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1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
9=encoding utf-8
10
1=head1 Crossfire+ Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
2 12
3=head2 accept-invitation 13=head2 accept-invitation
4 14
5Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
9 19
10Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
11are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
12you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
13 23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
26
14=head2 apply 27=head2 apply
15 28
16Apply applies an object. 29Apply applies an object.
17 30
18If no options are given, it applies an object you are standing on. 31If no options are given, it applies an object you are standing on.
26 39
27These two options disable the toggling feature. 40These two options disable the toggling feature.
28 41
29=head2 X<applymode>applymode (nochoice|never|always) 42=head2 X<applymode>applymode (nochoice|never|always)
30 43
31Applymode controls what happens when you are equipping something that would 44the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 45require something else to be unequipped.
33 46
34The options are: 47The options are:
35 48
36=over 4 49=over 4
69 82
70See L<apply|command/apply>. 83See L<apply|command/apply>.
71 84
72=head2 body 85=head2 body
73 86
74Shows how much you are wielding on certain bodyparts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
77 95
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 97
80Bowmode controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
81 99
82The options are: 100The options are:
83 101
84=over 4 102=over 4
85 103
110 128
111When you enter the B<brace> command to brace your character, your 129When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 130character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 131spaces. Bracing can be useful to hold a location.
114 132
115When you are braced, you lose your dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
119 149
120=head2 chat 150=head2 chat
121 151
122 chat <message> 152 chat <message>
123 153
124Sends a message to all players on the server that have 154Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 155chat with others.
126 156
127=head2 cast 157=head2 cast
128 158
129You use the cast command to set your range-weapon to the spell you 159You use the cast command to set your range-action-slot to the spell you
130want. Example: 160want. Example:
131 161
132 cast burning hands 162 cast burning hands
133 163
134sets your I<range> weapon to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
135 165
166Some spells take an extra argument after their name, for example, B<cast
167dimension door 5> limits the maximum jump distance to 5 spaces.
168
136If you don't know the spell, shows which spells you do know. 169If you don't enter a spell name, shows which spells you do know.
137 170
138It is helpful to bind string like B<cast burning hands> to keys. 171It is helpful to bind string like B<cast burning hands> to keys.
139 172
140See B<range> for more information on range weapons. 173See C<help range> for more information on range weapons.
141 174
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 175=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 176
144 drop [number] name 177 drop [number] name
145 178
149 182
150There are a few special name values: 183There are a few special name values:
151 184
152=over 4 185=over 4
153 186
154=item B<all> 187=item B<all>: matches any item.
155 188
156matches any item. 189=item B<unpaid>: matches unpaid items.
157 190
158=item B<unpaid> 191=item B<cursed>: drops items known to be cursed or damned.
159 192
160matches unpaid items 193=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 194
170=back 195=back
171 196
172B<number> is optional. This acts as the number of the object to drop. The 197B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 198objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 200will be dropped. A collection of 5 scrolls will not be dropped.
176 201
177See also B<dropall> and mouse button control within client for dropping 202See also B<dropall> and mouse button control within client for dropping
178objects. 203objects.
179 204
205
206=head2 cointoss
207
208Tosses a coin and reports the outcome to you and other players on the same
209map, much like the say command does.
210
211
212=head2 orcknuckle
213
214Throws your orcknuckle set and reports the outcome to you and other
215players on the same map, much like the say command does. Your first
216three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
217I<princess>, I<dragon>, while the fourth can additionally roll up to
218I<orc>.
219
220
180=head2 dropall 221=head2 dropall
181 222
182 dropall [type] 223 dropall [type]
183 224
184B<dropall> drops all items in your inventory to the ground, excepting 225B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 293=head2 gsay
253 294
254If you are in a party (party join or party form), you will be able to message 295If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 296only your party. Even people standing right next to you can't hear it.
256 297
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 298=head2 help
277 299
278Gives you online help for the command or help topic specified. 300Gives you online help for the command or help topic specified.
