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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.3 by root, Thu Sep 14 19:22:05 2006 UTC vs.
Revision 1.5 by root, Fri Jan 5 22:46:39 2007 UTC

1=begin comment 1=begin comment
2
3*** 2***
4*** WARNING: 3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** This file resides in both CFPlus/pod/ and server/pod/ 4*** The source for this file is in CFPlus/pod/command_help.pod
6*** Only ever edit the version in CFPlus/pod/ and run 5*** Make any changes there and then run ./copy_doc
7*** ./copy_pod inside server/pod/ to update that copy.
8*** 6***
9 7=end comment
10=end
11 8
12=head1 Crossfire+ Command ListingX<command> 9=head1 Crossfire+ Command ListingX<command>
13 10
14=head2 accept-invitation 11=head2 accept-invitation
15 12
404'help traps for help with finding 401'help traps for help with finding
405and disarming traps 402and disarming traps
406 403
407=head2 killpets 404=head2 killpets
408 405
406 killpets [name]
407
409The killpets command is a quick and convenient way 408The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 409to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 410useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 411they had will be left behind, but you will get no
413experience for their death. However, it kills them 412experience for their death. However, it kills them
418but not bees. If a number is specified, the pet 417but not bees. If a number is specified, the pet
419corresponding to that number is killed. 418corresponding to that number is killed.
420 419
421=head2 listen 420=head2 listen
422 421
422 listen <listen-level>
423
423Listen, sets the level of messages you will hear. 424Listen sets the level of messages you will hear.
424Priorities are defined as follows: 425Priorities are defined as follows:
425 426
426 0 - Nothing, not even "You punch kobold." or "You say: hi". 427 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself. 428 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users 429 2 - Emergency calls from other users
450The rest is information the mapper may or may not provide. Often, this is 451The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 452the mapper's name, email and map creation date as this example shows.
452 453
453=head2 maps 454=head2 maps
454 455
455Shows a list of maps that are currently being visited or have been visited. 456[crossfire+]
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 457
458Path: The last part of the map path 458 maps <mapname>
459Pl: Players on the map. 459
460PlM: Players on the map recounted (should be the same as Pl). 460Shows a list of maps matching the regex <mapname> that are currently being
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 461known to the server. The different fields are Pl, I, Svd, Reset and Path:
4623) currently loading or 4) currently saving. 462
463TO: Timeout, when the map is swapped to disk. 463=over 4
464Dif: Map difficulty. 464
465Reset: Real server time when the map is going to reset. 465=item Pl: the number of players on that map currently.
466
467=item I: B<I>n memory, B<S>wapped out or B<L>oading.
468
469The server keeps maps in memory only for a short time (by default about
47040 seconds). After that time, it saves them to disk. As the server loads
471most maps in the background it is possible that you can see a map that is
472currently being loaded, but thats rare, as loading a map is fast.
473
474=item Svd: the amount of seconds the map was last saved (++ means >99).
475
476The server by default tries to save each map at least every 20 seconds if
477it changed, so in case of a disastrous crash (one where the server cannot
478emergency save), at most 20 seconds of gameplay are lost.
479
480=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481
482Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map.
484
485=item Path: the name that uniquely identifies the map, can be used for goto etc.
486
487=back
488
466 489
467=head2 mark 490=head2 mark
468 491
469B<mark> is used to mark items for items that apply other items. Examples of 492B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 493these are flint & steel marked for apply torches, a weapon marked for
753 776
754If either of the names contain spaces, you have to use the C<">-form, 777If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 778otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 779marked item will be used instead.
757 780
758If the new name is empty (i.e. C<"">), then the custom name will be 781If the new name is empty (i.e. C<"">), then the original (unrenamed) name
759removed from the item. 782will be restored.
760 783
761Note: maximum allowed name length is 127 characters. 784Note: maximum allowed name length is 127 characters.
762 785
763=head2 reply 786=head2 reply
764 787
980 1003
981 unignore <login> 1004 unignore <login>
982 1005
983Cancels all ignores set for the specified login. See B<ignore>. 1006Cancels all ignores set for the specified login. See B<ignore>.
984 1007
1008=head2 uptime
1009
1010Tells you something about the time the server was started and how long ago
1011that was.
1012
985=head2 use_skill 1013=head2 use_skill
986 1014
987 use_skill <name of skill> 1015 use_skill <name of skill>
988 1016
989Uses the given L<skill|pod/skill_help> immediately, once. See also 1017Uses the given L<skill|pod/skill_help> immediately, once. See also

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