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Revision 1.19 by pippijn, Tue Dec 23 18:52:57 2008 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire TRT Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much you are wielding on certain body parts. For example as
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 84say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85 85
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 87
88Bowmode controls how you will fire arrows and bolts. 88The C<bowmode> controls how you will fire arrows and bolts.
89 89
90The options are: 90The options are:
91 91
92=over 4 92=over 4
93 93
118 118
119When you enter the B<brace> command to brace your character, your 119When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 120character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 121spaces. Bracing can be useful to hold a location.
122 122
123When you are braced, you lose your dex bonus and incur a 2 point 123When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 124ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 125fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 126for killing creatures, and incur a 4 point WC (to hit) penalty.
127 127
128=head2 chat 128=head2 chat
129 129
130 chat <message> 130 chat <message>
131 131
132Sends a message to all players on the server that have 132Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 133chat with others.
134 134
135=head2 cast 135=head2 cast
136 136
137You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-action-slot to the spell you
138want. Example: 138want. Example:
139 139
140 cast burning hands 140 cast burning hands
141 141
142sets your I<range> weapon to B<spell: burning hands>. 142sets your I<range> slot to B<spell: burning hands>.
143 143
144If you don't know the spell, shows which spells you do know. 144If you don't know the spell, shows which spells you do know.
145 145
146It is helpful to bind string like B<cast burning hands> to keys. 146It is helpful to bind string like B<cast burning hands> to keys.
147 147
148See B<range> for more information on range weapons. 148See C<help range> for more information on range weapons.
149 149
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 151
152 drop [number] name 152 drop [number] name
153 153
157 157
158There are a few special name values: 158There are a few special name values:
159 159
160=over 4 160=over 4
161 161
162=item B<all> 162=item B<all>: matches any item.
163 163
164matches any item. 164=item B<unpaid>: matches unpaid items.
165 165
166=item B<unpaid> 166=item B<cursed>: drops items known to be cursed or damned.
167 167
168matches unpaid items 168=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 169
178=back 170=back
179 171
180B<number> is optional. This acts as the number of the object to drop. The 172B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 173objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
184 176
185See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
186objects. 178objects.
187 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
188=head2 dropall 196=head2 dropall
189 197
190 dropall [type] 198 dropall [type]
191 199
192B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
286Do not show the hints themselves, but notify you when a hint would have 294Do not show the hints themselves, but notify you when a hint would have
287been available. 295been available.
288 296
289=item hide 297=item hide
290 298
291Hide all hints: You will not be able to tell wether there is a hint 299Hide all hints: You will not be able to tell whether there is a hint
292available or not. 300available or not.
293 301
294=back 302=back
295 303
296=head2 hiscore 304=head2 hiscore
304Lists all players that you currently ignore. 312Lists all players that you currently ignore.
305 313
306 ignore <player> <tell|shout|all> [timeout] 314 ignore <player> <tell|shout|all> [timeout]
307 315
308This command ignores the specified messages (B<tell> ignores tells, 316This command ignores the specified messages (B<tell> ignores tells,
309B<shout> ignores chat and shout and all ignores everything from the given 317B<shout> ignores chat and shout and B<all> ignores everything from the given
310user). 318user).
311 319
312The optional timeout (specified in hours) specifies then the ignore entry 320The optional timeout (specified in hours) specifies when the ignore entry
313expires. The default is 24 (one day). The reason why all ignores expire 321expires. The default is 24 (one day). The reason why all ignore entries
314after a day by default is that most troublemakers stop soon after they are 322expire after a day by default is that most troublemakers stop soon after
315being ignored. 323they are being ignored.
316 324
317To revoke an ignore, use the B<unignore> command. 325To revoke an ignore, use the B<unignore> command.
