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1 | =begin comment |
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2 | *** |
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3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
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5 | *** Make any changes there and then run ./copy_doc |
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6 | *** |
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7 | =end comment |
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8 | |
1 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Crossfire TRT Command ListingX<command> |
2 | |
10 | |
3 | =head2 accept-invitation |
11 | =head2 accept-invitation |
4 | |
12 | |
5 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
184 | |
177 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
186 | objects. |
179 | |
187 | |
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188 | |
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189 | =head2 cointoss |
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190 | |
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191 | Tosses a coin and reports the outcome to you and other players on the same |
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192 | map, much like the say command does. |
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193 | |
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194 | |
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195 | =head2 orcknuckle |
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196 | |
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197 | Throws your orcknuckle set and reports the outcome to you and other |
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198 | players on the same map, much like the say command does. Your first |
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199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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201 | I<orc>. |
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202 | |
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203 | |
180 | =head2 dropall |
204 | =head2 dropall |
181 | |
205 | |
182 | dropall [type] |
206 | dropall [type] |
183 | |
207 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
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252 | =head2 gsay |
276 | =head2 gsay |
253 | |
277 | |
254 | If you are in a party (party join or party form), you will be able to message |
278 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
279 | only your party. Even people standing right next to you can't hear it. |
256 | |
280 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
281 | =head2 help |
277 | |
282 | |
278 | Gives you online help for the command or help topic specified. |
283 | Gives you online help for the command or help topic specified. |
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284 | |
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285 | =head2 hintmode (show|mark|hide) |
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286 | |
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287 | hintmode show|mark|hide |
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288 | |
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289 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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290 | hints that sometimes help you to solve a puzzle or manage a situation |
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291 | better than without. You can change the display of these hints with this |
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292 | command: |
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293 | |
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294 | =over 4 |
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295 | |
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296 | =item show |
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297 | |
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298 | Show the hints (the default mode). |
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299 | |
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300 | =item mark |
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301 | |
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302 | Do not show the hints themselves, but notify you when a hint would have |
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303 | been available. |
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304 | |
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305 | =item hide |
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306 | |
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307 | Hide all hints: You will not be able to tell wether there is a hint |
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308 | available or not. |
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309 | |
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310 | =back |
279 | |
311 | |
280 | =head2 hiscore |
312 | =head2 hiscore |
281 | |
313 | |
282 | Shows a list of the highest level players in the game. |
314 | Shows a list of the highest level players in the game. |
283 | |
315 | |
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342 | One can never transport from nor to an unholy place. That means, one can |
374 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
375 | not be saved out of jail using invite. |
344 | |
376 | |
345 | =head2 invoke |
377 | =head2 invoke |
346 | |
378 | |
347 | The invoke command is used |
379 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
380 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
381 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
382 | |
353 | Examples: |
383 | Examples: |
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384 | |
354 | 'invoke restoration |
385 | invoke restoration |
355 | 'invoke magic rune of large fireball |
386 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
387 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
388 | invoke create food of waybread |
358 | |
389 | |
359 | It is very helpful to bind healing |
390 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
391 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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392 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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393 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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394 | such as '1'. |
