… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire TRT Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
… | |
34 | |
34 | |
35 | These two options disable the toggling feature. |
35 | These two options disable the toggling feature. |
36 | |
36 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
38 | |
39 | Applymode controls what happens when you are equipping something that would |
39 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
40 | require something else to be unequipped. |
41 | |
41 | |
42 | The options are: |
42 | The options are: |
43 | |
43 | |
44 | =over 4 |
44 | =over 4 |
… | |
… | |
77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
|
|
83 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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86 | full and one free. |
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87 | |
|
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88 | Both items as well as skills and other more esoteric objects can use those |
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89 | body parts. |
85 | |
90 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
92 | |
88 | Bowmode controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
94 | |
90 | The options are: |
95 | The options are: |
91 | |
96 | |
92 | =over 4 |
97 | =over 4 |
93 | |
98 | |
… | |
… | |
118 | |
123 | |
119 | When you enter the B<brace> command to brace your character, your |
124 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
125 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
126 | spaces. Bracing can be useful to hold a location. |
122 | |
127 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
128 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
129 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
130 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
131 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
132 | |
128 | =head2 chat |
133 | =head2 chat |
129 | |
134 | |
130 | chat <message> |
135 | chat <message> |
131 | |
136 | |
132 | Sends a message to all players on the server that have |
137 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
138 | chat with others. |
134 | |
139 | |
135 | =head2 cast |
140 | =head2 cast |
136 | |
141 | |
137 | You use the cast command to set your range-weapon to the spell you |
142 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
143 | want. Example: |
139 | |
144 | |
140 | cast burning hands |
145 | cast burning hands |
141 | |
146 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
147 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
148 | |
144 | If you don't know the spell, shows which spells you do know. |
149 | If you don't know the spell, shows which spells you do know. |
145 | |
150 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
151 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
152 | |
148 | See B<range> for more information on range weapons. |
153 | See C<help range> for more information on range weapons. |
149 | |
154 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
155 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
156 | |
152 | drop [number] name |
157 | drop [number] name |
153 | |
158 | |
… | |
… | |
157 | |
162 | |
158 | There are a few special name values: |
163 | There are a few special name values: |
159 | |
164 | |
160 | =over 4 |
165 | =over 4 |
161 | |
166 | |
162 | =item B<all> |
167 | =item B<all>: matches any item. |
163 | |
168 | |
164 | matches any item. |
169 | =item B<unpaid>: matches unpaid items. |
165 | |
170 | |
166 | =item B<unpaid> |
171 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
172 | |
168 | matches unpaid items |
173 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
|
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170 | =item B<cursed> |
|
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171 | |
|
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172 | drops items known to be cursed or damned. |
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173 | |
|
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174 | =item B<unlocked> |
|
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175 | |
|
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176 | drops items not locked in your inventory |
|
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177 | |
174 | |
178 | =back |
175 | =back |
179 | |
176 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
177 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
178 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
180 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
181 | |
185 | See also B<dropall> and mouse button control within client for dropping |
182 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
183 | objects. |
187 | |
184 | |
|
|
185 | |
|
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186 | =head2 cointoss |
|
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187 | |
|
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188 | Tosses a coin and reports the outcome to you and other players on the same |
|
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189 | map, much like the say command does. |