318 326
319=head2 inventory 327=head2 inventory
320 328
322status. Example: 330status. Example:
323 331
324 inventory 332 inventory
325 333
326 Inventory: 334 Inventory:
327 - arrow 0.1 335 - arrow 0.1
328 - Knife * 2 336 - Knife * 2
329 - long sword (wielded) 15 337 - long sword (wielded) 15
330 338
331This shows that you have one arrow which weighs 0.1kg and one Knife which you 339This shows that you have one arrow which weighs 0.1kg and one Knife which you
332protected from dropping by locking it as well as a long sword which you are 340protected from dropping by locking it as well as a long sword which you are
333currently using to attack. 341currently using to attack.
334 342
370 invoke magic rune of large fireball 378 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
372 invoke create food of waybread 380 invoke create food of waybread
373 381
374It is very helpful to bind healing spells to keys, for example go to your 382It is very helpful to bind healing spells to keys, for example go to your
375I<playerbook>, tab I<spells>, the press the right mosue button on the 383I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is 384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key, 385recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'. 386such as '1'.
379 387
380 388
388they had will be left behind, but you will get no 396they had will be left behind, but you will get no
389experience for their death. However, it kills them 397experience for their death. However, it kills them
390instantaneously. 398instantaneously.
391 399
392If a name is specified then only pets with that 400If a name is specified then only pets with that
393name will be killed, eg killpets bat will kill bats 401name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
395corresponding to that number is killed. 403corresponding to that number is killed.
396
397=head2 listen
398
399 listen <listen-level>
400
401Listen sets the level of messages you will hear.
402Priorities are defined as follows:
403
404 0 - Nothing, not even "You punch kobold." or "You say: hi".
405 1 - Only messages that have to do with yourself.
406 2 - Emergency calls from other users
407 10 - General chatter with the 'chat' command.
408 11 - See what players kill what monster with what attack/spell. Very
409 verbose - only for the fanatics.
410
411=head2 logs
412
413TODO
414 404
415=head2 mapinfo 405=head2 mapinfo
416 406
417Shows some information about the map like this: 407Shows some information about the map like this:
418 408
428The rest is information the mapper may or may not provide. Often, this is 418The rest is information the mapper may or may not provide. Often, this is
429the mapper's name, email and map creation date as this example shows. 419the mapper's name, email and map creation date as this example shows.
430 420
431=head2 maps 421=head2 maps
432 422
433[crossfire+]
434
435 maps <mapname> 423 maps <mapname>
436 424
437Shows a list of maps matching the regex <mapname> that are currently being 425Shows a list of maps matching the regex <mapname> that are currently being
438known to the server. The different fields are Pl, I, Svd, Reset and Path: 426known to the server. The different fields are Pl, I, Svd, Reset and Path:
439 427
444=item I: B<I>n memory, B<S>wapped out or B<L>oading. 432=item I: B<I>n memory, B<S>wapped out or B<L>oading.
445 433
446The server keeps maps in memory only for a short time (by default about 434The server keeps maps in memory only for a short time (by default about
44740 seconds). After that time, it saves them to disk. As the server loads 43540 seconds). After that time, it saves them to disk. As the server loads
448most maps in the background it is possible that you can see a map that is 436most maps in the background it is possible that you can see a map that is
449currently being loaded, but thats rare, as loading a map is fast. 437currently being loaded, but that's rare, as loading a map is fast.
450 438
451=item Svd: the amount of seconds the map was last saved (++ means >99). 439=item Svd: the amount of seconds the map was last saved (++ means >99).
452 440
453The server by default tries to save each map at least every 20 seconds if 441The server by default tries to save each map at least every 20 seconds if
454it changed, so in case of a disastrous crash (one where the server cannot 442it changed, so in case of a disastrous crash (one where the server cannot
455emergency save), at most 20 seconds of gameplay are lost. 443emergency save), at most 20 seconds of gameplay are lost.
456 444
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 446
459Most maps will not reset as long as players are on it, and usually the 447Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 448reset counter only starts going down when all players left the map. Some
449maps will never reset in the common sense, these are usually marked with a
450very high number (such as C<1e+99>).
