… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
… | |
34 | |
34 | |
35 | These two options disable the toggling feature. |
35 | These two options disable the toggling feature. |
36 | |
36 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
38 | |
39 | Applymode controls what happens when you are equipping something that would |
39 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
40 | require something else to be unequipped. |
41 | |
41 | |
42 | The options are: |
42 | The options are: |
43 | |
43 | |
44 | =over 4 |
44 | =over 4 |
… | |
… | |
77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
|
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83 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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86 | full and one free. |
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87 | |
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88 | Both items as well as skills and other more esoteric objects can use those |
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89 | body parts. |
85 | |
90 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
92 | |
88 | Bowmode controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
94 | |
90 | The options are: |
95 | The options are: |
91 | |
96 | |
92 | =over 4 |
97 | =over 4 |
93 | |
98 | |
… | |
… | |
118 | |
123 | |
119 | When you enter the B<brace> command to brace your character, your |
124 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
125 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
126 | spaces. Bracing can be useful to hold a location. |
122 | |
127 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
128 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
129 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
130 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
131 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
132 | |
128 | =head2 chat |
133 | =head2 chat |
129 | |
134 | |
130 | chat <message> |
135 | chat <message> |
131 | |
136 | |
132 | Sends a message to all players on the server that have |
137 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
138 | chat with others. |
134 | |
139 | |
135 | =head2 cast |
140 | =head2 cast |
136 | |
141 | |
137 | You use the cast command to set your range-weapon to the spell you |
142 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
143 | want. Example: |
139 | |
144 | |
140 | cast burning hands |
145 | cast burning hands |
141 | |
146 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
147 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
148 | |
144 | If you don't know the spell, shows which spells you do know. |
149 | If you don't know the spell, shows which spells you do know. |
145 | |
150 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
151 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
152 | |
148 | See B<range> for more information on range weapons. |
153 | See C<help range> for more information on range weapons. |
149 | |
154 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
155 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
156 | |
152 | drop [number] name |
157 | drop [number] name |
153 | |
158 | |
… | |
… | |
157 | |
162 | |
158 | There are a few special name values: |
163 | There are a few special name values: |
159 | |
164 | |
160 | =over 4 |
165 | =over 4 |
161 | |
166 | |
162 | =item B<all> |
167 | =item B<all>: matches any item. |
163 | |
168 | |
164 | matches any item. |
169 | =item B<unpaid>: matches unpaid items. |
165 | |
170 | |
166 | =item B<unpaid> |
171 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
172 | |
168 | matches unpaid items |
173 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
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170 | =item B<cursed> |
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171 | |
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172 | drops items known to be cursed or damned. |
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173 | |
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174 | =item B<unlocked> |
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175 | |
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176 | drops items not locked in your inventory |
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177 | |
174 | |
178 | =back |
175 | =back |
179 | |
176 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
177 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
178 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
180 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
181 | |
185 | See also B<dropall> and mouse button control within client for dropping |
182 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
183 | objects. |
187 | |
184 | |
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185 | |
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186 | =head2 cointoss |
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187 | |
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188 | Tosses a coin and reports the outcome to you and other players on the same |
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189 | map, much like the say command does. |
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190 | |
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191 | |
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192 | =head2 orcknuckle |
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193 | |
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194 | Throws your orcknuckle set and reports the outcome to you and other |
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195 | players on the same map, much like the say command does. Your first |
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196 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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197 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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198 | I<orc>. |
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199 | |
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200 | |
188 | =head2 dropall |
201 | =head2 dropall |
189 | |
202 | |
190 | dropall [type] |
203 | dropall [type] |
191 | |
204 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