361 | |
395 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
396 | |
396 | =head2 killpets |
397 | =head2 killpets |
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398 | |
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399 | killpets [name] |
397 | |
400 | |
398 | The killpets command is a quick and convenient way |
401 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
402 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
403 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
404 | they had will be left behind, but you will get no |
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407 | but not bees. If a number is specified, the pet |
410 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
411 | corresponding to that number is killed. |
409 | |
412 | |
410 | =head2 listen |
413 | =head2 listen |
411 | |
414 | |
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415 | listen <listen-level> |
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416 | |
412 | Listen, sets the level of messages you will hear. |
417 | Listen sets the level of messages you will hear. |
413 | Priorities are defined as follows: |
418 | Priorities are defined as follows: |
414 | |
419 | |
415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
420 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
416 | 1 - Only messages that have to do with yourself. |
421 | 1 - Only messages that have to do with yourself. |
417 | 2 - Emergency calls from other users |
422 | 2 - Emergency calls from other users |
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439 | The rest is information the mapper may or may not provide. Often, this is |
444 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
445 | the mapper's name, email and map creation date as this example shows. |
441 | |
446 | |
442 | =head2 maps |
447 | =head2 maps |
443 | |
448 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
449 | [crossfire+] |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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446 | |
450 | |
447 | Path: The last part of the map path |
451 | maps <mapname> |
448 | Pl: Players on the map. |
452 | |
449 | PlM: Players on the map recounted (should be the same as Pl). |
453 | Shows a list of maps matching the regex <mapname> that are currently being |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
454 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
451 | 3) currently loading or 4) currently saving. |
455 | |
452 | TO: Timeout, when the map is swapped to disk. |
456 | =over 4 |
453 | Dif: Map difficulty. |
457 | |
454 | Reset: Real server time when the map is going to reset. |
458 | =item Pl: the number of players on that map currently. |
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459 | |
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460 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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461 | |
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462 | The server keeps maps in memory only for a short time (by default about |
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463 | 40 seconds). After that time, it saves them to disk. As the server loads |
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464 | most maps in the background it is possible that you can see a map that is |
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465 | currently being loaded, but thats rare, as loading a map is fast. |
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466 | |
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467 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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468 | |
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469 | The server by default tries to save each map at least every 20 seconds if |
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470 | it changed, so in case of a disastrous crash (one where the server cannot |
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471 | emergency save), at most 20 seconds of gameplay are lost. |
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472 | |
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473 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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474 | |
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475 | Most maps will not reset as long as players are on it, and usually the |
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476 | reset counter only starts going down when all players left the map. Some |
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477 | maps will never reset in the common sense, these are usually marked with a |
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478 | very high number (sucha s C<1e+99>). |
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479 | |
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480 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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481 | |
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482 | =back |
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483 | |
455 | |
484 | |
456 | =head2 mark |
485 | =head2 mark |
457 | |
486 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
487 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
488 | these are flint & steel marked for apply torches, a weapon marked for |
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473 | |
502 | |
474 | =head2 motd |
503 | =head2 motd |
475 | |
504 | |
476 | Shows the message of the day. It takes no arguments. |
505 | Shows the message of the day. It takes no arguments. |
477 | |
506 | |
478 | =head2 melee |
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479 | |
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480 | ERROR: not a command, but another help topic => move to a different file maybe? |
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481 | |
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482 | You fight to kill monsters. You can either use magic or weapons. |
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483 | |
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484 | To use weapons, simply wield a weapon (and armour!) and move into the |
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485 | monster you want to attack. |
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486 | |
