… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
… | |
34 | |
34 | |
35 | These two options disable the toggling feature. |
35 | These two options disable the toggling feature. |
36 | |
36 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
38 | |
39 | Applymode controls what happens when you are equipping something that would |
39 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
40 | require something else to be unequipped. |
41 | |
41 | |
42 | The options are: |
42 | The options are: |
43 | |
43 | |
44 | =over 4 |
44 | =over 4 |
… | |
… | |
77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
|
|
83 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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86 | full and one free. |
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87 | |
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88 | Both items as well as skills and other more esoteric objects can use those |
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89 | body parts. |
85 | |
90 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
92 | |
88 | Bowmode controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
94 | |
90 | The options are: |
95 | The options are: |
91 | |
96 | |
92 | =over 4 |
97 | =over 4 |
93 | |
98 | |
… | |
… | |
118 | |
123 | |
119 | When you enter the B<brace> command to brace your character, your |
124 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
125 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
126 | spaces. Bracing can be useful to hold a location. |
122 | |
127 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
128 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
129 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
130 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
131 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
132 | |
128 | =head2 chat |
133 | =head2 chat |
129 | |
134 | |
130 | chat <message> |
135 | chat <message> |
131 | |
136 | |
132 | Sends a message to all players on the server that have |
137 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
138 | chat with others. |
134 | |
139 | |
135 | =head2 cast |
140 | =head2 cast |
136 | |
141 | |
137 | You use the cast command to set your range-weapon to the spell you |
142 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
143 | want. Example: |
139 | |
144 | |
140 | cast burning hands |
145 | cast burning hands |
141 | |
146 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
147 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
148 | |
144 | If you don't know the spell, shows which spells you do know. |
149 | If you don't know the spell, shows which spells you do know. |
145 | |
150 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
151 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
152 | |
148 | See B<range> for more information on range weapons. |
153 | See C<help range> for more information on range weapons. |
149 | |
154 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
155 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
156 | |
152 | drop [number] name |
157 | drop [number] name |
153 | |
158 | |
… | |
… | |
157 | |
162 | |
158 | There are a few special name values: |
163 | There are a few special name values: |
159 | |
164 | |
160 | =over 4 |
165 | =over 4 |
161 | |
166 | |
162 | =item B<all> |
167 | =item B<all>: matches any item. |
163 | |
168 | |
164 | matches any item. |
169 | =item B<unpaid>: matches unpaid items. |
165 | |
170 | |
166 | =item B<unpaid> |
171 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
172 | |
168 | matches unpaid items |
173 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
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170 | =item B<cursed> |
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171 | |
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172 | drops items known to be cursed or damned. |
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173 | |
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174 | =item B<unlocked> |
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175 | |
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176 | drops items not locked in your inventory |
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177 | |
174 | |
178 | =back |
175 | =back |
179 | |
176 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
177 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
178 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
180 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
181 | |
185 | See also B<dropall> and mouse button control within client for dropping |
182 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
183 | objects. |
187 | |
184 | |
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185 | |
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186 | =head2 cointoss |
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187 | |
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188 | Tosses a coin and reports the outcome to you and other players on the same |
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189 | map, much like the say command does. |
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190 | |
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191 | |
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192 | =head2 orcknuckle |
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193 | |
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194 | Throws your orcknuckle set and reports the outcome to you and other |
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195 | players on the same map, much like the say command does. Your first |
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196 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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197 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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198 | I<orc>. |
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199 | |
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200 | |
188 | =head2 dropall |
201 | =head2 dropall |
189 | |
202 | |
190 | dropall [type] |
203 | dropall [type] |
191 | |
204 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
205 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
260 | =head2 gsay |
273 | =head2 gsay |
261 | |
274 | |
262 | If you are in a party (party join or party form), you will be able to message |