205 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
260 | =head2 gsay |
273 | =head2 gsay |
261 | |
274 | |
262 | If you are in a party (party join or party form), you will be able to message |
275 | If you are in a party (party join or party form), you will be able to message |
263 | only your party. Even people standing right next to you can't hear it. |
276 | only your party. Even people standing right next to you can't hear it. |
264 | |
277 | |
265 | =head2 golem |
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266 | |
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267 | ERROR: not a command, but another help topic => move to a different file maybe? |
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268 | |
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269 | Golems are creatures that the player has some control over. Note that many |
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270 | summoned creatures are considered golems, even if they are not called |
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271 | golems. |
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272 | |
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273 | If you have a golem in control your spell type will be listed as golem, |
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274 | with the creature name in parantheses. |
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275 | |
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276 | To control your golem, just press the fire key in the direction you want |
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277 | your golem to move. Your golem will then start moving in that direction, |
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278 | and keep moving in that direction until you change its direction. |
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279 | |
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280 | Note that once you leave the map that the golem is on, the golem will |
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281 | disappear. Also, once you select another spell to cast, or change your |
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282 | range type, your golem will disappear. |
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283 | |
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284 | =head2 help |
278 | =head2 help |
285 | |
279 | |
286 | Gives you online help for the command or help topic specified. |
280 | Gives you online help for the command or help topic specified. |
287 | |
281 | |
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282 | =head2 hintmode (show|mark|hide) |
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283 | |
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284 | hintmode show|mark|hide |
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285 | |
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286 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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287 | hints that sometimes help you to solve a puzzle or manage a situation |
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288 | better than without. You can change the display of these hints with this |
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289 | command: |
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290 | |
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291 | =over 4 |
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292 | |
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293 | =item show |
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294 | |
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295 | Show the hints (the default mode). |
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296 | |
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297 | =item mark |
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298 | |
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299 | Do not show the hints themselves, but notify you when a hint would have |
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300 | been available. |
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301 | |
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302 | =item hide |
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303 | |
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304 | Hide all hints: You will not be able to tell whether there is a hint |
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305 | available or not. |
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306 | |
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307 | =back |
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308 | |
288 | =head2 hiscore |
309 | =head2 hiscore |
289 | |
310 | |
290 | Shows a list of the highest level players in the game. |
311 | Shows a list of the highest level players in the game. |
291 | |
312 | |
292 | =head2 ignore |
313 | =head2 ignore |
… | |
… | |
296 | Lists all players that you currently ignore. |
317 | Lists all players that you currently ignore. |
297 | |
318 | |
298 | ignore <player> <tell|shout|all> [timeout] |
319 | ignore <player> <tell|shout|all> [timeout] |
299 | |
320 | |
300 | This command ignores the specified messages (B<tell> ignores tells, |
321 | This command ignores the specified messages (B<tell> ignores tells, |
301 | B<shout> ignores chat and shout and all ignores everything from the given |
322 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
302 | user). |
323 | user). |
303 | |
324 | |
304 | The optional timeout (specified in hours) specifies then the ignore entry |
325 | The optional timeout (specified in hours) specifies when the ignore entry |
305 | expires. The default is 24 (one day). The reason why all ignores expire |
326 | expires. The default is 24 (one day). The reason why all ignore entries |
306 | after a day by default is that most troublemakers stop soon after they are |
327 | expire after a day by default is that most troublemakers stop soon after |
307 | being ignored. |
328 | they are being ignored. |
308 | |
329 | |
309 | To revoke an ignore, use the B<unignore> command. |
330 | To revoke an ignore, use the B<unignore> command. |
310 | |
331 | |
311 | =head2 inventory |
332 | =head2 inventory |
312 | |
333 | |
… | |
… | |
314 | status. Example: |