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487 | To use magic or bows, read |
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488 | 'help spells |
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489 | and |
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490 | 'help range |
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491 | and |
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492 | 'help cast |
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493 | and |
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494 | 'help invoke |
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495 | |
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496 | =head2 mode |
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497 | |
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498 | ERROR: not a command, but another help topic => move to a different file maybe? |
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499 | |
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500 | The mode commands are as follows: |
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501 | |
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502 | Applymode, adjusts how items are applied |
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503 | Bowmode, adjusts the way bows work |
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504 | Peaceful, sets how you react to other players |
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505 | Petmode, adjusts how your pets behave |
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506 | |
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507 | =head2 mouse |
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508 | |
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509 | ERROR: not a command, but another help topic => move to a different file maybe? |
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510 | |
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511 | The mouse isn't a great way to move your character. It'll work, but you'll |
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512 | be handicapped unless you use the keyboard for this. However, the mouse |
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513 | has the following inventory uses: |
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514 | |
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515 | Middle button on item: apply |
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516 | or equip |
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517 | |
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518 | Right button: drop or pickup |
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519 | item on ground |
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520 | |
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521 | Left button: info on item |
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522 | |
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523 | =head2 move |
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524 | |
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525 | ERROR: not a command, but another help topic => move to a different file maybe? |
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526 | ERROR: same as "keys"? |
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527 | |
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528 | These are the basic movement |
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529 | keys: |
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530 | yku |
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531 | h l |
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532 | bjn |
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533 | |
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534 | Running is done by holding |
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535 | control and move. Running |
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536 | is recommended. |
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537 | |
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538 | Firing the range weapon (help range) |
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539 | is done by holding shift and |
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540 | move. |
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541 | |
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542 | 'help mouse for help on what the |
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543 | mouse buttons do. |
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544 | |
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545 | 'help melee for advice on how to |
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546 | fight |
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547 | |
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548 | 'help traps for help with finding |
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549 | and disarming traps |
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550 | |
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551 | =head2 output-count |
507 | =head2 output-count |
552 | |
508 | |
553 | output-sync controls how often information is sent to the screen. Each |
509 | output-count [lines] |
554 | buffer has its own time value, and will be flushed independantly. The |
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555 | default value is 16 ticks (about 2 seconds). |
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556 | |
510 | |
557 | output-count sets after how many messages of the same type, they are |
511 | output-count sets after how many messages of the same type, they are |
558 | then printed out. If the value was 10, then after killing ten orcs, the |
512 | then printed out. If the value was 10, then after killing ten orcs, the |
559 | message '10 times you kill orc' would be printed out. The default value is |
513 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
514 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
515 | buffering is disabled in this regard. |
562 | |
516 | |
563 | See also L<output-sync>. |
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564 | |
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565 | =head2 output-sync |
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566 | |
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567 | output-sync controls how often information is sent to the screen. Each |
517 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
