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1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
1=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
2 10
3=head2 accept-invitation 11=head2 accept-invitation
4 12
5Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
26 34
27These two options disable the toggling feature. 35These two options disable the toggling feature.
28 36
29=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
30 38
31Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 40require something else to be unequipped.
33 41
34The options are: 42The options are:
35 43
36=over 4 44=over 4
69 77
70See L<apply|command/apply>. 78See L<apply|command/apply>.
71 79
72=head2 body 80=head2 body
73 81
74Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
77 90
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 92
80Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
81 94
82The options are: 95The options are:
83 96
84=over 4 97=over 4
85 98
110 123
111When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
114 127
115When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
119 132
120=head2 chat 133=head2 chat
121 134
122 chat <message> 135 chat <message>
123 136
124Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 138chat with others.
126 139
127=head2 cast 140=head2 cast
128 141
129You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
130want. Example: 143want. Example:
131 144
132 cast burning hands 145 cast burning hands
133 146
134sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
135 148
136If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
137 150
138It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
139 152
140See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
141 154
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 156
144 drop [number] name 157 drop [number] name
145 158
149 162
150There are a few special name values: 163There are a few special name values:
151 164
152=over 4 165=over 4
153 166
154=item B<all> 167=item B<all>: matches any item.
155 168
156matches any item. 169=item B<unpaid>: matches unpaid items.
157 170
158=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
159 172
160matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 174
170=back 175=back
171 176
172B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 180will be dropped. A collection of 5 scrolls will not be dropped.
176 181
177See also B<dropall> and mouse button control within client for dropping 182See also B<dropall> and mouse button control within client for dropping
178objects. 183objects.
179 184
185
186=head2 cointoss
187
188Tosses a coin and reports the outcome to you and other players on the same
189map, much like the say command does.
190
191
192=head2 orcknuckle
193
194Throws your orcknuckle set and reports the outcome to you and other
195players on the same map, much like the say command does. Your first
196three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197I<princess>, I<dragon>, while the fourth can additionally roll up to
198I<orc>.
199
200
180=head2 dropall 201=head2 dropall
181 202
182 dropall [type] 203 dropall [type]
183 204
184B<dropall> drops all items in your inventory to the ground, excepting 205B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 273=head2 gsay
253 274
254If you are in a party (party join or party form), you will be able to message 275If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 276only your party. Even people standing right next to you can't hear it.
256 277
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 278=head2 help
277 279
278Gives you online help for the command or help topic specified. 280Gives you online help for the command or help topic specified.
279 281
282=head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286Sets the I<hint mode> to the given value: Throughout the game you can find
287hints that sometimes help you to solve a puzzle or manage a situation
288better than without. You can change the display of these hints with this
289command:
290
291=over 4
292
293=item show
294
295Show the hints (the default mode).
296
297=item mark
298
299Do not show the hints themselves, but notify you when a hint would have
300been available.
301
302=item hide
303
304Hide all hints: You will not be able to tell whether there is a hint
305available or not.
306
307=back
308
280=head2 hiscore 309=head2 hiscore
281 310
282Shows a list of the highest level players in the game. 311Shows a list of the highest level players in the game.
283 312
284=head2 ignore 313=head2 ignore
288Lists all players that you currently ignore. 317Lists all players that you currently ignore.
289 318
290 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
291 320
292This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 323user).
295 324
296The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
299being ignored. 328they are being ignored.
300 329
301To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
302 331
303=head2 inventory 332=head2 inventory
304 333
306status. Example: 335status. Example:
307 336
308 inventory 337 inventory
309 338
310 Inventory: 339 Inventory:
311 - arrow 0.1 340 - arrow 0.1
312 - Knife * 2 341 - Knife * 2
313 - long sword (wielded) 15 342 - long sword (wielded) 15
314 343
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 346currently using to attack.
318 347
342One can never transport from nor to an unholy place. That means, one can 371One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 372not be saved out of jail using invite.
