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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Crossfire+ Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
17 19
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
21 23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
26
22=head2 apply 27=head2 apply
23 28
24Apply applies an object. 29Apply applies an object.
25 30
26If no options are given, it applies an object you are standing on. 31If no options are given, it applies an object you are standing on.
34 39
35These two options disable the toggling feature. 40These two options disable the toggling feature.
36 41
37=head2 X<applymode>applymode (nochoice|never|always) 42=head2 X<applymode>applymode (nochoice|never|always)
38 43
39Applymode controls what happens when you are equipping something that would 44the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 45require something else to be unequipped.
41 46
42The options are: 47The options are:
43 48
44=over 4 49=over 4
77 82
78See L<apply|command/apply>. 83See L<apply|command/apply>.
79 84
80=head2 body 85=head2 body
81 86
82Shows how much you are wielding on certain bodyparts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
85 95
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 97
88Bowmode controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
89 99
90The options are: 100The options are:
91 101
92=over 4 102=over 4
93 103
118 128
119When you enter the B<brace> command to brace your character, your 129When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 130character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 131spaces. Bracing can be useful to hold a location.
122 132
123When you are braced, you lose your dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
127 149
128=head2 chat 150=head2 chat
129 151
130 chat <message> 152 chat <message>
131 153
132Sends a message to all players on the server that have 154Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 155chat with others.
134 156
135=head2 cast 157=head2 cast
136 158
137You use the cast command to set your range-weapon to the spell you 159You use the cast command to set your range-action-slot to the spell you
138want. Example: 160want. Example:
139 161
140 cast burning hands 162 cast burning hands
141 163
142sets your I<range> weapon to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
143 165
166Some spells take an extra argument after their name, for example, B<cast
167dimension door 5> limits the maximum jump distance to 5 spaces.
168
144If you don't know the spell, shows which spells you do know. 169If you don't enter a spell name, shows which spells you do know.
145 170
146It is helpful to bind string like B<cast burning hands> to keys. 171It is helpful to bind string like B<cast burning hands> to keys.
147 172
148See B<range> for more information on range weapons. 173See C<help range> for more information on range weapons.
149 174
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 175=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 176
152 drop [number] name 177 drop [number] name
153 178
157 182
158There are a few special name values: 183There are a few special name values:
159 184
160=over 4 185=over 4
161 186
162=item B<all> 187=item B<all>: matches any item.
163 188
164matches any item. 189=item B<unpaid>: matches unpaid items.
165 190
166=item B<unpaid> 191=item B<cursed>: drops items known to be cursed or damned.
167 192
168matches unpaid items 193=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 194
178=back 195=back
179 196
180B<number> is optional. This acts as the number of the object to drop. The 197B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 198objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 200will be dropped. A collection of 5 scrolls will not be dropped.
184 201
185See also B<dropall> and mouse button control within client for dropping 202See also B<dropall> and mouse button control within client for dropping
186objects. 203objects.
187 204
205
206=head2 cointoss
207
208Tosses a coin and reports the outcome to you and other players on the same
209map, much like the say command does.
210
211
212=head2 orcknuckle
213
214Throws your orcknuckle set and reports the outcome to you and other
215players on the same map, much like the say command does. Your first
216three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
217I<princess>, I<dragon>, while the fourth can additionally roll up to
218I<orc>.
219
220
188=head2 dropall 221=head2 dropall
189 222
190 dropall [type] 223 dropall [type]
191 224
192B<dropall> drops all items in your inventory to the ground, excepting 225B<dropall> drops all items in your inventory to the ground, excepting
260=head2 gsay 293=head2 gsay
261 294
262If you are in a party (party join or party form), you will be able to message 295If you are in a party (party join or party form), you will be able to message
263only your party. Even people standing right next to you can't hear it. 296only your party. Even people standing right next to you can't hear it.
264 297
265=head2 golem
266
267ERROR: not a command, but another help topic => move to a different file maybe?
