… | |
… | |
432 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
432 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
433 | |
433 | |
434 | The server keeps maps in memory only for a short time (by default about |
434 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
436 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but thats rare, as loading a map is fast. |
437 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
438 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
440 | |
440 | |
441 | The server by default tries to save each map at least every 20 seconds if |
441 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
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830 | Kills yourself. No, really. |
830 | Kills yourself. No, really. |
831 | |
831 | |
832 | This command might not look useful at first, but sometimes you can get |
832 | This command might not look useful at first, but sometimes you can get |
833 | yourself into a corner you can't escape anymore, either due to a map |
833 | yourself into a corner you can't escape anymore, either due to a map |
834 | bug or your own stupidity. Killing oneself can be difficult and time |
834 | bug or your own stupidity. Killing oneself can be difficult and time |
835 | consuming, thats why this command is provided. It is fast, painless, |
835 | consuming, that's why this command is provided. It is fast, painless, |
836 | effective, humane. |
836 | effective, humane. |
837 | |
837 | |
838 | =head2 take |
838 | =head2 take |
839 | |
839 | |
840 | The take commands take object(s) on the space the player is standing on, |
840 | The take commands take object(s) on the space the player is standing on, |