344 373
345=head2 invoke 374=head2 invoke
346 375
347The invoke command is used 376The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 377necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 378weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 379
353Examples: 380Examples:
381
354'invoke restoration 382 invoke restoration
355'invoke magic rune of large fireball 383 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
357'invoke create food of waybread 385 invoke create food of waybread
358 386
359It is very helpful to bind healing 387It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 388I<playerbook>, tab I<spells>, the press the right mouse button on the
389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390recommended to bind a healing spell or potion to an easily-accessible-key,
391such as '1'.
361 392
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 393
396=head2 killpets 394=head2 killpets
395
396 killpets [name]
397 397
398The killpets command is a quick and convenient way 398The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 399to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 400useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 401they had will be left behind, but you will get no
402experience for their death. However, it kills them 402experience for their death. However, it kills them
403instantaneously. 403instantaneously.
404 404
405If a name is specified then only pets with that 405If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
408corresponding to that number is killed. 408corresponding to that number is killed.
409
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs
423
424TODO
425 409
426=head2 mapinfo 410=head2 mapinfo
427 411
428Shows some information about the map like this: 412Shows some information about the map like this:
429 413
439The rest is information the mapper may or may not provide. Often, this is 423The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 424the mapper's name, email and map creation date as this example shows.
441 425
442=head2 maps 426=head2 maps
443 427
444Shows a list of maps that are currently being visited or have been visited. 428 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 429
447Path: The last part of the map path 430Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 431known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 432
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 433=over 4
4513) currently loading or 4) currently saving. 434
452TO: Timeout, when the map is swapped to disk. 435=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 436
454Reset: Real server time when the map is going to reset. 437=item I: B<I>n memory, B<S>wapped out or B<L>oading.
438
439The server keeps maps in memory only for a short time (by default about
44040 seconds). After that time, it saves them to disk. As the server loads
441most maps in the background it is possible that you can see a map that is
442currently being loaded, but that's rare, as loading a map is fast.
443
444=item Svd: the amount of seconds the map was last saved (++ means >99).
445
446The server by default tries to save each map at least every 20 seconds if
447it changed, so in case of a disastrous crash (one where the server cannot
448emergency save), at most 20 seconds of gameplay are lost.
449
450=item Reset: the minimum number of seconds the map will stay as is (will not reset).
451
452Most maps will not reset as long as players are on it, and usually the
453reset counter only starts going down when all players left the map. Some
454maps will never reset in the common sense, these are usually marked with a
455very high number (such as C<1e+99>).
456
457=item Path: the name that uniquely identifies the map, can be used for goto etc.
458
459=back
460
455 461
456=head2 mark 462=head2 mark
457 463
458B<mark> is used to mark items for items that apply other items. Examples of 464B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 465these are flint & steel marked for apply torches, a weapon marked for
473 479
474=head2 motd 480=head2 motd
475 481
476Shows the message of the day. It takes no arguments. 482Shows the message of the day. It takes no arguments.
477 483
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 484=head2 output-count
552 485
553output-sync controls how often information is sent to the screen. Each 486 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 487
557output-count sets after how many messages of the same type, they are 488output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 489then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 490message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 4911 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 492buffering is disabled in this regard.
562 493
494output-sync controls how often information is sent to the screen. Each
495buffer has its own time value, and will be flushed independently. The
496default value is usually less than a second.
497
563See also L<output-sync>. 498See also L<output-sync>.
564 499
500=head2 output-rate
501
502 output-rate [bytes per second]
503
504Show the current setting of the output-rate, or set it to the provided
505value. The server will try very hard not to send more than this many bytes
506per second to your client. If the rate is exceeded, the server tries to
507hold back less important information (such as new images) to increase
508responsiveness.
509
510The server-side default is usually quite high, around 100000. If the
511server is running on a Linux kernel, it will adjust to the actual
512bandwidth available, and output-rate only sets an upper bound. That is,
513the server will automatically set an optimal send rate and adjusting your
514output-rate is not required.
