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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.4 by root, Thu Dec 21 03:34:51 2006 UTC vs.
Revision 1.5 by root, Fri Jan 5 22:46:39 2007 UTC

451The rest is information the mapper may or may not provide. Often, this is 451The rest is information the mapper may or may not provide. Often, this is
452the mapper's name, email and map creation date as this example shows. 452the mapper's name, email and map creation date as this example shows.
453 453
454=head2 maps 454=head2 maps
455 455
456Shows a list of maps that are currently being visited or have been visited. 456[crossfire+]
457The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
458 457
459Path: The last part of the map path 458 maps <mapname>
460Pl: Players on the map. 459
461PlM: Players on the map recounted (should be the same as Pl). 460Shows a list of maps matching the regex <mapname> that are currently being
462IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 461known to the server. The different fields are Pl, I, Svd, Reset and Path:
4633) currently loading or 4) currently saving. 462
464TO: Timeout, when the map is swapped to disk. 463=over 4
465Dif: Map difficulty. 464
466Reset: Real server time when the map is going to reset. 465=item Pl: the number of players on that map currently.
466
467=item I: B<I>n memory, B<S>wapped out or B<L>oading.
468
469The server keeps maps in memory only for a short time (by default about
47040 seconds). After that time, it saves them to disk. As the server loads
471most maps in the background it is possible that you can see a map that is
472currently being loaded, but thats rare, as loading a map is fast.
473
474=item Svd: the amount of seconds the map was last saved (++ means >99).
475
476The server by default tries to save each map at least every 20 seconds if
477it changed, so in case of a disastrous crash (one where the server cannot
478emergency save), at most 20 seconds of gameplay are lost.
479
480=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481
482Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map.
484
485=item Path: the name that uniquely identifies the map, can be used for goto etc.
486
487=back
488
467 489
468=head2 mark 490=head2 mark
469 491
470B<mark> is used to mark items for items that apply other items. Examples of 492B<mark> is used to mark items for items that apply other items. Examples of
471these are flint & steel marked for apply torches, a weapon marked for 493these are flint & steel marked for apply torches, a weapon marked for
754 776
755If either of the names contain spaces, you have to use the C<">-form, 777If either of the names contain spaces, you have to use the C<">-form,
756otherwise you can just write the name as-is. If you omit the old name, the 778otherwise you can just write the name as-is. If you omit the old name, the
757marked item will be used instead. 779marked item will be used instead.
758 780
759If the new name is empty (i.e. C<"">), then the custom name will be 781If the new name is empty (i.e. C<"">), then the original (unrenamed) name
760removed from the item. 782will be restored.
761 783
762Note: maximum allowed name length is 127 characters. 784Note: maximum allowed name length is 127 characters.
763 785
764=head2 reply 786=head2 reply
765 787

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