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Revision 1.3 by root, Thu Sep 14 19:22:05 2006 UTC vs.
Revision 1.26 by elmex, Thu Apr 29 06:33:04 2010 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/command_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
7=end comment
9 8
10=end
11
12=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
13 10
14=head2 accept-invitation 11=head2 accept-invitation
15 12
16Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
37 34
38These two options disable the toggling feature. 35These two options disable the toggling feature.
39 36
40=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
41 38
42Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 40require something else to be unequipped.
44 41
45The options are: 42The options are:
46 43
47=over 4 44=over 4
80 77
81See L<apply|command/apply>. 78See L<apply|command/apply>.
82 79
83=head2 body 80=head2 body
84 81
85Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
88 90
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 92
91Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
92 94
93The options are: 95The options are:
94 96
95=over 4 97=over 4
96 98
121 123
122When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
125 127
126When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
130 132
131=head2 chat 133=head2 chat
132 134
133 chat <message> 135 chat <message>
134 136
135Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 138chat with others.
137 139
138=head2 cast 140=head2 cast
139 141
140You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
141want. Example: 143want. Example:
142 144
143 cast burning hands 145 cast burning hands
144 146
145sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
146 148
147If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
148 150
149It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
150 152
151See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
152 154
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 156
155 drop [number] name 157 drop [number] name
156 158
160 162
161There are a few special name values: 163There are a few special name values:
162 164
163=over 4 165=over 4
164 166
165=item B<all> 167=item B<all>: matches any item.
166 168
167matches any item. 169=item B<unpaid>: matches unpaid items.
168 170
169=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
170 172
171matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 174
181=back 175=back
182 176
183B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 180will be dropped. A collection of 5 scrolls will not be dropped.
187 181
188See also B<dropall> and mouse button control within client for dropping 182See also B<dropall> and mouse button control within client for dropping
189objects. 183objects.
190 184
185
186=head2 cointoss
187
188Tosses a coin and reports the outcome to you and other players on the same
189map, much like the say command does.
190
191
192=head2 orcknuckle
193
194Throws your orcknuckle set and reports the outcome to you and other
195players on the same map, much like the say command does. Your first
196three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197I<princess>, I<dragon>, while the fourth can additionally roll up to
198I<orc>.
199
200
191=head2 dropall 201=head2 dropall
192 202
193 dropall [type] 203 dropall [type]
194 204
195B<dropall> drops all items in your inventory to the ground, excepting 205B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 273=head2 gsay
264 274
265If you are in a party (party join or party form), you will be able to message 275If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 276only your party. Even people standing right next to you can't hear it.
267 277
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 278=head2 help
288 279
289Gives you online help for the command or help topic specified. 280Gives you online help for the command or help topic specified.
290 281
282=head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286Sets the I<hint mode> to the given value: Throughout the game you can find
287hints that sometimes help you to solve a puzzle or manage a situation
288better than without. You can change the display of these hints with this
289command:
290
291=over 4
292
293=item show
294
295Show the hints (the default mode).
296
297=item mark
298
299Do not show the hints themselves, but notify you when a hint would have
300been available.
301
302=item hide
303
304Hide all hints: You will not be able to tell whether there is a hint
305available or not.
306
307=back
308
291=head2 hiscore 309=head2 hiscore
292 310
293Shows a list of the highest level players in the game. 311Shows a list of the highest level players in the game.
294 312
295=head2 ignore 313=head2 ignore
299Lists all players that you currently ignore. 317Lists all players that you currently ignore.
300 318
301 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
302 320
303This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 323user).
306 324
307The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
310being ignored. 328they are being ignored.
311 329
312To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
313 331
314=head2 inventory 332=head2 inventory
315 333
317status. Example: 335status. Example:
318 336
319 inventory 337 inventory
320 338
321 Inventory: 339 Inventory:
322 - arrow 0.1 340 - arrow 0.1
323 - Knife * 2 341 - Knife * 2
324 - long sword (wielded) 15 342 - long sword (wielded) 15
325 343
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 346currently using to attack.
329 347
353One can never transport from nor to an unholy place. That means, one can 371One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 372not be saved out of jail using invite.
