… | |
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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
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9 | =encoding utf-8 |
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10 | |
9 | =head1 Deliantra Command ListingX<command> |
11 | =head1 Deliantra Command ListingX<command> |
10 | |
12 | |
11 | =head2 accept-invitation |
13 | =head2 accept-invitation |
12 | |
14 | |
13 | Accepts an invitation previously issued by another player using the invite |
15 | Accepts an invitation previously issued by another player using the invite |
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16 | =head2 afk |
18 | =head2 afk |
17 | |
19 | |
18 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
20 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
19 | are away for some time but not long enough to log off. It will not save |
21 | are away for some time but not long enough to log off. It will not save |
20 | you from starvation and will merely list you as AFK in the user list. |
22 | you from starvation and will merely list you as AFK in the user list. |
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23 | |
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24 | An argument of C<0> disables and C<1> enables this option, no argument |
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25 | toggles the setting. |
21 | |
26 | |
22 | =head2 apply |
27 | =head2 apply |
23 | |
28 | |
24 | Apply applies an object. |
29 | Apply applies an object. |
25 | |
30 | |
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77 | |
82 | |
78 | See L<apply|command/apply>. |
83 | See L<apply|command/apply>. |
79 | |
84 | |
80 | =head2 body |
85 | =head2 body |
81 | |
86 | |
82 | Shows how much you are wielding on certain body parts. For example as |
87 | Shows how much (and what) you are wielding on certain body parts. |
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88 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
89 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
90 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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91 | full and one free. |
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92 | |
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93 | Both items as well as skills and other more esoteric objects can use those |
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94 | body parts. |
85 | |
95 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
96 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
97 | |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
98 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
99 | |
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122 | |
132 | |
123 | When you are braced, you lose your Dex bonus and incur a 2 point |
133 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
134 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
135 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
136 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
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137 | |
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138 | An argument of C<0> disables and C<1> enables this option, no argument |
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139 | toggles the setting. |
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140 | |
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141 | =head2 bumpmsg |
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142 | |
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143 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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144 | greatly improves navigation experience in text-only clients, but works in |
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145 | any client. |
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146 | |
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147 | An argument of C<0> disables and C<1> enables this option, no argument |
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148 | toggles the setting. |
127 | |
149 | |
128 | =head2 chat |
150 | =head2 chat |
129 | |
151 | |
130 | chat <message> |
152 | chat <message> |
131 | |
153 | |
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400 | If a name is specified then only pets with that |
422 | If a name is specified then only pets with that |
401 | name will be killed, e.g. killpets bat will kill bats |
423 | name will be killed, e.g. killpets bat will kill bats |
402 | but not bees. If a number is specified, the pet |
424 | but not bees. If a number is specified, the pet |
403 | corresponding to that number is killed. |
425 | corresponding to that number is killed. |
404 | |
426 | |
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427 | =head2 lock |
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428 | |
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429 | lock [object] |
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430 | |
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431 | The lock command is a quick and convenient way to |
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432 | lock items in your inventory. |
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433 | |
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434 | If a object name is specified then only the |
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435 | objects that match that name are locked. |
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436 | e.g. lock materials will lock any materials |
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437 | in your inventory and not touch anything else. |
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438 | |
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439 | lock by itself will lock everything in your |
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440 | inventory. |
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441 | |
405 | =head2 mapinfo |
442 | =head2 mapinfo |
406 | |
443 | |
407 | Shows some information about the map like this: |
444 | Shows some information about the map like this: |
408 | |
445 | |
409 | world_105_115 (/world/world_105_115) in scorn |
446 | world_105_115 (/world/world_105_115) in scorn |
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432 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
469 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
433 | |
470 | |
434 | The server keeps maps in memory only for a short time (by default about |
471 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
472 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
473 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but thats rare, as loading a map is fast. |
474 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
475 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
476 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
440 | |
477 | |
441 | The server by default tries to save each map at least every 20 seconds if |
478 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
479 | it changed, so in case of a disastrous crash (one where the server cannot |
443 | emergency save), at most 20 seconds of gameplay are lost. |
480 | emergency save), at most 20 seconds of gameplay are lost. |
444 | |
481 | |
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469 | mark sword |
506 | mark sword |
470 | |
507 | |
471 | B<mark> will look for best match first, and then look for matches based |
508 | B<mark> will look for best match first, and then look for matches based |
472 | on shortened name, object name, archetype name. It prints the match it |
509 | on shortened name, object name, archetype name. It prints the match it |
473 | finds. |
510 | finds. |
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511 | |
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512 | =head2 me |
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513 | |
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514 | me <message> |
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515 | |
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516 | Sends a message to all players on the server, similar to chat, but instead |
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517 | of using C<name chats: message>, the form C<* name message> is used, which |
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518 | is useful to describe yourself, such as: |
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519 | |
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520 | me feels lonely |
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521 | => |
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522 | * schmorp feels lonely |
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523 | |
474 | |
524 | |
475 | =head2 motd |
525 | =head2 motd |
476 | |
526 | |
477 | Shows the message of the day. It takes no arguments. |
527 | Shows the message of the day. It takes no arguments. |
478 | |
528 | |
… | |
… | |
582 | |
632 | |
583 | =over 4 |
633 | =over 4 |
584 | |
634 | |
585 | =item B<normal> |
