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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much you are wielding on certain body parts. For example as
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 84say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85 85
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 87
88Bowmode controls how you will fire arrows and bolts. 88The C<bowmode> controls how you will fire arrows and bolts.
89 89
90The options are: 90The options are:
91 91
92=over 4 92=over 4
93 93
118 118
119When you enter the B<brace> command to brace your character, your 119When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 120character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 121spaces. Bracing can be useful to hold a location.
122 122
123When you are braced, you lose your dex bonus and incur a 2 point 123When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 124ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 125fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 126for killing creatures, and incur a 4 point WC (to hit) penalty.
127 127
128=head2 chat 128=head2 chat
129 129
130 chat <message> 130 chat <message>
131 131
132Sends a message to all players on the server that have 132Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 133chat with others.
134 134
135=head2 cast 135=head2 cast
136 136
137You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-action-slot to the spell you
138want. Example: 138want. Example:
139 139
140 cast burning hands 140 cast burning hands
141 141
142sets your I<range> weapon to B<spell: burning hands>. 142sets your I<range> slot to B<spell: burning hands>.
143 143
144If you don't know the spell, shows which spells you do know. 144If you don't know the spell, shows which spells you do know.
145 145
146It is helpful to bind string like B<cast burning hands> to keys. 146It is helpful to bind string like B<cast burning hands> to keys.
147 147
148See B<range> for more information on range weapons. 148See C<help range> for more information on range weapons.
149 149
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 151
152 drop [number] name 152 drop [number] name
153 153
157 157
158There are a few special name values: 158There are a few special name values:
159 159
160=over 4 160=over 4
161 161
162=item B<all> 162=item B<all>: matches any item.
163 163
164matches any item. 164=item B<unpaid>: matches unpaid items.
165 165
166=item B<unpaid> 166=item B<cursed>: drops items known to be cursed or damned.
167 167
168matches unpaid items 168=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 169
178=back 170=back
179 171
180B<number> is optional. This acts as the number of the object to drop. The 172B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 173objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
184 176
185See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
186objects. 178objects.
187 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
188=head2 dropall 196=head2 dropall
189 197
190 dropall [type] 198 dropall [type]
191 199
192B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
260=head2 gsay 268=head2 gsay
261 269
262If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
263only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
264 272
265=head2 golem
266
267ERROR: not a command, but another help topic => move to a different file maybe?
268
269Golems are creatures that the player has some control over. Note that many
270summoned creatures are considered golems, even if they are not called
271golems.
272
273If you have a golem in control your spell type will be listed as golem,
274with the creature name in parantheses.
275
276To control your golem, just press the fire key in the direction you want
277your golem to move. Your golem will then start moving in that direction,
278and keep moving in that direction until you change its direction.
279
280Note that once you leave the map that the golem is on, the golem will
281disappear. Also, once you select another spell to cast, or change your
282range type, your golem will disappear.
283
284=head2 help 273=head2 help
285 274
286Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
287 276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell whether there is a hint
300available or not.
301
302=back
303
288=head2 hiscore 304=head2 hiscore
289 305
290Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
291 307
292=head2 ignore 308=head2 ignore
296Lists all players that you currently ignore. 312Lists all players that you currently ignore.
297 313
298 ignore <player> <tell|shout|all> [timeout] 314 ignore <player> <tell|shout|all> [timeout]
299 315
300This command ignores the specified messages (B<tell> ignores tells, 316This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 317B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 318user).
303 319
304The optional timeout (specified in hours) specifies then the ignore entry 320The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 321expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 322expire after a day by default is that most troublemakers stop soon after
307being ignored. 323they are being ignored.
308 324
309To revoke an ignore, use the B<unignore> command. 325To revoke an ignore, use the B<unignore> command.
310 326
311=head2 inventory 327=head2 inventory
312 328
314status. Example: 330status. Example:
315 331
316 inventory 332 inventory
317 333
318 Inventory: 334 Inventory:
319 - arrow 0.1 335 - arrow 0.1
320 - Knife * 2 336 - Knife * 2
321 - long sword (wielded) 15 337 - long sword (wielded) 15
322 338
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 339This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 340protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 341currently using to attack.