335 | status. Example: |
315 | |
336 | |
316 | inventory |
337 | inventory |
317 | |
338 | |
318 | Inventory: |
339 | Inventory: |
319 | - arrow 0.1 |
340 | - arrow 0.1 |
320 | - Knife * 2 |
341 | - Knife * 2 |
321 | - long sword (wielded) 15 |
342 | - long sword (wielded) 15 |
322 | |
343 | |
323 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
344 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
324 | protected from dropping by locking it as well as a long sword which you are |
345 | protected from dropping by locking it as well as a long sword which you are |
325 | currently using to attack. |
346 | currently using to attack. |
326 | |
347 | |
… | |
… | |
350 | One can never transport from nor to an unholy place. That means, one can |
371 | One can never transport from nor to an unholy place. That means, one can |
351 | not be saved out of jail using invite. |
372 | not be saved out of jail using invite. |
352 | |
373 | |
353 | =head2 invoke |
374 | =head2 invoke |
354 | |
375 | |
355 | The invoke command is used |
376 | The invoke command is used to cast a spell immediately, or when it is |
356 | to cast a spell immediately, |
377 | necessary to give a parameter to the spell. Invoke will not set the range |
357 | or when it is necessary to give |
378 | weapon. |
358 | a parameter to the spell. Invoke |
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359 | will not set the range weapon. |
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360 | |
379 | |
361 | Examples: |
380 | Examples: |
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381 | |
362 | 'invoke restoration |
382 | invoke restoration |
363 | 'invoke magic rune of large fireball |
383 | invoke magic rune of large fireball |
364 | 'invoke reincarnation of Iamdead |
384 | invoke reincarnation of Iamdead |
365 | 'invoke create food of waybread |
385 | invoke create food of waybread |
366 | |
386 | |
367 | It is very helpful to bind healing |
387 | It is very helpful to bind healing spells to keys, for example go to your |
368 | spells to keys like this: |
388 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
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389 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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390 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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391 | such as '1'. |
369 | |
392 | |
370 | 'bind invoke medium healing |
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371 | c |
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372 | |
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373 | the c key now casts medium healing |
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374 | instantly |
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375 | |
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376 | =head2 keys |
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377 | |
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378 | ERROR: not a command, but another help topic => move to a different file maybe? |
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379 | ERROR: its wrong anyways |
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380 | |
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381 | These are the basic movement |
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382 | keys: |
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383 | yku |
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384 | h l |
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385 | bjn |
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386 | |
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387 | Running is done by holding |
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388 | control and move. Running |
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389 | is recommended. |
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390 | |
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391 | Firing the range weapon (help range) |
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392 | is done by holding shift and |
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393 | move. |
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394 | |
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395 | 'help mouse for help on what the |
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396 | mouse buttons do. |
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397 | |
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398 | 'help melee for advice on how to |
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399 | fight |
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400 | |
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401 | 'help traps for help with finding |
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402 | and disarming traps |
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403 | |
393 | |
404 | =head2 killpets |
394 | =head2 killpets |
405 | |
395 | |
406 | killpets [name] |
396 | killpets [name] |
407 | |
397 | |
… | |
… | |
411 | they had will be left behind, but you will get no |
401 | they had will be left behind, but you will get no |
412 | experience for their death. However, it kills them |
402 | experience for their death. However, it kills them |
413 | instantaneously. |
403 | instantaneously. |
414 | |
404 | |
415 | If a name is specified then only pets with that |
405 | If a name is specified then only pets with that |
416 | name will be killed, eg killpets bat will kill bats |
406 | name will be killed, e.g. killpets bat will kill bats |
417 | but not bees. If a number is specified, the pet |
407 | but not bees. If a number is specified, the pet |
418 | corresponding to that number is killed. |
408 | corresponding to that number is killed. |
419 | |
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420 | =head2 listen |
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421 | |
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422 | listen <listen-level> |
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423 | |
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424 | Listen sets the level of messages you will hear. |
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425 | Priorities are defined as follows: |
