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Revision 1.8 by root, Wed Apr 18 18:16:34 2007 UTC vs.
Revision 1.27 by elmex, Mon May 10 15:54:40 2010 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
90The options are: 95The options are:
91 96
92=over 4 97=over 4
93 98
118 123
119When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
122 127
123When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
127 132
128=head2 chat 133=head2 chat
129 134
130 chat <message> 135 chat <message>
131 136
132Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 138chat with others.
134 139
135=head2 cast 140=head2 cast
136 141
137You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
138want. Example: 143want. Example:
139 144
140 cast burning hands 145 cast burning hands
141 146
142sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
143 148
144If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
145 150
146It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
147 152
148See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
149 154
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 156
152 drop [number] name 157 drop [number] name
153 158
157 162
158There are a few special name values: 163There are a few special name values:
159 164
160=over 4 165=over 4
161 166
162=item B<all> 167=item B<all>: matches any item.
163 168
164matches any item. 169=item B<unpaid>: matches unpaid items.
165 170
166=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
167 172
168matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 174
178=back 175=back
179 176
180B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 180will be dropped. A collection of 5 scrolls will not be dropped.
184 181
185See also B<dropall> and mouse button control within client for dropping 182See also B<dropall> and mouse button control within client for dropping
186objects. 183objects.
187 184
185
186=head2 cointoss
187
188Tosses a coin and reports the outcome to you and other players on the same
189map, much like the say command does.
190
191
192=head2 orcknuckle
193
194Throws your orcknuckle set and reports the outcome to you and other
195players on the same map, much like the say command does. Your first
196three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197I<princess>, I<dragon>, while the fourth can additionally roll up to
198I<orc>.
199
200
188=head2 dropall 201=head2 dropall
189 202
190 dropall [type] 203 dropall [type]
191 204
192B<dropall> drops all items in your inventory to the ground, excepting 205B<dropall> drops all items in your inventory to the ground, excepting
264 277
265=head2 help 278=head2 help
266 279
267Gives you online help for the command or help topic specified. 280Gives you online help for the command or help topic specified.
268 281
282=head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286Sets the I<hint mode> to the given value: Throughout the game you can find
287hints that sometimes help you to solve a puzzle or manage a situation
288better than without. You can change the display of these hints with this
289command:
290
291=over 4
292
293=item show
294
295Show the hints (the default mode).
296
297=item mark
298
299Do not show the hints themselves, but notify you when a hint would have
300been available.
301
302=item hide
303
304Hide all hints: You will not be able to tell whether there is a hint
305available or not.
306
307=back
308
269=head2 hiscore 309=head2 hiscore
270 310
271Shows a list of the highest level players in the game. 311Shows a list of the highest level players in the game.
272 312
273=head2 ignore 313=head2 ignore
277Lists all players that you currently ignore. 317Lists all players that you currently ignore.
278 318
279 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
280 320
281This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
282B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
283user). 323user).
284 324
285The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
286expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
287after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
288being ignored. 328they are being ignored.
289 329
290To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
291 331
292=head2 inventory 332=head2 inventory
293 333
295status. Example: 335status. Example:
296 336
297 inventory 337 inventory
298 338
299 Inventory: 339 Inventory:
300 - arrow 0.1 340 - arrow 0.1
301 - Knife * 2 341 - Knife * 2
302 - long sword (wielded) 15 342 - long sword (wielded) 15
303 343
304This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
305protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
306currently using to attack. 346currently using to attack.
307 347
343 invoke magic rune of large fireball 383 invoke magic rune of large fireball
344 invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
345 invoke create food of waybread 385 invoke create food of waybread
346 386
347It is very helpful to bind healing spells to keys, for example go to your 387It is very helpful to bind healing spells to keys, for example go to your
348I<playerbook>, tab I<spells>, the press the right mosue button on the 388I<playerbook>, tab I<spells>, the press the right mouse button on the
349spell I<medium healing> and choose C<bind invoke ... to a key>. It is 389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350recommended to bind a healing spell or potion to an easily-accessible-key, 390recommended to bind a healing spell or potion to an easily-accessible-key,
351such as '1'. 391such as '1'.
