… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
|
|
9 | =encoding utf-8 |
|
|
10 | |
9 | =head1 Crossfire+ Command ListingX<command> |
11 | =head1 Deliantra Command ListingX<command> |
10 | |
12 | |
11 | =head2 accept-invitation |
13 | =head2 accept-invitation |
12 | |
14 | |
13 | Accepts an invitation previously issued by another player using the invite |
15 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
16 | command. This will transfer you to the location you were invited to. |
… | |
… | |
17 | |
19 | |
18 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
20 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
19 | are away for some time but not long enough to log off. It will not save |
21 | are away for some time but not long enough to log off. It will not save |
20 | you from starvation and will merely list you as AFK in the user list. |
22 | you from starvation and will merely list you as AFK in the user list. |
21 | |
23 | |
|
|
24 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
25 | toggles the setting. |
|
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26 | |
22 | =head2 apply |
27 | =head2 apply |
23 | |
28 | |
24 | Apply applies an object. |
29 | Apply applies an object. |
25 | |
30 | |
26 | If no options are given, it applies an object you are standing on. |
31 | If no options are given, it applies an object you are standing on. |
… | |
… | |
34 | |
39 | |
35 | These two options disable the toggling feature. |
40 | These two options disable the toggling feature. |
36 | |
41 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
42 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
43 | |
39 | Applymode controls what happens when you are equipping something that would |
44 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
45 | require something else to be unequipped. |
41 | |
46 | |
42 | The options are: |
47 | The options are: |
43 | |
48 | |
44 | =over 4 |
49 | =over 4 |
… | |
… | |
77 | |
82 | |
78 | See L<apply|command/apply>. |
83 | See L<apply|command/apply>. |
79 | |
84 | |
80 | =head2 body |
85 | =head2 body |
81 | |
86 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
87 | Shows how much (and what) you are wielding on certain body parts. |
|
|
88 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
89 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
90 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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91 | full and one free. |
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92 | |
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93 | Both items as well as skills and other more esoteric objects can use those |
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94 | body parts. |
85 | |
95 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
96 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
97 | |
88 | Bowmode controls how you will fire arrows and bolts. |
98 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
99 | |
90 | The options are: |
100 | The options are: |
91 | |
101 | |
92 | =over 4 |
102 | =over 4 |
93 | |
103 | |
… | |
… | |
118 | |
128 | |
119 | When you enter the B<brace> command to brace your character, your |
129 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
130 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
131 | spaces. Bracing can be useful to hold a location. |
122 | |
132 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
133 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
134 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
135 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
136 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
|
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137 | |
|
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138 | An argument of C<0> disables and C<1> enables this option, no argument |
|
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139 | toggles the setting. |
|
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140 | |
|
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141 | =head2 bumpmsg |
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142 | |
|
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143 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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144 | greatly improves navigation experience in text-only clients, but works in |
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145 | any client. |
|
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146 | |
|
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147 | An argument of C<0> disables and C<1> enables this option, no argument |
|
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148 | toggles the setting. |
127 | |
149 | |
128 | =head2 chat |
150 | =head2 chat |
129 | |
151 | |
130 | chat <message> |
152 | chat <message> |
131 | |
153 | |
132 | Sends a message to all players on the server that have |
154 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
155 | chat with others. |
134 | |
156 | |
135 | =head2 cast |
157 | =head2 cast |
136 | |
158 | |
137 | You use the cast command to set your range-weapon to the spell you |
159 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
160 | want. Example: |
139 | |
161 | |
140 | cast burning hands |
162 | cast burning hands |
141 | |
163 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
164 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
165 | |
|
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166 | Some spells take an extra argument after their name, for example, B<cast |
|
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167 | dimension door 5> limits the maximum jump distance to 5 spaces. |
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168 | |
144 | If you don't know the spell, shows which spells you do know. |
169 | If you don't enter a spell name, shows which spells you do know. |
145 | |
170 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
171 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
172 | |
148 | See B<range> for more information on range weapons. |
173 | See C<help range> for more information on range weapons. |
149 | |
174 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
175 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
176 | |
152 | drop [number] name |
177 | drop [number] name |
153 | |
178 | |
… | |
… | |
157 | |
182 | |
158 | There are a few special name values: |
183 | There are a few special name values: |
159 | |
184 | |
160 | =over 4 |
185 | =over 4 |
161 | |
186 | |
162 | =item B<all> |
187 | =item B<all>: matches any item. |
163 | |
188 | |
164 | matches any item. |
189 | =item B<unpaid>: matches unpaid items. |
165 | |
190 | |
166 | =item B<unpaid> |
191 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
