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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Crossfire+ Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
34 36
35These two options disable the toggling feature. 37These two options disable the toggling feature.
36 38
37=head2 X<applymode>applymode (nochoice|never|always) 39=head2 X<applymode>applymode (nochoice|never|always)
38 40
39Applymode controls what happens when you are equipping something that would 41the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 42require something else to be unequipped.
41 43
42The options are: 44The options are:
43 45
44=over 4 46=over 4
77 79
78See L<apply|command/apply>. 80See L<apply|command/apply>.
79 81
80=head2 body 82=head2 body
81 83
82Shows how much you are wielding on certain bodyparts. For example as 84Shows how much (and what) you are wielding on certain body parts.
85
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 86For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 873 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
88full and one free.
89
90Both items as well as skills and other more esoteric objects can use those
91body parts.
85 92
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 93=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 94
88Bowmode controls how you will fire arrows and bolts. 95The C<bowmode> controls how you will fire arrows and bolts.
89 96
90The options are: 97The options are:
91 98
92=over 4 99=over 4
93 100
118 125
119When you enter the B<brace> command to brace your character, your 126When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 127character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 128spaces. Bracing can be useful to hold a location.
122 129
123When you are braced, you lose your dex bonus and incur a 2 point 130When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 131ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 132fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 133for killing creatures, and incur a 4 point WC (to hit) penalty.
127 134
128=head2 chat 135=head2 chat
129 136
130 chat <message> 137 chat <message>
131 138
132Sends a message to all players on the server that have 139Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 140chat with others.
134 141
135=head2 cast 142=head2 cast
136 143
137You use the cast command to set your range-weapon to the spell you 144You use the cast command to set your range-action-slot to the spell you
138want. Example: 145want. Example:
139 146
140 cast burning hands 147 cast burning hands
141 148
142sets your I<range> weapon to B<spell: burning hands>. 149sets your I<range> slot to B<spell: burning hands>.
143 150
144If you don't know the spell, shows which spells you do know. 151If you don't know the spell, shows which spells you do know.
145 152
146It is helpful to bind string like B<cast burning hands> to keys. 153It is helpful to bind string like B<cast burning hands> to keys.
147 154
148See B<range> for more information on range weapons. 155See C<help range> for more information on range weapons.
149 156
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 157=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 158
152 drop [number] name 159 drop [number] name
153 160
157 164
158There are a few special name values: 165There are a few special name values:
159 166
160=over 4 167=over 4
161 168
162=item B<all> 169=item B<all>: matches any item.
163 170
164matches any item. 171=item B<unpaid>: matches unpaid items.
165 172
166=item B<unpaid> 173=item B<cursed>: drops items known to be cursed or damned.
167 174
168matches unpaid items 175=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 176
178=back 177=back
179 178
180B<number> is optional. This acts as the number of the object to drop. The 179B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 180objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 182will be dropped. A collection of 5 scrolls will not be dropped.
184 183
185See also B<dropall> and mouse button control within client for dropping 184See also B<dropall> and mouse button control within client for dropping
186objects. 185objects.
187 186
187
188=head2 cointoss
189
190Tosses a coin and reports the outcome to you and other players on the same
191map, much like the say command does.
192
193
194=head2 orcknuckle
195
196Throws your orcknuckle set and reports the outcome to you and other
197players on the same map, much like the say command does. Your first
198three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
199I<princess>, I<dragon>, while the fourth can additionally roll up to
200I<orc>.
201
202
188=head2 dropall 203=head2 dropall
189 204
190 dropall [type] 205 dropall [type]
191 206
192B<dropall> drops all items in your inventory to the ground, excepting 207B<dropall> drops all items in your inventory to the ground, excepting
260=head2 gsay 275=head2 gsay
261 276
262If you are in a party (party join or party form), you will be able to message 277If you are in a party (party join or party form), you will be able to message
263only your party. Even people standing right next to you can't hear it. 278only your party. Even people standing right next to you can't hear it.
