… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
|
|
9 | =encoding utf-8 |
|
|
10 | |
9 | =head1 Crossfire TRT Command ListingX<command> |
11 | =head1 Deliantra Command ListingX<command> |
10 | |
12 | |
11 | =head2 accept-invitation |
13 | =head2 accept-invitation |
12 | |
14 | |
13 | Accepts an invitation previously issued by another player using the invite |
15 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
16 | command. This will transfer you to the location you were invited to. |
… | |
… | |
34 | |
36 | |
35 | These two options disable the toggling feature. |
37 | These two options disable the toggling feature. |
36 | |
38 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
39 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
40 | |
39 | Applymode controls what happens when you are equipping something that would |
41 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
42 | require something else to be unequipped. |
41 | |
43 | |
42 | The options are: |
44 | The options are: |
43 | |
45 | |
44 | =over 4 |
46 | =over 4 |
… | |
… | |
77 | |
79 | |
78 | See L<apply|command/apply>. |
80 | See L<apply|command/apply>. |
79 | |
81 | |
80 | =head2 body |
82 | =head2 body |
81 | |
83 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
84 | Shows how much (and what) you are wielding on certain body parts. |
|
|
85 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
86 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
87 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
|
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88 | full and one free. |
|
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89 | |
|
|
90 | Both items as well as skills and other more esoteric objects can use those |
|
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91 | body parts. |
85 | |
92 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
93 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
94 | |
88 | Bowmode controls how you will fire arrows and bolts. |
95 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
96 | |
90 | The options are: |
97 | The options are: |
91 | |
98 | |
92 | =over 4 |
99 | =over 4 |
93 | |
100 | |
… | |
… | |
118 | |
125 | |
119 | When you enter the B<brace> command to brace your character, your |
126 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
127 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
128 | spaces. Bracing can be useful to hold a location. |
122 | |
129 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
130 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
131 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
132 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
133 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
134 | |
128 | =head2 chat |
135 | =head2 chat |
129 | |
136 | |
130 | chat <message> |
137 | chat <message> |
131 | |
138 | |
132 | Sends a message to all players on the server that have |
139 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
140 | chat with others. |
134 | |
141 | |
135 | =head2 cast |
142 | =head2 cast |
136 | |
143 | |
137 | You use the cast command to set your range-weapon to the spell you |
144 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
145 | want. Example: |
139 | |
146 | |
140 | cast burning hands |
147 | cast burning hands |
141 | |
148 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
149 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
150 | |
144 | If you don't know the spell, shows which spells you do know. |
151 | If you don't know the spell, shows which spells you do know. |
145 | |
152 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
153 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
154 | |
148 | See B<range> for more information on range weapons. |
155 | See C<help range> for more information on range weapons. |
149 | |
156 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
157 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
158 | |
152 | drop [number] name |
159 | drop [number] name |
153 | |
160 | |
… | |
… | |
157 | |
164 | |
158 | There are a few special name values: |
165 | There are a few special name values: |
159 | |
166 | |
160 | =over 4 |
167 | =over 4 |
161 | |
168 | |
162 | =item B<all> |
169 | =item B<all>: matches any item. |
163 | |
170 | |
164 | matches any item. |
171 | =item B<unpaid>: matches unpaid items. |
165 | |
172 | |
166 | =item B<unpaid> |
173 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
174 | |
168 | matches unpaid items |
175 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
|
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170 | =item B<cursed> |
|
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171 | |
|
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172 | drops items known to be cursed or damned. |
|
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173 | |
|
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174 | =item B<unlocked> |
|
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175 | |
|
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176 | drops items not locked in your inventory |
|
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177 | |
176 | |
178 | =back |
177 | =back |
179 | |
178 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
179 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