192 | |
168 | matches unpaid items |
193 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
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170 | =item B<cursed> |
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171 | |
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172 | drops items known to be cursed or damned. |
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173 | |
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174 | =item B<unlocked> |
|
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175 | |
|
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176 | drops items not locked in your inventory |
|
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177 | |
194 | |
178 | =back |
195 | =back |
179 | |
196 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
197 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
198 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
200 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
201 | |
185 | See also B<dropall> and mouse button control within client for dropping |
202 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
203 | objects. |
187 | |
204 | |
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205 | |
|
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206 | =head2 cointoss |
|
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207 | |
|
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208 | Tosses a coin and reports the outcome to you and other players on the same |
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209 | map, much like the say command does. |
|
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210 | |
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211 | |
|
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212 | =head2 orcknuckle |
|
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213 | |
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214 | Throws your orcknuckle set and reports the outcome to you and other |
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215 | players on the same map, much like the say command does. Your first |
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216 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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217 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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218 | I<orc>. |
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219 | |
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220 | |
188 | =head2 dropall |
221 | =head2 dropall |
189 | |
222 | |
190 | dropall [type] |
223 | dropall [type] |
191 | |
224 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
225 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
260 | =head2 gsay |
293 | =head2 gsay |
261 | |
294 | |
262 | If you are in a party (party join or party form), you will be able to message |
295 | If you are in a party (party join or party form), you will be able to message |
263 | only your party. Even people standing right next to you can't hear it. |
296 | only your party. Even people standing right next to you can't hear it. |
264 | |
297 | |
265 | =head2 golem |
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266 | |
|
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267 | ERROR: not a command, but another help topic => move to a different file maybe? |
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268 | |
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269 | Golems are creatures that the player has some control over. Note that many |
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270 | summoned creatures are considered golems, even if they are not called |
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271 | golems. |
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272 | |
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273 | If you have a golem in control your spell type will be listed as golem, |
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274 | with the creature name in parantheses. |
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275 | |
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276 | To control your golem, just press the fire key in the direction you want |
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277 | your golem to move. Your golem will then start moving in that direction, |
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278 | and keep moving in that direction until you change its direction. |
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279 | |
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280 | Note that once you leave the map that the golem is on, the golem will |
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281 | disappear. Also, once you select another spell to cast, or change your |
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282 | range type, your golem will disappear. |
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283 | |
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284 | =head2 help |
298 | =head2 help |
285 | |
299 | |
286 | Gives you online help for the command or help topic specified. |
300 | Gives you online help for the command or help topic specified. |
287 | |
301 | |
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302 | =head2 hintmode (show|mark|hide) |
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303 | |
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304 | hintmode show|mark|hide |
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305 | |
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306 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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307 | hints that sometimes help you to solve a puzzle or manage a situation |
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308 | better than without. You can change the display of these hints with this |
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309 | command: |
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310 | |
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311 | =over 4 |
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312 | |
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313 | =item show |
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314 | |
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315 | Show the hints (the default mode). |
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316 | |
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317 | =item mark |
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318 | |
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319 | Do not show the hints themselves, but notify you when a hint would have |