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426 | |
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427 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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428 | 1 - Only messages that have to do with yourself. |
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429 | 2 - Emergency calls from other users |
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430 | 10 - General chatter with the 'chat' command. |
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431 | 11 - See what players kill what monster with what attack/spell. Very |
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432 | verbose - only for the fanatics. |
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433 | |
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434 | =head2 logs |
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435 | |
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436 | TODO |
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437 | |
409 | |
438 | =head2 mapinfo |
410 | =head2 mapinfo |
439 | |
411 | |
440 | Shows some information about the map like this: |
412 | Shows some information about the map like this: |
441 | |
413 | |
… | |
… | |
451 | The rest is information the mapper may or may not provide. Often, this is |
423 | The rest is information the mapper may or may not provide. Often, this is |
452 | the mapper's name, email and map creation date as this example shows. |
424 | the mapper's name, email and map creation date as this example shows. |
453 | |
425 | |
454 | =head2 maps |
426 | =head2 maps |
455 | |
427 | |
456 | [crossfire+] |
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457 | |
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458 | maps <mapname> |
428 | maps <mapname> |
459 | |
429 | |
460 | Shows a list of maps matching the regex <mapname> that are currently being |
430 | Shows a list of maps matching the regex <mapname> that are currently being |
461 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
431 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
462 | |
432 | |
… | |
… | |
467 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
437 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
468 | |
438 | |
469 | The server keeps maps in memory only for a short time (by default about |
439 | The server keeps maps in memory only for a short time (by default about |
470 | 40 seconds). After that time, it saves them to disk. As the server loads |
440 | 40 seconds). After that time, it saves them to disk. As the server loads |
471 | most maps in the background it is possible that you can see a map that is |
441 | most maps in the background it is possible that you can see a map that is |
472 | currently being loaded, but thats rare, as loading a map is fast. |
442 | currently being loaded, but that's rare, as loading a map is fast. |
473 | |
443 | |
474 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
444 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
475 | |
445 | |
476 | The server by default tries to save each map at least every 20 seconds if |
446 | The server by default tries to save each map at least every 20 seconds if |
477 | it changed, so in case of a disastrous crash (one where the server cannot |
447 | it changed, so in case of a disastrous crash (one where the server cannot |
478 | emergency save), at most 20 seconds of gameplay are lost. |
448 | emergency save), at most 20 seconds of gameplay are lost. |
479 | |
449 | |
480 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
481 | |
451 | |
482 | Most maps will not reset as long as players are on it, and usually the |
452 | Most maps will not reset as long as players are on it, and usually the |
483 | reset counter only starts going down when all players left the map. |
453 | reset counter only starts going down when all players left the map. Some |
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454 | maps will never reset in the common sense, these are usually marked with a |
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455 | very high number (such as C<1e+99>). |
484 | |
456 | |
485 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
457 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
486 | |
458 | |
487 | =back |
459 | =back |
488 | |
460 | |
… | |
… | |
503 | |
475 | |
504 | B<mark> will look for best match first, and then look for matches based |
476 | B<mark> will look for best match first, and then look for matches based |
505 | on shortened name, object name, archetype name. It prints the match it |
477 | on shortened name, object name, archetype name. It prints the match it |
506 | finds. |
478 | finds. |
507 | |
479 | |
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480 | =head2 me |
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481 | |
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482 | me <message> |
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483 | |
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484 | Sends a message to all players on the server, similar to chat, but instead |
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485 | of using C<name chats: message>, the form C<* name message> is used, which |
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486 | is useful to describe yourself, such as: |
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487 | |
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488 | me feels lonely |
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489 | => |
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490 | * schmorp feels lonely |
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491 | |
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492 | |
508 | =head2 motd |
493 | =head2 motd |
509 | |
494 | |
510 | Shows the message of the day. It takes no arguments. |
495 | Shows the message of the day. It takes no arguments. |
511 | |
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512 | =head2 melee |
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513 | |
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514 | ERROR: not a command, but another help topic => move to a different file maybe? |
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515 | |