326 342
350One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
351not be saved out of jail using invite. 367not be saved out of jail using invite.
352 368
353=head2 invoke 369=head2 invoke
354 370
355The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
356to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
357or when it is necessary to give 373weapon.
358a parameter to the spell. Invoke
359will not set the range weapon.
360 374
361Examples: 375Examples:
376
362'invoke restoration 377 invoke restoration
363'invoke magic rune of large fireball 378 invoke magic rune of large fireball
364'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
365'invoke create food of waybread 380 invoke create food of waybread
366 381
367It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
368spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
369 387
370'bind invoke medium healing
371c
372
373the c key now casts medium healing
374instantly
375
376=head2 keys
377
378ERROR: not a command, but another help topic => move to a different file maybe?
379ERROR: its wrong anyways
380
381These are the basic movement
382keys:
383 yku
384 h l
385 bjn
386
387Running is done by holding
388control and move. Running
389is recommended.
390
391Firing the range weapon (help range)
392is done by holding shift and
393move.
394
395'help mouse for help on what the
396mouse buttons do.
397
398'help melee for advice on how to
399fight
400
401'help traps for help with finding
402and disarming traps
403 388
404=head2 killpets 389=head2 killpets
405 390
406 killpets [name] 391 killpets [name]
407 392
411they had will be left behind, but you will get no 396they had will be left behind, but you will get no
412experience for their death. However, it kills them 397experience for their death. However, it kills them
413instantaneously. 398instantaneously.
414 399
415If a name is specified then only pets with that 400If a name is specified then only pets with that
416name will be killed, eg killpets bat will kill bats 401name will be killed, e.g. killpets bat will kill bats
417but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
418corresponding to that number is killed. 403corresponding to that number is killed.
419
420=head2 listen
421
422 listen <listen-level>
423
424Listen sets the level of messages you will hear.
425Priorities are defined as follows:
426
427 0 - Nothing, not even "You punch kobold." or "You say: hi".
428 1 - Only messages that have to do with yourself.
429 2 - Emergency calls from other users
430 10 - General chatter with the 'chat' command.
431 11 - See what players kill what monster with what attack/spell. Very
432 verbose - only for the fanatics.
433
434=head2 logs
435
436TODO
437 404
438=head2 mapinfo 405=head2 mapinfo
439 406
440Shows some information about the map like this: 407Shows some information about the map like this:
441 408
451The rest is information the mapper may or may not provide. Often, this is 418The rest is information the mapper may or may not provide. Often, this is
452the mapper's name, email and map creation date as this example shows. 419the mapper's name, email and map creation date as this example shows.
453 420
454=head2 maps 421=head2 maps
455 422
456[crossfire+]
457
458 maps <mapname> 423 maps <mapname>
459 424
460Shows a list of maps matching the regex <mapname> that are currently being 425Shows a list of maps matching the regex <mapname> that are currently being
461known to the server. The different fields are Pl, I, Svd, Reset and Path: 426known to the server. The different fields are Pl, I, Svd, Reset and Path:
462 427
467=item I: B<I>n memory, B<S>wapped out or B<L>oading. 432=item I: B<I>n memory, B<S>wapped out or B<L>oading.
468 433
469The server keeps maps in memory only for a short time (by default about 434The server keeps maps in memory only for a short time (by default about
47040 seconds). After that time, it saves them to disk. As the server loads 43540 seconds). After that time, it saves them to disk. As the server loads
471most maps in the background it is possible that you can see a map that is 436most maps in the background it is possible that you can see a map that is
472currently being loaded, but thats rare, as loading a map is fast. 437currently being loaded, but that's rare, as loading a map is fast.
473 438
474=item Svd: the amount of seconds the map was last saved (++ means >99). 439=item Svd: the amount of seconds the map was last saved (++ means >99).
475 440
476The server by default tries to save each map at least every 20 seconds if 441The server by default tries to save each map at least every 20 seconds if
477it changed, so in case of a disastrous crash (one where the server cannot 442it changed, so in case of a disastrous crash (one where the server cannot
478emergency save), at most 20 seconds of gameplay are lost. 443emergency save), at most 20 seconds of gameplay are lost.