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320 | been available. |
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321 | |
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322 | =item hide |
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323 | |
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324 | Hide all hints: You will not be able to tell whether there is a hint |
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325 | available or not. |
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326 | |
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327 | =back |
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328 | |
288 | =head2 hiscore |
329 | =head2 hiscore |
289 | |
330 | |
290 | Shows a list of the highest level players in the game. |
331 | Shows a list of the highest level players in the game. |
291 | |
332 | |
292 | =head2 ignore |
333 | =head2 ignore |
… | |
… | |
296 | Lists all players that you currently ignore. |
337 | Lists all players that you currently ignore. |
297 | |
338 | |
298 | ignore <player> <tell|shout|all> [timeout] |
339 | ignore <player> <tell|shout|all> [timeout] |
299 | |
340 | |
300 | This command ignores the specified messages (B<tell> ignores tells, |
341 | This command ignores the specified messages (B<tell> ignores tells, |
301 | B<shout> ignores chat and shout and all ignores everything from the given |
342 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
302 | user). |
343 | user). |
303 | |
344 | |
304 | The optional timeout (specified in hours) specifies then the ignore entry |
345 | The optional timeout (specified in hours) specifies when the ignore entry |
305 | expires. The default is 24 (one day). The reason why all ignores expire |
346 | expires. The default is 24 (one day). The reason why all ignore entries |
306 | after a day by default is that most troublemakers stop soon after they are |
347 | expire after a day by default is that most troublemakers stop soon after |
307 | being ignored. |
348 | they are being ignored. |
308 | |
349 | |
309 | To revoke an ignore, use the B<unignore> command. |
350 | To revoke an ignore, use the B<unignore> command. |
310 | |
351 | |
311 | =head2 inventory |
352 | =head2 inventory |
312 | |
353 | |
… | |
… | |
314 | status. Example: |
355 | status. Example: |
315 | |
356 | |
316 | inventory |
357 | inventory |
317 | |
358 | |
318 | Inventory: |
359 | Inventory: |
319 | - arrow 0.1 |
360 | - arrow 0.1 |
320 | - Knife * 2 |
361 | - Knife * 2 |
321 | - long sword (wielded) 15 |
362 | - long sword (wielded) 15 |
322 | |
363 | |
323 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
364 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
324 | protected from dropping by locking it as well as a long sword which you are |
365 | protected from dropping by locking it as well as a long sword which you are |
325 | currently using to attack. |
366 | currently using to attack. |
326 | |
367 | |
… | |
… | |
350 | One can never transport from nor to an unholy place. That means, one can |
391 | One can never transport from nor to an unholy place. That means, one can |
351 | not be saved out of jail using invite. |
392 | not be saved out of jail using invite. |
352 | |
393 | |
353 | =head2 invoke |
394 | =head2 invoke |
354 | |
395 | |
355 | The invoke command is used |
396 | The invoke command is used to cast a spell immediately, or when it is |
356 | to cast a spell immediately, |
397 | necessary to give a parameter to the spell. Invoke will not set the range |
357 | or when it is necessary to give |
398 | weapon. |
358 | a parameter to the spell. Invoke |
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359 | will not set the range weapon. |
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360 | |
399 | |
361 | Examples: |
400 | Examples: |
|
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401 | |
362 | 'invoke restoration |
402 | invoke restoration |
363 | 'invoke magic rune of large fireball |
403 | invoke magic rune of large fireball |
364 | 'invoke reincarnation of Iamdead |
404 | invoke reincarnation of Iamdead |
365 | 'invoke create food of waybread |
405 | invoke create food of waybread |
366 | |
406 | |
367 | It is very helpful to bind healing |
407 | It is very helpful to bind healing spells to keys, for example go to your |
368 | spells to keys like this: |
408 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
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409 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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410 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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411 | such as '1'. |
369 | |
412 | |
370 | 'bind invoke medium healing |
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371 | c |
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372 | |
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373 | the c key now casts medium healing |
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374 | instantly |
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375 | |
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376 | =head2 keys |
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377 | |
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378 | ERROR: not a command, but another help topic => move to a different file maybe? |
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379 | ERROR: its wrong anyways |
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380 | |
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381 | These are the basic movement |
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382 | keys: |
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383 | yku |
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384 | h l |
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385 | bjn |
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386 | |
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387 | Running is done by holding |
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388 | control and move. Running |
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389 | is recommended. |
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390 | |
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391 | Firing the range weapon (help range) |
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392 | is done by holding shift and |
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393 | move. |
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394 | |
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395 | 'help mouse for help on what the |
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396 | mouse buttons do. |
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397 | |
