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Revision 1.29 by root, Sat Oct 16 22:51:51 2010 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/command_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
7=end comment
9 8
10=end 9=encoding utf-8
11 10
12=head1 Crossfire+ Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
13 12
14=head2 accept-invitation 13=head2 accept-invitation
15 14
16Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
20 19
21Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
22are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
23you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
24 23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
26
25=head2 apply 27=head2 apply
26 28
27Apply applies an object. 29Apply applies an object.
28 30
29If no options are given, it applies an object you are standing on. 31If no options are given, it applies an object you are standing on.
37 39
38These two options disable the toggling feature. 40These two options disable the toggling feature.
39 41
40=head2 X<applymode>applymode (nochoice|never|always) 42=head2 X<applymode>applymode (nochoice|never|always)
41 43
42Applymode controls what happens when you are equipping something that would 44the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 45require something else to be unequipped.
44 46
45The options are: 47The options are:
46 48
47=over 4 49=over 4
80 82
81See L<apply|command/apply>. 83See L<apply|command/apply>.
82 84
83=head2 body 85=head2 body
84 86
85Shows how much you are wielding on certain bodyparts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
88 95
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 97
91Bowmode controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
92 99
93The options are: 100The options are:
94 101
95=over 4 102=over 4
96 103
121 128
122When you enter the B<brace> command to brace your character, your 129When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 130character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 131spaces. Bracing can be useful to hold a location.
125 132
126When you are braced, you lose your dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
130 149
131=head2 chat 150=head2 chat
132 151
133 chat <message> 152 chat <message>
134 153
135Sends a message to all players on the server that have 154Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 155chat with others.
137 156
138=head2 cast 157=head2 cast
139 158
140You use the cast command to set your range-weapon to the spell you 159You use the cast command to set your range-action-slot to the spell you
141want. Example: 160want. Example:
142 161
143 cast burning hands 162 cast burning hands
144 163
145sets your I<range> weapon to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
146 165
147If you don't know the spell, shows which spells you do know. 166If you don't know the spell, shows which spells you do know.
148 167
149It is helpful to bind string like B<cast burning hands> to keys. 168It is helpful to bind string like B<cast burning hands> to keys.
150 169
151See B<range> for more information on range weapons. 170See C<help range> for more information on range weapons.
152 171
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 172=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 173
155 drop [number] name 174 drop [number] name
156 175
160 179
161There are a few special name values: 180There are a few special name values:
162 181
163=over 4 182=over 4
164 183
165=item B<all> 184=item B<all>: matches any item.
166 185
167matches any item. 186=item B<unpaid>: matches unpaid items.
168 187
169=item B<unpaid> 188=item B<cursed>: drops items known to be cursed or damned.
170 189
171matches unpaid items 190=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 191
181=back 192=back
182 193
183B<number> is optional. This acts as the number of the object to drop. The 194B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 195objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 197will be dropped. A collection of 5 scrolls will not be dropped.
187 198
188See also B<dropall> and mouse button control within client for dropping 199See also B<dropall> and mouse button control within client for dropping
189objects. 200objects.
190 201
202
203=head2 cointoss
204
205Tosses a coin and reports the outcome to you and other players on the same
206map, much like the say command does.
207
208
209=head2 orcknuckle
210
211Throws your orcknuckle set and reports the outcome to you and other
212players on the same map, much like the say command does. Your first
213three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
214I<princess>, I<dragon>, while the fourth can additionally roll up to
215I<orc>.
216
217
191=head2 dropall 218=head2 dropall
192 219
193 dropall [type] 220 dropall [type]
194 221
195B<dropall> drops all items in your inventory to the ground, excepting 222B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 290=head2 gsay
264 291
265If you are in a party (party join or party form), you will be able to message 292If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 293only your party. Even people standing right next to you can't hear it.
267 294
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 295=head2 help
288 296
289Gives you online help for the command or help topic specified. 297Gives you online help for the command or help topic specified.
