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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
90The options are: 95The options are:
91 96
92=over 4 97=over 4
93 98
118 123
119When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
122 127
123When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
127 132
128=head2 chat 133=head2 chat
129 134
130 chat <message> 135 chat <message>
131 136
132Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 138chat with others.
134 139
135=head2 cast 140=head2 cast
136 141
137You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
138want. Example: 143want. Example:
139 144
140 cast burning hands 145 cast burning hands
141 146
142sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
143 148
144If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
145 150
146It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
147 152
148See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
149 154
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 156
152 drop [number] name 157 drop [number] name
153 158
157 162
158There are a few special name values: 163There are a few special name values:
159 164
160=over 4 165=over 4
161 166
162=item B<all> 167=item B<all>: matches any item.
163 168
164matches any item. 169=item B<unpaid>: matches unpaid items.
165 170
166=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
167 172
168matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 174
178=back 175=back
179 176
180B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 180will be dropped. A collection of 5 scrolls will not be dropped.
184 181
185See also B<dropall> and mouse button control within client for dropping 182See also B<dropall> and mouse button control within client for dropping
186objects. 183objects.
187 184
185
186=head2 cointoss
187
188Tosses a coin and reports the outcome to you and other players on the same
189map, much like the say command does.
190
191
192=head2 orcknuckle
193
194Throws your orcknuckle set and reports the outcome to you and other
195players on the same map, much like the say command does. Your first
196three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197I<princess>, I<dragon>, while the fourth can additionally roll up to
198I<orc>.
199
200
188=head2 dropall 201=head2 dropall
189 202
190 dropall [type] 203 dropall [type]
191 204
192B<dropall> drops all items in your inventory to the ground, excepting 205B<dropall> drops all items in your inventory to the ground, excepting
260=head2 gsay 273=head2 gsay
261 274
262If you are in a party (party join or party form), you will be able to message 275If you are in a party (party join or party form), you will be able to message
263only your party. Even people standing right next to you can't hear it. 276only your party. Even people standing right next to you can't hear it.
264 277
265=head2 golem
266
267ERROR: not a command, but another help topic => move to a different file maybe?
268
269Golems are creatures that the player has some control over. Note that many
270summoned creatures are considered golems, even if they are not called
271golems.
272
273If you have a golem in control your spell type will be listed as golem,
274with the creature name in parantheses.
275
276To control your golem, just press the fire key in the direction you want
277your golem to move. Your golem will then start moving in that direction,
278and keep moving in that direction until you change its direction.
279
280Note that once you leave the map that the golem is on, the golem will
281disappear. Also, once you select another spell to cast, or change your
282range type, your golem will disappear.
283
284=head2 help 278=head2 help
285 279
286Gives you online help for the command or help topic specified. 280Gives you online help for the command or help topic specified.
287 281
282=head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286Sets the I<hint mode> to the given value: Throughout the game you can find
287hints that sometimes help you to solve a puzzle or manage a situation
288better than without. You can change the display of these hints with this
289command:
290
291=over 4
292
293=item show
294
295Show the hints (the default mode).
296
297=item mark
298
299Do not show the hints themselves, but notify you when a hint would have
300been available.
301
302=item hide
303
304Hide all hints: You will not be able to tell whether there is a hint
305available or not.
306
307=back
308
288=head2 hiscore 309=head2 hiscore
289 310
290Shows a list of the highest level players in the game. 311Shows a list of the highest level players in the game.
291 312
292=head2 ignore 313=head2 ignore
296Lists all players that you currently ignore. 317Lists all players that you currently ignore.
297 318
298 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
299 320
300This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 323user).
303 324
304The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
307being ignored. 328they are being ignored.
308 329
309To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
310 331
311=head2 inventory 332=head2 inventory
312 333
314status. Example: 335status. Example:
315 336
316 inventory 337 inventory
317 338
318 Inventory: 339 Inventory:
319 - arrow 0.1 340 - arrow 0.1
320 - Knife * 2 341 - Knife * 2
321 - long sword (wielded) 15 342 - long sword (wielded) 15
322 343
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 346currently using to attack.