461 451
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 452=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 453
464=back 454=back
465 455
495message '10 times you kill orc' would be printed out. The default value is 485message '10 times you kill orc' would be printed out. The default value is
4961 - this means that all messages get printed out as they are requested - 4861 - this means that all messages get printed out as they are requested -
497buffering is disabled in this regard. 487buffering is disabled in this regard.
498 488
499output-sync controls how often information is sent to the screen. Each 489output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independantly. The 490buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second. 491default value is usually less than a second.
502 492
503See also L<output-sync>. 493See also L<output-sync>.
504 494
495=head2 output-rate
496
505=head2 output-rate [bytes per second] 497 output-rate [bytes per second]
506 498
507Show the current setting of the output-rate, or set it to the provided 499Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes 500value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to 501per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase 502hold back less important information (such as new images) to increase
503responsiveness.
504
511responsiveness. The server-side default is usually quite high, around 505The server-side default is usually quite high, around 100000. If the
512100000, so if you have a slow link and want to be able to control your 506server is running on a Linux kernel, it will adjust to the actual
513character even when downloading faces, set this to a lower value, such as 507bandwidth available, and output-rate only sets an upper bound. That is,
5147000 (for ISDN). 508the server will automatically set an optimal send rate and adjusting your
509output-rate is not required.
515 510
516=head2 output-sync 511=head2 output-sync
517 512
518 output-sync [seconds] 513 output-sync [seconds]
519 514
520output-sync controls how often information is sent to the screen. Each 515output-sync controls how often information is sent to the screen. Each
521buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independently. The
522default value is usually less than a second. 517default value is usually less than a second.
523 518
524output-count sets after how many messages of the same type, they are 519output-count sets after how many messages of the same type, they are
525then printed out. If the value was 10, then after killing ten orcs, the 520then printed out. If the value was 10, then after killing ten orcs, the
526message '10 times you kill orc' would be printed out. The default value is 521message '10 times you kill orc' would be printed out. The default value is
555party leave 550party leave
556 takes you out of current party 551 takes you out of current party
557 552
558=head2 peaceful 553=head2 peaceful
559 554
560TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 555TODO: rework for deliantra, intended future behaviour is to toggle
561peaceful mode with regards to npc and monsters only, not with regards to 556peaceful mode with regards to npc and monsters only, not with regards to
562players (which will be controlled by priests). 557players (which will be controlled by priests).
563 558
564The B<peaceful> command will switch you between peaceful and hostile attack 559The B<peaceful> command will switch you between peaceful and hostile attack
565modes. 560modes.
636Goldcoins have a value density of 66, 631Goldcoins have a value density of 66,
637 632
638Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 633Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639Artifacts are also picked up. 634Artifacts are also picked up.
640 635
636
641=head2 prepare 637=head2 prepare
642 638
643The same as cast. Usage: 639The same as cast. Usage:
644 640
645 prepare <spell> 641 prepare <spell>
646 642
647=head2 X<quests>quests (|finished|.*)
648
649The quests command lists the quests you are doing or have completed.
650
651Parameters are:
652
653=over 4
654
655=item no arguments: displays current quests.
656
657=item B<finished>: displays finished quests;
658
659=item anything else: displays details for quests (finished or not) with name containing the given string.
660
661=back
662 643
663=head2 quit 644=head2 quit
664 645
665Deletes your character from the server. If you want to quit the session 646Deletes your character from the server. If you want to quit the session
666without deleting your character, you must use a I<Bed to Reality>. Find a 647without deleting your character, you must use a I<Bed to Reality>. Find a
667bed (probably in a building close to where you entered the game), get on 648bed (probably in a building close to where you entered the game), get on
668top of it, and apply it using B<Tab> ro the B<apply> command. 649top of it, and apply it using B<Tab> ro the B<apply> command.
669 650
651
670=head2 range 652=head2 range
671 653
672Your range weapon can be one of several weapons, a spell you cast, a 654Your range weapon can be one of several weapons, a spell you cast, a
673bow-and-arrow, a rod, or a wand, to name a few. 655bow-and-arrow, a rod, or a wand, to name a few.