290 298
299=head2 hintmode (show|mark|hide)
300
301 hintmode show|mark|hide
302
303Sets the I<hint mode> to the given value: Throughout the game you can find
304hints that sometimes help you to solve a puzzle or manage a situation
305better than without. You can change the display of these hints with this
306command:
307
308=over 4
309
310=item show
311
312Show the hints (the default mode).
313
314=item mark
315
316Do not show the hints themselves, but notify you when a hint would have
317been available.
318
319=item hide
320
321Hide all hints: You will not be able to tell whether there is a hint
322available or not.
323
324=back
325
291=head2 hiscore 326=head2 hiscore
292 327
293Shows a list of the highest level players in the game. 328Shows a list of the highest level players in the game.
294 329
295=head2 ignore 330=head2 ignore
299Lists all players that you currently ignore. 334Lists all players that you currently ignore.
300 335
301 ignore <player> <tell|shout|all> [timeout] 336 ignore <player> <tell|shout|all> [timeout]
302 337
303This command ignores the specified messages (B<tell> ignores tells, 338This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 339B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 340user).
306 341
307The optional timeout (specified in hours) specifies then the ignore entry 342The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 343expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 344expire after a day by default is that most troublemakers stop soon after
310being ignored. 345they are being ignored.
311 346
312To revoke an ignore, use the B<unignore> command. 347To revoke an ignore, use the B<unignore> command.
313 348
314=head2 inventory 349=head2 inventory
315 350
317status. Example: 352status. Example:
318 353
319 inventory 354 inventory
320 355
321 Inventory: 356 Inventory:
322 - arrow 0.1 357 - arrow 0.1
323 - Knife * 2 358 - Knife * 2
324 - long sword (wielded) 15 359 - long sword (wielded) 15
325 360
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 361This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 362protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 363currently using to attack.
329 364
353One can never transport from nor to an unholy place. That means, one can 388One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 389not be saved out of jail using invite.
355 390
356=head2 invoke 391=head2 invoke
357 392
358The invoke command is used 393The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 394necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 395weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 396
364Examples: 397Examples:
398
365'invoke restoration 399 invoke restoration
366'invoke magic rune of large fireball 400 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 401 invoke reincarnation of Iamdead
368'invoke create food of waybread 402 invoke create food of waybread
369 403
370It is very helpful to bind healing 404It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 405I<playerbook>, tab I<spells>, the press the right mouse button on the
406spell I<medium healing> and choose C<bind invoke ... to a key>. It is
407recommended to bind a healing spell or potion to an easily-accessible-key,
408such as '1'.
372 409
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 410
407=head2 killpets 411=head2 killpets
412
413 killpets [name]
408 414
409The killpets command is a quick and convenient way 415The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 416to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 417useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 418they had will be left behind, but you will get no
413experience for their death. However, it kills them 419experience for their death. However, it kills them
414instantaneously. 420instantaneously.
415 421
416If a name is specified then only pets with that 422If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 423name will be killed, e.g. killpets bat will kill bats
418but not bees. If a number is specified, the pet 424but not bees. If a number is specified, the pet
419corresponding to that number is killed. 425corresponding to that number is killed.
420 426
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs 427=head2 lock
434 428
435TODO 429 lock [object]
430
431The lock command is a quick and convenient way to
432lock items in your inventory.
433
434If a object name is specified then only the
435objects that match that name are locked.
436e.g. lock materials will lock any materials
437in your inventory and not touch anything else.
438
439lock by itself will lock everything in your
440inventory.
436 441
437=head2 mapinfo 442=head2 mapinfo
438 443
439Shows some information about the map like this: 444Shows some information about the map like this:
440 445
450The rest is information the mapper may or may not provide. Often, this is 455The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 456the mapper's name, email and map creation date as this example shows.