|
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190 | |
|
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191 | |
|
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192 | =head2 orcknuckle |
|
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193 | |
|
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194 | Throws your orcknuckle set and reports the outcome to you and other |
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195 | players on the same map, much like the say command does. Your first |
|
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196 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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197 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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198 | I<orc>. |
|
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199 | |
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200 | |
188 | =head2 dropall |
201 | =head2 dropall |
189 | |
202 | |
190 | dropall [type] |
203 | dropall [type] |
191 | |
204 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
205 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
286 | Do not show the hints themselves, but notify you when a hint would have |
299 | Do not show the hints themselves, but notify you when a hint would have |
287 | been available. |
300 | been available. |
288 | |
301 | |
289 | =item hide |
302 | =item hide |
290 | |
303 | |
291 | Hide all hints: You will not be able to tell wether there is a hint |
304 | Hide all hints: You will not be able to tell whether there is a hint |
292 | available or not. |
305 | available or not. |
293 | |
306 | |
294 | =back |
307 | =back |
295 | |
308 | |
296 | =head2 hiscore |
309 | =head2 hiscore |
… | |
… | |
304 | Lists all players that you currently ignore. |
317 | Lists all players that you currently ignore. |
305 | |
318 | |
306 | ignore <player> <tell|shout|all> [timeout] |
319 | ignore <player> <tell|shout|all> [timeout] |
307 | |
320 | |
308 | This command ignores the specified messages (B<tell> ignores tells, |
321 | This command ignores the specified messages (B<tell> ignores tells, |
309 | B<shout> ignores chat and shout and all ignores everything from the given |
322 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
310 | user). |
323 | user). |
311 | |
324 | |
312 | The optional timeout (specified in hours) specifies then the ignore entry |
325 | The optional timeout (specified in hours) specifies when the ignore entry |
313 | expires. The default is 24 (one day). The reason why all ignores expire |
326 | expires. The default is 24 (one day). The reason why all ignore entries |
314 | after a day by default is that most troublemakers stop soon after they are |
327 | expire after a day by default is that most troublemakers stop soon after |
315 | being ignored. |
328 | they are being ignored. |
316 | |
329 | |
317 | To revoke an ignore, use the B<unignore> command. |
330 | To revoke an ignore, use the B<unignore> command. |
318 | |
331 | |
319 | =head2 inventory |
332 | =head2 inventory |
320 | |
333 | |
… | |
… | |
322 | status. Example: |
335 | status. Example: |
323 | |
336 | |
324 | inventory |
337 | inventory |
325 | |
338 | |
326 | Inventory: |
339 | Inventory: |
327 | - arrow 0.1 |
340 | - arrow 0.1 |
328 | - Knife * 2 |
341 | - Knife * 2 |
329 | - long sword (wielded) 15 |
342 | - long sword (wielded) 15 |
330 | |
343 | |
331 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
344 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
332 | protected from dropping by locking it as well as a long sword which you are |
345 | protected from dropping by locking it as well as a long sword which you are |
333 | currently using to attack. |
346 | currently using to attack. |
334 | |
347 | |
… | |
… | |
370 | invoke magic rune of large fireball |
383 | invoke magic rune of large fireball |
371 | invoke reincarnation of Iamdead |
384 | invoke reincarnation of Iamdead |
372 | invoke create food of waybread |
385 | invoke create food of waybread |
373 | |
386 | |
374 | It is very helpful to bind healing spells to keys, for example go to your |
387 | It is very helpful to bind healing spells to keys, for example go to your |
375 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
388 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
376 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
389 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
377 | recommended to bind a healing spell or potion to an easily-accessible-key, |
390 | recommended to bind a healing spell or potion to an easily-accessible-key, |
378 | such as '1'. |
391 | such as '1'. |
379 | |
392 | |
380 | |
393 | |
… | |
… | |
388 | they had will be left behind, but you will get no |
401 | they had will be left behind, but you will get no |
389 | experience for their death. However, it kills them |
402 | experience for their death. However, it kills them |
390 | instantaneously. |
403 | instantaneously. |
391 | |
404 | |
392 | If a name is specified then only pets with that |
405 | If a name is specified then only pets with that |
393 | name will be killed, eg killpets bat will kill bats |