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398 | 'help melee for advice on how to |
|
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399 | fight |
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400 | |
|
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401 | 'help traps for help with finding |
|
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402 | and disarming traps |
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403 | |
413 | |
404 | =head2 killpets |
414 | =head2 killpets |
405 | |
415 | |
406 | killpets [name] |
416 | killpets [name] |
407 | |
417 | |
… | |
… | |
411 | they had will be left behind, but you will get no |
421 | they had will be left behind, but you will get no |
412 | experience for their death. However, it kills them |
422 | experience for their death. However, it kills them |
413 | instantaneously. |
423 | instantaneously. |
414 | |
424 | |
415 | If a name is specified then only pets with that |
425 | If a name is specified then only pets with that |
416 | name will be killed, eg killpets bat will kill bats |
426 | name will be killed, e.g. killpets bat will kill bats |
417 | but not bees. If a number is specified, the pet |
427 | but not bees. If a number is specified, the pet |
418 | corresponding to that number is killed. |
428 | corresponding to that number is killed. |
419 | |
429 | |
420 | =head2 listen |
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421 | |
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422 | listen <listen-level> |
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423 | |
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424 | Listen sets the level of messages you will hear. |
|
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425 | Priorities are defined as follows: |
|
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426 | |
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427 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
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428 | 1 - Only messages that have to do with yourself. |
|
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429 | 2 - Emergency calls from other users |
|
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430 | 10 - General chatter with the 'chat' command. |
|
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431 | 11 - See what players kill what monster with what attack/spell. Very |
|
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432 | verbose - only for the fanatics. |
|
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433 | |
|
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434 | =head2 logs |
430 | =head2 lock |
435 | |
431 | |
436 | TODO |
432 | lock [object] |
|
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433 | |
|
|
434 | The lock command is a quick and convenient way to |
|
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435 | lock items in your inventory. |
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436 | |
|
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437 | If a object name is specified then only the |
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438 | objects that match that name are locked. |
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439 | e.g. lock materials will lock any materials |
|
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440 | in your inventory and not touch anything else. |
|
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441 | |
|
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442 | lock by itself will lock everything in your |
|
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443 | inventory. |
437 | |
444 | |
438 | =head2 mapinfo |
445 | =head2 mapinfo |
439 | |
446 | |
440 | Shows some information about the map like this: |
447 | Shows some information about the map like this: |
441 | |
448 | |
… | |
… | |
451 | The rest is information the mapper may or may not provide. Often, this is |
458 | The rest is information the mapper may or may not provide. Often, this is |
452 | the mapper's name, email and map creation date as this example shows. |
459 | the mapper's name, email and map creation date as this example shows. |
453 | |
460 | |
454 | =head2 maps |
461 | =head2 maps |
455 | |
462 | |
456 | Shows a list of maps that are currently being visited or have been visited. |
463 | maps <mapname> |
457 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
|
|
458 | |
464 | |
459 | Path: The last part of the map path |
465 | Shows a list of maps matching the regex <mapname> that are currently being |
460 | Pl: Players on the map. |
466 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
461 | PlM: Players on the map recounted (should be the same as Pl). |
467 | |
462 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
468 | =over 4 |
463 | 3) currently loading or 4) currently saving. |
469 | |
464 | TO: Timeout, when the map is swapped to disk. |
470 | =item Pl: the number of players on that map currently. |
465 | Dif: Map difficulty. |
471 | |
466 | Reset: Real server time when the map is going to reset. |
472 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
|
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473 | |
|
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474 | The server keeps maps in memory only for a short time (by default about |
|
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475 | 40 seconds). After that time, it saves them to disk. As the server loads |
|
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476 | most maps in the background it is possible that you can see a map that is |
|
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477 | currently being loaded, but that's rare, as loading a map is fast. |
|
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478 | |
|
|
479 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
|
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480 | |
|
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481 | The server by default tries to save each map at least every 20 seconds if |
|
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482 | it changed, so in case of a disastrous crash (one where the server cannot |
|
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483 | emergency save), at most 20 seconds of gameplay are lost. |
|
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484 | |
|
|
485 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
|
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486 | |
|
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487 | Most maps will not reset as long as players are on it, and usually the |
|
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488 | reset counter only starts going down when all players left the map. Some |