279 301
302=head2 hintmode (show|mark|hide)
303
304 hintmode show|mark|hide
305
306Sets the I<hint mode> to the given value: Throughout the game you can find
307hints that sometimes help you to solve a puzzle or manage a situation
308better than without. You can change the display of these hints with this
309command:
310
311=over 4
312
313=item show
314
315Show the hints (the default mode).
316
317=item mark
318
319Do not show the hints themselves, but notify you when a hint would have
320been available.
321
322=item hide
323
324Hide all hints: You will not be able to tell whether there is a hint
325available or not.
326
327=back
328
280=head2 hiscore 329=head2 hiscore
281 330
282Shows a list of the highest level players in the game. 331Shows a list of the highest level players in the game.
283 332
284=head2 ignore 333=head2 ignore
288Lists all players that you currently ignore. 337Lists all players that you currently ignore.
289 338
290 ignore <player> <tell|shout|all> [timeout] 339 ignore <player> <tell|shout|all> [timeout]
291 340
292This command ignores the specified messages (B<tell> ignores tells, 341This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 342B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 343user).
295 344
296The optional timeout (specified in hours) specifies then the ignore entry 345The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 346expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 347expire after a day by default is that most troublemakers stop soon after
299being ignored. 348they are being ignored.
300 349
301To revoke an ignore, use the B<unignore> command. 350To revoke an ignore, use the B<unignore> command.
302 351
303=head2 inventory 352=head2 inventory
304 353
306status. Example: 355status. Example:
307 356
308 inventory 357 inventory
309 358
310 Inventory: 359 Inventory:
311 - arrow 0.1 360 - arrow 0.1
312 - Knife * 2 361 - Knife * 2
313 - long sword (wielded) 15 362 - long sword (wielded) 15
314 363
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 364This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 365protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 366currently using to attack.
318 367
342One can never transport from nor to an unholy place. That means, one can 391One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 392not be saved out of jail using invite.
344 393
345=head2 invoke 394=head2 invoke
346 395
347The invoke command is used 396The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 397necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 398weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 399
353Examples: 400Examples:
401
354'invoke restoration 402 invoke restoration
355'invoke magic rune of large fireball 403 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 404 invoke reincarnation of Iamdead
357'invoke create food of waybread 405 invoke create food of waybread
358 406
359It is very helpful to bind healing 407It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 408I<playerbook>, tab I<spells>, the press the right mouse button on the
409spell I<medium healing> and choose C<bind invoke ... to a key>. It is
410recommended to bind a healing spell or potion to an easily-accessible-key,
411such as '1'.
361 412
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 413
396=head2 killpets 414=head2 killpets
415
416 killpets [name]
397 417
398The killpets command is a quick and convenient way 418The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 419to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 420useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 421they had will be left behind, but you will get no
402experience for their death. However, it kills them 422experience for their death. However, it kills them
403instantaneously. 423instantaneously.
404 424
405If a name is specified then only pets with that 425If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 426name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 427but not bees. If a number is specified, the pet
408corresponding to that number is killed. 428corresponding to that number is killed.
409 429
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs 430=head2 lock
423 431
424TODO 432 lock [object]
433
434The lock command is a quick and convenient way to
435lock items in your inventory.
436
437If a object name is specified then only the
438objects that match that name are locked.
439e.g. lock materials will lock any materials
440in your inventory and not touch anything else.
441
442lock by itself will lock everything in your
443inventory.
425 444
426=head2 mapinfo 445=head2 mapinfo
427 446
428Shows some information about the map like this: 447Shows some information about the map like this:
429 448
439The rest is information the mapper may or may not provide. Often, this is 458The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 459the mapper's name, email and map creation date as this example shows.