180 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
182 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
183 | |
185 | See also B<dropall> and mouse button control within client for dropping |
184 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
185 | objects. |
187 | |
186 | |
|
|
187 | |
|
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188 | =head2 cointoss |
|
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189 | |
|
|
190 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
191 | map, much like the say command does. |
|
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192 | |
|
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193 | |
|
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194 | =head2 orcknuckle |
|
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195 | |
|
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196 | Throws your orcknuckle set and reports the outcome to you and other |
|
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197 | players on the same map, much like the say command does. Your first |
|
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198 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
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199 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
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200 | I<orc>. |
|
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201 | |
|
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202 | |
188 | =head2 dropall |
203 | =head2 dropall |
189 | |
204 | |
190 | dropall [type] |
205 | dropall [type] |
191 | |
206 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
207 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
264 | |
279 | |
265 | =head2 help |
280 | =head2 help |
266 | |
281 | |
267 | Gives you online help for the command or help topic specified. |
282 | Gives you online help for the command or help topic specified. |
268 | |
283 | |
|
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284 | =head2 hintmode (show|mark|hide) |
|
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285 | |
|
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286 | hintmode show|mark|hide |
|
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287 | |
|
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288 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
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289 | hints that sometimes help you to solve a puzzle or manage a situation |
|
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290 | better than without. You can change the display of these hints with this |
|
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291 | command: |
|
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292 | |
|
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293 | =over 4 |
|
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294 | |
|
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295 | =item show |
|
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296 | |
|
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297 | Show the hints (the default mode). |
|
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298 | |
|
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299 | =item mark |
|
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300 | |
|
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301 | Do not show the hints themselves, but notify you when a hint would have |
|
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302 | been available. |
|
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303 | |
|
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304 | =item hide |
|
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305 | |
|
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306 | Hide all hints: You will not be able to tell whether there is a hint |
|
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307 | available or not. |
|
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308 | |
|
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309 | =back |
|
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310 | |
269 | =head2 hiscore |
311 | =head2 hiscore |
270 | |
312 | |
271 | Shows a list of the highest level players in the game. |
313 | Shows a list of the highest level players in the game. |
272 | |
314 | |
273 | =head2 ignore |
315 | =head2 ignore |
… | |
… | |
277 | Lists all players that you currently ignore. |
319 | Lists all players that you currently ignore. |
278 | |
320 | |
279 | ignore <player> <tell|shout|all> [timeout] |
321 | ignore <player> <tell|shout|all> [timeout] |
280 | |
322 | |
281 | This command ignores the specified messages (B<tell> ignores tells, |
323 | This command ignores the specified messages (B<tell> ignores tells, |
282 | B<shout> ignores chat and shout and all ignores everything from the given |
324 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
283 | user). |
325 | user). |
284 | |
326 | |
285 | The optional timeout (specified in hours) specifies then the ignore entry |
327 | The optional timeout (specified in hours) specifies when the ignore entry |
286 | expires. The default is 24 (one day). The reason why all ignores expire |
328 | expires. The default is 24 (one day). The reason why all ignore entries |