268
269Golems are creatures that the player has some control over. Note that many
270summoned creatures are considered golems, even if they are not called
271golems.
272
273If you have a golem in control your spell type will be listed as golem,
274with the creature name in parantheses.
275
276To control your golem, just press the fire key in the direction you want
277your golem to move. Your golem will then start moving in that direction,
278and keep moving in that direction until you change its direction.
279
280Note that once you leave the map that the golem is on, the golem will
281disappear. Also, once you select another spell to cast, or change your
282range type, your golem will disappear.
283
284=head2 help 298=head2 help
285 299
286Gives you online help for the command or help topic specified. 300Gives you online help for the command or help topic specified.
287 301
302=head2 hintmode (show|mark|hide)
303
304 hintmode show|mark|hide
305
306Sets the I<hint mode> to the given value: Throughout the game you can find
307hints that sometimes help you to solve a puzzle or manage a situation
308better than without. You can change the display of these hints with this
309command:
310
311=over 4
312
313=item show
314
315Show the hints (the default mode).
316
317=item mark
318
319Do not show the hints themselves, but notify you when a hint would have
320been available.
321
322=item hide
323
324Hide all hints: You will not be able to tell whether there is a hint
325available or not.
326
327=back
328
288=head2 hiscore 329=head2 hiscore
289 330
290Shows a list of the highest level players in the game. 331Shows a list of the highest level players in the game.
291 332
292=head2 ignore 333=head2 ignore
296Lists all players that you currently ignore. 337Lists all players that you currently ignore.
297 338
298 ignore <player> <tell|shout|all> [timeout] 339 ignore <player> <tell|shout|all> [timeout]
299 340
300This command ignores the specified messages (B<tell> ignores tells, 341This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 342B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 343user).
303 344
304The optional timeout (specified in hours) specifies then the ignore entry 345The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 346expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 347expire after a day by default is that most troublemakers stop soon after
307being ignored. 348they are being ignored.
308 349
309To revoke an ignore, use the B<unignore> command. 350To revoke an ignore, use the B<unignore> command.
310 351
311=head2 inventory 352=head2 inventory
312 353
314status. Example: 355status. Example:
315 356
316 inventory 357 inventory
317 358
318 Inventory: 359 Inventory:
319 - arrow 0.1 360 - arrow 0.1
320 - Knife * 2 361 - Knife * 2
321 - long sword (wielded) 15 362 - long sword (wielded) 15
322 363
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 364This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 365protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 366currently using to attack.
326 367
350One can never transport from nor to an unholy place. That means, one can 391One can never transport from nor to an unholy place. That means, one can
351not be saved out of jail using invite. 392not be saved out of jail using invite.
352 393
353=head2 invoke 394=head2 invoke
354 395
355The invoke command is used 396The invoke command is used to cast a spell immediately, or when it is
356to cast a spell immediately, 397necessary to give a parameter to the spell. Invoke will not set the range
357or when it is necessary to give 398weapon.
358a parameter to the spell. Invoke
359will not set the range weapon.
360 399
361Examples: 400Examples:
401
362'invoke restoration 402 invoke restoration
363'invoke magic rune of large fireball 403 invoke magic rune of large fireball
364'invoke reincarnation of Iamdead 404 invoke reincarnation of Iamdead
365'invoke create food of waybread 405 invoke create food of waybread
366 406
367It is very helpful to bind healing 407It is very helpful to bind healing spells to keys, for example go to your
368spells to keys like this: 408I<playerbook>, tab I<spells>, the press the right mouse button on the
409spell I<medium healing> and choose C<bind invoke ... to a key>. It is
410recommended to bind a healing spell or potion to an easily-accessible-key,
411such as '1'.
369 412
370'bind invoke medium healing
371c
372
373the c key now casts medium healing
374instantly
375
376=head2 keys
377
378ERROR: not a command, but another help topic => move to a different file maybe?
379ERROR: its wrong anyways
380
381These are the basic movement
382keys:
383 yku
384 h l
385 bjn
386
387Running is done by holding
388control and move. Running
389is recommended.