441 460
442=head2 maps 461=head2 maps
443 462
444Shows a list of maps that are currently being visited or have been visited. 463 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 464
447Path: The last part of the map path 465Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 466known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 467
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 468=over 4
4513) currently loading or 4) currently saving. 469
452TO: Timeout, when the map is swapped to disk. 470=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 471
454Reset: Real server time when the map is going to reset. 472=item I: B<I>n memory, B<S>wapped out or B<L>oading.
473
474The server keeps maps in memory only for a short time (by default about
47540 seconds). After that time, it saves them to disk. As the server loads
476most maps in the background it is possible that you can see a map that is
477currently being loaded, but that's rare, as loading a map is fast.
478
479=item Svd: the amount of seconds since the map was last saved (++ means >99).
480
481The server by default tries to save each map at least every 20 seconds if
482it changed, so in case of a disastrous crash (one where the server cannot
483emergency save), at most 20 seconds of gameplay are lost.
484
485=item Reset: the minimum number of seconds the map will stay as is (will not reset).
486
487Most maps will not reset as long as players are on it, and usually the
488reset counter only starts going down when all players left the map. Some
489maps will never reset in the common sense, these are usually marked with a
490very high number (such as C<1e+99>).
491
492=item Path: the name that uniquely identifies the map, can be used for goto etc.
493
494=back
495
455 496
456=head2 mark 497=head2 mark
457 498
458B<mark> is used to mark items for items that apply other items. Examples of 499B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 500these are flint & steel marked for apply torches, a weapon marked for
469 510
470B<mark> will look for best match first, and then look for matches based 511B<mark> will look for best match first, and then look for matches based
471on shortened name, object name, archetype name. It prints the match it 512on shortened name, object name, archetype name. It prints the match it
472finds. 513finds.
473 514
515=head2 me
516
517 me <message>
518
519Sends a message to all players on the server, similar to chat, but instead
520of using C<name chats: message>, the form C<* name message> is used, which
521is useful to describe yourself, such as:
522
523 me feels lonely
524 =>
525 * schmorp feels lonely
526
527
474=head2 motd 528=head2 motd
475 529
476Shows the message of the day. It takes no arguments. 530Shows the message of the day. It takes no arguments.
477 531
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 532=head2 output-count
552 533
553output-sync controls how often information is sent to the screen. Each 534 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 535
557output-count sets after how many messages of the same type, they are 536output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 537then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 538message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5391 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 540buffering is disabled in this regard.
562 541
542output-sync controls how often information is sent to the screen. Each
543buffer has its own time value, and will be flushed independently. The
544default value is usually less than a second.
545
563See also L<output-sync>. 546See also L<output-sync>.
564 547
548=head2 output-rate
549
550 output-rate [bytes per second]
551
552Show the current setting of the output-rate, or set it to the provided
553value. The server will try very hard not to send more than this many bytes
554per second to your client. If the rate is exceeded, the server tries to
555hold back less important information (such as new images) to increase
556responsiveness.
557
558The server-side default is usually quite high, around 100000. If the
559server is running on a Linux kernel, it will adjust to the actual
560bandwidth available, and output-rate only sets an upper bound. That is,
561the server will automatically set an optimal send rate and adjusting your
562output-rate is not required.
563
565=head2 output-sync 564=head2 output-sync
566 565
566 output-sync [seconds]
567
567output-sync controls how often information is sent to the screen. Each 568output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 569buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 570default value is usually less than a second.
570 571
571output-count sets after how many messages of the same type, they are 572output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 573then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 574message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5751 - this means that all messages get printed out as they are requested -
602party leave 603party leave
603 takes you out of current party 604 takes you out of current party
604 605
605=head2 peaceful 606=head2 peaceful
606 607
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 608TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 609peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 610players (which will be controlled by priests).
610 611
611The B<peaceful> command will switch you between peaceful and hostile attack 612The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 613modes.
634 635
635=over 4 636=over 4
636 637
637=item B<normal> 638=item B<normal>
638 639
639As you would expect. 640Monsters behave normally, i.e. according to their own character.
