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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Dec 23 05:34:48 2008 UTC vs.
Revision 1.29 by root, Sat Oct 16 22:51:51 2010 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Deliantra Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
16=head2 afk 18=head2 afk
17 19
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
21 26
22=head2 apply 27=head2 apply
23 28
24Apply applies an object. 29Apply applies an object.
25 30
77 82
78See L<apply|command/apply>. 83See L<apply|command/apply>.
79 84
80=head2 body 85=head2 body
81 86
82Shows how much you are wielding on certain body parts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
85 95
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 97
88The C<bowmode> controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
89 99
122 132
123When you are braced, you lose your Dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative Dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incur a 4 point WC (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
127 149
128=head2 chat 150=head2 chat
129 151
130 chat <message> 152 chat <message>
131 153
400If a name is specified then only pets with that 422If a name is specified then only pets with that
401name will be killed, e.g. killpets bat will kill bats 423name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 424but not bees. If a number is specified, the pet
403corresponding to that number is killed. 425corresponding to that number is killed.
404 426
427=head2 lock
428
429 lock [object]
430
431The lock command is a quick and convenient way to
432lock items in your inventory.
433
434If a object name is specified then only the
435objects that match that name are locked.
436e.g. lock materials will lock any materials
437in your inventory and not touch anything else.
438
439lock by itself will lock everything in your
440inventory.
441
405=head2 mapinfo 442=head2 mapinfo
406 443
407Shows some information about the map like this: 444Shows some information about the map like this:
408 445
409 world_105_115 (/world/world_105_115) in scorn 446 world_105_115 (/world/world_105_115) in scorn
432=item I: B<I>n memory, B<S>wapped out or B<L>oading. 469=item I: B<I>n memory, B<S>wapped out or B<L>oading.
433 470
434The server keeps maps in memory only for a short time (by default about 471The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 47240 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 473most maps in the background it is possible that you can see a map that is
437currently being loaded, but thats rare, as loading a map is fast. 474currently being loaded, but that's rare, as loading a map is fast.
438 475
439=item Svd: the amount of seconds the map was last saved (++ means >99). 476=item Svd: the amount of seconds since the map was last saved (++ means >99).
440 477
441The server by default tries to save each map at least every 20 seconds if 478The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 479it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost. 480emergency save), at most 20 seconds of gameplay are lost.
444 481
469 mark sword 506 mark sword
470 507
471B<mark> will look for best match first, and then look for matches based 508B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 509on shortened name, object name, archetype name. It prints the match it
473finds. 510finds.
511
512=head2 me
513
514 me <message>
515
516Sends a message to all players on the server, similar to chat, but instead
517of using C<name chats: message>, the form C<* name message> is used, which
518is useful to describe yourself, such as:
519
520 me feels lonely
521 =>
522 * schmorp feels lonely
523
474 524
475=head2 motd 525=head2 motd
476 526
477Shows the message of the day. It takes no arguments. 527Shows the message of the day. It takes no arguments.
478 528
582 632
583=over 4 633=over 4
584 634
585=item B<normal> 635=item B<normal>
586 636
587As you would expect. 637Monsters behave normally, i.e. according to their own character.
588 638
589=item B<sad> (search and destroy) 639=item B<sad> (search and destroy)
590 640
591Pets will roam and seek out things to attack. 641Pets will roam and seek out things to attack.
592 642
600 650
601=back 651=back
602 652
603=head2 pickup 653=head2 pickup
604 654
655 pickup +mode
656 pickup -mode
657 pickup density
658
605B<pickup> changes how you pick up items when you step on them. to pickup 659B<pickup> changes whether you pick up items when you step on them. To
606an item manually, use the ',' key. 660pickup an item manually, use the ',' key.
607 661
608Mode 0: Don't pick up items. 662The B<Pickup> tab in the playerbook is usually a better way to modify your
663autopickup settings than using this command.