355 373
356=head2 invoke 374=head2 invoke
357 375
358The invoke command is used 376The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 377necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 378weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 379
364Examples: 380Examples:
381
365'invoke restoration 382 invoke restoration
366'invoke magic rune of large fireball 383 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
368'invoke create food of waybread 385 invoke create food of waybread
369 386
370It is very helpful to bind healing 387It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 388I<playerbook>, tab I<spells>, the press the right mouse button on the
389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390recommended to bind a healing spell or potion to an easily-accessible-key,
391such as '1'.
372 392
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 393
407=head2 killpets 394=head2 killpets
395
396 killpets [name]
408 397
409The killpets command is a quick and convenient way 398The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 399to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 400useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 401they had will be left behind, but you will get no
413experience for their death. However, it kills them 402experience for their death. However, it kills them
414instantaneously. 403instantaneously.
415 404
416If a name is specified then only pets with that 405If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
418but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
419corresponding to that number is killed. 408corresponding to that number is killed.
420 409
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs 410=head2 lock
434 411
435TODO 412 lock [object]
413
414The lock command is a quick and convenient way to
415lock items in your inventory.
416
417If a object name is specified then only the
418objects that match that name are locked.
419e.g. lock materials will lock any materials
420in your inventory and not touch anything else.
421
422lock by itself will lock everything in your
423inventory.
436 424
437=head2 mapinfo 425=head2 mapinfo
438 426
439Shows some information about the map like this: 427Shows some information about the map like this:
440 428
450The rest is information the mapper may or may not provide. Often, this is 438The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 439the mapper's name, email and map creation date as this example shows.
452 440
453=head2 maps 441=head2 maps
454 442
455Shows a list of maps that are currently being visited or have been visited. 443 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 444
458Path: The last part of the map path 445Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 446known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 447
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 448=over 4
4623) currently loading or 4) currently saving. 449
463TO: Timeout, when the map is swapped to disk. 450=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 451
465Reset: Real server time when the map is going to reset. 452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
453
454The server keeps maps in memory only for a short time (by default about
45540 seconds). After that time, it saves them to disk. As the server loads
456most maps in the background it is possible that you can see a map that is
457currently being loaded, but that's rare, as loading a map is fast.
458
459=item Svd: the amount of seconds since the map was last saved (++ means >99).
460
461The server by default tries to save each map at least every 20 seconds if
462it changed, so in case of a disastrous crash (one where the server cannot
463emergency save), at most 20 seconds of gameplay are lost.
464
465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
466
467Most maps will not reset as long as players are on it, and usually the
468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (such as C<1e+99>).
471
472=item Path: the name that uniquely identifies the map, can be used for goto etc.
473
474=back
475
466 476
467=head2 mark 477=head2 mark
468 478
469B<mark> is used to mark items for items that apply other items. Examples of 479B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 480these are flint & steel marked for apply torches, a weapon marked for
480 490
481B<mark> will look for best match first, and then look for matches based 491B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 492on shortened name, object name, archetype name. It prints the match it
483finds. 493finds.
484 494
495=head2 me
496
497 me <message>
498
499Sends a message to all players on the server, similar to chat, but instead
500of using C<name chats: message>, the form C<* name message> is used, which
501is useful to describe yourself, such as:
502
503 me feels lonely
504 =>
505 * schmorp feels lonely
506
507
485=head2 motd 508=head2 motd
486 509
487Shows the message of the day. It takes no arguments. 510Shows the message of the day. It takes no arguments.
488 511
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 512=head2 output-count
563 513
564output-sync controls how often information is sent to the screen. Each 514 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 515
568output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 5191 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 520buffering is disabled in this regard.
573 521
522output-sync controls how often information is sent to the screen. Each
523buffer has its own time value, and will be flushed independently. The
524default value is usually less than a second.
525
574See also L<output-sync>. 526See also L<output-sync>.
575 527
528=head2 output-rate
529
530 output-rate [bytes per second]
531
532Show the current setting of the output-rate, or set it to the provided
533value. The server will try very hard not to send more than this many bytes
534per second to your client. If the rate is exceeded, the server tries to
535hold back less important information (such as new images) to increase
536responsiveness.
537
538The server-side default is usually quite high, around 100000. If the
539server is running on a Linux kernel, it will adjust to the actual
540bandwidth available, and output-rate only sets an upper bound. That is,
541the server will automatically set an optimal send rate and adjusting your
542output-rate is not required.
543
576=head2 output-sync 544=head2 output-sync
577 545
546 output-sync [seconds]
547
578output-sync controls how often information is sent to the screen. Each 548output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 549buffer has its own time value, and will be flushed independently. The
580default value is 16 ticks (about 2 seconds). 550default value is usually less than a second.
