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Revision 1.3 by root, Thu Sep 14 19:22:05 2006 UTC vs.
Revision 1.21 by root, Sun Dec 28 16:35:32 2008 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/command_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
7=end comment
9 8
10=end
11
12=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
13 10
14=head2 accept-invitation 11=head2 accept-invitation
15 12
16Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
37 34
38These two options disable the toggling feature. 35These two options disable the toggling feature.
39 36
40=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
41 38
42Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 40require something else to be unequipped.
44 41
45The options are: 42The options are:
46 43
47=over 4 44=over 4
80 77
81See L<apply|command/apply>. 78See L<apply|command/apply>.
82 79
83=head2 body 80=head2 body
84 81
85Shows how much you are wielding on certain bodyparts. For example as 82Shows how much you are wielding on certain body parts. For example as
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 84say: "on your finger 3 1", meaning you have 3 fingers full and one free.
88 85
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 87
91Bowmode controls how you will fire arrows and bolts. 88The C<bowmode> controls how you will fire arrows and bolts.
92 89
93The options are: 90The options are:
94 91
95=over 4 92=over 4
96 93
121 118
122When you enter the B<brace> command to brace your character, your 119When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 120character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 121spaces. Bracing can be useful to hold a location.
125 122
126When you are braced, you lose your dex bonus and incur a 2 point 123When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 124ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 125fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 126for killing creatures, and incur a 4 point WC (to hit) penalty.
130 127
131=head2 chat 128=head2 chat
132 129
133 chat <message> 130 chat <message>
134 131
135Sends a message to all players on the server that have 132Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 133chat with others.
137 134
138=head2 cast 135=head2 cast
139 136
140You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-action-slot to the spell you
141want. Example: 138want. Example:
142 139
143 cast burning hands 140 cast burning hands
144 141
145sets your I<range> weapon to B<spell: burning hands>. 142sets your I<range> slot to B<spell: burning hands>.
146 143
147If you don't know the spell, shows which spells you do know. 144If you don't know the spell, shows which spells you do know.
148 145
149It is helpful to bind string like B<cast burning hands> to keys. 146It is helpful to bind string like B<cast burning hands> to keys.
150 147
151See B<range> for more information on range weapons. 148See C<help range> for more information on range weapons.
152 149
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 151
155 drop [number] name 152 drop [number] name
156 153
160 157
161There are a few special name values: 158There are a few special name values:
162 159
163=over 4 160=over 4
164 161
165=item B<all> 162=item B<all>: matches any item.
166 163
167matches any item. 164=item B<unpaid>: matches unpaid items.
168 165
169=item B<unpaid> 166=item B<cursed>: drops items known to be cursed or damned.
170 167
171matches unpaid items 168=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 169
181=back 170=back
182 171
183B<number> is optional. This acts as the number of the object to drop. The 172B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 173objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
187 176
188See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
189objects. 178objects.
190 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
191=head2 dropall 196=head2 dropall
192 197
193 dropall [type] 198 dropall [type]
194 199
195B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 268=head2 gsay
264 269
265If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
267 272
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 273=head2 help
288 274
289Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
290 276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell whether there is a hint
300available or not.
301
302=back
303
291=head2 hiscore 304=head2 hiscore
292 305
293Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
294 307
295=head2 ignore 308=head2 ignore
299Lists all players that you currently ignore. 312Lists all players that you currently ignore.
300 313
301 ignore <player> <tell|shout|all> [timeout] 314 ignore <player> <tell|shout|all> [timeout]
302 315
303This command ignores the specified messages (B<tell> ignores tells, 316This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 317B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 318user).
306 319
307The optional timeout (specified in hours) specifies then the ignore entry 320The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 321expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 322expire after a day by default is that most troublemakers stop soon after
310being ignored. 323they are being ignored.
311 324
312To revoke an ignore, use the B<unignore> command. 325To revoke an ignore, use the B<unignore> command.
313 326
314=head2 inventory 327=head2 inventory
315 328
317status. Example: 330status. Example:
318 331
319 inventory 332 inventory
320 333
321 Inventory: 334 Inventory:
322 - arrow 0.1 335 - arrow 0.1
323 - Knife * 2 336 - Knife * 2
324 - long sword (wielded) 15 337 - long sword (wielded) 15
325 338
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 339This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 340protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 341currently using to attack.
329 342
353One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 367not be saved out of jail using invite.
355 368
356=head2 invoke 369=head2 invoke
357 370
358The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 373weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 374
364Examples: 375Examples:
376
365'invoke restoration 377 invoke restoration
366'invoke magic rune of large fireball 378 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
368'invoke create food of waybread 380 invoke create food of waybread
369 381
370It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
372 387
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 388
407=head2 killpets 389=head2 killpets
390
391 killpets [name]
408 392
409The killpets command is a quick and convenient way 393The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 394to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 395useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 396they had will be left behind, but you will get no
413experience for their death. However, it kills them 397experience for their death. However, it kills them
414instantaneously. 398instantaneously.