518 | buffer has its own time value, and will be flushed independantly. The |
569 | default value is 16 ticks (about 2 seconds). |
519 | default value is usually less than a second. |
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520 | |
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521 | See also L<output-sync>. |
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522 | |
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523 | =head2 output-rate |
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524 | |
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525 | output-rate [bytes per second] |
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526 | |
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527 | Show the current setting of the output-rate, or set it to the provided |
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528 | value. The server will try very hard not to send more than this many bytes |
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529 | per second to your client. If the rate is exceeded, the server tries to |
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530 | hold back less important information (such as new images) to increase |
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531 | responsiveness. |
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532 | |
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533 | The server-side default is usually quite high, around 100000. If the |
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534 | server is running on a Linux kernel, it will adjust to the actual |
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535 | bandwidth available, and output-rate only sets an upper bound. That is, |
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536 | the server will automatically set an optimal send rate and adjusting your |
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537 | output-rate is not required. |
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538 | |
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539 | =head2 output-sync |
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540 | |
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541 | output-sync [seconds] |
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542 | |
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543 | output-sync controls how often information is sent to the screen. Each |
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544 | buffer has its own time value, and will be flushed independantly. The |
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545 | default value is usually less than a second. |
570 | |
546 | |
571 | output-count sets after how many messages of the same type, they are |
547 | output-count sets after how many messages of the same type, they are |
572 | then printed out. If the value was 10, then after killing ten orcs, the |
548 | then printed out. If the value was 10, then after killing ten orcs, the |
573 | message '10 times you kill orc' would be printed out. The default value is |
549 | message '10 times you kill orc' would be printed out. The default value is |
574 | 1 - this means that all messages get printed out as they are requested - |
550 | 1 - this means that all messages get printed out as they are requested - |
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683 | Goldcoins have a value density of 66, |
659 | Goldcoins have a value density of 66, |
684 | |
660 | |
685 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
661 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
686 | Artifacts are also picked up. |
662 | Artifacts are also picked up. |
687 | |
663 | |
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664 | |
688 | =head2 prepare |
665 | =head2 prepare |
689 | |
666 | |
690 | The same as cast. Usage: |
667 | The same as cast. Usage: |
691 | |
668 | |
692 | prepare <spell> |
669 | prepare <spell> |
693 | |
670 | |
694 | =head2 X<quests>quests (|finished|.*) |
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695 | |
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696 | The quests command lists the quests you are doing or have completed. |
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697 | |
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698 | Parameters are: |
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699 | |
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700 | =over 4 |
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701 | |
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702 | =item no arguments: displays current quests. |
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703 | |
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704 | =item B<finished>: displays finished quests; |
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705 | |
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706 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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707 | |
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708 | =back |
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709 | |
671 | |
710 | =head2 quit |
672 | =head2 quit |
711 | |
673 | |
712 | Deletes your character from the server. If you want to quit the session |
674 | Deletes your character from the server. If you want to quit the session |
713 | without deleting your character, you must use a I<Bed to Reality>. Find a |
675 | without deleting your character, you must use a I<Bed to Reality>. Find a |
714 | bed (probably in a building close to where you entered the game), get on |
676 | bed (probably in a building close to where you entered the game), get on |
715 | top of it, and apply it using B<Tab> ro the B<apply> command. |
677 | top of it, and apply it using B<Tab> ro the B<apply> command. |
716 | |
678 | |
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679 | |
717 | =head2 range |
680 | =head2 range |
718 | |
681 | |
719 | Your range weapon can be one of several weapons, a spell you cast, a |
682 | Your range weapon can be one of several weapons, a spell you cast, a |
720 | bow-and-arrow, a rod, or a wand, to name a few. |
683 | bow-and-arrow, a rod, or a wand, to name a few. |
721 | |
684 | |
722 | Your range weapon is fired when you press SHIFT-direction, and will be |
685 | Your range weapon is fired when you press SHIFT-direction, and will be |
723 | fired in that direction. |
686 | fired in that direction. |
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687 | |