452 457
453=head2 maps 458=head2 maps
454 459
455Shows a list of maps that are currently being visited or have been visited. 460 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 461
458Path: The last part of the map path 462Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 463known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 464
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 465=over 4
4623) currently loading or 4) currently saving. 466
463TO: Timeout, when the map is swapped to disk. 467=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 468
465Reset: Real server time when the map is going to reset. 469=item I: B<I>n memory, B<S>wapped out or B<L>oading.
470
471The server keeps maps in memory only for a short time (by default about
47240 seconds). After that time, it saves them to disk. As the server loads
473most maps in the background it is possible that you can see a map that is
474currently being loaded, but that's rare, as loading a map is fast.
475
476=item Svd: the amount of seconds since the map was last saved (++ means >99).
477
478The server by default tries to save each map at least every 20 seconds if
479it changed, so in case of a disastrous crash (one where the server cannot
480emergency save), at most 20 seconds of gameplay are lost.
481
482=item Reset: the minimum number of seconds the map will stay as is (will not reset).
483
484Most maps will not reset as long as players are on it, and usually the
485reset counter only starts going down when all players left the map. Some
486maps will never reset in the common sense, these are usually marked with a
487very high number (such as C<1e+99>).
488
489=item Path: the name that uniquely identifies the map, can be used for goto etc.
490
491=back
492
466 493
467=head2 mark 494=head2 mark
468 495
469B<mark> is used to mark items for items that apply other items. Examples of 496B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 497these are flint & steel marked for apply torches, a weapon marked for
480 507
481B<mark> will look for best match first, and then look for matches based 508B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 509on shortened name, object name, archetype name. It prints the match it
483finds. 510finds.
484 511
512=head2 me
513
514 me <message>
515
516Sends a message to all players on the server, similar to chat, but instead
517of using C<name chats: message>, the form C<* name message> is used, which
518is useful to describe yourself, such as:
519
520 me feels lonely
521 =>
522 * schmorp feels lonely
523
524
485=head2 motd 525=head2 motd
486 526
487Shows the message of the day. It takes no arguments. 527Shows the message of the day. It takes no arguments.
488 528
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 529=head2 output-count
563 530
564output-sync controls how often information is sent to the screen. Each 531 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 532
568output-count sets after how many messages of the same type, they are 533output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 534then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 535message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 5361 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 537buffering is disabled in this regard.
573 538
539output-sync controls how often information is sent to the screen. Each
540buffer has its own time value, and will be flushed independently. The
541default value is usually less than a second.
542
574See also L<output-sync>. 543See also L<output-sync>.
575 544
545=head2 output-rate
546
547 output-rate [bytes per second]
548
549Show the current setting of the output-rate, or set it to the provided
550value. The server will try very hard not to send more than this many bytes
551per second to your client. If the rate is exceeded, the server tries to
552hold back less important information (such as new images) to increase
553responsiveness.
554
555The server-side default is usually quite high, around 100000. If the
556server is running on a Linux kernel, it will adjust to the actual
557bandwidth available, and output-rate only sets an upper bound. That is,
558the server will automatically set an optimal send rate and adjusting your
559output-rate is not required.
560
576=head2 output-sync 561=head2 output-sync
577 562
563 output-sync [seconds]
564
578output-sync controls how often information is sent to the screen. Each 565output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 566buffer has its own time value, and will be flushed independently. The
580default value is 16 ticks (about 2 seconds). 567default value is usually less than a second.
581 568
582output-count sets after how many messages of the same type, they are 569output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 570then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 571message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5721 - this means that all messages get printed out as they are requested -
613party leave 600party leave
614 takes you out of current party 601 takes you out of current party
615 602
616=head2 peaceful 603=head2 peaceful
617 604
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 605TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 606peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 607players (which will be controlled by priests).
621 608
622The B<peaceful> command will switch you between peaceful and hostile attack 609The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 610modes.
645 632
646=over 4 633=over 4
647 634
648=item B<normal> 635=item B<normal>
649 636
650As you would expect. 637Monsters behave normally, i.e. according to their own character.