326 347
350One can never transport from nor to an unholy place. That means, one can 371One can never transport from nor to an unholy place. That means, one can
351not be saved out of jail using invite. 372not be saved out of jail using invite.
352 373
353=head2 invoke 374=head2 invoke
354 375
355The invoke command is used 376The invoke command is used to cast a spell immediately, or when it is
356to cast a spell immediately, 377necessary to give a parameter to the spell. Invoke will not set the range
357or when it is necessary to give 378weapon.
358a parameter to the spell. Invoke
359will not set the range weapon.
360 379
361Examples: 380Examples:
381
362'invoke restoration 382 invoke restoration
363'invoke magic rune of large fireball 383 invoke magic rune of large fireball
364'invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
365'invoke create food of waybread 385 invoke create food of waybread
366 386
367It is very helpful to bind healing 387It is very helpful to bind healing spells to keys, for example go to your
368spells to keys like this: 388I<playerbook>, tab I<spells>, the press the right mouse button on the
389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390recommended to bind a healing spell or potion to an easily-accessible-key,
391such as '1'.
369 392
370'bind invoke medium healing
371c
372
373the c key now casts medium healing
374instantly
375
376=head2 keys
377
378ERROR: not a command, but another help topic => move to a different file maybe?
379ERROR: its wrong anyways
380
381These are the basic movement
382keys:
383 yku
384 h l
385 bjn
386
387Running is done by holding
388control and move. Running
389is recommended.
390
391Firing the range weapon (help range)
392is done by holding shift and
393move.
394
395'help mouse for help on what the
396mouse buttons do.
397
398'help melee for advice on how to
399fight
400
401'help traps for help with finding
402and disarming traps
403 393
404=head2 killpets 394=head2 killpets
405 395
406 killpets [name] 396 killpets [name]
407 397
411they had will be left behind, but you will get no 401they had will be left behind, but you will get no
412experience for their death. However, it kills them 402experience for their death. However, it kills them
413instantaneously. 403instantaneously.
414 404
415If a name is specified then only pets with that 405If a name is specified then only pets with that
416name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
417but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
418corresponding to that number is killed. 408corresponding to that number is killed.
419
420=head2 listen
421
422 listen <listen-level>
423
424Listen sets the level of messages you will hear.
425Priorities are defined as follows:
426
427 0 - Nothing, not even "You punch kobold." or "You say: hi".
428 1 - Only messages that have to do with yourself.
429 2 - Emergency calls from other users
430 10 - General chatter with the 'chat' command.
431 11 - See what players kill what monster with what attack/spell. Very
432 verbose - only for the fanatics.
433
434=head2 logs
435
436TODO
437 409
438=head2 mapinfo 410=head2 mapinfo
439 411
440Shows some information about the map like this: 412Shows some information about the map like this:
441 413
451The rest is information the mapper may or may not provide. Often, this is 423The rest is information the mapper may or may not provide. Often, this is
452the mapper's name, email and map creation date as this example shows. 424the mapper's name, email and map creation date as this example shows.
453 425
454=head2 maps 426=head2 maps
455 427
456[crossfire+]
457
458 maps <mapname> 428 maps <mapname>
459 429
460Shows a list of maps matching the regex <mapname> that are currently being 430Shows a list of maps matching the regex <mapname> that are currently being
461known to the server. The different fields are Pl, I, Svd, Reset and Path: 431known to the server. The different fields are Pl, I, Svd, Reset and Path:
462 432
467=item I: B<I>n memory, B<S>wapped out or B<L>oading. 437=item I: B<I>n memory, B<S>wapped out or B<L>oading.