581 551
582output-count sets after how many messages of the same type, they are 552output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 553then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 554message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5551 - this means that all messages get printed out as they are requested -
586buffering is disabled in this regard. 556buffering is disabled in this regard.
587 557
588See also L<output-count>. 558See also L<output-count>.
589 559
560=head2 password
561
562 password <new password>
563
564Sets a new password for your account. You will have to resent the command
565within one minute to confirm the password change. Please make sure to
566remember your password!
567
590=head2 party 568=head2 party
591 569
592party join partyname 570party join partyname
593 Puts you in a party, prompts you for a passwd if there is 571 Puts you in a party, prompts you for a passwd if there is
594one 572one
613party leave 591party leave
614 takes you out of current party 592 takes you out of current party
615 593
616=head2 peaceful 594=head2 peaceful
617 595
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 596TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 597peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 598players (which will be controlled by priests).
621 599
622The B<peaceful> command will switch you between peaceful and hostile attack 600The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 601modes.
645 623
646=over 4 624=over 4
647 625
648=item B<normal> 626=item B<normal>
649 627
650As you would expect. 628Monsters behave normally, i.e. according to their own character.
651 629
652=item B<sad> (search and destroy) 630=item B<sad> (search and destroy)
653 631
654Pets will roam and seek out things to attack. 632Pets will roam and seek out things to attack.
655 633
663 641
664=back 642=back
665 643
666=head2 pickup 644=head2 pickup
667 645
646 pickup +mode
647 pickup -mode
648 pickup density
649
668B<pickup> changes how you pick up items when you step on them. to pickup 650B<pickup> changes whether you pick up items when you step on them. To
669an item manually, use the ',' key. 651pickup an item manually, use the ',' key.
670 652
671Mode 0: Don't pick up items. 653The B<Pickup> tab in the playerbook is usually a better way to modify your
654autopickup settings than using this command.
672 655
673Mode 1: Pick up one item 656Mode can be one of:
674 657
675Mode 2: Pickup up one item and stop 658 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
659 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
660 "key", "missile", "allweapon", "magical", "potion", "spellbook",
661 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
662 "flesh"
676 663
677Mode 3: Stop before picking up items 664If a number (C<density>, must be 0..15) is specified, then items of at
678 665least the specified value density are picked up. Value density is given as
679Mode 4: Pick up all items 666gold/weight in kilograms.
680
681Mode 5: Pick up all items and stop
682
683Mode 6: Pick up all magical items
684
685Mode 7: Pick up all coins and gems
686
687Modes above 7: Pickup items with
688a value density greater than the pickup mode.
689
690Value density is value in gold/weight in kilograms.
691 667
692The value in gold is what the item is worth if you sold it in the shop. 668The value in gold is what the item is worth if you sold it in the shop.
693 669
694Goldcoins have a value density of 66,
695
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up.
698
699=head2 prepare 670=head2 prepare
700 671
701The same as cast. Usage: 672The same as cast. Usage:
702 673
703 prepare <spell> 674 prepare <spell>
704 675
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 676
721=head2 quit 677=head2 quit
722 678
723Deletes your character from the server. If you want to quit the session 679Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 680without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 681bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 682top of it, and apply it using B<Tab> ro the B<apply> command.
727 683
684
728=head2 range 685=head2 range
729 686
730Your range weapon can be one of several weapons, a spell you cast, a 687Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 688bow-and-arrow, a rod, or a wand, to name a few.
732 689
733Your range weapon is fired when you press SHIFT-direction, and will be 690Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 691fired in that direction.
692
735 693
736=head2 ready_skill 694=head2 ready_skill
737 695
738 ready_skill <name of skill> 696 ready_skill <name of skill>
739 697
742readied, some need to be actively used by "firing" them. 700readied, some need to be actively used by "firing" them.
743 701
744If you just want to invoke a skill once, leaving your range slot 702If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 703untouched, use L<use_skill> instead.
746 704
705
747=head2 rename 706=head2 rename
748 707
749Changes/removes the custom name of given item (or the marked one). 708Changes/removes the custom name of given item (or the marked one).
750 709
751 rename oldname to newname 710 rename oldname to newname
753 712
754If either of the names contain spaces, you have to use the C<">-form, 713If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 714otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 715marked item will be used instead.
