
291 | Hide all hints: You will not be able to tell wether there is a hint |
299 | Hide all hints: You will not be able to tell whether there is a hint |
292 | available or not. |
300 | available or not. |
293 | |
301 | |
294 | =back |
302 | =back |
295 | |
303 | |
296 | =head2 hiscore |
304 | =head2 hiscore |
… | |
… | |
304 | Lists all players that you currently ignore. |
312 | Lists all players that you currently ignore. |
305 | |
313 | |
306 | ignore <player> <tell|shout|all> [timeout] |
314 | ignore <player> <tell|shout|all> [timeout] |
307 | |
315 | |
308 | This command ignores the specified messages (B<tell> ignores tells, |
316 | This command ignores the specified messages (B<tell> ignores tells, |
309 | B<shout> ignores chat and shout and all ignores everything from the given |
317 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
310 | user). |
318 | user). |
311 | |
319 | |
312 | The optional timeout (specified in hours) specifies then the ignore entry |
320 | The optional timeout (specified in hours) specifies when the ignore entry |
313 | expires. The default is 24 (one day). The reason why all ignores expire |
321 | expires. The default is 24 (one day). The reason why all ignore entries |
314 | after a day by default is that most troublemakers stop soon after they are |
322 | expire after a day by default is that most troublemakers stop soon after |
315 | being ignored. |
323 | they are being ignored. |
316 | |
324 | |
317 | To revoke an ignore, use the B<unignore> command. |
325 | To revoke an ignore, use the B<unignore> command. |
318 | |
326 | |
319 | =head2 inventory |
327 | =head2 inventory |
320 | |
328 | |
… | |
… | |
322 | status. Example: |
330 | status. Example: |
323 | |
331 | |
324 | inventory |
332 | inventory |
325 | |
333 | |
326 | Inventory: |
334 | Inventory: |
327 | - arrow 0.1 |
335 | - arrow 0.1 |
328 | - Knife * 2 |
336 | - Knife * 2 |
329 | - long sword (wielded) 15 |
337 | - long sword (wielded) 15 |
330 | |
338 | |
331 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
339 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
332 | protected from dropping by locking it as well as a long sword which you are |
340 | protected from dropping by locking it as well as a long sword which you are |
333 | currently using to attack. |
341 | currently using to attack. |
334 | |
342 | |
… | |
… | |
370 | invoke magic rune of large fireball |
378 | invoke magic rune of large fireball |
371 | invoke reincarnation of Iamdead |
379 | invoke reincarnation of Iamdead |
372 | invoke create food of waybread |
380 | invoke create food of waybread |
373 | |
381 | |
374 | It is very helpful to bind healing spells to keys, for example go to your |
382 | It is very helpful to bind healing spells to keys, for example go to your |
375 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
383 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
376 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
384 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
377 | recommended to bind a healing spell or potion to an easily-accessible-key, |
385 | recommended to bind a healing spell or potion to an easily-accessible-key, |
378 | such as '1'. |
386 | such as '1'. |
379 | |
387 | |
380 | |
388 | |
… | |
… | |
388 | they had will be left behind, but you will get no |
396 | they had will be left behind, but you will get no |
389 | experience for their death. However, it kills them |
397 | experience for their death. However, it kills them |
390 | instantaneously. |
398 | instantaneously. |
391 | |
399 | |
392 | If a name is specified then only pets with that |
400 | If a name is specified then only pets with that |
393 | name will be killed, eg killpets bat will kill bats |
401 | name will be killed, e.g. killpets bat will kill bats |
394 | but not bees. If a number is specified, the pet |
402 | but not bees. If a number is specified, the pet |
395 | corresponding to that number is killed. |
403 | corresponding to that number is killed. |
396 | |
|
|
397 | =head2 listen |
|
|
398 | |
|
|
399 | listen <listen-level> |
|
|
400 | |
|
|
401 | Listen sets the level of messages you will hear. |
|
|
402 | Priorities are defined as follows: |
|
|
403 | |
|
|
404 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
405 | 1 - Only messages that have to do with yourself. |
|
|
406 | 2 - Emergency calls from other users |
|
|
407 | 10 - General chatter with the 'chat' command. |
|
|
408 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
409 | verbose - only for the fanatics. |
|
|
410 | |
|
|
411 | =head2 logs |
|
|
412 | |
|
|
413 | TODO |
|
|
414 | |
