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Revision 1.11 by root, Tue Jul 3 01:05:07 2007 UTC vs.
Revision 1.26 by elmex, Thu Apr 29 06:33:04 2010 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire TRT Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
90The options are: 95The options are:
91 96
92=over 4 97=over 4
93 98
118 123
119When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
122 127
123When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
127 132
128=head2 chat 133=head2 chat
129 134
130 chat <message> 135 chat <message>
131 136
132Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 138chat with others.
134 139
135=head2 cast 140=head2 cast
136 141
137You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
138want. Example: 143want. Example:
139 144
140 cast burning hands 145 cast burning hands
141 146
142sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
143 148
144If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
145 150
146It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
147 152
148See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
149 154
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 156
152 drop [number] name 157 drop [number] name
153 158
157 162
158There are a few special name values: 163There are a few special name values:
159 164
160=over 4 165=over 4
161 166
162=item B<all> 167=item B<all>: matches any item.
163 168
164matches any item. 169=item B<unpaid>: matches unpaid items.
165 170
166=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
167 172
168matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 174
178=back 175=back
179 176
180B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 180will be dropped. A collection of 5 scrolls will not be dropped.
184 181
185See also B<dropall> and mouse button control within client for dropping 182See also B<dropall> and mouse button control within client for dropping
186objects. 183objects.
187 184
185
186=head2 cointoss
187
188Tosses a coin and reports the outcome to you and other players on the same
189map, much like the say command does.
190
191
192=head2 orcknuckle
193
194Throws your orcknuckle set and reports the outcome to you and other
195players on the same map, much like the say command does. Your first
196three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197I<princess>, I<dragon>, while the fourth can additionally roll up to
198I<orc>.
199
200
188=head2 dropall 201=head2 dropall
189 202
190 dropall [type] 203 dropall [type]
191 204
192B<dropall> drops all items in your inventory to the ground, excepting 205B<dropall> drops all items in your inventory to the ground, excepting
286Do not show the hints themselves, but notify you when a hint would have 299Do not show the hints themselves, but notify you when a hint would have
287been available. 300been available.
288 301
289=item hide 302=item hide
290 303
291Hide all hints: You will not be able to tell wether there is a hint 304Hide all hints: You will not be able to tell whether there is a hint
292available or not. 305available or not.
293 306
294=back 307=back
295 308
296=head2 hiscore 309=head2 hiscore
304Lists all players that you currently ignore. 317Lists all players that you currently ignore.
305 318
306 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
307 320
308This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
309B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
310user). 323user).
311 324
312The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
313expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
314after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
315being ignored. 328they are being ignored.
316 329
317To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
318 331
319=head2 inventory 332=head2 inventory
320 333
322status. Example: 335status. Example:
323 336
324 inventory 337 inventory
325 338
326 Inventory: 339 Inventory:
327 - arrow 0.1 340 - arrow 0.1
328 - Knife * 2 341 - Knife * 2
329 - long sword (wielded) 15 342 - long sword (wielded) 15
330 343
331This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
332protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
333currently using to attack. 346currently using to attack.
334 347
370 invoke magic rune of large fireball 383 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
372 invoke create food of waybread 385 invoke create food of waybread
373 386
374It is very helpful to bind healing spells to keys, for example go to your 387It is very helpful to bind healing spells to keys, for example go to your
375I<playerbook>, tab I<spells>, the press the right mosue button on the 388I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is 389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key, 390recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'. 391such as '1'.
379 392
380 393
388they had will be left behind, but you will get no 401they had will be left behind, but you will get no
389experience for their death. However, it kills them 402experience for their death. However, it kills them
390instantaneously. 403instantaneously.
391 404
392If a name is specified then only pets with that 405If a name is specified then only pets with that
393name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
395corresponding to that number is killed. 408corresponding to that number is killed.
396 409
397=head2 listen
398
399 listen <listen-level>
400
401Listen sets the level of messages you will hear.
402Priorities are defined as follows:
403
404 0 - Nothing, not even "You punch kobold." or "You say: hi".
405 1 - Only messages that have to do with yourself.
406 2 - Emergency calls from other users
407 10 - General chatter with the 'chat' command.
408 11 - See what players kill what monster with what attack/spell. Very
409 verbose - only for the fanatics.
410
411=head2 logs 410=head2 lock
412 411
413TODO 412 lock [object]
413
414The lock command is a quick and convenient way to
415lock items in your inventory.
416
417If a object name is specified then only the
418objects that match that name are locked.
419e.g. lock materials will lock any materials
420in your inventory and not touch anything else.