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516 | You fight to kill monsters. You can either use magic or weapons. |
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517 | |
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518 | To use weapons, simply wield a weapon (and armour!) and move into the |
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519 | monster you want to attack. |
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520 | |
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521 | To use magic or bows, read |
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522 | 'help spells |
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523 | and |
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524 | 'help range |
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525 | and |
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526 | 'help cast |
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527 | and |
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528 | 'help invoke |
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529 | |
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530 | =head2 mode |
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531 | |
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532 | ERROR: not a command, but another help topic => move to a different file maybe? |
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533 | |
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534 | The mode commands are as follows: |
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535 | |
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536 | Applymode, adjusts how items are applied |
|
|
537 | Bowmode, adjusts the way bows work |
|
|
538 | Peaceful, sets how you react to other players |
|
|
539 | Petmode, adjusts how your pets behave |
|
|
540 | |
|
|
541 | =head2 mouse |
|
|
542 | |
|
|
543 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
544 | |
|
|
545 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
546 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
547 | has the following inventory uses: |
|
|
548 | |
|
|
549 | Middle button on item: apply |
|
|
550 | or equip |
|
|
551 | |
|
|
552 | Right button: drop or pickup |
|
|
553 | item on ground |
|
|
554 | |
|
|
555 | Left button: info on item |
|
|
556 | |
|
|
557 | =head2 move |
|
|
558 | |
|
|
559 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
560 | ERROR: same as "keys"? |
|
|
561 | |
|
|
562 | These are the basic movement |
|
|
563 | keys: |
|
|
564 | yku |
|
|
565 | h l |
|
|
566 | bjn |
|
|
567 | |
|
|
568 | Running is done by holding |
|
|
569 | control and move. Running |
|
|
570 | is recommended. |
|
|
571 | |
|
|
572 | Firing the range weapon (help range) |
|
|
573 | is done by holding shift and |
|
|
574 | move. |
|
|
575 | |
|
|
576 | 'help mouse for help on what the |
|
|
577 | mouse buttons do. |
|
|
578 | |
|
|
579 | 'help melee for advice on how to |
|
|
580 | fight |
|
|
581 | |
|
|
582 | 'help traps for help with finding |
|
|
583 | and disarming traps |
|
|
584 | |
496 | |
585 | =head2 output-count |
497 | =head2 output-count |
586 | |
498 | |
587 | output-count [lines] |
499 | output-count [lines] |
588 | |
500 | |
… | |
… | |
591 | message '10 times you kill orc' would be printed out. The default value is |
503 | message '10 times you kill orc' would be printed out. The default value is |
592 | 1 - this means that all messages get printed out as they are requested - |
504 | 1 - this means that all messages get printed out as they are requested - |
593 | buffering is disabled in this regard. |
505 | buffering is disabled in this regard. |
594 | |
506 | |
595 | output-sync controls how often information is sent to the screen. Each |
507 | output-sync controls how often information is sent to the screen. Each |
596 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independently. The |
597 | default value is usually less than a second. |
509 | default value is usually less than a second. |
598 | |
510 | |
599 | See also L<output-sync>. |
511 | See also L<output-sync>. |
600 | |
512 | |
|
|
513 | =head2 output-rate |
|
|
514 | |
601 | =head2 output-rate [bytes per second] |
515 | output-rate [bytes per second] |
602 | |
516 | |
603 | Show the current setting of the output-rate, or set it to the provided |
517 | Show the current setting of the output-rate, or set it to the provided |
604 | value. The server will try not to send (much) more than this many bytes |
518 | value. The server will try very hard not to send more than this many bytes |
605 | per second to your client. If the rate is exceeded, the server tries to |
519 | per second to your client. If the rate is exceeded, the server tries to |
606 | hold back less important information (such as new images), to increase |
520 | hold back less important information (such as new images) to increase |
|
|
521 | responsiveness. |
|
|
522 | |
607 | responsiveness. The server-side default is usually quite high, around |
523 | The server-side default is usually quite high, around 100000. If the |
608 | 100000, so if you have a slow link and want to be able to control your |
524 | server is running on a Linux kernel, it will adjust to the actual |
609 | character even when downloading faces, set this to a lower value, such as |
525 | bandwidth available, and output-rate only sets an upper bound. That is, |
610 | 7000 (for ISDN). |
526 | the server will automatically set an optimal send rate and adjusting your |
|
|
527 | output-rate is not required. |
611 | |
528 | |
612 | =head2 output-sync |
529 | =head2 output-sync |
613 | |
530 | |
614 | output-sync [seconds] |
531 | output-sync [seconds] |
615 | |
532 | |
616 | output-sync controls how often information is sent to the screen. Each |
533 | output-sync controls how often information is sent to the screen. Each |
617 | buffer has its own time value, and will be flushed independantly. The |
534 | buffer has its own time value, and will be flushed independently. The |
618 | default value is usually less than a second. |
535 | default value is usually less than a second. |
619 | |
536 | |
620 | output-count sets after how many messages of the same type, they are |
537 | output-count sets after how many messages of the same type, they are |
