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Revision 1.5 by root, Fri Jan 5 22:46:39 2007 UTC vs.
Revision 1.11 by root, Tue Jul 3 01:05:07 2007 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Command ListingX<command> 9=head1 Crossfire TRT Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
260=head2 gsay 260=head2 gsay
261 261
262If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
263only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
264 264
265=head2 golem
266
267ERROR: not a command, but another help topic => move to a different file maybe?
268
269Golems are creatures that the player has some control over. Note that many
270summoned creatures are considered golems, even if they are not called
271golems.
272
273If you have a golem in control your spell type will be listed as golem,
274with the creature name in parantheses.
275
276To control your golem, just press the fire key in the direction you want
277your golem to move. Your golem will then start moving in that direction,
278and keep moving in that direction until you change its direction.
279
280Note that once you leave the map that the golem is on, the golem will
281disappear. Also, once you select another spell to cast, or change your
282range type, your golem will disappear.
283
284=head2 help 265=head2 help
285 266
286Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
268
269=head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation
275better than without. You can change the display of these hints with this
276command:
277
278=over 4
279
280=item show
281
282Show the hints (the default mode).
283
284=item mark
285
286Do not show the hints themselves, but notify you when a hint would have
287been available.
288
289=item hide
290
291Hide all hints: You will not be able to tell wether there is a hint
292available or not.
293
294=back
287 295
288=head2 hiscore 296=head2 hiscore
289 297
290Shows a list of the highest level players in the game. 298Shows a list of the highest level players in the game.
291 299
350One can never transport from nor to an unholy place. That means, one can 358One can never transport from nor to an unholy place. That means, one can
351not be saved out of jail using invite. 359not be saved out of jail using invite.
352 360
353=head2 invoke 361=head2 invoke
354 362
355The invoke command is used 363The invoke command is used to cast a spell immediately, or when it is
356to cast a spell immediately, 364necessary to give a parameter to the spell. Invoke will not set the range
357or when it is necessary to give 365weapon.
358a parameter to the spell. Invoke
359will not set the range weapon.
360 366
361Examples: 367Examples:
368
362'invoke restoration 369 invoke restoration
363'invoke magic rune of large fireball 370 invoke magic rune of large fireball
364'invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
365'invoke create food of waybread 372 invoke create food of waybread
366 373
367It is very helpful to bind healing 374It is very helpful to bind healing spells to keys, for example go to your
368spells to keys like this: 375I<playerbook>, tab I<spells>, the press the right mosue button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'.
369 379
370'bind invoke medium healing
371c
372
373the c key now casts medium healing
374instantly
375
376=head2 keys
377
378ERROR: not a command, but another help topic => move to a different file maybe?
379ERROR: its wrong anyways
380
381These are the basic movement
382keys:
383 yku
384 h l
385 bjn
386
387Running is done by holding
388control and move. Running
389is recommended.
390
391Firing the range weapon (help range)
392is done by holding shift and
393move.
394
395'help mouse for help on what the
396mouse buttons do.
397
398'help melee for advice on how to
399fight
400
401'help traps for help with finding
402and disarming traps
403 380
404=head2 killpets 381=head2 killpets
405 382
406 killpets [name] 383 killpets [name]
407 384
507 484
508=head2 motd 485=head2 motd
509 486
510Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
511 488
512=head2 melee
513
514ERROR: not a command, but another help topic => move to a different file maybe?
515
516You fight to kill monsters. You can either use magic or weapons.
517
518To use weapons, simply wield a weapon (and armour!) and move into the
519monster you want to attack.
520
521To use magic or bows, read
522'help spells
523and
524'help range
525and
526'help cast
527and
528'help invoke
529
530=head2 mode
531
532ERROR: not a command, but another help topic => move to a different file maybe?
533
534The mode commands are as follows:
535
536Applymode, adjusts how items are applied
537Bowmode, adjusts the way bows work
538Peaceful, sets how you react to other players
539Petmode, adjusts how your pets behave
540
541=head2 mouse
542
543ERROR: not a command, but another help topic => move to a different file maybe?
544
545The mouse isn't a great way to move your character. It'll work, but you'll
546be handicapped unless you use the keyboard for this. However, the mouse
547has the following inventory uses:
548
549Middle button on item: apply
550or equip
551
552Right button: drop or pickup
553item on ground
554
555Left button: info on item
556
557=head2 move
558
559ERROR: not a command, but another help topic => move to a different file maybe?
560ERROR: same as "keys"?
561
562These are the basic movement
563keys:
564 yku
565 h l
566 bjn
567
568Running is done by holding
569control and move. Running
570is recommended.
571
572Firing the range weapon (help range)
573is done by holding shift and
574move.