468 438
469The server keeps maps in memory only for a short time (by default about 439The server keeps maps in memory only for a short time (by default about
47040 seconds). After that time, it saves them to disk. As the server loads 44040 seconds). After that time, it saves them to disk. As the server loads
471most maps in the background it is possible that you can see a map that is 441most maps in the background it is possible that you can see a map that is
472currently being loaded, but thats rare, as loading a map is fast. 442currently being loaded, but that's rare, as loading a map is fast.
473 443
474=item Svd: the amount of seconds the map was last saved (++ means >99). 444=item Svd: the amount of seconds the map was last saved (++ means >99).
475 445
476The server by default tries to save each map at least every 20 seconds if 446The server by default tries to save each map at least every 20 seconds if
477it changed, so in case of a disastrous crash (one where the server cannot 447it changed, so in case of a disastrous crash (one where the server cannot
478emergency save), at most 20 seconds of gameplay are lost. 448emergency save), at most 20 seconds of gameplay are lost.
479 449
480=item Reset: the minimum number of seconds the map will stay as is (will not reset). 450=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481 451
482Most maps will not reset as long as players are on it, and usually the 452Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map. 453reset counter only starts going down when all players left the map. Some
454maps will never reset in the common sense, these are usually marked with a
455very high number (such as C<1e+99>).
484 456
485=item Path: the name that uniquely identifies the map, can be used for goto etc. 457=item Path: the name that uniquely identifies the map, can be used for goto etc.
486 458
487=back 459=back
488 460
507 479
508=head2 motd 480=head2 motd
509 481
510Shows the message of the day. It takes no arguments. 482Shows the message of the day. It takes no arguments.
511 483
512=head2 melee
513
514ERROR: not a command, but another help topic => move to a different file maybe?
515
516You fight to kill monsters. You can either use magic or weapons.
517
518To use weapons, simply wield a weapon (and armour!) and move into the
519monster you want to attack.
520
521To use magic or bows, read
522'help spells
523and
524'help range
525and
526'help cast
527and
528'help invoke
529
530=head2 mode
531
532ERROR: not a command, but another help topic => move to a different file maybe?
533
534The mode commands are as follows:
535
536Applymode, adjusts how items are applied
537Bowmode, adjusts the way bows work
538Peaceful, sets how you react to other players
539Petmode, adjusts how your pets behave
540
541=head2 mouse
542
543ERROR: not a command, but another help topic => move to a different file maybe?
544
545The mouse isn't a great way to move your character. It'll work, but you'll
546be handicapped unless you use the keyboard for this. However, the mouse
547has the following inventory uses:
548
549Middle button on item: apply
550or equip
551
552Right button: drop or pickup
553item on ground
554
555Left button: info on item
556
557=head2 move
558
559ERROR: not a command, but another help topic => move to a different file maybe?
560ERROR: same as "keys"?
561
562These are the basic movement
563keys:
564 yku
565 h l
566 bjn
567
568Running is done by holding
569control and move. Running
570is recommended.
571
572Firing the range weapon (help range)
573is done by holding shift and
574move.
575
576'help mouse for help on what the
577mouse buttons do.
578
579'help melee for advice on how to
580fight
581
582'help traps for help with finding
583and disarming traps
584
585=head2 output-count 484=head2 output-count
586 485
587output-sync controls how often information is sent to the screen. Each 486 output-count [lines]
588buffer has its own time value, and will be flushed independantly. The
589default value is 16 ticks (about 2 seconds).
590 487
591output-count sets after how many messages of the same type, they are 488output-count sets after how many messages of the same type, they are
592then printed out. If the value was 10, then after killing ten orcs, the 489then printed out. If the value was 10, then after killing ten orcs, the
593message '10 times you kill orc' would be printed out. The default value is 490message '10 times you kill orc' would be printed out. The default value is
5941 - this means that all messages get printed out as they are requested - 4911 - this means that all messages get printed out as they are requested -
595buffering is disabled in this regard. 492buffering is disabled in this regard.