421
422lock by itself will lock everything in your
423inventory.
414 424
415=head2 mapinfo 425=head2 mapinfo
416 426
417Shows some information about the map like this: 427Shows some information about the map like this:
418 428
428The rest is information the mapper may or may not provide. Often, this is 438The rest is information the mapper may or may not provide. Often, this is
429the mapper's name, email and map creation date as this example shows. 439the mapper's name, email and map creation date as this example shows.
430 440
431=head2 maps 441=head2 maps
432 442
433[crossfire+]
434
435 maps <mapname> 443 maps <mapname>
436 444
437Shows a list of maps matching the regex <mapname> that are currently being 445Shows a list of maps matching the regex <mapname> that are currently being
438known to the server. The different fields are Pl, I, Svd, Reset and Path: 446known to the server. The different fields are Pl, I, Svd, Reset and Path:
439 447
444=item I: B<I>n memory, B<S>wapped out or B<L>oading. 452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
445 453
446The server keeps maps in memory only for a short time (by default about 454The server keeps maps in memory only for a short time (by default about
44740 seconds). After that time, it saves them to disk. As the server loads 45540 seconds). After that time, it saves them to disk. As the server loads
448most maps in the background it is possible that you can see a map that is 456most maps in the background it is possible that you can see a map that is
449currently being loaded, but thats rare, as loading a map is fast. 457currently being loaded, but that's rare, as loading a map is fast.
450 458
451=item Svd: the amount of seconds the map was last saved (++ means >99). 459=item Svd: the amount of seconds since the map was last saved (++ means >99).
452 460
453The server by default tries to save each map at least every 20 seconds if 461The server by default tries to save each map at least every 20 seconds if
454it changed, so in case of a disastrous crash (one where the server cannot 462it changed, so in case of a disastrous crash (one where the server cannot
455emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
456 464
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 466
459Most maps will not reset as long as players are on it, and usually the 467Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (such as C<1e+99>).
461 471
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 472=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 473
464=back 474=back
465 475
479 mark sword 489 mark sword
480 490
481B<mark> will look for best match first, and then look for matches based 491B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 492on shortened name, object name, archetype name. It prints the match it
483finds. 493finds.
494
495=head2 me
496
497 me <message>
498
499Sends a message to all players on the server, similar to chat, but instead
500of using C<name chats: message>, the form C<* name message> is used, which
501is useful to describe yourself, such as:
502
503 me feels lonely
504 =>
505 * schmorp feels lonely
506
484 507
485=head2 motd 508=head2 motd
486 509
487Shows the message of the day. It takes no arguments. 510Shows the message of the day. It takes no arguments.
488 511
495message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
4961 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
497buffering is disabled in this regard. 520buffering is disabled in this regard.
498 521
499output-sync controls how often information is sent to the screen. Each 522output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independantly. The 523buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second. 524default value is usually less than a second.
502 525
503See also L<output-sync>. 526See also L<output-sync>.
504 527
528=head2 output-rate
529
505=head2 output-rate [bytes per second] 530 output-rate [bytes per second]
506 531
507Show the current setting of the output-rate, or set it to the provided 532Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes 533value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to 534per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase 535hold back less important information (such as new images) to increase
536responsiveness.
537
511responsiveness. The server-side default is usually quite high, around 538The server-side default is usually quite high, around 100000. If the
512100000, so if you have a slow link and want to be able to control your 539server is running on a Linux kernel, it will adjust to the actual
513character even when downloading faces, set this to a lower value, such as 540bandwidth available, and output-rate only sets an upper bound. That is,
5147000 (for ISDN). 541the server will automatically set an optimal send rate and adjusting your
542output-rate is not required.
515 543
516=head2 output-sync 544=head2 output-sync
517 545
518 output-sync [seconds] 546 output-sync [seconds]
519 547
520output-sync controls how often information is sent to the screen. Each 548output-sync controls how often information is sent to the screen. Each
521buffer has its own time value, and will be flushed independantly. The 549buffer has its own time value, and will be flushed independently. The
522default value is usually less than a second. 550default value is usually less than a second.
523 551
524output-count sets after how many messages of the same type, they are 552output-count sets after how many messages of the same type, they are
525then printed out. If the value was 10, then after killing ten orcs, the 553then printed out. If the value was 10, then after killing ten orcs, the
526message '10 times you kill orc' would be printed out. The default value is 554message '10 times you kill orc' would be printed out. The default value is
5271 - this means that all messages get printed out as they are requested - 5551 - this means that all messages get printed out as they are requested -
528buffering is disabled in this regard. 556buffering is disabled in this regard.
