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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.20 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.30 by root, Sat Sep 29 19:57:31 2012 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Deliantra Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
16=head2 afk 18=head2 afk
17 19
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
21 26
22=head2 apply 27=head2 apply
23 28
24Apply applies an object. 29Apply applies an object.
25 30
77 82
78See L<apply|command/apply>. 83See L<apply|command/apply>.
79 84
80=head2 body 85=head2 body
81 86
82Shows how much you are wielding on certain body parts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
85 95
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 97
88The C<bowmode> controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
89 99
123When you are braced, you lose your Dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative Dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incur a 4 point WC (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
127 137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
149
128=head2 chat 150=head2 chat
129 151
130 chat <message> 152 chat <message>
131 153
132Sends a message to all players on the server. This is the normal way to 154Sends a message to all players on the server. This is the normal way to
139 161
140 cast burning hands 162 cast burning hands
141 163
142sets your I<range> slot to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
143 165
166Some spells take an extra argument after their name, for example, B<cast
167dimension door 5> limits the maximum jump distance to 5 spaces.
168
144If you don't know the spell, shows which spells you do know. 169If you don't enter a spell name, shows which spells you do know.
145 170
146It is helpful to bind string like B<cast burning hands> to keys. 171It is helpful to bind string like B<cast burning hands> to keys.
147 172
148See C<help range> for more information on range weapons. 173See C<help range> for more information on range weapons.
149 174
400If a name is specified then only pets with that 425If a name is specified then only pets with that
401name will be killed, e.g. killpets bat will kill bats 426name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 427but not bees. If a number is specified, the pet
403corresponding to that number is killed. 428corresponding to that number is killed.
404 429
430=head2 lock
431
432 lock [object]
433
434The lock command is a quick and convenient way to
435lock items in your inventory.
436
437If a object name is specified then only the
438objects that match that name are locked.
439e.g. lock materials will lock any materials
440in your inventory and not touch anything else.
441
442lock by itself will lock everything in your
443inventory.
444
405=head2 mapinfo 445=head2 mapinfo
406 446
407Shows some information about the map like this: 447Shows some information about the map like this:
408 448
409 world_105_115 (/world/world_105_115) in scorn 449 world_105_115 (/world/world_105_115) in scorn
434The server keeps maps in memory only for a short time (by default about 474The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 47540 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 476most maps in the background it is possible that you can see a map that is
437currently being loaded, but that's rare, as loading a map is fast. 477currently being loaded, but that's rare, as loading a map is fast.
438 478
439=item Svd: the amount of seconds the map was last saved (++ means >99). 479=item Svd: the amount of seconds since the map was last saved (++ means >99).
440 480
441The server by default tries to save each map at least every 20 seconds if 481The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 482it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost. 483emergency save), at most 20 seconds of gameplay are lost.
444 484
469 mark sword 509 mark sword
470 510
471B<mark> will look for best match first, and then look for matches based 511B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 512on shortened name, object name, archetype name. It prints the match it
473finds. 513finds.
514
515=head2 me
516
517 me <message>
518
519Sends a message to all players on the server, similar to chat, but instead
520of using C<name chats: message>, the form C<* name message> is used, which
521is useful to describe yourself, such as:
522
523 me feels lonely
524 =>
525 * schmorp feels lonely
526
474 527
475=head2 motd 528=head2 motd
476 529
477Shows the message of the day. It takes no arguments. 530Shows the message of the day. It takes no arguments.
478 531
582 635
583=over 4 636=over 4
584 637
585=item B<normal> 638=item B<normal>
586 639
587As you would expect. 640Monsters behave normally, i.e. according to their own character.
588 641
589=item B<sad> (search and destroy) 642=item B<sad> (search and destroy)
590 643
591Pets will roam and seek out things to attack. 644Pets will roam and seek out things to attack.
592 645
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", 671 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook", 672 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels", 673 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh" 674 "flesh"
622 675
623If a number (C<density>) is specified, then items of at least the 676If a number (C<density>, must be 0..15) is specified, then items of at
624specified value density are picked up. Value density is given as 677least the specified value density are picked up. Value density is given as
625gold/weight in kilograms. 678gold/weight in kilograms.
626 679
627The value in gold is what the item is worth if you sold it in the shop. 680The value in gold is what the item is worth if you sold it in the shop.
628 681
629=head2 prepare 682=head2 prepare
792Toggles between sound enabled and disabled. This has no relevance to the 845Toggles between sound enabled and disabled. This has no relevance to the
793sound settings of the client, it only governs whether the server will send 846sound settings of the client, it only governs whether the server will send
794sound effect command to the client and is enabled if the client supports 847sound effect command to the client and is enabled if the client supports
795sound (i.e. always for the deliantra client). 848sound (i.e. always for the deliantra client).
796 849
850An argument of C<0> disables and C<1> enables this option, no argument
851toggles the setting.
852
797=head2 sourcecode 853=head2 sourcecode
798 854
799This command displays the means to download the source code (server code, 855This command displays the means to download the source code (server code,
800maps and archetypes) used to implement this version of the game. 856maps and archetypes) used to implement this version of the game.
801 857
896 952
897 unignore <login> 953 unignore <login>
898 954
899Cancels all ignores set for the specified login. See B<ignore>. 955Cancels all ignores set for the specified login. See B<ignore>.
900 956
957=head2 unlock
958
959 unlock [object]
960
961The unlock command is a quick and convenient way
962to unlock items in your inventory.
963
964If a object name is specified then only the
965objects that match that name are unlocked.
966
967e.g. unlock materials will unlock any materials
968in your inventory and not touch anything else.
969
970unlock by itself will unlock everything in your
971inventory.
972
901=head2 uptime 973=head2 uptime
902 974
903Tells you something about the time the server was started and how long ago 975Tells you something about the time the server was started and how long ago
904that was. 976that was.
905 977

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