640 641
641=item B<sad> (search and destroy) 642=item B<sad> (search and destroy)
642 643
643Pets will roam and seek out things to attack. 644Pets will roam and seek out things to attack.
644 645
652 653
653=back 654=back
654 655
655=head2 pickup 656=head2 pickup
656 657
658 pickup +mode
659 pickup -mode
660 pickup density
661
657B<pickup> changes how you pick up items when you step on them. to pickup 662B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 663pickup an item manually, use the ',' key.
659 664
660Mode 0: Don't pick up items. 665The B<Pickup> tab in the playerbook is usually a better way to modify your
666autopickup settings than using this command.
661 667
662Mode 1: Pick up one item 668Mode can be one of:
663 669
664Mode 2: Pickup up one item and stop 670 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
671 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
672 "key", "missile", "allweapon", "magical", "potion", "spellbook",
673 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
674 "flesh"
665 675
666Mode 3: Stop before picking up items 676If a number (C<density>, must be 0..15) is specified, then items of at
667 677least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 678gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 679
681The value in gold is what the item is worth if you sold it in the shop. 680The value in gold is what the item is worth if you sold it in the shop.
682 681
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 682=head2 prepare
689 683
690The same as cast. Usage: 684The same as cast. Usage:
691 685
692 prepare <spell> 686 prepare <spell>
693 687
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 688
710=head2 quit 689=head2 quit
711 690
712Deletes your character from the server. If you want to quit the session 691Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 692without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 693bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 694top of it, and apply it using B<Tab> ro the B<apply> command.
716 695
696
717=head2 range 697=head2 range
718 698
719Your range weapon can be one of several weapons, a spell you cast, a 699Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 700bow-and-arrow, a rod, or a wand, to name a few.
721 701
722Your range weapon is fired when you press SHIFT-direction, and will be 702Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 703fired in that direction.
704
724 705
725=head2 ready_skill 706=head2 ready_skill
726 707
727 ready_skill <name of skill> 708 ready_skill <name of skill>
728 709
731readied, some need to be actively used by "firing" them. 712readied, some need to be actively used by "firing" them.
732 713
733If you just want to invoke a skill once, leaving your range slot 714If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 715untouched, use L<use_skill> instead.
735 716
717
736=head2 rename 718=head2 rename
737 719
738Changes the custom name of an item. 720Changes/removes the custom name of given item (or the marked one).
739 721
740 rename <item name> to <new name> 722 rename oldname to newname
723 rename "old item name" to "new item name"
741 724
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 725If either of the names contain spaces, you have to use the C<">-form,
726otherwise you can just write the name as-is. If you omit the old name, the
727marked item will be used instead.
743 728
744If '<item name>' is omitted, defaults to marked item. 729If the new name is empty (i.e. C<"">), then the original (before the
745 730rename) name will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 731
748Note: maximum allowed name length is 127 characters. 732Note: maximum allowed name length is 127 characters.
749 733
750=head2 reply
751
752 reply <message>
753
754Similar to tell, but instead of having to supply a username, it replies
755to the last player that sent you a tell. This is a bit racy (e.g. when
756somebody else tells you something while you type and you do not realise
757that), so be careful not to supply confidential information in the
758message.
759 734
760=head2 resistances 735=head2 resistances
761 736
762This shows you the resistances you have to specific attack types. 737This shows you the resistances you have to specific attack types.
763If you have for example "cold +20", it means you get 20% damage done 738If you have for example "cold +20", it means you get 20% damage done
800 775
801=head2 search-items 776=head2 search-items
802 777
803 search-items <word> 778 search-items <word>
804 779
805Automatically picks up all items with <word> in their name. search-items rod 780Automatically picks up all items with <word> in their name. C<search-items
806will pick up all rods and heavy rods. search-items of Fire will pick up all 781rod> will pick up all rods and heavy rods. C<search-items of Fire> will
807bolts, arrows, swords, etc. of Fire. 782pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
783will pick up all items with magic+1, and so on, and so on.
