1 | =begin comment |
1 | =begin comment |
2 | |
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3 | *** |
2 | *** |
4 | *** WARNING: |
3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
6 | *** Only ever edit the version in CFPlus/pod/ and run |
5 | *** Make any changes there and then run ./copy_doc |
7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
6 | *** |
9 | |
7 | =end comment |
10 | =end |
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11 | |
8 | |
12 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Crossfire+ Command ListingX<command> |
13 | |
10 | |
14 | =head2 accept-invitation |
11 | =head2 accept-invitation |
15 | |
12 | |
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404 | 'help traps for help with finding |
401 | 'help traps for help with finding |
405 | and disarming traps |
402 | and disarming traps |
406 | |
403 | |
407 | =head2 killpets |
404 | =head2 killpets |
408 | |
405 | |
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406 | killpets [name] |
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407 | |
409 | The killpets command is a quick and convenient way |
408 | The killpets command is a quick and convenient way |
410 | to get rid of all your pets when they are no longer |
409 | to get rid of all your pets when they are no longer |
411 | useful or are getting in the way. Any equipment |
410 | useful or are getting in the way. Any equipment |
412 | they had will be left behind, but you will get no |
411 | they had will be left behind, but you will get no |
413 | experience for their death. However, it kills them |
412 | experience for their death. However, it kills them |
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418 | but not bees. If a number is specified, the pet |
417 | but not bees. If a number is specified, the pet |
419 | corresponding to that number is killed. |
418 | corresponding to that number is killed. |
420 | |
419 | |
421 | =head2 listen |
420 | =head2 listen |
422 | |
421 | |
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422 | listen <listen-level> |
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423 | |
423 | Listen, sets the level of messages you will hear. |
424 | Listen sets the level of messages you will hear. |
424 | Priorities are defined as follows: |
425 | Priorities are defined as follows: |
425 | |
426 | |
426 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
427 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
427 | 1 - Only messages that have to do with yourself. |
428 | 1 - Only messages that have to do with yourself. |
428 | 2 - Emergency calls from other users |
429 | 2 - Emergency calls from other users |
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450 | The rest is information the mapper may or may not provide. Often, this is |
451 | The rest is information the mapper may or may not provide. Often, this is |
451 | the mapper's name, email and map creation date as this example shows. |
452 | the mapper's name, email and map creation date as this example shows. |
452 | |
453 | |
453 | =head2 maps |
454 | =head2 maps |
454 | |
455 | |
455 | Shows a list of maps that are currently being visited or have been visited. |
456 | [crossfire+] |
456 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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457 | |
457 | |
458 | Path: The last part of the map path |
458 | maps <mapname> |
459 | Pl: Players on the map. |
459 | |
460 | PlM: Players on the map recounted (should be the same as Pl). |
460 | Shows a list of maps matching the regex <mapname> that are currently being |
461 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
461 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
462 | 3) currently loading or 4) currently saving. |
462 | |
463 | TO: Timeout, when the map is swapped to disk. |
463 | =over 4 |
464 | Dif: Map difficulty. |
464 | |
465 | Reset: Real server time when the map is going to reset. |
465 | =item Pl: the number of players on that map currently. |
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466 | |
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467 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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468 | |
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469 | The server keeps maps in memory only for a short time (by default about |
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470 | 40 seconds). After that time, it saves them to disk. As the server loads |
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471 | most maps in the background it is possible that you can see a map that is |
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472 | currently being loaded, but thats rare, as loading a map is fast. |
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473 | |
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474 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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475 | |
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476 | The server by default tries to save each map at least every 20 seconds if |
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477 | it changed, so in case of a disastrous crash (one where the server cannot |
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478 | emergency save), at most 20 seconds of gameplay are lost. |
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479 | |
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480 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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481 | |
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482 | Most maps will not reset as long as players are on it, and usually the |
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483 | reset counter only starts going down when all players left the map. |
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484 | |
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485 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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486 | |
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487 | =back |
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488 | |
466 | |
489 | |
467 | =head2 mark |
490 | =head2 mark |
468 | |
491 | |
469 | B<mark> is used to mark items for items that apply other items. Examples of |
492 | B<mark> is used to mark items for items that apply other items. Examples of |
470 | these are flint & steel marked for apply torches, a weapon marked for |
493 | these are flint & steel marked for apply torches, a weapon marked for |
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753 | |
776 | |
754 | If either of the names contain spaces, you have to use the C<">-form, |
777 | If either of the names contain spaces, you have to use the C<">-form, |
755 | otherwise you can just write the name as-is. If you omit the old name, the |
778 | otherwise you can just write the name as-is. If you omit the old name, the |
756 | marked item will be used instead. |
779 | marked item will be used instead. |
757 | |
780 | |
758 | If the new name is empty (i.e. C<"">), then the custom name will be |
781 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
759 | removed from the item. |
782 | will be restored. |
760 | |
783 | |
761 | Note: maximum allowed name length is 127 characters. |
784 | Note: maximum allowed name length is 127 characters. |
762 | |
785 | |
763 | =head2 reply |
786 | =head2 reply |
764 | |
787 | |
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980 | |
1003 | |
981 | unignore <login> |
1004 | unignore <login> |
982 | |
1005 | |
983 | Cancels all ignores set for the specified login. See B<ignore>. |
1006 | Cancels all ignores set for the specified login. See B<ignore>. |
984 | |
1007 | |
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1008 | =head2 uptime |
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1009 | |
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1010 | Tells you something about the time the server was started and how long ago |
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1011 | that was. |
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1012 | |
985 | =head2 use_skill |
1013 | =head2 use_skill |
986 | |
1014 | |
987 | use_skill <name of skill> |
1015 | use_skill <name of skill> |
988 | |
1016 | |
989 | Uses the given L<skill|pod/skill_help> immediately, once. See also |
1017 | Uses the given L<skill|pod/skill_help> immediately, once. See also |