352 392
353 393
361they had will be left behind, but you will get no 401they had will be left behind, but you will get no
362experience for their death. However, it kills them 402experience for their death. However, it kills them
363instantaneously. 403instantaneously.
364 404
365If a name is specified then only pets with that 405If a name is specified then only pets with that
366name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
367but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
368corresponding to that number is killed. 408corresponding to that number is killed.
369 409
370=head2 listen
371
372 listen <listen-level>
373
374Listen sets the level of messages you will hear.
375Priorities are defined as follows:
376
377 0 - Nothing, not even "You punch kobold." or "You say: hi".
378 1 - Only messages that have to do with yourself.
379 2 - Emergency calls from other users
380 10 - General chatter with the 'chat' command.
381 11 - See what players kill what monster with what attack/spell. Very
382 verbose - only for the fanatics.
383
384=head2 logs 410=head2 lock
385 411
386TODO 412 lock [object]
413
414The lock command is a quick and convenient way to
415lock items in your inventory.
416
417If a object name is specified then only the
418objects that match that name are locked.
419e.g. lock materials will lock any materials
420in your inventory and not touch anything else.
421
422lock by itself will lock everything in your
423inventory.
387 424
388=head2 mapinfo 425=head2 mapinfo
389 426
390Shows some information about the map like this: 427Shows some information about the map like this:
391 428
401The rest is information the mapper may or may not provide. Often, this is 438The rest is information the mapper may or may not provide. Often, this is
402the mapper's name, email and map creation date as this example shows. 439the mapper's name, email and map creation date as this example shows.
403 440
404=head2 maps 441=head2 maps
405 442
406[crossfire+]
407
408 maps <mapname> 443 maps <mapname>
409 444
410Shows a list of maps matching the regex <mapname> that are currently being 445Shows a list of maps matching the regex <mapname> that are currently being
411known to the server. The different fields are Pl, I, Svd, Reset and Path: 446known to the server. The different fields are Pl, I, Svd, Reset and Path:
412 447
417=item I: B<I>n memory, B<S>wapped out or B<L>oading. 452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
418 453
419The server keeps maps in memory only for a short time (by default about 454The server keeps maps in memory only for a short time (by default about
42040 seconds). After that time, it saves them to disk. As the server loads 45540 seconds). After that time, it saves them to disk. As the server loads
421most maps in the background it is possible that you can see a map that is 456most maps in the background it is possible that you can see a map that is
422currently being loaded, but thats rare, as loading a map is fast. 457currently being loaded, but that's rare, as loading a map is fast.
423 458
424=item Svd: the amount of seconds the map was last saved (++ means >99). 459=item Svd: the amount of seconds since the map was last saved (++ means >99).
425 460
426The server by default tries to save each map at least every 20 seconds if 461The server by default tries to save each map at least every 20 seconds if
427it changed, so in case of a disastrous crash (one where the server cannot 462it changed, so in case of a disastrous crash (one where the server cannot
428emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
429 464
430=item Reset: the minimum number of seconds the map will stay as is (will not reset). 465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431 466
432Most maps will not reset as long as players are on it, and usually the 467Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map. 468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (such as C<1e+99>).
434 471
435=item Path: the name that uniquely identifies the map, can be used for goto etc. 472=item Path: the name that uniquely identifies the map, can be used for goto etc.
436 473
437=back 474=back
438 475
452 mark sword 489 mark sword
453 490
454B<mark> will look for best match first, and then look for matches based 491B<mark> will look for best match first, and then look for matches based
455on shortened name, object name, archetype name. It prints the match it 492on shortened name, object name, archetype name. It prints the match it
456finds. 493finds.