724 | |
688 | |
725 | =head2 ready_skill |
689 | =head2 ready_skill |
726 | |
690 | |
727 | ready_skill <name of skill> |
691 | ready_skill <name of skill> |
728 | |
692 | |
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731 | readied, some need to be actively used by "firing" them. |
695 | readied, some need to be actively used by "firing" them. |
732 | |
696 | |
733 | If you just want to invoke a skill once, leaving your range slot |
697 | If you just want to invoke a skill once, leaving your range slot |
734 | untouched, use L<use_skill> instead. |
698 | untouched, use L<use_skill> instead. |
735 | |
699 | |
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700 | |
736 | =head2 rename |
701 | =head2 rename |
737 | |
702 | |
738 | Changes the custom name of an item. |
703 | Changes/removes the custom name of given item (or the marked one). |
739 | |
704 | |
740 | rename <item name> to <new name> |
705 | rename oldname to newname |
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|
706 | rename "old item name" to "new item name" |
741 | |
707 | |
742 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
708 | If either of the names contain spaces, you have to use the C<">-form, |
|
|
709 | otherwise you can just write the name as-is. If you omit the old name, the |
|
|
710 | marked item will be used instead. |
743 | |
711 | |
744 | If '<item name>' is omitted, defaults to marked item. |
712 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
745 | |
713 | will be restored. |
746 | If 'to <new name>' is omitted, clears the custom name. |
|
|
747 | |
714 | |
748 | Note: maximum allowed name length is 127 characters. |
715 | Note: maximum allowed name length is 127 characters. |
749 | |
716 | |
750 | =head2 reply |
|
|
751 | |
|
|
752 | reply <message> |
|
|
753 | |
|
|
754 | Similar to tell, but instead of having to supply a username, it replies |
|
|
755 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
756 | somebody else tells you something while you type and you do not realise |
|
|
757 | that), so be careful not to supply confidential information in the |
|
|
758 | message. |
|
|
759 | |
717 | |
760 | =head2 resistances |
718 | =head2 resistances |
761 | |
719 | |
762 | This shows you the resistances you have to specific attack types. |
720 | This shows you the resistances you have to specific attack types. |
763 | If you have for example "cold +20", it means you get 20% damage done |
721 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
866 | Toggles between sound enabled and disabled. This has no relevance to the |
824 | Toggles between sound enabled and disabled. This has no relevance to the |
867 | sound settings of the client, it only governs wether the server will send |
825 | sound settings of the client, it only governs wether the server will send |
868 | sound effect command to the client and is enabled if the client supports |
826 | sound effect command to the client and is enabled if the client supports |
869 | sound (i.e. always for cfplus). |
827 | sound (i.e. always for cfplus). |
870 | |
828 | |
|
|
829 | =head2 sourcecode |
|
|
830 | |
|
|
831 | This command displays the means to download the sourcecode (server code, |
|
|
832 | maps and archetypes) used to implement this version of the game. |
|
|
833 | |
|
|
834 | Every player has the right to download and modify the source code of the |
|
|
835 | server, as required by both the GNU General Public License and the GNU |
|
|
836 | Affero General Public license. |
|
|
837 | |
|
|
838 | If you modify your version of the server, you will have to provide a means |
|
|
839 | to download the modified sources (and resources) via this command. If you |
|
|
840 | run an unmodified version of the server, the default will do. |
|
|
841 | |
871 | =head2 statistics |
842 | =head2 statistics |
872 | |
843 | |
873 | B<statistics> shows various useful information about your character. |
844 | B<statistics> shows various useful information about your character. |
874 | None of the information it shows is stuff that is not contained in the |
845 | None of the information it shows is stuff that is not contained in the |
875 | documentation. |
846 | documentation. |
… | |
… | |
944 | title <new title> |
915 | title <new title> |
945 | title clear # Sets your title back to your race. |
916 | title clear # Sets your title back to your race. |
946 | |
917 | |
947 | Dragons cannot set their title because it changes during the game. |
918 | Dragons cannot set their title because it changes during the game. |
948 | |
919 | |
949 | =head2 traps |
|
|
950 | |
|
|
951 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
952 | |
|
|
953 | I recommend the following |
|
|
954 | keybindings |
|
|
955 | 'bind search |
|
|
956 | s |
|
|
957 | 'bind disarm |
|
|
958 | d |
|
|
959 | Then you can use the 's' and |
|
|
960 | 'd' keys for searching for and |
|
|
961 | disarming traps. |
|
|
962 | |
|
|
963 | Traps appear at random in doors and in chests. Search those before you |
|
|
964 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
965 | |
|
|
966 | =head2 unignore |
920 | =head2 unignore |
967 | |
921 | |
968 | unignore <login> |
922 | unignore <login> |
969 | |
923 | |
970 | Cancels all ignores set for the specified login. See B<ignore>. |
924 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
925 | |
|
|
926 | =head2 uptime |
|
|
927 | |
|
|
928 | Tells you something about the time the server was started and how long ago |
|
|
929 | that was. |
971 | |
930 | |
972 | =head2 use_skill |
931 | =head2 use_skill |
973 | |
932 | |
974 | use_skill <name of skill> |
933 | use_skill <name of skill> |
975 | |
934 | |
… | |
… | |
1026 | |
985 | |
1027 | The wimpy level is the amount of health points (hp) that may be left before you |
986 | The wimpy level is the amount of health points (hp) that may be left before you |
1028 | automatically run away. This may be useful in hand-to-hand combats but should |
987 | automatically run away. This may be useful in hand-to-hand combats but should |
1029 | not be used when the opponent attacks with spells. |
988 | not be used when the opponent attacks with spells. |
1030 | |
989 | |
|
|
990 | |
1031 | =head1 Authors |
991 | =head1 Authors |
1032 | |
992 | |
1033 | Parts of this document were originally taken from the crossfire server |
993 | Parts of this document were originally taken from the crossfire server |
1034 | help files with unknwon authors. |
994 | help files with unknwon authors. |
1035 | |
995 | |