406 | name will be killed, e.g. killpets bat will kill bats |
394 | but not bees. If a number is specified, the pet |
407 | but not bees. If a number is specified, the pet |
395 | corresponding to that number is killed. |
408 | corresponding to that number is killed. |
396 | |
409 | |
397 | =head2 listen |
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398 | |
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399 | listen <listen-level> |
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400 | |
|
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401 | Listen sets the level of messages you will hear. |
|
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402 | Priorities are defined as follows: |
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403 | |
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404 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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405 | 1 - Only messages that have to do with yourself. |
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406 | 2 - Emergency calls from other users |
|
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407 | 10 - General chatter with the 'chat' command. |
|
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408 | 11 - See what players kill what monster with what attack/spell. Very |
|
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409 | verbose - only for the fanatics. |
|
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410 | |
|
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411 | =head2 logs |
410 | =head2 lock |
412 | |
411 | |
413 | TODO |
412 | lock [object] |
|
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413 | |
|
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414 | The lock command is a quick and convenient way to |
|
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415 | lock items in your inventory. |
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416 | |
|
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417 | If a object name is specified then only the |
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418 | objects that match that name are locked. |
|
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419 | e.g. lock materials will lock any materials |
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420 | in your inventory and not touch anything else. |
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421 | |
|
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422 | lock by itself will lock everything in your |
|
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423 | inventory. |
414 | |
424 | |
415 | =head2 mapinfo |
425 | =head2 mapinfo |
416 | |
426 | |
417 | Shows some information about the map like this: |
427 | Shows some information about the map like this: |
418 | |
428 | |
… | |
… | |
428 | The rest is information the mapper may or may not provide. Often, this is |
438 | The rest is information the mapper may or may not provide. Often, this is |
429 | the mapper's name, email and map creation date as this example shows. |
439 | the mapper's name, email and map creation date as this example shows. |
430 | |
440 | |
431 | =head2 maps |
441 | =head2 maps |
432 | |
442 | |
433 | [crossfire+] |
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434 | |
|
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435 | maps <mapname> |
443 | maps <mapname> |
436 | |
444 | |
437 | Shows a list of maps matching the regex <mapname> that are currently being |
445 | Shows a list of maps matching the regex <mapname> that are currently being |
438 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
446 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
439 | |
447 | |
… | |
… | |
444 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
452 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
445 | |
453 | |
446 | The server keeps maps in memory only for a short time (by default about |
454 | The server keeps maps in memory only for a short time (by default about |
447 | 40 seconds). After that time, it saves them to disk. As the server loads |
455 | 40 seconds). After that time, it saves them to disk. As the server loads |
448 | most maps in the background it is possible that you can see a map that is |
456 | most maps in the background it is possible that you can see a map that is |
449 | currently being loaded, but thats rare, as loading a map is fast. |
457 | currently being loaded, but that's rare, as loading a map is fast. |
450 | |
458 | |
451 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
459 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
452 | |
460 | |
453 | The server by default tries to save each map at least every 20 seconds if |
461 | The server by default tries to save each map at least every 20 seconds if |
454 | it changed, so in case of a disastrous crash (one where the server cannot |
462 | it changed, so in case of a disastrous crash (one where the server cannot |
455 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
456 | |
464 | |
457 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
458 | |
466 | |
