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1 | =begin comment |
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2 | *** |
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3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
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5 | *** Make any changes there and then run ./copy_doc |
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6 | *** |
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7 | =end comment |
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8 | |
1 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
2 | |
10 | |
3 | =head2 accept-invitation |
11 | =head2 accept-invitation |
4 | |
12 | |
5 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
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26 | |
34 | |
27 | These two options disable the toggling feature. |
35 | These two options disable the toggling feature. |
28 | |
36 | |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
38 | |
31 | Applymode controls what happens when you are equipping something that would |
39 | the C<applymode> controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
40 | require something else to be unequipped. |
33 | |
41 | |
34 | The options are: |
42 | The options are: |
35 | |
43 | |
36 | =over 4 |
44 | =over 4 |
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69 | |
77 | |
70 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
71 | |
79 | |
72 | =head2 body |
80 | =head2 body |
73 | |
81 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
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83 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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86 | full and one free. |
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87 | |
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88 | Both items as well as skills and other more esoteric objects can use those |
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89 | body parts. |
77 | |
90 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
92 | |
80 | Bowmode controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
94 | |
82 | The options are: |
95 | The options are: |
83 | |
96 | |
84 | =over 4 |
97 | =over 4 |
85 | |
98 | |
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110 | |
123 | |
111 | When you enter the B<brace> command to brace your character, your |
124 | When you enter the B<brace> command to brace your character, your |
112 | character will no longer move. It can still attack adjoining |
125 | character will no longer move. It can still attack adjoining |
113 | spaces. Bracing can be useful to hold a location. |
126 | spaces. Bracing can be useful to hold a location. |
114 | |
127 | |
115 | When you are braced, you lose your dex bonus and incur a 2 point |
128 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative dex bonus, you may in |
129 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
130 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
131 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
119 | |
132 | |
120 | =head2 chat |
133 | =head2 chat |
121 | |
134 | |
122 | chat <message> |
135 | chat <message> |
123 | |
136 | |
124 | Sends a message to all players on the server that have |
137 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
138 | chat with others. |
126 | |
139 | |
127 | =head2 cast |
140 | =head2 cast |
128 | |
141 | |
129 | You use the cast command to set your range-weapon to the spell you |
142 | You use the cast command to set your range-action-slot to the spell you |
130 | want. Example: |
143 | want. Example: |
131 | |
144 | |
132 | cast burning hands |
145 | cast burning hands |
133 | |
146 | |
134 | sets your I<range> weapon to B<spell: burning hands>. |
147 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
148 | |
136 | If you don't know the spell, shows which spells you do know. |
149 | If you don't know the spell, shows which spells you do know. |
137 | |
150 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
151 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
152 | |
140 | See B<range> for more information on range weapons. |
153 | See C<help range> for more information on range weapons. |
141 | |
154 | |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
155 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
156 | |
144 | drop [number] name |
157 | drop [number] name |
145 | |
158 | |
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149 | |
162 | |
150 | There are a few special name values: |
163 | There are a few special name values: |
151 | |
164 | |
152 | =over 4 |
165 | =over 4 |
153 | |
166 | |
154 | =item B<all> |
167 | =item B<all>: matches any item. |
155 | |
168 | |
156 | matches any item. |
169 | =item B<unpaid>: matches unpaid items. |
157 | |
170 | |
158 | =item B<unpaid> |
171 | =item B<cursed>: drops items known to be cursed or damned. |
159 | |
172 | |
160 | matches unpaid items |
173 | =item B<unlocked>: drops items not locked in your inventory. |
161 | |
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162 | =item B<cursed> |
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163 | |
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164 | drops items known to be cursed or damned. |
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165 | |
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166 | =item B<unlocked> |
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167 | |
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168 | drops items not locked in your inventory |
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169 | |
174 | |
170 | =back |
175 | =back |
171 | |
176 | |
172 | B<number> is optional. This acts as the number of the object to drop. The |
177 | B<number> is optional. This acts as the number of the object to drop. The |
173 | objects number must be at least the number for it to be dropped. For |
178 | objects number must be at least the number for it to be dropped. For |
… | |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
180 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
181 | |
177 | See also B<dropall> and mouse button control within client for dropping |
182 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
183 | objects. |
179 | |
184 | |
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185 | |
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186 | =head2 cointoss |
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187 | |