784
785While this mode is active, you will be slower and the normal autopickup is
786disabled. To disable search mode again, execute C<search-items> without
787any arguments.
808 788
809=head2 seen 789=head2 seen
810 790
811 seen <login> 791 seen <login>
812 792
815 795
816=head2 shout 796=head2 shout
817 797
818 shout <message> 798 shout <message>
819 799
820Sends a message to all players on the server that have 800Sends a message to all players on the server. It is mainly useful for
821L<listen|command/listen> level B<10> or higher. It is mainly useful for
822emergency messages ("I am trapped on xxx, can somebody help me?") and 801emergency messages ("I am trapped on xxx, can somebody help me?") and
823should not be used for general chat. Use L<chat|command/chat> instead. 802should not be used for general chat. Use L<chat|command/chat> instead.
824 803
825=head2 showpets 804=head2 showpets
826 805
853applies to new items you pick up - items that you are already holding will 832applies to new items you pick up - items that you are already holding will
854not be sorted. 833not be sorted.
855 834
856If sort_inventory is not set (default), items will be inserted via type, 835If sort_inventory is not set (default), items will be inserted via type,
857subtype and magic. This, all axes will be grouped together in magic order, 836subtype and magic. This, all axes will be grouped together in magic order,
858all daggers by magic order, etc. Unforunately, for scrolls and rings, new 837all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
859ones just get inserted last. 838ones just get inserted last.
860 839
861If you have a lot of stuff that is not in alphabetical order but you would 840If you have a lot of stuff that is not in alphabetical order but you would
862like it to be, the best method is to drop all of it and then pick it up. 841like it to be, the best method is to drop all of it and then pick it up.
863 842
864=head2 sound 843=head2 sound
865 844
866Toggles between sound enabled and disabled. This has no relevance to the 845Toggles between sound enabled and disabled. This has no relevance to the
867sound settings of the client, it only governs wether the server will send 846sound settings of the client, it only governs whether the server will send
868sound effect command to the client and is enabled if the client supports 847sound effect command to the client and is enabled if the client supports
869sound (i.e. always for cfplus). 848sound (i.e. always for the deliantra client).
849
850An argument of C<0> disables and C<1> enables this option, no argument
851toggles the setting.
852
853=head2 sourcecode
854
855This command displays the means to download the source code (server code,
856maps and archetypes) used to implement this version of the game.
857
858Every player has the right to download and modify the source code of the
859server, as required by both the GNU General Public License and the GNU
860Affero General Public license.
861
862If you modify your version of the server, you will have to provide a means
863to download the modified sources (and resources) via this command. If you
864run an unmodified version of the server, the default will do.
870 865
871=head2 statistics 866=head2 statistics
872 867
873B<statistics> shows various useful information about your character. 868B<statistics> shows various useful information about your character.
874None of the information it shows is stuff that is not contained in the 869None of the information it shows is stuff that is not contained in the
888Kills yourself. No, really. 883Kills yourself. No, really.
889 884
890This command might not look useful at first, but sometimes you can get 885This command might not look useful at first, but sometimes you can get
891yourself into a corner you can't escape anymore, either due to a map 886yourself into a corner you can't escape anymore, either due to a map
892bug or your own stupidity. Killing oneself can be difficult and time 887bug or your own stupidity. Killing oneself can be difficult and time
893consuming, thats why this command is provided. It is fast, painless, 888consuming, that's why this command is provided. It is fast, painless,
894effective, humane. 889effective, humane.
895 890
896=head2 take 891=head2 take
897 892
898The take commands take object(s) on the space the player is standing on, 893The take commands take object(s) on the space the player is standing on,
924thrown away. God-given items can not be thrown. You need the skill throwing 919thrown away. God-given items can not be thrown. You need the skill throwing
925for this to work. 920for this to work.