459 | Most maps will not reset as long as players are on it, and usually the |
467 | Most maps will not reset as long as players are on it, and usually the |
460 | reset counter only starts going down when all players left the map. |
468 | reset counter only starts going down when all players left the map. Some |
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469 | maps will never reset in the common sense, these are usually marked with a |
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470 | very high number (such as C<1e+99>). |
461 | |
471 | |
462 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
463 | |
473 | |
464 | =back |
474 | =back |
465 | |
475 | |
… | |
… | |
479 | mark sword |
489 | mark sword |
480 | |
490 | |
481 | B<mark> will look for best match first, and then look for matches based |
491 | B<mark> will look for best match first, and then look for matches based |
482 | on shortened name, object name, archetype name. It prints the match it |
492 | on shortened name, object name, archetype name. It prints the match it |
483 | finds. |
493 | finds. |
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494 | |
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495 | =head2 me |
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496 | |
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497 | me <message> |
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498 | |
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499 | Sends a message to all players on the server, similar to chat, but instead |
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500 | of using C<name chats: message>, the form C<* name message> is used, which |
|
|
501 | is useful to describe yourself, such as: |
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502 | |
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503 | me feels lonely |
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504 | => |
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505 | * schmorp feels lonely |
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506 | |
484 | |
507 | |
485 | =head2 motd |
508 | =head2 motd |
486 | |
509 | |
487 | Shows the message of the day. It takes no arguments. |
510 | Shows the message of the day. It takes no arguments. |
488 | |
511 | |
… | |
… | |
495 | message '10 times you kill orc' would be printed out. The default value is |
518 | message '10 times you kill orc' would be printed out. The default value is |
496 | 1 - this means that all messages get printed out as they are requested - |
519 | 1 - this means that all messages get printed out as they are requested - |
497 | buffering is disabled in this regard. |
520 | buffering is disabled in this regard. |
498 | |
521 | |
499 | output-sync controls how often information is sent to the screen. Each |
522 | output-sync controls how often information is sent to the screen. Each |
500 | buffer has its own time value, and will be flushed independantly. The |
523 | buffer has its own time value, and will be flushed independently. The |
501 | default value is usually less than a second. |
524 | default value is usually less than a second. |
502 | |
525 | |
503 | See also L<output-sync>. |
526 | See also L<output-sync>. |
504 | |
527 | |
|
|
528 | =head2 output-rate |
|
|
529 | |
505 | =head2 output-rate [bytes per second] |
530 | output-rate [bytes per second] |
506 | |
531 | |
507 | Show the current setting of the output-rate, or set it to the provided |
532 | Show the current setting of the output-rate, or set it to the provided |
508 | value. The server will try not to send (much) more than this many bytes |
533 | value. The server will try very hard not to send more than this many bytes |
509 | per second to your client. If the rate is exceeded, the server tries to |
534 | per second to your client. If the rate is exceeded, the server tries to |
510 | hold back less important information (such as new images), to increase |
535 | hold back less important information (such as new images) to increase |
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536 | responsiveness. |
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|
537 | |
511 | responsiveness. The server-side default is usually quite high, around |
538 | The server-side default is usually quite high, around 100000. If the |
512 | 100000, so if you have a slow link and want to be able to control your |
539 | server is running on a Linux kernel, it will adjust to the actual |
513 | character even when downloading faces, set this to a lower value, such as |
540 | bandwidth available, and output-rate only sets an upper bound. That is, |
514 | 7000 (for ISDN). |
541 | the server will automatically set an optimal send rate and adjusting your |
|
|
542 | output-rate is not required. |
515 | |
543 | |
516 | =head2 output-sync |
544 | =head2 output-sync |
517 | |
545 | |
518 | output-sync [seconds] |
546 | output-sync [seconds] |
519 | |
547 | |
520 | output-sync controls how often information is sent to the screen. Each |
548 | output-sync controls how often information is sent to the screen. Each |
521 | buffer has its own time value, and will be flushed independantly. The |