575
576'help mouse for help on what the
577mouse buttons do.
578
579'help melee for advice on how to
580fight
581
582'help traps for help with finding
583and disarming traps
584
585=head2 output-count 489=head2 output-count
586 490
587output-sync controls how often information is sent to the screen. Each 491 output-count [lines]
588buffer has its own time value, and will be flushed independantly. The
589default value is 16 ticks (about 2 seconds).
590 492
591output-count sets after how many messages of the same type, they are 493output-count sets after how many messages of the same type, they are
592then printed out. If the value was 10, then after killing ten orcs, the 494then printed out. If the value was 10, then after killing ten orcs, the
593message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
5941 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
595buffering is disabled in this regard. 497buffering is disabled in this regard.
596 498
597See also L<output-sync>.
598
599=head2 output-sync
600
601output-sync controls how often information is sent to the screen. Each 499output-sync controls how often information is sent to the screen. Each
602buffer has its own time value, and will be flushed independantly. The 500buffer has its own time value, and will be flushed independantly. The
603default value is 16 ticks (about 2 seconds). 501default value is usually less than a second.
502
503See also L<output-sync>.
504
505=head2 output-rate [bytes per second]
506
507Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase
511responsiveness. The server-side default is usually quite high, around
512100000, so if you have a slow link and want to be able to control your
513character even when downloading faces, set this to a lower value, such as
5147000 (for ISDN).
515
516=head2 output-sync
517
518 output-sync [seconds]
519
520output-sync controls how often information is sent to the screen. Each
521buffer has its own time value, and will be flushed independantly. The
522default value is usually less than a second.
604 523
605output-count sets after how many messages of the same type, they are 524output-count sets after how many messages of the same type, they are
606then printed out. If the value was 10, then after killing ten orcs, the 525then printed out. If the value was 10, then after killing ten orcs, the
607message '10 times you kill orc' would be printed out. The default value is 526message '10 times you kill orc' would be printed out. The default value is
6081 - this means that all messages get printed out as they are requested - 5271 - this means that all messages get printed out as they are requested -
902Toggles between sound enabled and disabled. This has no relevance to the 821Toggles between sound enabled and disabled. This has no relevance to the
903sound settings of the client, it only governs wether the server will send 822sound settings of the client, it only governs wether the server will send
904sound effect command to the client and is enabled if the client supports 823sound effect command to the client and is enabled if the client supports
905sound (i.e. always for cfplus). 824sound (i.e. always for cfplus).
906 825
826=head2 sourcecode
827
828This command displays the means to download the sourcecode (server code,
829maps and archetypes) used to implement this version of the game.
830
831Every player has the right to download and modify the source code of the
832server, as required by both the GNU General Public License and the GNU
833Affero General Public license.
834
835If you modify your version of the server, you will have to provide a means
836to download the modified sources (and resources) via this command. If you
837run an unmodified version of the server, the default will do.
838
907=head2 statistics 839=head2 statistics
908 840
909B<statistics> shows various useful information about your character. 841B<statistics> shows various useful information about your character.
910None of the information it shows is stuff that is not contained in the 842None of the information it shows is stuff that is not contained in the
911documentation. 843documentation.
980 title <new title> 912 title <new title>
981 title clear # Sets your title back to your race. 913 title clear # Sets your title back to your race.
982 914
983Dragons cannot set their title because it changes during the game. 915Dragons cannot set their title because it changes during the game.
984 916
985=head2 traps
986
987ERROR: not a command, but another help topic => move to a different file maybe?
988
989I recommend the following
990keybindings
991'bind search
992s
993'bind disarm
994d
995Then you can use the 's' and
996'd' keys for searching for and
997disarming traps.
998
999Traps appear at random in doors and in chests. Search those before you
1000open them up. Search by going near where you suspect a trap, and type 's'
1001
1002=head2 unignore 917=head2 unignore
1003 918
1004 unignore <login> 919 unignore <login>
1005 920
1006Cancels all ignores set for the specified login. See B<ignore>. 921Cancels all ignores set for the specified login. See B<ignore>.
1067 982
1068The wimpy level is the amount of health points (hp) that may be left before you 983The wimpy level is the amount of health points (hp) that may be left before you
1069automatically run away. This may be useful in hand-to-hand combats but should 984automatically run away. This may be useful in hand-to-hand combats but should
1070not be used when the opponent attacks with spells. 985not be used when the opponent attacks with spells.
1071 986
987
1072=head1 Authors 988=head1 Authors
1073 989
1074Parts of this document were originally taken from the crossfire server 990Parts of this document were originally taken from the crossfire server
1075help files with unknwon authors. 991help files with unknwon authors.
1076 992

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