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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire TRT Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
90The options are: 95The options are:
91 96
92=over 4 97=over 4
93 98
118 123
119When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
122 127
123When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
127 132
128=head2 chat 133=head2 chat
129 134
130 chat <message> 135 chat <message>
131 136
132Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 138chat with others.
134 139
135=head2 cast 140=head2 cast
136 141
137You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
138want. Example: 143want. Example:
139 144
140 cast burning hands 145 cast burning hands
141 146
142sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
143 148
144If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
145 150
146It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
147 152
148See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
149 154
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 156
152 drop [number] name 157 drop [number] name
153 158
157 162
158There are a few special name values: 163There are a few special name values:
159 164
160=over 4 165=over 4
161 166
162=item B<all> 167=item B<all>: matches any item.
163 168
164matches any item. 169=item B<unpaid>: matches unpaid items.
165 170
166=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
167 172
168matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 174
178=back 175=back
179 176
180B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 180will be dropped. A collection of 5 scrolls will not be dropped.
184 181
185See also B<dropall> and mouse button control within client for dropping 182See also B<dropall> and mouse button control within client for dropping
186objects. 183objects.
187 184
185
186=head2 cointoss
187
188Tosses a coin and reports the outcome to you and other players on the same
189map, much like the say command does.
190
191
192=head2 orcknuckle
193
194Throws your orcknuckle set and reports the outcome to you and other
195players on the same map, much like the say command does. Your first
196three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197I<princess>, I<dragon>, while the fourth can additionally roll up to
198I<orc>.
199
200
188=head2 dropall 201=head2 dropall
189 202
190 dropall [type] 203 dropall [type]
191 204
192B<dropall> drops all items in your inventory to the ground, excepting 205B<dropall> drops all items in your inventory to the ground, excepting
264 277
265=head2 help 278=head2 help
266 279
267Gives you online help for the command or help topic specified. 280Gives you online help for the command or help topic specified.
268 281
282=head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286Sets the I<hint mode> to the given value: Throughout the game you can find
287hints that sometimes help you to solve a puzzle or manage a situation
288better than without. You can change the display of these hints with this
289command:
290
291=over 4
292
293=item show
294
295Show the hints (the default mode).
296
297=item mark
298
299Do not show the hints themselves, but notify you when a hint would have
300been available.
301
302=item hide
303
304Hide all hints: You will not be able to tell whether there is a hint
305available or not.
306
307=back
308
269=head2 hiscore 309=head2 hiscore
270 310
271Shows a list of the highest level players in the game. 311Shows a list of the highest level players in the game.
272 312
273=head2 ignore 313=head2 ignore
277Lists all players that you currently ignore. 317Lists all players that you currently ignore.
278 318
279 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
280 320
281This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
282B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
283user). 323user).
284 324
285The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
286expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
287after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
288being ignored. 328they are being ignored.
289 329
290To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
291 331
292=head2 inventory 332=head2 inventory
293 333
295status. Example: 335status. Example:
296 336
297 inventory 337 inventory
298 338
299 Inventory: 339 Inventory:
300 - arrow 0.1 340 - arrow 0.1
301 - Knife * 2 341 - Knife * 2
302 - long sword (wielded) 15 342 - long sword (wielded) 15
303 343
304This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
305protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
306currently using to attack. 346currently using to attack.
307 347
343 invoke magic rune of large fireball 383 invoke magic rune of large fireball
344 invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
345 invoke create food of waybread 385 invoke create food of waybread
346 386
347It is very helpful to bind healing spells to keys, for example go to your 387It is very helpful to bind healing spells to keys, for example go to your
348I<playerbook>, tab I<spells>, the press the right mosue button on the 388I<playerbook>, tab I<spells>, the press the right mouse button on the
349spell I<medium healing> and choose C<bind invoke ... to a key>. It is 389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350recommended to bind a healing spell or potion to an easily-accessible-key, 390recommended to bind a healing spell or potion to an easily-accessible-key,
351such as '1'. 391such as '1'.
352 392
353 393
361they had will be left behind, but you will get no 401they had will be left behind, but you will get no
362experience for their death. However, it kills them 402experience for their death. However, it kills them
363instantaneously. 403instantaneously.
364 404
365If a name is specified then only pets with that 405If a name is specified then only pets with that
366name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
367but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
368corresponding to that number is killed. 408corresponding to that number is killed.
369
370=head2 listen
371
372 listen <listen-level>
373
374Listen sets the level of messages you will hear.
375Priorities are defined as follows:
376
377 0 - Nothing, not even "You punch kobold." or "You say: hi".