621 | then printed out. If the value was 10, then after killing ten orcs, the |
538 | then printed out. If the value was 10, then after killing ten orcs, the |
622 | message '10 times you kill orc' would be printed out. The default value is |
539 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
651 | party leave |
568 | party leave |
652 | takes you out of current party |
569 | takes you out of current party |
653 | |
570 | |
654 | =head2 peaceful |
571 | =head2 peaceful |
655 | |
572 | |
656 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
573 | TODO: rework for deliantra, intended future behaviour is to toggle |
657 | peaceful mode with regards to npc and monsters only, not with regards to |
574 | peaceful mode with regards to npc and monsters only, not with regards to |
658 | players (which will be controlled by priests). |
575 | players (which will be controlled by priests). |
659 | |
576 | |
660 | The B<peaceful> command will switch you between peaceful and hostile attack |
577 | The B<peaceful> command will switch you between peaceful and hostile attack |
661 | modes. |
578 | modes. |
… | |
… | |
683 | |
600 | |
684 | =over 4 |
601 | =over 4 |
685 | |
602 | |
686 | =item B<normal> |
603 | =item B<normal> |
687 | |
604 | |
688 | As you would expect. |
605 | Monsters behave normally, i.e. according to their own character. |
689 | |
606 | |
690 | =item B<sad> (search and destroy) |
607 | =item B<sad> (search and destroy) |
691 | |
608 | |
692 | Pets will roam and seek out things to attack. |
609 | Pets will roam and seek out things to attack. |
693 | |
610 | |
… | |
… | |
701 | |
618 | |
702 | =back |
619 | =back |
703 | |
620 | |
704 | =head2 pickup |
621 | =head2 pickup |
705 | |
622 | |
|
|
623 | pickup +mode |
|
|
624 | pickup -mode |
|
|
625 | pickup density |
|
|
626 | |
706 | B<pickup> changes how you pick up items when you step on them. to pickup |
627 | B<pickup> changes whether you pick up items when you step on them. To |
707 | an item manually, use the ',' key. |
628 | pickup an item manually, use the ',' key. |
708 | |
629 | |
709 | Mode 0: Don't pick up items. |
630 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
631 | autopickup settings than using this command. |
710 | |
632 | |
711 | Mode 1: Pick up one item |
633 | Mode can be one of: |
712 | |
634 | |
713 | Mode 2: Pickup up one item and stop |
635 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
636 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
637 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
638 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
639 | "flesh" |
714 | |
640 | |
715 | Mode 3: Stop before picking up items |
641 | If a number (C<density>, must be 0..15) is specified, then items of at |
716 | |
642 | least the specified value density are picked up. Value density is given as |
717 | Mode 4: Pick up all items |
643 | gold/weight in kilograms. |
718 | |
|
|
719 | Mode 5: Pick up all items and stop |
|
|
720 | |
|
|
721 | Mode 6: Pick up all magical items |
|
|
722 | |
|
|
723 | Mode 7: Pick up all coins and gems |
|
|
724 | |
|
|
725 | Modes above 7: Pickup items with |
|
|
726 | a value density greater than the pickup mode. |
|
|
727 | |
|
|
728 | Value density is value in gold/weight in kilograms. |
|
|
729 | |
644 | |
730 | The value in gold is what the item is worth if you sold it in the shop. |
645 | The value in gold is what the item is worth if you sold it in the shop. |
731 | |
646 | |
732 | Goldcoins have a value density of 66, |
|
|
733 | |
|
|
734 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
735 | Artifacts are also picked up. |
|
|
736 | |
|
|
737 | =head2 prepare |
647 | =head2 prepare |
738 | |
648 | |
739 | The same as cast. Usage: |
649 | The same as cast. Usage: |
740 | |
650 | |
741 | prepare <spell> |
651 | prepare <spell> |
742 | |
652 | |
743 | =head2 X<quests>quests (|finished|.*) |
|
|
744 | |
|
|
745 | The quests command lists the quests you are doing or have completed. |
|
|
746 | |
|
|
747 | Parameters are: |
|
|
748 | |
|
|
749 | =over 4 |
|
|
750 | |
|
|
751 | =item no arguments: displays current quests. |
|
|
752 | |
|
|
753 | =item B<finished>: displays finished quests; |
|
|
754 | |
|
|
755 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
756 | |
|
|
757 | =back |
|
|
758 | |
653 | |
759 | =head2 quit |
654 | =head2 quit |
760 | |
655 | |
761 | Deletes your character from the server. If you want to quit the session |
656 | Deletes your character from the server. If you want to quit the session |
762 | without deleting your character, you must use a I<Bed to Reality>. Find a |
657 | without deleting your character, you must use a I<Bed to Reality>. Find a |
763 | bed (probably in a building close to where you entered the game), get on |
658 | bed (probably in a building close to where you entered the game), get on |
764 | top of it, and apply it using B<Tab> ro the B<apply> command. |
659 | top of it, and apply it using B<Tab> ro the B<apply> command. |
765 | |
660 | |
|
|
661 | |
766 | =head2 range |
662 | =head2 range |
767 | |
663 | |
768 | Your range weapon can be one of several weapons, a spell you cast, a |
664 | Your range weapon can be one of several weapons, a spell you cast, a |
769 | bow-and-arrow, a rod, or a wand, to name a few. |
665 | bow-and-arrow, a rod, or a wand, to name a few. |
770 | |
666 | |
771 | Your range weapon is fired when you press SHIFT-direction, and will be |
667 | Your range weapon is fired when you press SHIFT-direction, and will be |
772 | fired in that direction. |
668 | fired in that direction. |
|
|
669 | |
773 | |
670 | |
774 | =head2 ready_skill |
671 | =head2 ready_skill |
775 | |
672 | |
776 | ready_skill <name of skill> |
673 | ready_skill <name of skill> |
777 | |
674 | |
… | |
… | |
780 | readied, some need to be actively used by "firing" them. |
677 | readied, some need to be actively used by "firing" them. |
781 | |
678 | |
782 | If you just want to invoke a skill once, leaving your range slot |
679 | If you just want to invoke a skill once, leaving your range slot |
783 | untouched, use L<use_skill> instead. |
680 | untouched, use L<use_skill> instead. |
784 | |
681 | |
|
|
682 | |
785 | =head2 rename |
683 | =head2 rename |
786 | |
684 | |
787 | Changes/removes the custom name of given item (or the marked one). |
