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260 | =head2 gsay |
260 | =head2 gsay |
261 | |
261 | |
262 | If you are in a party (party join or party form), you will be able to message |
262 | If you are in a party (party join or party form), you will be able to message |
263 | only your party. Even people standing right next to you can't hear it. |
263 | only your party. Even people standing right next to you can't hear it. |
264 | |
264 | |
265 | =head2 golem |
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266 | |
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267 | ERROR: not a command, but another help topic => move to a different file maybe? |
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268 | |
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269 | Golems are creatures that the player has some control over. Note that many |
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270 | summoned creatures are considered golems, even if they are not called |
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271 | golems. |
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272 | |
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273 | If you have a golem in control your spell type will be listed as golem, |
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274 | with the creature name in parantheses. |
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275 | |
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276 | To control your golem, just press the fire key in the direction you want |
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277 | your golem to move. Your golem will then start moving in that direction, |
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278 | and keep moving in that direction until you change its direction. |
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279 | |
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280 | Note that once you leave the map that the golem is on, the golem will |
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281 | disappear. Also, once you select another spell to cast, or change your |
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282 | range type, your golem will disappear. |
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283 | |
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284 | =head2 help |
265 | =head2 help |
285 | |
266 | |
286 | Gives you online help for the command or help topic specified. |
267 | Gives you online help for the command or help topic specified. |
287 | |
268 | |
288 | =head2 hiscore |
269 | =head2 hiscore |
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350 | One can never transport from nor to an unholy place. That means, one can |
331 | One can never transport from nor to an unholy place. That means, one can |
351 | not be saved out of jail using invite. |
332 | not be saved out of jail using invite. |
352 | |
333 | |
353 | =head2 invoke |
334 | =head2 invoke |
354 | |
335 | |
355 | The invoke command is used |
336 | The invoke command is used to cast a spell immediately, or when it is |
356 | to cast a spell immediately, |
337 | necessary to give a parameter to the spell. Invoke will not set the range |
357 | or when it is necessary to give |
338 | weapon. |
358 | a parameter to the spell. Invoke |
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359 | will not set the range weapon. |
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360 | |
339 | |
361 | Examples: |
340 | Examples: |
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341 | |
362 | 'invoke restoration |
342 | invoke restoration |
363 | 'invoke magic rune of large fireball |
343 | invoke magic rune of large fireball |
364 | 'invoke reincarnation of Iamdead |
344 | invoke reincarnation of Iamdead |
365 | 'invoke create food of waybread |
345 | invoke create food of waybread |
366 | |
346 | |
367 | It is very helpful to bind healing |
347 | It is very helpful to bind healing spells to keys, for example go to your |
368 | spells to keys like this: |
348 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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349 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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350 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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351 | such as '1'. |
369 | |
352 | |
370 | 'bind invoke medium healing |
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371 | c |
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372 | |
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373 | the c key now casts medium healing |
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374 | instantly |
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375 | |
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376 | =head2 keys |
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377 | |
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378 | ERROR: not a command, but another help topic => move to a different file maybe? |
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379 | ERROR: its wrong anyways |
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380 | |
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381 | These are the basic movement |
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382 | keys: |
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383 | yku |
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384 | h l |
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385 | bjn |
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386 | |
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387 | Running is done by holding |
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388 | control and move. Running |
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389 | is recommended. |
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390 | |
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391 | Firing the range weapon (help range) |
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392 | is done by holding shift and |
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393 | move. |
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394 | |
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395 | 'help mouse for help on what the |
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396 | mouse buttons do. |
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397 | |
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398 | 'help melee for advice on how to |
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399 | fight |
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400 | |
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401 | 'help traps for help with finding |
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402 | and disarming traps |
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403 | |
353 | |
404 | =head2 killpets |
354 | =head2 killpets |
405 | |
355 | |
406 | killpets [name] |
356 | killpets [name] |
407 | |
357 | |
… | |
… | |
506 | finds. |
456 | finds. |
507 | |
457 | |
508 | =head2 motd |
458 | =head2 motd |
509 | |
459 | |
510 | Shows the message of the day. It takes no arguments. |
460 | Shows the message of the day. It takes no arguments. |
511 | |
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512 | =head2 melee |
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513 | |
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514 | ERROR: not a command, but another help topic => move to a different file maybe? |
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515 | |
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516 | You fight to kill monsters. You can either use magic or weapons. |
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517 | |
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518 | To use weapons, simply wield a weapon (and armour!) and move into the |
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519 | monster you want to attack. |
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520 | |