635 | =item B<normal> |
586 | |
636 | |
587 | As you would expect. |
637 | Monsters behave normally, i.e. according to their own character. |
588 | |
638 | |
589 | =item B<sad> (search and destroy) |
639 | =item B<sad> (search and destroy) |
590 | |
640 | |
591 | Pets will roam and seek out things to attack. |
641 | Pets will roam and seek out things to attack. |
592 | |
642 | |
… | |
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600 | |
650 | |
601 | =back |
651 | =back |
602 | |
652 | |
603 | =head2 pickup |
653 | =head2 pickup |
604 | |
654 | |
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655 | pickup +mode |
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656 | pickup -mode |
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657 | pickup density |
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658 | |
605 | B<pickup> changes how you pick up items when you step on them. to pickup |
659 | B<pickup> changes whether you pick up items when you step on them. To |
606 | an item manually, use the ',' key. |
660 | pickup an item manually, use the ',' key. |
607 | |
661 | |
608 | Mode 0: Don't pick up items. |
662 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
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|
663 | autopickup settings than using this command. |
609 | |
664 | |
610 | Mode 1: Pick up one item |
665 | Mode can be one of: |
611 | |
666 | |
612 | Mode 2: Pickup up one item and stop |
667 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
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668 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
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669 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
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670 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
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671 | "flesh" |
613 | |
672 | |
614 | Mode 3: Stop before picking up items |
673 | If a number (C<density>, must be 0..15) is specified, then items of at |
615 | |
674 | least the specified value density are picked up. Value density is given as |
616 | Mode 4: Pick up all items |
675 | gold/weight in kilograms. |
617 | |
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618 | Mode 5: Pick up all items and stop |
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619 | |
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620 | Mode 6: Pick up all magical items |
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621 | |
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622 | Mode 7: Pick up all coins and gems |
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623 | |
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624 | Modes above 7: Pickup items with |
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625 | a value density greater than the pickup mode. |
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626 | |
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627 | Value density is value in gold/weight in kilograms. |
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628 | |
676 | |
629 | The value in gold is what the item is worth if you sold it in the shop. |
677 | The value in gold is what the item is worth if you sold it in the shop. |
630 | |
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631 | Goldcoins have a value density of 66, |
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632 | |
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633 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
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634 | Artifacts are also picked up. |
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635 | |
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636 | |
678 | |
637 | =head2 prepare |
679 | =head2 prepare |
638 | |
680 | |
639 | The same as cast. Usage: |
681 | The same as cast. Usage: |
640 | |
682 | |
… | |
… | |
730 | |
772 | |
731 | =head2 search-items |
773 | =head2 search-items |
732 | |
774 | |
733 | search-items <word> |
775 | search-items <word> |
734 | |
776 | |
735 | Automatically picks up all items with <word> in their name. search-items rod |
777 | Automatically picks up all items with <word> in their name. C<search-items |
736 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
778 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
737 | bolts, arrows, swords, etc. of Fire. |
779 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
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780 | will pick up all items with magic+1, and so on, and so on. |
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781 | |
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782 | While this mode is active, you will be slower and the normal autopickup is |
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783 | disabled. To disable search mode again, execute C<search-items> without |
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784 | any arguments. |
738 | |
785 | |
739 | =head2 seen |
786 | =head2 seen |
740 | |
787 | |
741 | seen <login> |
788 | seen <login> |
742 | |
789 | |
… | |
… | |
795 | Toggles between sound enabled and disabled. This has no relevance to the |
842 | Toggles between sound enabled and disabled. This has no relevance to the |
796 | sound settings of the client, it only governs whether the server will send |
843 | sound settings of the client, it only governs whether the server will send |
797 | sound effect command to the client and is enabled if the client supports |
844 | sound effect command to the client and is enabled if the client supports |
798 | sound (i.e. always for the deliantra client). |
845 | sound (i.e. always for the deliantra client). |
799 | |
846 | |
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847 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
848 | toggles the setting. |
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849 | |
800 | =head2 sourcecode |
850 | =head2 sourcecode |
801 | |
851 | |
802 | This command displays the means to download the source code (server code, |
852 | This command displays the means to download the source code (server code, |
803 | maps and archetypes) used to implement this version of the game. |
853 | maps and archetypes) used to implement this version of the game. |
804 | |
854 | |
… | |
… | |
830 | Kills yourself. No, really. |
880 | Kills yourself. No, really. |
831 | |
881 | |
832 | This command might not look useful at first, but sometimes you can get |
882 | This command might not look useful at first, but sometimes you can get |
833 | yourself into a corner you can't escape anymore, either due to a map |
883 | yourself into a corner you can't escape anymore, either due to a map |
834 | bug or your own stupidity. Killing oneself can be difficult and time |
884 | bug or your own stupidity. Killing oneself can be difficult and time |
835 | consuming, thats why this command is provided. It is fast, painless, |
885 | consuming, that's why this command is provided. It is fast, painless, |
836 | effective, humane. |
886 | effective, humane. |
837 | |
887 | |
838 | =head2 take |
888 | =head2 take |
839 | |
889 | |
840 | The take commands take object(s) on the space the player is standing on, |
890 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
899 | |
949 | |
900 | unignore <login> |
950 | unignore <login> |
901 | |
951 | |
902 | Cancels all ignores set for the specified login. See B<ignore>. |
952 | Cancels all ignores set for the specified login. See B<ignore>. |
903 | |
953 | |
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954 | =head2 unlock |
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955 | |
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956 | unlock [object] |
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957 | |
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958 | The unlock command is a quick and convenient way |
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959 | to unlock items in your inventory. |
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960 | |
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961 | If a object name is specified then only the |
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962 | objects that match that name are unlocked. |
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963 | |
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964 | e.g. unlock materials will unlock any materials |
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965 | in your inventory and not touch anything else. |
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966 | |
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967 | unlock by itself will unlock everything in your |
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968 | inventory. |
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969 | |
904 | =head2 uptime |
970 | =head2 uptime |
905 | |
971 | |
906 | Tells you something about the time the server was started and how long ago |
972 | Tells you something about the time the server was started and how long ago |
907 | that was. |
973 | that was. |
908 | |
974 | |