685 | Changes/removes the custom name of given item (or the marked one). |
788 | |
686 | |
789 | rename oldname to newname |
687 | rename oldname to newname |
… | |
… | |
791 | |
689 | |
792 | If either of the names contain spaces, you have to use the C<">-form, |
690 | If either of the names contain spaces, you have to use the C<">-form, |
793 | otherwise you can just write the name as-is. If you omit the old name, the |
691 | otherwise you can just write the name as-is. If you omit the old name, the |
794 | marked item will be used instead. |
692 | marked item will be used instead. |
795 | |
693 | |
796 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
694 | If the new name is empty (i.e. C<"">), then the original (before the |
797 | will be restored. |
695 | rename) name will be restored. |
798 | |
696 | |
799 | Note: maximum allowed name length is 127 characters. |
697 | Note: maximum allowed name length is 127 characters. |
800 | |
698 | |
801 | =head2 reply |
|
|
802 | |
|
|
803 | reply <message> |
|
|
804 | |
|
|
805 | Similar to tell, but instead of having to supply a username, it replies |
|
|
806 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
807 | somebody else tells you something while you type and you do not realise |
|
|
808 | that), so be careful not to supply confidential information in the |
|
|
809 | message. |
|
|
810 | |
699 | |
811 | =head2 resistances |
700 | =head2 resistances |
812 | |
701 | |
813 | This shows you the resistances you have to specific attack types. |
702 | This shows you the resistances you have to specific attack types. |
814 | If you have for example "cold +20", it means you get 20% damage done |
703 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
851 | |
740 | |
852 | =head2 search-items |
741 | =head2 search-items |
853 | |
742 | |
854 | search-items <word> |
743 | search-items <word> |
855 | |
744 | |
856 | Automatically picks up all items with <word> in their name. search-items rod |
745 | Automatically picks up all items with <word> in their name. C<search-items |
857 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
746 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
858 | bolts, arrows, swords, etc. of Fire. |
747 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
748 | will pick up all items with magic+1, and so on, and so on. |
|
|
749 | |
|
|
750 | While this mode is active, you will be slower and the normal autopickup is |
|
|
751 | disabled. To disable search mode again, execute C<search-items> without |
|
|
752 | any arguments. |
859 | |
753 | |
860 | =head2 seen |
754 | =head2 seen |
861 | |
755 | |
862 | seen <login> |
756 | seen <login> |
863 | |
757 | |
… | |
… | |
866 | |
760 | |
867 | =head2 shout |
761 | =head2 shout |
868 | |
762 | |
869 | shout <message> |
763 | shout <message> |
870 | |
764 | |
871 | Sends a message to all players on the server that have |
765 | Sends a message to all players on the server. It is mainly useful for |
872 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
873 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
766 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
874 | should not be used for general chat. Use L<chat|command/chat> instead. |
767 | should not be used for general chat. Use L<chat|command/chat> instead. |
875 | |
768 | |
876 | =head2 showpets |
769 | =head2 showpets |
877 | |
770 | |
… | |
… | |
904 | applies to new items you pick up - items that you are already holding will |
797 | applies to new items you pick up - items that you are already holding will |
905 | not be sorted. |
798 | not be sorted. |
906 | |
799 | |
907 | If sort_inventory is not set (default), items will be inserted via type, |
800 | If sort_inventory is not set (default), items will be inserted via type, |
908 | subtype and magic. This, all axes will be grouped together in magic order, |
801 | subtype and magic. This, all axes will be grouped together in magic order, |
909 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
802 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
910 | ones just get inserted last. |
803 | ones just get inserted last. |
911 | |
804 | |
912 | If you have a lot of stuff that is not in alphabetical order but you would |
805 | If you have a lot of stuff that is not in alphabetical order but you would |
913 | like it to be, the best method is to drop all of it and then pick it up. |
806 | like it to be, the best method is to drop all of it and then pick it up. |
914 | |
807 | |
915 | =head2 sound |
808 | =head2 sound |
916 | |
809 | |
917 | Toggles between sound enabled and disabled. This has no relevance to the |
810 | Toggles between sound enabled and disabled. This has no relevance to the |
918 | sound settings of the client, it only governs wether the server will send |
811 | sound settings of the client, it only governs whether the server will send |
919 | sound effect command to the client and is enabled if the client supports |
812 | sound effect command to the client and is enabled if the client supports |
920 | sound (i.e. always for cfplus). |
813 | sound (i.e. always for the deliantra client). |
|
|
814 | |
|
|
815 | =head2 sourcecode |
|
|
816 | |
|
|
817 | This command displays the means to download the source code (server code, |
|
|
818 | maps and archetypes) used to implement this version of the game. |
|
|
819 | |
|
|
820 | Every player has the right to download and modify the source code of the |
|
|
821 | server, as required by both the GNU General Public License and the GNU |
|
|
822 | Affero General Public license. |
|
|
823 | |
|
|
824 | If you modify your version of the server, you will have to provide a means |
|
|
825 | to download the modified sources (and resources) via this command. If you |
|
|
826 | run an unmodified version of the server, the default will do. |
921 | |
827 | |
922 | =head2 statistics |
828 | =head2 statistics |
923 | |
829 | |
924 | B<statistics> shows various useful information about your character. |
830 | B<statistics> shows various useful information about your character. |
925 | None of the information it shows is stuff that is not contained in the |
831 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
939 | Kills yourself. No, really. |
845 | Kills yourself. No, really. |
940 | |
846 | |
941 | This command might not look useful at first, but sometimes you can get |
