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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.20 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.32 by root, Wed Nov 21 10:28:52 2012 UTC

1=begin comment 1=begin comment
2
2*** 3***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST 4*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/command_help.pod 5*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 6*** Make any changes there and then run ./copy_doc
6*** 7***
8
7=end comment 9=end comment
10
11=encoding utf-8
8 12
9=head1 Deliantra Command ListingX<command> 13=head1 Deliantra Command ListingX<command>
10 14
11=head2 accept-invitation 15=head2 accept-invitation
12 16
16=head2 afk 20=head2 afk
17 21
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 22Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 23are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 24you from starvation and will merely list you as AFK in the user list.
25
26An argument of C<0> disables and C<1> enables this option, no argument
27toggles the setting.
21 28
22=head2 apply 29=head2 apply
23 30
24Apply applies an object. 31Apply applies an object.
25 32
77 84
78See L<apply|command/apply>. 85See L<apply|command/apply>.
79 86
80=head2 body 87=head2 body
81 88
82Shows how much you are wielding on certain body parts. For example as 89Shows how much (and what) you are wielding on certain body parts.
90
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 91For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 923 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
93full and one free.
94
95Both items as well as skills and other more esoteric objects can use those
96body parts.
85 97
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 98=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 99
88The C<bowmode> controls how you will fire arrows and bolts. 100The C<bowmode> controls how you will fire arrows and bolts.
89 101
123When you are braced, you lose your Dex bonus and incur a 2 point 135When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative Dex bonus, you may in 136ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 137fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incur a 4 point WC (to hit) penalty. 138for killing creatures, and incur a 4 point WC (to hit) penalty.
127 139
140An argument of C<0> disables and C<1> enables this option, no argument
141toggles the setting.
142
143=head2 bumpmsg
144
145Toggles between wall bump messages (and sound) enabled and disabled. This
146greatly improves navigation experience in text-only clients, but works in
147any client.
148
149An argument of C<0> disables and C<1> enables this option, no argument
150toggles the setting.
151
128=head2 chat 152=head2 chat
129 153
130 chat <message> 154 chat <message>
131 155
132Sends a message to all players on the server. This is the normal way to 156Sends a message to all players on the server. This is the normal way to
139 163
140 cast burning hands 164 cast burning hands
141 165
142sets your I<range> slot to B<spell: burning hands>. 166sets your I<range> slot to B<spell: burning hands>.
143 167
168Some spells take an extra argument after their name, for example, B<cast
169dimension door 5> limits the maximum jump distance to 5 spaces.
170
144If you don't know the spell, shows which spells you do know. 171If you don't enter a spell name, shows which spells you do know.
145 172
146It is helpful to bind string like B<cast burning hands> to keys. 173It is helpful to bind string like B<cast burning hands> to keys.
147 174
148See C<help range> for more information on range weapons. 175See C<help range> for more information on range weapons.
149 176
400If a name is specified then only pets with that 427If a name is specified then only pets with that
401name will be killed, e.g. killpets bat will kill bats 428name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 429but not bees. If a number is specified, the pet
403corresponding to that number is killed. 430corresponding to that number is killed.
404 431
432=head2 lock
433
434 lock [object]
435
436The lock command is a quick and convenient way to
437lock items in your inventory.
438
439If a object name is specified then only the
440objects that match that name are locked.
441e.g. lock materials will lock any materials
442in your inventory and not touch anything else.
443
444lock by itself will lock everything in your
445inventory.
446
405=head2 mapinfo 447=head2 mapinfo
406 448
407Shows some information about the map like this: 449Shows some information about the map like this:
408 450
409 world_105_115 (/world/world_105_115) in scorn 451 world_105_115 (/world/world_105_115) in scorn
434The server keeps maps in memory only for a short time (by default about 476The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 47740 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 478most maps in the background it is possible that you can see a map that is
437currently being loaded, but that's rare, as loading a map is fast. 479currently being loaded, but that's rare, as loading a map is fast.
438 480
439=item Svd: the amount of seconds the map was last saved (++ means >99). 481=item Svd: the amount of seconds since the map was last saved (++ means >99).
440 482
441The server by default tries to save each map at least every 20 seconds if 483The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 484it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost. 485emergency save), at most 20 seconds of gameplay are lost.