|
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489 | maps will never reset in the common sense, these are usually marked with a |
|
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490 | very high number (such as C<1e+99>). |
|
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491 | |
|
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492 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
|
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493 | |
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494 | =back |
|
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495 | |
467 | |
496 | |
468 | =head2 mark |
497 | =head2 mark |
469 | |
498 | |
470 | B<mark> is used to mark items for items that apply other items. Examples of |
499 | B<mark> is used to mark items for items that apply other items. Examples of |
471 | these are flint & steel marked for apply torches, a weapon marked for |
500 | these are flint & steel marked for apply torches, a weapon marked for |
… | |
… | |
481 | |
510 | |
482 | B<mark> will look for best match first, and then look for matches based |
511 | B<mark> will look for best match first, and then look for matches based |
483 | on shortened name, object name, archetype name. It prints the match it |
512 | on shortened name, object name, archetype name. It prints the match it |
484 | finds. |
513 | finds. |
485 | |
514 | |
|
|
515 | =head2 me |
|
|
516 | |
|
|
517 | me <message> |
|
|
518 | |
|
|
519 | Sends a message to all players on the server, similar to chat, but instead |
|
|
520 | of using C<name chats: message>, the form C<* name message> is used, which |
|
|
521 | is useful to describe yourself, such as: |
|
|
522 | |
|
|
523 | me feels lonely |
|
|
524 | => |
|
|
525 | * schmorp feels lonely |
|
|
526 | |
|
|
527 | |
486 | =head2 motd |
528 | =head2 motd |
487 | |
529 | |
488 | Shows the message of the day. It takes no arguments. |
530 | Shows the message of the day. It takes no arguments. |
489 | |
531 | |
490 | =head2 melee |
|
|
491 | |
|
|
492 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
493 | |
|
|
494 | You fight to kill monsters. You can either use magic or weapons. |
|
|
495 | |
|
|
496 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
497 | monster you want to attack. |
|
|
498 | |
|
|
499 | To use magic or bows, read |
|
|
500 | 'help spells |
|
|
501 | and |
|
|
502 | 'help range |
|
|
503 | and |
|
|
504 | 'help cast |
|
|
505 | and |
|
|
506 | 'help invoke |
|
|
507 | |
|
|
508 | =head2 mode |
|
|
509 | |
|
|
510 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
511 | |
|
|
512 | The mode commands are as follows: |
|
|
513 | |
|
|
514 | Applymode, adjusts how items are applied |
|
|
515 | Bowmode, adjusts the way bows work |
|
|
516 | Peaceful, sets how you react to other players |
|
|
517 | Petmode, adjusts how your pets behave |
|
|
518 | |
|
|
519 | =head2 mouse |
|
|
520 | |
|
|
521 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
522 | |
|
|
523 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
524 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
525 | has the following inventory uses: |
|
|
526 | |
|
|
527 | Middle button on item: apply |
|
|
528 | or equip |
|
|
529 | |
|
|
530 | Right button: drop or pickup |
|
|
531 | item on ground |
|
|
532 | |
|
|
533 | Left button: info on item |
|
|
534 | |
|
|
535 | =head2 move |
|
|
536 | |
|
|
537 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
538 | ERROR: same as "keys"? |
|
|
539 | |
|
|
540 | These are the basic movement |
|
|
541 | keys: |
|
|
542 | yku |
|
|
543 | h l |
|
|
544 | bjn |
|
|
545 | |
|
|
546 | Running is done by holding |
|
|
547 | control and move. Running |
|
|
548 | is recommended. |
|
|
549 | |
|
|
550 | Firing the range weapon (help range) |
|
|
551 | is done by holding shift and |
|
|
552 | move. |
|
|
553 | |
|
|
554 | 'help mouse for help on what the |
|
|
555 | mouse buttons do. |
|
|
556 | |
|
|
557 | 'help melee for advice on how to |
|
|
558 | fight |
|
|
559 | |
|
|
560 | 'help traps for help with finding |
|
|
561 | and disarming traps |
|
|
562 | |
|
|
563 | =head2 output-count |
532 | =head2 output-count |
564 | |
533 | |
565 | output-sync controls how often information is sent to the screen. Each |
534 | output-count [lines] |
566 | buffer has its own time value, and will be flushed independantly. The |
|
|
567 | default value is 16 ticks (about 2 seconds). |
|
|
568 | |
535 | |
569 | output-count sets after how many messages of the same type, they are |
536 | output-count sets after how many messages of the same type, they are |
570 | then printed out. If the value was 10, then after killing ten orcs, the |
537 | then printed out. If the value was 10, then after killing ten orcs, the |
571 | message '10 times you kill orc' would be printed out. The default value is |
538 | message '10 times you kill orc' would be printed out. The default value is |
572 | 1 - this means that all messages get printed out as they are requested - |
539 | 1 - this means that all messages get printed out as they are requested - |
573 | buffering is disabled in this regard. |
540 | buffering is disabled in this regard. |
574 | |
541 | |
|
|
542 | output-sync controls how often information is sent to the screen. Each |
|
|
543 | buffer has its own time value, and will be flushed independently. The |
|
|
544 | default value is usually less than a second. |
|
|
545 | |
575 | See also L<output-sync>. |
546 | See also L<output-sync>. |
576 | |
547 | |
|
|
548 | =head2 output-rate |
|
|
549 | |
|
|
550 | output-rate [bytes per second] |
|
|
551 | |
|
|
552 | Show the current setting of the output-rate, or set it to the provided |
|
|
553 | value. The server will try very hard not to send more than this many bytes |
|
|
554 | per second to your client. If the rate is exceeded, the server tries to |
|
|
555 | hold back less important information (such as new images) to increase |
|
|
556 | responsiveness. |
|
|
557 | |
|
|
558 | The server-side default is usually quite high, around 100000. If the |
|
|
559 | server is running on a Linux kernel, it will adjust to the actual |
|
|
560 | bandwidth available, and output-rate only sets an upper bound. That is, |
|
|
561 | the server will automatically set an optimal send rate and adjusting your |
|
|
562 | output-rate is not required. |
|
|
563 | |
577 | =head2 output-sync |
564 | =head2 output-sync |
578 | |
565 | |
|
|
566 | output-sync [seconds] |
|
|
567 | |
579 | output-sync controls how often information is sent to the screen. Each |
568 | output-sync controls how often information is sent to the screen. Each |
580 | buffer has its own time value, and will be flushed independantly. The |
569 | buffer has its own time value, and will be flushed independently. The |