264 279
265=head2 golem
266
267ERROR: not a command, but another help topic => move to a different file maybe?
268
269Golems are creatures that the player has some control over. Note that many
270summoned creatures are considered golems, even if they are not called
271golems.
272
273If you have a golem in control your spell type will be listed as golem,
274with the creature name in parantheses.
275
276To control your golem, just press the fire key in the direction you want
277your golem to move. Your golem will then start moving in that direction,
278and keep moving in that direction until you change its direction.
279
280Note that once you leave the map that the golem is on, the golem will
281disappear. Also, once you select another spell to cast, or change your
282range type, your golem will disappear.
283
284=head2 help 280=head2 help
285 281
286Gives you online help for the command or help topic specified. 282Gives you online help for the command or help topic specified.
287 283
284=head2 hintmode (show|mark|hide)
285
286 hintmode show|mark|hide
287
288Sets the I<hint mode> to the given value: Throughout the game you can find
289hints that sometimes help you to solve a puzzle or manage a situation
290better than without. You can change the display of these hints with this
291command:
292
293=over 4
294
295=item show
296
297Show the hints (the default mode).
298
299=item mark
300
301Do not show the hints themselves, but notify you when a hint would have
302been available.
303
304=item hide
305
306Hide all hints: You will not be able to tell whether there is a hint
307available or not.
308
309=back
310
288=head2 hiscore 311=head2 hiscore
289 312
290Shows a list of the highest level players in the game. 313Shows a list of the highest level players in the game.
291 314
292=head2 ignore 315=head2 ignore
296Lists all players that you currently ignore. 319Lists all players that you currently ignore.
297 320
298 ignore <player> <tell|shout|all> [timeout] 321 ignore <player> <tell|shout|all> [timeout]
299 322
300This command ignores the specified messages (B<tell> ignores tells, 323This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 324B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 325user).
303 326
304The optional timeout (specified in hours) specifies then the ignore entry 327The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 328expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 329expire after a day by default is that most troublemakers stop soon after
307being ignored. 330they are being ignored.
308 331
309To revoke an ignore, use the B<unignore> command. 332To revoke an ignore, use the B<unignore> command.
310 333
311=head2 inventory 334=head2 inventory
312 335
314status. Example: 337status. Example:
315 338
316 inventory 339 inventory
317 340
318 Inventory: 341 Inventory:
319 - arrow 0.1 342 - arrow 0.1
320 - Knife * 2 343 - Knife * 2
321 - long sword (wielded) 15 344 - long sword (wielded) 15
322 345
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 346This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 347protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 348currently using to attack.
326 349
350One can never transport from nor to an unholy place. That means, one can 373One can never transport from nor to an unholy place. That means, one can
351not be saved out of jail using invite. 374not be saved out of jail using invite.
352 375
353=head2 invoke 376=head2 invoke
354 377
355The invoke command is used 378The invoke command is used to cast a spell immediately, or when it is
356to cast a spell immediately, 379necessary to give a parameter to the spell. Invoke will not set the range
357or when it is necessary to give 380weapon.
358a parameter to the spell. Invoke
359will not set the range weapon.
360 381
361Examples: 382Examples:
383
362'invoke restoration 384 invoke restoration
363'invoke magic rune of large fireball 385 invoke magic rune of large fireball
364'invoke reincarnation of Iamdead 386 invoke reincarnation of Iamdead
365'invoke create food of waybread 387 invoke create food of waybread
366 388
367It is very helpful to bind healing 389It is very helpful to bind healing spells to keys, for example go to your
368spells to keys like this: 390I<playerbook>, tab I<spells>, the press the right mouse button on the
391spell I<medium healing> and choose C<bind invoke ... to a key>. It is
392recommended to bind a healing spell or potion to an easily-accessible-key,
393such as '1'.
369 394
370'bind invoke medium healing
371c
372
373the c key now casts medium healing
374instantly
375
376=head2 keys
377
378ERROR: not a command, but another help topic => move to a different file maybe?