549 | buffer has its own time value, and will be flushed independently. The |
522 | default value is usually less than a second. |
550 | default value is usually less than a second. |
523 | |
551 | |
524 | output-count sets after how many messages of the same type, they are |
552 | output-count sets after how many messages of the same type, they are |
525 | then printed out. If the value was 10, then after killing ten orcs, the |
553 | then printed out. If the value was 10, then after killing ten orcs, the |
526 | message '10 times you kill orc' would be printed out. The default value is |
554 | message '10 times you kill orc' would be printed out. The default value is |
527 | 1 - this means that all messages get printed out as they are requested - |
555 | 1 - this means that all messages get printed out as they are requested - |
528 | buffering is disabled in this regard. |
556 | buffering is disabled in this regard. |
529 | |
557 | |
530 | See also L<output-count>. |
558 | See also L<output-count>. |
531 | |
559 | |
|
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560 | =head2 password |
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561 | |
|
|
562 | password <new password> |
|
|
563 | |
|
|
564 | Sets a new password for your account. You will have to resent the command |
|
|
565 | within one minute to confirm the password change. Please make sure to |
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|
566 | remember your password! |
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567 | |
532 | =head2 party |
568 | =head2 party |
533 | |
569 | |
534 | party join partyname |
570 | party join partyname |
535 | Puts you in a party, prompts you for a passwd if there is |
571 | Puts you in a party, prompts you for a passwd if there is |
536 | one |
572 | one |
… | |
… | |
555 | party leave |
591 | party leave |
556 | takes you out of current party |
592 | takes you out of current party |
557 | |
593 | |
558 | =head2 peaceful |
594 | =head2 peaceful |
559 | |
595 | |
560 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
596 | TODO: rework for deliantra, intended future behaviour is to toggle |
561 | peaceful mode with regards to npc and monsters only, not with regards to |
597 | peaceful mode with regards to npc and monsters only, not with regards to |
562 | players (which will be controlled by priests). |
598 | players (which will be controlled by priests). |
563 | |
599 | |
564 | The B<peaceful> command will switch you between peaceful and hostile attack |
600 | The B<peaceful> command will switch you between peaceful and hostile attack |
565 | modes. |
601 | modes. |
… | |
… | |
587 | |
623 | |
588 | =over 4 |
624 | =over 4 |
589 | |
625 | |
590 | =item B<normal> |
626 | =item B<normal> |
591 | |
627 | |
592 | As you would expect. |
628 | Monsters behave normally, i.e. according to their own character. |
593 | |
629 | |
594 | =item B<sad> (search and destroy) |
630 | =item B<sad> (search and destroy) |
595 | |
631 | |
596 | Pets will roam and seek out things to attack. |
632 | Pets will roam and seek out things to attack. |
597 | |
633 | |
… | |
… | |
605 | |
641 | |
606 | =back |
642 | =back |
607 | |
643 | |
608 | =head2 pickup |
644 | =head2 pickup |
609 | |
645 | |
|
|
646 | pickup +mode |
|
|
647 | pickup -mode |
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|
648 | pickup density |
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|
649 | |
610 | B<pickup> changes how you pick up items when you step on them. to pickup |
650 | B<pickup> changes whether you pick up items when you step on them. To |
611 | an item manually, use the ',' key. |
651 | pickup an item manually, use the ',' key. |
612 | |
652 | |
613 | Mode 0: Don't pick up items. |
653 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
654 | autopickup settings than using this command. |
614 | |
655 | |
615 | Mode 1: Pick up one item |
656 | Mode can be one of: |
616 | |
657 | |
617 | Mode 2: Pickup up one item and stop |
658 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
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|
659 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
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|
660 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
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|
661 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
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|
662 | "flesh" |
618 | |
663 | |
619 | Mode 3: Stop before picking up items |
664 | If a number (C<density>, must be 0..15) is specified, then items of at |
620 | |
665 | least the specified value density are picked up. Value density is given as |
621 | Mode 4: Pick up all items |
666 | gold/weight in kilograms. |
622 | |
|
|
623 | Mode 5: Pick up all items and stop |
|
|
624 | |
|
|
625 | Mode 6: Pick up all magical items |
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|
626 | |
|
|
627 | Mode 7: Pick up all coins and gems |
|
|
628 | |
|
|
629 | Modes above 7: Pickup items with |
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630 | a value density greater than the pickup mode. |
|
|
631 | |
|