494
495=head2 me
496
497 me <message>
498
499Sends a message to all players on the server, similar to chat, but instead
500of using C<name chats: message>, the form C<* name message> is used, which
501is useful to describe yourself, such as:
502
503 me feels lonely
504 =>
505 * schmorp feels lonely
506
457 507
458=head2 motd 508=head2 motd
459 509
460Shows the message of the day. It takes no arguments. 510Shows the message of the day. It takes no arguments.
461 511
468message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
4691 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
470buffering is disabled in this regard. 520buffering is disabled in this regard.
471 521
472output-sync controls how often information is sent to the screen. Each 522output-sync controls how often information is sent to the screen. Each
473buffer has its own time value, and will be flushed independantly. The 523buffer has its own time value, and will be flushed independently. The
474default value is usually less than a second. 524default value is usually less than a second.
475 525
476See also L<output-sync>. 526See also L<output-sync>.
477 527
528=head2 output-rate
529
478=head2 output-rate [bytes per second] 530 output-rate [bytes per second]
479 531
480Show the current setting of the output-rate, or set it to the provided 532Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes 533value. The server will try very hard not to send more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to 534per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase 535hold back less important information (such as new images) to increase
536responsiveness.
537
484responsiveness. The server-side default is usually quite high, around 538The server-side default is usually quite high, around 100000. If the
485100000, so if you have a slow link and want to be able to control your 539server is running on a Linux kernel, it will adjust to the actual
486character even when downloading faces, set this to a lower value, such as 540bandwidth available, and output-rate only sets an upper bound. That is,
4877000 (for ISDN). 541the server will automatically set an optimal send rate and adjusting your
542output-rate is not required.
488 543
489=head2 output-sync 544=head2 output-sync
490 545
491 output-sync [seconds] 546 output-sync [seconds]
492 547
493output-sync controls how often information is sent to the screen. Each 548output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 549buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 550default value is usually less than a second.
496 551
497output-count sets after how many messages of the same type, they are 552output-count sets after how many messages of the same type, they are
498then printed out. If the value was 10, then after killing ten orcs, the 553then printed out. If the value was 10, then after killing ten orcs, the
499message '10 times you kill orc' would be printed out. The default value is 554message '10 times you kill orc' would be printed out. The default value is
528party leave 583party leave
529 takes you out of current party 584 takes you out of current party
530 585
531=head2 peaceful 586=head2 peaceful
532 587
533TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 588TODO: rework for deliantra, intended future behaviour is to toggle
534peaceful mode with regards to npc and monsters only, not with regards to 589peaceful mode with regards to npc and monsters only, not with regards to
535players (which will be controlled by priests). 590players (which will be controlled by priests).
536 591
537The B<peaceful> command will switch you between peaceful and hostile attack 592The B<peaceful> command will switch you between peaceful and hostile attack
538modes. 593modes.
560 615
561=over 4 616=over 4
562 617
563=item B<normal> 618=item B<normal>
564 619
565As you would expect. 620Monsters behave normally, i.e. according to their own character.
566 621
567=item B<sad> (search and destroy) 622=item B<sad> (search and destroy)
568 623
569Pets will roam and seek out things to attack. 624Pets will roam and seek out things to attack.
570 625
578 633
579=back 634=back
580 635
581=head2 pickup 636=head2 pickup
582 637
638 pickup +mode
639 pickup -mode
640 pickup density
641
583B<pickup> changes how you pick up items when you step on them. to pickup 642B<pickup> changes whether you pick up items when you step on them. To
584an item manually, use the ',' key. 643pickup an item manually, use the ',' key.
585 644
586Mode 0: Don't pick up items. 645The B<Pickup> tab in the playerbook is usually a better way to modify your
646autopickup settings than using this command.
587 647
588Mode 1: Pick up one item 648Mode can be one of:
589 649
590Mode 2: Pickup up one item and stop 650 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
651 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
652 "key", "missile", "allweapon", "magical", "potion", "spellbook",
653 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
654 "flesh"
591 655
592Mode 3: Stop before picking up items 656If a number (C<density>, must be 0..15) is specified, then items of at
593 657least the specified value density are picked up. Value density is given as
594Mode 4: Pick up all items 658gold/weight in kilograms.
