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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire TRT Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much you are wielding on certain body parts. For example as
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 84say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85 85
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 87
88Bowmode controls how you will fire arrows and bolts. 88The C<bowmode> controls how you will fire arrows and bolts.
89 89
90The options are: 90The options are:
91 91
92=over 4 92=over 4
93 93
118 118
119When you enter the B<brace> command to brace your character, your 119When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 120character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 121spaces. Bracing can be useful to hold a location.
122 122
123When you are braced, you lose your dex bonus and incur a 2 point 123When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 124ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 125fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 126for killing creatures, and incur a 4 point WC (to hit) penalty.
127 127
128=head2 chat 128=head2 chat
129 129
130 chat <message> 130 chat <message>
131 131
132Sends a message to all players on the server that have 132Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 133chat with others.
134 134
135=head2 cast 135=head2 cast
136 136
137You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-action-slot to the spell you
138want. Example: 138want. Example:
139 139
140 cast burning hands 140 cast burning hands
141 141
142sets your I<range> weapon to B<spell: burning hands>. 142sets your I<range> slot to B<spell: burning hands>.
143 143
144If you don't know the spell, shows which spells you do know. 144If you don't know the spell, shows which spells you do know.
145 145
146It is helpful to bind string like B<cast burning hands> to keys. 146It is helpful to bind string like B<cast burning hands> to keys.
147 147
148See B<range> for more information on range weapons. 148See C<help range> for more information on range weapons.
149 149
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 151
152 drop [number] name 152 drop [number] name
153 153
157 157
158There are a few special name values: 158There are a few special name values:
159 159
160=over 4 160=over 4
161 161
162=item B<all> 162=item B<all>: matches any item.
163 163
164matches any item. 164=item B<unpaid>: matches unpaid items.
165 165
166=item B<unpaid> 166=item B<cursed>: drops items known to be cursed or damned.
167 167
168matches unpaid items 168=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 169
178=back 170=back
179 171
180B<number> is optional. This acts as the number of the object to drop. The 172B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 173objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
184 176
185See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
186objects. 178objects.
187 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
188=head2 dropall 196=head2 dropall
189 197
190 dropall [type] 198 dropall [type]
191 199
192B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
264 272
265=head2 help 273=head2 help
266 274
267Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
268 276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell whether there is a hint
300available or not.
301
302=back
303
269=head2 hiscore 304=head2 hiscore
270 305
271Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
272 307
273=head2 ignore 308=head2 ignore
277Lists all players that you currently ignore. 312Lists all players that you currently ignore.
278 313
279 ignore <player> <tell|shout|all> [timeout] 314 ignore <player> <tell|shout|all> [timeout]
280 315
281This command ignores the specified messages (B<tell> ignores tells, 316This command ignores the specified messages (B<tell> ignores tells,
282B<shout> ignores chat and shout and all ignores everything from the given 317B<shout> ignores chat and shout and B<all> ignores everything from the given
283user). 318user).
284 319
285The optional timeout (specified in hours) specifies then the ignore entry 320The optional timeout (specified in hours) specifies when the ignore entry
286expires. The default is 24 (one day). The reason why all ignores expire 321expires. The default is 24 (one day). The reason why all ignore entries
287after a day by default is that most troublemakers stop soon after they are 322expire after a day by default is that most troublemakers stop soon after
288being ignored. 323they are being ignored.
289 324
290To revoke an ignore, use the B<unignore> command. 325To revoke an ignore, use the B<unignore> command.
291 326
292=head2 inventory 327=head2 inventory
293 328
295status. Example: 330status. Example:
296 331
297 inventory 332 inventory
298 333
299 Inventory: 334 Inventory:
300 - arrow 0.1 335 - arrow 0.1
301 - Knife * 2 336 - Knife * 2
302 - long sword (wielded) 15 337 - long sword (wielded) 15
303 338
304This shows that you have one arrow which weighs 0.1kg and one Knife which you 339This shows that you have one arrow which weighs 0.1kg and one Knife which you
305protected from dropping by locking it as well as a long sword which you are 340protected from dropping by locking it as well as a long sword which you are
306currently using to attack. 341currently using to attack.
