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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Crossfire TRT Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
34 36
35These two options disable the toggling feature. 37These two options disable the toggling feature.
36 38
37=head2 X<applymode>applymode (nochoice|never|always) 39=head2 X<applymode>applymode (nochoice|never|always)
38 40
39Applymode controls what happens when you are equipping something that would 41the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 42require something else to be unequipped.
41 43
42The options are: 44The options are:
43 45
44=over 4 46=over 4
77 79
78See L<apply|command/apply>. 80See L<apply|command/apply>.
79 81
80=head2 body 82=head2 body
81 83
82Shows how much you are wielding on certain bodyparts. For example as 84Shows how much (and what) you are wielding on certain body parts.
85
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 86For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 873 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
88full and one free.
89
90Both items as well as skills and other more esoteric objects can use those
91body parts.
85 92
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 93=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 94
88Bowmode controls how you will fire arrows and bolts. 95The C<bowmode> controls how you will fire arrows and bolts.
89 96
90The options are: 97The options are:
91 98
92=over 4 99=over 4
93 100
118 125
119When you enter the B<brace> command to brace your character, your 126When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 127character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 128spaces. Bracing can be useful to hold a location.
122 129
123When you are braced, you lose your dex bonus and incur a 2 point 130When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 131ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 132fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 133for killing creatures, and incur a 4 point WC (to hit) penalty.
127 134
128=head2 chat 135=head2 chat
129 136
130 chat <message> 137 chat <message>
131 138
132Sends a message to all players on the server that have 139Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 140chat with others.
134 141
135=head2 cast 142=head2 cast
136 143
137You use the cast command to set your range-weapon to the spell you 144You use the cast command to set your range-action-slot to the spell you
138want. Example: 145want. Example:
139 146
140 cast burning hands 147 cast burning hands
141 148
142sets your I<range> weapon to B<spell: burning hands>. 149sets your I<range> slot to B<spell: burning hands>.
143 150
144If you don't know the spell, shows which spells you do know. 151If you don't know the spell, shows which spells you do know.
145 152
146It is helpful to bind string like B<cast burning hands> to keys. 153It is helpful to bind string like B<cast burning hands> to keys.
147 154
148See B<range> for more information on range weapons. 155See C<help range> for more information on range weapons.
149 156
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 157=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 158
152 drop [number] name 159 drop [number] name
153 160
157 164
158There are a few special name values: 165There are a few special name values:
159 166
160=over 4 167=over 4
161 168
162=item B<all> 169=item B<all>: matches any item.
163 170
164matches any item. 171=item B<unpaid>: matches unpaid items.
165 172
166=item B<unpaid> 173=item B<cursed>: drops items known to be cursed or damned.
167 174
168matches unpaid items 175=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 176
178=back 177=back
179 178
180B<number> is optional. This acts as the number of the object to drop. The 179B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 180objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 182will be dropped. A collection of 5 scrolls will not be dropped.
184 183
185See also B<dropall> and mouse button control within client for dropping 184See also B<dropall> and mouse button control within client for dropping
186objects. 185objects.
187 186
187
188=head2 cointoss
189
190Tosses a coin and reports the outcome to you and other players on the same
191map, much like the say command does.
192
193
194=head2 orcknuckle
195
196Throws your orcknuckle set and reports the outcome to you and other
197players on the same map, much like the say command does. Your first
198three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
199I<princess>, I<dragon>, while the fourth can additionally roll up to
200I<orc>.
201
202
188=head2 dropall 203=head2 dropall
189 204
190 dropall [type] 205 dropall [type]
191 206
192B<dropall> drops all items in your inventory to the ground, excepting 207B<dropall> drops all items in your inventory to the ground, excepting
264 279
265=head2 help 280=head2 help
266 281
267Gives you online help for the command or help topic specified. 282Gives you online help for the command or help topic specified.
