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Revision 1.32 by root, Wed Nov 21 10:28:52 2012 UTC

1=begin comment 1=begin comment
2 2
3*** 3***
4*** WARNING: 4*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 5*** The source for this file is in CFPlus/pod/command_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 6*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 7***
9 8
10=end 9=end comment
11 10
11=encoding utf-8
12
12=head1 Crossfire+ Command ListingX<command> 13=head1 Deliantra Command ListingX<command>
13 14
14=head2 accept-invitation 15=head2 accept-invitation
15 16
16Accepts an invitation previously issued by another player using the invite 17Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 18command. This will transfer you to the location you were invited to.
20 21
21Puts you into AFK (Away From Keyboard) mode. This can be used when you 22Puts you into AFK (Away From Keyboard) mode. This can be used when you
22are away for some time but not long enough to log off. It will not save 23are away for some time but not long enough to log off. It will not save
23you from starvation and will merely list you as AFK in the user list. 24you from starvation and will merely list you as AFK in the user list.
24 25
26An argument of C<0> disables and C<1> enables this option, no argument
27toggles the setting.
28
25=head2 apply 29=head2 apply
26 30
27Apply applies an object. 31Apply applies an object.
28 32
29If no options are given, it applies an object you are standing on. 33If no options are given, it applies an object you are standing on.
37 41
38These two options disable the toggling feature. 42These two options disable the toggling feature.
39 43
40=head2 X<applymode>applymode (nochoice|never|always) 44=head2 X<applymode>applymode (nochoice|never|always)
41 45
42Applymode controls what happens when you are equipping something that would 46the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 47require something else to be unequipped.
44 48
45The options are: 49The options are:
46 50
47=over 4 51=over 4
80 84
81See L<apply|command/apply>. 85See L<apply|command/apply>.
82 86
83=head2 body 87=head2 body
84 88
85Shows how much you are wielding on certain bodyparts. For example as 89Shows how much (and what) you are wielding on certain body parts.
90
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 91For example as fireborn, you have 4 fingers to put rings on. If you have
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 923 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
93full and one free.
94
95Both items as well as skills and other more esoteric objects can use those
96body parts.
88 97
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 98=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 99
91Bowmode controls how you will fire arrows and bolts. 100The C<bowmode> controls how you will fire arrows and bolts.
92 101
93The options are: 102The options are:
94 103
95=over 4 104=over 4
96 105
121 130
122When you enter the B<brace> command to brace your character, your 131When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 132character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 133spaces. Bracing can be useful to hold a location.
125 134
126When you are braced, you lose your dex bonus and incur a 2 point 135When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 136ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 137fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 138for killing creatures, and incur a 4 point WC (to hit) penalty.
139
140An argument of C<0> disables and C<1> enables this option, no argument
141toggles the setting.
142
143=head2 bumpmsg
144
145Toggles between wall bump messages (and sound) enabled and disabled. This
146greatly improves navigation experience in text-only clients, but works in
147any client.
148
149An argument of C<0> disables and C<1> enables this option, no argument
150toggles the setting.
130 151
131=head2 chat 152=head2 chat
132 153
133 chat <message> 154 chat <message>
134 155
135Sends a message to all players on the server that have 156Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 157chat with others.
137 158
138=head2 cast 159=head2 cast
139 160
140You use the cast command to set your range-weapon to the spell you 161You use the cast command to set your range-action-slot to the spell you
141want. Example: 162want. Example:
142 163
143 cast burning hands 164 cast burning hands
144 165
145sets your I<range> weapon to B<spell: burning hands>. 166sets your I<range> slot to B<spell: burning hands>.
146 167
168Some spells take an extra argument after their name, for example, B<cast
169dimension door 5> limits the maximum jump distance to 5 spaces.
170
147If you don't know the spell, shows which spells you do know. 171If you don't enter a spell name, shows which spells you do know.
148 172
149It is helpful to bind string like B<cast burning hands> to keys. 173It is helpful to bind string like B<cast burning hands> to keys.
150 174
151See B<range> for more information on range weapons. 175See C<help range> for more information on range weapons.
152 176
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 177=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 178
155 drop [number] name 179 drop [number] name
156 180
160 184
161There are a few special name values: 185There are a few special name values:
162 186
163=over 4 187=over 4
164 188
165=item B<all> 189=item B<all>: matches any item.