307 342
343 invoke magic rune of large fireball 378 invoke magic rune of large fireball
344 invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
345 invoke create food of waybread 380 invoke create food of waybread
346 381
347It is very helpful to bind healing spells to keys, for example go to your 382It is very helpful to bind healing spells to keys, for example go to your
348I<playerbook>, tab I<spells>, the press the right mosue button on the 383I<playerbook>, tab I<spells>, the press the right mouse button on the
349spell I<medium healing> and choose C<bind invoke ... to a key>. It is 384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350recommended to bind a healing spell or potion to an easily-accessible-key, 385recommended to bind a healing spell or potion to an easily-accessible-key,
351such as '1'. 386such as '1'.
352 387
353 388
361they had will be left behind, but you will get no 396they had will be left behind, but you will get no
362experience for their death. However, it kills them 397experience for their death. However, it kills them
363instantaneously. 398instantaneously.
364 399
365If a name is specified then only pets with that 400If a name is specified then only pets with that
366name will be killed, eg killpets bat will kill bats 401name will be killed, e.g. killpets bat will kill bats
367but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
368corresponding to that number is killed. 403corresponding to that number is killed.
369
370=head2 listen
371
372 listen <listen-level>
373
374Listen sets the level of messages you will hear.
375Priorities are defined as follows:
376
377 0 - Nothing, not even "You punch kobold." or "You say: hi".
378 1 - Only messages that have to do with yourself.
379 2 - Emergency calls from other users
380 10 - General chatter with the 'chat' command.
381 11 - See what players kill what monster with what attack/spell. Very
382 verbose - only for the fanatics.
383
384=head2 logs
385
386TODO
387 404
388=head2 mapinfo 405=head2 mapinfo
389 406
390Shows some information about the map like this: 407Shows some information about the map like this:
391 408
401The rest is information the mapper may or may not provide. Often, this is 418The rest is information the mapper may or may not provide. Often, this is
402the mapper's name, email and map creation date as this example shows. 419the mapper's name, email and map creation date as this example shows.
403 420
404=head2 maps 421=head2 maps
405 422
406[crossfire+]
407
408 maps <mapname> 423 maps <mapname>
409 424
410Shows a list of maps matching the regex <mapname> that are currently being 425Shows a list of maps matching the regex <mapname> that are currently being
411known to the server. The different fields are Pl, I, Svd, Reset and Path: 426known to the server. The different fields are Pl, I, Svd, Reset and Path:
412 427
417=item I: B<I>n memory, B<S>wapped out or B<L>oading. 432=item I: B<I>n memory, B<S>wapped out or B<L>oading.
418 433
419The server keeps maps in memory only for a short time (by default about 434The server keeps maps in memory only for a short time (by default about
42040 seconds). After that time, it saves them to disk. As the server loads 43540 seconds). After that time, it saves them to disk. As the server loads
421most maps in the background it is possible that you can see a map that is 436most maps in the background it is possible that you can see a map that is
422currently being loaded, but thats rare, as loading a map is fast. 437currently being loaded, but that's rare, as loading a map is fast.
423 438
424=item Svd: the amount of seconds the map was last saved (++ means >99). 439=item Svd: the amount of seconds the map was last saved (++ means >99).
425 440
426The server by default tries to save each map at least every 20 seconds if 441The server by default tries to save each map at least every 20 seconds if
427it changed, so in case of a disastrous crash (one where the server cannot 442it changed, so in case of a disastrous crash (one where the server cannot
428emergency save), at most 20 seconds of gameplay are lost. 443emergency save), at most 20 seconds of gameplay are lost.
429 444
430=item Reset: the minimum number of seconds the map will stay as is (will not reset). 445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431 446
432Most maps will not reset as long as players are on it, and usually the 447Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map. 448reset counter only starts going down when all players left the map. Some
449maps will never reset in the common sense, these are usually marked with a
450very high number (such as C<1e+99>).
434 451
435=item Path: the name that uniquely identifies the map, can be used for goto etc. 452=item Path: the name that uniquely identifies the map, can be used for goto etc.
436 453
437=back 454=back
438 455
468message '10 times you kill orc' would be printed out. The default value is 485message '10 times you kill orc' would be printed out. The default value is
4691 - this means that all messages get printed out as they are requested - 4861 - this means that all messages get printed out as they are requested -
470buffering is disabled in this regard. 487buffering is disabled in this regard.
471 488
472output-sync controls how often information is sent to the screen. Each 489output-sync controls how often information is sent to the screen. Each
473buffer has its own time value, and will be flushed independantly. The 490buffer has its own time value, and will be flushed independently. The
474default value is usually less than a second. 491default value is usually less than a second.