581 | default value is 16 ticks (about 2 seconds). |
570 | default value is usually less than a second. |
582 | |
571 | |
583 | output-count sets after how many messages of the same type, they are |
572 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
573 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
574 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
575 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
614 | party leave |
603 | party leave |
615 | takes you out of current party |
604 | takes you out of current party |
616 | |
605 | |
617 | =head2 peaceful |
606 | =head2 peaceful |
618 | |
607 | |
619 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
608 | TODO: rework for deliantra, intended future behaviour is to toggle |
620 | peaceful mode with regards to npc and monsters only, not with regards to |
609 | peaceful mode with regards to npc and monsters only, not with regards to |
621 | players (which will be controlled by priests). |
610 | players (which will be controlled by priests). |
622 | |
611 | |
623 | The B<peaceful> command will switch you between peaceful and hostile attack |
612 | The B<peaceful> command will switch you between peaceful and hostile attack |
624 | modes. |
613 | modes. |
… | |
… | |
646 | |
635 | |
647 | =over 4 |
636 | =over 4 |
648 | |
637 | |
649 | =item B<normal> |
638 | =item B<normal> |
650 | |
639 | |
651 | As you would expect. |
640 | Monsters behave normally, i.e. according to their own character. |
652 | |
641 | |
653 | =item B<sad> (search and destroy) |
642 | =item B<sad> (search and destroy) |
654 | |
643 | |
655 | Pets will roam and seek out things to attack. |
644 | Pets will roam and seek out things to attack. |
656 | |
645 | |
… | |
… | |
664 | |
653 | |
665 | =back |
654 | =back |
666 | |
655 | |
667 | =head2 pickup |
656 | =head2 pickup |
668 | |
657 | |
|
|
658 | pickup +mode |
|
|
659 | pickup -mode |
|
|
660 | pickup density |
|
|
661 | |
669 | B<pickup> changes how you pick up items when you step on them. to pickup |
662 | B<pickup> changes whether you pick up items when you step on them. To |
670 | an item manually, use the ',' key. |
663 | pickup an item manually, use the ',' key. |
671 | |
664 | |
672 | Mode 0: Don't pick up items. |
665 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
666 | autopickup settings than using this command. |
673 | |
667 | |
674 | Mode 1: Pick up one item |
668 | Mode can be one of: |
675 | |
669 | |
676 | Mode 2: Pickup up one item and stop |
670 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
671 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
672 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
673 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
674 | "flesh" |
677 | |
675 | |
678 | Mode 3: Stop before picking up items |
676 | If a number (C<density>, must be 0..15) is specified, then items of at |
679 | |
677 | least the specified value density are picked up. Value density is given as |
680 | Mode 4: Pick up all items |
678 | gold/weight in kilograms. |
681 | |
|
|
682 | Mode 5: Pick up all items and stop |
|
|
683 | |
|
|
684 | Mode 6: Pick up all magical items |
|
|
685 | |
|
|
686 | Mode 7: Pick up all coins and gems |
|
|
687 | |
|
|
688 | Modes above 7: Pickup items with |
|
|
689 | a value density greater than the pickup mode. |
|
|
690 | |
|
|
691 | Value density is value in gold/weight in kilograms. |
|
|
692 | |
679 | |
693 | The value in gold is what the item is worth if you sold it in the shop. |
680 | The value in gold is what the item is worth if you sold it in the shop. |
694 | |
681 | |
695 | Goldcoins have a value density of 66, |
|
|
696 | |
|
|
697 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
698 | Artifacts are also picked up. |
|
|
699 | |
|
|
700 | =head2 prepare |
682 | =head2 prepare |
701 | |
683 | |
702 | The same as cast. Usage: |
684 | The same as cast. Usage: |
703 | |
685 | |
704 | prepare <spell> |
686 | prepare <spell> |
705 | |
687 | |
706 | =head2 X<quests>quests (|finished|.*) |
|
|
707 | |
|
|
708 | The quests command lists the quests you are doing or have completed. |
|
|
709 | |
|
|
710 | Parameters are: |
|
|
711 | |
|
|
712 | =over 4 |
|
|
713 | |
|
|
714 | =item no arguments: displays current quests. |
|
|
715 | |
|
|
716 | =item B<finished>: displays finished quests; |
|
|
717 | |
|
|
718 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
719 | |
|
|
720 | =back |
|
|
721 | |
688 | |
722 | =head2 quit |
689 | =head2 quit |
723 | |
690 | |
724 | Deletes your character from the server. If you want to quit the session |
691 | Deletes your character from the server. If you want to quit the session |
725 | without deleting your character, you must use a I<Bed to Reality>. Find a |
692 | without deleting your character, you must use a I<Bed to Reality>. Find a |
726 | bed (probably in a building close to where you entered the game), get on |
693 | bed (probably in a building close to where you entered the game), get on |
727 | top of it, and apply it using B<Tab> ro the B<apply> command. |
694 | top of it, and apply it using B<Tab> ro the B<apply> command. |
728 | |
695 | |
|
|
696 | |
729 | =head2 range |
697 | =head2 range |
730 | |
698 | |
731 | Your range weapon can be one of several weapons, a spell you cast, a |
699 | Your range weapon can be one of several weapons, a spell you cast, a |
732 | bow-and-arrow, a rod, or a wand, to name a few. |
700 | bow-and-arrow, a rod, or a wand, to name a few. |
733 | |
701 | |
734 | Your range weapon is fired when you press SHIFT-direction, and will be |
702 | Your range weapon is fired when you press SHIFT-direction, and will be |
735 | fired in that direction. |
703 | fired in that direction. |
|
|
704 | |
736 | |
705 | |
737 | =head2 ready_skill |
706 | =head2 ready_skill |
738 | |
707 | |
739 | ready_skill <name of skill> |
708 | ready_skill <name of skill> |
740 | |
709 | |
… | |
… | |
743 | readied, some need to be actively used by "firing" them. |
712 | readied, some need to be actively used by "firing" them. |
744 | |
713 | |
745 | If you just want to invoke a skill once, leaving your range slot |
714 | If you just want to invoke a skill once, leaving your range slot |
746 | untouched, use L<use_skill> instead. |
715 | untouched, use L<use_skill> instead. |
747 | |
716 | |
|
|
717 | |
748 | =head2 rename |
718 | =head2 rename |
749 | |
719 | |
750 | Changes/removes the custom name of given item (or the marked one). |
720 | Changes/removes the custom name of given item (or the marked one). |
751 | |
721 | |
752 | rename oldname to newname |
722 | rename oldname to newname |
… | |
… | |
754 | |
724 | |
755 | If either of the names contain spaces, you have to use the C<">-form, |
725 | If either of the names contain spaces, you have to use the C<">-form, |