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188 | Tosses a coin and reports the outcome to you and other players on the same |
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189 | map, much like the say command does. |
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190 | |
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191 | |
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192 | =head2 orcknuckle |
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193 | |
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194 | Throws your orcknuckle set and reports the outcome to you and other |
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195 | players on the same map, much like the say command does. Your first |
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196 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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197 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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198 | I<orc>. |
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199 | |
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200 | |
180 | =head2 dropall |
201 | =head2 dropall |
181 | |
202 | |
182 | dropall [type] |
203 | dropall [type] |
183 | |
204 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
205 | B<dropall> drops all items in your inventory to the ground, excepting |
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252 | =head2 gsay |
273 | =head2 gsay |
253 | |
274 | |
254 | If you are in a party (party join or party form), you will be able to message |
275 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
276 | only your party. Even people standing right next to you can't hear it. |
256 | |
277 | |
257 | =head2 golem |
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258 | |
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259 | ERROR: not a command, but another help topic => move to a different file maybe? |
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260 | |
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261 | Golems are creatures that the player has some control over. Note that many |
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262 | summoned creatures are considered golems, even if they are not called |
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263 | golems. |
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264 | |
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265 | If you have a golem in control your spell type will be listed as golem, |
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266 | with the creature name in parantheses. |
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267 | |
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268 | To control your golem, just press the fire key in the direction you want |
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269 | your golem to move. Your golem will then start moving in that direction, |
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270 | and keep moving in that direction until you change its direction. |
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271 | |
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272 | Note that once you leave the map that the golem is on, the golem will |
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273 | disappear. Also, once you select another spell to cast, or change your |
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274 | range type, your golem will disappear. |
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275 | |
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276 | =head2 help |
278 | =head2 help |
277 | |
279 | |
278 | Gives you online help for the command or help topic specified. |
280 | Gives you online help for the command or help topic specified. |
279 | |
281 | |
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282 | =head2 hintmode (show|mark|hide) |
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283 | |
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284 | hintmode show|mark|hide |
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285 | |
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286 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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287 | hints that sometimes help you to solve a puzzle or manage a situation |
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288 | better than without. You can change the display of these hints with this |
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289 | command: |
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290 | |
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291 | =over 4 |
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292 | |
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293 | =item show |
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294 | |
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295 | Show the hints (the default mode). |
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296 | |
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297 | =item mark |
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298 | |
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299 | Do not show the hints themselves, but notify you when a hint would have |
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300 | been available. |
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301 | |
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302 | =item hide |
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303 | |
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304 | Hide all hints: You will not be able to tell whether there is a hint |
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305 | available or not. |
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306 | |
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307 | =back |
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308 | |
280 | =head2 hiscore |
309 | =head2 hiscore |
281 | |
310 | |
282 | Shows a list of the highest level players in the game. |
311 | Shows a list of the highest level players in the game. |
283 | |
312 | |
284 | =head2 ignore |
313 | =head2 ignore |
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288 | Lists all players that you currently ignore. |
317 | Lists all players that you currently ignore. |
289 | |
318 | |