378 1 - Only messages that have to do with yourself.
379 2 - Emergency calls from other users
380 10 - General chatter with the 'chat' command.
381 11 - See what players kill what monster with what attack/spell. Very
382 verbose - only for the fanatics.
383
384=head2 logs
385
386TODO
387 409
388=head2 mapinfo 410=head2 mapinfo
389 411
390Shows some information about the map like this: 412Shows some information about the map like this:
391 413
401The rest is information the mapper may or may not provide. Often, this is 423The rest is information the mapper may or may not provide. Often, this is
402the mapper's name, email and map creation date as this example shows. 424the mapper's name, email and map creation date as this example shows.
403 425
404=head2 maps 426=head2 maps
405 427
406[crossfire+]
407
408 maps <mapname> 428 maps <mapname>
409 429
410Shows a list of maps matching the regex <mapname> that are currently being 430Shows a list of maps matching the regex <mapname> that are currently being
411known to the server. The different fields are Pl, I, Svd, Reset and Path: 431known to the server. The different fields are Pl, I, Svd, Reset and Path:
412 432
417=item I: B<I>n memory, B<S>wapped out or B<L>oading. 437=item I: B<I>n memory, B<S>wapped out or B<L>oading.
418 438
419The server keeps maps in memory only for a short time (by default about 439The server keeps maps in memory only for a short time (by default about
42040 seconds). After that time, it saves them to disk. As the server loads 44040 seconds). After that time, it saves them to disk. As the server loads
421most maps in the background it is possible that you can see a map that is 441most maps in the background it is possible that you can see a map that is
422currently being loaded, but thats rare, as loading a map is fast. 442currently being loaded, but that's rare, as loading a map is fast.
423 443
424=item Svd: the amount of seconds the map was last saved (++ means >99). 444=item Svd: the amount of seconds since the map was last saved (++ means >99).
425 445
426The server by default tries to save each map at least every 20 seconds if 446The server by default tries to save each map at least every 20 seconds if
427it changed, so in case of a disastrous crash (one where the server cannot 447it changed, so in case of a disastrous crash (one where the server cannot
428emergency save), at most 20 seconds of gameplay are lost. 448emergency save), at most 20 seconds of gameplay are lost.
429 449
430=item Reset: the minimum number of seconds the map will stay as is (will not reset). 450=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431 451
432Most maps will not reset as long as players are on it, and usually the 452Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map. 453reset counter only starts going down when all players left the map. Some
454maps will never reset in the common sense, these are usually marked with a
455very high number (such as C<1e+99>).
434 456
435=item Path: the name that uniquely identifies the map, can be used for goto etc. 457=item Path: the name that uniquely identifies the map, can be used for goto etc.
436 458
437=back 459=back
438 460
452 mark sword 474 mark sword
453 475
454B<mark> will look for best match first, and then look for matches based 476B<mark> will look for best match first, and then look for matches based
455on shortened name, object name, archetype name. It prints the match it 477on shortened name, object name, archetype name. It prints the match it
456finds. 478finds.
479
480=head2 me
481
482 me <message>
483
484Sends a message to all players on the server, similar to chat, but instead
485of using C<name chats: message>, the form C<* name message> is used, which
486is useful to describe yourself, such as:
487
488 me feels lonely
489 =>
490 * schmorp feels lonely
491
457 492
458=head2 motd 493=head2 motd
459 494
460Shows the message of the day. It takes no arguments. 495Shows the message of the day. It takes no arguments.
461 496
468message '10 times you kill orc' would be printed out. The default value is 503message '10 times you kill orc' would be printed out. The default value is
4691 - this means that all messages get printed out as they are requested - 5041 - this means that all messages get printed out as they are requested -
470buffering is disabled in this regard. 505buffering is disabled in this regard.
471 506
472output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
473buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
474default value is usually less than a second. 509default value is usually less than a second.
475 510
476See also L<output-sync>. 511See also L<output-sync>.
477 512
513=head2 output-rate
514
478=head2 output-rate [bytes per second] 515 output-rate [bytes per second]
479 516
480Show the current setting of the output-rate, or set it to the provided 517Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes 518value. The server will try very hard not to send more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to 519per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase 520hold back less important information (such as new images) to increase
521responsiveness.
522
484responsiveness. The server-side default is usually quite high, around 523The server-side default is usually quite high, around 100000. If the
485100000, so if you have a slow link and want to be able to control your 524server is running on a Linux kernel, it will adjust to the actual
486character even when downloading faces, set this to a lower value, such as 525bandwidth available, and output-rate only sets an upper bound. That is,
4877000 (for ISDN). 526the server will automatically set an optimal send rate and adjusting your
527output-rate is not required.