475 492
476See also L<output-sync>. 493See also L<output-sync>.
477 494
495=head2 output-rate
496
478=head2 output-rate [bytes per second] 497 output-rate [bytes per second]
479 498
480Show the current setting of the output-rate, or set it to the provided 499Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes 500value. The server will try very hard not to send more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to 501per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase 502hold back less important information (such as new images) to increase
503responsiveness.
504
484responsiveness. The server-side default is usually quite high, around 505The server-side default is usually quite high, around 100000. If the
485100000, so if you have a slow link and want to be able to control your 506server is running on a Linux kernel, it will adjust to the actual
486character even when downloading faces, set this to a lower value, such as 507bandwidth available, and output-rate only sets an upper bound. That is,
4877000 (for ISDN). 508the server will automatically set an optimal send rate and adjusting your
509output-rate is not required.
488 510
489=head2 output-sync 511=head2 output-sync
490 512
491 output-sync [seconds] 513 output-sync [seconds]
492 514
493output-sync controls how often information is sent to the screen. Each 515output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 517default value is usually less than a second.
496 518
497output-count sets after how many messages of the same type, they are 519output-count sets after how many messages of the same type, they are
498then printed out. If the value was 10, then after killing ten orcs, the 520then printed out. If the value was 10, then after killing ten orcs, the
499message '10 times you kill orc' would be printed out. The default value is 521message '10 times you kill orc' would be printed out. The default value is
528party leave 550party leave
529 takes you out of current party 551 takes you out of current party
530 552
531=head2 peaceful 553=head2 peaceful
532 554
533TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 555TODO: rework for deliantra, intended future behaviour is to toggle
534peaceful mode with regards to npc and monsters only, not with regards to 556peaceful mode with regards to npc and monsters only, not with regards to
535players (which will be controlled by priests). 557players (which will be controlled by priests).
536 558
537The B<peaceful> command will switch you between peaceful and hostile attack 559The B<peaceful> command will switch you between peaceful and hostile attack
538modes. 560modes.
578 600
579=back 601=back
580 602
581=head2 pickup 603=head2 pickup
582 604
605 pickup +mode
606 pickup -mode
607 pickup density
608
583B<pickup> changes how you pick up items when you step on them. to pickup 609B<pickup> changes whether you pick up items when you step on them. To
584an item manually, use the ',' key. 610pickup an item manually, use the ',' key.
585 611
586Mode 0: Don't pick up items. 612The B<Pickup> tab in the playerbook is usually a better way to modify your
613autopickup settings than using this command.
587 614
588Mode 1: Pick up one item 615Mode can be one of:
589 616
590Mode 2: Pickup up one item and stop 617 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh"
591 622
592Mode 3: Stop before picking up items 623If a number (C<density>) is specified, then items of at least the
593 624specified value density are picked up. Value density is given as
594Mode 4: Pick up all items 625gold/weight in kilograms.
595
596Mode 5: Pick up all items and stop
597
598Mode 6: Pick up all magical items
599
600Mode 7: Pick up all coins and gems
601
602Modes above 7: Pickup items with
603a value density greater than the pickup mode.
604
605Value density is value in gold/weight in kilograms.
606 626
607The value in gold is what the item is worth if you sold it in the shop. 627The value in gold is what the item is worth if you sold it in the shop.
608 628
609Goldcoins have a value density of 66,
610
611Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612Artifacts are also picked up.
613
614=head2 prepare 629=head2 prepare
615 630
616The same as cast. Usage: 631The same as cast. Usage:
617 632
618 prepare <spell> 633 prepare <spell>
619 634
620=head2 X<quests>quests (|finished|.*)
621
622The quests command lists the quests you are doing or have completed.
623
624Parameters are:
625
626=over 4
627
628=item no arguments: displays current quests.
629
630=item B<finished>: displays finished quests;
631
632=item anything else: displays details for quests (finished or not) with name containing the given string.
633
634=back
635 635
636=head2 quit 636=head2 quit
637 637
638Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
639without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
640bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
641top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
642 642
643
643=head2 range 644=head2 range
644 645
645Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
646bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
647 648
648Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
649fired in that direction. 650fired in that direction.