379ERROR: its wrong anyways
380
381These are the basic movement
382keys:
383 yku
384 h l
385 bjn
386
387Running is done by holding
388control and move. Running
389is recommended.
390
391Firing the range weapon (help range)
392is done by holding shift and
393move.
394
395'help mouse for help on what the
396mouse buttons do.
397
398'help melee for advice on how to
399fight
400
401'help traps for help with finding
402and disarming traps
403 395
404=head2 killpets 396=head2 killpets
405 397
406 killpets [name] 398 killpets [name]
407 399
411they had will be left behind, but you will get no 403they had will be left behind, but you will get no
412experience for their death. However, it kills them 404experience for their death. However, it kills them
413instantaneously. 405instantaneously.
414 406
415If a name is specified then only pets with that 407If a name is specified then only pets with that
416name will be killed, eg killpets bat will kill bats 408name will be killed, e.g. killpets bat will kill bats
417but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
418corresponding to that number is killed. 410corresponding to that number is killed.
419 411
420=head2 listen
421
422 listen <listen-level>
423
424Listen sets the level of messages you will hear.
425Priorities are defined as follows:
426
427 0 - Nothing, not even "You punch kobold." or "You say: hi".
428 1 - Only messages that have to do with yourself.
429 2 - Emergency calls from other users
430 10 - General chatter with the 'chat' command.
431 11 - See what players kill what monster with what attack/spell. Very
432 verbose - only for the fanatics.
433
434=head2 logs 412=head2 lock
435 413
436TODO 414 lock [object]
415
416The lock command is a quick and convenient way to
417lock items in your inventory.
418
419If a object name is specified then only the
420objects that match that name are locked.
421e.g. lock materials will lock any materials
422in your inventory and not touch anything else.
423
424lock by itself will lock everything in your
425inventory.
437 426
438=head2 mapinfo 427=head2 mapinfo
439 428
440Shows some information about the map like this: 429Shows some information about the map like this:
441 430
451The rest is information the mapper may or may not provide. Often, this is 440The rest is information the mapper may or may not provide. Often, this is
452the mapper's name, email and map creation date as this example shows. 441the mapper's name, email and map creation date as this example shows.
453 442
454=head2 maps 443=head2 maps
455 444
456[crossfire+]
457
458 maps <mapname> 445 maps <mapname>
459 446
460Shows a list of maps matching the regex <mapname> that are currently being 447Shows a list of maps matching the regex <mapname> that are currently being
461known to the server. The different fields are Pl, I, Svd, Reset and Path: 448known to the server. The different fields are Pl, I, Svd, Reset and Path:
462 449
467=item I: B<I>n memory, B<S>wapped out or B<L>oading. 454=item I: B<I>n memory, B<S>wapped out or B<L>oading.
468 455
469The server keeps maps in memory only for a short time (by default about 456The server keeps maps in memory only for a short time (by default about
47040 seconds). After that time, it saves them to disk. As the server loads 45740 seconds). After that time, it saves them to disk. As the server loads
471most maps in the background it is possible that you can see a map that is 458most maps in the background it is possible that you can see a map that is
472currently being loaded, but thats rare, as loading a map is fast. 459currently being loaded, but that's rare, as loading a map is fast.
473 460
474=item Svd: the amount of seconds the map was last saved (++ means >99). 461=item Svd: the amount of seconds since the map was last saved (++ means >99).
475 462
476The server by default tries to save each map at least every 20 seconds if 463The server by default tries to save each map at least every 20 seconds if
477it changed, so in case of a disastrous crash (one where the server cannot 464it changed, so in case of a disastrous crash (one where the server cannot
478emergency save), at most 20 seconds of gameplay are lost. 465emergency save), at most 20 seconds of gameplay are lost.
479 466
480=item Reset: the minimum number of seconds the map will stay as is (will not reset). 467=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481 468
482Most maps will not reset as long as players are on it, and usually the 469Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map. 470reset counter only starts going down when all players left the map. Some
471maps will never reset in the common sense, these are usually marked with a
472very high number (such as C<1e+99>).