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632 | Value density is value in gold/weight in kilograms. |
|
|
633 | |
667 | |
634 | The value in gold is what the item is worth if you sold it in the shop. |
668 | The value in gold is what the item is worth if you sold it in the shop. |
635 | |
669 | |
636 | Goldcoins have a value density of 66, |
|
|
637 | |
|
|
638 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
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|
639 | Artifacts are also picked up. |
|
|
640 | |
|
|
641 | =head2 prepare |
670 | =head2 prepare |
642 | |
671 | |
643 | The same as cast. Usage: |
672 | The same as cast. Usage: |
644 | |
673 | |
645 | prepare <spell> |
674 | prepare <spell> |
646 | |
675 | |
647 | =head2 X<quests>quests (|finished|.*) |
|
|
648 | |
|
|
649 | The quests command lists the quests you are doing or have completed. |
|
|
650 | |
|
|
651 | Parameters are: |
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|
652 | |
|
|
653 | =over 4 |
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|
654 | |
|
|
655 | =item no arguments: displays current quests. |
|
|
656 | |
|
|
657 | =item B<finished>: displays finished quests; |
|
|
658 | |
|
|
659 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
660 | |
|
|
661 | =back |
|
|
662 | |
676 | |
663 | =head2 quit |
677 | =head2 quit |
664 | |
678 | |
665 | Deletes your character from the server. If you want to quit the session |
679 | Deletes your character from the server. If you want to quit the session |
666 | without deleting your character, you must use a I<Bed to Reality>. Find a |
680 | without deleting your character, you must use a I<Bed to Reality>. Find a |
667 | bed (probably in a building close to where you entered the game), get on |
681 | bed (probably in a building close to where you entered the game), get on |
668 | top of it, and apply it using B<Tab> ro the B<apply> command. |
682 | top of it, and apply it using B<Tab> ro the B<apply> command. |
669 | |
683 | |
|
|
684 | |
670 | =head2 range |
685 | =head2 range |
671 | |
686 | |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
687 | Your range weapon can be one of several weapons, a spell you cast, a |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
688 | bow-and-arrow, a rod, or a wand, to name a few. |
674 | |
689 | |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
690 | Your range weapon is fired when you press SHIFT-direction, and will be |
676 | fired in that direction. |
691 | fired in that direction. |
|
|
692 | |
677 | |
693 | |
678 | =head2 ready_skill |
694 | =head2 ready_skill |
679 | |
695 | |
680 | ready_skill <name of skill> |
696 | ready_skill <name of skill> |
681 | |
697 | |
… | |
… | |
684 | readied, some need to be actively used by "firing" them. |
700 | readied, some need to be actively used by "firing" them. |
685 | |
701 | |
686 | If you just want to invoke a skill once, leaving your range slot |
702 | If you just want to invoke a skill once, leaving your range slot |
687 | untouched, use L<use_skill> instead. |
703 | untouched, use L<use_skill> instead. |
688 | |
704 | |
|
|
705 | |
689 | =head2 rename |
706 | =head2 rename |
690 | |
707 | |
691 | Changes/removes the custom name of given item (or the marked one). |
708 | Changes/removes the custom name of given item (or the marked one). |
692 | |
709 | |
693 | rename oldname to newname |
710 | rename oldname to newname |
… | |
… | |
695 | |
712 | |
696 | If either of the names contain spaces, you have to use the C<">-form, |
713 | If either of the names contain spaces, you have to use the C<">-form, |
697 | otherwise you can just write the name as-is. If you omit the old name, the |
714 | otherwise you can just write the name as-is. If you omit the old name, the |
698 | marked item will be used instead. |
715 | marked item will be used instead. |
699 | |
716 | |
700 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
717 | If the new name is empty (i.e. C<"">), then the original (before the |
701 | will be restored. |
718 | rename) name will be restored. |
702 | |
719 | |
703 | Note: maximum allowed name length is 127 characters. |
720 | Note: maximum allowed name length is 127 characters. |
704 | |
721 | |
705 | =head2 reply |
|
|
706 | |
|
|
707 | reply <message> |
|
|
708 | |
|
|
709 | Similar to tell, but instead of having to supply a username, it replies |
|
|
710 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
711 | somebody else tells you something while you type and you do not realise |
|
|
712 | that), so be careful not to supply confidential information in the |
|
|
713 | message. |
|
|
714 | |
722 | |
715 | =head2 resistances |
723 | =head2 resistances |
716 | |
724 | |
717 | This shows you the resistances you have to specific attack types. |
725 | This shows you the resistances you have to specific attack types. |
718 | If you have for example "cold +20", it means you get 20% damage done |
726 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
755 | |
763 | |
756 | =head2 search-items |
764 | =head2 search-items |
757 | |
765 | |
758 | search-items <word> |
766 | search-items <word> |
759 | |
767 | |
760 | Automatically picks up all items with <word> in their name. search-items rod |