404 | |
415 | =head2 mapinfo |
405 | =head2 mapinfo |
416 | |
406 | |
417 | Shows some information about the map like this: |
407 | Shows some information about the map like this: |
418 | |
408 | |
… | |
… | |
428 | The rest is information the mapper may or may not provide. Often, this is |
418 | The rest is information the mapper may or may not provide. Often, this is |
429 | the mapper's name, email and map creation date as this example shows. |
419 | the mapper's name, email and map creation date as this example shows. |
430 | |
420 | |
431 | =head2 maps |
421 | =head2 maps |
432 | |
422 | |
433 | [crossfire+] |
|
|
434 | |
|
|
435 | maps <mapname> |
423 | maps <mapname> |
436 | |
424 | |
437 | Shows a list of maps matching the regex <mapname> that are currently being |
425 | Shows a list of maps matching the regex <mapname> that are currently being |
438 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
426 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
439 | |
427 | |
… | |
… | |
455 | emergency save), at most 20 seconds of gameplay are lost. |
443 | emergency save), at most 20 seconds of gameplay are lost. |
456 | |
444 | |
457 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
445 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
458 | |
446 | |
459 | Most maps will not reset as long as players are on it, and usually the |
447 | Most maps will not reset as long as players are on it, and usually the |
460 | reset counter only starts going down when all players left the map. |
448 | reset counter only starts going down when all players left the map. Some |
|
|
449 | maps will never reset in the common sense, these are usually marked with a |
|
|
450 | very high number (such as C<1e+99>). |
461 | |
451 | |
462 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
452 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
463 | |
453 | |
464 | =back |
454 | =back |
465 | |
455 | |
… | |
… | |
495 | message '10 times you kill orc' would be printed out. The default value is |
485 | message '10 times you kill orc' would be printed out. The default value is |
496 | 1 - this means that all messages get printed out as they are requested - |
486 | 1 - this means that all messages get printed out as they are requested - |
497 | buffering is disabled in this regard. |
487 | buffering is disabled in this regard. |
498 | |
488 | |
499 | output-sync controls how often information is sent to the screen. Each |
489 | output-sync controls how often information is sent to the screen. Each |
500 | buffer has its own time value, and will be flushed independantly. The |
490 | buffer has its own time value, and will be flushed independently. The |
501 | default value is usually less than a second. |
491 | default value is usually less than a second. |
502 | |
492 | |
503 | See also L<output-sync>. |
493 | See also L<output-sync>. |
504 | |
494 | |
|
|
495 | =head2 output-rate |
|
|
496 | |
505 | =head2 output-rate [bytes per second] |
497 | output-rate [bytes per second] |
506 | |
498 | |
507 | Show the current setting of the output-rate, or set it to the provided |
499 | Show the current setting of the output-rate, or set it to the provided |
508 | value. The server will try not to send (much) more than this many bytes |
500 | value. The server will try very hard not to send more than this many bytes |
509 | per second to your client. If the rate is exceeded, the server tries to |
501 | per second to your client. If the rate is exceeded, the server tries to |
510 | hold back less important information (such as new images), to increase |
502 | hold back less important information (such as new images) to increase |
|
|
503 | responsiveness. |
|
|
504 | |
511 | responsiveness. The server-side default is usually quite high, around |
505 | The server-side default is usually quite high, around 100000. If the |
512 | 100000, so if you have a slow link and want to be able to control your |
506 | server is running on a Linux kernel, it will adjust to the actual |
513 | character even when downloading faces, set this to a lower value, such as |
507 | bandwidth available, and output-rate only sets an upper bound. That is, |
514 | 7000 (for ISDN). |
508 | the server will automatically set an optimal send rate and adjusting your |
|
|
509 | output-rate is not required. |
515 | |
510 | |
516 | =head2 output-sync |
511 | =head2 output-sync |
517 | |
512 | |
518 | output-sync [seconds] |
513 | output-sync [seconds] |
519 | |
514 | |
520 | output-sync controls how often information is sent to the screen. Each |
515 | output-sync controls how often information is sent to the screen. Each |