757 716
758If the new name is empty (i.e. C<"">), then the custom name will be 717If the new name is empty (i.e. C<"">), then the original (before the
759removed from the item. 718rename) name will be restored.
760 719
761Note: maximum allowed name length is 127 characters. 720Note: maximum allowed name length is 127 characters.
762 721
763=head2 reply
764
765 reply <message>
766
767Similar to tell, but instead of having to supply a username, it replies
768to the last player that sent you a tell. This is a bit racy (e.g. when
769somebody else tells you something while you type and you do not realise
770that), so be careful not to supply confidential information in the
771message.
772 722
773=head2 resistances 723=head2 resistances
774 724
775This shows you the resistances you have to specific attack types. 725This shows you the resistances you have to specific attack types.
776If you have for example "cold +20", it means you get 20% damage done 726If you have for example "cold +20", it means you get 20% damage done
813 763
814=head2 search-items 764=head2 search-items
815 765
816 search-items <word> 766 search-items <word>
817 767
818Automatically picks up all items with <word> in their name. search-items rod 768Automatically picks up all items with <word> in their name. C<search-items
819will pick up all rods and heavy rods. search-items of Fire will pick up all 769rod> will pick up all rods and heavy rods. C<search-items of Fire> will
820bolts, arrows, swords, etc. of Fire. 770pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
771will pick up all items with magic+1, and so on, and so on.
772
773While this mode is active, you will be slower and the normal autopickup is
774disabled. To disable search mode again, execute C<search-items> without
775any arguments.
821 776
822=head2 seen 777=head2 seen
823 778
824 seen <login> 779 seen <login>
825 780
828 783
829=head2 shout 784=head2 shout
830 785
831 shout <message> 786 shout <message>
832 787
833Sends a message to all players on the server that have 788Sends a message to all players on the server. It is mainly useful for
834L<listen|command/listen> level B<10> or higher. It is mainly useful for
835emergency messages ("I am trapped on xxx, can somebody help me?") and 789emergency messages ("I am trapped on xxx, can somebody help me?") and
836should not be used for general chat. Use L<chat|command/chat> instead. 790should not be used for general chat. Use L<chat|command/chat> instead.
837 791
838=head2 showpets 792=head2 showpets
839 793
866applies to new items you pick up - items that you are already holding will 820applies to new items you pick up - items that you are already holding will
867not be sorted. 821not be sorted.
868 822
869If sort_inventory is not set (default), items will be inserted via type, 823If sort_inventory is not set (default), items will be inserted via type,
870subtype and magic. This, all axes will be grouped together in magic order, 824subtype and magic. This, all axes will be grouped together in magic order,
871all daggers by magic order, etc. Unforunately, for scrolls and rings, new 825all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
872ones just get inserted last. 826ones just get inserted last.
873 827
874If you have a lot of stuff that is not in alphabetical order but you would 828If you have a lot of stuff that is not in alphabetical order but you would
875like it to be, the best method is to drop all of it and then pick it up. 829like it to be, the best method is to drop all of it and then pick it up.
876 830
877=head2 sound 831=head2 sound
878 832
879Toggles between sound enabled and disabled. This has no relevance to the 833Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 834sound settings of the client, it only governs whether the server will send
881sound effect command to the client and is enabled if the client supports 835sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 836sound (i.e. always for the deliantra client).
837
838=head2 sourcecode
839
840This command displays the means to download the source code (server code,
841maps and archetypes) used to implement this version of the game.
842
843Every player has the right to download and modify the source code of the
844server, as required by both the GNU General Public License and the GNU
845Affero General Public license.
846
847If you modify your version of the server, you will have to provide a means
848to download the modified sources (and resources) via this command. If you
849run an unmodified version of the server, the default will do.
883 850
884=head2 statistics 851=head2 statistics
885 852
886B<statistics> shows various useful information about your character. 853B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 854None of the information it shows is stuff that is not contained in the
901Kills yourself. No, really. 868Kills yourself. No, really.
902 869
903This command might not look useful at first, but sometimes you can get 870This command might not look useful at first, but sometimes you can get
904yourself into a corner you can't escape anymore, either due to a map 871yourself into a corner you can't escape anymore, either due to a map
905bug or your own stupidity. Killing oneself can be difficult and time 872bug or your own stupidity. Killing oneself can be difficult and time
906consuming, thats why this command is provided. It is fast, painless, 873consuming, that's why this command is provided. It is fast, painless,
907effective, humane. 874effective, humane.