166 190
167matches any item. 191=item B<unpaid>: matches unpaid items.
168 192
169=item B<unpaid> 193=item B<cursed>: drops items known to be cursed or damned.
170 194
171matches unpaid items 195=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 196
181=back 197=back
182 198
183B<number> is optional. This acts as the number of the object to drop. The 199B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 200objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 202will be dropped. A collection of 5 scrolls will not be dropped.
187 203
188See also B<dropall> and mouse button control within client for dropping 204See also B<dropall> and mouse button control within client for dropping
189objects. 205objects.
190 206
207
208=head2 cointoss
209
210Tosses a coin and reports the outcome to you and other players on the same
211map, much like the say command does.
212
213
214=head2 orcknuckle
215
216Throws your orcknuckle set and reports the outcome to you and other
217players on the same map, much like the say command does. Your first
218three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
219I<princess>, I<dragon>, while the fourth can additionally roll up to
220I<orc>.
221
222
191=head2 dropall 223=head2 dropall
192 224
193 dropall [type] 225 dropall [type]
194 226
195B<dropall> drops all items in your inventory to the ground, excepting 227B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 295=head2 gsay
264 296
265If you are in a party (party join or party form), you will be able to message 297If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 298only your party. Even people standing right next to you can't hear it.
267 299
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 300=head2 help
288 301
289Gives you online help for the command or help topic specified. 302Gives you online help for the command or help topic specified.
290 303
304=head2 hintmode (show|mark|hide)
305
306 hintmode show|mark|hide
307
308Sets the I<hint mode> to the given value: Throughout the game you can find
309hints that sometimes help you to solve a puzzle or manage a situation
310better than without. You can change the display of these hints with this
311command:
312
313=over 4
314
315=item show
316
317Show the hints (the default mode).
318
319=item mark
320
321Do not show the hints themselves, but notify you when a hint would have
322been available.
323
324=item hide
325
326Hide all hints: You will not be able to tell whether there is a hint
327available or not.
328
329=back
330
291=head2 hiscore 331=head2 hiscore
292 332
293Shows a list of the highest level players in the game. 333Shows a list of the highest level players in the game.
294 334
295=head2 ignore 335=head2 ignore
299Lists all players that you currently ignore. 339Lists all players that you currently ignore.
300 340
301 ignore <player> <tell|shout|all> [timeout] 341 ignore <player> <tell|shout|all> [timeout]
302 342
303This command ignores the specified messages (B<tell> ignores tells, 343This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 344B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 345user).
306 346
307The optional timeout (specified in hours) specifies then the ignore entry 347The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 348expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 349expire after a day by default is that most troublemakers stop soon after
310being ignored. 350they are being ignored.
311 351
312To revoke an ignore, use the B<unignore> command. 352To revoke an ignore, use the B<unignore> command.
313 353
314=head2 inventory 354=head2 inventory
315 355
317status. Example: 357status. Example:
318 358
319 inventory 359 inventory
320 360
321 Inventory: 361 Inventory:
322 - arrow 0.1 362 - arrow 0.1
323 - Knife * 2 363 - Knife * 2
324 - long sword (wielded) 15 364 - long sword (wielded) 15
325 365
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 366This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 367protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 368currently using to attack.
329 369
353One can never transport from nor to an unholy place. That means, one can 393One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 394not be saved out of jail using invite.
355 395
356=head2 invoke 396=head2 invoke
357 397
358The invoke command is used 398The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 399necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 400weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 401
364Examples: 402Examples:
403
365'invoke restoration 404 invoke restoration
366'invoke magic rune of large fireball 405 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 406 invoke reincarnation of Iamdead
368'invoke create food of waybread 407 invoke create food of waybread
369 408
370It is very helpful to bind healing 409It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 410I<playerbook>, tab I<spells>, the press the right mouse button on the
411spell I<medium healing> and choose C<bind invoke ... to a key>. It is
412recommended to bind a healing spell or potion to an easily-accessible-key,
413such as '1'.
372 414
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 415
407=head2 killpets 416=head2 killpets
417
418 killpets [name]
408 419
409The killpets command is a quick and convenient way 420The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 421to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 422useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 423they had will be left behind, but you will get no
413experience for their death. However, it kills them 424experience for their death. However, it kills them
414instantaneously. 425instantaneously.