529 557
530See also L<output-count>. 558See also L<output-count>.
531 559
560=head2 password
561
562 password <new password>
563
564Sets a new password for your account. You will have to resent the command
565within one minute to confirm the password change. Please make sure to
566remember your password!
567
532=head2 party 568=head2 party
533 569
534party join partyname 570party join partyname
535 Puts you in a party, prompts you for a passwd if there is 571 Puts you in a party, prompts you for a passwd if there is
536one 572one
555party leave 591party leave
556 takes you out of current party 592 takes you out of current party
557 593
558=head2 peaceful 594=head2 peaceful
559 595
560TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 596TODO: rework for deliantra, intended future behaviour is to toggle
561peaceful mode with regards to npc and monsters only, not with regards to 597peaceful mode with regards to npc and monsters only, not with regards to
562players (which will be controlled by priests). 598players (which will be controlled by priests).
563 599
564The B<peaceful> command will switch you between peaceful and hostile attack 600The B<peaceful> command will switch you between peaceful and hostile attack
565modes. 601modes.
587 623
588=over 4 624=over 4
589 625
590=item B<normal> 626=item B<normal>
591 627
592As you would expect. 628Monsters behave normally, i.e. according to their own character.
593 629
594=item B<sad> (search and destroy) 630=item B<sad> (search and destroy)
595 631
596Pets will roam and seek out things to attack. 632Pets will roam and seek out things to attack.
597 633
605 641
606=back 642=back
607 643
608=head2 pickup 644=head2 pickup
609 645
646 pickup +mode
647 pickup -mode
648 pickup density
649
610B<pickup> changes how you pick up items when you step on them. to pickup 650B<pickup> changes whether you pick up items when you step on them. To
611an item manually, use the ',' key. 651pickup an item manually, use the ',' key.
612 652
613Mode 0: Don't pick up items. 653The B<Pickup> tab in the playerbook is usually a better way to modify your
654autopickup settings than using this command.
614 655
615Mode 1: Pick up one item 656Mode can be one of:
616 657
617Mode 2: Pickup up one item and stop 658 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
659 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
660 "key", "missile", "allweapon", "magical", "potion", "spellbook",
661 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
662 "flesh"
618 663
619Mode 3: Stop before picking up items 664If a number (C<density>, must be 0..15) is specified, then items of at
620 665least the specified value density are picked up. Value density is given as
621Mode 4: Pick up all items 666gold/weight in kilograms.
622
623Mode 5: Pick up all items and stop
624
625Mode 6: Pick up all magical items
626
627Mode 7: Pick up all coins and gems
628
629Modes above 7: Pickup items with
630a value density greater than the pickup mode.
631
632Value density is value in gold/weight in kilograms.
633 667
634The value in gold is what the item is worth if you sold it in the shop. 668The value in gold is what the item is worth if you sold it in the shop.
635 669
636Goldcoins have a value density of 66,
637
638Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639Artifacts are also picked up.
640
641=head2 prepare 670=head2 prepare
642 671
643The same as cast. Usage: 672The same as cast. Usage:
644 673
645 prepare <spell> 674 prepare <spell>
646 675
647=head2 X<quests>quests (|finished|.*)
648
649The quests command lists the quests you are doing or have completed.
650
651Parameters are:
652
653=over 4
654
655=item no arguments: displays current quests.
656
657=item B<finished>: displays finished quests;
658
659=item anything else: displays details for quests (finished or not) with name containing the given string.
660
661=back
662 676
663=head2 quit 677=head2 quit
664 678
665Deletes your character from the server. If you want to quit the session 679Deletes your character from the server. If you want to quit the session
666without deleting your character, you must use a I<Bed to Reality>. Find a 680without deleting your character, you must use a I<Bed to Reality>. Find a
667bed (probably in a building close to where you entered the game), get on 681bed (probably in a building close to where you entered the game), get on
668top of it, and apply it using B<Tab> ro the B<apply> command. 682top of it, and apply it using B<Tab> ro the B<apply> command.
669 683
684
670=head2 range 685=head2 range
671 686
672Your range weapon can be one of several weapons, a spell you cast, a 687Your range weapon can be one of several weapons, a spell you cast, a
673bow-and-arrow, a rod, or a wand, to name a few. 688bow-and-arrow, a rod, or a wand, to name a few.
674 689
675Your range weapon is fired when you press SHIFT-direction, and will be 690Your range weapon is fired when you press SHIFT-direction, and will be
676fired in that direction. 691fired in that direction.