484 473
485=item Path: the name that uniquely identifies the map, can be used for goto etc. 474=item Path: the name that uniquely identifies the map, can be used for goto etc.
486 475
487=back 476=back
488 477
503 492
504B<mark> will look for best match first, and then look for matches based 493B<mark> will look for best match first, and then look for matches based
505on shortened name, object name, archetype name. It prints the match it 494on shortened name, object name, archetype name. It prints the match it
506finds. 495finds.
507 496
497=head2 me
498
499 me <message>
500
501Sends a message to all players on the server, similar to chat, but instead
502of using C<name chats: message>, the form C<* name message> is used, which
503is useful to describe yourself, such as:
504
505 me feels lonely
506 =>
507 * schmorp feels lonely
508
509
508=head2 motd 510=head2 motd
509 511
510Shows the message of the day. It takes no arguments. 512Shows the message of the day. It takes no arguments.
511
512=head2 melee
513
514ERROR: not a command, but another help topic => move to a different file maybe?
515
516You fight to kill monsters. You can either use magic or weapons.
517
518To use weapons, simply wield a weapon (and armour!) and move into the
519monster you want to attack.
520
521To use magic or bows, read
522'help spells
523and
524'help range
525and
526'help cast
527and
528'help invoke
529
530=head2 mode
531
532ERROR: not a command, but another help topic => move to a different file maybe?
533
534The mode commands are as follows:
535
536Applymode, adjusts how items are applied
537Bowmode, adjusts the way bows work
538Peaceful, sets how you react to other players
539Petmode, adjusts how your pets behave
540
541=head2 mouse
542
543ERROR: not a command, but another help topic => move to a different file maybe?
544
545The mouse isn't a great way to move your character. It'll work, but you'll
546be handicapped unless you use the keyboard for this. However, the mouse
547has the following inventory uses:
548
549Middle button on item: apply
550or equip
551
552Right button: drop or pickup
553item on ground
554
555Left button: info on item
556
557=head2 move
558
559ERROR: not a command, but another help topic => move to a different file maybe?
560ERROR: same as "keys"?
561
562These are the basic movement
563keys:
564 yku
565 h l
566 bjn
567
568Running is done by holding
569control and move. Running
570is recommended.
571
572Firing the range weapon (help range)
573is done by holding shift and
574move.
575
576'help mouse for help on what the
577mouse buttons do.
578
579'help melee for advice on how to
580fight
581
582'help traps for help with finding
583and disarming traps
584 513
585=head2 output-count 514=head2 output-count
586 515
587 output-count [lines] 516 output-count [lines]
588 517
591message '10 times you kill orc' would be printed out. The default value is 520message '10 times you kill orc' would be printed out. The default value is
5921 - this means that all messages get printed out as they are requested - 5211 - this means that all messages get printed out as they are requested -
593buffering is disabled in this regard. 522buffering is disabled in this regard.
594 523
595output-sync controls how often information is sent to the screen. Each 524output-sync controls how often information is sent to the screen. Each
596buffer has its own time value, and will be flushed independantly. The 525buffer has its own time value, and will be flushed independently. The
597default value is usually less than a second. 526default value is usually less than a second.
598 527
599See also L<output-sync>. 528See also L<output-sync>.
600 529
530=head2 output-rate
531
601=head2 output-rate [bytes per second] 532 output-rate [bytes per second]
602 533
603Show the current setting of the output-rate, or set it to the provided 534Show the current setting of the output-rate, or set it to the provided
604value. The server will try not to send (much) more than this many bytes 535value. The server will try very hard not to send more than this many bytes
605per second to your client. If the rate is exceeded, the server tries to 536per second to your client. If the rate is exceeded, the server tries to
606hold back less important information (such as new images), to increase 537hold back less important information (such as new images) to increase
538responsiveness.