287 | after a day by default is that most troublemakers stop soon after they are |
329 | expire after a day by default is that most troublemakers stop soon after |
288 | being ignored. |
330 | they are being ignored. |
289 | |
331 | |
290 | To revoke an ignore, use the B<unignore> command. |
332 | To revoke an ignore, use the B<unignore> command. |
291 | |
333 | |
292 | =head2 inventory |
334 | =head2 inventory |
293 | |
335 | |
… | |
… | |
295 | status. Example: |
337 | status. Example: |
296 | |
338 | |
297 | inventory |
339 | inventory |
298 | |
340 | |
299 | Inventory: |
341 | Inventory: |
300 | - arrow 0.1 |
342 | - arrow 0.1 |
301 | - Knife * 2 |
343 | - Knife * 2 |
302 | - long sword (wielded) 15 |
344 | - long sword (wielded) 15 |
303 | |
345 | |
304 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
346 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
305 | protected from dropping by locking it as well as a long sword which you are |
347 | protected from dropping by locking it as well as a long sword which you are |
306 | currently using to attack. |
348 | currently using to attack. |
307 | |
349 | |
… | |
… | |
343 | invoke magic rune of large fireball |
385 | invoke magic rune of large fireball |
344 | invoke reincarnation of Iamdead |
386 | invoke reincarnation of Iamdead |
345 | invoke create food of waybread |
387 | invoke create food of waybread |
346 | |
388 | |
347 | It is very helpful to bind healing spells to keys, for example go to your |
389 | It is very helpful to bind healing spells to keys, for example go to your |
348 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
390 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
349 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
391 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
350 | recommended to bind a healing spell or potion to an easily-accessible-key, |
392 | recommended to bind a healing spell or potion to an easily-accessible-key, |
351 | such as '1'. |
393 | such as '1'. |
352 | |
394 | |
353 | |
395 | |
… | |
… | |
361 | they had will be left behind, but you will get no |
403 | they had will be left behind, but you will get no |
362 | experience for their death. However, it kills them |
404 | experience for their death. However, it kills them |
363 | instantaneously. |
405 | instantaneously. |
364 | |
406 | |
365 | If a name is specified then only pets with that |
407 | If a name is specified then only pets with that |
366 | name will be killed, eg killpets bat will kill bats |
408 | name will be killed, e.g. killpets bat will kill bats |
367 | but not bees. If a number is specified, the pet |
409 | but not bees. If a number is specified, the pet |
368 | corresponding to that number is killed. |
410 | corresponding to that number is killed. |
369 | |
411 | |
370 | =head2 listen |
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371 | |
|
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372 | listen <listen-level> |
|
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373 | |
|
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374 | Listen sets the level of messages you will hear. |
|
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375 | Priorities are defined as follows: |
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376 | |
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377 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
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378 | 1 - Only messages that have to do with yourself. |
|
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379 | 2 - Emergency calls from other users |
|
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380 | 10 - General chatter with the 'chat' command. |
|
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381 | 11 - See what players kill what monster with what attack/spell. Very |
|
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382 | verbose - only for the fanatics. |
|
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383 | |
|
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384 | =head2 logs |
412 | =head2 lock |
385 | |
413 | |
386 | TODO |
414 | lock [object] |
|
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415 | |
|
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416 | The lock command is a quick and convenient way to |
|
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417 | lock items in your inventory. |
|
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418 | |
|
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419 | If a object name is specified then only the |
|
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420 | objects that match that name are locked. |
|
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421 | e.g. lock materials will lock any materials |
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422 | in your inventory and not touch anything else. |
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423 | |
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424 | lock by itself will lock everything in your |
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425 | inventory. |
387 | |
426 | |
388 | =head2 mapinfo |
427 | =head2 mapinfo |
389 | |
428 | |
390 | Shows some information about the map like this: |
429 | Shows some information about the map like this: |
391 | |
430 | |
… | |
