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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.20 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.27 by elmex, Mon May 10 15:54:40 2010 UTC

77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain body parts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88The C<bowmode> controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
400If a name is specified then only pets with that 405If a name is specified then only pets with that
401name will be killed, e.g. killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
403corresponding to that number is killed. 408corresponding to that number is killed.
404 409
410=head2 lock
411
412 lock [object]
413
414The lock command is a quick and convenient way to
415lock items in your inventory.
416
417If a object name is specified then only the
418objects that match that name are locked.
419e.g. lock materials will lock any materials
420in your inventory and not touch anything else.
421
422lock by itself will lock everything in your
423inventory.
424
405=head2 mapinfo 425=head2 mapinfo
406 426
407Shows some information about the map like this: 427Shows some information about the map like this:
408 428
409 world_105_115 (/world/world_105_115) in scorn 429 world_105_115 (/world/world_105_115) in scorn
434The server keeps maps in memory only for a short time (by default about 454The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 45540 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 456most maps in the background it is possible that you can see a map that is
437currently being loaded, but that's rare, as loading a map is fast. 457currently being loaded, but that's rare, as loading a map is fast.
438 458
439=item Svd: the amount of seconds the map was last saved (++ means >99). 459=item Svd: the amount of seconds since the map was last saved (++ means >99).
440 460
441The server by default tries to save each map at least every 20 seconds if 461The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 462it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
444 464
469 mark sword 489 mark sword
470 490
471B<mark> will look for best match first, and then look for matches based 491B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 492on shortened name, object name, archetype name. It prints the match it
473finds. 493finds.
494
495=head2 me
496
497 me <message>
498
499Sends a message to all players on the server, similar to chat, but instead
500of using C<name chats: message>, the form C<* name message> is used, which
501is useful to describe yourself, such as:
502
503 me feels lonely
504 =>
505 * schmorp feels lonely
506
474 507
475=head2 motd 508=head2 motd
476 509
477Shows the message of the day. It takes no arguments. 510Shows the message of the day. It takes no arguments.
478 511
582 615
583=over 4 616=over 4
584 617
585=item B<normal> 618=item B<normal>
586 619
587As you would expect. 620Monsters behave normally, i.e. according to their own character.
588 621
589=item B<sad> (search and destroy) 622=item B<sad> (search and destroy)
590 623
591Pets will roam and seek out things to attack. 624Pets will roam and seek out things to attack.
592 625
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", 651 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook", 652 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels", 653 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh" 654 "flesh"
622 655
623If a number (C<density>) is specified, then items of at least the 656If a number (C<density>, must be 0..15) is specified, then items of at
624specified value density are picked up. Value density is given as 657least the specified value density are picked up. Value density is given as
625gold/weight in kilograms. 658gold/weight in kilograms.
626 659
627The value in gold is what the item is worth if you sold it in the shop. 660The value in gold is what the item is worth if you sold it in the shop.
628 661
629=head2 prepare 662=head2 prepare
896 929
897 unignore <login> 930 unignore <login>
898 931
899Cancels all ignores set for the specified login. See B<ignore>. 932Cancels all ignores set for the specified login. See B<ignore>.
900 933
934=head2 unlock
935
936 unlock [object]
937
938The unlock command is a quick and convenient way
939to unlock items in your inventory.
940
941If a object name is specified then only the
942objects that match that name are unlocked.
943
944e.g. unlock materials will unlock any materials
945in your inventory and not touch anything else.
946
947unlock by itself will unlock everything in your
948inventory.
949
901=head2 uptime 950=head2 uptime
902 951
903Tells you something about the time the server was started and how long ago 952Tells you something about the time the server was started and how long ago
904that was. 953that was.
905 954

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