479 444
480=item Reset: the minimum number of seconds the map will stay as is (will not reset). 445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481 446
482Most maps will not reset as long as players are on it, and usually the 447Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map. 448reset counter only starts going down when all players left the map. Some
449maps will never reset in the common sense, these are usually marked with a
450very high number (such as C<1e+99>).
484 451
485=item Path: the name that uniquely identifies the map, can be used for goto etc. 452=item Path: the name that uniquely identifies the map, can be used for goto etc.
486 453
487=back 454=back
488 455
507 474
508=head2 motd 475=head2 motd
509 476
510Shows the message of the day. It takes no arguments. 477Shows the message of the day. It takes no arguments.
511 478
512=head2 melee
513
514ERROR: not a command, but another help topic => move to a different file maybe?
515
516You fight to kill monsters. You can either use magic or weapons.
517
518To use weapons, simply wield a weapon (and armour!) and move into the
519monster you want to attack.
520
521To use magic or bows, read
522'help spells
523and
524'help range
525and
526'help cast
527and
528'help invoke
529
530=head2 mode
531
532ERROR: not a command, but another help topic => move to a different file maybe?
533
534The mode commands are as follows:
535
536Applymode, adjusts how items are applied
537Bowmode, adjusts the way bows work
538Peaceful, sets how you react to other players
539Petmode, adjusts how your pets behave
540
541=head2 mouse
542
543ERROR: not a command, but another help topic => move to a different file maybe?
544
545The mouse isn't a great way to move your character. It'll work, but you'll
546be handicapped unless you use the keyboard for this. However, the mouse
547has the following inventory uses:
548
549Middle button on item: apply
550or equip
551
552Right button: drop or pickup
553item on ground
554
555Left button: info on item
556
557=head2 move
558
559ERROR: not a command, but another help topic => move to a different file maybe?
560ERROR: same as "keys"?
561
562These are the basic movement
563keys:
564 yku
565 h l
566 bjn
567
568Running is done by holding
569control and move. Running
570is recommended.
571
572Firing the range weapon (help range)
573is done by holding shift and
574move.
575
576'help mouse for help on what the
577mouse buttons do.
578
579'help melee for advice on how to
580fight
581
582'help traps for help with finding
583and disarming traps
584
585=head2 output-count 479=head2 output-count
586 480
587output-sync controls how often information is sent to the screen. Each 481 output-count [lines]
588buffer has its own time value, and will be flushed independantly. The
589default value is 16 ticks (about 2 seconds).
590 482
591output-count sets after how many messages of the same type, they are 483output-count sets after how many messages of the same type, they are
592then printed out. If the value was 10, then after killing ten orcs, the 484then printed out. If the value was 10, then after killing ten orcs, the
593message '10 times you kill orc' would be printed out. The default value is 485message '10 times you kill orc' would be printed out. The default value is
5941 - this means that all messages get printed out as they are requested - 4861 - this means that all messages get printed out as they are requested -
595buffering is disabled in this regard. 487buffering is disabled in this regard.
596 488
489output-sync controls how often information is sent to the screen. Each
490buffer has its own time value, and will be flushed independently. The
491default value is usually less than a second.
492
597See also L<output-sync>. 493See also L<output-sync>.
598 494
495=head2 output-rate
496
497 output-rate [bytes per second]
498
499Show the current setting of the output-rate, or set it to the provided
500value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images) to increase
503responsiveness.
504
505The server-side default is usually quite high, around 100000. If the
506server is running on a Linux kernel, it will adjust to the actual
507bandwidth available, and output-rate only sets an upper bound. That is,
508the server will automatically set an optimal send rate and adjusting your
509output-rate is not required.
510
599=head2 output-sync 511=head2 output-sync
600 512
513 output-sync [seconds]
514
601output-sync controls how often information is sent to the screen. Each 515output-sync controls how often information is sent to the screen. Each
602buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independently. The
603default value is 16 ticks (about 2 seconds). 517default value is usually less than a second.