415 426
416If a name is specified then only pets with that 427If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 428name will be killed, e.g. killpets bat will kill bats
418but not bees. If a number is specified, the pet 429but not bees. If a number is specified, the pet
419corresponding to that number is killed. 430corresponding to that number is killed.
420 431
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs 432=head2 lock
434 433
435TODO 434 lock [object]
435
436The lock command is a quick and convenient way to
437lock items in your inventory.
438
439If a object name is specified then only the
440objects that match that name are locked.
441e.g. lock materials will lock any materials
442in your inventory and not touch anything else.
443
444lock by itself will lock everything in your
445inventory.
436 446
437=head2 mapinfo 447=head2 mapinfo
438 448
439Shows some information about the map like this: 449Shows some information about the map like this:
440 450
450The rest is information the mapper may or may not provide. Often, this is 460The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 461the mapper's name, email and map creation date as this example shows.
452 462
453=head2 maps 463=head2 maps
454 464
455Shows a list of maps that are currently being visited or have been visited. 465 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 466
458Path: The last part of the map path 467Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 468known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 469
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 470=over 4
4623) currently loading or 4) currently saving. 471
463TO: Timeout, when the map is swapped to disk. 472=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 473
465Reset: Real server time when the map is going to reset. 474=item I: B<I>n memory, B<S>wapped out or B<L>oading.
475
476The server keeps maps in memory only for a short time (by default about
47740 seconds). After that time, it saves them to disk. As the server loads
478most maps in the background it is possible that you can see a map that is
479currently being loaded, but that's rare, as loading a map is fast.
480
481=item Svd: the amount of seconds since the map was last saved (++ means >99).
482
483The server by default tries to save each map at least every 20 seconds if
484it changed, so in case of a disastrous crash (one where the server cannot
485emergency save), at most 20 seconds of gameplay are lost.
486
487=item Reset: the minimum number of seconds the map will stay as is (will not reset).
488
489Most maps will not reset as long as players are on it, and usually the
490reset counter only starts going down when all players left the map. Some
491maps will never reset in the common sense, these are usually marked with a
492very high number (such as C<1e+99>).
493
494=item Path: the name that uniquely identifies the map, can be used for goto etc.
495
496=back
497
466 498
467=head2 mark 499=head2 mark
468 500
469B<mark> is used to mark items for items that apply other items. Examples of 501B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 502these are flint & steel marked for apply torches, a weapon marked for
480 512
481B<mark> will look for best match first, and then look for matches based 513B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 514on shortened name, object name, archetype name. It prints the match it
483finds. 515finds.
484 516
517=head2 me
518
519 me <message>
520
521Sends a message to all players on the server, similar to chat, but instead
522of using C<name chats: message>, the form C<* name message> is used, which
523is useful to describe yourself, such as:
524
525 me feels lonely
526 =>
527 * schmorp feels lonely
528
529
485=head2 motd 530=head2 motd
486 531
487Shows the message of the day. It takes no arguments. 532Shows the message of the day. It takes no arguments.
488 533
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 534=head2 output-count
563 535
564output-sync controls how often information is sent to the screen. Each 536 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 537
568output-count sets after how many messages of the same type, they are 538output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 539then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 540message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 5411 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 542buffering is disabled in this regard.
573 543
544output-sync controls how often information is sent to the screen. Each
545buffer has its own time value, and will be flushed independently. The
546default value is usually less than a second.
547
574See also L<output-sync>. 548See also L<output-sync>.
575 549
550=head2 output-rate
551
552 output-rate [bytes per second]
553
554Show the current setting of the output-rate, or set it to the provided
555value. The server will try very hard not to send more than this many bytes
556per second to your client. If the rate is exceeded, the server tries to
557hold back less important information (such as new images) to increase
558responsiveness.
559
560The server-side default is usually quite high, around 100000. If the
561server is running on a Linux kernel, it will adjust to the actual
562bandwidth available, and output-rate only sets an upper bound. That is,
563the server will automatically set an optimal send rate and adjusting your
564output-rate is not required.
565
576=head2 output-sync 566=head2 output-sync
577 567
568 output-sync [seconds]
569
578output-sync controls how often information is sent to the screen. Each 570output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 571buffer has its own time value, and will be flushed independently. The
580default value is 16 ticks (about 2 seconds). 572default value is usually less than a second.