390
391Firing the range weapon (help range)
392is done by holding shift and
393move.
394
395'help mouse for help on what the
396mouse buttons do.
397
398'help melee for advice on how to
399fight
400
401'help traps for help with finding
402and disarming traps
403 413
404=head2 killpets 414=head2 killpets
405 415
406 killpets [name] 416 killpets [name]
407 417
411they had will be left behind, but you will get no 421they had will be left behind, but you will get no
412experience for their death. However, it kills them 422experience for their death. However, it kills them
413instantaneously. 423instantaneously.
414 424
415If a name is specified then only pets with that 425If a name is specified then only pets with that
416name will be killed, eg killpets bat will kill bats 426name will be killed, e.g. killpets bat will kill bats
417but not bees. If a number is specified, the pet 427but not bees. If a number is specified, the pet
418corresponding to that number is killed. 428corresponding to that number is killed.
419 429
420=head2 listen
421
422 listen <listen-level>
423
424Listen sets the level of messages you will hear.
425Priorities are defined as follows:
426
427 0 - Nothing, not even "You punch kobold." or "You say: hi".
428 1 - Only messages that have to do with yourself.
429 2 - Emergency calls from other users
430 10 - General chatter with the 'chat' command.
431 11 - See what players kill what monster with what attack/spell. Very
432 verbose - only for the fanatics.
433
434=head2 logs 430=head2 lock
435 431
436TODO 432 lock [object]
433
434The lock command is a quick and convenient way to
435lock items in your inventory.
436
437If a object name is specified then only the
438objects that match that name are locked.
439e.g. lock materials will lock any materials
440in your inventory and not touch anything else.
441
442lock by itself will lock everything in your
443inventory.
437 444
438=head2 mapinfo 445=head2 mapinfo
439 446
440Shows some information about the map like this: 447Shows some information about the map like this:
441 448
451The rest is information the mapper may or may not provide. Often, this is 458The rest is information the mapper may or may not provide. Often, this is
452the mapper's name, email and map creation date as this example shows. 459the mapper's name, email and map creation date as this example shows.
453 460
454=head2 maps 461=head2 maps
455 462
456[crossfire+]
457
458 maps <mapname> 463 maps <mapname>
459 464
460Shows a list of maps matching the regex <mapname> that are currently being 465Shows a list of maps matching the regex <mapname> that are currently being
461known to the server. The different fields are Pl, I, Svd, Reset and Path: 466known to the server. The different fields are Pl, I, Svd, Reset and Path:
462 467
467=item I: B<I>n memory, B<S>wapped out or B<L>oading. 472=item I: B<I>n memory, B<S>wapped out or B<L>oading.
468 473
469The server keeps maps in memory only for a short time (by default about 474The server keeps maps in memory only for a short time (by default about
47040 seconds). After that time, it saves them to disk. As the server loads 47540 seconds). After that time, it saves them to disk. As the server loads
471most maps in the background it is possible that you can see a map that is 476most maps in the background it is possible that you can see a map that is
472currently being loaded, but thats rare, as loading a map is fast. 477currently being loaded, but that's rare, as loading a map is fast.
473 478
474=item Svd: the amount of seconds the map was last saved (++ means >99). 479=item Svd: the amount of seconds since the map was last saved (++ means >99).
475 480
476The server by default tries to save each map at least every 20 seconds if 481The server by default tries to save each map at least every 20 seconds if
477it changed, so in case of a disastrous crash (one where the server cannot 482it changed, so in case of a disastrous crash (one where the server cannot
478emergency save), at most 20 seconds of gameplay are lost. 483emergency save), at most 20 seconds of gameplay are lost.
479 484
480=item Reset: the minimum number of seconds the map will stay as is (will not reset). 485=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481 486
482Most maps will not reset as long as players are on it, and usually the 487Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map. 488reset counter only starts going down when all players left the map. Some
489maps will never reset in the common sense, these are usually marked with a
490very high number (such as C<1e+99>).