847 | This command might not look useful at first, but sometimes you can get |
942 | yourself into a corner you can't escape anymore, either due to a map |
848 | yourself into a corner you can't escape anymore, either due to a map |
943 | bug or your own stupidity. Killing oneself can be difficult and time |
849 | bug or your own stupidity. Killing oneself can be difficult and time |
944 | consuming, thats why this command is provided. It is fast, painless, |
850 | consuming, that's why this command is provided. It is fast, painless, |
945 | effective, humane. |
851 | effective, humane. |
946 | |
852 | |
947 | =head2 take |
853 | =head2 take |
948 | |
854 | |
949 | The take commands take object(s) on the space the player is standing on, |
855 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
975 | thrown away. God-given items can not be thrown. You need the skill throwing |
881 | thrown away. God-given items can not be thrown. You need the skill throwing |
976 | for this to work. |
882 | for this to work. |
977 | |
883 | |
978 | =head2 time |
884 | =head2 time |
979 | |
885 | |
980 | Shows the Crossfire in-game time, not the server time. It looks like this: |
886 | Shows the Deliantra in-game time, not the server time. It looks like this: |
981 | |
887 | |
982 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
888 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
983 | The 2nd Day of the Month of the Frost Giant, Year 63 |
889 | the 2nd Day of the Month of the Frost Giant, Year 63. |
984 | Time of Year: The Season of New Year |
890 | Time of Year: The Season of New Year. |
985 | |
891 | |
986 | It is partially just for fun but it affects the darkness outside and the |
892 | An hour of game time passes in 3 minutes of real time. The time and |
987 | weather if weather is enabled in the server. |
893 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
894 | five weeks per month, and 17 months per year. The year is additionally |
|
|
895 | split into four seasons of 4 months each, except the season of the |
|
|
896 | Blizzard, which is 5 months long. |
|
|
897 | |
|
|
898 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
899 | |
|
|
900 | Seasons and the time of the day affect the overall outdoor daylight. |
988 | |
901 | |
989 | =head2 title |
902 | =head2 title |
|
|
903 | |
|
|
904 | title <new title> |
|
|
905 | title clear # Sets your title back to your race. |
990 | |
906 | |
991 | Players can change their title. For example you called yourself Gandalf and |
907 | Players can change their title. For example you called yourself Gandalf and |
992 | your race is elf, you can use the title command to change your name from |
908 | your race is elf, you can use the title command to change your name from |
993 | "Gandalf the elf" to "Gandalf the white". Usage: |
909 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
994 | |
|
|
995 | title <new title> |
|
|
996 | title clear # Sets your title back to your race. |
|
|
997 | |
910 | |
998 | Dragons cannot set their title because it changes during the game. |
911 | Dragons cannot set their title because it changes during the game. |
999 | |
|
|
1000 | =head2 traps |
|
|
1001 | |
|
|
1002 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
1003 | |
|
|
1004 | I recommend the following |
|
|
1005 | keybindings |
|
|
1006 | 'bind search |
|
|
1007 | s |
|
|
1008 | 'bind disarm |
|
|
1009 | d |
|
|
1010 | Then you can use the 's' and |
|
|
1011 | 'd' keys for searching for and |
|
|
1012 | disarming traps. |
|
|
1013 | |
|
|
1014 | Traps appear at random in doors and in chests. Search those before you |
|
|
1015 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
1016 | |
912 | |
1017 | =head2 unignore |
913 | =head2 unignore |
1018 | |
914 | |
1019 | unignore <login> |
915 | unignore <login> |
1020 | |
916 | |
… | |
… | |
1036 | |
932 | |
1037 | The B<usekeys> option determines the behaviour of using keys. |
933 | The B<usekeys> option determines the behaviour of using keys. |
1038 | |
934 | |
1039 | Values are: |
935 | Values are: |
1040 | |
936 | |
|
|
937 | =over 4 |
|
|
938 | |
1041 | inventory: Only keys in the top level inventory are used (default) |
939 | =item B<inventory>: Only keys in the top level inventory are used (default) |
1042 | |
940 | |
1043 | keyrings: Only keys in active keyrings are used. |
941 | =item B<keyrings>: Only keys in active key rings are used. |
1044 | |
942 | |
1045 | containers: Only keys in active containers are used. |
943 | =item B<containers>: Only keys in active containers are used. |
1046 | |
944 | |
|
|
945 | =back |
|
|
946 | |
1047 | Note that keyrings are just a specialized container, so the containers |
947 | Note that key rings are just a specialized container, so the containers |
1048 | will also find keys in keyrings. |
948 | will also find keys in key rings. |
1049 | |
949 | |
1050 | Only active containers are used - keys will not jump out of closed |
950 | Only active containers are used - keys will not jump out of closed |
1051 | containers, but hints will be given if you have keys in such containers. |
951 | containers, but hints will be given if you have keys in such containers. |
1052 | |
952 | |
1053 | =head2 version |
953 | =head2 version |
… | |
… | |
1082 | |
982 | |
1083 | The wimpy level is the amount of health points (hp) that may be left before you |
983 | The wimpy level is the amount of health points (hp) that may be left before you |
1084 | automatically run away. This may be useful in hand-to-hand combats but should |
984 | automatically run away. This may be useful in hand-to-hand combats but should |
1085 | not be used when the opponent attacks with spells. |
985 | not be used when the opponent attacks with spells. |
1086 | |
986 | |
|
|
987 | |
1087 | =head1 Authors |
988 | =head1 Authors |
1088 | |
989 | |
1089 | Parts of this document were originally taken from the crossfire server |
990 | Parts of this document were originally taken from the crossfire server |
1090 | help files with unknwon authors. |
991 | help files with unknown authors. |
1091 | |
992 | |
1092 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
993 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1093 | Steenhoven and Marc A. Lehmann. |
994 | Steenhoven and Marc A. Lehmann. |
1094 | |
995 | |