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Revision 1.16 by root, Fri Aug 29 02:02:52 2008 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/command_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
7=end comment
9 8
10=end
11
12=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
13 10
14=head2 accept-invitation 11=head2 accept-invitation
15 12
16Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
130 127
131=head2 chat 128=head2 chat
132 129
133 chat <message> 130 chat <message>
134 131
135Sends a message to all players on the server that have 132Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 133chat with others.
137 134
138=head2 cast 135=head2 cast
139 136
140You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-weapon to the spell you
141want. Example: 138want. Example:
186will be dropped. A collection of 5 scrolls will not be dropped. 183will be dropped. A collection of 5 scrolls will not be dropped.
187 184
188See also B<dropall> and mouse button control within client for dropping 185See also B<dropall> and mouse button control within client for dropping
189objects. 186objects.
190 187
188
189=head2 cointoss
190
191Tosses a coin and reports the outcome to you and other players on the same
192map, much like the say command does.
193
194
195=head2 orcknuckle
196
197Throws your orcknuckle set and reports the outcome to you and other
198players on the same map, much like the say command does. Your first
199three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200I<princess>, I<dragon>, while the fourth can additionally roll up to
201I<orc>.
202
203
191=head2 dropall 204=head2 dropall
192 205
193 dropall [type] 206 dropall [type]
194 207
195B<dropall> drops all items in your inventory to the ground, excepting 208B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 276=head2 gsay
264 277
265If you are in a party (party join or party form), you will be able to message 278If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 279only your party. Even people standing right next to you can't hear it.
267 280
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 281=head2 help
288 282
289Gives you online help for the command or help topic specified. 283Gives you online help for the command or help topic specified.
284
285=head2 hintmode (show|mark|hide)
286
287 hintmode show|mark|hide
288
289Sets the I<hint mode> to the given value: Throughout the game you can find
290hints that sometimes help you to solve a puzzle or manage a situation
291better than without. You can change the display of these hints with this
292command:
293
294=over 4
295
296=item show
297
298Show the hints (the default mode).
299
300=item mark
301
302Do not show the hints themselves, but notify you when a hint would have
303been available.
304
305=item hide
306
307Hide all hints: You will not be able to tell wether there is a hint
308available or not.
309
310=back
290 311
291=head2 hiscore 312=head2 hiscore
292 313
293Shows a list of the highest level players in the game. 314Shows a list of the highest level players in the game.
294 315
353One can never transport from nor to an unholy place. That means, one can 374One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 375not be saved out of jail using invite.
355 376
356=head2 invoke 377=head2 invoke
357 378
358The invoke command is used 379The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 380necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 381weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 382
364Examples: 383Examples:
384
365'invoke restoration 385 invoke restoration
366'invoke magic rune of large fireball 386 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 387 invoke reincarnation of Iamdead
368'invoke create food of waybread 388 invoke create food of waybread
369 389
370It is very helpful to bind healing 390It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 391I<playerbook>, tab I<spells>, the press the right mosue button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'.
372 395
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 396
407=head2 killpets 397=head2 killpets
398
399 killpets [name]
408 400
409The killpets command is a quick and convenient way 401The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 402to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 403useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 404they had will be left behind, but you will get no
416If a name is specified then only pets with that 408If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 409name will be killed, eg killpets bat will kill bats
418but not bees. If a number is specified, the pet 410but not bees. If a number is specified, the pet
419corresponding to that number is killed. 411corresponding to that number is killed.
420 412
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs
434
435TODO
436
437=head2 mapinfo 413=head2 mapinfo
438 414
439Shows some information about the map like this: 415Shows some information about the map like this:
440 416
441 world_105_115 (/world/world_105_115) in scorn 417 world_105_115 (/world/world_105_115) in scorn
450The rest is information the mapper may or may not provide. Often, this is 426The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 427the mapper's name, email and map creation date as this example shows.
452 428
453=head2 maps 429=head2 maps
454 430
455Shows a list of maps that are currently being visited or have been visited. 431 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 432
458Path: The last part of the map path 433Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 434known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 435
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 436=over 4
4623) currently loading or 4) currently saving. 437
463TO: Timeout, when the map is swapped to disk. 438=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 439
465Reset: Real server time when the map is going to reset. 440=item I: B<I>n memory, B<S>wapped out or B<L>oading.