539
607responsiveness. The server-side default is usually quite high, around 540The server-side default is usually quite high, around 100000. If the
608100000, so if you have a slow link and want to be able to control your 541server is running on a Linux kernel, it will adjust to the actual
609character even when downloading faces, set this to a lower value, such as 542bandwidth available, and output-rate only sets an upper bound. That is,
6107000 (for ISDN). 543the server will automatically set an optimal send rate and adjusting your
544output-rate is not required.
611 545
612=head2 output-sync 546=head2 output-sync
613 547
614 output-sync [seconds] 548 output-sync [seconds]
615 549
616output-sync controls how often information is sent to the screen. Each 550output-sync controls how often information is sent to the screen. Each
617buffer has its own time value, and will be flushed independantly. The 551buffer has its own time value, and will be flushed independently. The
618default value is usually less than a second. 552default value is usually less than a second.
619 553
620output-count sets after how many messages of the same type, they are 554output-count sets after how many messages of the same type, they are
621then printed out. If the value was 10, then after killing ten orcs, the 555then printed out. If the value was 10, then after killing ten orcs, the
622message '10 times you kill orc' would be printed out. The default value is 556message '10 times you kill orc' would be printed out. The default value is
651party leave 585party leave
652 takes you out of current party 586 takes you out of current party
653 587
654=head2 peaceful 588=head2 peaceful
655 589
656TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 590TODO: rework for deliantra, intended future behaviour is to toggle
657peaceful mode with regards to npc and monsters only, not with regards to 591peaceful mode with regards to npc and monsters only, not with regards to
658players (which will be controlled by priests). 592players (which will be controlled by priests).
659 593
660The B<peaceful> command will switch you between peaceful and hostile attack 594The B<peaceful> command will switch you between peaceful and hostile attack
661modes. 595modes.
683 617
684=over 4 618=over 4
685 619
686=item B<normal> 620=item B<normal>
687 621
688As you would expect. 622Monsters behave normally, i.e. according to their own character.
689 623
690=item B<sad> (search and destroy) 624=item B<sad> (search and destroy)
691 625
692Pets will roam and seek out things to attack. 626Pets will roam and seek out things to attack.
693 627
701 635
702=back 636=back
703 637
704=head2 pickup 638=head2 pickup
705 639
640 pickup +mode
641 pickup -mode
642 pickup density
643
706B<pickup> changes how you pick up items when you step on them. to pickup 644B<pickup> changes whether you pick up items when you step on them. To
707an item manually, use the ',' key. 645pickup an item manually, use the ',' key.
708 646
709Mode 0: Don't pick up items. 647The B<Pickup> tab in the playerbook is usually a better way to modify your
648autopickup settings than using this command.
710 649
711Mode 1: Pick up one item 650Mode can be one of:
712 651
713Mode 2: Pickup up one item and stop 652 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
653 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
654 "key", "missile", "allweapon", "magical", "potion", "spellbook",
655 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
656 "flesh"
714 657
715Mode 3: Stop before picking up items 658If a number (C<density>, must be 0..15) is specified, then items of at
716 659least the specified value density are picked up. Value density is given as
717Mode 4: Pick up all items 660gold/weight in kilograms.
718
719Mode 5: Pick up all items and stop
720
721Mode 6: Pick up all magical items
722
723Mode 7: Pick up all coins and gems
724
725Modes above 7: Pickup items with
726a value density greater than the pickup mode.
727
728Value density is value in gold/weight in kilograms.
729 661
730The value in gold is what the item is worth if you sold it in the shop. 662The value in gold is what the item is worth if you sold it in the shop.
731 663
732Goldcoins have a value density of 66,
733
734Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
735Artifacts are also picked up.
736
737=head2 prepare 664=head2 prepare
738 665
739The same as cast. Usage: 666The same as cast. Usage:
740 667
741 prepare <spell> 668 prepare <spell>
742 669
743=head2 X<quests>quests (|finished|.*)
744
745The quests command lists the quests you are doing or have completed.
746
747Parameters are:
748
749=over 4
750
751=item no arguments: displays current quests.