275 | If you are in a party (party join or party form), you will be able to message |
263 | only your party. Even people standing right next to you can't hear it. |
276 | only your party. Even people standing right next to you can't hear it. |
264 | |
277 | |
265 | =head2 golem |
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266 | |
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267 | ERROR: not a command, but another help topic => move to a different file maybe? |
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268 | |
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269 | Golems are creatures that the player has some control over. Note that many |
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270 | summoned creatures are considered golems, even if they are not called |
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271 | golems. |
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272 | |
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273 | If you have a golem in control your spell type will be listed as golem, |
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274 | with the creature name in parantheses. |
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275 | |
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276 | To control your golem, just press the fire key in the direction you want |
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277 | your golem to move. Your golem will then start moving in that direction, |
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278 | and keep moving in that direction until you change its direction. |
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279 | |
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280 | Note that once you leave the map that the golem is on, the golem will |
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281 | disappear. Also, once you select another spell to cast, or change your |
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282 | range type, your golem will disappear. |
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283 | |
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284 | =head2 help |
278 | =head2 help |
285 | |
279 | |
286 | Gives you online help for the command or help topic specified. |
280 | Gives you online help for the command or help topic specified. |
287 | |
281 | |
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282 | =head2 hintmode (show|mark|hide) |
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283 | |
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284 | hintmode show|mark|hide |
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285 | |
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286 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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287 | hints that sometimes help you to solve a puzzle or manage a situation |
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288 | better than without. You can change the display of these hints with this |
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289 | command: |
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290 | |
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291 | =over 4 |
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292 | |
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293 | =item show |
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294 | |
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295 | Show the hints (the default mode). |
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296 | |
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297 | =item mark |
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298 | |
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299 | Do not show the hints themselves, but notify you when a hint would have |
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300 | been available. |
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301 | |
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302 | =item hide |
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303 | |
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304 | Hide all hints: You will not be able to tell whether there is a hint |
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305 | available or not. |
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306 | |
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307 | =back |
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308 | |
288 | =head2 hiscore |
309 | =head2 hiscore |
289 | |
310 | |
290 | Shows a list of the highest level players in the game. |
311 | Shows a list of the highest level players in the game. |
291 | |
312 | |
292 | =head2 ignore |
313 | =head2 ignore |
… | |
… | |
296 | Lists all players that you currently ignore. |
317 | Lists all players that you currently ignore. |
297 | |
318 | |
298 | ignore <player> <tell|shout|all> [timeout] |
319 | ignore <player> <tell|shout|all> [timeout] |
299 | |
320 | |
300 | This command ignores the specified messages (B<tell> ignores tells, |
321 | This command ignores the specified messages (B<tell> ignores tells, |
301 | B<shout> ignores chat and shout and all ignores everything from the given |
322 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
302 | user). |
323 | user). |
303 | |
324 | |
304 | The optional timeout (specified in hours) specifies then the ignore entry |
325 | The optional timeout (specified in hours) specifies when the ignore entry |
305 | expires. The default is 24 (one day). The reason why all ignores expire |
326 | expires. The default is 24 (one day). The reason why all ignore entries |
306 | after a day by default is that most troublemakers stop soon after they are |
327 | expire after a day by default is that most troublemakers stop soon after |
307 | being ignored. |
328 | they are being ignored. |
308 | |
329 | |
309 | To revoke an ignore, use the B<unignore> command. |
330 | To revoke an ignore, use the B<unignore> command. |
310 | |
331 | |
311 | =head2 inventory |
332 | =head2 inventory |
312 | |
333 | |
… | |
… | |
314 | status. Example: |
335 | status. Example: |
315 | |
336 | |
316 | inventory |
337 | inventory |
317 | |
338 | |
318 | Inventory: |
339 | Inventory: |
319 | - arrow 0.1 |
340 | - arrow 0.1 |
320 | - Knife * 2 |
341 | - Knife * 2 |
321 | - long sword (wielded) 15 |
342 | - long sword (wielded) 15 |
