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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Dec 23 05:34:48 2008 UTC vs.
Revision 1.25 by elmex, Fri Nov 13 15:52:25 2009 UTC

77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain body parts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88The C<bowmode> controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
400If a name is specified then only pets with that 405If a name is specified then only pets with that
401name will be killed, e.g. killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
403corresponding to that number is killed. 408corresponding to that number is killed.
404 409
410=head2 lock
411
412 lock [object]
413
414The lock command is a quick and convenient way to
415lock items in your inventory.
416
417If a object name is specified then only the
418objects that match that name are locked.
419e.g. lock materials will lock any materials
420in your inventory and not touch anything else.
421
422lock by itself will lock everything in your
423inventory.
424
405=head2 mapinfo 425=head2 mapinfo
406 426
407Shows some information about the map like this: 427Shows some information about the map like this:
408 428
409 world_105_115 (/world/world_105_115) in scorn 429 world_105_115 (/world/world_105_115) in scorn
432=item I: B<I>n memory, B<S>wapped out or B<L>oading. 452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
433 453
434The server keeps maps in memory only for a short time (by default about 454The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 45540 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 456most maps in the background it is possible that you can see a map that is
437currently being loaded, but thats rare, as loading a map is fast. 457currently being loaded, but that's rare, as loading a map is fast.
438 458
439=item Svd: the amount of seconds the map was last saved (++ means >99). 459=item Svd: the amount of seconds since the map was last saved (++ means >99).
440 460
441The server by default tries to save each map at least every 20 seconds if 461The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 462it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
444 464
469 mark sword 489 mark sword
470 490
471B<mark> will look for best match first, and then look for matches based 491B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 492on shortened name, object name, archetype name. It prints the match it
473finds. 493finds.
494
495=head2 me
496
497 me <message>
498
499Sends a message to all players on the server, similar to chat, but instead
500of using C<name chats: message>, the form C<* name message> is used, which
501is useful to describe yourself, such as:
502
503 me feels lonely
504 =>
505 * schmorp feels lonely
506
474 507
475=head2 motd 508=head2 motd
476 509
477Shows the message of the day. It takes no arguments. 510Shows the message of the day. It takes no arguments.
478 511
582 615
583=over 4 616=over 4
584 617
585=item B<normal> 618=item B<normal>
586 619
587As you would expect. 620Monsters behave normally, i.e. according to their own character.
588 621
589=item B<sad> (search and destroy) 622=item B<sad> (search and destroy)
590 623
591Pets will roam and seek out things to attack. 624Pets will roam and seek out things to attack.
592 625
600 633
601=back 634=back
602 635
603=head2 pickup 636=head2 pickup
604 637
638 pickup +mode
639 pickup -mode
640 pickup density
641
605B<pickup> changes how you pick up items when you step on them. to pickup 642B<pickup> changes whether you pick up items when you step on them. To
606an item manually, use the ',' key. 643pickup an item manually, use the ',' key.
607 644
608Mode 0: Don't pick up items. 645The B<Pickup> tab in the playerbook is usually a better way to modify your
646autopickup settings than using this command.
609 647
610Mode 1: Pick up one item 648Mode can be one of:
611 649
612Mode 2: Pickup up one item and stop 650 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
651 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
652 "key", "missile", "allweapon", "magical", "potion", "spellbook",
653 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
654 "flesh"
613 655
614Mode 3: Stop before picking up items 656If a number (C<density>, must be 0..15) is specified, then items of at
615 657least the specified value density are picked up. Value density is given as
616Mode 4: Pick up all items 658gold/weight in kilograms.
617
618Mode 5: Pick up all items and stop
619
620Mode 6: Pick up all magical items
621
622Mode 7: Pick up all coins and gems
623
624Modes above 7: Pickup items with
625a value density greater than the pickup mode.
626
627Value density is value in gold/weight in kilograms.
628 659
629The value in gold is what the item is worth if you sold it in the shop. 660The value in gold is what the item is worth if you sold it in the shop.
630
631Goldcoins have a value density of 66,
632
633Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
634Artifacts are also picked up.
635
636 661
637=head2 prepare 662=head2 prepare
638 663
639The same as cast. Usage: 664The same as cast. Usage:
640 665
730 755
731=head2 search-items 756=head2 search-items
732 757
733 search-items <word> 758 search-items <word>
734 759
735Automatically picks up all items with <word> in their name. search-items rod 760Automatically picks up all items with <word> in their name. C<search-items
736will pick up all rods and heavy rods. search-items of Fire will pick up all 761rod> will pick up all rods and heavy rods. C<search-items of Fire> will
737bolts, arrows, swords, etc. of Fire. 762pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
763will pick up all items with magic+1, and so on, and so on.
764
765While this mode is active, you will be slower and the normal autopickup is
766disabled. To disable search mode again, execute C<search-items> without
767any arguments.
738 768
739=head2 seen 769=head2 seen
740 770
741 seen <login> 771 seen <login>
742 772
830Kills yourself. No, really. 860Kills yourself. No, really.
831 861
832This command might not look useful at first, but sometimes you can get 862This command might not look useful at first, but sometimes you can get
833yourself into a corner you can't escape anymore, either due to a map 863yourself into a corner you can't escape anymore, either due to a map
834bug or your own stupidity. Killing oneself can be difficult and time 864bug or your own stupidity. Killing oneself can be difficult and time
835consuming, thats why this command is provided. It is fast, painless, 865consuming, that's why this command is provided. It is fast, painless,
836effective, humane. 866effective, humane.
837 867
838=head2 take 868=head2 take
839 869
840The take commands take object(s) on the space the player is standing on, 870The take commands take object(s) on the space the player is standing on,
899 929
900 unignore <login> 930 unignore <login>
901 931
902Cancels all ignores set for the specified login. See B<ignore>. 932Cancels all ignores set for the specified login. See B<ignore>.
903 933
934=head2 unlock
935
936 unlock [object]
937
938The unlock command is a quick and convenient way
939to unlock items in your inventory.
940
941If a object name is specified then only the
942objects that match that name are unlocked.
943
944e.g. unlock materials will unlock any materials
945in your inventory and not touch anything else.
946
947unlock by itself will unlock everything in your
948inventory.
949
904=head2 uptime 950=head2 uptime
905 951
906Tells you something about the time the server was started and how long ago 952Tells you something about the time the server was started and how long ago
907that was. 953that was.
908 954

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