604 518
605output-count sets after how many messages of the same type, they are 519output-count sets after how many messages of the same type, they are
606then printed out. If the value was 10, then after killing ten orcs, the 520then printed out. If the value was 10, then after killing ten orcs, the
607message '10 times you kill orc' would be printed out. The default value is 521message '10 times you kill orc' would be printed out. The default value is
6081 - this means that all messages get printed out as they are requested - 5221 - this means that all messages get printed out as they are requested -
636party leave 550party leave
637 takes you out of current party 551 takes you out of current party
638 552
639=head2 peaceful 553=head2 peaceful
640 554
641TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 555TODO: rework for deliantra, intended future behaviour is to toggle
642peaceful mode with regards to npc and monsters only, not with regards to 556peaceful mode with regards to npc and monsters only, not with regards to
643players (which will be controlled by priests). 557players (which will be controlled by priests).
644 558
645The B<peaceful> command will switch you between peaceful and hostile attack 559The B<peaceful> command will switch you between peaceful and hostile attack
646modes. 560modes.
686 600
687=back 601=back
688 602
689=head2 pickup 603=head2 pickup
690 604
605 pickup +mode
606 pickup -mode
607 pickup density
608
691B<pickup> changes how you pick up items when you step on them. to pickup 609B<pickup> changes whether you pick up items when you step on them. To
692an item manually, use the ',' key. 610pickup an item manually, use the ',' key.
693 611
694Mode 0: Don't pick up items. 612The B<Pickup> tab in the playerbook is usually a better way to modify your
613autopickup settings than using this command.
695 614
696Mode 1: Pick up one item 615Mode can be one of:
697 616
698Mode 2: Pickup up one item and stop 617 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh"
699 622
700Mode 3: Stop before picking up items 623If a number (C<density>) is specified, then items of at least the
701 624specified value density are picked up. Value density is given as
702Mode 4: Pick up all items 625gold/weight in kilograms.
703
704Mode 5: Pick up all items and stop
705
706Mode 6: Pick up all magical items
707
708Mode 7: Pick up all coins and gems
709
710Modes above 7: Pickup items with
711a value density greater than the pickup mode.
712
713Value density is value in gold/weight in kilograms.
714 626
715The value in gold is what the item is worth if you sold it in the shop. 627The value in gold is what the item is worth if you sold it in the shop.
716 628
717Goldcoins have a value density of 66,
718
719Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
720Artifacts are also picked up.
721
722=head2 prepare 629=head2 prepare
723 630
724The same as cast. Usage: 631The same as cast. Usage:
725 632
726 prepare <spell> 633 prepare <spell>
727 634
728=head2 X<quests>quests (|finished|.*)
729
730The quests command lists the quests you are doing or have completed.
731
732Parameters are:
733
734=over 4
735
736=item no arguments: displays current quests.
737
738=item B<finished>: displays finished quests;
739
740=item anything else: displays details for quests (finished or not) with name containing the given string.
741
742=back
743 635
744=head2 quit 636=head2 quit
745 637
746Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
747without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
748bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
749top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
750 642
643
751=head2 range 644=head2 range
752 645
753Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
754bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
755 648
756Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
757fired in that direction. 650fired in that direction.
651
758 652
759=head2 ready_skill 653=head2 ready_skill
760 654
761 ready_skill <name of skill> 655 ready_skill <name of skill>
762 656
765readied, some need to be actively used by "firing" them. 659readied, some need to be actively used by "firing" them.
766 660
767If you just want to invoke a skill once, leaving your range slot 661If you just want to invoke a skill once, leaving your range slot
768untouched, use L<use_skill> instead. 662untouched, use L<use_skill> instead.
769 663
664
770=head2 rename 665=head2 rename
771 666
772Changes/removes the custom name of given item (or the marked one). 667Changes/removes the custom name of given item (or the marked one).
773 668
774 rename oldname to newname 669 rename oldname to newname
776 671
777If either of the names contain spaces, you have to use the C<">-form, 672If either of the names contain spaces, you have to use the C<">-form,
778otherwise you can just write the name as-is. If you omit the old name, the 673otherwise you can just write the name as-is. If you omit the old name, the
779marked item will be used instead. 674marked item will be used instead.
780 675
781If the new name is empty (i.e. C<"">), then the original (unrenamed) name 676If the new name is empty (i.e. C<"">), then the original (before the
782will be restored. 677rename) name will be restored.
