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432 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
432 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
433 | |
433 | |
434 | The server keeps maps in memory only for a short time (by default about |
434 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
436 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but thats rare, as loading a map is fast. |
437 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
438 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
440 | |
440 | |
441 | The server by default tries to save each map at least every 20 seconds if |
441 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
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600 | |
600 | |
601 | =back |
601 | =back |
602 | |
602 | |
603 | =head2 pickup |
603 | =head2 pickup |
604 | |
604 | |
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605 | pickup +mode |
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606 | pickup -mode |
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607 | pickup density |
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608 | |
605 | B<pickup> changes how you pick up items when you step on them. to pickup |
609 | B<pickup> changes whether you pick up items when you step on them. To |
606 | an item manually, use the ',' key. |
610 | pickup an item manually, use the ',' key. |
607 | |
611 | |
608 | Mode 0: Don't pick up items. |
612 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
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613 | autopickup settings than using this command. |
609 | |
614 | |
610 | Mode 1: Pick up one item |
615 | Mode can be one of: |
611 | |
616 | |
612 | Mode 2: Pickup up one item and stop |
617 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
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618 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
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619 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
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620 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
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621 | "flesh" |
613 | |
622 | |
614 | Mode 3: Stop before picking up items |
623 | If a number (C<density>, must be 0..15) is specified, then items of at |
615 | |
624 | least the specified value density are picked up. Value density is given as |
616 | Mode 4: Pick up all items |
625 | gold/weight in kilograms. |
617 | |
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618 | Mode 5: Pick up all items and stop |
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619 | |
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620 | Mode 6: Pick up all magical items |
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621 | |
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622 | Mode 7: Pick up all coins and gems |
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623 | |
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624 | Modes above 7: Pickup items with |
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625 | a value density greater than the pickup mode. |
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626 | |
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627 | Value density is value in gold/weight in kilograms. |
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628 | |
626 | |
629 | The value in gold is what the item is worth if you sold it in the shop. |
627 | The value in gold is what the item is worth if you sold it in the shop. |
630 | |
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631 | Goldcoins have a value density of 66, |
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632 | |
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633 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
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634 | Artifacts are also picked up. |
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635 | |
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636 | |
628 | |
637 | =head2 prepare |
629 | =head2 prepare |
638 | |
630 | |
639 | The same as cast. Usage: |
631 | The same as cast. Usage: |
640 | |
632 | |
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730 | |
722 | |
731 | =head2 search-items |
723 | =head2 search-items |
732 | |
724 | |
733 | search-items <word> |
725 | search-items <word> |
734 | |
726 | |
735 | Automatically picks up all items with <word> in their name. search-items rod |
727 | Automatically picks up all items with <word> in their name. C<search-items |
736 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
728 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
737 | bolts, arrows, swords, etc. of Fire. |
729 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
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730 | will pick up all items with magic+1, and so on, and so on. |
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731 | |
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732 | While this mode is active, you will be slower and the normal autopickup is |
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733 | disabled. To disable search mode again, execute C<search-items> without |
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734 | any arguments. |
738 | |
735 | |
739 | =head2 seen |
736 | =head2 seen |
740 | |
737 | |
741 | seen <login> |
738 | seen <login> |
742 | |
739 | |
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830 | Kills yourself. No, really. |
827 | Kills yourself. No, really. |
831 | |
828 | |
832 | This command might not look useful at first, but sometimes you can get |
829 | This command might not look useful at first, but sometimes you can get |
833 | yourself into a corner you can't escape anymore, either due to a map |
830 | yourself into a corner you can't escape anymore, either due to a map |
834 | bug or your own stupidity. Killing oneself can be difficult and time |
831 | bug or your own stupidity. Killing oneself can be difficult and time |
835 | consuming, thats why this command is provided. It is fast, painless, |
832 | consuming, that's why this command is provided. It is fast, painless, |
836 | effective, humane. |
833 | effective, humane. |
837 | |
834 | |
838 | =head2 take |
835 | =head2 take |
839 | |
836 | |
840 | The take commands take object(s) on the space the player is standing on, |
837 | The take commands take object(s) on the space the player is standing on, |