596 493
494output-sync controls how often information is sent to the screen. Each
495buffer has its own time value, and will be flushed independently. The
496default value is usually less than a second.
497
597See also L<output-sync>. 498See also L<output-sync>.
598 499
500=head2 output-rate
501
502 output-rate [bytes per second]
503
504Show the current setting of the output-rate, or set it to the provided
505value. The server will try very hard not to send more than this many bytes
506per second to your client. If the rate is exceeded, the server tries to
507hold back less important information (such as new images) to increase
508responsiveness.
509
510The server-side default is usually quite high, around 100000. If the
511server is running on a Linux kernel, it will adjust to the actual
512bandwidth available, and output-rate only sets an upper bound. That is,
513the server will automatically set an optimal send rate and adjusting your
514output-rate is not required.
515
599=head2 output-sync 516=head2 output-sync
600 517
518 output-sync [seconds]
519
601output-sync controls how often information is sent to the screen. Each 520output-sync controls how often information is sent to the screen. Each
602buffer has its own time value, and will be flushed independantly. The 521buffer has its own time value, and will be flushed independently. The
603default value is 16 ticks (about 2 seconds). 522default value is usually less than a second.
604 523
605output-count sets after how many messages of the same type, they are 524output-count sets after how many messages of the same type, they are
606then printed out. If the value was 10, then after killing ten orcs, the 525then printed out. If the value was 10, then after killing ten orcs, the
607message '10 times you kill orc' would be printed out. The default value is 526message '10 times you kill orc' would be printed out. The default value is
6081 - this means that all messages get printed out as they are requested - 5271 - this means that all messages get printed out as they are requested -
636party leave 555party leave
637 takes you out of current party 556 takes you out of current party
638 557
639=head2 peaceful 558=head2 peaceful
640 559
641TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 560TODO: rework for deliantra, intended future behaviour is to toggle
642peaceful mode with regards to npc and monsters only, not with regards to 561peaceful mode with regards to npc and monsters only, not with regards to
643players (which will be controlled by priests). 562players (which will be controlled by priests).
644 563
645The B<peaceful> command will switch you between peaceful and hostile attack 564The B<peaceful> command will switch you between peaceful and hostile attack
646modes. 565modes.
668 587
669=over 4 588=over 4
670 589
671=item B<normal> 590=item B<normal>
672 591
673As you would expect. 592Monsters behave normally, i.e. according to their own character.
674 593
675=item B<sad> (search and destroy) 594=item B<sad> (search and destroy)
676 595
677Pets will roam and seek out things to attack. 596Pets will roam and seek out things to attack.
678 597
686 605
687=back 606=back
688 607
689=head2 pickup 608=head2 pickup
690 609
610 pickup +mode
611 pickup -mode
612 pickup density
613
691B<pickup> changes how you pick up items when you step on them. to pickup 614B<pickup> changes whether you pick up items when you step on them. To
692an item manually, use the ',' key. 615pickup an item manually, use the ',' key.
693 616
694Mode 0: Don't pick up items. 617The B<Pickup> tab in the playerbook is usually a better way to modify your
618autopickup settings than using this command.
695 619
696Mode 1: Pick up one item 620Mode can be one of:
697 621
698Mode 2: Pickup up one item and stop 622 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
623 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
624 "key", "missile", "allweapon", "magical", "potion", "spellbook",
625 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
626 "flesh"
699 627
700Mode 3: Stop before picking up items 628If a number (C<density>, must be 0..15) is specified, then items of at
701 629least the specified value density are picked up. Value density is given as
702Mode 4: Pick up all items 630gold/weight in kilograms.
703
704Mode 5: Pick up all items and stop
705
706Mode 6: Pick up all magical items
707
708Mode 7: Pick up all coins and gems
709
710Modes above 7: Pickup items with
711a value density greater than the pickup mode.
712
713Value density is value in gold/weight in kilograms.