756 | otherwise you can just write the name as-is. If you omit the old name, the |
726 | otherwise you can just write the name as-is. If you omit the old name, the |
757 | marked item will be used instead. |
727 | marked item will be used instead. |
758 | |
728 | |
759 | If the new name is empty (i.e. C<"">), then the custom name will be |
729 | If the new name is empty (i.e. C<"">), then the original (before the |
760 | removed from the item. |
730 | rename) name will be restored. |
761 | |
731 | |
762 | Note: maximum allowed name length is 127 characters. |
732 | Note: maximum allowed name length is 127 characters. |
763 | |
733 | |
764 | =head2 reply |
|
|
765 | |
|
|
766 | reply <message> |
|
|
767 | |
|
|
768 | Similar to tell, but instead of having to supply a username, it replies |
|
|
769 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
770 | somebody else tells you something while you type and you do not realise |
|
|
771 | that), so be careful not to supply confidential information in the |
|
|
772 | message. |
|
|
773 | |
734 | |
774 | =head2 resistances |
735 | =head2 resistances |
775 | |
736 | |
776 | This shows you the resistances you have to specific attack types. |
737 | This shows you the resistances you have to specific attack types. |
777 | If you have for example "cold +20", it means you get 20% damage done |
738 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
814 | |
775 | |
815 | =head2 search-items |
776 | =head2 search-items |
816 | |
777 | |
817 | search-items <word> |
778 | search-items <word> |
818 | |
779 | |
819 | Automatically picks up all items with <word> in their name. search-items rod |
780 | Automatically picks up all items with <word> in their name. C<search-items |
820 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
781 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
821 | bolts, arrows, swords, etc. of Fire. |
782 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
783 | will pick up all items with magic+1, and so on, and so on. |
|
|
784 | |
|
|
785 | While this mode is active, you will be slower and the normal autopickup is |
|
|
786 | disabled. To disable search mode again, execute C<search-items> without |
|
|
787 | any arguments. |
822 | |
788 | |
823 | =head2 seen |
789 | =head2 seen |
824 | |
790 | |
825 | seen <login> |
791 | seen <login> |
826 | |
792 | |
… | |
… | |
829 | |
795 | |
830 | =head2 shout |
796 | =head2 shout |
831 | |
797 | |
832 | shout <message> |
798 | shout <message> |
833 | |
799 | |
834 | Sends a message to all players on the server that have |
800 | Sends a message to all players on the server. It is mainly useful for |
835 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
836 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
801 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
837 | should not be used for general chat. Use L<chat|command/chat> instead. |
802 | should not be used for general chat. Use L<chat|command/chat> instead. |
838 | |
803 | |
839 | =head2 showpets |
804 | =head2 showpets |
840 | |
805 | |
… | |
… | |
867 | applies to new items you pick up - items that you are already holding will |
832 | applies to new items you pick up - items that you are already holding will |
868 | not be sorted. |
833 | not be sorted. |
869 | |
834 | |
870 | If sort_inventory is not set (default), items will be inserted via type, |
835 | If sort_inventory is not set (default), items will be inserted via type, |
871 | subtype and magic. This, all axes will be grouped together in magic order, |
836 | subtype and magic. This, all axes will be grouped together in magic order, |
872 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
837 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
873 | ones just get inserted last. |
838 | ones just get inserted last. |
874 | |
839 | |
875 | If you have a lot of stuff that is not in alphabetical order but you would |
840 | If you have a lot of stuff that is not in alphabetical order but you would |
876 | like it to be, the best method is to drop all of it and then pick it up. |
841 | like it to be, the best method is to drop all of it and then pick it up. |
877 | |
842 | |
878 | =head2 sound |
843 | =head2 sound |
879 | |
844 | |
880 | Toggles between sound enabled and disabled. This has no relevance to the |
845 | Toggles between sound enabled and disabled. This has no relevance to the |
881 | sound settings of the client, it only governs wether the server will send |
846 | sound settings of the client, it only governs whether the server will send |
882 | sound effect command to the client and is enabled if the client supports |
847 | sound effect command to the client and is enabled if the client supports |
883 | sound (i.e. always for cfplus). |
848 | sound (i.e. always for the deliantra client). |
|
|
849 | |
|
|
850 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
851 | toggles the setting. |
|
|
852 | |
|
|
853 | =head2 sourcecode |
|
|
854 | |
|
|
855 | This command displays the means to download the source code (server code, |
|
|
856 | maps and archetypes) used to implement this version of the game. |
|
|
857 | |
|
|
858 | Every player has the right to download and modify the source code of the |
|
|
859 | server, as required by both the GNU General Public License and the GNU |
|
|
860 | Affero General Public license. |
|
|
861 | |
|
|
862 | If you modify your version of the server, you will have to provide a means |
|
|
863 | to download the modified sources (and resources) via this command. If you |
|
|
864 | run an unmodified version of the server, the default will do. |
884 | |
865 | |
885 | =head2 statistics |
866 | =head2 statistics |
886 | |
867 | |
887 | B<statistics> shows various useful information about your character. |
868 | B<statistics> shows various useful information about your character. |
888 | None of the information it shows is stuff that is not contained in the |
869 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
902 | Kills yourself. No, really. |
883 | Kills yourself. No, really. |
903 | |
884 | |
904 | This command might not look useful at first, but sometimes you can get |
885 | This command might not look useful at first, but sometimes you can get |
905 | yourself into a corner you can't escape anymore, either due to a map |
886 | yourself into a corner you can't escape anymore, either due to a map |
906 | bug or your own stupidity. Killing oneself can be difficult and time |
887 | bug or your own stupidity. Killing oneself can be difficult and time |
907 | consuming, thats why this command is provided. It is fast, painless, |
888 | consuming, that's why this command is provided. It is fast, painless, |
908 | effective, humane. |
889 | effective, humane. |
909 | |
890 | |
910 | =head2 take |