651 638
652=item B<sad> (search and destroy) 639=item B<sad> (search and destroy)
653 640
654Pets will roam and seek out things to attack. 641Pets will roam and seek out things to attack.
655 642
663 650
664=back 651=back
665 652
666=head2 pickup 653=head2 pickup
667 654
655 pickup +mode
656 pickup -mode
657 pickup density
658
668B<pickup> changes how you pick up items when you step on them. to pickup 659B<pickup> changes whether you pick up items when you step on them. To
669an item manually, use the ',' key. 660pickup an item manually, use the ',' key.
670 661
671Mode 0: Don't pick up items. 662The B<Pickup> tab in the playerbook is usually a better way to modify your
663autopickup settings than using this command.
672 664
673Mode 1: Pick up one item 665Mode can be one of:
674 666
675Mode 2: Pickup up one item and stop 667 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
668 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
669 "key", "missile", "allweapon", "magical", "potion", "spellbook",
670 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
671 "flesh"
676 672
677Mode 3: Stop before picking up items 673If a number (C<density>, must be 0..15) is specified, then items of at
678 674least the specified value density are picked up. Value density is given as
679Mode 4: Pick up all items 675gold/weight in kilograms.
680
681Mode 5: Pick up all items and stop
682
683Mode 6: Pick up all magical items
684
685Mode 7: Pick up all coins and gems
686
687Modes above 7: Pickup items with
688a value density greater than the pickup mode.
689
690Value density is value in gold/weight in kilograms.
691 676
692The value in gold is what the item is worth if you sold it in the shop. 677The value in gold is what the item is worth if you sold it in the shop.
693 678
694Goldcoins have a value density of 66,
695
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up.
698
699=head2 prepare 679=head2 prepare
700 680
701The same as cast. Usage: 681The same as cast. Usage:
702 682
703 prepare <spell> 683 prepare <spell>
704 684
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 685
721=head2 quit 686=head2 quit
722 687
723Deletes your character from the server. If you want to quit the session 688Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 689without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 690bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 691top of it, and apply it using B<Tab> ro the B<apply> command.
727 692
693
728=head2 range 694=head2 range
729 695
730Your range weapon can be one of several weapons, a spell you cast, a 696Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 697bow-and-arrow, a rod, or a wand, to name a few.
732 698
733Your range weapon is fired when you press SHIFT-direction, and will be 699Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 700fired in that direction.
701
735 702
736=head2 ready_skill 703=head2 ready_skill
737 704
738 ready_skill <name of skill> 705 ready_skill <name of skill>
739 706
742readied, some need to be actively used by "firing" them. 709readied, some need to be actively used by "firing" them.
743 710
744If you just want to invoke a skill once, leaving your range slot 711If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 712untouched, use L<use_skill> instead.
746 713
714
747=head2 rename 715=head2 rename
748 716
749Changes/removes the custom name of given item (or the marked one). 717Changes/removes the custom name of given item (or the marked one).
750 718
751 rename oldname to newname 719 rename oldname to newname
753 721
754If either of the names contain spaces, you have to use the C<">-form, 722If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 723otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 724marked item will be used instead.
757 725
758If the new name is empty (i.e. C<"">), then the custom name will be 726If the new name is empty (i.e. C<"">), then the original (before the
759removed from the item. 727rename) name will be restored.
760 728
761Note: maximum allowed name length is 127 characters. 729Note: maximum allowed name length is 127 characters.
762 730
763=head2 reply
764
765 reply <message>
766
767Similar to tell, but instead of having to supply a username, it replies
768to the last player that sent you a tell. This is a bit racy (e.g. when
769somebody else tells you something while you type and you do not realise
770that), so be careful not to supply confidential information in the
771message.
772 731
773=head2 resistances 732=head2 resistances
774 733
775This shows you the resistances you have to specific attack types. 734This shows you the resistances you have to specific attack types.