488 528
489=head2 output-sync 529=head2 output-sync
490 530
491 output-sync [seconds] 531 output-sync [seconds]
492 532
493output-sync controls how often information is sent to the screen. Each 533output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 534buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 535default value is usually less than a second.
496 536
497output-count sets after how many messages of the same type, they are 537output-count sets after how many messages of the same type, they are
498then printed out. If the value was 10, then after killing ten orcs, the 538then printed out. If the value was 10, then after killing ten orcs, the
499message '10 times you kill orc' would be printed out. The default value is 539message '10 times you kill orc' would be printed out. The default value is
528party leave 568party leave
529 takes you out of current party 569 takes you out of current party
530 570
531=head2 peaceful 571=head2 peaceful
532 572
533TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 573TODO: rework for deliantra, intended future behaviour is to toggle
534peaceful mode with regards to npc and monsters only, not with regards to 574peaceful mode with regards to npc and monsters only, not with regards to
535players (which will be controlled by priests). 575players (which will be controlled by priests).
536 576
537The B<peaceful> command will switch you between peaceful and hostile attack 577The B<peaceful> command will switch you between peaceful and hostile attack
538modes. 578modes.
560 600
561=over 4 601=over 4
562 602
563=item B<normal> 603=item B<normal>
564 604
565As you would expect. 605Monsters behave normally, i.e. according to their own character.
566 606
567=item B<sad> (search and destroy) 607=item B<sad> (search and destroy)
568 608
569Pets will roam and seek out things to attack. 609Pets will roam and seek out things to attack.
570 610
578 618
579=back 619=back
580 620
581=head2 pickup 621=head2 pickup
582 622
623 pickup +mode
624 pickup -mode
625 pickup density
626
583B<pickup> changes how you pick up items when you step on them. to pickup 627B<pickup> changes whether you pick up items when you step on them. To
584an item manually, use the ',' key. 628pickup an item manually, use the ',' key.
585 629
586Mode 0: Don't pick up items. 630The B<Pickup> tab in the playerbook is usually a better way to modify your
631autopickup settings than using this command.
587 632
588Mode 1: Pick up one item 633Mode can be one of:
589 634
590Mode 2: Pickup up one item and stop 635 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
636 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
637 "key", "missile", "allweapon", "magical", "potion", "spellbook",
638 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
639 "flesh"
591 640
592Mode 3: Stop before picking up items 641If a number (C<density>, must be 0..15) is specified, then items of at
593 642least the specified value density are picked up. Value density is given as
594Mode 4: Pick up all items 643gold/weight in kilograms.
595
596Mode 5: Pick up all items and stop
597
598Mode 6: Pick up all magical items
599
600Mode 7: Pick up all coins and gems
601
602Modes above 7: Pickup items with
603a value density greater than the pickup mode.
604
605Value density is value in gold/weight in kilograms.
606 644
607The value in gold is what the item is worth if you sold it in the shop. 645The value in gold is what the item is worth if you sold it in the shop.
608 646
609Goldcoins have a value density of 66,
610
611Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612Artifacts are also picked up.
613
614=head2 prepare 647=head2 prepare
615 648
616The same as cast. Usage: 649The same as cast. Usage:
617 650
618 prepare <spell> 651 prepare <spell>
619 652
620=head2 X<quests>quests (|finished|.*)
621
622The quests command lists the quests you are doing or have completed.
623
624Parameters are:
625
626=over 4
627
628=item no arguments: displays current quests.
629
630=item B<finished>: displays finished quests;
631
632=item anything else: displays details for quests (finished or not) with name containing the given string.
633
634=back
635 653
636=head2 quit 654=head2 quit
637 655
638Deletes your character from the server. If you want to quit the session 656Deletes your character from the server. If you want to quit the session
639without deleting your character, you must use a I<Bed to Reality>. Find a 657without deleting your character, you must use a I<Bed to Reality>. Find a
640bed (probably in a building close to where you entered the game), get on 658bed (probably in a building close to where you entered the game), get on
641top of it, and apply it using B<Tab> ro the B<apply> command. 659top of it, and apply it using B<Tab> ro the B<apply> command.
642 660
661
643=head2 range 662=head2 range
644 663
645Your range weapon can be one of several weapons, a spell you cast, a 664Your range weapon can be one of several weapons, a spell you cast, a
646bow-and-arrow, a rod, or a wand, to name a few. 665bow-and-arrow, a rod, or a wand, to name a few.