595
596Mode 5: Pick up all items and stop
597
598Mode 6: Pick up all magical items
599
600Mode 7: Pick up all coins and gems
601
602Modes above 7: Pickup items with
603a value density greater than the pickup mode.
604
605Value density is value in gold/weight in kilograms.
606 659
607The value in gold is what the item is worth if you sold it in the shop. 660The value in gold is what the item is worth if you sold it in the shop.
608 661
609Goldcoins have a value density of 66,
610
611Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612Artifacts are also picked up.
613
614=head2 prepare 662=head2 prepare
615 663
616The same as cast. Usage: 664The same as cast. Usage:
617 665
618 prepare <spell> 666 prepare <spell>
619 667
620=head2 X<quests>quests (|finished|.*)
621
622The quests command lists the quests you are doing or have completed.
623
624Parameters are:
625
626=over 4
627
628=item no arguments: displays current quests.
629
630=item B<finished>: displays finished quests;
631
632=item anything else: displays details for quests (finished or not) with name containing the given string.
633
634=back
635 668
636=head2 quit 669=head2 quit
637 670
638Deletes your character from the server. If you want to quit the session 671Deletes your character from the server. If you want to quit the session
639without deleting your character, you must use a I<Bed to Reality>. Find a 672without deleting your character, you must use a I<Bed to Reality>. Find a
640bed (probably in a building close to where you entered the game), get on 673bed (probably in a building close to where you entered the game), get on
641top of it, and apply it using B<Tab> ro the B<apply> command. 674top of it, and apply it using B<Tab> ro the B<apply> command.
642 675
676
643=head2 range 677=head2 range
644 678
645Your range weapon can be one of several weapons, a spell you cast, a 679Your range weapon can be one of several weapons, a spell you cast, a
646bow-and-arrow, a rod, or a wand, to name a few. 680bow-and-arrow, a rod, or a wand, to name a few.
647 681
648Your range weapon is fired when you press SHIFT-direction, and will be 682Your range weapon is fired when you press SHIFT-direction, and will be
649fired in that direction. 683fired in that direction.
684
650 685
651=head2 ready_skill 686=head2 ready_skill
652 687
653 ready_skill <name of skill> 688 ready_skill <name of skill>
654 689
657readied, some need to be actively used by "firing" them. 692readied, some need to be actively used by "firing" them.
658 693
659If you just want to invoke a skill once, leaving your range slot 694If you just want to invoke a skill once, leaving your range slot
660untouched, use L<use_skill> instead. 695untouched, use L<use_skill> instead.
661 696
697
662=head2 rename 698=head2 rename
663 699
664Changes/removes the custom name of given item (or the marked one). 700Changes/removes the custom name of given item (or the marked one).
665 701
666 rename oldname to newname 702 rename oldname to newname
668 704
669If either of the names contain spaces, you have to use the C<">-form, 705If either of the names contain spaces, you have to use the C<">-form,
670otherwise you can just write the name as-is. If you omit the old name, the 706otherwise you can just write the name as-is. If you omit the old name, the
671marked item will be used instead. 707marked item will be used instead.
672 708
673If the new name is empty (i.e. C<"">), then the original (unrenamed) name 709If the new name is empty (i.e. C<"">), then the original (before the
674will be restored. 710rename) name will be restored.
675 711
676Note: maximum allowed name length is 127 characters. 712Note: maximum allowed name length is 127 characters.
677 713
678=head2 reply
679
680 reply <message>
681
682Similar to tell, but instead of having to supply a username, it replies
683to the last player that sent you a tell. This is a bit racy (e.g. when
684somebody else tells you something while you type and you do not realise
685that), so be careful not to supply confidential information in the
686message.
687 714
688=head2 resistances 715=head2 resistances
689 716
690This shows you the resistances you have to specific attack types. 717This shows you the resistances you have to specific attack types.