752
753=item B<finished>: displays finished quests;
754
755=item anything else: displays details for quests (finished or not) with name containing the given string.
756
757=back
758 670
759=head2 quit 671=head2 quit
760 672
761Deletes your character from the server. If you want to quit the session 673Deletes your character from the server. If you want to quit the session
762without deleting your character, you must use a I<Bed to Reality>. Find a 674without deleting your character, you must use a I<Bed to Reality>. Find a
763bed (probably in a building close to where you entered the game), get on 675bed (probably in a building close to where you entered the game), get on
764top of it, and apply it using B<Tab> ro the B<apply> command. 676top of it, and apply it using B<Tab> ro the B<apply> command.
765 677
678
766=head2 range 679=head2 range
767 680
768Your range weapon can be one of several weapons, a spell you cast, a 681Your range weapon can be one of several weapons, a spell you cast, a
769bow-and-arrow, a rod, or a wand, to name a few. 682bow-and-arrow, a rod, or a wand, to name a few.
770 683
771Your range weapon is fired when you press SHIFT-direction, and will be 684Your range weapon is fired when you press SHIFT-direction, and will be
772fired in that direction. 685fired in that direction.
686
773 687
774=head2 ready_skill 688=head2 ready_skill
775 689
776 ready_skill <name of skill> 690 ready_skill <name of skill>
777 691
780readied, some need to be actively used by "firing" them. 694readied, some need to be actively used by "firing" them.
781 695
782If you just want to invoke a skill once, leaving your range slot 696If you just want to invoke a skill once, leaving your range slot
783untouched, use L<use_skill> instead. 697untouched, use L<use_skill> instead.
784 698
699
785=head2 rename 700=head2 rename
786 701
787Changes/removes the custom name of given item (or the marked one). 702Changes/removes the custom name of given item (or the marked one).
788 703
789 rename oldname to newname 704 rename oldname to newname
791 706
792If either of the names contain spaces, you have to use the C<">-form, 707If either of the names contain spaces, you have to use the C<">-form,
793otherwise you can just write the name as-is. If you omit the old name, the 708otherwise you can just write the name as-is. If you omit the old name, the
794marked item will be used instead. 709marked item will be used instead.
795 710
796If the new name is empty (i.e. C<"">), then the original (unrenamed) name 711If the new name is empty (i.e. C<"">), then the original (before the
797will be restored. 712rename) name will be restored.
798 713
799Note: maximum allowed name length is 127 characters. 714Note: maximum allowed name length is 127 characters.
800 715
801=head2 reply
802
803 reply <message>
804
805Similar to tell, but instead of having to supply a username, it replies
806to the last player that sent you a tell. This is a bit racy (e.g. when
807somebody else tells you something while you type and you do not realise
808that), so be careful not to supply confidential information in the
809message.
810 716
811=head2 resistances 717=head2 resistances
812 718
813This shows you the resistances you have to specific attack types. 719This shows you the resistances you have to specific attack types.
814If you have for example "cold +20", it means you get 20% damage done 720If you have for example "cold +20", it means you get 20% damage done
851 757
852=head2 search-items 758=head2 search-items
853 759
854 search-items <word> 760 search-items <word>
855 761
856Automatically picks up all items with <word> in their name. search-items rod 762Automatically picks up all items with <word> in their name. C<search-items
857will pick up all rods and heavy rods. search-items of Fire will pick up all 763rod> will pick up all rods and heavy rods. C<search-items of Fire> will
858bolts, arrows, swords, etc. of Fire. 764pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
765will pick up all items with magic+1, and so on, and so on.
766
767While this mode is active, you will be slower and the normal autopickup is
768disabled. To disable search mode again, execute C<search-items> without
769any arguments.