581 573
582output-count sets after how many messages of the same type, they are 574output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 575then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 576message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5771 - this means that all messages get printed out as they are requested -
613party leave 605party leave
614 takes you out of current party 606 takes you out of current party
615 607
616=head2 peaceful 608=head2 peaceful
617 609
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 610TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 611peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 612players (which will be controlled by priests).
621 613
622The B<peaceful> command will switch you between peaceful and hostile attack 614The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 615modes.
645 637
646=over 4 638=over 4
647 639
648=item B<normal> 640=item B<normal>
649 641
650As you would expect. 642Monsters behave normally, i.e. according to their own character.
651 643
652=item B<sad> (search and destroy) 644=item B<sad> (search and destroy)
653 645
654Pets will roam and seek out things to attack. 646Pets will roam and seek out things to attack.
655 647
663 655
664=back 656=back
665 657
666=head2 pickup 658=head2 pickup
667 659
660 pickup +mode
661 pickup -mode
662 pickup density
663
668B<pickup> changes how you pick up items when you step on them. to pickup 664B<pickup> changes whether you pick up items when you step on them. To
669an item manually, use the ',' key. 665pickup an item manually, use the ',' key.
670 666
671Mode 0: Don't pick up items. 667The B<Pickup> tab in the playerbook is usually a better way to modify your
668autopickup settings than using this command.
672 669
673Mode 1: Pick up one item 670Mode can be one of:
674 671
675Mode 2: Pickup up one item and stop 672 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
673 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
674 "key", "missile", "allweapon", "magical", "potion", "spellbook",
675 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
676 "flesh"
676 677
677Mode 3: Stop before picking up items 678If a number (C<density>, must be 0..15) is specified, then items of at
678 679least the specified value density are picked up. Value density is given as
679Mode 4: Pick up all items 680gold/weight in kilograms.
680
681Mode 5: Pick up all items and stop
682
683Mode 6: Pick up all magical items
684
685Mode 7: Pick up all coins and gems
686
687Modes above 7: Pickup items with
688a value density greater than the pickup mode.
689
690Value density is value in gold/weight in kilograms.
691 681
692The value in gold is what the item is worth if you sold it in the shop. 682The value in gold is what the item is worth if you sold it in the shop.
693 683
694Goldcoins have a value density of 66,
695
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up.
698
699=head2 prepare 684=head2 prepare
700 685
701The same as cast. Usage: 686The same as cast. Usage:
702 687
703 prepare <spell> 688 prepare <spell>
704 689
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 690
721=head2 quit 691=head2 quit
722 692
723Deletes your character from the server. If you want to quit the session 693Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 694without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 695bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 696top of it, and apply it using B<Tab> ro the B<apply> command.
727 697
698
728=head2 range 699=head2 range
729 700
730Your range weapon can be one of several weapons, a spell you cast, a 701Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 702bow-and-arrow, a rod, or a wand, to name a few.
732 703
733Your range weapon is fired when you press SHIFT-direction, and will be 704Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 705fired in that direction.
706
735 707
736=head2 ready_skill 708=head2 ready_skill
737 709
738 ready_skill <name of skill> 710 ready_skill <name of skill>
739 711
742readied, some need to be actively used by "firing" them. 714readied, some need to be actively used by "firing" them.
743 715
744If you just want to invoke a skill once, leaving your range slot 716If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 717untouched, use L<use_skill> instead.
746 718
719
747=head2 rename 720=head2 rename
748 721
749Changes/removes the custom name of given item (or the marked one). 722Changes/removes the custom name of given item (or the marked one).
750 723
751 rename oldname to newname 724 rename oldname to newname
753 726
754If either of the names contain spaces, you have to use the C<">-form, 727If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 728otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 729marked item will be used instead.
757 730
758If the new name is empty (i.e. C<"">), then the custom name will be 731If the new name is empty (i.e. C<"">), then the original (before the
759removed from the item. 732rename) name will be restored.
760 733
761Note: maximum allowed name length is 127 characters. 734Note: maximum allowed name length is 127 characters.
762 735
763=head2 reply
764
765 reply <message>
766
767Similar to tell, but instead of having to supply a username, it replies
768to the last player that sent you a tell. This is a bit racy (e.g. when
769somebody else tells you something while you type and you do not realise
770that), so be careful not to supply confidential information in the
771message.