268 283
284=head2 hintmode (show|mark|hide)
285
286 hintmode show|mark|hide
287
288Sets the I<hint mode> to the given value: Throughout the game you can find
289hints that sometimes help you to solve a puzzle or manage a situation
290better than without. You can change the display of these hints with this
291command:
292
293=over 4
294
295=item show
296
297Show the hints (the default mode).
298
299=item mark
300
301Do not show the hints themselves, but notify you when a hint would have
302been available.
303
304=item hide
305
306Hide all hints: You will not be able to tell whether there is a hint
307available or not.
308
309=back
310
269=head2 hiscore 311=head2 hiscore
270 312
271Shows a list of the highest level players in the game. 313Shows a list of the highest level players in the game.
272 314
273=head2 ignore 315=head2 ignore
277Lists all players that you currently ignore. 319Lists all players that you currently ignore.
278 320
279 ignore <player> <tell|shout|all> [timeout] 321 ignore <player> <tell|shout|all> [timeout]
280 322
281This command ignores the specified messages (B<tell> ignores tells, 323This command ignores the specified messages (B<tell> ignores tells,
282B<shout> ignores chat and shout and all ignores everything from the given 324B<shout> ignores chat and shout and B<all> ignores everything from the given
283user). 325user).
284 326
285The optional timeout (specified in hours) specifies then the ignore entry 327The optional timeout (specified in hours) specifies when the ignore entry
286expires. The default is 24 (one day). The reason why all ignores expire 328expires. The default is 24 (one day). The reason why all ignore entries
287after a day by default is that most troublemakers stop soon after they are 329expire after a day by default is that most troublemakers stop soon after
288being ignored. 330they are being ignored.
289 331
290To revoke an ignore, use the B<unignore> command. 332To revoke an ignore, use the B<unignore> command.
291 333
292=head2 inventory 334=head2 inventory
293 335
295status. Example: 337status. Example:
296 338
297 inventory 339 inventory
298 340
299 Inventory: 341 Inventory:
300 - arrow 0.1 342 - arrow 0.1
301 - Knife * 2 343 - Knife * 2
302 - long sword (wielded) 15 344 - long sword (wielded) 15
303 345
304This shows that you have one arrow which weighs 0.1kg and one Knife which you 346This shows that you have one arrow which weighs 0.1kg and one Knife which you
305protected from dropping by locking it as well as a long sword which you are 347protected from dropping by locking it as well as a long sword which you are
306currently using to attack. 348currently using to attack.
307 349
343 invoke magic rune of large fireball 385 invoke magic rune of large fireball
344 invoke reincarnation of Iamdead 386 invoke reincarnation of Iamdead
345 invoke create food of waybread 387 invoke create food of waybread
346 388
347It is very helpful to bind healing spells to keys, for example go to your 389It is very helpful to bind healing spells to keys, for example go to your
348I<playerbook>, tab I<spells>, the press the right mosue button on the 390I<playerbook>, tab I<spells>, the press the right mouse button on the
349spell I<medium healing> and choose C<bind invoke ... to a key>. It is 391spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350recommended to bind a healing spell or potion to an easily-accessible-key, 392recommended to bind a healing spell or potion to an easily-accessible-key,
351such as '1'. 393such as '1'.
352 394
353 395
361they had will be left behind, but you will get no 403they had will be left behind, but you will get no
362experience for their death. However, it kills them 404experience for their death. However, it kills them
363instantaneously. 405instantaneously.
364 406
365If a name is specified then only pets with that 407If a name is specified then only pets with that
366name will be killed, eg killpets bat will kill bats 408name will be killed, e.g. killpets bat will kill bats
367but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
368corresponding to that number is killed. 410corresponding to that number is killed.
369 411
370=head2 listen
371
372 listen <listen-level>
373
374Listen sets the level of messages you will hear.
375Priorities are defined as follows:
376
377 0 - Nothing, not even "You punch kobold." or "You say: hi".
378 1 - Only messages that have to do with yourself.