651
650 652
651=head2 ready_skill 653=head2 ready_skill
652 654
653 ready_skill <name of skill> 655 ready_skill <name of skill>
654 656
657readied, some need to be actively used by "firing" them. 659readied, some need to be actively used by "firing" them.
658 660
659If you just want to invoke a skill once, leaving your range slot 661If you just want to invoke a skill once, leaving your range slot
660untouched, use L<use_skill> instead. 662untouched, use L<use_skill> instead.
661 663
664
662=head2 rename 665=head2 rename
663 666
664Changes/removes the custom name of given item (or the marked one). 667Changes/removes the custom name of given item (or the marked one).
665 668
666 rename oldname to newname 669 rename oldname to newname
668 671
669If either of the names contain spaces, you have to use the C<">-form, 672If either of the names contain spaces, you have to use the C<">-form,
670otherwise you can just write the name as-is. If you omit the old name, the 673otherwise you can just write the name as-is. If you omit the old name, the
671marked item will be used instead. 674marked item will be used instead.
672 675
673If the new name is empty (i.e. C<"">), then the original (unrenamed) name 676If the new name is empty (i.e. C<"">), then the original (before the
674will be restored. 677rename) name will be restored.
675 678
676Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
677 680
678=head2 reply
679
680 reply <message>
681
682Similar to tell, but instead of having to supply a username, it replies
683to the last player that sent you a tell. This is a bit racy (e.g. when
684somebody else tells you something while you type and you do not realise
685that), so be careful not to supply confidential information in the
686message.
687 681
688=head2 resistances 682=head2 resistances
689 683
690This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
691If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
728 722
729=head2 search-items 723=head2 search-items
730 724
731 search-items <word> 725 search-items <word>
732 726
733Automatically picks up all items with <word> in their name. search-items rod 727Automatically picks up all items with <word> in their name. C<search-items
734will pick up all rods and heavy rods. search-items of Fire will pick up all 728rod> will pick up all rods and heavy rods. C<search-items of Fire> will
735bolts, arrows, swords, etc. of Fire. 729pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
730will pick up all items with magic+1, and so on, and so on.
731
732While this mode is active, you will be slower and the normal autopickup is
733disabled. To disable search mode again, execute C<search-items> without
734any arguments.
736 735
737=head2 seen 736=head2 seen
738 737
739 seen <login> 738 seen <login>
740 739
743 742
744=head2 shout 743=head2 shout
745 744
746 shout <message> 745 shout <message>
747 746
748Sends a message to all players on the server that have 747Sends a message to all players on the server. It is mainly useful for
749L<listen|command/listen> level B<10> or higher. It is mainly useful for
750emergency messages ("I am trapped on xxx, can somebody help me?") and 748emergency messages ("I am trapped on xxx, can somebody help me?") and
751should not be used for general chat. Use L<chat|command/chat> instead. 749should not be used for general chat. Use L<chat|command/chat> instead.
752 750
753=head2 showpets 751=head2 showpets
754 752
781applies to new items you pick up - items that you are already holding will 779applies to new items you pick up - items that you are already holding will
782not be sorted. 780not be sorted.
783 781
784If sort_inventory is not set (default), items will be inserted via type, 782If sort_inventory is not set (default), items will be inserted via type,
785subtype and magic. This, all axes will be grouped together in magic order, 783subtype and magic. This, all axes will be grouped together in magic order,
786all daggers by magic order, etc. Unforunately, for scrolls and rings, new 784all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
787ones just get inserted last. 785ones just get inserted last.
788 786
789If you have a lot of stuff that is not in alphabetical order but you would 787If you have a lot of stuff that is not in alphabetical order but you would
790like it to be, the best method is to drop all of it and then pick it up. 788like it to be, the best method is to drop all of it and then pick it up.
791 789
792=head2 sound 790=head2 sound
793 791
794Toggles between sound enabled and disabled. This has no relevance to the 792Toggles between sound enabled and disabled. This has no relevance to the
795sound settings of the client, it only governs wether the server will send 793sound settings of the client, it only governs whether the server will send
796sound effect command to the client and is enabled if the client supports 794sound effect command to the client and is enabled if the client supports
797sound (i.e. always for cfplus). 795sound (i.e. always for the deliantra client).
796
797=head2 sourcecode
798
799This command displays the means to download the source code (server code,
800maps and archetypes) used to implement this version of the game.
801
802Every player has the right to download and modify the source code of the
803server, as required by both the GNU General Public License and the GNU
804Affero General Public license.