415 399
416If a name is specified then only pets with that 400If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 401name will be killed, e.g. killpets bat will kill bats
418but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
419corresponding to that number is killed. 403corresponding to that number is killed.
420
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs
434
435TODO
436 404
437=head2 mapinfo 405=head2 mapinfo
438 406
439Shows some information about the map like this: 407Shows some information about the map like this:
440 408
450The rest is information the mapper may or may not provide. Often, this is 418The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 419the mapper's name, email and map creation date as this example shows.
452 420
453=head2 maps 421=head2 maps
454 422
455Shows a list of maps that are currently being visited or have been visited. 423 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 424
458Path: The last part of the map path 425Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 426known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 427
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 428=over 4
4623) currently loading or 4) currently saving. 429
463TO: Timeout, when the map is swapped to disk. 430=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 431
465Reset: Real server time when the map is going to reset. 432=item I: B<I>n memory, B<S>wapped out or B<L>oading.
433
434The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is
437currently being loaded, but that's rare, as loading a map is fast.
438
439=item Svd: the amount of seconds the map was last saved (++ means >99).
440
441The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost.
444
445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
446
447Most maps will not reset as long as players are on it, and usually the
448reset counter only starts going down when all players left the map. Some
449maps will never reset in the common sense, these are usually marked with a
450very high number (such as C<1e+99>).
451
452=item Path: the name that uniquely identifies the map, can be used for goto etc.
453
454=back
455
466 456
467=head2 mark 457=head2 mark
468 458
469B<mark> is used to mark items for items that apply other items. Examples of 459B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 460these are flint & steel marked for apply torches, a weapon marked for
484 474
485=head2 motd 475=head2 motd
486 476
487Shows the message of the day. It takes no arguments. 477Shows the message of the day. It takes no arguments.
488 478
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 479=head2 output-count
563 480
564output-sync controls how often information is sent to the screen. Each 481 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 482
568output-count sets after how many messages of the same type, they are 483output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 484then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 485message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 4861 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 487buffering is disabled in this regard.
573 488
489output-sync controls how often information is sent to the screen. Each
490buffer has its own time value, and will be flushed independently. The
491default value is usually less than a second.
492
574See also L<output-sync>. 493See also L<output-sync>.
575 494
495=head2 output-rate
496
497 output-rate [bytes per second]
498
499Show the current setting of the output-rate, or set it to the provided
500value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images) to increase
503responsiveness.
504
505The server-side default is usually quite high, around 100000. If the
506server is running on a Linux kernel, it will adjust to the actual
507bandwidth available, and output-rate only sets an upper bound. That is,
508the server will automatically set an optimal send rate and adjusting your
509output-rate is not required.
510
576=head2 output-sync 511=head2 output-sync
577 512
513 output-sync [seconds]
514
578output-sync controls how often information is sent to the screen. Each 515output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independently. The
580default value is 16 ticks (about 2 seconds). 517default value is usually less than a second.
581 518
582output-count sets after how many messages of the same type, they are 519output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 520then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 521message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5221 - this means that all messages get printed out as they are requested -
613party leave 550party leave
614 takes you out of current party 551 takes you out of current party
615 552
616=head2 peaceful 553=head2 peaceful
617 554
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 555TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 556peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 557players (which will be controlled by priests).
621 558
622The B<peaceful> command will switch you between peaceful and hostile attack 559The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 560modes.
663 600
664=back 601=back
665 602
666=head2 pickup 603=head2 pickup
667 604
605 pickup +mode
606 pickup -mode
607 pickup density
608
668B<pickup> changes how you pick up items when you step on them. to pickup 609B<pickup> changes whether you pick up items when you step on them. To
669an item manually, use the ',' key. 610pickup an item manually, use the ',' key.
670 611
671Mode 0: Don't pick up items. 612The B<Pickup> tab in the playerbook is usually a better way to modify your
613autopickup settings than using this command.
672 614
673Mode 1: Pick up one item 615Mode can be one of:
674 616
675Mode 2: Pickup up one item and stop 617 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh"
676 622
677Mode 3: Stop before picking up items 623If a number (C<density>, must be 0..15) is specified, then items of at
678 624least the specified value density are picked up. Value density is given as
679Mode 4: Pick up all items 625gold/weight in kilograms.
680
681Mode 5: Pick up all items and stop
682
683Mode 6: Pick up all magical items
684
685Mode 7: Pick up all coins and gems
686
687Modes above 7: Pickup items with
688a value density greater than the pickup mode.