859 770
860=head2 seen 771=head2 seen
861 772
862 seen <login> 773 seen <login>
863 774
866 777
867=head2 shout 778=head2 shout
868 779
869 shout <message> 780 shout <message>
870 781
871Sends a message to all players on the server that have 782Sends a message to all players on the server. It is mainly useful for
872L<listen|command/listen> level B<10> or higher. It is mainly useful for
873emergency messages ("I am trapped on xxx, can somebody help me?") and 783emergency messages ("I am trapped on xxx, can somebody help me?") and
874should not be used for general chat. Use L<chat|command/chat> instead. 784should not be used for general chat. Use L<chat|command/chat> instead.
875 785
876=head2 showpets 786=head2 showpets
877 787
904applies to new items you pick up - items that you are already holding will 814applies to new items you pick up - items that you are already holding will
905not be sorted. 815not be sorted.
906 816
907If sort_inventory is not set (default), items will be inserted via type, 817If sort_inventory is not set (default), items will be inserted via type,
908subtype and magic. This, all axes will be grouped together in magic order, 818subtype and magic. This, all axes will be grouped together in magic order,
909all daggers by magic order, etc. Unforunately, for scrolls and rings, new 819all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
910ones just get inserted last. 820ones just get inserted last.
911 821
912If you have a lot of stuff that is not in alphabetical order but you would 822If you have a lot of stuff that is not in alphabetical order but you would
913like it to be, the best method is to drop all of it and then pick it up. 823like it to be, the best method is to drop all of it and then pick it up.
914 824
915=head2 sound 825=head2 sound
916 826
917Toggles between sound enabled and disabled. This has no relevance to the 827Toggles between sound enabled and disabled. This has no relevance to the
918sound settings of the client, it only governs wether the server will send 828sound settings of the client, it only governs whether the server will send
919sound effect command to the client and is enabled if the client supports 829sound effect command to the client and is enabled if the client supports
920sound (i.e. always for cfplus). 830sound (i.e. always for the deliantra client).
831
832=head2 sourcecode
833
834This command displays the means to download the source code (server code,
835maps and archetypes) used to implement this version of the game.
836
837Every player has the right to download and modify the source code of the
838server, as required by both the GNU General Public License and the GNU
839Affero General Public license.
840
841If you modify your version of the server, you will have to provide a means
842to download the modified sources (and resources) via this command. If you
843run an unmodified version of the server, the default will do.
921 844
922=head2 statistics 845=head2 statistics
923 846
924B<statistics> shows various useful information about your character. 847B<statistics> shows various useful information about your character.
925None of the information it shows is stuff that is not contained in the 848None of the information it shows is stuff that is not contained in the
939Kills yourself. No, really. 862Kills yourself. No, really.
940 863
941This command might not look useful at first, but sometimes you can get 864This command might not look useful at first, but sometimes you can get
942yourself into a corner you can't escape anymore, either due to a map 865yourself into a corner you can't escape anymore, either due to a map
943bug or your own stupidity. Killing oneself can be difficult and time 866bug or your own stupidity. Killing oneself can be difficult and time
944consuming, thats why this command is provided. It is fast, painless, 867consuming, that's why this command is provided. It is fast, painless,
945effective, humane. 868effective, humane.
946 869
947=head2 take 870=head2 take
948 871
949The take commands take object(s) on the space the player is standing on, 872The take commands take object(s) on the space the player is standing on,
975thrown away. God-given items can not be thrown. You need the skill throwing 898thrown away. God-given items can not be thrown. You need the skill throwing
976for this to work. 899for this to work.
977 900
978=head2 time 901=head2 time
979 902
980Shows the Crossfire in-game time, not the server time. It looks like this: 903Shows the Deliantra in-game time, not the server time. It looks like this:
981 904
982 It is 52 minutes past 8 o'clock am, on the Day of the Bull 905 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
983 The 2nd Day of the Month of the Frost Giant, Year 63 906 the 2nd Day of the Month of the Frost Giant, Year 63.
984 Time of Year: The Season of New Year 907 Time of Year: The Season of New Year.
985 908
986It is partially just for fun but it affects the darkness outside and the 909An hour of game time passes in 3 minutes of real time. The time and
987weather if weather is enabled in the server. 910calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
911five weeks per month, and 17 months per year. The year is additionally
912split into four seasons of 4 months each, except the season of the
913Blizzard, which is 5 months long.