322 | |
343 | |
323 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
344 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
324 | protected from dropping by locking it as well as a long sword which you are |
345 | protected from dropping by locking it as well as a long sword which you are |
325 | currently using to attack. |
346 | currently using to attack. |
326 | |
347 | |
… | |
… | |
350 | One can never transport from nor to an unholy place. That means, one can |
371 | One can never transport from nor to an unholy place. That means, one can |
351 | not be saved out of jail using invite. |
372 | not be saved out of jail using invite. |
352 | |
373 | |
353 | =head2 invoke |
374 | =head2 invoke |
354 | |
375 | |
355 | The invoke command is used |
376 | The invoke command is used to cast a spell immediately, or when it is |
356 | to cast a spell immediately, |
377 | necessary to give a parameter to the spell. Invoke will not set the range |
357 | or when it is necessary to give |
378 | weapon. |
358 | a parameter to the spell. Invoke |
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359 | will not set the range weapon. |
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360 | |
379 | |
361 | Examples: |
380 | Examples: |
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381 | |
362 | 'invoke restoration |
382 | invoke restoration |
363 | 'invoke magic rune of large fireball |
383 | invoke magic rune of large fireball |
364 | 'invoke reincarnation of Iamdead |
384 | invoke reincarnation of Iamdead |
365 | 'invoke create food of waybread |
385 | invoke create food of waybread |
366 | |
386 | |
367 | It is very helpful to bind healing |
387 | It is very helpful to bind healing spells to keys, for example go to your |
368 | spells to keys like this: |
388 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
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389 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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390 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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391 | such as '1'. |
369 | |
392 | |
370 | 'bind invoke medium healing |
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371 | c |
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372 | |
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373 | the c key now casts medium healing |
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374 | instantly |
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375 | |
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376 | =head2 keys |
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377 | |
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378 | ERROR: not a command, but another help topic => move to a different file maybe? |
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379 | ERROR: its wrong anyways |
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380 | |
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381 | These are the basic movement |
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382 | keys: |
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383 | yku |
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384 | h l |
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385 | bjn |
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386 | |
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387 | Running is done by holding |
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388 | control and move. Running |
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389 | is recommended. |
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390 | |
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391 | Firing the range weapon (help range) |
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392 | is done by holding shift and |
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393 | move. |
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394 | |
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395 | 'help mouse for help on what the |
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396 | mouse buttons do. |
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397 | |
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398 | 'help melee for advice on how to |
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399 | fight |
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400 | |
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401 | 'help traps for help with finding |
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402 | and disarming traps |
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403 | |
393 | |
404 | =head2 killpets |
394 | =head2 killpets |
405 | |
395 | |
406 | killpets [name] |
396 | killpets [name] |
407 | |
397 | |
… | |
… | |
411 | they had will be left behind, but you will get no |
401 | they had will be left behind, but you will get no |
412 | experience for their death. However, it kills them |
402 | experience for their death. However, it kills them |
413 | instantaneously. |
403 | instantaneously. |
414 | |
404 | |
415 | If a name is specified then only pets with that |
405 | If a name is specified then only pets with that |
416 | name will be killed, eg killpets bat will kill bats |
406 | name will be killed, e.g. killpets bat will kill bats |
417 | but not bees. If a number is specified, the pet |
407 | but not bees. If a number is specified, the pet |
418 | corresponding to that number is killed. |
408 | corresponding to that number is killed. |
419 | |
409 | |
420 | =head2 listen |
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421 | |
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422 | listen <listen-level> |
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423 | |
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424 | Listen sets the level of messages you will hear. |
|
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425 | Priorities are defined as follows: |
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426 | |
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427 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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428 | 1 - Only messages that have to do with yourself. |
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429 | 2 - Emergency calls from other users |