689
690Value density is value in gold/weight in kilograms.
691 626
692The value in gold is what the item is worth if you sold it in the shop. 627The value in gold is what the item is worth if you sold it in the shop.
693 628
694Goldcoins have a value density of 66,
695
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up.
698
699=head2 prepare 629=head2 prepare
700 630
701The same as cast. Usage: 631The same as cast. Usage:
702 632
703 prepare <spell> 633 prepare <spell>
704 634
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 635
721=head2 quit 636=head2 quit
722 637
723Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
727 642
643
728=head2 range 644=head2 range
729 645
730Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
732 648
733Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 650fired in that direction.
651
735 652
736=head2 ready_skill 653=head2 ready_skill
737 654
738 ready_skill <name of skill> 655 ready_skill <name of skill>
739 656
742readied, some need to be actively used by "firing" them. 659readied, some need to be actively used by "firing" them.
743 660
744If you just want to invoke a skill once, leaving your range slot 661If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 662untouched, use L<use_skill> instead.
746 663
664
747=head2 rename 665=head2 rename
748 666
749Changes/removes the custom name of given item (or the marked one). 667Changes/removes the custom name of given item (or the marked one).
750 668
751 rename oldname to newname 669 rename oldname to newname
753 671
754If either of the names contain spaces, you have to use the C<">-form, 672If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 673otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 674marked item will be used instead.
757 675
758If the new name is empty (i.e. C<"">), then the custom name will be 676If the new name is empty (i.e. C<"">), then the original (before the
759removed from the item. 677rename) name will be restored.
760 678
761Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
762 680
763=head2 reply
764
765 reply <message>
766
767Similar to tell, but instead of having to supply a username, it replies
768to the last player that sent you a tell. This is a bit racy (e.g. when
769somebody else tells you something while you type and you do not realise
770that), so be careful not to supply confidential information in the
771message.
772 681
773=head2 resistances 682=head2 resistances
774 683
775This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
776If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
813 722
814=head2 search-items 723=head2 search-items
815 724
816 search-items <word> 725 search-items <word>
817 726
818Automatically picks up all items with <word> in their name. search-items rod 727Automatically picks up all items with <word> in their name. C<search-items
819will pick up all rods and heavy rods. search-items of Fire will pick up all 728rod> will pick up all rods and heavy rods. C<search-items of Fire> will
820bolts, arrows, swords, etc. of Fire. 729pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
730will pick up all items with magic+1, and so on, and so on.
731
732While this mode is active, you will be slower and the normal autopickup is
733disabled. To disable search mode again, execute C<search-items> without
734any arguments.
821 735
822=head2 seen 736=head2 seen
823 737
824 seen <login> 738 seen <login>
825 739
828 742
829=head2 shout 743=head2 shout
830 744
831 shout <message> 745 shout <message>
832 746
833Sends a message to all players on the server that have 747Sends a message to all players on the server. It is mainly useful for
834L<listen|command/listen> level B<10> or higher. It is mainly useful for
835emergency messages ("I am trapped on xxx, can somebody help me?") and 748emergency messages ("I am trapped on xxx, can somebody help me?") and
836should not be used for general chat. Use L<chat|command/chat> instead. 749should not be used for general chat. Use L<chat|command/chat> instead.
837 750
838=head2 showpets 751=head2 showpets
839 752
866applies to new items you pick up - items that you are already holding will 779applies to new items you pick up - items that you are already holding will
867not be sorted. 780not be sorted.
868 781
869If sort_inventory is not set (default), items will be inserted via type, 782If sort_inventory is not set (default), items will be inserted via type,
870subtype and magic. This, all axes will be grouped together in magic order, 783subtype and magic. This, all axes will be grouped together in magic order,
871all daggers by magic order, etc. Unforunately, for scrolls and rings, new 784all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
872ones just get inserted last. 785ones just get inserted last.
873 786
874If you have a lot of stuff that is not in alphabetical order but you would 787If you have a lot of stuff that is not in alphabetical order but you would
875like it to be, the best method is to drop all of it and then pick it up. 788like it to be, the best method is to drop all of it and then pick it up.
876 789
877=head2 sound 790=head2 sound
878 791
879Toggles between sound enabled and disabled. This has no relevance to the 792Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 793sound settings of the client, it only governs whether the server will send
881sound effect command to the client and is enabled if the client supports 794sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 795sound (i.e. always for the deliantra client).
796
797=head2 sourcecode
798
799This command displays the means to download the source code (server code,
800maps and archetypes) used to implement this version of the game.
801
802Every player has the right to download and modify the source code of the
803server, as required by both the GNU General Public License and the GNU
804Affero General Public license.