521 | buffer has its own time value, and will be flushed independantly. The |
516 | buffer has its own time value, and will be flushed independently. The |
522 | default value is usually less than a second. |
517 | default value is usually less than a second. |
523 | |
518 | |
524 | output-count sets after how many messages of the same type, they are |
519 | output-count sets after how many messages of the same type, they are |
525 | then printed out. If the value was 10, then after killing ten orcs, the |
520 | then printed out. If the value was 10, then after killing ten orcs, the |
526 | message '10 times you kill orc' would be printed out. The default value is |
521 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
555 | party leave |
550 | party leave |
556 | takes you out of current party |
551 | takes you out of current party |
557 | |
552 | |
558 | =head2 peaceful |
553 | =head2 peaceful |
559 | |
554 | |
560 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
555 | TODO: rework for deliantra, intended future behaviour is to toggle |
561 | peaceful mode with regards to npc and monsters only, not with regards to |
556 | peaceful mode with regards to npc and monsters only, not with regards to |
562 | players (which will be controlled by priests). |
557 | players (which will be controlled by priests). |
563 | |
558 | |
564 | The B<peaceful> command will switch you between peaceful and hostile attack |
559 | The B<peaceful> command will switch you between peaceful and hostile attack |
565 | modes. |
560 | modes. |
… | |
… | |
636 | Goldcoins have a value density of 66, |
631 | Goldcoins have a value density of 66, |
637 | |
632 | |
638 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
633 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
639 | Artifacts are also picked up. |
634 | Artifacts are also picked up. |
640 | |
635 | |
|
|
636 | |
641 | =head2 prepare |
637 | =head2 prepare |
642 | |
638 | |
643 | The same as cast. Usage: |
639 | The same as cast. Usage: |
644 | |
640 | |
645 | prepare <spell> |
641 | prepare <spell> |
646 | |
642 | |
647 | =head2 X<quests>quests (|finished|.*) |
|
|
648 | |
|
|
649 | The quests command lists the quests you are doing or have completed. |
|
|
650 | |
|
|
651 | Parameters are: |
|
|
652 | |
|
|
653 | =over 4 |
|
|
654 | |
|
|
655 | =item no arguments: displays current quests. |
|
|
656 | |
|
|
657 | =item B<finished>: displays finished quests; |
|
|
658 | |
|
|
659 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
660 | |
|
|
661 | =back |
|
|
662 | |
643 | |
663 | =head2 quit |
644 | =head2 quit |
664 | |
645 | |
665 | Deletes your character from the server. If you want to quit the session |
646 | Deletes your character from the server. If you want to quit the session |
666 | without deleting your character, you must use a I<Bed to Reality>. Find a |
647 | without deleting your character, you must use a I<Bed to Reality>. Find a |
667 | bed (probably in a building close to where you entered the game), get on |
648 | bed (probably in a building close to where you entered the game), get on |
668 | top of it, and apply it using B<Tab> ro the B<apply> command. |
649 | top of it, and apply it using B<Tab> ro the B<apply> command. |
669 | |
650 | |
|
|
651 | |
670 | =head2 range |
652 | =head2 range |
671 | |
653 | |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
654 | Your range weapon can be one of several weapons, a spell you cast, a |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
655 | bow-and-arrow, a rod, or a wand, to name a few. |
674 | |
656 | |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
657 | Your range weapon is fired when you press SHIFT-direction, and will be |
676 | fired in that direction. |
658 | fired in that direction. |
|
|
659 | |
677 | |
660 | |
678 | =head2 ready_skill |
661 | =head2 ready_skill |
679 | |
662 | |
680 | ready_skill <name of skill> |
663 | ready_skill <name of skill> |
681 | |
664 | |
… | |
… | |
684 | readied, some need to be actively used by "firing" them. |
667 | readied, some need to be actively used by "firing" them. |
685 | |
668 | |
686 | If you just want to invoke a skill once, leaving your range slot |
669 | If you just want to invoke a skill once, leaving your range slot |
687 | untouched, use L<use_skill> instead. |
670 | untouched, use L<use_skill> instead. |
688 | |
671 | |
|
|
672 | |
689 | =head2 rename |
673 | =head2 rename |
690 | |
674 | |
691 | Changes/removes the custom name of given item (or the marked one). |
675 | Changes/removes the custom name of given item (or the marked one). |
692 | |
676 | |