290 | ignore <player> <tell|shout|all> [timeout] |
319 | ignore <player> <tell|shout|all> [timeout] |
291 | |
320 | |
292 | This command ignores the specified messages (B<tell> ignores tells, |
321 | This command ignores the specified messages (B<tell> ignores tells, |
293 | B<shout> ignores chat and shout and all ignores everything from the given |
322 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
294 | user). |
323 | user). |
295 | |
324 | |
296 | The optional timeout (specified in hours) specifies then the ignore entry |
325 | The optional timeout (specified in hours) specifies when the ignore entry |
297 | expires. The default is 24 (one day). The reason why all ignores expire |
326 | expires. The default is 24 (one day). The reason why all ignore entries |
298 | after a day by default is that most troublemakers stop soon after they are |
327 | expire after a day by default is that most troublemakers stop soon after |
299 | being ignored. |
328 | they are being ignored. |
300 | |
329 | |
301 | To revoke an ignore, use the B<unignore> command. |
330 | To revoke an ignore, use the B<unignore> command. |
302 | |
331 | |
303 | =head2 inventory |
332 | =head2 inventory |
304 | |
333 | |
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306 | status. Example: |
335 | status. Example: |
307 | |
336 | |
308 | inventory |
337 | inventory |
309 | |
338 | |
310 | Inventory: |
339 | Inventory: |
311 | - arrow 0.1 |
340 | - arrow 0.1 |
312 | - Knife * 2 |
341 | - Knife * 2 |
313 | - long sword (wielded) 15 |
342 | - long sword (wielded) 15 |
314 | |
343 | |
315 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
344 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
316 | protected from dropping by locking it as well as a long sword which you are |
345 | protected from dropping by locking it as well as a long sword which you are |
317 | currently using to attack. |
346 | currently using to attack. |
318 | |
347 | |
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342 | One can never transport from nor to an unholy place. That means, one can |
371 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
372 | not be saved out of jail using invite. |
344 | |
373 | |
345 | =head2 invoke |
374 | =head2 invoke |
346 | |
375 | |
347 | The invoke command is used |
376 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
377 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
378 | weapon. |
350 | a parameter to the spell. Invoke |
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351 | will not set the range weapon. |
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352 | |
379 | |
353 | Examples: |
380 | Examples: |
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381 | |
354 | 'invoke restoration |
382 | invoke restoration |
355 | 'invoke magic rune of large fireball |
383 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
384 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
385 | invoke create food of waybread |
358 | |
386 | |
359 | It is very helpful to bind healing |
387 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
388 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
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389 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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390 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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391 | such as '1'. |
361 | |
392 | |
362 | 'bind invoke medium healing |
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363 | c |
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364 | |
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365 | the c key now casts medium healing |
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366 | instantly |
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367 | |
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368 | =head2 keys |
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369 | |
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370 | ERROR: not a command, but another help topic => move to a different file maybe? |
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371 | ERROR: its wrong anyways |
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372 | |
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373 | These are the basic movement |
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374 | keys: |
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375 | yku |
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376 | h l |
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377 | bjn |
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378 | |
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379 | Running is done by holding |
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380 | control and move. Running |
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381 | is recommended. |
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382 | |
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383 | Firing the range weapon (help range) |
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384 | is done by holding shift and |
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385 | move. |
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386 | |
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387 | 'help mouse for help on what the |
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388 | mouse buttons do. |
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389 | |
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390 | 'help melee for advice on how to |
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391 | fight |
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392 | |
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393 | 'help traps for help with finding |
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394 | and disarming traps |
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395 | |
393 | |
396 | =head2 killpets |
394 | =head2 killpets |
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395 | |
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396 | killpets [name] |
397 | |
397 | |
398 | The killpets command is a quick and convenient way |
398 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
399 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
400 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
401 | they had will be left behind, but you will get no |