… | |
401 | The rest is information the mapper may or may not provide. Often, this is |
440 | The rest is information the mapper may or may not provide. Often, this is |
402 | the mapper's name, email and map creation date as this example shows. |
441 | the mapper's name, email and map creation date as this example shows. |
403 | |
442 | |
404 | =head2 maps |
443 | =head2 maps |
405 | |
444 | |
406 | [crossfire+] |
|
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407 | |
|
|
408 | maps <mapname> |
445 | maps <mapname> |
409 | |
446 | |
410 | Shows a list of maps matching the regex <mapname> that are currently being |
447 | Shows a list of maps matching the regex <mapname> that are currently being |
411 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
448 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
412 | |
449 | |
… | |
… | |
417 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
454 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
418 | |
455 | |
419 | The server keeps maps in memory only for a short time (by default about |
456 | The server keeps maps in memory only for a short time (by default about |
420 | 40 seconds). After that time, it saves them to disk. As the server loads |
457 | 40 seconds). After that time, it saves them to disk. As the server loads |
421 | most maps in the background it is possible that you can see a map that is |
458 | most maps in the background it is possible that you can see a map that is |
422 | currently being loaded, but thats rare, as loading a map is fast. |
459 | currently being loaded, but that's rare, as loading a map is fast. |
423 | |
460 | |
424 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
461 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
425 | |
462 | |
426 | The server by default tries to save each map at least every 20 seconds if |
463 | The server by default tries to save each map at least every 20 seconds if |
427 | it changed, so in case of a disastrous crash (one where the server cannot |
464 | it changed, so in case of a disastrous crash (one where the server cannot |
428 | emergency save), at most 20 seconds of gameplay are lost. |
465 | emergency save), at most 20 seconds of gameplay are lost. |
429 | |
466 | |
430 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
467 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
431 | |
468 | |
432 | Most maps will not reset as long as players are on it, and usually the |
469 | Most maps will not reset as long as players are on it, and usually the |
433 | reset counter only starts going down when all players left the map. |
470 | reset counter only starts going down when all players left the map. Some |
|
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471 | maps will never reset in the common sense, these are usually marked with a |
|
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472 | very high number (such as C<1e+99>). |
434 | |
473 | |
435 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
474 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
436 | |
475 | |
437 | =back |
476 | =back |
438 | |
477 | |
… | |
… | |
452 | mark sword |
491 | mark sword |
453 | |
492 | |
454 | B<mark> will look for best match first, and then look for matches based |
493 | B<mark> will look for best match first, and then look for matches based |
455 | on shortened name, object name, archetype name. It prints the match it |
494 | on shortened name, object name, archetype name. It prints the match it |
456 | finds. |
495 | finds. |
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496 | |
|
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497 | =head2 me |
|
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498 | |
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499 | me <message> |
|
|
500 | |
|
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501 | Sends a message to all players on the server, similar to chat, but instead |
|
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502 | of using C<name chats: message>, the form C<* name message> is used, which |
|
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503 | is useful to describe yourself, such as: |
|
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504 | |
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505 | me feels lonely |
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506 | => |
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507 | * schmorp feels lonely |
|
|
508 | |
457 | |
509 | |
458 | =head2 motd |
510 | =head2 motd |
459 | |
511 | |
460 | Shows the message of the day. It takes no arguments. |
512 | Shows the message of the day. It takes no arguments. |
461 | |
513 | |
… | |
… | |
468 | message '10 times you kill orc' would be printed out. The default value is |
520 | message '10 times you kill orc' would be printed out. The default value is |
469 | 1 - this means that all messages get printed out as they are requested - |
521 | 1 - this means that all messages get printed out as they are requested - |
470 | buffering is disabled in this regard. |
522 | buffering is disabled in this regard. |
471 | |
523 | |
472 | output-sync controls how often information is sent to the screen. Each |
524 | output-sync controls how often information is sent to the screen. Each |
473 | buffer has its own time value, and will be flushed independantly. The |