691If you have for example "cold +20", it means you get 20% damage done 718If you have for example "cold +20", it means you get 20% damage done
728 755
729=head2 search-items 756=head2 search-items
730 757
731 search-items <word> 758 search-items <word>
732 759
733Automatically picks up all items with <word> in their name. search-items rod 760Automatically picks up all items with <word> in their name. C<search-items
734will pick up all rods and heavy rods. search-items of Fire will pick up all 761rod> will pick up all rods and heavy rods. C<search-items of Fire> will
735bolts, arrows, swords, etc. of Fire. 762pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
763will pick up all items with magic+1, and so on, and so on.
764
765While this mode is active, you will be slower and the normal autopickup is
766disabled. To disable search mode again, execute C<search-items> without
767any arguments.
736 768
737=head2 seen 769=head2 seen
738 770
739 seen <login> 771 seen <login>
740 772
743 775
744=head2 shout 776=head2 shout
745 777
746 shout <message> 778 shout <message>
747 779
748Sends a message to all players on the server that have 780Sends a message to all players on the server. It is mainly useful for
749L<listen|command/listen> level B<10> or higher. It is mainly useful for
750emergency messages ("I am trapped on xxx, can somebody help me?") and 781emergency messages ("I am trapped on xxx, can somebody help me?") and
751should not be used for general chat. Use L<chat|command/chat> instead. 782should not be used for general chat. Use L<chat|command/chat> instead.
752 783
753=head2 showpets 784=head2 showpets
754 785
781applies to new items you pick up - items that you are already holding will 812applies to new items you pick up - items that you are already holding will
782not be sorted. 813not be sorted.
783 814
784If sort_inventory is not set (default), items will be inserted via type, 815If sort_inventory is not set (default), items will be inserted via type,
785subtype and magic. This, all axes will be grouped together in magic order, 816subtype and magic. This, all axes will be grouped together in magic order,
786all daggers by magic order, etc. Unforunately, for scrolls and rings, new 817all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
787ones just get inserted last. 818ones just get inserted last.
788 819
789If you have a lot of stuff that is not in alphabetical order but you would 820If you have a lot of stuff that is not in alphabetical order but you would
790like it to be, the best method is to drop all of it and then pick it up. 821like it to be, the best method is to drop all of it and then pick it up.
791 822
792=head2 sound 823=head2 sound
793 824
794Toggles between sound enabled and disabled. This has no relevance to the 825Toggles between sound enabled and disabled. This has no relevance to the
795sound settings of the client, it only governs wether the server will send 826sound settings of the client, it only governs whether the server will send
796sound effect command to the client and is enabled if the client supports 827sound effect command to the client and is enabled if the client supports
797sound (i.e. always for cfplus). 828sound (i.e. always for the deliantra client).
829
830=head2 sourcecode
831
832This command displays the means to download the source code (server code,
833maps and archetypes) used to implement this version of the game.
834
835Every player has the right to download and modify the source code of the
836server, as required by both the GNU General Public License and the GNU
837Affero General Public license.
838
839If you modify your version of the server, you will have to provide a means
840to download the modified sources (and resources) via this command. If you
841run an unmodified version of the server, the default will do.
798 842
799=head2 statistics 843=head2 statistics
800 844
801B<statistics> shows various useful information about your character. 845B<statistics> shows various useful information about your character.
802None of the information it shows is stuff that is not contained in the 846None of the information it shows is stuff that is not contained in the
816Kills yourself. No, really. 860Kills yourself. No, really.
817 861
818This command might not look useful at first, but sometimes you can get 862This command might not look useful at first, but sometimes you can get
819yourself into a corner you can't escape anymore, either due to a map 863yourself into a corner you can't escape anymore, either due to a map
820bug or your own stupidity. Killing oneself can be difficult and time 864bug or your own stupidity. Killing oneself can be difficult and time
821consuming, thats why this command is provided. It is fast, painless, 865consuming, that's why this command is provided. It is fast, painless,
822effective, humane. 866effective, humane.