484 491
485=item Path: the name that uniquely identifies the map, can be used for goto etc. 492=item Path: the name that uniquely identifies the map, can be used for goto etc.
486 493
487=back 494=back
488 495
503 510
504B<mark> will look for best match first, and then look for matches based 511B<mark> will look for best match first, and then look for matches based
505on shortened name, object name, archetype name. It prints the match it 512on shortened name, object name, archetype name. It prints the match it
506finds. 513finds.
507 514
515=head2 me
516
517 me <message>
518
519Sends a message to all players on the server, similar to chat, but instead
520of using C<name chats: message>, the form C<* name message> is used, which
521is useful to describe yourself, such as:
522
523 me feels lonely
524 =>
525 * schmorp feels lonely
526
527
508=head2 motd 528=head2 motd
509 529
510Shows the message of the day. It takes no arguments. 530Shows the message of the day. It takes no arguments.
511
512=head2 melee
513
514ERROR: not a command, but another help topic => move to a different file maybe?
515
516You fight to kill monsters. You can either use magic or weapons.
517
518To use weapons, simply wield a weapon (and armour!) and move into the
519monster you want to attack.
520
521To use magic or bows, read
522'help spells
523and
524'help range
525and
526'help cast
527and
528'help invoke
529
530=head2 mode
531
532ERROR: not a command, but another help topic => move to a different file maybe?
533
534The mode commands are as follows:
535
536Applymode, adjusts how items are applied
537Bowmode, adjusts the way bows work
538Peaceful, sets how you react to other players
539Petmode, adjusts how your pets behave
540
541=head2 mouse
542
543ERROR: not a command, but another help topic => move to a different file maybe?
544
545The mouse isn't a great way to move your character. It'll work, but you'll
546be handicapped unless you use the keyboard for this. However, the mouse
547has the following inventory uses:
548
549Middle button on item: apply
550or equip
551
552Right button: drop or pickup
553item on ground
554
555Left button: info on item
556
557=head2 move
558
559ERROR: not a command, but another help topic => move to a different file maybe?
560ERROR: same as "keys"?
561
562These are the basic movement
563keys:
564 yku
565 h l
566 bjn
567
568Running is done by holding
569control and move. Running
570is recommended.
571
572Firing the range weapon (help range)
573is done by holding shift and
574move.
575
576'help mouse for help on what the
577mouse buttons do.
578
579'help melee for advice on how to
580fight
581
582'help traps for help with finding
583and disarming traps
584 531
585=head2 output-count 532=head2 output-count
586 533
587 output-count [lines] 534 output-count [lines]
588 535
591message '10 times you kill orc' would be printed out. The default value is 538message '10 times you kill orc' would be printed out. The default value is
5921 - this means that all messages get printed out as they are requested - 5391 - this means that all messages get printed out as they are requested -
593buffering is disabled in this regard. 540buffering is disabled in this regard.
594 541
595output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
596buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
597default value is usually less than a second. 544default value is usually less than a second.
598 545
599See also L<output-sync>. 546See also L<output-sync>.
600 547
548=head2 output-rate
549
601=head2 output-rate [bytes per second] 550 output-rate [bytes per second]
602 551
603Show the current setting of the output-rate, or set it to the provided 552Show the current setting of the output-rate, or set it to the provided
604value. The server will try not to send (much) more than this many bytes 553value. The server will try very hard not to send more than this many bytes
605per second to your client. If the rate is exceeded, the server tries to 554per second to your client. If the rate is exceeded, the server tries to
606hold back less important information (such as new images), to increase 555hold back less important information (such as new images) to increase
556responsiveness.
557
607responsiveness. The server-side default is usually quite high, around 558The server-side default is usually quite high, around 100000. If the
608100000, so if you have a slow link and want to be able to control your 559server is running on a Linux kernel, it will adjust to the actual
609character even when downloading faces, set this to a lower value, such as 560bandwidth available, and output-rate only sets an upper bound. That is,
6107000 (for ISDN). 561the server will automatically set an optimal send rate and adjusting your
562output-rate is not required.