525 | buffer has its own time value, and will be flushed independently. The |
474 | default value is usually less than a second. |
526 | default value is usually less than a second. |
475 | |
527 | |
476 | See also L<output-sync>. |
528 | See also L<output-sync>. |
477 | |
529 | |
|
|
530 | =head2 output-rate |
|
|
531 | |
478 | =head2 output-rate [bytes per second] |
532 | output-rate [bytes per second] |
479 | |
533 | |
480 | Show the current setting of the output-rate, or set it to the provided |
534 | Show the current setting of the output-rate, or set it to the provided |
481 | value. The server will try not to send (much) more than this many bytes |
535 | value. The server will try very hard not to send more than this many bytes |
482 | per second to your client. If the rate is exceeded, the server tries to |
536 | per second to your client. If the rate is exceeded, the server tries to |
483 | hold back less important information (such as new images), to increase |
537 | hold back less important information (such as new images) to increase |
|
|
538 | responsiveness. |
|
|
539 | |
484 | responsiveness. The server-side default is usually quite high, around |
540 | The server-side default is usually quite high, around 100000. If the |
485 | 100000, so if you have a slow link and want to be able to control your |
541 | server is running on a Linux kernel, it will adjust to the actual |
486 | character even when downloading faces, set this to a lower value, such as |
542 | bandwidth available, and output-rate only sets an upper bound. That is, |
487 | 7000 (for ISDN). |
543 | the server will automatically set an optimal send rate and adjusting your |
|
|
544 | output-rate is not required. |
488 | |
545 | |
489 | =head2 output-sync |
546 | =head2 output-sync |
490 | |
547 | |
491 | output-sync [seconds] |
548 | output-sync [seconds] |
492 | |
549 | |
493 | output-sync controls how often information is sent to the screen. Each |
550 | output-sync controls how often information is sent to the screen. Each |
494 | buffer has its own time value, and will be flushed independantly. The |
551 | buffer has its own time value, and will be flushed independently. The |
495 | default value is usually less than a second. |
552 | default value is usually less than a second. |
496 | |
553 | |
497 | output-count sets after how many messages of the same type, they are |
554 | output-count sets after how many messages of the same type, they are |
498 | then printed out. If the value was 10, then after killing ten orcs, the |
555 | then printed out. If the value was 10, then after killing ten orcs, the |
499 | message '10 times you kill orc' would be printed out. The default value is |
556 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
528 | party leave |
585 | party leave |
529 | takes you out of current party |
586 | takes you out of current party |
530 | |
587 | |
531 | =head2 peaceful |
588 | =head2 peaceful |
532 | |
589 | |
533 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
590 | TODO: rework for deliantra, intended future behaviour is to toggle |
534 | peaceful mode with regards to npc and monsters only, not with regards to |
591 | peaceful mode with regards to npc and monsters only, not with regards to |
535 | players (which will be controlled by priests). |
592 | players (which will be controlled by priests). |
536 | |
593 | |
537 | The B<peaceful> command will switch you between peaceful and hostile attack |
594 | The B<peaceful> command will switch you between peaceful and hostile attack |
538 | modes. |
595 | modes. |
… | |
… | |
560 | |
617 | |
561 | =over 4 |
618 | =over 4 |
562 | |
619 | |
563 | =item B<normal> |
620 | =item B<normal> |
564 | |
621 | |
565 | As you would expect. |
622 | Monsters behave normally, i.e. according to their own character. |
566 | |
623 | |
567 | =item B<sad> (search and destroy) |
624 | =item B<sad> (search and destroy) |
568 | |
625 | |
569 | Pets will roam and seek out things to attack. |
626 | Pets will roam and seek out things to attack. |
570 | |
627 | |
… | |
… | |
578 | |
635 | |
579 | =back |
636 | =back |
580 | |
637 | |
581 | =head2 pickup |
638 | =head2 pickup |
582 | |
639 | |
|
|
640 | pickup +mode |
|
|
641 | pickup -mode |
|
|
642 | pickup density |
|
|
643 | |
583 | B<pickup> changes how you pick up items when you step on them. to pickup |
644 | B<pickup> changes whether you pick up items when you step on them. To |
584 | an item manually, use the ',' key. |
645 | pickup an item manually, use the ',' key. |
585 | |
646 | |
586 | Mode 0: Don't pick up items. |
647 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
648 | autopickup settings than using this command. |
587 | |
649 | |
588 | Mode 1: Pick up one item |
650 | Mode can be one of: |
589 | |
651 | |
590 | Mode 2: Pickup up one item and stop |
652 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
653 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
654 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
655 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
656 | "flesh" |
591 | |
657 | |
592 | Mode 3: Stop before picking up items |
658 | If a number (C<density>, must be 0..15) is specified, then items of at |
593 | |
659 | least the specified value density are picked up. Value density is given as |