441
442The server keeps maps in memory only for a short time (by default about
44340 seconds). After that time, it saves them to disk. As the server loads
444most maps in the background it is possible that you can see a map that is
445currently being loaded, but thats rare, as loading a map is fast.
446
447=item Svd: the amount of seconds the map was last saved (++ means >99).
448
449The server by default tries to save each map at least every 20 seconds if
450it changed, so in case of a disastrous crash (one where the server cannot
451emergency save), at most 20 seconds of gameplay are lost.
452
453=item Reset: the minimum number of seconds the map will stay as is (will not reset).
454
455Most maps will not reset as long as players are on it, and usually the
456reset counter only starts going down when all players left the map. Some
457maps will never reset in the common sense, these are usually marked with a
458very high number (sucha s C<1e+99>).
459
460=item Path: the name that uniquely identifies the map, can be used for goto etc.
461
462=back
463
466 464
467=head2 mark 465=head2 mark
468 466
469B<mark> is used to mark items for items that apply other items. Examples of 467B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 468these are flint & steel marked for apply torches, a weapon marked for
484 482
485=head2 motd 483=head2 motd
486 484
487Shows the message of the day. It takes no arguments. 485Shows the message of the day. It takes no arguments.
488 486
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 487=head2 output-count
563 488
564output-sync controls how often information is sent to the screen. Each 489 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 490
568output-count sets after how many messages of the same type, they are 491output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 492then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 493message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 4941 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 495buffering is disabled in this regard.
573 496
574See also L<output-sync>.
575
576=head2 output-sync
577
578output-sync controls how often information is sent to the screen. Each 497output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 498buffer has its own time value, and will be flushed independantly. The
580default value is 16 ticks (about 2 seconds). 499default value is usually less than a second.
500
501See also L<output-sync>.
502
503=head2 output-rate
504
505 output-rate [bytes per second]
506
507Show the current setting of the output-rate, or set it to the provided
508value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images) to increase
511responsiveness.
512
513The server-side default is usually quite high, around 100000. If the
514server is running on a Linux kernel, it will adjust to the actual
515bandwidth available, and output-rate only sets an upper bound. That is,
516the server will automatically set an optimal send rate and adjusting your
517output-rate is not required.
518
519=head2 output-sync
520
521 output-sync [seconds]
522
523output-sync controls how often information is sent to the screen. Each
524buffer has its own time value, and will be flushed independantly. The
525default value is usually less than a second.
581 526
582output-count sets after how many messages of the same type, they are 527output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 528then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 529message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5301 - this means that all messages get printed out as they are requested -
613party leave 558party leave
614 takes you out of current party 559 takes you out of current party
615 560
616=head2 peaceful 561=head2 peaceful
617 562
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 563TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 564peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 565players (which will be controlled by priests).
621 566
622The B<peaceful> command will switch you between peaceful and hostile attack 567The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 568modes.
694Goldcoins have a value density of 66, 639Goldcoins have a value density of 66,
695 640
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 641Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up. 642Artifacts are also picked up.
698 643
644
699=head2 prepare 645=head2 prepare
700 646
701The same as cast. Usage: 647The same as cast. Usage:
702 648
703 prepare <spell> 649 prepare <spell>
704 650
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 651
721=head2 quit 652=head2 quit
722 653
723Deletes your character from the server. If you want to quit the session 654Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 655without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 656bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 657top of it, and apply it using B<Tab> ro the B<apply> command.
727 658
659
728=head2 range 660=head2 range
729 661
730Your range weapon can be one of several weapons, a spell you cast, a 662Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 663bow-and-arrow, a rod, or a wand, to name a few.
732 664
733Your range weapon is fired when you press SHIFT-direction, and will be 665Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 666fired in that direction.
667
735 668
736=head2 ready_skill 669=head2 ready_skill
737 670
738 ready_skill <name of skill> 671 ready_skill <name of skill>
739 672
742readied, some need to be actively used by "firing" them. 675readied, some need to be actively used by "firing" them.
743 676
744If you just want to invoke a skill once, leaving your range slot 677If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 678untouched, use L<use_skill> instead.
746 679
680
747=head2 rename 681=head2 rename
748 682
749Changes/removes the custom name of given item (or the marked one). 683Changes/removes the custom name of given item (or the marked one).
