… | |
… | |
451 | The rest is information the mapper may or may not provide. Often, this is |
451 | The rest is information the mapper may or may not provide. Often, this is |
452 | the mapper's name, email and map creation date as this example shows. |
452 | the mapper's name, email and map creation date as this example shows. |
453 | |
453 | |
454 | =head2 maps |
454 | =head2 maps |
455 | |
455 | |
456 | Shows a list of maps that are currently being visited or have been visited. |
456 | [crossfire+] |
457 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
|
|
458 | |
457 | |
459 | Path: The last part of the map path |
458 | maps <mapname> |
460 | Pl: Players on the map. |
459 | |
461 | PlM: Players on the map recounted (should be the same as Pl). |
460 | Shows a list of maps matching the regex <mapname> that are currently being |
462 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
461 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
463 | 3) currently loading or 4) currently saving. |
462 | |
464 | TO: Timeout, when the map is swapped to disk. |
463 | =over 4 |
465 | Dif: Map difficulty. |
464 | |
466 | Reset: Real server time when the map is going to reset. |
465 | =item Pl: the number of players on that map currently. |
|
|
466 | |
|
|
467 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
|
|
468 | |
|
|
469 | The server keeps maps in memory only for a short time (by default about |
|
|
470 | 40 seconds). After that time, it saves them to disk. As the server loads |
|
|
471 | most maps in the background it is possible that you can see a map that is |
|
|
472 | currently being loaded, but thats rare, as loading a map is fast. |
|
|
473 | |
|
|
474 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
|
|
475 | |
|
|
476 | The server by default tries to save each map at least every 20 seconds if |
|
|
477 | it changed, so in case of a disastrous crash (one where the server cannot |
|
|
478 | emergency save), at most 20 seconds of gameplay are lost. |
|
|
479 | |
|
|
480 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
|
|
481 | |
|
|
482 | Most maps will not reset as long as players are on it, and usually the |
|
|
483 | reset counter only starts going down when all players left the map. |
|
|
484 | |
|
|
485 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
|
|
486 | |
|
|
487 | =back |
|
|
488 | |
467 | |
489 | |
468 | =head2 mark |
490 | =head2 mark |
469 | |
491 | |
470 | B<mark> is used to mark items for items that apply other items. Examples of |
492 | B<mark> is used to mark items for items that apply other items. Examples of |
471 | these are flint & steel marked for apply torches, a weapon marked for |
493 | these are flint & steel marked for apply torches, a weapon marked for |
… | |
… | |
754 | |
776 | |
755 | If either of the names contain spaces, you have to use the C<">-form, |
777 | If either of the names contain spaces, you have to use the C<">-form, |
756 | otherwise you can just write the name as-is. If you omit the old name, the |
778 | otherwise you can just write the name as-is. If you omit the old name, the |
757 | marked item will be used instead. |
779 | marked item will be used instead. |
758 | |
780 | |
759 | If the new name is empty (i.e. C<"">), then the custom name will be |
781 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
760 | removed from the item. |
782 | will be restored. |
761 | |
783 | |
762 | Note: maximum allowed name length is 127 characters. |
784 | Note: maximum allowed name length is 127 characters. |
763 | |
785 | |
764 | =head2 reply |
786 | =head2 reply |
765 | |
787 | |