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430 | 10 - General chatter with the 'chat' command. |
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431 | 11 - See what players kill what monster with what attack/spell. Very |
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432 | verbose - only for the fanatics. |
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433 | |
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434 | =head2 logs |
410 | =head2 lock |
435 | |
411 | |
436 | TODO |
412 | lock [object] |
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413 | |
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414 | The lock command is a quick and convenient way to |
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415 | lock items in your inventory. |
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416 | |
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417 | If a object name is specified then only the |
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418 | objects that match that name are locked. |
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419 | e.g. lock materials will lock any materials |
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420 | in your inventory and not touch anything else. |
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421 | |
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422 | lock by itself will lock everything in your |
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423 | inventory. |
437 | |
424 | |
438 | =head2 mapinfo |
425 | =head2 mapinfo |
439 | |
426 | |
440 | Shows some information about the map like this: |
427 | Shows some information about the map like this: |
441 | |
428 | |
… | |
… | |
451 | The rest is information the mapper may or may not provide. Often, this is |
438 | The rest is information the mapper may or may not provide. Often, this is |
452 | the mapper's name, email and map creation date as this example shows. |
439 | the mapper's name, email and map creation date as this example shows. |
453 | |
440 | |
454 | =head2 maps |
441 | =head2 maps |
455 | |
442 | |
456 | [crossfire+] |
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457 | |
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458 | maps <mapname> |
443 | maps <mapname> |
459 | |
444 | |
460 | Shows a list of maps matching the regex <mapname> that are currently being |
445 | Shows a list of maps matching the regex <mapname> that are currently being |
461 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
446 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
462 | |
447 | |
… | |
… | |
467 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
452 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
468 | |
453 | |
469 | The server keeps maps in memory only for a short time (by default about |
454 | The server keeps maps in memory only for a short time (by default about |
470 | 40 seconds). After that time, it saves them to disk. As the server loads |
455 | 40 seconds). After that time, it saves them to disk. As the server loads |
471 | most maps in the background it is possible that you can see a map that is |
456 | most maps in the background it is possible that you can see a map that is |
472 | currently being loaded, but thats rare, as loading a map is fast. |
457 | currently being loaded, but that's rare, as loading a map is fast. |
473 | |
458 | |
474 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
459 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
475 | |
460 | |
476 | The server by default tries to save each map at least every 20 seconds if |
461 | The server by default tries to save each map at least every 20 seconds if |
477 | it changed, so in case of a disastrous crash (one where the server cannot |
462 | it changed, so in case of a disastrous crash (one where the server cannot |
478 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
479 | |
464 | |
480 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
465 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
481 | |
466 | |
482 | Most maps will not reset as long as players are on it, and usually the |
467 | Most maps will not reset as long as players are on it, and usually the |
483 | reset counter only starts going down when all players left the map. |
468 | reset counter only starts going down when all players left the map. Some |
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469 | maps will never reset in the common sense, these are usually marked with a |
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470 | very high number (such as C<1e+99>). |
484 | |
471 | |
485 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
472 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
486 | |
473 | |
487 | =back |
474 | =back |
488 | |
475 | |
… | |
… | |
503 | |
490 | |
504 | B<mark> will look for best match first, and then look for matches based |
491 | B<mark> will look for best match first, and then look for matches based |
505 | on shortened name, object name, archetype name. It prints the match it |
492 | on shortened name, object name, archetype name. It prints the match it |
506 | finds. |
493 | finds. |
507 | |
494 | |
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495 | =head2 me |
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496 | |
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497 | me <message> |
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498 | |
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499 | Sends a message to all players on the server, similar to chat, but instead |
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500 | of using C<name chats: message>, the form C<* name message> is used, which |
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501 | is useful to describe yourself, such as: |
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502 | |
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503 | me feels lonely |
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504 | => |
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505 | * schmorp feels lonely |
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506 | |
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507 | |
508 | =head2 motd |
508 | =head2 motd |
509 | |
509 | |
510 | Shows the message of the day. It takes no arguments. |
510 | Shows the message of the day. It takes no arguments. |
511 | |
511 | |
512 | =head2 melee |