402 | experience for their death. However, it kills them |
402 | experience for their death. However, it kills them |
403 | instantaneously. |
403 | instantaneously. |
404 | |
404 | |
405 | If a name is specified then only pets with that |
405 | If a name is specified then only pets with that |
406 | name will be killed, eg killpets bat will kill bats |
406 | name will be killed, e.g. killpets bat will kill bats |
407 | but not bees. If a number is specified, the pet |
407 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
408 | corresponding to that number is killed. |
409 | |
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410 | =head2 listen |
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411 | |
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412 | Listen, sets the level of messages you will hear. |
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413 | Priorities are defined as follows: |
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414 | |
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415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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416 | 1 - Only messages that have to do with yourself. |
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417 | 2 - Emergency calls from other users |
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418 | 10 - General chatter with the 'chat' command. |
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419 | 11 - See what players kill what monster with what attack/spell. Very |
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420 | verbose - only for the fanatics. |
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421 | |
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422 | =head2 logs |
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423 | |
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424 | TODO |
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425 | |
409 | |
426 | =head2 mapinfo |
410 | =head2 mapinfo |
427 | |
411 | |
428 | Shows some information about the map like this: |
412 | Shows some information about the map like this: |
429 | |
413 | |
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439 | The rest is information the mapper may or may not provide. Often, this is |
423 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
424 | the mapper's name, email and map creation date as this example shows. |
441 | |
425 | |
442 | =head2 maps |
426 | =head2 maps |
443 | |
427 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
428 | maps <mapname> |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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446 | |
429 | |
447 | Path: The last part of the map path |
430 | Shows a list of maps matching the regex <mapname> that are currently being |
448 | Pl: Players on the map. |
431 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
449 | PlM: Players on the map recounted (should be the same as Pl). |
432 | |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
433 | =over 4 |
451 | 3) currently loading or 4) currently saving. |
434 | |
452 | TO: Timeout, when the map is swapped to disk. |
435 | =item Pl: the number of players on that map currently. |
453 | Dif: Map difficulty. |
436 | |
454 | Reset: Real server time when the map is going to reset. |
437 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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438 | |
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439 | The server keeps maps in memory only for a short time (by default about |
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440 | 40 seconds). After that time, it saves them to disk. As the server loads |
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441 | most maps in the background it is possible that you can see a map that is |
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442 | currently being loaded, but that's rare, as loading a map is fast. |
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443 | |
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444 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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445 | |
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446 | The server by default tries to save each map at least every 20 seconds if |
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447 | it changed, so in case of a disastrous crash (one where the server cannot |
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448 | emergency save), at most 20 seconds of gameplay are lost. |
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449 | |
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450 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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451 | |
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452 | Most maps will not reset as long as players are on it, and usually the |
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453 | reset counter only starts going down when all players left the map. Some |
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454 | maps will never reset in the common sense, these are usually marked with a |
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455 | very high number (such as C<1e+99>). |
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456 | |
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457 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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458 | |
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459 | =back |
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460 | |
455 | |
461 | |
456 | =head2 mark |
462 | =head2 mark |
457 | |
463 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
464 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
465 | these are flint & steel marked for apply torches, a weapon marked for |
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473 | |
479 | |
474 | =head2 motd |
480 | =head2 motd |
475 | |
481 | |
476 | Shows the message of the day. It takes no arguments. |
482 | Shows the message of the day. It takes no arguments. |
477 | |
483 | |
478 | =head2 melee |
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479 | |
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480 | ERROR: not a command, but another help topic => move to a different file maybe? |
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481 | |