714 631
715The value in gold is what the item is worth if you sold it in the shop. 632The value in gold is what the item is worth if you sold it in the shop.
716 633
717Goldcoins have a value density of 66,
718
719Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
720Artifacts are also picked up.
721
722=head2 prepare 634=head2 prepare
723 635
724The same as cast. Usage: 636The same as cast. Usage:
725 637
726 prepare <spell> 638 prepare <spell>
727 639
728=head2 X<quests>quests (|finished|.*)
729
730The quests command lists the quests you are doing or have completed.
731
732Parameters are:
733
734=over 4
735
736=item no arguments: displays current quests.
737
738=item B<finished>: displays finished quests;
739
740=item anything else: displays details for quests (finished or not) with name containing the given string.
741
742=back
743 640
744=head2 quit 641=head2 quit
745 642
746Deletes your character from the server. If you want to quit the session 643Deletes your character from the server. If you want to quit the session
747without deleting your character, you must use a I<Bed to Reality>. Find a 644without deleting your character, you must use a I<Bed to Reality>. Find a
748bed (probably in a building close to where you entered the game), get on 645bed (probably in a building close to where you entered the game), get on
749top of it, and apply it using B<Tab> ro the B<apply> command. 646top of it, and apply it using B<Tab> ro the B<apply> command.
750 647
648
751=head2 range 649=head2 range
752 650
753Your range weapon can be one of several weapons, a spell you cast, a 651Your range weapon can be one of several weapons, a spell you cast, a
754bow-and-arrow, a rod, or a wand, to name a few. 652bow-and-arrow, a rod, or a wand, to name a few.
755 653
756Your range weapon is fired when you press SHIFT-direction, and will be 654Your range weapon is fired when you press SHIFT-direction, and will be
757fired in that direction. 655fired in that direction.
656
758 657
759=head2 ready_skill 658=head2 ready_skill
760 659
761 ready_skill <name of skill> 660 ready_skill <name of skill>
762 661
765readied, some need to be actively used by "firing" them. 664readied, some need to be actively used by "firing" them.
766 665
767If you just want to invoke a skill once, leaving your range slot 666If you just want to invoke a skill once, leaving your range slot
768untouched, use L<use_skill> instead. 667untouched, use L<use_skill> instead.
769 668
669
770=head2 rename 670=head2 rename
771 671
772Changes/removes the custom name of given item (or the marked one). 672Changes/removes the custom name of given item (or the marked one).
773 673
774 rename oldname to newname 674 rename oldname to newname
776 676
777If either of the names contain spaces, you have to use the C<">-form, 677If either of the names contain spaces, you have to use the C<">-form,
778otherwise you can just write the name as-is. If you omit the old name, the 678otherwise you can just write the name as-is. If you omit the old name, the
779marked item will be used instead. 679marked item will be used instead.
780 680
781If the new name is empty (i.e. C<"">), then the original (unrenamed) name 681If the new name is empty (i.e. C<"">), then the original (before the
782will be restored. 682rename) name will be restored.
783 683
784Note: maximum allowed name length is 127 characters. 684Note: maximum allowed name length is 127 characters.
785 685
786=head2 reply
787
788 reply <message>
789
790Similar to tell, but instead of having to supply a username, it replies
791to the last player that sent you a tell. This is a bit racy (e.g. when
792somebody else tells you something while you type and you do not realise
793that), so be careful not to supply confidential information in the
794message.
795 686
796=head2 resistances 687=head2 resistances
797 688
798This shows you the resistances you have to specific attack types. 689This shows you the resistances you have to specific attack types.
799If you have for example "cold +20", it means you get 20% damage done 690If you have for example "cold +20", it means you get 20% damage done
836 727
837=head2 search-items 728=head2 search-items
838 729
839 search-items <word> 730 search-items <word>
840 731
841Automatically picks up all items with <word> in their name. search-items rod 732Automatically picks up all items with <word> in their name. C<search-items
842will pick up all rods and heavy rods. search-items of Fire will pick up all 733rod> will pick up all rods and heavy rods. C<search-items of Fire> will
843bolts, arrows, swords, etc. of Fire. 734pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
735will pick up all items with magic+1, and so on, and so on.