647 666
648Your range weapon is fired when you press SHIFT-direction, and will be 667Your range weapon is fired when you press SHIFT-direction, and will be
649fired in that direction. 668fired in that direction.
669
650 670
651=head2 ready_skill 671=head2 ready_skill
652 672
653 ready_skill <name of skill> 673 ready_skill <name of skill>
654 674
657readied, some need to be actively used by "firing" them. 677readied, some need to be actively used by "firing" them.
658 678
659If you just want to invoke a skill once, leaving your range slot 679If you just want to invoke a skill once, leaving your range slot
660untouched, use L<use_skill> instead. 680untouched, use L<use_skill> instead.
661 681
682
662=head2 rename 683=head2 rename
663 684
664Changes/removes the custom name of given item (or the marked one). 685Changes/removes the custom name of given item (or the marked one).
665 686
666 rename oldname to newname 687 rename oldname to newname
668 689
669If either of the names contain spaces, you have to use the C<">-form, 690If either of the names contain spaces, you have to use the C<">-form,
670otherwise you can just write the name as-is. If you omit the old name, the 691otherwise you can just write the name as-is. If you omit the old name, the
671marked item will be used instead. 692marked item will be used instead.
672 693
673If the new name is empty (i.e. C<"">), then the original (unrenamed) name 694If the new name is empty (i.e. C<"">), then the original (before the
674will be restored. 695rename) name will be restored.
675 696
676Note: maximum allowed name length is 127 characters. 697Note: maximum allowed name length is 127 characters.
677 698
678=head2 reply
679
680 reply <message>
681
682Similar to tell, but instead of having to supply a username, it replies
683to the last player that sent you a tell. This is a bit racy (e.g. when
684somebody else tells you something while you type and you do not realise
685that), so be careful not to supply confidential information in the
686message.
687 699
688=head2 resistances 700=head2 resistances
689 701
690This shows you the resistances you have to specific attack types. 702This shows you the resistances you have to specific attack types.
691If you have for example "cold +20", it means you get 20% damage done 703If you have for example "cold +20", it means you get 20% damage done
728 740
729=head2 search-items 741=head2 search-items
730 742
731 search-items <word> 743 search-items <word>
732 744
733Automatically picks up all items with <word> in their name. search-items rod 745Automatically picks up all items with <word> in their name. C<search-items
734will pick up all rods and heavy rods. search-items of Fire will pick up all 746rod> will pick up all rods and heavy rods. C<search-items of Fire> will
735bolts, arrows, swords, etc. of Fire. 747pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
748will pick up all items with magic+1, and so on, and so on.
749
750While this mode is active, you will be slower and the normal autopickup is
751disabled. To disable search mode again, execute C<search-items> without
752any arguments.
736 753
737=head2 seen 754=head2 seen
738 755
739 seen <login> 756 seen <login>
740 757
743 760
744=head2 shout 761=head2 shout
745 762
746 shout <message> 763 shout <message>
747 764
748Sends a message to all players on the server that have 765Sends a message to all players on the server. It is mainly useful for
749L<listen|command/listen> level B<10> or higher. It is mainly useful for
750emergency messages ("I am trapped on xxx, can somebody help me?") and 766emergency messages ("I am trapped on xxx, can somebody help me?") and
751should not be used for general chat. Use L<chat|command/chat> instead. 767should not be used for general chat. Use L<chat|command/chat> instead.
752 768
753=head2 showpets 769=head2 showpets
754 770
781applies to new items you pick up - items that you are already holding will 797applies to new items you pick up - items that you are already holding will
782not be sorted. 798not be sorted.
783 799
784If sort_inventory is not set (default), items will be inserted via type, 800If sort_inventory is not set (default), items will be inserted via type,
785subtype and magic. This, all axes will be grouped together in magic order, 801subtype and magic. This, all axes will be grouped together in magic order,
786all daggers by magic order, etc. Unforunately, for scrolls and rings, new 802all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
787ones just get inserted last. 803ones just get inserted last.
788 804
789If you have a lot of stuff that is not in alphabetical order but you would 805If you have a lot of stuff that is not in alphabetical order but you would
790like it to be, the best method is to drop all of it and then pick it up. 806like it to be, the best method is to drop all of it and then pick it up.
791 807
792=head2 sound 808=head2 sound
793 809
794Toggles between sound enabled and disabled. This has no relevance to the 810Toggles between sound enabled and disabled. This has no relevance to the
795sound settings of the client, it only governs wether the server will send 811sound settings of the client, it only governs whether the server will send
796sound effect command to the client and is enabled if the client supports 812sound effect command to the client and is enabled if the client supports
797sound (i.e. always for cfplus). 813sound (i.e. always for the deliantra client).