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513 | |
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514 | ERROR: not a command, but another help topic => move to a different file maybe? |
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515 | |
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516 | You fight to kill monsters. You can either use magic or weapons. |
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517 | |
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518 | To use weapons, simply wield a weapon (and armour!) and move into the |
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519 | monster you want to attack. |
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520 | |
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521 | To use magic or bows, read |
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522 | 'help spells |
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523 | and |
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524 | 'help range |
|
|
525 | and |
|
|
526 | 'help cast |
|
|
527 | and |
|
|
528 | 'help invoke |
|
|
529 | |
|
|
530 | =head2 mode |
|
|
531 | |
|
|
532 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
533 | |
|
|
534 | The mode commands are as follows: |
|
|
535 | |
|
|
536 | Applymode, adjusts how items are applied |
|
|
537 | Bowmode, adjusts the way bows work |
|
|
538 | Peaceful, sets how you react to other players |
|
|
539 | Petmode, adjusts how your pets behave |
|
|
540 | |
|
|
541 | =head2 mouse |
|
|
542 | |
|
|
543 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
544 | |
|
|
545 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
546 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
547 | has the following inventory uses: |
|
|
548 | |
|
|
549 | Middle button on item: apply |
|
|
550 | or equip |
|
|
551 | |
|
|
552 | Right button: drop or pickup |
|
|
553 | item on ground |
|
|
554 | |
|
|
555 | Left button: info on item |
|
|
556 | |
|
|
557 | =head2 move |
|
|
558 | |
|
|
559 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
560 | ERROR: same as "keys"? |
|
|
561 | |
|
|
562 | These are the basic movement |
|
|
563 | keys: |
|
|
564 | yku |
|
|
565 | h l |
|
|
566 | bjn |
|
|
567 | |
|
|
568 | Running is done by holding |
|
|
569 | control and move. Running |
|
|
570 | is recommended. |
|
|
571 | |
|
|
572 | Firing the range weapon (help range) |
|
|
573 | is done by holding shift and |
|
|
574 | move. |
|
|
575 | |
|
|
576 | 'help mouse for help on what the |
|
|
577 | mouse buttons do. |
|
|
578 | |
|
|
579 | 'help melee for advice on how to |
|
|
580 | fight |
|
|
581 | |
|
|
582 | 'help traps for help with finding |
|
|
583 | and disarming traps |
|
|
584 | |
|
|
585 | =head2 output-count |
512 | =head2 output-count |
586 | |
513 | |
587 | output-sync controls how often information is sent to the screen. Each |
514 | output-count [lines] |
588 | buffer has its own time value, and will be flushed independantly. The |
|
|
589 | default value is 16 ticks (about 2 seconds). |
|
|
590 | |
515 | |
591 | output-count sets after how many messages of the same type, they are |
516 | output-count sets after how many messages of the same type, they are |
592 | then printed out. If the value was 10, then after killing ten orcs, the |
517 | then printed out. If the value was 10, then after killing ten orcs, the |
593 | message '10 times you kill orc' would be printed out. The default value is |
518 | message '10 times you kill orc' would be printed out. The default value is |
594 | 1 - this means that all messages get printed out as they are requested - |
519 | 1 - this means that all messages get printed out as they are requested - |
595 | buffering is disabled in this regard. |
520 | buffering is disabled in this regard. |
596 | |
521 | |
|
|
522 | output-sync controls how often information is sent to the screen. Each |
|
|
523 | buffer has its own time value, and will be flushed independently. The |
|
|
524 | default value is usually less than a second. |
|
|
525 | |
597 | See also L<output-sync>. |
526 | See also L<output-sync>. |
598 | |
527 | |
|
|
528 | =head2 output-rate |
|
|
529 | |
|
|
530 | output-rate [bytes per second] |
|
|
531 | |
|
|
532 | Show the current setting of the output-rate, or set it to the provided |
|
|
533 | value. The server will try very hard not to send more than this many bytes |
|
|
534 | per second to your client. If the rate is exceeded, the server tries to |
|
|
535 | hold back less important information (such as new images) to increase |
|
|
536 | responsiveness. |
|
|
537 | |
|
|
538 | The server-side default is usually quite high, around 100000. If the |
|
|
539 | server is running on a Linux kernel, it will adjust to the actual |
|
|
540 | bandwidth available, and output-rate only sets an upper bound. That is, |
|
|
541 | the server will automatically set an optimal send rate and adjusting your |
|
|
542 | output-rate is not required. |
|
|
543 | |
599 | =head2 output-sync |
544 | =head2 output-sync |
600 | |
545 | |
|
|
546 | output-sync [seconds] |
|
|
547 | |
601 | output-sync controls how often information is sent to the screen. Each |
548 | output-sync controls how often information is sent to the screen. Each |
602 | buffer has its own time value, and will be flushed independantly. The |
549 | buffer has its own time value, and will be flushed independently. The |
603 | default value is 16 ticks (about 2 seconds). |
550 | default value is usually less than a second. |
604 | |
551 | |
605 | output-count sets after how many messages of the same type, they are |
552 | output-count sets after how many messages of the same type, they are |
606 | then printed out. If the value was 10, then after killing ten orcs, the |
553 | then printed out. If the value was 10, then after killing ten orcs, the |
607 | message '10 times you kill orc' would be printed out. The default value is |
554 | message '10 times you kill orc' would be printed out. The default value is |
608 | 1 - this means that all messages get printed out as they are requested - |
555 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
636 | party leave |
583 | party leave |
637 | takes you out of current party |
584 | takes you out of current party |
638 | |
585 | |
639 | =head2 peaceful |
586 | =head2 peaceful |
640 | |
587 | |
641 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
588 | TODO: rework for deliantra, intended future behaviour is to toggle |