736
737While this mode is active, you will be slower and the normal autopickup is
738disabled. To disable search mode again, execute C<search-items> without
739any arguments.
844 740
845=head2 seen 741=head2 seen
846 742
847 seen <login> 743 seen <login>
848 744
851 747
852=head2 shout 748=head2 shout
853 749
854 shout <message> 750 shout <message>
855 751
856Sends a message to all players on the server that have 752Sends a message to all players on the server. It is mainly useful for
857L<listen|command/listen> level B<10> or higher. It is mainly useful for
858emergency messages ("I am trapped on xxx, can somebody help me?") and 753emergency messages ("I am trapped on xxx, can somebody help me?") and
859should not be used for general chat. Use L<chat|command/chat> instead. 754should not be used for general chat. Use L<chat|command/chat> instead.
860 755
861=head2 showpets 756=head2 showpets
862 757
889applies to new items you pick up - items that you are already holding will 784applies to new items you pick up - items that you are already holding will
890not be sorted. 785not be sorted.
891 786
892If sort_inventory is not set (default), items will be inserted via type, 787If sort_inventory is not set (default), items will be inserted via type,
893subtype and magic. This, all axes will be grouped together in magic order, 788subtype and magic. This, all axes will be grouped together in magic order,
894all daggers by magic order, etc. Unforunately, for scrolls and rings, new 789all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
895ones just get inserted last. 790ones just get inserted last.
896 791
897If you have a lot of stuff that is not in alphabetical order but you would 792If you have a lot of stuff that is not in alphabetical order but you would
898like it to be, the best method is to drop all of it and then pick it up. 793like it to be, the best method is to drop all of it and then pick it up.
899 794
900=head2 sound 795=head2 sound
901 796
902Toggles between sound enabled and disabled. This has no relevance to the 797Toggles between sound enabled and disabled. This has no relevance to the
903sound settings of the client, it only governs wether the server will send 798sound settings of the client, it only governs whether the server will send
904sound effect command to the client and is enabled if the client supports 799sound effect command to the client and is enabled if the client supports
905sound (i.e. always for cfplus). 800sound (i.e. always for the deliantra client).
801
802=head2 sourcecode
803
804This command displays the means to download the source code (server code,
805maps and archetypes) used to implement this version of the game.
806
807Every player has the right to download and modify the source code of the
808server, as required by both the GNU General Public License and the GNU
809Affero General Public license.
810
811If you modify your version of the server, you will have to provide a means
812to download the modified sources (and resources) via this command. If you
813run an unmodified version of the server, the default will do.
906 814
907=head2 statistics 815=head2 statistics
908 816
909B<statistics> shows various useful information about your character. 817B<statistics> shows various useful information about your character.
910None of the information it shows is stuff that is not contained in the 818None of the information it shows is stuff that is not contained in the
924Kills yourself. No, really. 832Kills yourself. No, really.
925 833
926This command might not look useful at first, but sometimes you can get 834This command might not look useful at first, but sometimes you can get
927yourself into a corner you can't escape anymore, either due to a map 835yourself into a corner you can't escape anymore, either due to a map
928bug or your own stupidity. Killing oneself can be difficult and time 836bug or your own stupidity. Killing oneself can be difficult and time
929consuming, thats why this command is provided. It is fast, painless, 837consuming, that's why this command is provided. It is fast, painless,
930effective, humane. 838effective, humane.
931 839
932=head2 take 840=head2 take
933 841
934The take commands take object(s) on the space the player is standing on, 842The take commands take object(s) on the space the player is standing on,
960thrown away. God-given items can not be thrown. You need the skill throwing 868thrown away. God-given items can not be thrown. You need the skill throwing
961for this to work. 869for this to work.