693 | rename oldname to newname |
677 | rename oldname to newname |
… | |
… | |
695 | |
679 | |
696 | If either of the names contain spaces, you have to use the C<">-form, |
680 | If either of the names contain spaces, you have to use the C<">-form, |
697 | otherwise you can just write the name as-is. If you omit the old name, the |
681 | otherwise you can just write the name as-is. If you omit the old name, the |
698 | marked item will be used instead. |
682 | marked item will be used instead. |
699 | |
683 | |
700 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
684 | If the new name is empty (i.e. C<"">), then the original (before the |
701 | will be restored. |
685 | rename) name will be restored. |
702 | |
686 | |
703 | Note: maximum allowed name length is 127 characters. |
687 | Note: maximum allowed name length is 127 characters. |
704 | |
688 | |
705 | =head2 reply |
|
|
706 | |
|
|
707 | reply <message> |
|
|
708 | |
|
|
709 | Similar to tell, but instead of having to supply a username, it replies |
|
|
710 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
711 | somebody else tells you something while you type and you do not realise |
|
|
712 | that), so be careful not to supply confidential information in the |
|
|
713 | message. |
|
|
714 | |
689 | |
715 | =head2 resistances |
690 | =head2 resistances |
716 | |
691 | |
717 | This shows you the resistances you have to specific attack types. |
692 | This shows you the resistances you have to specific attack types. |
718 | If you have for example "cold +20", it means you get 20% damage done |
693 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
770 | |
745 | |
771 | =head2 shout |
746 | =head2 shout |
772 | |
747 | |
773 | shout <message> |
748 | shout <message> |
774 | |
749 | |
775 | Sends a message to all players on the server that have |
750 | Sends a message to all players on the server. It is mainly useful for |
776 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
777 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
751 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
778 | should not be used for general chat. Use L<chat|command/chat> instead. |
752 | should not be used for general chat. Use L<chat|command/chat> instead. |
779 | |
753 | |
780 | =head2 showpets |
754 | =head2 showpets |
781 | |
755 | |
… | |
… | |
808 | applies to new items you pick up - items that you are already holding will |
782 | applies to new items you pick up - items that you are already holding will |
809 | not be sorted. |
783 | not be sorted. |
810 | |
784 | |
811 | If sort_inventory is not set (default), items will be inserted via type, |
785 | If sort_inventory is not set (default), items will be inserted via type, |
812 | subtype and magic. This, all axes will be grouped together in magic order, |
786 | subtype and magic. This, all axes will be grouped together in magic order, |
813 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
787 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
814 | ones just get inserted last. |
788 | ones just get inserted last. |
815 | |
789 | |
816 | If you have a lot of stuff that is not in alphabetical order but you would |
790 | If you have a lot of stuff that is not in alphabetical order but you would |
817 | like it to be, the best method is to drop all of it and then pick it up. |
791 | like it to be, the best method is to drop all of it and then pick it up. |
818 | |
792 | |
819 | =head2 sound |
793 | =head2 sound |
820 | |
794 | |
821 | Toggles between sound enabled and disabled. This has no relevance to the |
795 | Toggles between sound enabled and disabled. This has no relevance to the |
822 | sound settings of the client, it only governs wether the server will send |
796 | sound settings of the client, it only governs whether the server will send |
823 | sound effect command to the client and is enabled if the client supports |
797 | sound effect command to the client and is enabled if the client supports |
824 | sound (i.e. always for cfplus). |
798 | sound (i.e. always for the deliantra client). |
825 | |
799 | |
826 | =head2 sourcecode |
800 | =head2 sourcecode |
827 | |
801 | |
828 | This command displays the means to download the sourcecode (server code, |
802 | This command displays the means to download the source code (server code, |
829 | maps and archetypes) used to implement this version of the game. |
803 | maps and archetypes) used to implement this version of the game. |
830 | |
804 | |
831 | Every player has the right to download and modify the source code of the |
805 | Every player has the right to download and modify the source code of the |