891 | =head2 take |
911 | |
892 | |
912 | The take commands take object(s) on the space the player is standing on, |
893 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
938 | thrown away. God-given items can not be thrown. You need the skill throwing |
919 | thrown away. God-given items can not be thrown. You need the skill throwing |
939 | for this to work. |
920 | for this to work. |
940 | |
921 | |
941 | =head2 time |
922 | =head2 time |
942 | |
923 | |
943 | Shows the Crossfire in-game time, not the server time. It looks like this: |
924 | Shows the Deliantra in-game time, not the server time. It looks like this: |
944 | |
925 | |
945 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
926 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
946 | The 2nd Day of the Month of the Frost Giant, Year 63 |
927 | the 2nd Day of the Month of the Frost Giant, Year 63. |
947 | Time of Year: The Season of New Year |
928 | Time of Year: The Season of New Year. |
948 | |
929 | |
949 | It is partially just for fun but it affects the darkness outside and the |
930 | An hour of game time passes in 3 minutes of real time. The time and |
950 | weather if weather is enabled in the server. |
931 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
932 | five weeks per month, and 17 months per year. The year is additionally |
|
|
933 | split into four seasons of 4 months each, except the season of the |
|
|
934 | Blizzard, which is 5 months long. |
|
|
935 | |
|
|
936 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
937 | |
|
|
938 | Seasons and the time of the day affect the overall outdoor daylight. |
951 | |
939 | |
952 | =head2 title |
940 | =head2 title |
|
|
941 | |
|
|
942 | title <new title> |
|
|
943 | title clear # Sets your title back to your race. |
953 | |
944 | |
954 | Players can change their title. For example you called yourself Gandalf and |
945 | Players can change their title. For example you called yourself Gandalf and |
955 | your race is elf, you can use the title command to change your name from |
946 | your race is elf, you can use the title command to change your name from |
956 | "Gandalf the elf" to "Gandalf the white". Usage: |
947 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
957 | |
|
|
958 | title <new title> |
|
|
959 | title clear # Sets your title back to your race. |
|
|
960 | |
948 | |
961 | Dragons cannot set their title because it changes during the game. |
949 | Dragons cannot set their title because it changes during the game. |
962 | |
950 | |
963 | =head2 traps |
|
|
964 | |
|
|
965 | ERROR: not a command, but another help topic => move to a different file maybe? |
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|
966 | |
|
|
967 | I recommend the following |
|
|
968 | keybindings |
|
|
969 | 'bind search |
|
|
970 | s |
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|
971 | 'bind disarm |
|
|
972 | d |
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|
973 | Then you can use the 's' and |
|
|
974 | 'd' keys for searching for and |
|
|
975 | disarming traps. |
|
|
976 | |
|
|
977 | Traps appear at random in doors and in chests. Search those before you |
|
|
978 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
979 | |
|
|
980 | =head2 unignore |
951 | =head2 unignore |
981 | |
952 | |
982 | unignore <login> |
953 | unignore <login> |
983 | |
954 | |
984 | Cancels all ignores set for the specified login. See B<ignore>. |
955 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
956 | |
|
|
957 | =head2 unlock |
|
|
958 | |
|
|
959 | unlock [object] |
|
|
960 | |
|
|
961 | The unlock command is a quick and convenient way |
|
|
962 | to unlock items in your inventory. |
|
|
963 | |
|
|
964 | If a object name is specified then only the |
|
|
965 | objects that match that name are unlocked. |
|
|
966 | |
|
|
967 | e.g. unlock materials will unlock any materials |
|
|
968 | in your inventory and not touch anything else. |
|
|
969 | |
|
|
970 | unlock by itself will unlock everything in your |
|
|
971 | inventory. |
985 | |
972 | |
986 | =head2 uptime |
973 | =head2 uptime |
987 | |
974 | |
988 | Tells you something about the time the server was started and how long ago |
975 | Tells you something about the time the server was started and how long ago |
989 | that was. |
976 | that was. |
… | |
… | |
999 | |
986 | |
1000 | The B<usekeys> option determines the behaviour of using keys. |
987 | The B<usekeys> option determines the behaviour of using keys. |
1001 | |
988 | |
1002 | Values are: |
989 | Values are: |
1003 | |
990 | |
|
|
991 | =over 4 |
|
|
992 | |
1004 | inventory: Only keys in the top level inventory are used (default) |
993 | =item B<inventory>: Only keys in the top level inventory are used (default) |
1005 | |
994 | |
1006 | keyrings: Only keys in active keyrings are used. |
995 | =item B<keyrings>: Only keys in active key rings are used. |
1007 | |
996 | |
1008 | containers: Only keys in active containers are used. |
997 | =item B<containers>: Only keys in active containers are used. |
1009 | |
998 | |
|
|
999 | =back |
|
|
1000 | |
1010 | Note that keyrings are just a specialized container, so the containers |
1001 | Note that key rings are just a specialized container, so the containers |
1011 | will also find keys in keyrings. |
1002 | will also find keys in key rings. |
1012 | |
1003 | |
1013 | Only active containers are used - keys will not jump out of closed |
1004 | Only active containers are used - keys will not jump out of closed |
1014 | containers, but hints will be given if you have keys in such containers. |
1005 | containers, but hints will be given if you have keys in such containers. |
1015 | |
1006 | |
1016 | =head2 version |
1007 | =head2 version |
… | |
… | |
1045 | |
1036 | |
1046 | The wimpy level is the amount of health points (hp) that may be left before you |
1037 | The wimpy level is the amount of health points (hp) that may be left before you |
1047 | automatically run away. This may be useful in hand-to-hand combats but should |
1038 | automatically run away. This may be useful in hand-to-hand combats but should |
1048 | not be used when the opponent attacks with spells. |
1039 | not be used when the opponent attacks with spells. |
1049 | |
1040 | |
|
|
1041 | |
1050 | =head1 Authors |
1042 | =head1 Authors |
1051 | |
1043 | |
1052 | Parts of this document were originally taken from the crossfire server |
1044 | Parts of this document were originally taken from the crossfire server |
1053 | help files with unknwon authors. |
1045 | help files with unknown authors. |
1054 | |
1046 | |
1055 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1047 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1056 | Steenhoven and Marc A. Lehmann. |
1048 | Steenhoven and Marc A. Lehmann. |
1057 | |
1049 | |