783 678
784Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
785 680
786=head2 reply
787
788 reply <message>
789
790Similar to tell, but instead of having to supply a username, it replies
791to the last player that sent you a tell. This is a bit racy (e.g. when
792somebody else tells you something while you type and you do not realise
793that), so be careful not to supply confidential information in the
794message.
795 681
796=head2 resistances 682=head2 resistances
797 683
798This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
799If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
836 722
837=head2 search-items 723=head2 search-items
838 724
839 search-items <word> 725 search-items <word>
840 726
841Automatically picks up all items with <word> in their name. search-items rod 727Automatically picks up all items with <word> in their name. C<search-items
842will pick up all rods and heavy rods. search-items of Fire will pick up all 728rod> will pick up all rods and heavy rods. C<search-items of Fire> will
843bolts, arrows, swords, etc. of Fire. 729pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
730will pick up all items with magic+1, and so on, and so on.
731
732While this mode is active, you will be slower and the normal autopickup is
733disabled. To disable search mode again, execute C<search-items> without
734any arguments.
844 735
845=head2 seen 736=head2 seen
846 737
847 seen <login> 738 seen <login>
848 739
851 742
852=head2 shout 743=head2 shout
853 744
854 shout <message> 745 shout <message>
855 746
856Sends a message to all players on the server that have 747Sends a message to all players on the server. It is mainly useful for
857L<listen|command/listen> level B<10> or higher. It is mainly useful for
858emergency messages ("I am trapped on xxx, can somebody help me?") and 748emergency messages ("I am trapped on xxx, can somebody help me?") and
859should not be used for general chat. Use L<chat|command/chat> instead. 749should not be used for general chat. Use L<chat|command/chat> instead.
860 750
861=head2 showpets 751=head2 showpets
862 752
889applies to new items you pick up - items that you are already holding will 779applies to new items you pick up - items that you are already holding will
890not be sorted. 780not be sorted.
891 781
892If sort_inventory is not set (default), items will be inserted via type, 782If sort_inventory is not set (default), items will be inserted via type,
893subtype and magic. This, all axes will be grouped together in magic order, 783subtype and magic. This, all axes will be grouped together in magic order,
894all daggers by magic order, etc. Unforunately, for scrolls and rings, new 784all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
895ones just get inserted last. 785ones just get inserted last.
896 786
897If you have a lot of stuff that is not in alphabetical order but you would 787If you have a lot of stuff that is not in alphabetical order but you would
898like it to be, the best method is to drop all of it and then pick it up. 788like it to be, the best method is to drop all of it and then pick it up.
899 789
900=head2 sound 790=head2 sound
901 791
902Toggles between sound enabled and disabled. This has no relevance to the 792Toggles between sound enabled and disabled. This has no relevance to the
903sound settings of the client, it only governs wether the server will send 793sound settings of the client, it only governs whether the server will send
904sound effect command to the client and is enabled if the client supports 794sound effect command to the client and is enabled if the client supports
905sound (i.e. always for cfplus). 795sound (i.e. always for the deliantra client).
796
797=head2 sourcecode
798
799This command displays the means to download the source code (server code,
800maps and archetypes) used to implement this version of the game.
801
802Every player has the right to download and modify the source code of the
803server, as required by both the GNU General Public License and the GNU
804Affero General Public license.
805
806If you modify your version of the server, you will have to provide a means
807to download the modified sources (and resources) via this command. If you
808run an unmodified version of the server, the default will do.
906 809
907=head2 statistics 810=head2 statistics
908 811
909B<statistics> shows various useful information about your character. 812B<statistics> shows various useful information about your character.
910None of the information it shows is stuff that is not contained in the 813None of the information it shows is stuff that is not contained in the
924Kills yourself. No, really. 827Kills yourself. No, really.
925 828
926This command might not look useful at first, but sometimes you can get 829This command might not look useful at first, but sometimes you can get
927yourself into a corner you can't escape anymore, either due to a map 830yourself into a corner you can't escape anymore, either due to a map
928bug or your own stupidity. Killing oneself can be difficult and time 831bug or your own stupidity. Killing oneself can be difficult and time
929consuming, thats why this command is provided. It is fast, painless, 832consuming, that's why this command is provided. It is fast, painless,
930effective, humane. 833effective, humane.