832 | server, as required by both the GNU General Public License and the GNU |
806 | server, as required by both the GNU General Public License and the GNU |
833 | Affero General Public license. |
807 | Affero General Public license. |
… | |
… | |
892 | thrown away. God-given items can not be thrown. You need the skill throwing |
866 | thrown away. God-given items can not be thrown. You need the skill throwing |
893 | for this to work. |
867 | for this to work. |
894 | |
868 | |
895 | =head2 time |
869 | =head2 time |
896 | |
870 | |
897 | Shows the Crossfire in-game time, not the server time. It looks like this: |
871 | Shows the Deliantra in-game time, not the server time. It looks like this: |
898 | |
872 | |
899 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
873 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
900 | The 2nd Day of the Month of the Frost Giant, Year 63 |
874 | the 2nd Day of the Month of the Frost Giant, Year 63. |
901 | Time of Year: The Season of New Year |
875 | Time of Year: The Season of New Year. |
902 | |
876 | |
903 | It is partially just for fun but it affects the darkness outside and the |
877 | An hour of game time passes in 3 minutes of real time. The time and |
904 | weather if weather is enabled in the server. |
878 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
879 | five weeks per month, and 17 months per year. The year is additionally |
|
|
880 | split into four seasons of 4 months each, except the season of the |
|
|
881 | Blizzard, which is 5 months long. |
|
|
882 | |
|
|
883 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
884 | |
|
|
885 | Seasons and the time of the day affect the overall outdoor daylight. |
905 | |
886 | |
906 | =head2 title |
887 | =head2 title |
|
|
888 | |
|
|
889 | title <new title> |
|
|
890 | title clear # Sets your title back to your race. |
907 | |
891 | |
908 | Players can change their title. For example you called yourself Gandalf and |
892 | Players can change their title. For example you called yourself Gandalf and |
909 | your race is elf, you can use the title command to change your name from |
893 | your race is elf, you can use the title command to change your name from |
910 | "Gandalf the elf" to "Gandalf the white". Usage: |
894 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
911 | |
|
|
912 | title <new title> |
|
|
913 | title clear # Sets your title back to your race. |
|
|
914 | |
895 | |
915 | Dragons cannot set their title because it changes during the game. |
896 | Dragons cannot set their title because it changes during the game. |
916 | |
897 | |
917 | =head2 unignore |
898 | =head2 unignore |
918 | |
899 | |
… | |
… | |
936 | |
917 | |
937 | The B<usekeys> option determines the behaviour of using keys. |
918 | The B<usekeys> option determines the behaviour of using keys. |
938 | |
919 | |
939 | Values are: |
920 | Values are: |
940 | |
921 | |
|
|
922 | =over 4 |
|
|
923 | |
941 | inventory: Only keys in the top level inventory are used (default) |
924 | =item B<inventory>: Only keys in the top level inventory are used (default) |
942 | |
925 | |
943 | keyrings: Only keys in active keyrings are used. |
926 | =item B<keyrings>: Only keys in active key rings are used. |
944 | |
927 | |
945 | containers: Only keys in active containers are used. |
928 | =item B<containers>: Only keys in active containers are used. |
946 | |
929 | |
|
|
930 | =back |
|
|
931 | |
947 | Note that keyrings are just a specialized container, so the containers |
932 | Note that key rings are just a specialized container, so the containers |
948 | will also find keys in keyrings. |
933 | will also find keys in key rings. |
949 | |
934 | |
950 | Only active containers are used - keys will not jump out of closed |
935 | Only active containers are used - keys will not jump out of closed |
951 | containers, but hints will be given if you have keys in such containers. |
936 | containers, but hints will be given if you have keys in such containers. |
952 | |
937 | |
953 | =head2 version |
938 | =head2 version |
… | |
… | |
986 | |
971 | |
987 | |
972 | |
988 | =head1 Authors |
973 | =head1 Authors |
989 | |
974 | |
990 | Parts of this document were originally taken from the crossfire server |
975 | Parts of this document were originally taken from the crossfire server |
991 | help files with unknwon authors. |
976 | help files with unknown authors. |
992 | |
977 | |
993 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
978 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
994 | Steenhoven and Marc A. Lehmann. |
979 | Steenhoven and Marc A. Lehmann. |
995 | |
980 | |