611 563
612=head2 output-sync 564=head2 output-sync
613 565
614 output-sync [seconds] 566 output-sync [seconds]
615 567
616output-sync controls how often information is sent to the screen. Each 568output-sync controls how often information is sent to the screen. Each
617buffer has its own time value, and will be flushed independantly. The 569buffer has its own time value, and will be flushed independently. The
618default value is usually less than a second. 570default value is usually less than a second.
619 571
620output-count sets after how many messages of the same type, they are 572output-count sets after how many messages of the same type, they are
621then printed out. If the value was 10, then after killing ten orcs, the 573then printed out. If the value was 10, then after killing ten orcs, the
622message '10 times you kill orc' would be printed out. The default value is 574message '10 times you kill orc' would be printed out. The default value is
651party leave 603party leave
652 takes you out of current party 604 takes you out of current party
653 605
654=head2 peaceful 606=head2 peaceful
655 607
656TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 608TODO: rework for deliantra, intended future behaviour is to toggle
657peaceful mode with regards to npc and monsters only, not with regards to 609peaceful mode with regards to npc and monsters only, not with regards to
658players (which will be controlled by priests). 610players (which will be controlled by priests).
659 611
660The B<peaceful> command will switch you between peaceful and hostile attack 612The B<peaceful> command will switch you between peaceful and hostile attack
661modes. 613modes.
683 635
684=over 4 636=over 4
685 637
686=item B<normal> 638=item B<normal>
687 639
688As you would expect. 640Monsters behave normally, i.e. according to their own character.
689 641
690=item B<sad> (search and destroy) 642=item B<sad> (search and destroy)
691 643
692Pets will roam and seek out things to attack. 644Pets will roam and seek out things to attack.
693 645
701 653
702=back 654=back
703 655
704=head2 pickup 656=head2 pickup
705 657
658 pickup +mode
659 pickup -mode
660 pickup density
661
706B<pickup> changes how you pick up items when you step on them. to pickup 662B<pickup> changes whether you pick up items when you step on them. To
707an item manually, use the ',' key. 663pickup an item manually, use the ',' key.
708 664
709Mode 0: Don't pick up items. 665The B<Pickup> tab in the playerbook is usually a better way to modify your
666autopickup settings than using this command.
710 667
711Mode 1: Pick up one item 668Mode can be one of:
712 669
713Mode 2: Pickup up one item and stop 670 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
671 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
672 "key", "missile", "allweapon", "magical", "potion", "spellbook",
673 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
674 "flesh"
714 675
715Mode 3: Stop before picking up items 676If a number (C<density>, must be 0..15) is specified, then items of at
716 677least the specified value density are picked up. Value density is given as
717Mode 4: Pick up all items 678gold/weight in kilograms.
718
719Mode 5: Pick up all items and stop
720
721Mode 6: Pick up all magical items
722
723Mode 7: Pick up all coins and gems
724
725Modes above 7: Pickup items with
726a value density greater than the pickup mode.
727
728Value density is value in gold/weight in kilograms.
729 679
730The value in gold is what the item is worth if you sold it in the shop. 680The value in gold is what the item is worth if you sold it in the shop.
731 681
732Goldcoins have a value density of 66,
733
734Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
735Artifacts are also picked up.
736
737=head2 prepare 682=head2 prepare
738 683
739The same as cast. Usage: 684The same as cast. Usage:
740 685
741 prepare <spell> 686 prepare <spell>
742 687
743=head2 X<quests>quests (|finished|.*)
744
745The quests command lists the quests you are doing or have completed.
746
747Parameters are:
748
749=over 4
750
751=item no arguments: displays current quests.
752
753=item B<finished>: displays finished quests;
754
755=item anything else: displays details for quests (finished or not) with name containing the given string.