692
677 693
678=head2 ready_skill 694=head2 ready_skill
679 695
680 ready_skill <name of skill> 696 ready_skill <name of skill>
681 697
684readied, some need to be actively used by "firing" them. 700readied, some need to be actively used by "firing" them.
685 701
686If you just want to invoke a skill once, leaving your range slot 702If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead. 703untouched, use L<use_skill> instead.
688 704
705
689=head2 rename 706=head2 rename
690 707
691Changes/removes the custom name of given item (or the marked one). 708Changes/removes the custom name of given item (or the marked one).
692 709
693 rename oldname to newname 710 rename oldname to newname
695 712
696If either of the names contain spaces, you have to use the C<">-form, 713If either of the names contain spaces, you have to use the C<">-form,
697otherwise you can just write the name as-is. If you omit the old name, the 714otherwise you can just write the name as-is. If you omit the old name, the
698marked item will be used instead. 715marked item will be used instead.
699 716
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 717If the new name is empty (i.e. C<"">), then the original (before the
701will be restored. 718rename) name will be restored.
702 719
703Note: maximum allowed name length is 127 characters. 720Note: maximum allowed name length is 127 characters.
704 721
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 722
715=head2 resistances 723=head2 resistances
716 724
717This shows you the resistances you have to specific attack types. 725This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 726If you have for example "cold +20", it means you get 20% damage done
755 763
756=head2 search-items 764=head2 search-items
757 765
758 search-items <word> 766 search-items <word>
759 767
760Automatically picks up all items with <word> in their name. search-items rod 768Automatically picks up all items with <word> in their name. C<search-items
761will pick up all rods and heavy rods. search-items of Fire will pick up all 769rod> will pick up all rods and heavy rods. C<search-items of Fire> will
762bolts, arrows, swords, etc. of Fire. 770pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
771will pick up all items with magic+1, and so on, and so on.
772
773While this mode is active, you will be slower and the normal autopickup is
774disabled. To disable search mode again, execute C<search-items> without
775any arguments.
763 776
764=head2 seen 777=head2 seen
765 778
766 seen <login> 779 seen <login>
767 780
770 783
771=head2 shout 784=head2 shout
772 785
773 shout <message> 786 shout <message>
774 787
775Sends a message to all players on the server that have 788Sends a message to all players on the server. It is mainly useful for
776L<listen|command/listen> level B<10> or higher. It is mainly useful for
777emergency messages ("I am trapped on xxx, can somebody help me?") and 789emergency messages ("I am trapped on xxx, can somebody help me?") and
778should not be used for general chat. Use L<chat|command/chat> instead. 790should not be used for general chat. Use L<chat|command/chat> instead.
779 791
780=head2 showpets 792=head2 showpets
781 793
808applies to new items you pick up - items that you are already holding will 820applies to new items you pick up - items that you are already holding will
809not be sorted. 821not be sorted.
810 822
811If sort_inventory is not set (default), items will be inserted via type, 823If sort_inventory is not set (default), items will be inserted via type,
812subtype and magic. This, all axes will be grouped together in magic order, 824subtype and magic. This, all axes will be grouped together in magic order,
813all daggers by magic order, etc. Unforunately, for scrolls and rings, new 825all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
814ones just get inserted last. 826ones just get inserted last.
815 827
816If you have a lot of stuff that is not in alphabetical order but you would 828If you have a lot of stuff that is not in alphabetical order but you would
817like it to be, the best method is to drop all of it and then pick it up. 829like it to be, the best method is to drop all of it and then pick it up.
818 830
819=head2 sound 831=head2 sound
820 832
821Toggles between sound enabled and disabled. This has no relevance to the 833Toggles between sound enabled and disabled. This has no relevance to the
822sound settings of the client, it only governs wether the server will send 834sound settings of the client, it only governs whether the server will send
823sound effect command to the client and is enabled if the client supports 835sound effect command to the client and is enabled if the client supports
824sound (i.e. always for cfplus). 836sound (i.e. always for the deliantra client).
825 837
826=head2 sourcecode 838=head2 sourcecode
827 839
828This command displays the means to download the sourcecode (server code, 840This command displays the means to download the source code (server code,
829maps and archetypes) used to implement this version of the game. 841maps and archetypes) used to implement this version of the game.
830 842
831Every player has the right to download and modify the source code of the 843Every player has the right to download and modify the source code of the
832server, as required by both the GNU General Public License and the GNU 844server, as required by both the GNU General Public License and the GNU
833Affero General Public license. 845Affero General Public license.
856Kills yourself. No, really. 868Kills yourself. No, really.