768 | Automatically picks up all items with <word> in their name. C<search-items |
761 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
769 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
762 | bolts, arrows, swords, etc. of Fire. |
770 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
771 | will pick up all items with magic+1, and so on, and so on. |
|
|
772 | |
|
|
773 | While this mode is active, you will be slower and the normal autopickup is |
|
|
774 | disabled. To disable search mode again, execute C<search-items> without |
|
|
775 | any arguments. |
763 | |
776 | |
764 | =head2 seen |
777 | =head2 seen |
765 | |
778 | |
766 | seen <login> |
779 | seen <login> |
767 | |
780 | |
… | |
… | |
770 | |
783 | |
771 | =head2 shout |
784 | =head2 shout |
772 | |
785 | |
773 | shout <message> |
786 | shout <message> |
774 | |
787 | |
775 | Sends a message to all players on the server that have |
788 | Sends a message to all players on the server. It is mainly useful for |
776 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
777 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
789 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
778 | should not be used for general chat. Use L<chat|command/chat> instead. |
790 | should not be used for general chat. Use L<chat|command/chat> instead. |
779 | |
791 | |
780 | =head2 showpets |
792 | =head2 showpets |
781 | |
793 | |
… | |
… | |
808 | applies to new items you pick up - items that you are already holding will |
820 | applies to new items you pick up - items that you are already holding will |
809 | not be sorted. |
821 | not be sorted. |
810 | |
822 | |
811 | If sort_inventory is not set (default), items will be inserted via type, |
823 | If sort_inventory is not set (default), items will be inserted via type, |
812 | subtype and magic. This, all axes will be grouped together in magic order, |
824 | subtype and magic. This, all axes will be grouped together in magic order, |
813 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
825 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
814 | ones just get inserted last. |
826 | ones just get inserted last. |
815 | |
827 | |
816 | If you have a lot of stuff that is not in alphabetical order but you would |
828 | If you have a lot of stuff that is not in alphabetical order but you would |
817 | like it to be, the best method is to drop all of it and then pick it up. |
829 | like it to be, the best method is to drop all of it and then pick it up. |
818 | |
830 | |
819 | =head2 sound |
831 | =head2 sound |
820 | |
832 | |
821 | Toggles between sound enabled and disabled. This has no relevance to the |
833 | Toggles between sound enabled and disabled. This has no relevance to the |
822 | sound settings of the client, it only governs wether the server will send |
834 | sound settings of the client, it only governs whether the server will send |
823 | sound effect command to the client and is enabled if the client supports |
835 | sound effect command to the client and is enabled if the client supports |
824 | sound (i.e. always for cfplus). |
836 | sound (i.e. always for the deliantra client). |
825 | |
837 | |
826 | =head2 sourcecode |
838 | =head2 sourcecode |
827 | |
839 | |
828 | This command displays the means to download the sourcecode (server code, |
840 | This command displays the means to download the source code (server code, |
829 | maps and archetypes) used to implement this version of the game. |
841 | maps and archetypes) used to implement this version of the game. |
830 | |
842 | |
831 | Every player has the right to download and modify the source code of the |
843 | Every player has the right to download and modify the source code of the |
832 | server, as required by both the GNU General Public License and the GNU |
844 | server, as required by both the GNU General Public License and the GNU |
833 | Affero General Public license. |
845 | Affero General Public license. |
… | |
… | |
856 | Kills yourself. No, really. |
868 | Kills yourself. No, really. |
857 | |
869 | |
858 | This command might not look useful at first, but sometimes you can get |
870 | This command might not look useful at first, but sometimes you can get |
859 | yourself into a corner you can't escape anymore, either due to a map |
871 | yourself into a corner you can't escape anymore, either due to a map |
860 | bug or your own stupidity. Killing oneself can be difficult and time |
872 | bug or your own stupidity. Killing oneself can be difficult and time |
861 | consuming, thats why this command is provided. It is fast, painless, |
873 | consuming, that's why this command is provided. It is fast, painless, |
862 | effective, humane. |
874 | effective, humane. |
863 | |
875 | |
864 | =head2 take |
876 | =head2 take |
865 | |
877 | |
866 | The take commands take object(s) on the space the player is standing on, |
878 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
892 | thrown away. God-given items can not be thrown. You need the skill throwing |
904 | thrown away. God-given items can not be thrown. You need the skill throwing |
893 | for this to work. |
905 | for this to work. |