908 875
909=head2 take 876=head2 take
910 877
911The take commands take object(s) on the space the player is standing on, 878The take commands take object(s) on the space the player is standing on,
937thrown away. God-given items can not be thrown. You need the skill throwing 904thrown away. God-given items can not be thrown. You need the skill throwing
938for this to work. 905for this to work.
939 906
940=head2 time 907=head2 time
941 908
942Shows the Crossfire in-game time, not the server time. It looks like this: 909Shows the Deliantra in-game time, not the server time. It looks like this:
943 910
944 It is 52 minutes past 8 o'clock am, on the Day of the Bull 911 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
945 The 2nd Day of the Month of the Frost Giant, Year 63 912 the 2nd Day of the Month of the Frost Giant, Year 63.
946 Time of Year: The Season of New Year 913 Time of Year: The Season of New Year.
947 914
948It is partially just for fun but it affects the darkness outside and the 915An hour of game time passes in 3 minutes of real time. The time and
949weather if weather is enabled in the server. 916calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
917five weeks per month, and 17 months per year. The year is additionally
918split into four seasons of 4 months each, except the season of the
919Blizzard, which is 5 months long.
920
921The number "zero" is unknown, which is why the minutes go from 1 to 60.
922
923Seasons and the time of the day affect the overall outdoor daylight.
950 924
951=head2 title 925=head2 title
926
927 title <new title>
928 title clear # Sets your title back to your race.
952 929
953Players can change their title. For example you called yourself Gandalf and 930Players can change their title. For example you called yourself Gandalf and
954your race is elf, you can use the title command to change your name from 931your race is elf, you can use the title command to change your name from
955"Gandalf the elf" to "Gandalf the white". Usage: 932"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
956
957 title <new title>
958 title clear # Sets your title back to your race.
959 933
960Dragons cannot set their title because it changes during the game. 934Dragons cannot set their title because it changes during the game.
961 935
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 936=head2 unignore
980 937
981 unignore <login> 938 unignore <login>
982 939
983Cancels all ignores set for the specified login. See B<ignore>. 940Cancels all ignores set for the specified login. See B<ignore>.
941
942=head2 unlock
943
944 unlock [object]
945
946The unlock command is a quick and convenient way
947to unlock items in your inventory.
948
949If a object name is specified then only the
950objects that match that name are unlocked.
951
952e.g. unlock materials will unlock any materials
953in your inventory and not touch anything else.
954
955unlock by itself will unlock everything in your
956inventory.
957
958=head2 uptime
959
960Tells you something about the time the server was started and how long ago
961that was.
984 962
985=head2 use_skill 963=head2 use_skill
986 964
987 use_skill <name of skill> 965 use_skill <name of skill>
988 966
993 971
994The B<usekeys> option determines the behaviour of using keys. 972The B<usekeys> option determines the behaviour of using keys.
995 973
996Values are: 974Values are:
997 975
976=over 4
977
998inventory: Only keys in the top level inventory are used (default) 978=item B<inventory>: Only keys in the top level inventory are used (default)
999 979
1000keyrings: Only keys in active keyrings are used. 980=item B<keyrings>: Only keys in active key rings are used.
1001 981
1002containers: Only keys in active containers are used. 982=item B<containers>: Only keys in active containers are used.
1003 983
984=back
985
1004Note that keyrings are just a specialized container, so the containers 986Note that key rings are just a specialized container, so the containers
1005will also find keys in keyrings. 987will also find keys in key rings.
1006 988
1007Only active containers are used - keys will not jump out of closed 989Only active containers are used - keys will not jump out of closed
1008containers, but hints will be given if you have keys in such containers. 990containers, but hints will be given if you have keys in such containers.
1009 991
1010=head2 version 992=head2 version
1039 1021
1040The wimpy level is the amount of health points (hp) that may be left before you 1022The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 1023automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 1024not be used when the opponent attacks with spells.
1043 1025
1026
1044=head1 Authors 1027=head1 Authors
1045 1028
1046Parts of this document were originally taken from the crossfire server 1029Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 1030help files with unknown authors.
1048 1031
1049Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1032Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1050Steenhoven and Marc A. Lehmann. 1033Steenhoven and Marc A. Lehmann.
1051 1034

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