776If you have for example "cold +20", it means you get 20% damage done 735If you have for example "cold +20", it means you get 20% damage done
813 772
814=head2 search-items 773=head2 search-items
815 774
816 search-items <word> 775 search-items <word>
817 776
818Automatically picks up all items with <word> in their name. search-items rod 777Automatically picks up all items with <word> in their name. C<search-items
819will pick up all rods and heavy rods. search-items of Fire will pick up all 778rod> will pick up all rods and heavy rods. C<search-items of Fire> will
820bolts, arrows, swords, etc. of Fire. 779pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
780will pick up all items with magic+1, and so on, and so on.
781
782While this mode is active, you will be slower and the normal autopickup is
783disabled. To disable search mode again, execute C<search-items> without
784any arguments.
821 785
822=head2 seen 786=head2 seen
823 787
824 seen <login> 788 seen <login>
825 789
828 792
829=head2 shout 793=head2 shout
830 794
831 shout <message> 795 shout <message>
832 796
833Sends a message to all players on the server that have 797Sends a message to all players on the server. It is mainly useful for
834L<listen|command/listen> level B<10> or higher. It is mainly useful for
835emergency messages ("I am trapped on xxx, can somebody help me?") and 798emergency messages ("I am trapped on xxx, can somebody help me?") and
836should not be used for general chat. Use L<chat|command/chat> instead. 799should not be used for general chat. Use L<chat|command/chat> instead.
837 800
838=head2 showpets 801=head2 showpets
839 802
866applies to new items you pick up - items that you are already holding will 829applies to new items you pick up - items that you are already holding will
867not be sorted. 830not be sorted.
868 831
869If sort_inventory is not set (default), items will be inserted via type, 832If sort_inventory is not set (default), items will be inserted via type,
870subtype and magic. This, all axes will be grouped together in magic order, 833subtype and magic. This, all axes will be grouped together in magic order,
871all daggers by magic order, etc. Unforunately, for scrolls and rings, new 834all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
872ones just get inserted last. 835ones just get inserted last.
873 836
874If you have a lot of stuff that is not in alphabetical order but you would 837If you have a lot of stuff that is not in alphabetical order but you would
875like it to be, the best method is to drop all of it and then pick it up. 838like it to be, the best method is to drop all of it and then pick it up.
876 839
877=head2 sound 840=head2 sound
878 841
879Toggles between sound enabled and disabled. This has no relevance to the 842Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 843sound settings of the client, it only governs whether the server will send
881sound effect command to the client and is enabled if the client supports 844sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 845sound (i.e. always for the deliantra client).
846
847An argument of C<0> disables and C<1> enables this option, no argument
848toggles the setting.
849
850=head2 sourcecode
851
852This command displays the means to download the source code (server code,
853maps and archetypes) used to implement this version of the game.
854
855Every player has the right to download and modify the source code of the
856server, as required by both the GNU General Public License and the GNU
857Affero General Public license.
858
859If you modify your version of the server, you will have to provide a means
860to download the modified sources (and resources) via this command. If you
861run an unmodified version of the server, the default will do.
883 862
884=head2 statistics 863=head2 statistics
885 864
886B<statistics> shows various useful information about your character. 865B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 866None of the information it shows is stuff that is not contained in the
901Kills yourself. No, really. 880Kills yourself. No, really.
902 881
903This command might not look useful at first, but sometimes you can get 882This command might not look useful at first, but sometimes you can get
904yourself into a corner you can't escape anymore, either due to a map 883yourself into a corner you can't escape anymore, either due to a map
905bug or your own stupidity. Killing oneself can be difficult and time 884bug or your own stupidity. Killing oneself can be difficult and time
906consuming, thats why this command is provided. It is fast, painless, 885consuming, that's why this command is provided. It is fast, painless,
907effective, humane. 886effective, humane.
908 887
909=head2 take 888=head2 take
910 889
911The take commands take object(s) on the space the player is standing on, 890The take commands take object(s) on the space the player is standing on,
937thrown away. God-given items can not be thrown. You need the skill throwing 916thrown away. God-given items can not be thrown. You need the skill throwing
938for this to work. 917for this to work.