379 2 - Emergency calls from other users
380 10 - General chatter with the 'chat' command.
381 11 - See what players kill what monster with what attack/spell. Very
382 verbose - only for the fanatics.
383
384=head2 logs 412=head2 lock
385 413
386TODO 414 lock [object]
415
416The lock command is a quick and convenient way to
417lock items in your inventory.
418
419If a object name is specified then only the
420objects that match that name are locked.
421e.g. lock materials will lock any materials
422in your inventory and not touch anything else.
423
424lock by itself will lock everything in your
425inventory.
387 426
388=head2 mapinfo 427=head2 mapinfo
389 428
390Shows some information about the map like this: 429Shows some information about the map like this:
391 430
401The rest is information the mapper may or may not provide. Often, this is 440The rest is information the mapper may or may not provide. Often, this is
402the mapper's name, email and map creation date as this example shows. 441the mapper's name, email and map creation date as this example shows.
403 442
404=head2 maps 443=head2 maps
405 444
406[crossfire+]
407
408 maps <mapname> 445 maps <mapname>
409 446
410Shows a list of maps matching the regex <mapname> that are currently being 447Shows a list of maps matching the regex <mapname> that are currently being
411known to the server. The different fields are Pl, I, Svd, Reset and Path: 448known to the server. The different fields are Pl, I, Svd, Reset and Path:
412 449
417=item I: B<I>n memory, B<S>wapped out or B<L>oading. 454=item I: B<I>n memory, B<S>wapped out or B<L>oading.
418 455
419The server keeps maps in memory only for a short time (by default about 456The server keeps maps in memory only for a short time (by default about
42040 seconds). After that time, it saves them to disk. As the server loads 45740 seconds). After that time, it saves them to disk. As the server loads
421most maps in the background it is possible that you can see a map that is 458most maps in the background it is possible that you can see a map that is
422currently being loaded, but thats rare, as loading a map is fast. 459currently being loaded, but that's rare, as loading a map is fast.
423 460
424=item Svd: the amount of seconds the map was last saved (++ means >99). 461=item Svd: the amount of seconds since the map was last saved (++ means >99).
425 462
426The server by default tries to save each map at least every 20 seconds if 463The server by default tries to save each map at least every 20 seconds if
427it changed, so in case of a disastrous crash (one where the server cannot 464it changed, so in case of a disastrous crash (one where the server cannot
428emergency save), at most 20 seconds of gameplay are lost. 465emergency save), at most 20 seconds of gameplay are lost.
429 466
430=item Reset: the minimum number of seconds the map will stay as is (will not reset). 467=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431 468
432Most maps will not reset as long as players are on it, and usually the 469Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map. 470reset counter only starts going down when all players left the map. Some
471maps will never reset in the common sense, these are usually marked with a
472very high number (such as C<1e+99>).
434 473
435=item Path: the name that uniquely identifies the map, can be used for goto etc. 474=item Path: the name that uniquely identifies the map, can be used for goto etc.
436 475
437=back 476=back
438 477
452 mark sword 491 mark sword
453 492
454B<mark> will look for best match first, and then look for matches based 493B<mark> will look for best match first, and then look for matches based
455on shortened name, object name, archetype name. It prints the match it 494on shortened name, object name, archetype name. It prints the match it
456finds. 495finds.
496
497=head2 me
498
499 me <message>
500
501Sends a message to all players on the server, similar to chat, but instead
502of using C<name chats: message>, the form C<* name message> is used, which
503is useful to describe yourself, such as:
504
505 me feels lonely
506 =>
507 * schmorp feels lonely
508
457 509
458=head2 motd 510=head2 motd
459 511
460Shows the message of the day. It takes no arguments. 512Shows the message of the day. It takes no arguments.
461 513
468message '10 times you kill orc' would be printed out. The default value is 520message '10 times you kill orc' would be printed out. The default value is
4691 - this means that all messages get printed out as they are requested - 5211 - this means that all messages get printed out as they are requested -
470buffering is disabled in this regard. 522buffering is disabled in this regard.
