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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Dec 23 05:34:48 2008 UTC vs.
Revision 1.22 by root, Sun Jan 11 06:08:40 2009 UTC

77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain body parts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88The C<bowmode> controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
432=item I: B<I>n memory, B<S>wapped out or B<L>oading. 437=item I: B<I>n memory, B<S>wapped out or B<L>oading.
433 438
434The server keeps maps in memory only for a short time (by default about 439The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 44040 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 441most maps in the background it is possible that you can see a map that is
437currently being loaded, but thats rare, as loading a map is fast. 442currently being loaded, but that's rare, as loading a map is fast.
438 443
439=item Svd: the amount of seconds the map was last saved (++ means >99). 444=item Svd: the amount of seconds the map was last saved (++ means >99).
440 445
441The server by default tries to save each map at least every 20 seconds if 446The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 447it changed, so in case of a disastrous crash (one where the server cannot
582 587
583=over 4 588=over 4
584 589
585=item B<normal> 590=item B<normal>
586 591
587As you would expect. 592Monsters behave normally, i.e. according to their own character.
588 593
589=item B<sad> (search and destroy) 594=item B<sad> (search and destroy)
590 595
591Pets will roam and seek out things to attack. 596Pets will roam and seek out things to attack.
592 597
600 605
601=back 606=back
602 607
603=head2 pickup 608=head2 pickup
604 609
610 pickup +mode
611 pickup -mode
612 pickup density
613
605B<pickup> changes how you pick up items when you step on them. to pickup 614B<pickup> changes whether you pick up items when you step on them. To
606an item manually, use the ',' key. 615pickup an item manually, use the ',' key.
607 616
608Mode 0: Don't pick up items. 617The B<Pickup> tab in the playerbook is usually a better way to modify your
618autopickup settings than using this command.
609 619
610Mode 1: Pick up one item 620Mode can be one of:
611 621
612Mode 2: Pickup up one item and stop 622 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
623 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
624 "key", "missile", "allweapon", "magical", "potion", "spellbook",
625 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
626 "flesh"
613 627
614Mode 3: Stop before picking up items 628If a number (C<density>, must be 0..15) is specified, then items of at
615 629least the specified value density are picked up. Value density is given as
616Mode 4: Pick up all items 630gold/weight in kilograms.
617
618Mode 5: Pick up all items and stop
619
620Mode 6: Pick up all magical items
621
622Mode 7: Pick up all coins and gems
623
624Modes above 7: Pickup items with
625a value density greater than the pickup mode.
626
627Value density is value in gold/weight in kilograms.
628 631
629The value in gold is what the item is worth if you sold it in the shop. 632The value in gold is what the item is worth if you sold it in the shop.
630
631Goldcoins have a value density of 66,
632
633Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
634Artifacts are also picked up.
635
636 633
637=head2 prepare 634=head2 prepare
638 635
639The same as cast. Usage: 636The same as cast. Usage:
640 637
730 727
731=head2 search-items 728=head2 search-items
732 729
733 search-items <word> 730 search-items <word>
734 731
735Automatically picks up all items with <word> in their name. search-items rod 732Automatically picks up all items with <word> in their name. C<search-items
736will pick up all rods and heavy rods. search-items of Fire will pick up all 733rod> will pick up all rods and heavy rods. C<search-items of Fire> will
737bolts, arrows, swords, etc. of Fire. 734pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
735will pick up all items with magic+1, and so on, and so on.
736
737While this mode is active, you will be slower and the normal autopickup is
738disabled. To disable search mode again, execute C<search-items> without
739any arguments.
738 740
739=head2 seen 741=head2 seen
740 742
741 seen <login> 743 seen <login>
742 744
830Kills yourself. No, really. 832Kills yourself. No, really.
831 833
832This command might not look useful at first, but sometimes you can get 834This command might not look useful at first, but sometimes you can get
833yourself into a corner you can't escape anymore, either due to a map 835yourself into a corner you can't escape anymore, either due to a map
834bug or your own stupidity. Killing oneself can be difficult and time 836bug or your own stupidity. Killing oneself can be difficult and time
835consuming, thats why this command is provided. It is fast, painless, 837consuming, that's why this command is provided. It is fast, painless,
836effective, humane. 838effective, humane.
837 839
838=head2 take 840=head2 take
839 841
840The take commands take object(s) on the space the player is standing on, 842The take commands take object(s) on the space the player is standing on,

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