857 869
858This command might not look useful at first, but sometimes you can get 870This command might not look useful at first, but sometimes you can get
859yourself into a corner you can't escape anymore, either due to a map 871yourself into a corner you can't escape anymore, either due to a map
860bug or your own stupidity. Killing oneself can be difficult and time 872bug or your own stupidity. Killing oneself can be difficult and time
861consuming, thats why this command is provided. It is fast, painless, 873consuming, that's why this command is provided. It is fast, painless,
862effective, humane. 874effective, humane.
863 875
864=head2 take 876=head2 take
865 877
866The take commands take object(s) on the space the player is standing on, 878The take commands take object(s) on the space the player is standing on,
892thrown away. God-given items can not be thrown. You need the skill throwing 904thrown away. God-given items can not be thrown. You need the skill throwing
893for this to work. 905for this to work.
894 906
895=head2 time 907=head2 time
896 908
897Shows the Crossfire in-game time, not the server time. It looks like this: 909Shows the Deliantra in-game time, not the server time. It looks like this:
898 910
899 It is 52 minutes past 8 o'clock am, on the Day of the Bull 911 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
900 The 2nd Day of the Month of the Frost Giant, Year 63 912 the 2nd Day of the Month of the Frost Giant, Year 63.
901 Time of Year: The Season of New Year 913 Time of Year: The Season of New Year.
902 914
903It is partially just for fun but it affects the darkness outside and the 915An hour of game time passes in 3 minutes of real time. The time and
904weather if weather is enabled in the server. 916calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
917five weeks per month, and 17 months per year. The year is additionally
918split into four seasons of 4 months each, except the season of the
919Blizzard, which is 5 months long.
920
921The number "zero" is unknown, which is why the minutes go from 1 to 60.
922
923Seasons and the time of the day affect the overall outdoor daylight.
905 924
906=head2 title 925=head2 title
926
927 title <new title>
928 title clear # Sets your title back to your race.
907 929
908Players can change their title. For example you called yourself Gandalf and 930Players can change their title. For example you called yourself Gandalf and
909your race is elf, you can use the title command to change your name from 931your race is elf, you can use the title command to change your name from
910"Gandalf the elf" to "Gandalf the white". Usage: 932"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
911
912 title <new title>
913 title clear # Sets your title back to your race.
914 933
915Dragons cannot set their title because it changes during the game. 934Dragons cannot set their title because it changes during the game.
916 935
917=head2 unignore 936=head2 unignore
918 937
919 unignore <login> 938 unignore <login>
920 939
921Cancels all ignores set for the specified login. See B<ignore>. 940Cancels all ignores set for the specified login. See B<ignore>.
941
942=head2 unlock
943
944 unlock [object]
945
946The unlock command is a quick and convenient way
947to unlock items in your inventory.
948
949If a object name is specified then only the
950objects that match that name are unlocked.
951
952e.g. unlock materials will unlock any materials
953in your inventory and not touch anything else.
954
955unlock by itself will unlock everything in your
956inventory.
922 957
923=head2 uptime 958=head2 uptime
924 959
925Tells you something about the time the server was started and how long ago 960Tells you something about the time the server was started and how long ago
926that was. 961that was.
936 971
937The B<usekeys> option determines the behaviour of using keys. 972The B<usekeys> option determines the behaviour of using keys.
938 973
939Values are: 974Values are:
940 975
976=over 4
977
941inventory: Only keys in the top level inventory are used (default) 978=item B<inventory>: Only keys in the top level inventory are used (default)
942 979
943keyrings: Only keys in active keyrings are used. 980=item B<keyrings>: Only keys in active key rings are used.
944 981
945containers: Only keys in active containers are used. 982=item B<containers>: Only keys in active containers are used.
946 983
984=back
985
947Note that keyrings are just a specialized container, so the containers 986Note that key rings are just a specialized container, so the containers
948will also find keys in keyrings. 987will also find keys in key rings.
949 988
950Only active containers are used - keys will not jump out of closed 989Only active containers are used - keys will not jump out of closed
951containers, but hints will be given if you have keys in such containers. 990containers, but hints will be given if you have keys in such containers.
952 991
953=head2 version 992=head2 version
986 1025
987 1026
988=head1 Authors 1027=head1 Authors
989 1028
990Parts of this document were originally taken from the crossfire server 1029Parts of this document were originally taken from the crossfire server
991help files with unknwon authors. 1030help files with unknown authors.
992 1031
993Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1032Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994Steenhoven and Marc A. Lehmann. 1033Steenhoven and Marc A. Lehmann.
995 1034

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