931 834
932=head2 take 835=head2 take
933 836
934The take commands take object(s) on the space the player is standing on, 837The take commands take object(s) on the space the player is standing on,
960thrown away. God-given items can not be thrown. You need the skill throwing 863thrown away. God-given items can not be thrown. You need the skill throwing
961for this to work. 864for this to work.
962 865
963=head2 time 866=head2 time
964 867
965Shows the Crossfire in-game time, not the server time. It looks like this: 868Shows the Deliantra in-game time, not the server time. It looks like this:
966 869
967 It is 52 minutes past 8 o'clock am, on the Day of the Bull 870 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
968 The 2nd Day of the Month of the Frost Giant, Year 63 871 the 2nd Day of the Month of the Frost Giant, Year 63.
969 Time of Year: The Season of New Year 872 Time of Year: The Season of New Year.
970 873
971It is partially just for fun but it affects the darkness outside and the 874An hour of game time passes in 3 minutes of real time. The time and
972weather if weather is enabled in the server. 875calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
876five weeks per month, and 17 months per year. The year is additionally
877split into four seasons of 4 months each, except the season of the
878Blizzard, which is 5 months long.
879
880The number "zero" is unknown, which is why the minutes go from 1 to 60.
881
882Seasons and the time of the day affect the overall outdoor daylight.
973 883
974=head2 title 884=head2 title
885
886 title <new title>
887 title clear # Sets your title back to your race.
975 888
976Players can change their title. For example you called yourself Gandalf and 889Players can change their title. For example you called yourself Gandalf and
977your race is elf, you can use the title command to change your name from 890your race is elf, you can use the title command to change your name from
978"Gandalf the elf" to "Gandalf the white". Usage: 891"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
979
980 title <new title>
981 title clear # Sets your title back to your race.
982 892
983Dragons cannot set their title because it changes during the game. 893Dragons cannot set their title because it changes during the game.
984
985=head2 traps
986
987ERROR: not a command, but another help topic => move to a different file maybe?
988
989I recommend the following
990keybindings
991'bind search
992s
993'bind disarm
994d
995Then you can use the 's' and
996'd' keys for searching for and
997disarming traps.
998
999Traps appear at random in doors and in chests. Search those before you
1000open them up. Search by going near where you suspect a trap, and type 's'
1001 894
1002=head2 unignore 895=head2 unignore
1003 896
1004 unignore <login> 897 unignore <login>
1005 898
1021 914
1022The B<usekeys> option determines the behaviour of using keys. 915The B<usekeys> option determines the behaviour of using keys.
1023 916
1024Values are: 917Values are:
1025 918
919=over 4
920
1026inventory: Only keys in the top level inventory are used (default) 921=item B<inventory>: Only keys in the top level inventory are used (default)
1027 922
1028keyrings: Only keys in active keyrings are used. 923=item B<keyrings>: Only keys in active key rings are used.
1029 924
1030containers: Only keys in active containers are used. 925=item B<containers>: Only keys in active containers are used.
1031 926
927=back
928
1032Note that keyrings are just a specialized container, so the containers 929Note that key rings are just a specialized container, so the containers
1033will also find keys in keyrings. 930will also find keys in key rings.
1034 931
1035Only active containers are used - keys will not jump out of closed 932Only active containers are used - keys will not jump out of closed
1036containers, but hints will be given if you have keys in such containers. 933containers, but hints will be given if you have keys in such containers.
1037 934
1038=head2 version 935=head2 version
1067 964
1068The wimpy level is the amount of health points (hp) that may be left before you 965The wimpy level is the amount of health points (hp) that may be left before you
1069automatically run away. This may be useful in hand-to-hand combats but should 966automatically run away. This may be useful in hand-to-hand combats but should
1070not be used when the opponent attacks with spells. 967not be used when the opponent attacks with spells.
1071 968
969
1072=head1 Authors 970=head1 Authors
1073 971
1074Parts of this document were originally taken from the crossfire server 972Parts of this document were originally taken from the crossfire server
1075help files with unknwon authors. 973help files with unknown authors.
1076 974
1077Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 975Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1078Steenhoven and Marc A. Lehmann. 976Steenhoven and Marc A. Lehmann.
1079 977

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