444 486
469 mark sword 511 mark sword
470 512
471B<mark> will look for best match first, and then look for matches based 513B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 514on shortened name, object name, archetype name. It prints the match it
473finds. 515finds.
516
517=head2 me
518
519 me <message>
520
521Sends a message to all players on the server, similar to chat, but instead
522of using C<name chats: message>, the form C<* name message> is used, which
523is useful to describe yourself, such as:
524
525 me feels lonely
526 =>
527 * schmorp feels lonely
528
474 529
475=head2 motd 530=head2 motd
476 531
477Shows the message of the day. It takes no arguments. 532Shows the message of the day. It takes no arguments.
478 533
582 637
583=over 4 638=over 4
584 639
585=item B<normal> 640=item B<normal>
586 641
587As you would expect. 642Monsters behave normally, i.e. according to their own character.
588 643
589=item B<sad> (search and destroy) 644=item B<sad> (search and destroy)
590 645
591Pets will roam and seek out things to attack. 646Pets will roam and seek out things to attack.
592 647
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", 673 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook", 674 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels", 675 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh" 676 "flesh"
622 677
623If a number (C<density>) is specified, then items of at least the 678If a number (C<density>, must be 0..15) is specified, then items of at
624specified value density are picked up. Value density is given as 679least the specified value density are picked up. Value density is given as
625gold/weight in kilograms. 680gold/weight in kilograms.
626 681
627The value in gold is what the item is worth if you sold it in the shop. 682The value in gold is what the item is worth if you sold it in the shop.
628 683
629=head2 prepare 684=head2 prepare
769are level 4 in both skills and in literacy, you have 9944 experience points. 824are level 4 in both skills and in literacy, you have 9944 experience points.
770You need to reach 16000 to gain another level. The 25% at the end show you what 825You need to reach 16000 to gain another level. The 25% at the end show you what
771percentage of your experience is permanent, which means you cannot lose it if 826percentage of your experience is permanent, which means you cannot lose it if
772you die. 827you die.
773 828
774=head2 sort_inventory
775
776If sort_inventory is set, items will be inserted into your inventory
777in order by type than alphabetical. This, all scrolls will be grouped
778together, but in alphabetical order. Same for all weapons. This only
779applies to new items you pick up - items that you are already holding will
780not be sorted.
781
782If sort_inventory is not set (default), items will be inserted via type,
783subtype and magic. This, all axes will be grouped together in magic order,
784all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
785ones just get inserted last.
786
787If you have a lot of stuff that is not in alphabetical order but you would
788like it to be, the best method is to drop all of it and then pick it up.
789
790=head2 sound 829=head2 sound
791 830
792Toggles between sound enabled and disabled. This has no relevance to the 831Toggles between sound enabled and disabled. This has no relevance to the
793sound settings of the client, it only governs whether the server will send 832sound settings of the client, it only governs whether the server will send
794sound effect command to the client and is enabled if the client supports 833sound effect command to the client and is enabled if the client supports
795sound (i.e. always for the deliantra client). 834sound (i.e. always for the deliantra client).
835
836An argument of C<0> disables and C<1> enables this option, no argument
837toggles the setting.
796 838
797=head2 sourcecode 839=head2 sourcecode
798 840
799This command displays the means to download the source code (server code, 841This command displays the means to download the source code (server code,
800maps and archetypes) used to implement this version of the game. 842maps and archetypes) used to implement this version of the game.
896 938
897 unignore <login> 939 unignore <login>
898 940
899Cancels all ignores set for the specified login. See B<ignore>. 941Cancels all ignores set for the specified login. See B<ignore>.
900 942
943=head2 unlock
944
945 unlock [object]
946
947The unlock command is a quick and convenient way
948to unlock items in your inventory.
949
950If a object name is specified then only the
951objects that match that name are unlocked.
952
953e.g. unlock materials will unlock any materials
954in your inventory and not touch anything else.
955
956unlock by itself will unlock everything in your
957inventory.
958
901=head2 uptime 959=head2 uptime
902 960
903Tells you something about the time the server was started and how long ago 961Tells you something about the time the server was started and how long ago
904that was. 962that was.
905 963

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