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482 | You fight to kill monsters. You can either use magic or weapons. |
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483 | |
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484 | To use weapons, simply wield a weapon (and armour!) and move into the |
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485 | monster you want to attack. |
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486 | |
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487 | To use magic or bows, read |
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488 | 'help spells |
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489 | and |
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490 | 'help range |
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491 | and |
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492 | 'help cast |
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493 | and |
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494 | 'help invoke |
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495 | |
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496 | =head2 mode |
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497 | |
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498 | ERROR: not a command, but another help topic => move to a different file maybe? |
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499 | |
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500 | The mode commands are as follows: |
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501 | |
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502 | Applymode, adjusts how items are applied |
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503 | Bowmode, adjusts the way bows work |
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504 | Peaceful, sets how you react to other players |
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505 | Petmode, adjusts how your pets behave |
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506 | |
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507 | =head2 mouse |
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508 | |
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509 | ERROR: not a command, but another help topic => move to a different file maybe? |
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510 | |
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511 | The mouse isn't a great way to move your character. It'll work, but you'll |
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512 | be handicapped unless you use the keyboard for this. However, the mouse |
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513 | has the following inventory uses: |
|
|
514 | |
|
|
515 | Middle button on item: apply |
|
|
516 | or equip |
|
|
517 | |
|
|
518 | Right button: drop or pickup |
|
|
519 | item on ground |
|
|
520 | |
|
|
521 | Left button: info on item |
|
|
522 | |
|
|
523 | =head2 move |
|
|
524 | |
|
|
525 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
526 | ERROR: same as "keys"? |
|
|
527 | |
|
|
528 | These are the basic movement |
|
|
529 | keys: |
|
|
530 | yku |
|
|
531 | h l |
|
|
532 | bjn |
|
|
533 | |
|
|
534 | Running is done by holding |
|
|
535 | control and move. Running |
|
|
536 | is recommended. |
|
|
537 | |
|
|
538 | Firing the range weapon (help range) |
|
|
539 | is done by holding shift and |
|
|
540 | move. |
|
|
541 | |
|
|
542 | 'help mouse for help on what the |
|
|
543 | mouse buttons do. |
|
|
544 | |
|
|
545 | 'help melee for advice on how to |
|
|
546 | fight |
|
|
547 | |
|
|
548 | 'help traps for help with finding |
|
|
549 | and disarming traps |
|
|
550 | |
|
|
551 | =head2 output-count |
484 | =head2 output-count |
552 | |
485 | |
553 | output-sync controls how often information is sent to the screen. Each |
486 | output-count [lines] |
554 | buffer has its own time value, and will be flushed independantly. The |
|
|
555 | default value is 16 ticks (about 2 seconds). |
|
|
556 | |
487 | |
557 | output-count sets after how many messages of the same type, they are |
488 | output-count sets after how many messages of the same type, they are |
558 | then printed out. If the value was 10, then after killing ten orcs, the |
489 | then printed out. If the value was 10, then after killing ten orcs, the |
559 | message '10 times you kill orc' would be printed out. The default value is |
490 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
491 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
492 | buffering is disabled in this regard. |
562 | |
493 | |
|
|
494 | output-sync controls how often information is sent to the screen. Each |
|
|
495 | buffer has its own time value, and will be flushed independently. The |
|
|
496 | default value is usually less than a second. |
|
|
497 | |
563 | See also L<output-sync>. |
498 | See also L<output-sync>. |
564 | |
499 | |
|
|
500 | =head2 output-rate |
|
|
501 | |
|
|
502 | output-rate [bytes per second] |
|
|
503 | |
|
|
504 | Show the current setting of the output-rate, or set it to the provided |
|
|
505 | value. The server will try very hard not to send more than this many bytes |
|
|
506 | per second to your client. If the rate is exceeded, the server tries to |
|
|
507 | hold back less important information (such as new images) to increase |
|
|
508 | responsiveness. |
|
|
509 | |
|
|
510 | The server-side default is usually quite high, around 100000. If the |
|
|
511 | server is running on a Linux kernel, it will adjust to the actual |
|
|
512 | bandwidth available, and output-rate only sets an upper bound. That is, |
|
|
513 | the server will automatically set an optimal send rate and adjusting your |
|
|
514 | output-rate is not required. |
|
|
515 | |
565 | =head2 output-sync |
516 | =head2 output-sync |
566 | |
517 | |
|
|
518 | output-sync [seconds] |
|
|
519 | |
567 | output-sync controls how often information is sent to the screen. Each |
520 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
521 | buffer has its own time value, and will be flushed independently. The |
569 | default value is 16 ticks (about 2 seconds). |
522 | default value is usually less than a second. |
570 | |
523 | |
571 | output-count sets after how many messages of the same type, they are |
524 | output-count sets after how many messages of the same type, they are |
572 | then printed out. If the value was 10, then after killing ten orcs, the |