642 | peaceful mode with regards to npc and monsters only, not with regards to |
589 | peaceful mode with regards to npc and monsters only, not with regards to |
643 | players (which will be controlled by priests). |
590 | players (which will be controlled by priests). |
644 | |
591 | |
645 | The B<peaceful> command will switch you between peaceful and hostile attack |
592 | The B<peaceful> command will switch you between peaceful and hostile attack |
646 | modes. |
593 | modes. |
… | |
… | |
668 | |
615 | |
669 | =over 4 |
616 | =over 4 |
670 | |
617 | |
671 | =item B<normal> |
618 | =item B<normal> |
672 | |
619 | |
673 | As you would expect. |
620 | Monsters behave normally, i.e. according to their own character. |
674 | |
621 | |
675 | =item B<sad> (search and destroy) |
622 | =item B<sad> (search and destroy) |
676 | |
623 | |
677 | Pets will roam and seek out things to attack. |
624 | Pets will roam and seek out things to attack. |
678 | |
625 | |
… | |
… | |
686 | |
633 | |
687 | =back |
634 | =back |
688 | |
635 | |
689 | =head2 pickup |
636 | =head2 pickup |
690 | |
637 | |
|
|
638 | pickup +mode |
|
|
639 | pickup -mode |
|
|
640 | pickup density |
|
|
641 | |
691 | B<pickup> changes how you pick up items when you step on them. to pickup |
642 | B<pickup> changes whether you pick up items when you step on them. To |
692 | an item manually, use the ',' key. |
643 | pickup an item manually, use the ',' key. |
693 | |
644 | |
694 | Mode 0: Don't pick up items. |
645 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
646 | autopickup settings than using this command. |
695 | |
647 | |
696 | Mode 1: Pick up one item |
648 | Mode can be one of: |
697 | |
649 | |
698 | Mode 2: Pickup up one item and stop |
650 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
651 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
652 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
653 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
654 | "flesh" |
699 | |
655 | |
700 | Mode 3: Stop before picking up items |
656 | If a number (C<density>, must be 0..15) is specified, then items of at |
701 | |
657 | least the specified value density are picked up. Value density is given as |
702 | Mode 4: Pick up all items |
658 | gold/weight in kilograms. |
703 | |
|
|
704 | Mode 5: Pick up all items and stop |
|
|
705 | |
|
|
706 | Mode 6: Pick up all magical items |
|
|
707 | |
|
|
708 | Mode 7: Pick up all coins and gems |
|
|
709 | |
|
|
710 | Modes above 7: Pickup items with |
|
|
711 | a value density greater than the pickup mode. |
|
|
712 | |
|
|
713 | Value density is value in gold/weight in kilograms. |
|
|
714 | |
659 | |
715 | The value in gold is what the item is worth if you sold it in the shop. |
660 | The value in gold is what the item is worth if you sold it in the shop. |
716 | |
661 | |
717 | Goldcoins have a value density of 66, |
|
|
718 | |
|
|
719 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
720 | Artifacts are also picked up. |
|
|
721 | |
|
|
722 | =head2 prepare |
662 | =head2 prepare |
723 | |
663 | |
724 | The same as cast. Usage: |
664 | The same as cast. Usage: |
725 | |
665 | |
726 | prepare <spell> |
666 | prepare <spell> |
727 | |
667 | |
728 | =head2 X<quests>quests (|finished|.*) |
|
|
729 | |
|
|
730 | The quests command lists the quests you are doing or have completed. |
|
|
731 | |
|
|
732 | Parameters are: |
|
|
733 | |
|
|
734 | =over 4 |
|
|
735 | |
|
|
736 | =item no arguments: displays current quests. |
|
|
737 | |
|
|
738 | =item B<finished>: displays finished quests; |
|
|
739 | |
|
|
740 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
741 | |
|
|
742 | =back |
|
|
743 | |
668 | |
744 | =head2 quit |
669 | =head2 quit |
745 | |
670 | |
746 | Deletes your character from the server. If you want to quit the session |
671 | Deletes your character from the server. If you want to quit the session |
747 | without deleting your character, you must use a I<Bed to Reality>. Find a |
672 | without deleting your character, you must use a I<Bed to Reality>. Find a |
748 | bed (probably in a building close to where you entered the game), get on |
673 | bed (probably in a building close to where you entered the game), get on |
749 | top of it, and apply it using B<Tab> ro the B<apply> command. |
674 | top of it, and apply it using B<Tab> ro the B<apply> command. |
750 | |
675 | |
|
|
676 | |
751 | =head2 range |
677 | =head2 range |
752 | |
678 | |
753 | Your range weapon can be one of several weapons, a spell you cast, a |
679 | Your range weapon can be one of several weapons, a spell you cast, a |
754 | bow-and-arrow, a rod, or a wand, to name a few. |
680 | bow-and-arrow, a rod, or a wand, to name a few. |
755 | |
681 | |
756 | Your range weapon is fired when you press SHIFT-direction, and will be |
682 | Your range weapon is fired when you press SHIFT-direction, and will be |
757 | fired in that direction. |
683 | fired in that direction. |
|
|
684 | |
758 | |
685 | |
759 | =head2 ready_skill |
686 | =head2 ready_skill |
760 | |
687 | |
761 | ready_skill <name of skill> |
688 | ready_skill <name of skill> |
762 | |
689 | |
… | |
… | |
765 | readied, some need to be actively used by "firing" them. |
692 | readied, some need to be actively used by "firing" them. |
766 | |
693 | |
767 | If you just want to invoke a skill once, leaving your range slot |
694 | If you just want to invoke a skill once, leaving your range slot |
768 | untouched, use L<use_skill> instead. |
695 | untouched, use L<use_skill> instead. |
769 | |
696 | |
|
|
697 | |
770 | =head2 rename |
698 | =head2 rename |
771 | |
699 | |
772 | Changes/removes the custom name of given item (or the marked one). |
700 | Changes/removes the custom name of given item (or the marked one). |
773 | |
701 | |
774 | rename oldname to newname |
702 | rename oldname to newname |
… | |
… | |
776 | |
704 | |
777 | If either of the names contain spaces, you have to use the C<">-form, |
705 | If either of the names contain spaces, you have to use the C<">-form, |
778 | otherwise you can just write the name as-is. If you omit the old name, the |
706 | otherwise you can just write the name as-is. If you omit the old name, the |
779 | marked item will be used instead. |
707 | marked item will be used instead. |
780 | |
708 | |
781 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
709 | If the new name is empty (i.e. C<"">), then the original (before the |