962 870
963=head2 time 871=head2 time
964 872
965Shows the Crossfire in-game time, not the server time. It looks like this: 873Shows the Deliantra in-game time, not the server time. It looks like this:
966 874
967 It is 52 minutes past 8 o'clock am, on the Day of the Bull 875 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
968 The 2nd Day of the Month of the Frost Giant, Year 63 876 the 2nd Day of the Month of the Frost Giant, Year 63.
969 Time of Year: The Season of New Year 877 Time of Year: The Season of New Year.
970 878
971It is partially just for fun but it affects the darkness outside and the 879An hour of game time passes in 3 minutes of real time. The time and
972weather if weather is enabled in the server. 880calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
881five weeks per month, and 17 months per year. The year is additionally
882split into four seasons of 4 months each, except the season of the
883Blizzard, which is 5 months long.
884
885The number "zero" is unknown, which is why the minutes go from 1 to 60.
886
887Seasons and the time of the day affect the overall outdoor daylight.
973 888
974=head2 title 889=head2 title
890
891 title <new title>
892 title clear # Sets your title back to your race.
975 893
976Players can change their title. For example you called yourself Gandalf and 894Players can change their title. For example you called yourself Gandalf and
977your race is elf, you can use the title command to change your name from 895your race is elf, you can use the title command to change your name from
978"Gandalf the elf" to "Gandalf the white". Usage: 896"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
979
980 title <new title>
981 title clear # Sets your title back to your race.
982 897
983Dragons cannot set their title because it changes during the game. 898Dragons cannot set their title because it changes during the game.
984
985=head2 traps
986
987ERROR: not a command, but another help topic => move to a different file maybe?
988
989I recommend the following
990keybindings
991'bind search
992s
993'bind disarm
994d
995Then you can use the 's' and
996'd' keys for searching for and
997disarming traps.
998
999Traps appear at random in doors and in chests. Search those before you
1000open them up. Search by going near where you suspect a trap, and type 's'
1001 899
1002=head2 unignore 900=head2 unignore
1003 901
1004 unignore <login> 902 unignore <login>
1005 903
1021 919
1022The B<usekeys> option determines the behaviour of using keys. 920The B<usekeys> option determines the behaviour of using keys.
1023 921
1024Values are: 922Values are:
1025 923
924=over 4
925
1026inventory: Only keys in the top level inventory are used (default) 926=item B<inventory>: Only keys in the top level inventory are used (default)
1027 927
1028keyrings: Only keys in active keyrings are used. 928=item B<keyrings>: Only keys in active key rings are used.
1029 929
1030containers: Only keys in active containers are used. 930=item B<containers>: Only keys in active containers are used.
1031 931
932=back
933
1032Note that keyrings are just a specialized container, so the containers 934Note that key rings are just a specialized container, so the containers
1033will also find keys in keyrings. 935will also find keys in key rings.
1034 936
1035Only active containers are used - keys will not jump out of closed 937Only active containers are used - keys will not jump out of closed
1036containers, but hints will be given if you have keys in such containers. 938containers, but hints will be given if you have keys in such containers.
1037 939
1038=head2 version 940=head2 version
1067 969
1068The wimpy level is the amount of health points (hp) that may be left before you 970The wimpy level is the amount of health points (hp) that may be left before you
1069automatically run away. This may be useful in hand-to-hand combats but should 971automatically run away. This may be useful in hand-to-hand combats but should
1070not be used when the opponent attacks with spells. 972not be used when the opponent attacks with spells.
1071 973
974
1072=head1 Authors 975=head1 Authors
1073 976
1074Parts of this document were originally taken from the crossfire server 977Parts of this document were originally taken from the crossfire server
1075help files with unknwon authors. 978help files with unknown authors.
1076 979
1077Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 980Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1078Steenhoven and Marc A. Lehmann. 981Steenhoven and Marc A. Lehmann.
1079 982

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