525 | then printed out. If the value was 10, then after killing ten orcs, the |
573 | message '10 times you kill orc' would be printed out. The default value is |
526 | message '10 times you kill orc' would be printed out. The default value is |
574 | 1 - this means that all messages get printed out as they are requested - |
527 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
602 | party leave |
555 | party leave |
603 | takes you out of current party |
556 | takes you out of current party |
604 | |
557 | |
605 | =head2 peaceful |
558 | =head2 peaceful |
606 | |
559 | |
607 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
560 | TODO: rework for deliantra, intended future behaviour is to toggle |
608 | peaceful mode with regards to npc and monsters only, not with regards to |
561 | peaceful mode with regards to npc and monsters only, not with regards to |
609 | players (which will be controlled by priests). |
562 | players (which will be controlled by priests). |
610 | |
563 | |
611 | The B<peaceful> command will switch you between peaceful and hostile attack |
564 | The B<peaceful> command will switch you between peaceful and hostile attack |
612 | modes. |
565 | modes. |
… | |
… | |
634 | |
587 | |
635 | =over 4 |
588 | =over 4 |
636 | |
589 | |
637 | =item B<normal> |
590 | =item B<normal> |
638 | |
591 | |
639 | As you would expect. |
592 | Monsters behave normally, i.e. according to their own character. |
640 | |
593 | |
641 | =item B<sad> (search and destroy) |
594 | =item B<sad> (search and destroy) |
642 | |
595 | |
643 | Pets will roam and seek out things to attack. |
596 | Pets will roam and seek out things to attack. |
644 | |
597 | |
… | |
… | |
652 | |
605 | |
653 | =back |
606 | =back |
654 | |
607 | |
655 | =head2 pickup |
608 | =head2 pickup |
656 | |
609 | |
|
|
610 | pickup +mode |
|
|
611 | pickup -mode |
|
|
612 | pickup density |
|
|
613 | |
657 | B<pickup> changes how you pick up items when you step on them. to pickup |
614 | B<pickup> changes whether you pick up items when you step on them. To |
658 | an item manually, use the ',' key. |
615 | pickup an item manually, use the ',' key. |
659 | |
616 | |
660 | Mode 0: Don't pick up items. |
617 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
618 | autopickup settings than using this command. |
661 | |
619 | |
662 | Mode 1: Pick up one item |
620 | Mode can be one of: |
663 | |
621 | |
664 | Mode 2: Pickup up one item and stop |
622 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
623 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
624 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
625 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
626 | "flesh" |
665 | |
627 | |
666 | Mode 3: Stop before picking up items |
628 | If a number (C<density>, must be 0..15) is specified, then items of at |
667 | |
629 | least the specified value density are picked up. Value density is given as |
668 | Mode 4: Pick up all items |
630 | gold/weight in kilograms. |
669 | |
|
|
670 | Mode 5: Pick up all items and stop |
|
|
671 | |
|
|
672 | Mode 6: Pick up all magical items |
|
|
673 | |
|
|
674 | Mode 7: Pick up all coins and gems |
|
|
675 | |
|
|
676 | Modes above 7: Pickup items with |
|
|
677 | a value density greater than the pickup mode. |
|
|
678 | |
|
|
679 | Value density is value in gold/weight in kilograms. |
|
|
680 | |
631 | |
681 | The value in gold is what the item is worth if you sold it in the shop. |
632 | The value in gold is what the item is worth if you sold it in the shop. |
682 | |
633 | |
683 | Goldcoins have a value density of 66, |
|
|
684 | |
|
|
685 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
686 | Artifacts are also picked up. |
|
|
687 | |
|
|
688 | =head2 prepare |
634 | =head2 prepare |
689 | |
635 | |
690 | The same as cast. Usage: |
636 | The same as cast. Usage: |
691 | |
637 | |
692 | prepare <spell> |
638 | prepare <spell> |
693 | |
639 | |
694 | =head2 X<quests>quests (|finished|.*) |
|
|
695 | |
|
|
696 | The quests command lists the quests you are doing or have completed. |
|
|
697 | |
|
|
698 | Parameters are: |
|
|
699 | |
|
|
700 | =over 4 |
|
|
701 | |
|
|
702 | =item no arguments: displays current quests. |
|
|
703 | |
|
|
704 | =item B<finished>: displays finished quests; |
|
|
705 | |
|
|
706 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
707 | |
|
|
708 | =back |
|
|
709 | |
640 | |
710 | =head2 quit |
641 | =head2 quit |
711 | |
642 | |
712 | Deletes your character from the server. If you want to quit the session |
643 | Deletes your character from the server. If you want to quit the session |
713 | without deleting your character, you must use a I<Bed to Reality>. Find a |
644 | without deleting your character, you must use a I<Bed to Reality>. Find a |
714 | bed (probably in a building close to where you entered the game), get on |
645 | bed (probably in a building close to where you entered the game), get on |
715 | top of it, and apply it using B<Tab> ro the B<apply> command. |
646 | top of it, and apply it using B<Tab> ro the B<apply> command. |
716 | |
647 | |
|
|
648 | |
717 | =head2 range |
649 | =head2 range |
718 | |
650 | |
719 | Your range weapon can be one of several weapons, a spell you cast, a |
651 | Your range weapon can be one of several weapons, a spell you cast, a |
720 | bow-and-arrow, a rod, or a wand, to name a few. |
652 | bow-and-arrow, a rod, or a wand, to name a few. |
721 | |
653 | |
722 | Your range weapon is fired when you press SHIFT-direction, and will be |
654 | Your range weapon is fired when you press SHIFT-direction, and will be |
723 | fired in that direction. |
655 | fired in that direction. |
|
|
656 | |
724 | |
657 | |
725 | =head2 ready_skill |
658 | =head2 ready_skill |
726 | |
659 | |
727 | ready_skill <name of skill> |
660 | ready_skill <name of skill> |
728 | |
661 | |
… | |
… | |
731 | readied, some need to be actively used by "firing" them. |
664 | readied, some need to be actively used by "firing" them. |
732 | |
665 | |
733 | If you just want to invoke a skill once, leaving your range slot |
666 | If you just want to invoke a skill once, leaving your range slot |
734 | untouched, use L<use_skill> instead. |
667 | untouched, use L<use_skill> instead. |
735 | |
668 | |
|
|
669 | |
736 | =head2 rename |
670 | =head2 rename |
737 | |
671 | |
738 | Changes the custom name of an item. |
672 | Changes/removes the custom name of given item (or the marked one). |
739 | |