750 684
751 rename oldname to newname 685 rename oldname to newname
753 687
754If either of the names contain spaces, you have to use the C<">-form, 688If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 689otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 690marked item will be used instead.
757 691
758If the new name is empty (i.e. C<"">), then the custom name will be 692If the new name is empty (i.e. C<"">), then the original (unrenamed) name
759removed from the item. 693will be restored.
760 694
761Note: maximum allowed name length is 127 characters. 695Note: maximum allowed name length is 127 characters.
762 696
763=head2 reply
764
765 reply <message>
766
767Similar to tell, but instead of having to supply a username, it replies
768to the last player that sent you a tell. This is a bit racy (e.g. when
769somebody else tells you something while you type and you do not realise
770that), so be careful not to supply confidential information in the
771message.
772 697
773=head2 resistances 698=head2 resistances
774 699
775This shows you the resistances you have to specific attack types. 700This shows you the resistances you have to specific attack types.
776If you have for example "cold +20", it means you get 20% damage done 701If you have for example "cold +20", it means you get 20% damage done
828 753
829=head2 shout 754=head2 shout
830 755
831 shout <message> 756 shout <message>
832 757
833Sends a message to all players on the server that have 758Sends a message to all players on the server. It is mainly useful for
834L<listen|command/listen> level B<10> or higher. It is mainly useful for
835emergency messages ("I am trapped on xxx, can somebody help me?") and 759emergency messages ("I am trapped on xxx, can somebody help me?") and
836should not be used for general chat. Use L<chat|command/chat> instead. 760should not be used for general chat. Use L<chat|command/chat> instead.
837 761
838=head2 showpets 762=head2 showpets
839 763
879Toggles between sound enabled and disabled. This has no relevance to the 803Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 804sound settings of the client, it only governs wether the server will send
881sound effect command to the client and is enabled if the client supports 805sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 806sound (i.e. always for cfplus).
883 807
808=head2 sourcecode
809
810This command displays the means to download the sourcecode (server code,
811maps and archetypes) used to implement this version of the game.
812
813Every player has the right to download and modify the source code of the
814server, as required by both the GNU General Public License and the GNU
815Affero General Public license.
816
817If you modify your version of the server, you will have to provide a means
818to download the modified sources (and resources) via this command. If you
819run an unmodified version of the server, the default will do.
820
884=head2 statistics 821=head2 statistics
885 822
886B<statistics> shows various useful information about your character. 823B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 824None of the information it shows is stuff that is not contained in the
888documentation. 825documentation.
937thrown away. God-given items can not be thrown. You need the skill throwing 874thrown away. God-given items can not be thrown. You need the skill throwing
938for this to work. 875for this to work.
939 876
940=head2 time 877=head2 time
941 878
942Shows the Crossfire in-game time, not the server time. It looks like this: 879Shows the Deliantra in-game time, not the server time. It looks like this:
943 880
944 It is 52 minutes past 8 o'clock am, on the Day of the Bull 881 It is 52 minutes past 8 o'clock am, on the Day of the Bull
945 The 2nd Day of the Month of the Frost Giant, Year 63 882 The 2nd Day of the Month of the Frost Giant, Year 63
946 Time of Year: The Season of New Year 883 Time of Year: The Season of New Year
947 884
957 title <new title> 894 title <new title>
958 title clear # Sets your title back to your race. 895 title clear # Sets your title back to your race.
959 896
960Dragons cannot set their title because it changes during the game. 897Dragons cannot set their title because it changes during the game.
961 898
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 899=head2 unignore
980 900
981 unignore <login> 901 unignore <login>
982 902
983Cancels all ignores set for the specified login. See B<ignore>. 903Cancels all ignores set for the specified login. See B<ignore>.
904
905=head2 uptime
906
907Tells you something about the time the server was started and how long ago
908that was.
984 909
985=head2 use_skill 910=head2 use_skill
986 911
987 use_skill <name of skill> 912 use_skill <name of skill>
988 913
1039 964
1040The wimpy level is the amount of health points (hp) that may be left before you 965The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 966automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 967not be used when the opponent attacks with spells.
1043 968
969
1044=head1 Authors 970=head1 Authors
1045 971
1046Parts of this document were originally taken from the crossfire server 972Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 973help files with unknown authors.
1048 974
1049Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 975Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1050Steenhoven and Marc A. Lehmann. 976Steenhoven and Marc A. Lehmann.
1051 977

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