674 656
675Your range weapon is fired when you press SHIFT-direction, and will be 657Your range weapon is fired when you press SHIFT-direction, and will be
676fired in that direction. 658fired in that direction.
659
677 660
678=head2 ready_skill 661=head2 ready_skill
679 662
680 ready_skill <name of skill> 663 ready_skill <name of skill>
681 664
684readied, some need to be actively used by "firing" them. 667readied, some need to be actively used by "firing" them.
685 668
686If you just want to invoke a skill once, leaving your range slot 669If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead. 670untouched, use L<use_skill> instead.
688 671
672
689=head2 rename 673=head2 rename
690 674
691Changes/removes the custom name of given item (or the marked one). 675Changes/removes the custom name of given item (or the marked one).
692 676
693 rename oldname to newname 677 rename oldname to newname
695 679
696If either of the names contain spaces, you have to use the C<">-form, 680If either of the names contain spaces, you have to use the C<">-form,
697otherwise you can just write the name as-is. If you omit the old name, the 681otherwise you can just write the name as-is. If you omit the old name, the
698marked item will be used instead. 682marked item will be used instead.
699 683
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 684If the new name is empty (i.e. C<"">), then the original (before the
701will be restored. 685rename) name will be restored.
702 686
703Note: maximum allowed name length is 127 characters. 687Note: maximum allowed name length is 127 characters.
704 688
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 689
715=head2 resistances 690=head2 resistances
716 691
717This shows you the resistances you have to specific attack types. 692This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 693If you have for example "cold +20", it means you get 20% damage done
770 745
771=head2 shout 746=head2 shout
772 747
773 shout <message> 748 shout <message>
774 749
775Sends a message to all players on the server that have 750Sends a message to all players on the server. It is mainly useful for
776L<listen|command/listen> level B<10> or higher. It is mainly useful for
777emergency messages ("I am trapped on xxx, can somebody help me?") and 751emergency messages ("I am trapped on xxx, can somebody help me?") and
778should not be used for general chat. Use L<chat|command/chat> instead. 752should not be used for general chat. Use L<chat|command/chat> instead.
779 753
780=head2 showpets 754=head2 showpets
781 755
808applies to new items you pick up - items that you are already holding will 782applies to new items you pick up - items that you are already holding will
809not be sorted. 783not be sorted.
810 784
811If sort_inventory is not set (default), items will be inserted via type, 785If sort_inventory is not set (default), items will be inserted via type,
812subtype and magic. This, all axes will be grouped together in magic order, 786subtype and magic. This, all axes will be grouped together in magic order,
813all daggers by magic order, etc. Unforunately, for scrolls and rings, new 787all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
814ones just get inserted last. 788ones just get inserted last.
815 789
816If you have a lot of stuff that is not in alphabetical order but you would 790If you have a lot of stuff that is not in alphabetical order but you would
817like it to be, the best method is to drop all of it and then pick it up. 791like it to be, the best method is to drop all of it and then pick it up.
818 792
819=head2 sound 793=head2 sound
820 794
821Toggles between sound enabled and disabled. This has no relevance to the 795Toggles between sound enabled and disabled. This has no relevance to the
822sound settings of the client, it only governs wether the server will send 796sound settings of the client, it only governs whether the server will send
823sound effect command to the client and is enabled if the client supports 797sound effect command to the client and is enabled if the client supports
824sound (i.e. always for cfplus). 798sound (i.e. always for the deliantra client).
825 799
826=head2 sourcecode 800=head2 sourcecode
827 801
828This command displays the means to download the sourcecode (server code, 802This command displays the means to download the source code (server code,
829maps and archetypes) used to implement this version of the game. 803maps and archetypes) used to implement this version of the game.
830 804
831Every player has the right to download and modify the source code of the 805Every player has the right to download and modify the source code of the
832server, as required by both the GNU General Public License and the GNU 806server, as required by both the GNU General Public License and the GNU
833Affero General Public license. 807Affero General Public license.