756
757=back
758 688
759=head2 quit 689=head2 quit
760 690
761Deletes your character from the server. If you want to quit the session 691Deletes your character from the server. If you want to quit the session
762without deleting your character, you must use a I<Bed to Reality>. Find a 692without deleting your character, you must use a I<Bed to Reality>. Find a
763bed (probably in a building close to where you entered the game), get on 693bed (probably in a building close to where you entered the game), get on
764top of it, and apply it using B<Tab> ro the B<apply> command. 694top of it, and apply it using B<Tab> ro the B<apply> command.
765 695
696
766=head2 range 697=head2 range
767 698
768Your range weapon can be one of several weapons, a spell you cast, a 699Your range weapon can be one of several weapons, a spell you cast, a
769bow-and-arrow, a rod, or a wand, to name a few. 700bow-and-arrow, a rod, or a wand, to name a few.
770 701
771Your range weapon is fired when you press SHIFT-direction, and will be 702Your range weapon is fired when you press SHIFT-direction, and will be
772fired in that direction. 703fired in that direction.
704
773 705
774=head2 ready_skill 706=head2 ready_skill
775 707
776 ready_skill <name of skill> 708 ready_skill <name of skill>
777 709
780readied, some need to be actively used by "firing" them. 712readied, some need to be actively used by "firing" them.
781 713
782If you just want to invoke a skill once, leaving your range slot 714If you just want to invoke a skill once, leaving your range slot
783untouched, use L<use_skill> instead. 715untouched, use L<use_skill> instead.
784 716
717
785=head2 rename 718=head2 rename
786 719
787Changes/removes the custom name of given item (or the marked one). 720Changes/removes the custom name of given item (or the marked one).
788 721
789 rename oldname to newname 722 rename oldname to newname
791 724
792If either of the names contain spaces, you have to use the C<">-form, 725If either of the names contain spaces, you have to use the C<">-form,
793otherwise you can just write the name as-is. If you omit the old name, the 726otherwise you can just write the name as-is. If you omit the old name, the
794marked item will be used instead. 727marked item will be used instead.
795 728
796If the new name is empty (i.e. C<"">), then the original (unrenamed) name 729If the new name is empty (i.e. C<"">), then the original (before the
797will be restored. 730rename) name will be restored.
798 731
799Note: maximum allowed name length is 127 characters. 732Note: maximum allowed name length is 127 characters.
800 733
801=head2 reply
802
803 reply <message>
804
805Similar to tell, but instead of having to supply a username, it replies
806to the last player that sent you a tell. This is a bit racy (e.g. when
807somebody else tells you something while you type and you do not realise
808that), so be careful not to supply confidential information in the
809message.
810 734
811=head2 resistances 735=head2 resistances
812 736
813This shows you the resistances you have to specific attack types. 737This shows you the resistances you have to specific attack types.
814If you have for example "cold +20", it means you get 20% damage done 738If you have for example "cold +20", it means you get 20% damage done
851 775
852=head2 search-items 776=head2 search-items
853 777
854 search-items <word> 778 search-items <word>
855 779
856Automatically picks up all items with <word> in their name. search-items rod 780Automatically picks up all items with <word> in their name. C<search-items
857will pick up all rods and heavy rods. search-items of Fire will pick up all 781rod> will pick up all rods and heavy rods. C<search-items of Fire> will
858bolts, arrows, swords, etc. of Fire. 782pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
783will pick up all items with magic+1, and so on, and so on.
784
785While this mode is active, you will be slower and the normal autopickup is
786disabled. To disable search mode again, execute C<search-items> without
787any arguments.
859 788
860=head2 seen 789=head2 seen
861 790
862 seen <login> 791 seen <login>
863 792
866 795
867=head2 shout 796=head2 shout
868 797
869 shout <message> 798 shout <message>
870 799
871Sends a message to all players on the server that have 800Sends a message to all players on the server. It is mainly useful for
872L<listen|command/listen> level B<10> or higher. It is mainly useful for
873emergency messages ("I am trapped on xxx, can somebody help me?") and 801emergency messages ("I am trapped on xxx, can somebody help me?") and
874should not be used for general chat. Use L<chat|command/chat> instead. 802should not be used for general chat. Use L<chat|command/chat> instead.