772 736
773=head2 resistances 737=head2 resistances
774 738
775This shows you the resistances you have to specific attack types. 739This shows you the resistances you have to specific attack types.
776If you have for example "cold +20", it means you get 20% damage done 740If you have for example "cold +20", it means you get 20% damage done
813 777
814=head2 search-items 778=head2 search-items
815 779
816 search-items <word> 780 search-items <word>
817 781
818Automatically picks up all items with <word> in their name. search-items rod 782Automatically picks up all items with <word> in their name. C<search-items
819will pick up all rods and heavy rods. search-items of Fire will pick up all 783rod> will pick up all rods and heavy rods. C<search-items of Fire> will
820bolts, arrows, swords, etc. of Fire. 784pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
785will pick up all items with magic+1, and so on, and so on.
786
787While this mode is active, you will be slower and the normal autopickup is
788disabled. To disable search mode again, execute C<search-items> without
789any arguments.
821 790
822=head2 seen 791=head2 seen
823 792
824 seen <login> 793 seen <login>
825 794
828 797
829=head2 shout 798=head2 shout
830 799
831 shout <message> 800 shout <message>
832 801
833Sends a message to all players on the server that have 802Sends a message to all players on the server. It is mainly useful for
834L<listen|command/listen> level B<10> or higher. It is mainly useful for
835emergency messages ("I am trapped on xxx, can somebody help me?") and 803emergency messages ("I am trapped on xxx, can somebody help me?") and
836should not be used for general chat. Use L<chat|command/chat> instead. 804should not be used for general chat. Use L<chat|command/chat> instead.
837 805
838=head2 showpets 806=head2 showpets
839 807
856are level 4 in both skills and in literacy, you have 9944 experience points. 824are level 4 in both skills and in literacy, you have 9944 experience points.
857You need to reach 16000 to gain another level. The 25% at the end show you what 825You need to reach 16000 to gain another level. The 25% at the end show you what
858percentage of your experience is permanent, which means you cannot lose it if 826percentage of your experience is permanent, which means you cannot lose it if
859you die. 827you die.
860 828
861=head2 sort_inventory
862
863If sort_inventory is set, items will be inserted into your inventory
864in order by type than alphabetical. This, all scrolls will be grouped
865together, but in alphabetical order. Same for all weapons. This only
866applies to new items you pick up - items that you are already holding will
867not be sorted.
868
869If sort_inventory is not set (default), items will be inserted via type,
870subtype and magic. This, all axes will be grouped together in magic order,
871all daggers by magic order, etc. Unforunately, for scrolls and rings, new
872ones just get inserted last.
873
874If you have a lot of stuff that is not in alphabetical order but you would
875like it to be, the best method is to drop all of it and then pick it up.
876
877=head2 sound 829=head2 sound
878 830
879Toggles between sound enabled and disabled. This has no relevance to the 831Toggles between sound enabled and disabled. This has no relevance to the
880sound settings of the client, it only governs wether the server will send 832sound settings of the client, it only governs whether the server will send
881sound effect command to the client and is enabled if the client supports 833sound effect command to the client and is enabled if the client supports
882sound (i.e. always for cfplus). 834sound (i.e. always for the deliantra client).
835
836An argument of C<0> disables and C<1> enables this option, no argument
837toggles the setting.
838
839=head2 sourcecode
840
841This command displays the means to download the source code (server code,
842maps and archetypes) used to implement this version of the game.
843
844Every player has the right to download and modify the source code of the
845server, as required by both the GNU General Public License and the GNU
846Affero General Public license.
847
848If you modify your version of the server, you will have to provide a means
849to download the modified sources (and resources) via this command. If you
850run an unmodified version of the server, the default will do.
883 851
884=head2 statistics 852=head2 statistics
885 853
886B<statistics> shows various useful information about your character. 854B<statistics> shows various useful information about your character.
887None of the information it shows is stuff that is not contained in the 855None of the information it shows is stuff that is not contained in the
901Kills yourself. No, really. 869Kills yourself. No, really.
902 870
903This command might not look useful at first, but sometimes you can get 871This command might not look useful at first, but sometimes you can get
904yourself into a corner you can't escape anymore, either due to a map 872yourself into a corner you can't escape anymore, either due to a map
905bug or your own stupidity. Killing oneself can be difficult and time 873bug or your own stupidity. Killing oneself can be difficult and time
906consuming, thats why this command is provided. It is fast, painless, 874consuming, that's why this command is provided. It is fast, painless,
907effective, humane. 875effective, humane.