805
806If you modify your version of the server, you will have to provide a means
807to download the modified sources (and resources) via this command. If you
808run an unmodified version of the server, the default will do.
883 809
884=head2 statistics 810=head2 statistics
885 811
886B<statistics> shows various useful information about your character. 812B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 813None of the information it shows is stuff that is not contained in the
901Kills yourself. No, really. 827Kills yourself. No, really.
902 828
903This command might not look useful at first, but sometimes you can get 829This command might not look useful at first, but sometimes you can get
904yourself into a corner you can't escape anymore, either due to a map 830yourself into a corner you can't escape anymore, either due to a map
905bug or your own stupidity. Killing oneself can be difficult and time 831bug or your own stupidity. Killing oneself can be difficult and time
906consuming, thats why this command is provided. It is fast, painless, 832consuming, that's why this command is provided. It is fast, painless,
907effective, humane. 833effective, humane.
908 834
909=head2 take 835=head2 take
910 836
911The take commands take object(s) on the space the player is standing on, 837The take commands take object(s) on the space the player is standing on,
937thrown away. God-given items can not be thrown. You need the skill throwing 863thrown away. God-given items can not be thrown. You need the skill throwing
938for this to work. 864for this to work.
939 865
940=head2 time 866=head2 time
941 867
942Shows the Crossfire in-game time, not the server time. It looks like this: 868Shows the Deliantra in-game time, not the server time. It looks like this:
943 869
944 It is 52 minutes past 8 o'clock am, on the Day of the Bull 870 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
945 The 2nd Day of the Month of the Frost Giant, Year 63 871 the 2nd Day of the Month of the Frost Giant, Year 63.
946 Time of Year: The Season of New Year 872 Time of Year: The Season of New Year.
947 873
948It is partially just for fun but it affects the darkness outside and the 874An hour of game time passes in 3 minutes of real time. The time and
949weather if weather is enabled in the server. 875calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
876five weeks per month, and 17 months per year. The year is additionally
877split into four seasons of 4 months each, except the season of the
878Blizzard, which is 5 months long.
879
880The number "zero" is unknown, which is why the minutes go from 1 to 60.
881
882Seasons and the time of the day affect the overall outdoor daylight.
950 883
951=head2 title 884=head2 title
885
886 title <new title>
887 title clear # Sets your title back to your race.
952 888
953Players can change their title. For example you called yourself Gandalf and 889Players can change their title. For example you called yourself Gandalf and
954your race is elf, you can use the title command to change your name from 890your race is elf, you can use the title command to change your name from
955"Gandalf the elf" to "Gandalf the white". Usage: 891"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
956
957 title <new title>
958 title clear # Sets your title back to your race.
959 892
960Dragons cannot set their title because it changes during the game. 893Dragons cannot set their title because it changes during the game.
961 894
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 895=head2 unignore
980 896
981 unignore <login> 897 unignore <login>
982 898
983Cancels all ignores set for the specified login. See B<ignore>. 899Cancels all ignores set for the specified login. See B<ignore>.
900
901=head2 uptime
902
903Tells you something about the time the server was started and how long ago
904that was.
984 905
985=head2 use_skill 906=head2 use_skill
986 907
987 use_skill <name of skill> 908 use_skill <name of skill>
988 909
993 914
994The B<usekeys> option determines the behaviour of using keys. 915The B<usekeys> option determines the behaviour of using keys.
995 916
996Values are: 917Values are:
997 918
919=over 4
920
998inventory: Only keys in the top level inventory are used (default) 921=item B<inventory>: Only keys in the top level inventory are used (default)
999 922
1000keyrings: Only keys in active keyrings are used. 923=item B<keyrings>: Only keys in active key rings are used.
1001 924
1002containers: Only keys in active containers are used. 925=item B<containers>: Only keys in active containers are used.
1003 926
927=back
928
1004Note that keyrings are just a specialized container, so the containers 929Note that key rings are just a specialized container, so the containers
1005will also find keys in keyrings. 930will also find keys in key rings.
1006 931
1007Only active containers are used - keys will not jump out of closed 932Only active containers are used - keys will not jump out of closed
1008containers, but hints will be given if you have keys in such containers. 933containers, but hints will be given if you have keys in such containers.
1009 934
1010=head2 version 935=head2 version
1039 964
1040The wimpy level is the amount of health points (hp) that may be left before you 965The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 966automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 967not be used when the opponent attacks with spells.
1043 968
969
1044=head1 Authors 970=head1 Authors
1045 971
1046Parts of this document were originally taken from the crossfire server 972Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 973help files with unknown authors.
1048 974
1049Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 975Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1050Steenhoven and Marc A. Lehmann. 976Steenhoven and Marc A. Lehmann.
1051 977

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