814
815=head2 sourcecode
816
817This command displays the means to download the source code (server code,
818maps and archetypes) used to implement this version of the game.
819
820Every player has the right to download and modify the source code of the
821server, as required by both the GNU General Public License and the GNU
822Affero General Public license.
823
824If you modify your version of the server, you will have to provide a means
825to download the modified sources (and resources) via this command. If you
826run an unmodified version of the server, the default will do.
798 827
799=head2 statistics 828=head2 statistics
800 829
801B<statistics> shows various useful information about your character. 830B<statistics> shows various useful information about your character.
802None of the information it shows is stuff that is not contained in the 831None of the information it shows is stuff that is not contained in the
816Kills yourself. No, really. 845Kills yourself. No, really.
817 846
818This command might not look useful at first, but sometimes you can get 847This command might not look useful at first, but sometimes you can get
819yourself into a corner you can't escape anymore, either due to a map 848yourself into a corner you can't escape anymore, either due to a map
820bug or your own stupidity. Killing oneself can be difficult and time 849bug or your own stupidity. Killing oneself can be difficult and time
821consuming, thats why this command is provided. It is fast, painless, 850consuming, that's why this command is provided. It is fast, painless,
822effective, humane. 851effective, humane.
823 852
824=head2 take 853=head2 take
825 854
826The take commands take object(s) on the space the player is standing on, 855The take commands take object(s) on the space the player is standing on,
852thrown away. God-given items can not be thrown. You need the skill throwing 881thrown away. God-given items can not be thrown. You need the skill throwing
853for this to work. 882for this to work.
854 883
855=head2 time 884=head2 time
856 885
857Shows the Crossfire in-game time, not the server time. It looks like this: 886Shows the Deliantra in-game time, not the server time. It looks like this:
858 887
859 It is 52 minutes past 8 o'clock am, on the Day of the Bull 888 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
860 The 2nd Day of the Month of the Frost Giant, Year 63 889 the 2nd Day of the Month of the Frost Giant, Year 63.
861 Time of Year: The Season of New Year 890 Time of Year: The Season of New Year.
862 891
863It is partially just for fun but it affects the darkness outside and the 892An hour of game time passes in 3 minutes of real time. The time and
864weather if weather is enabled in the server. 893calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
894five weeks per month, and 17 months per year. The year is additionally
895split into four seasons of 4 months each, except the season of the
896Blizzard, which is 5 months long.
897
898The number "zero" is unknown, which is why the minutes go from 1 to 60.
899
900Seasons and the time of the day affect the overall outdoor daylight.
865 901
866=head2 title 902=head2 title
903
904 title <new title>
905 title clear # Sets your title back to your race.
867 906
868Players can change their title. For example you called yourself Gandalf and 907Players can change their title. For example you called yourself Gandalf and
869your race is elf, you can use the title command to change your name from 908your race is elf, you can use the title command to change your name from
870"Gandalf the elf" to "Gandalf the white". Usage: 909"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
871
872 title <new title>
873 title clear # Sets your title back to your race.
874 910
875Dragons cannot set their title because it changes during the game. 911Dragons cannot set their title because it changes during the game.
876 912
877=head2 unignore 913=head2 unignore
878 914
896 932
897The B<usekeys> option determines the behaviour of using keys. 933The B<usekeys> option determines the behaviour of using keys.
898 934
899Values are: 935Values are:
900 936
937=over 4
938
901inventory: Only keys in the top level inventory are used (default) 939=item B<inventory>: Only keys in the top level inventory are used (default)
902 940
903keyrings: Only keys in active keyrings are used. 941=item B<keyrings>: Only keys in active key rings are used.
904 942
905containers: Only keys in active containers are used. 943=item B<containers>: Only keys in active containers are used.
906 944
945=back
946
907Note that keyrings are just a specialized container, so the containers 947Note that key rings are just a specialized container, so the containers
908will also find keys in keyrings. 948will also find keys in key rings.
909 949
910Only active containers are used - keys will not jump out of closed 950Only active containers are used - keys will not jump out of closed
911containers, but hints will be given if you have keys in such containers. 951containers, but hints will be given if you have keys in such containers.
912 952
913=head2 version 953=head2 version
946 986
947 987
948=head1 Authors 988=head1 Authors
949 989
950Parts of this document were originally taken from the crossfire server 990Parts of this document were originally taken from the crossfire server
951help files with unknwon authors. 991help files with unknown authors.
952 992
953Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 993Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
954Steenhoven and Marc A. Lehmann. 994Steenhoven and Marc A. Lehmann.
955 995

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