782 | will be restored. |
710 | rename) name will be restored. |
783 | |
711 | |
784 | Note: maximum allowed name length is 127 characters. |
712 | Note: maximum allowed name length is 127 characters. |
785 | |
713 | |
786 | =head2 reply |
|
|
787 | |
|
|
788 | reply <message> |
|
|
789 | |
|
|
790 | Similar to tell, but instead of having to supply a username, it replies |
|
|
791 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
792 | somebody else tells you something while you type and you do not realise |
|
|
793 | that), so be careful not to supply confidential information in the |
|
|
794 | message. |
|
|
795 | |
714 | |
796 | =head2 resistances |
715 | =head2 resistances |
797 | |
716 | |
798 | This shows you the resistances you have to specific attack types. |
717 | This shows you the resistances you have to specific attack types. |
799 | If you have for example "cold +20", it means you get 20% damage done |
718 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
836 | |
755 | |
837 | =head2 search-items |
756 | =head2 search-items |
838 | |
757 | |
839 | search-items <word> |
758 | search-items <word> |
840 | |
759 | |
841 | Automatically picks up all items with <word> in their name. search-items rod |
760 | Automatically picks up all items with <word> in their name. C<search-items |
842 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
761 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
843 | bolts, arrows, swords, etc. of Fire. |
762 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
763 | will pick up all items with magic+1, and so on, and so on. |
|
|
764 | |
|
|
765 | While this mode is active, you will be slower and the normal autopickup is |
|
|
766 | disabled. To disable search mode again, execute C<search-items> without |
|
|
767 | any arguments. |
844 | |
768 | |
845 | =head2 seen |
769 | =head2 seen |
846 | |
770 | |
847 | seen <login> |
771 | seen <login> |
848 | |
772 | |
… | |
… | |
851 | |
775 | |
852 | =head2 shout |
776 | =head2 shout |
853 | |
777 | |
854 | shout <message> |
778 | shout <message> |
855 | |
779 | |
856 | Sends a message to all players on the server that have |
780 | Sends a message to all players on the server. It is mainly useful for |
857 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
858 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
781 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
859 | should not be used for general chat. Use L<chat|command/chat> instead. |
782 | should not be used for general chat. Use L<chat|command/chat> instead. |
860 | |
783 | |
861 | =head2 showpets |
784 | =head2 showpets |
862 | |
785 | |
… | |
… | |
889 | applies to new items you pick up - items that you are already holding will |
812 | applies to new items you pick up - items that you are already holding will |
890 | not be sorted. |
813 | not be sorted. |
891 | |
814 | |
892 | If sort_inventory is not set (default), items will be inserted via type, |
815 | If sort_inventory is not set (default), items will be inserted via type, |
893 | subtype and magic. This, all axes will be grouped together in magic order, |
816 | subtype and magic. This, all axes will be grouped together in magic order, |
894 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
817 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
895 | ones just get inserted last. |
818 | ones just get inserted last. |
896 | |
819 | |
897 | If you have a lot of stuff that is not in alphabetical order but you would |
820 | If you have a lot of stuff that is not in alphabetical order but you would |
898 | like it to be, the best method is to drop all of it and then pick it up. |
821 | like it to be, the best method is to drop all of it and then pick it up. |
899 | |
822 | |
900 | =head2 sound |
823 | =head2 sound |
901 | |
824 | |
902 | Toggles between sound enabled and disabled. This has no relevance to the |
825 | Toggles between sound enabled and disabled. This has no relevance to the |
903 | sound settings of the client, it only governs wether the server will send |
826 | sound settings of the client, it only governs whether the server will send |
904 | sound effect command to the client and is enabled if the client supports |
827 | sound effect command to the client and is enabled if the client supports |
905 | sound (i.e. always for cfplus). |
828 | sound (i.e. always for the deliantra client). |
|
|
829 | |
|
|
830 | =head2 sourcecode |
|
|
831 | |
|
|
832 | This command displays the means to download the source code (server code, |
|
|
833 | maps and archetypes) used to implement this version of the game. |
|
|
834 | |
|
|
835 | Every player has the right to download and modify the source code of the |
|
|
836 | server, as required by both the GNU General Public License and the GNU |
|
|
837 | Affero General Public license. |
|
|
838 | |
|
|
839 | If you modify your version of the server, you will have to provide a means |
|
|
840 | to download the modified sources (and resources) via this command. If you |
|
|
841 | run an unmodified version of the server, the default will do. |
906 | |
842 | |
907 | =head2 statistics |
843 | =head2 statistics |
908 | |
844 | |
909 | B<statistics> shows various useful information about your character. |
845 | B<statistics> shows various useful information about your character. |
910 | None of the information it shows is stuff that is not contained in the |
846 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
924 | Kills yourself. No, really. |
860 | Kills yourself. No, really. |
925 | |
861 | |
926 | This command might not look useful at first, but sometimes you can get |
862 | This command might not look useful at first, but sometimes you can get |
927 | yourself into a corner you can't escape anymore, either due to a map |
863 | yourself into a corner you can't escape anymore, either due to a map |
928 | bug or your own stupidity. Killing oneself can be difficult and time |
864 | bug or your own stupidity. Killing oneself can be difficult and time |
929 | consuming, thats why this command is provided. It is fast, painless, |
865 | consuming, that's why this command is provided. It is fast, painless, |
930 | effective, humane. |
866 | effective, humane. |
931 | |
867 | |
932 | =head2 take |
868 | =head2 take |
933 | |
869 | |
934 | The take commands take object(s) on the space the player is standing on, |
870 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