823 867
824=head2 take 868=head2 take
825 869
826The take commands take object(s) on the space the player is standing on, 870The take commands take object(s) on the space the player is standing on,
852thrown away. God-given items can not be thrown. You need the skill throwing 896thrown away. God-given items can not be thrown. You need the skill throwing
853for this to work. 897for this to work.
854 898
855=head2 time 899=head2 time
856 900
857Shows the Crossfire in-game time, not the server time. It looks like this: 901Shows the Deliantra in-game time, not the server time. It looks like this:
858 902
859 It is 52 minutes past 8 o'clock am, on the Day of the Bull 903 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
860 The 2nd Day of the Month of the Frost Giant, Year 63 904 the 2nd Day of the Month of the Frost Giant, Year 63.
861 Time of Year: The Season of New Year 905 Time of Year: The Season of New Year.
862 906
863It is partially just for fun but it affects the darkness outside and the 907An hour of game time passes in 3 minutes of real time. The time and
864weather if weather is enabled in the server. 908calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
909five weeks per month, and 17 months per year. The year is additionally
910split into four seasons of 4 months each, except the season of the
911Blizzard, which is 5 months long.
912
913The number "zero" is unknown, which is why the minutes go from 1 to 60.
914
915Seasons and the time of the day affect the overall outdoor daylight.
865 916
866=head2 title 917=head2 title
918
919 title <new title>
920 title clear # Sets your title back to your race.
867 921
868Players can change their title. For example you called yourself Gandalf and 922Players can change their title. For example you called yourself Gandalf and
869your race is elf, you can use the title command to change your name from 923your race is elf, you can use the title command to change your name from
870"Gandalf the elf" to "Gandalf the white". Usage: 924"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
871
872 title <new title>
873 title clear # Sets your title back to your race.
874 925
875Dragons cannot set their title because it changes during the game. 926Dragons cannot set their title because it changes during the game.
876 927
877=head2 unignore 928=head2 unignore
878 929
879 unignore <login> 930 unignore <login>
880 931
881Cancels all ignores set for the specified login. See B<ignore>. 932Cancels all ignores set for the specified login. See B<ignore>.
933
934=head2 unlock
935
936 unlock [object]
937
938The unlock command is a quick and convenient way
939to unlock items in your inventory.
940
941If a object name is specified then only the
942objects that match that name are unlocked.
943
944e.g. unlock materials will unlock any materials
945in your inventory and not touch anything else.
946
947unlock by itself will unlock everything in your
948inventory.
882 949
883=head2 uptime 950=head2 uptime
884 951
885Tells you something about the time the server was started and how long ago 952Tells you something about the time the server was started and how long ago
886that was. 953that was.
896 963
897The B<usekeys> option determines the behaviour of using keys. 964The B<usekeys> option determines the behaviour of using keys.
898 965
899Values are: 966Values are:
900 967
968=over 4
969
901inventory: Only keys in the top level inventory are used (default) 970=item B<inventory>: Only keys in the top level inventory are used (default)
902 971
903keyrings: Only keys in active keyrings are used. 972=item B<keyrings>: Only keys in active key rings are used.
904 973
905containers: Only keys in active containers are used. 974=item B<containers>: Only keys in active containers are used.
906 975
976=back
977
907Note that keyrings are just a specialized container, so the containers 978Note that key rings are just a specialized container, so the containers
908will also find keys in keyrings. 979will also find keys in key rings.
909 980
910Only active containers are used - keys will not jump out of closed 981Only active containers are used - keys will not jump out of closed
911containers, but hints will be given if you have keys in such containers. 982containers, but hints will be given if you have keys in such containers.
912 983
913=head2 version 984=head2 version
946 1017
947 1018
948=head1 Authors 1019=head1 Authors
949 1020
950Parts of this document were originally taken from the crossfire server 1021Parts of this document were originally taken from the crossfire server
951help files with unknwon authors. 1022help files with unknown authors.
952 1023
953Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1024Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
954Steenhoven and Marc A. Lehmann. 1025Steenhoven and Marc A. Lehmann.
955 1026

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