856Kills yourself. No, really. 830Kills yourself. No, really.
857 831
858This command might not look useful at first, but sometimes you can get 832This command might not look useful at first, but sometimes you can get
859yourself into a corner you can't escape anymore, either due to a map 833yourself into a corner you can't escape anymore, either due to a map
860bug or your own stupidity. Killing oneself can be difficult and time 834bug or your own stupidity. Killing oneself can be difficult and time
861consuming, thats why this command is provided. It is fast, painless, 835consuming, that's why this command is provided. It is fast, painless,
862effective, humane. 836effective, humane.
863 837
864=head2 take 838=head2 take
865 839
866The take commands take object(s) on the space the player is standing on, 840The take commands take object(s) on the space the player is standing on,
892thrown away. God-given items can not be thrown. You need the skill throwing 866thrown away. God-given items can not be thrown. You need the skill throwing
893for this to work. 867for this to work.
894 868
895=head2 time 869=head2 time
896 870
897Shows the Crossfire in-game time, not the server time. It looks like this: 871Shows the Deliantra in-game time, not the server time. It looks like this:
898 872
899 It is 52 minutes past 8 o'clock am, on the Day of the Bull 873 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
900 The 2nd Day of the Month of the Frost Giant, Year 63 874 the 2nd Day of the Month of the Frost Giant, Year 63.
901 Time of Year: The Season of New Year 875 Time of Year: The Season of New Year.
902 876
903It is partially just for fun but it affects the darkness outside and the 877An hour of game time passes in 3 minutes of real time. The time and
904weather if weather is enabled in the server. 878calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
879five weeks per month, and 17 months per year. The year is additionally
880split into four seasons of 4 months each, except the season of the
881Blizzard, which is 5 months long.
882
883The number "zero" is unknown, which is why the minutes go from 1 to 60.
884
885Seasons and the time of the day affect the overall outdoor daylight.
905 886
906=head2 title 887=head2 title
888
889 title <new title>
890 title clear # Sets your title back to your race.
907 891
908Players can change their title. For example you called yourself Gandalf and 892Players can change their title. For example you called yourself Gandalf and
909your race is elf, you can use the title command to change your name from 893your race is elf, you can use the title command to change your name from
910"Gandalf the elf" to "Gandalf the white". Usage: 894"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
911
912 title <new title>
913 title clear # Sets your title back to your race.
914 895
915Dragons cannot set their title because it changes during the game. 896Dragons cannot set their title because it changes during the game.
916 897
917=head2 unignore 898=head2 unignore
918 899
936 917
937The B<usekeys> option determines the behaviour of using keys. 918The B<usekeys> option determines the behaviour of using keys.
938 919
939Values are: 920Values are:
940 921
922=over 4
923
941inventory: Only keys in the top level inventory are used (default) 924=item B<inventory>: Only keys in the top level inventory are used (default)
942 925
943keyrings: Only keys in active keyrings are used. 926=item B<keyrings>: Only keys in active key rings are used.
944 927
945containers: Only keys in active containers are used. 928=item B<containers>: Only keys in active containers are used.
946 929
930=back
931
947Note that keyrings are just a specialized container, so the containers 932Note that key rings are just a specialized container, so the containers
948will also find keys in keyrings. 933will also find keys in key rings.
949 934
950Only active containers are used - keys will not jump out of closed 935Only active containers are used - keys will not jump out of closed
951containers, but hints will be given if you have keys in such containers. 936containers, but hints will be given if you have keys in such containers.
952 937
953=head2 version 938=head2 version
986 971
987 972
988=head1 Authors 973=head1 Authors
989 974
990Parts of this document were originally taken from the crossfire server 975Parts of this document were originally taken from the crossfire server
991help files with unknwon authors. 976help files with unknown authors.
992 977
993Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 978Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994Steenhoven and Marc A. Lehmann. 979Steenhoven and Marc A. Lehmann.
995 980

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