594 | Mode 4: Pick up all items |
660 | gold/weight in kilograms. |
595 | |
|
|
596 | Mode 5: Pick up all items and stop |
|
|
597 | |
|
|
598 | Mode 6: Pick up all magical items |
|
|
599 | |
|
|
600 | Mode 7: Pick up all coins and gems |
|
|
601 | |
|
|
602 | Modes above 7: Pickup items with |
|
|
603 | a value density greater than the pickup mode. |
|
|
604 | |
|
|
605 | Value density is value in gold/weight in kilograms. |
|
|
606 | |
661 | |
607 | The value in gold is what the item is worth if you sold it in the shop. |
662 | The value in gold is what the item is worth if you sold it in the shop. |
608 | |
663 | |
609 | Goldcoins have a value density of 66, |
|
|
610 | |
|
|
611 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
612 | Artifacts are also picked up. |
|
|
613 | |
|
|
614 | =head2 prepare |
664 | =head2 prepare |
615 | |
665 | |
616 | The same as cast. Usage: |
666 | The same as cast. Usage: |
617 | |
667 | |
618 | prepare <spell> |
668 | prepare <spell> |
619 | |
669 | |
620 | =head2 X<quests>quests (|finished|.*) |
|
|
621 | |
|
|
622 | The quests command lists the quests you are doing or have completed. |
|
|
623 | |
|
|
624 | Parameters are: |
|
|
625 | |
|
|
626 | =over 4 |
|
|
627 | |
|
|
628 | =item no arguments: displays current quests. |
|
|
629 | |
|
|
630 | =item B<finished>: displays finished quests; |
|
|
631 | |
|
|
632 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
633 | |
|
|
634 | =back |
|
|
635 | |
670 | |
636 | =head2 quit |
671 | =head2 quit |
637 | |
672 | |
638 | Deletes your character from the server. If you want to quit the session |
673 | Deletes your character from the server. If you want to quit the session |
639 | without deleting your character, you must use a I<Bed to Reality>. Find a |
674 | without deleting your character, you must use a I<Bed to Reality>. Find a |
640 | bed (probably in a building close to where you entered the game), get on |
675 | bed (probably in a building close to where you entered the game), get on |
641 | top of it, and apply it using B<Tab> ro the B<apply> command. |
676 | top of it, and apply it using B<Tab> ro the B<apply> command. |
642 | |
677 | |
|
|
678 | |
643 | =head2 range |
679 | =head2 range |
644 | |
680 | |
645 | Your range weapon can be one of several weapons, a spell you cast, a |
681 | Your range weapon can be one of several weapons, a spell you cast, a |
646 | bow-and-arrow, a rod, or a wand, to name a few. |
682 | bow-and-arrow, a rod, or a wand, to name a few. |
647 | |
683 | |
648 | Your range weapon is fired when you press SHIFT-direction, and will be |
684 | Your range weapon is fired when you press SHIFT-direction, and will be |
649 | fired in that direction. |
685 | fired in that direction. |
|
|
686 | |
650 | |
687 | |
651 | =head2 ready_skill |
688 | =head2 ready_skill |
652 | |
689 | |
653 | ready_skill <name of skill> |
690 | ready_skill <name of skill> |
654 | |
691 | |
… | |
… | |
657 | readied, some need to be actively used by "firing" them. |
694 | readied, some need to be actively used by "firing" them. |
658 | |
695 | |
659 | If you just want to invoke a skill once, leaving your range slot |
696 | If you just want to invoke a skill once, leaving your range slot |
660 | untouched, use L<use_skill> instead. |
697 | untouched, use L<use_skill> instead. |
661 | |
698 | |
|
|
699 | |
662 | =head2 rename |
700 | =head2 rename |
663 | |
701 | |
664 | Changes/removes the custom name of given item (or the marked one). |
702 | Changes/removes the custom name of given item (or the marked one). |
665 | |
703 | |
666 | rename oldname to newname |
704 | rename oldname to newname |
… | |
… | |
668 | |
706 | |
669 | If either of the names contain spaces, you have to use the C<">-form, |
707 | If either of the names contain spaces, you have to use the C<">-form, |
670 | otherwise you can just write the name as-is. If you omit the old name, the |
708 | otherwise you can just write the name as-is. If you omit the old name, the |
671 | marked item will be used instead. |
709 | marked item will be used instead. |
672 | |
710 | |
673 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
711 | If the new name is empty (i.e. C<"">), then the original (before the |
674 | will be restored. |
712 | rename) name will be restored. |
675 | |
713 | |
676 | Note: maximum allowed name length is 127 characters. |
714 | Note: maximum allowed name length is 127 characters. |
677 | |
715 | |
678 | =head2 reply |
|
|
679 | |
|
|
680 | reply <message> |
|
|
681 | |
|
|
682 | Similar to tell, but instead of having to supply a username, it replies |
|
|
683 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
684 | somebody else tells you something while you type and you do not realise |
|
|
685 | that), so be careful not to supply confidential information in the |
|
|
686 | message. |
|
|
687 | |
716 | |
688 | =head2 resistances |
717 | =head2 resistances |
689 | |
718 | |
690 | This shows you the resistances you have to specific attack types. |
719 | This shows you the resistances you have to specific attack types. |
691 | If you have for example "cold +20", it means you get 20% damage done |
720 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
728 | |
757 | |
729 | =head2 search-items |
758 | =head2 search-items |
730 | |
759 | |
731 | search-items <word> |
760 | search-items <word> |
732 | |