908 876
909=head2 take 877=head2 take
910 878
911The take commands take object(s) on the space the player is standing on, 879The take commands take object(s) on the space the player is standing on,
937thrown away. God-given items can not be thrown. You need the skill throwing 905thrown away. God-given items can not be thrown. You need the skill throwing
938for this to work. 906for this to work.
939 907
940=head2 time 908=head2 time
941 909
942Shows the Crossfire in-game time, not the server time. It looks like this: 910Shows the Deliantra in-game time, not the server time. It looks like this:
943 911
944 It is 52 minutes past 8 o'clock am, on the Day of the Bull 912 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
945 The 2nd Day of the Month of the Frost Giant, Year 63 913 the 2nd Day of the Month of the Frost Giant, Year 63.
946 Time of Year: The Season of New Year 914 Time of Year: The Season of New Year.
947 915
948It is partially just for fun but it affects the darkness outside and the 916An hour of game time passes in 3 minutes of real time. The time and
949weather if weather is enabled in the server. 917calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
918five weeks per month, and 17 months per year. The year is additionally
919split into four seasons of 4 months each, except the season of the
920Blizzard, which is 5 months long.
921
922The number "zero" is unknown, which is why the minutes go from 1 to 60.
923
924Seasons and the time of the day affect the overall outdoor daylight.
950 925
951=head2 title 926=head2 title
927
928 title <new title>
929 title clear # Sets your title back to your race.
952 930
953Players can change their title. For example you called yourself Gandalf and 931Players can change their title. For example you called yourself Gandalf and
954your race is elf, you can use the title command to change your name from 932your race is elf, you can use the title command to change your name from
955"Gandalf the elf" to "Gandalf the white". Usage: 933"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
956
957 title <new title>
958 title clear # Sets your title back to your race.
959 934
960Dragons cannot set their title because it changes during the game. 935Dragons cannot set their title because it changes during the game.
961 936
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 937=head2 unignore
980 938
981 unignore <login> 939 unignore <login>
982 940
983Cancels all ignores set for the specified login. See B<ignore>. 941Cancels all ignores set for the specified login. See B<ignore>.
942
943=head2 unlock
944
945 unlock [object]
946
947The unlock command is a quick and convenient way
948to unlock items in your inventory.
949
950If a object name is specified then only the
951objects that match that name are unlocked.
952
953e.g. unlock materials will unlock any materials
954in your inventory and not touch anything else.
955
956unlock by itself will unlock everything in your
957inventory.
958
959=head2 uptime
960
961Tells you something about the time the server was started and how long ago
962that was.
984 963
985=head2 use_skill 964=head2 use_skill
986 965
987 use_skill <name of skill> 966 use_skill <name of skill>
988 967
993 972
994The B<usekeys> option determines the behaviour of using keys. 973The B<usekeys> option determines the behaviour of using keys.
995 974
996Values are: 975Values are:
997 976
977=over 4
978
998inventory: Only keys in the top level inventory are used (default) 979=item B<inventory>: Only keys in the top level inventory are used (default)
999 980
1000keyrings: Only keys in active keyrings are used. 981=item B<keyrings>: Only keys in active key rings are used.
1001 982
1002containers: Only keys in active containers are used. 983=item B<containers>: Only keys in active containers are used.
1003 984
985=back
986
1004Note that keyrings are just a specialized container, so the containers 987Note that key rings are just a specialized container, so the containers
1005will also find keys in keyrings. 988will also find keys in key rings.
1006 989
1007Only active containers are used - keys will not jump out of closed 990Only active containers are used - keys will not jump out of closed
1008containers, but hints will be given if you have keys in such containers. 991containers, but hints will be given if you have keys in such containers.
1009 992
1010=head2 version 993=head2 version
1039 1022
1040The wimpy level is the amount of health points (hp) that may be left before you 1023The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 1024automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 1025not be used when the opponent attacks with spells.
1043 1026
1027
1044=head1 Authors 1028=head1 Authors
1045 1029
1046Parts of this document were originally taken from the crossfire server 1030Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 1031help files with unknown authors.
1048 1032
1049Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1033Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1050Steenhoven and Marc A. Lehmann. 1034Steenhoven and Marc A. Lehmann.
1051 1035

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