875 803
876=head2 showpets 804=head2 showpets
877 805
904applies to new items you pick up - items that you are already holding will 832applies to new items you pick up - items that you are already holding will
905not be sorted. 833not be sorted.
906 834
907If sort_inventory is not set (default), items will be inserted via type, 835If sort_inventory is not set (default), items will be inserted via type,
908subtype and magic. This, all axes will be grouped together in magic order, 836subtype and magic. This, all axes will be grouped together in magic order,
909all daggers by magic order, etc. Unforunately, for scrolls and rings, new 837all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
910ones just get inserted last. 838ones just get inserted last.
911 839
912If you have a lot of stuff that is not in alphabetical order but you would 840If you have a lot of stuff that is not in alphabetical order but you would
913like it to be, the best method is to drop all of it and then pick it up. 841like it to be, the best method is to drop all of it and then pick it up.
914 842
915=head2 sound 843=head2 sound
916 844
917Toggles between sound enabled and disabled. This has no relevance to the 845Toggles between sound enabled and disabled. This has no relevance to the
918sound settings of the client, it only governs wether the server will send 846sound settings of the client, it only governs whether the server will send
919sound effect command to the client and is enabled if the client supports 847sound effect command to the client and is enabled if the client supports
920sound (i.e. always for cfplus). 848sound (i.e. always for the deliantra client).
849
850An argument of C<0> disables and C<1> enables this option, no argument
851toggles the setting.
852
853=head2 sourcecode
854
855This command displays the means to download the source code (server code,
856maps and archetypes) used to implement this version of the game.
857
858Every player has the right to download and modify the source code of the
859server, as required by both the GNU General Public License and the GNU
860Affero General Public license.
861
862If you modify your version of the server, you will have to provide a means
863to download the modified sources (and resources) via this command. If you
864run an unmodified version of the server, the default will do.
921 865
922=head2 statistics 866=head2 statistics
923 867
924B<statistics> shows various useful information about your character. 868B<statistics> shows various useful information about your character.
925None of the information it shows is stuff that is not contained in the 869None of the information it shows is stuff that is not contained in the
939Kills yourself. No, really. 883Kills yourself. No, really.
940 884
941This command might not look useful at first, but sometimes you can get 885This command might not look useful at first, but sometimes you can get
942yourself into a corner you can't escape anymore, either due to a map 886yourself into a corner you can't escape anymore, either due to a map
943bug or your own stupidity. Killing oneself can be difficult and time 887bug or your own stupidity. Killing oneself can be difficult and time
944consuming, thats why this command is provided. It is fast, painless, 888consuming, that's why this command is provided. It is fast, painless,
945effective, humane. 889effective, humane.
946 890
947=head2 take 891=head2 take
948 892
949The take commands take object(s) on the space the player is standing on, 893The take commands take object(s) on the space the player is standing on,
975thrown away. God-given items can not be thrown. You need the skill throwing 919thrown away. God-given items can not be thrown. You need the skill throwing
976for this to work. 920for this to work.
977 921
978=head2 time 922=head2 time
979 923
980Shows the Crossfire in-game time, not the server time. It looks like this: 924Shows the Deliantra in-game time, not the server time. It looks like this:
981 925
982 It is 52 minutes past 8 o'clock am, on the Day of the Bull 926 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
983 The 2nd Day of the Month of the Frost Giant, Year 63 927 the 2nd Day of the Month of the Frost Giant, Year 63.
984 Time of Year: The Season of New Year 928 Time of Year: The Season of New Year.
985 929
986It is partially just for fun but it affects the darkness outside and the 930An hour of game time passes in 3 minutes of real time. The time and
987weather if weather is enabled in the server. 931calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
932five weeks per month, and 17 months per year. The year is additionally
933split into four seasons of 4 months each, except the season of the
934Blizzard, which is 5 months long.