761 | |
733 | Automatically picks up all items with <word> in their name. search-items rod |
762 | Automatically picks up all items with <word> in their name. C<search-items |
734 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
763 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
735 | bolts, arrows, swords, etc. of Fire. |
764 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
765 | will pick up all items with magic+1, and so on, and so on. |
|
|
766 | |
|
|
767 | While this mode is active, you will be slower and the normal autopickup is |
|
|
768 | disabled. To disable search mode again, execute C<search-items> without |
|
|
769 | any arguments. |
736 | |
770 | |
737 | =head2 seen |
771 | =head2 seen |
738 | |
772 | |
739 | seen <login> |
773 | seen <login> |
740 | |
774 | |
… | |
… | |
743 | |
777 | |
744 | =head2 shout |
778 | =head2 shout |
745 | |
779 | |
746 | shout <message> |
780 | shout <message> |
747 | |
781 | |
748 | Sends a message to all players on the server that have |
782 | Sends a message to all players on the server. It is mainly useful for |
749 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
750 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
783 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
751 | should not be used for general chat. Use L<chat|command/chat> instead. |
784 | should not be used for general chat. Use L<chat|command/chat> instead. |
752 | |
785 | |
753 | =head2 showpets |
786 | =head2 showpets |
754 | |
787 | |
… | |
… | |
781 | applies to new items you pick up - items that you are already holding will |
814 | applies to new items you pick up - items that you are already holding will |
782 | not be sorted. |
815 | not be sorted. |
783 | |
816 | |
784 | If sort_inventory is not set (default), items will be inserted via type, |
817 | If sort_inventory is not set (default), items will be inserted via type, |
785 | subtype and magic. This, all axes will be grouped together in magic order, |
818 | subtype and magic. This, all axes will be grouped together in magic order, |
786 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
819 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
787 | ones just get inserted last. |
820 | ones just get inserted last. |
788 | |
821 | |
789 | If you have a lot of stuff that is not in alphabetical order but you would |
822 | If you have a lot of stuff that is not in alphabetical order but you would |
790 | like it to be, the best method is to drop all of it and then pick it up. |
823 | like it to be, the best method is to drop all of it and then pick it up. |
791 | |
824 | |
792 | =head2 sound |
825 | =head2 sound |
793 | |
826 | |
794 | Toggles between sound enabled and disabled. This has no relevance to the |
827 | Toggles between sound enabled and disabled. This has no relevance to the |
795 | sound settings of the client, it only governs wether the server will send |
828 | sound settings of the client, it only governs whether the server will send |
796 | sound effect command to the client and is enabled if the client supports |
829 | sound effect command to the client and is enabled if the client supports |
797 | sound (i.e. always for cfplus). |
830 | sound (i.e. always for the deliantra client). |
|
|
831 | |
|
|
832 | =head2 sourcecode |
|
|
833 | |
|
|
834 | This command displays the means to download the source code (server code, |
|
|
835 | maps and archetypes) used to implement this version of the game. |
|
|
836 | |
|
|
837 | Every player has the right to download and modify the source code of the |
|
|
838 | server, as required by both the GNU General Public License and the GNU |
|
|
839 | Affero General Public license. |
|
|
840 | |
|
|
841 | If you modify your version of the server, you will have to provide a means |
|
|
842 | to download the modified sources (and resources) via this command. If you |
|
|
843 | run an unmodified version of the server, the default will do. |
798 | |
844 | |
799 | =head2 statistics |
845 | =head2 statistics |
800 | |
846 | |
801 | B<statistics> shows various useful information about your character. |
847 | B<statistics> shows various useful information about your character. |
802 | None of the information it shows is stuff that is not contained in the |
848 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
816 | Kills yourself. No, really. |
862 | Kills yourself. No, really. |
817 | |
863 | |
818 | This command might not look useful at first, but sometimes you can get |
864 | This command might not look useful at first, but sometimes you can get |
819 | yourself into a corner you can't escape anymore, either due to a map |
865 | yourself into a corner you can't escape anymore, either due to a map |
820 | bug or your own stupidity. Killing oneself can be difficult and time |
866 | bug or your own stupidity. Killing oneself can be difficult and time |
821 | consuming, thats why this command is provided. It is fast, painless, |
867 | consuming, that's why this command is provided. It is fast, painless, |
822 | effective, humane. |
868 | effective, humane. |
823 | |
869 | |
824 | =head2 take |
870 | =head2 take |
825 | |
871 | |
826 | The take commands take object(s) on the space the player is standing on, |
872 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
852 | thrown away. God-given items can not be thrown. You need the skill throwing |