926 921
927=head2 time 922=head2 time
928 923
929Shows the Crossfire in-game time, not the server time. It looks like this: 924Shows the Deliantra in-game time, not the server time. It looks like this:
930 925
931 It is 52 minutes past 8 o'clock am, on the Day of the Bull 926 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
932 The 2nd Day of the Month of the Frost Giant, Year 63 927 the 2nd Day of the Month of the Frost Giant, Year 63.
933 Time of Year: The Season of New Year 928 Time of Year: The Season of New Year.
934 929
935It is partially just for fun but it affects the darkness outside and the 930An hour of game time passes in 3 minutes of real time. The time and
936weather if weather is enabled in the server. 931calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
932five weeks per month, and 17 months per year. The year is additionally
933split into four seasons of 4 months each, except the season of the
934Blizzard, which is 5 months long.
935
936The number "zero" is unknown, which is why the minutes go from 1 to 60.
937
938Seasons and the time of the day affect the overall outdoor daylight.
937 939
938=head2 title 940=head2 title
941
942 title <new title>
943 title clear # Sets your title back to your race.
939 944
940Players can change their title. For example you called yourself Gandalf and 945Players can change their title. For example you called yourself Gandalf and
941your race is elf, you can use the title command to change your name from 946your race is elf, you can use the title command to change your name from
942"Gandalf the elf" to "Gandalf the white". Usage: 947"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
943
944 title <new title>
945 title clear # Sets your title back to your race.
946 948
947Dragons cannot set their title because it changes during the game. 949Dragons cannot set their title because it changes during the game.
948 950
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 951=head2 unignore
967 952
968 unignore <login> 953 unignore <login>
969 954
970Cancels all ignores set for the specified login. See B<ignore>. 955Cancels all ignores set for the specified login. See B<ignore>.
956
957=head2 unlock
958
959 unlock [object]
960
961The unlock command is a quick and convenient way
962to unlock items in your inventory.
963
964If a object name is specified then only the
965objects that match that name are unlocked.
966
967e.g. unlock materials will unlock any materials
968in your inventory and not touch anything else.
969
970unlock by itself will unlock everything in your
971inventory.
972
973=head2 uptime
974
975Tells you something about the time the server was started and how long ago
976that was.
971 977
972=head2 use_skill 978=head2 use_skill
973 979
974 use_skill <name of skill> 980 use_skill <name of skill>
975 981
980 986
981The B<usekeys> option determines the behaviour of using keys. 987The B<usekeys> option determines the behaviour of using keys.
982 988
983Values are: 989Values are:
984 990
991=over 4
992
985inventory: Only keys in the top level inventory are used (default) 993=item B<inventory>: Only keys in the top level inventory are used (default)
986 994
987keyrings: Only keys in active keyrings are used. 995=item B<keyrings>: Only keys in active key rings are used.
988 996
989containers: Only keys in active containers are used. 997=item B<containers>: Only keys in active containers are used.
990 998
999=back
1000
991Note that keyrings are just a specialized container, so the containers 1001Note that key rings are just a specialized container, so the containers
992will also find keys in keyrings. 1002will also find keys in key rings.
993 1003
994Only active containers are used - keys will not jump out of closed 1004Only active containers are used - keys will not jump out of closed
995containers, but hints will be given if you have keys in such containers. 1005containers, but hints will be given if you have keys in such containers.
996 1006
997=head2 version 1007=head2 version
1026 1036
1027The wimpy level is the amount of health points (hp) that may be left before you 1037The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 1038automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 1039not be used when the opponent attacks with spells.
1030 1040
1041
1031=head1 Authors 1042=head1 Authors
1032 1043
1033Parts of this document were originally taken from the crossfire server 1044Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 1045help files with unknown authors.
1035 1046
1036Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1047Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1037Steenhoven and Marc A. Lehmann. 1048Steenhoven and Marc A. Lehmann.
1038 1049

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