515
565=head2 output-sync 516=head2 output-sync
566 517
518 output-sync [seconds]
519
567output-sync controls how often information is sent to the screen. Each 520output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 521buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 522default value is usually less than a second.
570 523
571output-count sets after how many messages of the same type, they are 524output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 525then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 526message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5271 - this means that all messages get printed out as they are requested -
602party leave 555party leave
603 takes you out of current party 556 takes you out of current party
604 557
605=head2 peaceful 558=head2 peaceful
606 559
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 560TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 561peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 562players (which will be controlled by priests).
610 563
611The B<peaceful> command will switch you between peaceful and hostile attack 564The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 565modes.
634 587
635=over 4 588=over 4
636 589
637=item B<normal> 590=item B<normal>
638 591
639As you would expect. 592Monsters behave normally, i.e. according to their own character.
640 593
641=item B<sad> (search and destroy) 594=item B<sad> (search and destroy)
642 595
643Pets will roam and seek out things to attack. 596Pets will roam and seek out things to attack.
644 597
652 605
653=back 606=back
654 607
655=head2 pickup 608=head2 pickup
656 609
610 pickup +mode
611 pickup -mode
612 pickup density
613
657B<pickup> changes how you pick up items when you step on them. to pickup 614B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 615pickup an item manually, use the ',' key.
659 616
660Mode 0: Don't pick up items. 617The B<Pickup> tab in the playerbook is usually a better way to modify your
618autopickup settings than using this command.
661 619
662Mode 1: Pick up one item 620Mode can be one of:
663 621
664Mode 2: Pickup up one item and stop 622 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
623 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
624 "key", "missile", "allweapon", "magical", "potion", "spellbook",
625 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
626 "flesh"
665 627
666Mode 3: Stop before picking up items 628If a number (C<density>, must be 0..15) is specified, then items of at
667 629least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 630gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 631
681The value in gold is what the item is worth if you sold it in the shop. 632The value in gold is what the item is worth if you sold it in the shop.
682 633
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 634=head2 prepare
689 635
690The same as cast. Usage: 636The same as cast. Usage:
691 637
692 prepare <spell> 638 prepare <spell>
693 639
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 640
710=head2 quit 641=head2 quit
711 642
712Deletes your character from the server. If you want to quit the session 643Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 644without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 645bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 646top of it, and apply it using B<Tab> ro the B<apply> command.
716 647
648
717=head2 range 649=head2 range
718 650
719Your range weapon can be one of several weapons, a spell you cast, a 651Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 652bow-and-arrow, a rod, or a wand, to name a few.
721 653
722Your range weapon is fired when you press SHIFT-direction, and will be 654Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 655fired in that direction.
656
724 657
725=head2 ready_skill 658=head2 ready_skill
726 659
727 ready_skill <name of skill> 660 ready_skill <name of skill>
728 661
731readied, some need to be actively used by "firing" them. 664readied, some need to be actively used by "firing" them.
732 665
733If you just want to invoke a skill once, leaving your range slot 666If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 667untouched, use L<use_skill> instead.
735 668
669
736=head2 rename 670=head2 rename
737 671
738Changes the custom name of an item. 672Changes/removes the custom name of given item (or the marked one).
739 673
740 rename <item name> to <new name> 674 rename oldname to newname
675 rename "old item name" to "new item name"
741 676
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 677If either of the names contain spaces, you have to use the C<">-form,
678otherwise you can just write the name as-is. If you omit the old name, the
679marked item will be used instead.
743 680
744If '<item name>' is omitted, defaults to marked item. 681If the new name is empty (i.e. C<"">), then the original (before the
745 682rename) name will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 683
748Note: maximum allowed name length is 127 characters. 684Note: maximum allowed name length is 127 characters.
749 685
750=head2 reply
751
752 reply <message>
753
754Similar to tell, but instead of having to supply a username, it replies
755to the last player that sent you a tell. This is a bit racy (e.g. when
756somebody else tells you something while you type and you do not realise
757that), so be careful not to supply confidential information in the
758message.