898 | thrown away. God-given items can not be thrown. You need the skill throwing |
853 | for this to work. |
899 | for this to work. |
854 | |
900 | |
855 | =head2 time |
901 | =head2 time |
856 | |
902 | |
857 | Shows the Crossfire in-game time, not the server time. It looks like this: |
903 | Shows the Deliantra in-game time, not the server time. It looks like this: |
858 | |
904 | |
859 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
905 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
860 | The 2nd Day of the Month of the Frost Giant, Year 63 |
906 | the 2nd Day of the Month of the Frost Giant, Year 63. |
861 | Time of Year: The Season of New Year |
907 | Time of Year: The Season of New Year. |
862 | |
908 | |
863 | It is partially just for fun but it affects the darkness outside and the |
909 | An hour of game time passes in 3 minutes of real time. The time and |
864 | weather if weather is enabled in the server. |
910 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
911 | five weeks per month, and 17 months per year. The year is additionally |
|
|
912 | split into four seasons of 4 months each, except the season of the |
|
|
913 | Blizzard, which is 5 months long. |
|
|
914 | |
|
|
915 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
916 | |
|
|
917 | Seasons and the time of the day affect the overall outdoor daylight. |
865 | |
918 | |
866 | =head2 title |
919 | =head2 title |
|
|
920 | |
|
|
921 | title <new title> |
|
|
922 | title clear # Sets your title back to your race. |
867 | |
923 | |
868 | Players can change their title. For example you called yourself Gandalf and |
924 | Players can change their title. For example you called yourself Gandalf and |
869 | your race is elf, you can use the title command to change your name from |
925 | your race is elf, you can use the title command to change your name from |
870 | "Gandalf the elf" to "Gandalf the white". Usage: |
926 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
871 | |
|
|
872 | title <new title> |
|
|
873 | title clear # Sets your title back to your race. |
|
|
874 | |
927 | |
875 | Dragons cannot set their title because it changes during the game. |
928 | Dragons cannot set their title because it changes during the game. |
876 | |
929 | |
877 | =head2 unignore |
930 | =head2 unignore |
878 | |
931 | |
879 | unignore <login> |
932 | unignore <login> |
880 | |
933 | |
881 | Cancels all ignores set for the specified login. See B<ignore>. |
934 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
935 | |
|
|
936 | =head2 unlock |
|
|
937 | |
|
|
938 | unlock [object] |
|
|
939 | |
|
|
940 | The unlock command is a quick and convenient way |
|
|
941 | to unlock items in your inventory. |
|
|
942 | |
|
|
943 | If a object name is specified then only the |
|
|
944 | objects that match that name are unlocked. |
|
|
945 | |
|
|
946 | e.g. unlock materials will unlock any materials |
|
|
947 | in your inventory and not touch anything else. |
|
|
948 | |
|
|
949 | unlock by itself will unlock everything in your |
|
|
950 | inventory. |
882 | |
951 | |
883 | =head2 uptime |
952 | =head2 uptime |
884 | |
953 | |
885 | Tells you something about the time the server was started and how long ago |
954 | Tells you something about the time the server was started and how long ago |
886 | that was. |
955 | that was. |
… | |
… | |
896 | |
965 | |
897 | The B<usekeys> option determines the behaviour of using keys. |
966 | The B<usekeys> option determines the behaviour of using keys. |
898 | |
967 | |
899 | Values are: |
968 | Values are: |
900 | |
969 | |
|
|
970 | =over 4 |
|
|
971 | |
901 | inventory: Only keys in the top level inventory are used (default) |
972 | =item B<inventory>: Only keys in the top level inventory are used (default) |
902 | |
973 | |
903 | keyrings: Only keys in active keyrings are used. |
974 | =item B<keyrings>: Only keys in active key rings are used. |
904 | |
975 | |
905 | containers: Only keys in active containers are used. |
976 | =item B<containers>: Only keys in active containers are used. |
906 | |
977 | |
|
|
978 | =back |
|
|
979 | |
907 | Note that keyrings are just a specialized container, so the containers |
980 | Note that key rings are just a specialized container, so the containers |
908 | will also find keys in keyrings. |
981 | will also find keys in key rings. |
909 | |
982 | |
910 | Only active containers are used - keys will not jump out of closed |
983 | Only active containers are used - keys will not jump out of closed |
911 | containers, but hints will be given if you have keys in such containers. |
984 | containers, but hints will be given if you have keys in such containers. |
912 | |
985 | |
913 | =head2 version |
986 | =head2 version |
… | |
… | |
946 | |
1019 | |
947 | |
1020 | |
948 | =head1 Authors |
1021 | =head1 Authors |
949 | |
1022 | |
950 | Parts of this document were originally taken from the crossfire server |
1023 | Parts of this document were originally taken from the crossfire server |
951 | help files with unknwon authors. |
1024 | help files with unknown authors. |
952 | |
1025 | |
953 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1026 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
954 | Steenhoven and Marc A. Lehmann. |
1027 | Steenhoven and Marc A. Lehmann. |
955 | |
1028 | |