914
915The number "zero" is unknown, which is why the minutes go from 1 to 60.
916
917Seasons and the time of the day affect the overall outdoor daylight.
988 918
989=head2 title 919=head2 title
920
921 title <new title>
922 title clear # Sets your title back to your race.
990 923
991Players can change their title. For example you called yourself Gandalf and 924Players can change their title. For example you called yourself Gandalf and
992your race is elf, you can use the title command to change your name from 925your race is elf, you can use the title command to change your name from
993"Gandalf the elf" to "Gandalf the white". Usage: 926"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
994
995 title <new title>
996 title clear # Sets your title back to your race.
997 927
998Dragons cannot set their title because it changes during the game. 928Dragons cannot set their title because it changes during the game.
999 929
1000=head2 traps
1001
1002ERROR: not a command, but another help topic => move to a different file maybe?
1003
1004I recommend the following
1005keybindings
1006'bind search
1007s
1008'bind disarm
1009d
1010Then you can use the 's' and
1011'd' keys for searching for and
1012disarming traps.
1013
1014Traps appear at random in doors and in chests. Search those before you
1015open them up. Search by going near where you suspect a trap, and type 's'
1016
1017=head2 unignore 930=head2 unignore
1018 931
1019 unignore <login> 932 unignore <login>
1020 933
1021Cancels all ignores set for the specified login. See B<ignore>. 934Cancels all ignores set for the specified login. See B<ignore>.
935
936=head2 unlock
937
938 unlock [object]
939
940The unlock command is a quick and convenient way
941to unlock items in your inventory.
942
943If a object name is specified then only the
944objects that match that name are unlocked.
945
946e.g. unlock materials will unlock any materials
947in your inventory and not touch anything else.
948
949unlock by itself will unlock everything in your
950inventory.
1022 951
1023=head2 uptime 952=head2 uptime
1024 953
1025Tells you something about the time the server was started and how long ago 954Tells you something about the time the server was started and how long ago
1026that was. 955that was.
1036 965
1037The B<usekeys> option determines the behaviour of using keys. 966The B<usekeys> option determines the behaviour of using keys.
1038 967
1039Values are: 968Values are:
1040 969
970=over 4
971
1041inventory: Only keys in the top level inventory are used (default) 972=item B<inventory>: Only keys in the top level inventory are used (default)
1042 973
1043keyrings: Only keys in active keyrings are used. 974=item B<keyrings>: Only keys in active key rings are used.
1044 975
1045containers: Only keys in active containers are used. 976=item B<containers>: Only keys in active containers are used.
1046 977
978=back
979
1047Note that keyrings are just a specialized container, so the containers 980Note that key rings are just a specialized container, so the containers
1048will also find keys in keyrings. 981will also find keys in key rings.
1049 982
1050Only active containers are used - keys will not jump out of closed 983Only active containers are used - keys will not jump out of closed
1051containers, but hints will be given if you have keys in such containers. 984containers, but hints will be given if you have keys in such containers.
1052 985
1053=head2 version 986=head2 version
1082 1015
1083The wimpy level is the amount of health points (hp) that may be left before you 1016The wimpy level is the amount of health points (hp) that may be left before you
1084automatically run away. This may be useful in hand-to-hand combats but should 1017automatically run away. This may be useful in hand-to-hand combats but should
1085not be used when the opponent attacks with spells. 1018not be used when the opponent attacks with spells.
1086 1019
1020
1087=head1 Authors 1021=head1 Authors
1088 1022
1089Parts of this document were originally taken from the crossfire server 1023Parts of this document were originally taken from the crossfire server
1090help files with unknwon authors. 1024help files with unknown authors.
1091 1025
1092Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1026Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1093Steenhoven and Marc A. Lehmann. 1027Steenhoven and Marc A. Lehmann.
1094 1028

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