894 | |
906 | |
895 | =head2 time |
907 | =head2 time |
896 | |
908 | |
897 | Shows the Crossfire in-game time, not the server time. It looks like this: |
909 | Shows the Deliantra in-game time, not the server time. It looks like this: |
898 | |
910 | |
899 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
911 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
900 | The 2nd Day of the Month of the Frost Giant, Year 63 |
912 | the 2nd Day of the Month of the Frost Giant, Year 63. |
901 | Time of Year: The Season of New Year |
913 | Time of Year: The Season of New Year. |
902 | |
914 | |
903 | It is partially just for fun but it affects the darkness outside and the |
915 | An hour of game time passes in 3 minutes of real time. The time and |
904 | weather if weather is enabled in the server. |
916 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
917 | five weeks per month, and 17 months per year. The year is additionally |
|
|
918 | split into four seasons of 4 months each, except the season of the |
|
|
919 | Blizzard, which is 5 months long. |
|
|
920 | |
|
|
921 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
922 | |
|
|
923 | Seasons and the time of the day affect the overall outdoor daylight. |
905 | |
924 | |
906 | =head2 title |
925 | =head2 title |
|
|
926 | |
|
|
927 | title <new title> |
|
|
928 | title clear # Sets your title back to your race. |
907 | |
929 | |
908 | Players can change their title. For example you called yourself Gandalf and |
930 | Players can change their title. For example you called yourself Gandalf and |
909 | your race is elf, you can use the title command to change your name from |
931 | your race is elf, you can use the title command to change your name from |
910 | "Gandalf the elf" to "Gandalf the white". Usage: |
932 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
911 | |
|
|
912 | title <new title> |
|
|
913 | title clear # Sets your title back to your race. |
|
|
914 | |
933 | |
915 | Dragons cannot set their title because it changes during the game. |
934 | Dragons cannot set their title because it changes during the game. |
916 | |
935 | |
917 | =head2 unignore |
936 | =head2 unignore |
918 | |
937 | |
919 | unignore <login> |
938 | unignore <login> |
920 | |
939 | |
921 | Cancels all ignores set for the specified login. See B<ignore>. |
940 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
941 | |
|
|
942 | =head2 unlock |
|
|
943 | |
|
|
944 | unlock [object] |
|
|
945 | |
|
|
946 | The unlock command is a quick and convenient way |
|
|
947 | to unlock items in your inventory. |
|
|
948 | |
|
|
949 | If a object name is specified then only the |
|
|
950 | objects that match that name are unlocked. |
|
|
951 | |
|
|
952 | e.g. unlock materials will unlock any materials |
|
|
953 | in your inventory and not touch anything else. |
|
|
954 | |
|
|
955 | unlock by itself will unlock everything in your |
|
|
956 | inventory. |
922 | |
957 | |
923 | =head2 uptime |
958 | =head2 uptime |
924 | |
959 | |
925 | Tells you something about the time the server was started and how long ago |
960 | Tells you something about the time the server was started and how long ago |
926 | that was. |
961 | that was. |
… | |
… | |
936 | |
971 | |
937 | The B<usekeys> option determines the behaviour of using keys. |
972 | The B<usekeys> option determines the behaviour of using keys. |
938 | |
973 | |
939 | Values are: |
974 | Values are: |
940 | |
975 | |
|
|
976 | =over 4 |
|
|
977 | |
941 | inventory: Only keys in the top level inventory are used (default) |
978 | =item B<inventory>: Only keys in the top level inventory are used (default) |
942 | |
979 | |
943 | keyrings: Only keys in active keyrings are used. |
980 | =item B<keyrings>: Only keys in active key rings are used. |
944 | |
981 | |
945 | containers: Only keys in active containers are used. |
982 | =item B<containers>: Only keys in active containers are used. |
946 | |
983 | |
|
|
984 | =back |
|
|
985 | |
947 | Note that keyrings are just a specialized container, so the containers |
986 | Note that key rings are just a specialized container, so the containers |
948 | will also find keys in keyrings. |
987 | will also find keys in key rings. |
949 | |
988 | |
950 | Only active containers are used - keys will not jump out of closed |
989 | Only active containers are used - keys will not jump out of closed |
951 | containers, but hints will be given if you have keys in such containers. |
990 | containers, but hints will be given if you have keys in such containers. |
952 | |
991 | |
953 | =head2 version |
992 | =head2 version |
… | |
… | |
986 | |
1025 | |
987 | |
1026 | |
988 | =head1 Authors |
1027 | =head1 Authors |
989 | |
1028 | |
990 | Parts of this document were originally taken from the crossfire server |
1029 | Parts of this document were originally taken from the crossfire server |
991 | help files with unknwon authors. |
1030 | help files with unknown authors. |
992 | |
1031 | |
993 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1032 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
994 | Steenhoven and Marc A. Lehmann. |
1033 | Steenhoven and Marc A. Lehmann. |
995 | |
1034 | |