939 918
940=head2 time 919=head2 time
941 920
942Shows the Crossfire in-game time, not the server time. It looks like this: 921Shows the Deliantra in-game time, not the server time. It looks like this:
943 922
944 It is 52 minutes past 8 o'clock am, on the Day of the Bull 923 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
945 The 2nd Day of the Month of the Frost Giant, Year 63 924 the 2nd Day of the Month of the Frost Giant, Year 63.
946 Time of Year: The Season of New Year 925 Time of Year: The Season of New Year.
947 926
948It is partially just for fun but it affects the darkness outside and the 927An hour of game time passes in 3 minutes of real time. The time and
949weather if weather is enabled in the server. 928calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
929five weeks per month, and 17 months per year. The year is additionally
930split into four seasons of 4 months each, except the season of the
931Blizzard, which is 5 months long.
932
933The number "zero" is unknown, which is why the minutes go from 1 to 60.
934
935Seasons and the time of the day affect the overall outdoor daylight.
950 936
951=head2 title 937=head2 title
938
939 title <new title>
940 title clear # Sets your title back to your race.
952 941
953Players can change their title. For example you called yourself Gandalf and 942Players can change their title. For example you called yourself Gandalf and
954your race is elf, you can use the title command to change your name from 943your race is elf, you can use the title command to change your name from
955"Gandalf the elf" to "Gandalf the white". Usage: 944"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
956
957 title <new title>
958 title clear # Sets your title back to your race.
959 945
960Dragons cannot set their title because it changes during the game. 946Dragons cannot set their title because it changes during the game.
961 947
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 948=head2 unignore
980 949
981 unignore <login> 950 unignore <login>
982 951
983Cancels all ignores set for the specified login. See B<ignore>. 952Cancels all ignores set for the specified login. See B<ignore>.
953
954=head2 unlock
955
956 unlock [object]
957
958The unlock command is a quick and convenient way
959to unlock items in your inventory.
960
961If a object name is specified then only the
962objects that match that name are unlocked.
963
964e.g. unlock materials will unlock any materials
965in your inventory and not touch anything else.
966
967unlock by itself will unlock everything in your
968inventory.
969
970=head2 uptime
971
972Tells you something about the time the server was started and how long ago
973that was.
984 974
985=head2 use_skill 975=head2 use_skill
986 976
987 use_skill <name of skill> 977 use_skill <name of skill>
988 978
993 983
994The B<usekeys> option determines the behaviour of using keys. 984The B<usekeys> option determines the behaviour of using keys.
995 985
996Values are: 986Values are:
997 987
988=over 4
989
998inventory: Only keys in the top level inventory are used (default) 990=item B<inventory>: Only keys in the top level inventory are used (default)
999 991
1000keyrings: Only keys in active keyrings are used. 992=item B<keyrings>: Only keys in active key rings are used.
1001 993
1002containers: Only keys in active containers are used. 994=item B<containers>: Only keys in active containers are used.
1003 995
996=back
997
1004Note that keyrings are just a specialized container, so the containers 998Note that key rings are just a specialized container, so the containers
1005will also find keys in keyrings. 999will also find keys in key rings.
1006 1000
1007Only active containers are used - keys will not jump out of closed 1001Only active containers are used - keys will not jump out of closed
1008containers, but hints will be given if you have keys in such containers. 1002containers, but hints will be given if you have keys in such containers.
1009 1003
1010=head2 version 1004=head2 version
1039 1033
1040The wimpy level is the amount of health points (hp) that may be left before you 1034The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 1035automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 1036not be used when the opponent attacks with spells.
1043 1037
1038
1044=head1 Authors 1039=head1 Authors
1045 1040
1046Parts of this document were originally taken from the crossfire server 1041Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 1042help files with unknown authors.
1048 1043
1049Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1044Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1050Steenhoven and Marc A. Lehmann. 1045Steenhoven and Marc A. Lehmann.
1051 1046

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