673 | |
740 | rename <item name> to <new name> |
674 | rename oldname to newname |
|
|
675 | rename "old item name" to "new item name" |
741 | |
676 | |
742 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
677 | If either of the names contain spaces, you have to use the C<">-form, |
|
|
678 | otherwise you can just write the name as-is. If you omit the old name, the |
|
|
679 | marked item will be used instead. |
743 | |
680 | |
744 | If '<item name>' is omitted, defaults to marked item. |
681 | If the new name is empty (i.e. C<"">), then the original (before the |
745 | |
682 | rename) name will be restored. |
746 | If 'to <new name>' is omitted, clears the custom name. |
|
|
747 | |
683 | |
748 | Note: maximum allowed name length is 127 characters. |
684 | Note: maximum allowed name length is 127 characters. |
749 | |
685 | |
750 | =head2 reply |
|
|
751 | |
|
|
752 | reply <message> |
|
|
753 | |
|
|
754 | Similar to tell, but instead of having to supply a username, it replies |
|
|
755 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
756 | somebody else tells you something while you type and you do not realise |
|
|
757 | that), so be careful not to supply confidential information in the |
|
|
758 | message. |
|
|
759 | |
686 | |
760 | =head2 resistances |
687 | =head2 resistances |
761 | |
688 | |
762 | This shows you the resistances you have to specific attack types. |
689 | This shows you the resistances you have to specific attack types. |
763 | If you have for example "cold +20", it means you get 20% damage done |
690 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
800 | |
727 | |
801 | =head2 search-items |
728 | =head2 search-items |
802 | |
729 | |
803 | search-items <word> |
730 | search-items <word> |
804 | |
731 | |
805 | Automatically picks up all items with <word> in their name. search-items rod |
732 | Automatically picks up all items with <word> in their name. C<search-items |
806 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
733 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
807 | bolts, arrows, swords, etc. of Fire. |
734 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
735 | will pick up all items with magic+1, and so on, and so on. |
|
|
736 | |
|
|
737 | While this mode is active, you will be slower and the normal autopickup is |
|
|
738 | disabled. To disable search mode again, execute C<search-items> without |
|
|
739 | any arguments. |
808 | |
740 | |
809 | =head2 seen |
741 | =head2 seen |
810 | |
742 | |
811 | seen <login> |
743 | seen <login> |
812 | |
744 | |
… | |
… | |
815 | |
747 | |
816 | =head2 shout |
748 | =head2 shout |
817 | |
749 | |
818 | shout <message> |
750 | shout <message> |
819 | |
751 | |
820 | Sends a message to all players on the server that have |
752 | Sends a message to all players on the server. It is mainly useful for |
821 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
822 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
753 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
823 | should not be used for general chat. Use L<chat|command/chat> instead. |
754 | should not be used for general chat. Use L<chat|command/chat> instead. |
824 | |
755 | |
825 | =head2 showpets |
756 | =head2 showpets |
826 | |
757 | |
… | |
… | |
853 | applies to new items you pick up - items that you are already holding will |
784 | applies to new items you pick up - items that you are already holding will |
854 | not be sorted. |
785 | not be sorted. |
855 | |
786 | |
856 | If sort_inventory is not set (default), items will be inserted via type, |
787 | If sort_inventory is not set (default), items will be inserted via type, |
857 | subtype and magic. This, all axes will be grouped together in magic order, |
788 | subtype and magic. This, all axes will be grouped together in magic order, |
858 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
789 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
859 | ones just get inserted last. |
790 | ones just get inserted last. |
860 | |
791 | |
861 | If you have a lot of stuff that is not in alphabetical order but you would |
792 | If you have a lot of stuff that is not in alphabetical order but you would |
862 | like it to be, the best method is to drop all of it and then pick it up. |
793 | like it to be, the best method is to drop all of it and then pick it up. |
863 | |
794 | |
864 | =head2 sound |
795 | =head2 sound |
865 | |
796 | |
866 | Toggles between sound enabled and disabled. This has no relevance to the |
797 | Toggles between sound enabled and disabled. This has no relevance to the |
867 | sound settings of the client, it only governs wether the server will send |
798 | sound settings of the client, it only governs whether the server will send |
868 | sound effect command to the client and is enabled if the client supports |
799 | sound effect command to the client and is enabled if the client supports |
869 | sound (i.e. always for cfplus). |
800 | sound (i.e. always for the deliantra client). |
|
|
801 | |
|
|
802 | =head2 sourcecode |
|
|
803 | |
|
|
804 | This command displays the means to download the source code (server code, |
|
|
805 | maps and archetypes) used to implement this version of the game. |
|
|
806 | |
|
|
807 | Every player has the right to download and modify the source code of the |
|
|
808 | server, as required by both the GNU General Public License and the GNU |
|
|
809 | Affero General Public license. |
|
|
810 | |
|
|
811 | If you modify your version of the server, you will have to provide a means |
|
|
812 | to download the modified sources (and resources) via this command. If you |
|
|
813 | run an unmodified version of the server, the default will do. |
870 | |
814 | |
871 | =head2 statistics |
815 | =head2 statistics |
872 | |
816 | |
873 | B<statistics> shows various useful information about your character. |
817 | B<statistics> shows various useful information about your character. |
874 | None of the information it shows is stuff that is not contained in the |
818 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
888 | Kills yourself. No, really. |
832 | Kills yourself. No, really. |
889 | |
833 | |
890 | This command might not look useful at first, but sometimes you can get |
834 | This command might not look useful at first, but sometimes you can get |
891 | yourself into a corner you can't escape anymore, either due to a map |
835 | yourself into a corner you can't escape anymore, either due to a map |