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521 | To use magic or bows, read |
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522 | 'help spells |
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523 | and |
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524 | 'help range |
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525 | and |
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526 | 'help cast |
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527 | and |
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528 | 'help invoke |
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529 | |
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530 | =head2 mode |
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531 | |
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532 | ERROR: not a command, but another help topic => move to a different file maybe? |
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533 | |
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534 | The mode commands are as follows: |
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535 | |
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536 | Applymode, adjusts how items are applied |
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537 | Bowmode, adjusts the way bows work |
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538 | Peaceful, sets how you react to other players |
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539 | Petmode, adjusts how your pets behave |
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540 | |
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541 | =head2 mouse |
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542 | |
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543 | ERROR: not a command, but another help topic => move to a different file maybe? |
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544 | |
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545 | The mouse isn't a great way to move your character. It'll work, but you'll |
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546 | be handicapped unless you use the keyboard for this. However, the mouse |
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547 | has the following inventory uses: |
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548 | |
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549 | Middle button on item: apply |
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550 | or equip |
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551 | |
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552 | Right button: drop or pickup |
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553 | item on ground |
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554 | |
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555 | Left button: info on item |
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556 | |
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557 | =head2 move |
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558 | |
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559 | ERROR: not a command, but another help topic => move to a different file maybe? |
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560 | ERROR: same as "keys"? |
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561 | |
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562 | These are the basic movement |
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563 | keys: |
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564 | yku |
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565 | h l |
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566 | bjn |
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567 | |
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568 | Running is done by holding |
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569 | control and move. Running |
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570 | is recommended. |
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571 | |
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572 | Firing the range weapon (help range) |
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573 | is done by holding shift and |
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574 | move. |
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575 | |
|
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576 | 'help mouse for help on what the |
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|
577 | mouse buttons do. |
|
|
578 | |
|
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579 | 'help melee for advice on how to |
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|
580 | fight |
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|
581 | |
|
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582 | 'help traps for help with finding |
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|
583 | and disarming traps |
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584 | |
461 | |
585 | =head2 output-count |
462 | =head2 output-count |
586 | |
463 | |
587 | output-count [lines] |
464 | output-count [lines] |
588 | |
465 | |
… | |
… | |
995 | title <new title> |
872 | title <new title> |
996 | title clear # Sets your title back to your race. |
873 | title clear # Sets your title back to your race. |
997 | |
874 | |
998 | Dragons cannot set their title because it changes during the game. |
875 | Dragons cannot set their title because it changes during the game. |
999 | |
876 | |
1000 | =head2 traps |
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1001 | |
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1002 | ERROR: not a command, but another help topic => move to a different file maybe? |
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1003 | |
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1004 | I recommend the following |
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1005 | keybindings |
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1006 | 'bind search |
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1007 | s |
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1008 | 'bind disarm |
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1009 | d |
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1010 | Then you can use the 's' and |
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1011 | 'd' keys for searching for and |
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1012 | disarming traps. |
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1013 | |
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1014 | Traps appear at random in doors and in chests. Search those before you |
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1015 | open them up. Search by going near where you suspect a trap, and type 's' |
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1016 | |
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1017 | =head2 unignore |
877 | =head2 unignore |
1018 | |
878 | |
1019 | unignore <login> |
879 | unignore <login> |
1020 | |
880 | |
1021 | Cancels all ignores set for the specified login. See B<ignore>. |
881 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1082 | |
942 | |
1083 | The wimpy level is the amount of health points (hp) that may be left before you |
943 | The wimpy level is the amount of health points (hp) that may be left before you |
1084 | automatically run away. This may be useful in hand-to-hand combats but should |
944 | automatically run away. This may be useful in hand-to-hand combats but should |
1085 | not be used when the opponent attacks with spells. |
945 | not be used when the opponent attacks with spells. |
1086 | |
946 | |
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947 | |
1087 | =head1 Authors |
948 | =head1 Authors |
1088 | |
949 | |
1089 | Parts of this document were originally taken from the crossfire server |
950 | Parts of this document were originally taken from the crossfire server |
1090 | help files with unknwon authors. |
951 | help files with unknwon authors. |
1091 | |
952 | |