609 664
610Mode 1: Pick up one item 665Mode can be one of:
611 666
612Mode 2: Pickup up one item and stop 667 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
668 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
669 "key", "missile", "allweapon", "magical", "potion", "spellbook",
670 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
671 "flesh"
613 672
614Mode 3: Stop before picking up items 673If a number (C<density>, must be 0..15) is specified, then items of at
615 674least the specified value density are picked up. Value density is given as
616Mode 4: Pick up all items 675gold/weight in kilograms.
617
618Mode 5: Pick up all items and stop
619
620Mode 6: Pick up all magical items
621
622Mode 7: Pick up all coins and gems
623
624Modes above 7: Pickup items with
625a value density greater than the pickup mode.
626
627Value density is value in gold/weight in kilograms.
628 676
629The value in gold is what the item is worth if you sold it in the shop. 677The value in gold is what the item is worth if you sold it in the shop.
630
631Goldcoins have a value density of 66,
632
633Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
634Artifacts are also picked up.
635
636 678
637=head2 prepare 679=head2 prepare
638 680
639The same as cast. Usage: 681The same as cast. Usage:
640 682
730 772
731=head2 search-items 773=head2 search-items
732 774
733 search-items <word> 775 search-items <word>
734 776
735Automatically picks up all items with <word> in their name. search-items rod 777Automatically picks up all items with <word> in their name. C<search-items
736will pick up all rods and heavy rods. search-items of Fire will pick up all 778rod> will pick up all rods and heavy rods. C<search-items of Fire> will
737bolts, arrows, swords, etc. of Fire. 779pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
780will pick up all items with magic+1, and so on, and so on.
781
782While this mode is active, you will be slower and the normal autopickup is
783disabled. To disable search mode again, execute C<search-items> without
784any arguments.
738 785
739=head2 seen 786=head2 seen
740 787
741 seen <login> 788 seen <login>
742 789
795Toggles between sound enabled and disabled. This has no relevance to the 842Toggles between sound enabled and disabled. This has no relevance to the
796sound settings of the client, it only governs whether the server will send 843sound settings of the client, it only governs whether the server will send
797sound effect command to the client and is enabled if the client supports 844sound effect command to the client and is enabled if the client supports
798sound (i.e. always for the deliantra client). 845sound (i.e. always for the deliantra client).
799 846
847An argument of C<0> disables and C<1> enables this option, no argument
848toggles the setting.
849
800=head2 sourcecode 850=head2 sourcecode
801 851
802This command displays the means to download the source code (server code, 852This command displays the means to download the source code (server code,
803maps and archetypes) used to implement this version of the game. 853maps and archetypes) used to implement this version of the game.
804 854
830Kills yourself. No, really. 880Kills yourself. No, really.
831 881
832This command might not look useful at first, but sometimes you can get 882This command might not look useful at first, but sometimes you can get
833yourself into a corner you can't escape anymore, either due to a map 883yourself into a corner you can't escape anymore, either due to a map
834bug or your own stupidity. Killing oneself can be difficult and time 884bug or your own stupidity. Killing oneself can be difficult and time
835consuming, thats why this command is provided. It is fast, painless, 885consuming, that's why this command is provided. It is fast, painless,
836effective, humane. 886effective, humane.
837 887
838=head2 take 888=head2 take
839 889
840The take commands take object(s) on the space the player is standing on, 890The take commands take object(s) on the space the player is standing on,
899 949
900 unignore <login> 950 unignore <login>
901 951
902Cancels all ignores set for the specified login. See B<ignore>. 952Cancels all ignores set for the specified login. See B<ignore>.
903 953
954=head2 unlock
955
956 unlock [object]
957
958The unlock command is a quick and convenient way
959to unlock items in your inventory.
960
961If a object name is specified then only the
962objects that match that name are unlocked.
963
964e.g. unlock materials will unlock any materials
965in your inventory and not touch anything else.
966
967unlock by itself will unlock everything in your
968inventory.
969
904=head2 uptime 970=head2 uptime
905 971
906Tells you something about the time the server was started and how long ago 972Tells you something about the time the server was started and how long ago
907that was. 973that was.
908 974

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