892 | bug or your own stupidity. Killing oneself can be difficult and time |
836 | bug or your own stupidity. Killing oneself can be difficult and time |
893 | consuming, thats why this command is provided. It is fast, painless, |
837 | consuming, that's why this command is provided. It is fast, painless, |
894 | effective, humane. |
838 | effective, humane. |
895 | |
839 | |
896 | =head2 take |
840 | =head2 take |
897 | |
841 | |
898 | The take commands take object(s) on the space the player is standing on, |
842 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
924 | thrown away. God-given items can not be thrown. You need the skill throwing |
868 | thrown away. God-given items can not be thrown. You need the skill throwing |
925 | for this to work. |
869 | for this to work. |
926 | |
870 | |
927 | =head2 time |
871 | =head2 time |
928 | |
872 | |
929 | Shows the Crossfire in-game time, not the server time. It looks like this: |
873 | Shows the Deliantra in-game time, not the server time. It looks like this: |
930 | |
874 | |
931 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
875 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
932 | The 2nd Day of the Month of the Frost Giant, Year 63 |
876 | the 2nd Day of the Month of the Frost Giant, Year 63. |
933 | Time of Year: The Season of New Year |
877 | Time of Year: The Season of New Year. |
934 | |
878 | |
935 | It is partially just for fun but it affects the darkness outside and the |
879 | An hour of game time passes in 3 minutes of real time. The time and |
936 | weather if weather is enabled in the server. |
880 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
881 | five weeks per month, and 17 months per year. The year is additionally |
|
|
882 | split into four seasons of 4 months each, except the season of the |
|
|
883 | Blizzard, which is 5 months long. |
|
|
884 | |
|
|
885 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
886 | |
|
|
887 | Seasons and the time of the day affect the overall outdoor daylight. |
937 | |
888 | |
938 | =head2 title |
889 | =head2 title |
|
|
890 | |
|
|
891 | title <new title> |
|
|
892 | title clear # Sets your title back to your race. |
939 | |
893 | |
940 | Players can change their title. For example you called yourself Gandalf and |
894 | Players can change their title. For example you called yourself Gandalf and |
941 | your race is elf, you can use the title command to change your name from |
895 | your race is elf, you can use the title command to change your name from |
942 | "Gandalf the elf" to "Gandalf the white". Usage: |
896 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
943 | |
|
|
944 | title <new title> |
|
|
945 | title clear # Sets your title back to your race. |
|
|
946 | |
897 | |
947 | Dragons cannot set their title because it changes during the game. |
898 | Dragons cannot set their title because it changes during the game. |
948 | |
899 | |
949 | =head2 traps |
|
|
950 | |
|
|
951 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
952 | |
|
|
953 | I recommend the following |
|
|
954 | keybindings |
|
|
955 | 'bind search |
|
|
956 | s |
|
|
957 | 'bind disarm |
|
|
958 | d |
|
|
959 | Then you can use the 's' and |
|
|
960 | 'd' keys for searching for and |
|
|
961 | disarming traps. |
|
|
962 | |
|
|
963 | Traps appear at random in doors and in chests. Search those before you |
|
|
964 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
965 | |
|
|
966 | =head2 unignore |
900 | =head2 unignore |
967 | |
901 | |
968 | unignore <login> |
902 | unignore <login> |
969 | |
903 | |
970 | Cancels all ignores set for the specified login. See B<ignore>. |
904 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
905 | |
|
|
906 | =head2 uptime |
|
|
907 | |
|
|
908 | Tells you something about the time the server was started and how long ago |
|
|
909 | that was. |
971 | |
910 | |
972 | =head2 use_skill |
911 | =head2 use_skill |
973 | |
912 | |
974 | use_skill <name of skill> |
913 | use_skill <name of skill> |
975 | |
914 | |
… | |
… | |
980 | |
919 | |
981 | The B<usekeys> option determines the behaviour of using keys. |
920 | The B<usekeys> option determines the behaviour of using keys. |
982 | |
921 | |
983 | Values are: |
922 | Values are: |
984 | |
923 | |
|
|
924 | =over 4 |
|
|
925 | |
985 | inventory: Only keys in the top level inventory are used (default) |
926 | =item B<inventory>: Only keys in the top level inventory are used (default) |
986 | |
927 | |
987 | keyrings: Only keys in active keyrings are used. |
928 | =item B<keyrings>: Only keys in active key rings are used. |
988 | |
929 | |
989 | containers: Only keys in active containers are used. |
930 | =item B<containers>: Only keys in active containers are used. |
990 | |
931 | |
|
|
932 | =back |
|
|
933 | |
991 | Note that keyrings are just a specialized container, so the containers |
934 | Note that key rings are just a specialized container, so the containers |
992 | will also find keys in keyrings. |
935 | will also find keys in key rings. |
993 | |
936 | |
994 | Only active containers are used - keys will not jump out of closed |
937 | Only active containers are used - keys will not jump out of closed |
995 | containers, but hints will be given if you have keys in such containers. |
938 | containers, but hints will be given if you have keys in such containers. |
996 | |
939 | |
997 | =head2 version |
940 | =head2 version |
… | |
… | |
1026 | |
969 | |
1027 | The wimpy level is the amount of health points (hp) that may be left before you |
970 | The wimpy level is the amount of health points (hp) that may be left before you |
1028 | automatically run away. This may be useful in hand-to-hand combats but should |
971 | automatically run away. This may be useful in hand-to-hand combats but should |
1029 | not be used when the opponent attacks with spells. |
972 | not be used when the opponent attacks with spells. |
1030 | |
973 | |
|
|
974 | |
1031 | =head1 Authors |
975 | =head1 Authors |
1032 | |
976 | |
1033 | Parts of this document were originally taken from the crossfire server |
977 | Parts of this document were originally taken from the crossfire server |
1034 | help files with unknwon authors. |
978 | help files with unknown authors. |
1035 | |
979 | |
1036 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
980 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1037 | Steenhoven and Marc A. Lehmann. |
981 | Steenhoven and Marc A. Lehmann. |
1038 | |
982 | |