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77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain body parts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
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83 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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86 | full and one free. |
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87 | |
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88 | Both items as well as skills and other more esoteric objects can use those |
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89 | body parts. |
85 | |
90 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
92 | |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
94 | |
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400 | If a name is specified then only pets with that |
405 | If a name is specified then only pets with that |
401 | name will be killed, e.g. killpets bat will kill bats |
406 | name will be killed, e.g. killpets bat will kill bats |
402 | but not bees. If a number is specified, the pet |
407 | but not bees. If a number is specified, the pet |
403 | corresponding to that number is killed. |
408 | corresponding to that number is killed. |
404 | |
409 | |
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410 | =head2 lock |
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411 | |
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412 | lock [object] |
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413 | |
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414 | The lock command is a quick and convenient way to |
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415 | lock items in your inventory. |
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416 | |
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417 | If a object name is specified then only the |
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418 | objects that match that name are locked. |
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419 | e.g. lock materials will lock any materials |
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420 | in your inventory and not touch anything else. |
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421 | |
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422 | lock by itself will lock everything in your |
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423 | inventory. |
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424 | |
405 | =head2 mapinfo |
425 | =head2 mapinfo |
406 | |
426 | |
407 | Shows some information about the map like this: |
427 | Shows some information about the map like this: |
408 | |
428 | |
409 | world_105_115 (/world/world_105_115) in scorn |
429 | world_105_115 (/world/world_105_115) in scorn |
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434 | The server keeps maps in memory only for a short time (by default about |
454 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
455 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
456 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but that's rare, as loading a map is fast. |
457 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
458 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
459 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
440 | |
460 | |
441 | The server by default tries to save each map at least every 20 seconds if |
461 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
462 | it changed, so in case of a disastrous crash (one where the server cannot |
443 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
444 | |
464 | |
… | |
… | |
469 | mark sword |
489 | mark sword |
470 | |
490 | |
471 | B<mark> will look for best match first, and then look for matches based |
491 | B<mark> will look for best match first, and then look for matches based |
472 | on shortened name, object name, archetype name. It prints the match it |
492 | on shortened name, object name, archetype name. It prints the match it |
473 | finds. |
493 | finds. |
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494 | |
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495 | =head2 me |
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496 | |
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497 | me <message> |
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498 | |
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499 | Sends a message to all players on the server, similar to chat, but instead |
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500 | of using C<name chats: message>, the form C<* name message> is used, which |
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501 | is useful to describe yourself, such as: |
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502 | |
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503 | me feels lonely |
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504 | => |
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505 | * schmorp feels lonely |
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506 | |
474 | |
507 | |
475 | =head2 motd |
508 | =head2 motd |
476 | |
509 | |
477 | Shows the message of the day. It takes no arguments. |
510 | Shows the message of the day. It takes no arguments. |
478 | |
511 | |
… | |
… | |
582 | |
615 | |
583 | =over 4 |
616 | =over 4 |
584 | |
617 | |
585 | =item B<normal> |
618 | =item B<normal> |
586 | |
619 | |
587 | As you would expect. |
620 | Monsters behave normally, i.e. according to their own character. |
588 | |
621 | |
589 | =item B<sad> (search and destroy) |
622 | =item B<sad> (search and destroy) |
590 | |
623 | |
591 | Pets will roam and seek out things to attack. |
624 | Pets will roam and seek out things to attack. |
592 | |
625 | |
… | |
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618 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
651 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
619 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
652 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
620 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
653 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
621 | "flesh" |
654 | "flesh" |
622 | |
655 | |
623 | If a number (C<density>) is specified, then items of at least the |
656 | If a number (C<density>, must be 0..15) is specified, then items of at |
624 | specified value density are picked up. Value density is given as |
657 | least the specified value density are picked up. Value density is given as |
625 | gold/weight in kilograms. |
658 | gold/weight in kilograms. |
626 | |
659 | |
627 | The value in gold is what the item is worth if you sold it in the shop. |
660 | The value in gold is what the item is worth if you sold it in the shop. |
628 | |
661 | |
629 | =head2 prepare |
662 | =head2 prepare |
… | |
… | |
896 | |
929 | |
897 | unignore <login> |
930 | unignore <login> |
898 | |
931 | |
899 | Cancels all ignores set for the specified login. See B<ignore>. |
932 | Cancels all ignores set for the specified login. See B<ignore>. |
900 | |
933 | |
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934 | =head2 unlock |
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935 | |
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936 | unlock [object] |
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937 | |
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938 | The unlock command is a quick and convenient way |
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939 | to unlock items in your inventory. |
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940 | |
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941 | If a object name is specified then only the |
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942 | objects that match that name are unlocked. |
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943 | |
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944 | e.g. unlock materials will unlock any materials |
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945 | in your inventory and not touch anything else. |
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946 | |
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947 | unlock by itself will unlock everything in your |
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948 | inventory. |
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949 | |
901 | =head2 uptime |
950 | =head2 uptime |
902 | |
951 | |
903 | Tells you something about the time the server was started and how long ago |
952 | Tells you something about the time the server was started and how long ago |
904 | that was. |
953 | that was. |
905 | |
954 | |