759 686
760=head2 resistances 687=head2 resistances
761 688
762This shows you the resistances you have to specific attack types. 689This shows you the resistances you have to specific attack types.
763If you have for example "cold +20", it means you get 20% damage done 690If you have for example "cold +20", it means you get 20% damage done
800 727
801=head2 search-items 728=head2 search-items
802 729
803 search-items <word> 730 search-items <word>
804 731
805Automatically picks up all items with <word> in their name. search-items rod 732Automatically picks up all items with <word> in their name. C<search-items
806will pick up all rods and heavy rods. search-items of Fire will pick up all 733rod> will pick up all rods and heavy rods. C<search-items of Fire> will
807bolts, arrows, swords, etc. of Fire. 734pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
735will pick up all items with magic+1, and so on, and so on.
736
737While this mode is active, you will be slower and the normal autopickup is
738disabled. To disable search mode again, execute C<search-items> without
739any arguments.
808 740
809=head2 seen 741=head2 seen
810 742
811 seen <login> 743 seen <login>
812 744
815 747
816=head2 shout 748=head2 shout
817 749
818 shout <message> 750 shout <message>
819 751
820Sends a message to all players on the server that have 752Sends a message to all players on the server. It is mainly useful for
821L<listen|command/listen> level B<10> or higher. It is mainly useful for
822emergency messages ("I am trapped on xxx, can somebody help me?") and 753emergency messages ("I am trapped on xxx, can somebody help me?") and
823should not be used for general chat. Use L<chat|command/chat> instead. 754should not be used for general chat. Use L<chat|command/chat> instead.
824 755
825=head2 showpets 756=head2 showpets
826 757
853applies to new items you pick up - items that you are already holding will 784applies to new items you pick up - items that you are already holding will
854not be sorted. 785not be sorted.
855 786
856If sort_inventory is not set (default), items will be inserted via type, 787If sort_inventory is not set (default), items will be inserted via type,
857subtype and magic. This, all axes will be grouped together in magic order, 788subtype and magic. This, all axes will be grouped together in magic order,
858all daggers by magic order, etc. Unforunately, for scrolls and rings, new 789all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
859ones just get inserted last. 790ones just get inserted last.
860 791
861If you have a lot of stuff that is not in alphabetical order but you would 792If you have a lot of stuff that is not in alphabetical order but you would
862like it to be, the best method is to drop all of it and then pick it up. 793like it to be, the best method is to drop all of it and then pick it up.
863 794
864=head2 sound 795=head2 sound
865 796
866Toggles between sound enabled and disabled. This has no relevance to the 797Toggles between sound enabled and disabled. This has no relevance to the
867sound settings of the client, it only governs wether the server will send 798sound settings of the client, it only governs whether the server will send
868sound effect command to the client and is enabled if the client supports 799sound effect command to the client and is enabled if the client supports
869sound (i.e. always for cfplus). 800sound (i.e. always for the deliantra client).
801
802=head2 sourcecode
803
804This command displays the means to download the source code (server code,
805maps and archetypes) used to implement this version of the game.
806
807Every player has the right to download and modify the source code of the
808server, as required by both the GNU General Public License and the GNU
809Affero General Public license.
810
811If you modify your version of the server, you will have to provide a means
812to download the modified sources (and resources) via this command. If you
813run an unmodified version of the server, the default will do.
870 814
871=head2 statistics 815=head2 statistics
872 816
873B<statistics> shows various useful information about your character. 817B<statistics> shows various useful information about your character.
874None of the information it shows is stuff that is not contained in the 818None of the information it shows is stuff that is not contained in the
888Kills yourself. No, really. 832Kills yourself. No, really.
889 833
890This command might not look useful at first, but sometimes you can get 834This command might not look useful at first, but sometimes you can get
891yourself into a corner you can't escape anymore, either due to a map 835yourself into a corner you can't escape anymore, either due to a map
892bug or your own stupidity. Killing oneself can be difficult and time 836bug or your own stupidity. Killing oneself can be difficult and time
893consuming, thats why this command is provided. It is fast, painless, 837consuming, that's why this command is provided. It is fast, painless,
894effective, humane. 838effective, humane.