805
806If you modify your version of the server, you will have to provide a means
807to download the modified sources (and resources) via this command. If you
808run an unmodified version of the server, the default will do.
798 809
799=head2 statistics 810=head2 statistics
800 811
801B<statistics> shows various useful information about your character. 812B<statistics> shows various useful information about your character.
802None of the information it shows is stuff that is not contained in the 813None of the information it shows is stuff that is not contained in the
816Kills yourself. No, really. 827Kills yourself. No, really.
817 828
818This command might not look useful at first, but sometimes you can get 829This command might not look useful at first, but sometimes you can get
819yourself into a corner you can't escape anymore, either due to a map 830yourself into a corner you can't escape anymore, either due to a map
820bug or your own stupidity. Killing oneself can be difficult and time 831bug or your own stupidity. Killing oneself can be difficult and time
821consuming, thats why this command is provided. It is fast, painless, 832consuming, that's why this command is provided. It is fast, painless,
822effective, humane. 833effective, humane.
823 834
824=head2 take 835=head2 take
825 836
826The take commands take object(s) on the space the player is standing on, 837The take commands take object(s) on the space the player is standing on,
852thrown away. God-given items can not be thrown. You need the skill throwing 863thrown away. God-given items can not be thrown. You need the skill throwing
853for this to work. 864for this to work.
854 865
855=head2 time 866=head2 time
856 867
857Shows the Crossfire in-game time, not the server time. It looks like this: 868Shows the Deliantra in-game time, not the server time. It looks like this:
858 869
859 It is 52 minutes past 8 o'clock am, on the Day of the Bull 870 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
860 The 2nd Day of the Month of the Frost Giant, Year 63 871 the 2nd Day of the Month of the Frost Giant, Year 63.
861 Time of Year: The Season of New Year 872 Time of Year: The Season of New Year.
862 873
863It is partially just for fun but it affects the darkness outside and the 874An hour of game time passes in 3 minutes of real time. The time and
864weather if weather is enabled in the server. 875calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
876five weeks per month, and 17 months per year. The year is additionally
877split into four seasons of 4 months each, except the season of the
878Blizzard, which is 5 months long.
879
880The number "zero" is unknown, which is why the minutes go from 1 to 60.
881
882Seasons and the time of the day affect the overall outdoor daylight.
865 883
866=head2 title 884=head2 title
885
886 title <new title>
887 title clear # Sets your title back to your race.
867 888
868Players can change their title. For example you called yourself Gandalf and 889Players can change their title. For example you called yourself Gandalf and
869your race is elf, you can use the title command to change your name from 890your race is elf, you can use the title command to change your name from
870"Gandalf the elf" to "Gandalf the white". Usage: 891"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
871
872 title <new title>
873 title clear # Sets your title back to your race.
874 892
875Dragons cannot set their title because it changes during the game. 893Dragons cannot set their title because it changes during the game.
876 894
877=head2 unignore 895=head2 unignore
878 896
896 914
897The B<usekeys> option determines the behaviour of using keys. 915The B<usekeys> option determines the behaviour of using keys.
898 916
899Values are: 917Values are:
900 918
919=over 4
920
901inventory: Only keys in the top level inventory are used (default) 921=item B<inventory>: Only keys in the top level inventory are used (default)
902 922
903keyrings: Only keys in active keyrings are used. 923=item B<keyrings>: Only keys in active key rings are used.
904 924
905containers: Only keys in active containers are used. 925=item B<containers>: Only keys in active containers are used.
906 926
927=back
928
907Note that keyrings are just a specialized container, so the containers 929Note that key rings are just a specialized container, so the containers
908will also find keys in keyrings. 930will also find keys in key rings.
909 931
910Only active containers are used - keys will not jump out of closed 932Only active containers are used - keys will not jump out of closed
911containers, but hints will be given if you have keys in such containers. 933containers, but hints will be given if you have keys in such containers.
912 934
913=head2 version 935=head2 version
946 968
947 969
948=head1 Authors 970=head1 Authors
949 971
950Parts of this document were originally taken from the crossfire server 972Parts of this document were originally taken from the crossfire server
951help files with unknwon authors. 973help files with unknown authors.
952 974
953Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 975Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
954Steenhoven and Marc A. Lehmann. 976Steenhoven and Marc A. Lehmann.
955 977

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