935
936The number "zero" is unknown, which is why the minutes go from 1 to 60.
937
938Seasons and the time of the day affect the overall outdoor daylight.
988 939
989=head2 title 940=head2 title
941
942 title <new title>
943 title clear # Sets your title back to your race.
990 944
991Players can change their title. For example you called yourself Gandalf and 945Players can change their title. For example you called yourself Gandalf and
992your race is elf, you can use the title command to change your name from 946your race is elf, you can use the title command to change your name from
993"Gandalf the elf" to "Gandalf the white". Usage: 947"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
994
995 title <new title>
996 title clear # Sets your title back to your race.
997 948
998Dragons cannot set their title because it changes during the game. 949Dragons cannot set their title because it changes during the game.
999 950
1000=head2 traps
1001
1002ERROR: not a command, but another help topic => move to a different file maybe?
1003
1004I recommend the following
1005keybindings
1006'bind search
1007s
1008'bind disarm
1009d
1010Then you can use the 's' and
1011'd' keys for searching for and
1012disarming traps.
1013
1014Traps appear at random in doors and in chests. Search those before you
1015open them up. Search by going near where you suspect a trap, and type 's'
1016
1017=head2 unignore 951=head2 unignore
1018 952
1019 unignore <login> 953 unignore <login>
1020 954
1021Cancels all ignores set for the specified login. See B<ignore>. 955Cancels all ignores set for the specified login. See B<ignore>.
956
957=head2 unlock
958
959 unlock [object]
960
961The unlock command is a quick and convenient way
962to unlock items in your inventory.
963
964If a object name is specified then only the
965objects that match that name are unlocked.
966
967e.g. unlock materials will unlock any materials
968in your inventory and not touch anything else.
969
970unlock by itself will unlock everything in your
971inventory.
1022 972
1023=head2 uptime 973=head2 uptime
1024 974
1025Tells you something about the time the server was started and how long ago 975Tells you something about the time the server was started and how long ago
1026that was. 976that was.
1036 986
1037The B<usekeys> option determines the behaviour of using keys. 987The B<usekeys> option determines the behaviour of using keys.
1038 988
1039Values are: 989Values are:
1040 990
991=over 4
992
1041inventory: Only keys in the top level inventory are used (default) 993=item B<inventory>: Only keys in the top level inventory are used (default)
1042 994
1043keyrings: Only keys in active keyrings are used. 995=item B<keyrings>: Only keys in active key rings are used.
1044 996
1045containers: Only keys in active containers are used. 997=item B<containers>: Only keys in active containers are used.
1046 998
999=back
1000
1047Note that keyrings are just a specialized container, so the containers 1001Note that key rings are just a specialized container, so the containers
1048will also find keys in keyrings. 1002will also find keys in key rings.
1049 1003
1050Only active containers are used - keys will not jump out of closed 1004Only active containers are used - keys will not jump out of closed
1051containers, but hints will be given if you have keys in such containers. 1005containers, but hints will be given if you have keys in such containers.
1052 1006
1053=head2 version 1007=head2 version
1082 1036
1083The wimpy level is the amount of health points (hp) that may be left before you 1037The wimpy level is the amount of health points (hp) that may be left before you
1084automatically run away. This may be useful in hand-to-hand combats but should 1038automatically run away. This may be useful in hand-to-hand combats but should
1085not be used when the opponent attacks with spells. 1039not be used when the opponent attacks with spells.
1086 1040
1041
1087=head1 Authors 1042=head1 Authors
1088 1043
1089Parts of this document were originally taken from the crossfire server 1044Parts of this document were originally taken from the crossfire server
1090help files with unknwon authors. 1045help files with unknown authors.
1091 1046
1092Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1047Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1093Steenhoven and Marc A. Lehmann. 1048Steenhoven and Marc A. Lehmann.
1094 1049

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