895 839
896=head2 take 840=head2 take
897 841
898The take commands take object(s) on the space the player is standing on, 842The take commands take object(s) on the space the player is standing on,
924thrown away. God-given items can not be thrown. You need the skill throwing 868thrown away. God-given items can not be thrown. You need the skill throwing
925for this to work. 869for this to work.
926 870
927=head2 time 871=head2 time
928 872
929Shows the Crossfire in-game time, not the server time. It looks like this: 873Shows the Deliantra in-game time, not the server time. It looks like this:
930 874
931 It is 52 minutes past 8 o'clock am, on the Day of the Bull 875 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
932 The 2nd Day of the Month of the Frost Giant, Year 63 876 the 2nd Day of the Month of the Frost Giant, Year 63.
933 Time of Year: The Season of New Year 877 Time of Year: The Season of New Year.
934 878
935It is partially just for fun but it affects the darkness outside and the 879An hour of game time passes in 3 minutes of real time. The time and
936weather if weather is enabled in the server. 880calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
881five weeks per month, and 17 months per year. The year is additionally
882split into four seasons of 4 months each, except the season of the
883Blizzard, which is 5 months long.
884
885The number "zero" is unknown, which is why the minutes go from 1 to 60.
886
887Seasons and the time of the day affect the overall outdoor daylight.
937 888
938=head2 title 889=head2 title
890
891 title <new title>
892 title clear # Sets your title back to your race.
939 893
940Players can change their title. For example you called yourself Gandalf and 894Players can change their title. For example you called yourself Gandalf and
941your race is elf, you can use the title command to change your name from 895your race is elf, you can use the title command to change your name from
942"Gandalf the elf" to "Gandalf the white". Usage: 896"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
943
944 title <new title>
945 title clear # Sets your title back to your race.
946 897
947Dragons cannot set their title because it changes during the game. 898Dragons cannot set their title because it changes during the game.
948 899
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 900=head2 unignore
967 901
968 unignore <login> 902 unignore <login>
969 903
970Cancels all ignores set for the specified login. See B<ignore>. 904Cancels all ignores set for the specified login. See B<ignore>.
905
906=head2 uptime
907
908Tells you something about the time the server was started and how long ago
909that was.
971 910
972=head2 use_skill 911=head2 use_skill
973 912
974 use_skill <name of skill> 913 use_skill <name of skill>
975 914
980 919
981The B<usekeys> option determines the behaviour of using keys. 920The B<usekeys> option determines the behaviour of using keys.
982 921
983Values are: 922Values are:
984 923
924=over 4
925
985inventory: Only keys in the top level inventory are used (default) 926=item B<inventory>: Only keys in the top level inventory are used (default)
986 927
987keyrings: Only keys in active keyrings are used. 928=item B<keyrings>: Only keys in active key rings are used.
988 929
989containers: Only keys in active containers are used. 930=item B<containers>: Only keys in active containers are used.
990 931
932=back
933
991Note that keyrings are just a specialized container, so the containers 934Note that key rings are just a specialized container, so the containers
992will also find keys in keyrings. 935will also find keys in key rings.
993 936
994Only active containers are used - keys will not jump out of closed 937Only active containers are used - keys will not jump out of closed
995containers, but hints will be given if you have keys in such containers. 938containers, but hints will be given if you have keys in such containers.
996 939
997=head2 version 940=head2 version
1026 969
1027The wimpy level is the amount of health points (hp) that may be left before you 970The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 971automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 972not be used when the opponent attacks with spells.
1030 973
974
1031=head1 Authors 975=head1 Authors
1032 976
1033Parts of this document were originally taken from the crossfire server 977Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 978help files with unknown authors.
1035 979
1036Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 980Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1037Steenhoven and Marc A. Lehmann. 981Steenhoven and Marc A. Lehmann.
1038 982

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