960 | thrown away. God-given items can not be thrown. You need the skill throwing |
896 | thrown away. God-given items can not be thrown. You need the skill throwing |
961 | for this to work. |
897 | for this to work. |
962 | |
898 | |
963 | =head2 time |
899 | =head2 time |
964 | |
900 | |
965 | Shows the Crossfire in-game time, not the server time. It looks like this: |
901 | Shows the Deliantra in-game time, not the server time. It looks like this: |
966 | |
902 | |
967 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
903 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
968 | The 2nd Day of the Month of the Frost Giant, Year 63 |
904 | the 2nd Day of the Month of the Frost Giant, Year 63. |
969 | Time of Year: The Season of New Year |
905 | Time of Year: The Season of New Year. |
970 | |
906 | |
971 | It is partially just for fun but it affects the darkness outside and the |
907 | An hour of game time passes in 3 minutes of real time. The time and |
972 | weather if weather is enabled in the server. |
908 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
909 | five weeks per month, and 17 months per year. The year is additionally |
|
|
910 | split into four seasons of 4 months each, except the season of the |
|
|
911 | Blizzard, which is 5 months long. |
|
|
912 | |
|
|
913 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
914 | |
|
|
915 | Seasons and the time of the day affect the overall outdoor daylight. |
973 | |
916 | |
974 | =head2 title |
917 | =head2 title |
|
|
918 | |
|
|
919 | title <new title> |
|
|
920 | title clear # Sets your title back to your race. |
975 | |
921 | |
976 | Players can change their title. For example you called yourself Gandalf and |
922 | Players can change their title. For example you called yourself Gandalf and |
977 | your race is elf, you can use the title command to change your name from |
923 | your race is elf, you can use the title command to change your name from |
978 | "Gandalf the elf" to "Gandalf the white". Usage: |
924 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
979 | |
|
|
980 | title <new title> |
|
|
981 | title clear # Sets your title back to your race. |
|
|
982 | |
925 | |
983 | Dragons cannot set their title because it changes during the game. |
926 | Dragons cannot set their title because it changes during the game. |
984 | |
927 | |
985 | =head2 traps |
|
|
986 | |
|
|
987 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
988 | |
|
|
989 | I recommend the following |
|
|
990 | keybindings |
|
|
991 | 'bind search |
|
|
992 | s |
|
|
993 | 'bind disarm |
|
|
994 | d |
|
|
995 | Then you can use the 's' and |
|
|
996 | 'd' keys for searching for and |
|
|
997 | disarming traps. |
|
|
998 | |
|
|
999 | Traps appear at random in doors and in chests. Search those before you |
|
|
1000 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
1001 | |
|
|
1002 | =head2 unignore |
928 | =head2 unignore |
1003 | |
929 | |
1004 | unignore <login> |
930 | unignore <login> |
1005 | |
931 | |
1006 | Cancels all ignores set for the specified login. See B<ignore>. |
932 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
933 | |
|
|
934 | =head2 unlock |
|
|
935 | |
|
|
936 | unlock [object] |
|
|
937 | |
|
|
938 | The unlock command is a quick and convenient way |
|
|
939 | to unlock items in your inventory. |
|
|
940 | |
|
|
941 | If a object name is specified then only the |
|
|
942 | objects that match that name are unlocked. |
|
|
943 | |
|
|
944 | e.g. unlock materials will unlock any materials |
|
|
945 | in your inventory and not touch anything else. |
|
|
946 | |
|
|
947 | unlock by itself will unlock everything in your |
|
|
948 | inventory. |
1007 | |
949 | |
1008 | =head2 uptime |
950 | =head2 uptime |
1009 | |
951 | |
1010 | Tells you something about the time the server was started and how long ago |
952 | Tells you something about the time the server was started and how long ago |
1011 | that was. |
953 | that was. |
… | |
… | |
1021 | |
963 | |
1022 | The B<usekeys> option determines the behaviour of using keys. |
964 | The B<usekeys> option determines the behaviour of using keys. |
1023 | |
965 | |
1024 | Values are: |
966 | Values are: |
1025 | |
967 | |
|
|
968 | =over 4 |
|
|
969 | |
1026 | inventory: Only keys in the top level inventory are used (default) |
970 | =item B<inventory>: Only keys in the top level inventory are used (default) |
1027 | |
971 | |
1028 | keyrings: Only keys in active keyrings are used. |
972 | =item B<keyrings>: Only keys in active key rings are used. |
1029 | |
973 | |
1030 | containers: Only keys in active containers are used. |
974 | =item B<containers>: Only keys in active containers are used. |
1031 | |
975 | |
|
|
976 | =back |
|
|
977 | |
1032 | Note that keyrings are just a specialized container, so the containers |
978 | Note that key rings are just a specialized container, so the containers |
1033 | will also find keys in keyrings. |
979 | will also find keys in key rings. |
1034 | |
980 | |
1035 | Only active containers are used - keys will not jump out of closed |
981 | Only active containers are used - keys will not jump out of closed |
1036 | containers, but hints will be given if you have keys in such containers. |
982 | containers, but hints will be given if you have keys in such containers. |
1037 | |
983 | |
1038 | =head2 version |
984 | =head2 version |
… | |
… | |
1067 | |
1013 | |
1068 | The wimpy level is the amount of health points (hp) that may be left before you |
1014 | The wimpy level is the amount of health points (hp) that may be left before you |
1069 | automatically run away. This may be useful in hand-to-hand combats but should |
1015 | automatically run away. This may be useful in hand-to-hand combats but should |
1070 | not be used when the opponent attacks with spells. |
1016 | not be used when the opponent attacks with spells. |
1071 | |
1017 | |
|
|
1018 | |
1072 | =head1 Authors |
1019 | =head1 Authors |
1073 | |
1020 | |
1074 | Parts of this document were originally taken from the crossfire server |
1021 | Parts of this document were originally taken from the crossfire server |
1075 | help files with unknwon authors. |
1022 | help files with unknown authors. |
1076 | |
1023 | |
1077 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1024 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1078 | Steenhoven and Marc A. Lehmann. |
1025 | Steenhoven and Marc A. Lehmann. |
1079 | |
1026 | |