471 523
472output-sync controls how often information is sent to the screen. Each 524output-sync controls how often information is sent to the screen. Each
473buffer has its own time value, and will be flushed independantly. The 525buffer has its own time value, and will be flushed independently. The
474default value is usually less than a second. 526default value is usually less than a second.
475 527
476See also L<output-sync>. 528See also L<output-sync>.
477 529
530=head2 output-rate
531
478=head2 output-rate [bytes per second] 532 output-rate [bytes per second]
479 533
480Show the current setting of the output-rate, or set it to the provided 534Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes 535value. The server will try very hard not to send more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to 536per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase 537hold back less important information (such as new images) to increase
538responsiveness.
539
484responsiveness. The server-side default is usually quite high, around 540The server-side default is usually quite high, around 100000. If the
485100000, so if you have a slow link and want to be able to control your 541server is running on a Linux kernel, it will adjust to the actual
486character even when downloading faces, set this to a lower value, such as 542bandwidth available, and output-rate only sets an upper bound. That is,
4877000 (for ISDN). 543the server will automatically set an optimal send rate and adjusting your
544output-rate is not required.
488 545
489=head2 output-sync 546=head2 output-sync
490 547
491 output-sync [seconds] 548 output-sync [seconds]
492 549
493output-sync controls how often information is sent to the screen. Each 550output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 551buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 552default value is usually less than a second.
496 553
497output-count sets after how many messages of the same type, they are 554output-count sets after how many messages of the same type, they are
498then printed out. If the value was 10, then after killing ten orcs, the 555then printed out. If the value was 10, then after killing ten orcs, the
499message '10 times you kill orc' would be printed out. The default value is 556message '10 times you kill orc' would be printed out. The default value is
528party leave 585party leave
529 takes you out of current party 586 takes you out of current party
530 587
531=head2 peaceful 588=head2 peaceful
532 589
533TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 590TODO: rework for deliantra, intended future behaviour is to toggle
534peaceful mode with regards to npc and monsters only, not with regards to 591peaceful mode with regards to npc and monsters only, not with regards to
535players (which will be controlled by priests). 592players (which will be controlled by priests).
536 593
537The B<peaceful> command will switch you between peaceful and hostile attack 594The B<peaceful> command will switch you between peaceful and hostile attack
538modes. 595modes.
560 617
561=over 4 618=over 4
562 619
563=item B<normal> 620=item B<normal>
564 621
565As you would expect. 622Monsters behave normally, i.e. according to their own character.
566 623
567=item B<sad> (search and destroy) 624=item B<sad> (search and destroy)
568 625
569Pets will roam and seek out things to attack. 626Pets will roam and seek out things to attack.
570 627
578 635
579=back 636=back
580 637
581=head2 pickup 638=head2 pickup
582 639
640 pickup +mode
641 pickup -mode
642 pickup density
643
583B<pickup> changes how you pick up items when you step on them. to pickup 644B<pickup> changes whether you pick up items when you step on them. To
584an item manually, use the ',' key. 645pickup an item manually, use the ',' key.
585 646
586Mode 0: Don't pick up items. 647The B<Pickup> tab in the playerbook is usually a better way to modify your
648autopickup settings than using this command.
587 649
588Mode 1: Pick up one item 650Mode can be one of:
589 651
590Mode 2: Pickup up one item and stop 652 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
653 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
654 "key", "missile", "allweapon", "magical", "potion", "spellbook",
655 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
656 "flesh"
591 657
592Mode 3: Stop before picking up items 658If a number (C<density>, must be 0..15) is specified, then items of at
593 659least the specified value density are picked up. Value density is given as
594Mode 4: Pick up all items 660gold/weight in kilograms.
595
596Mode 5: Pick up all items and stop
597
598Mode 6: Pick up all magical items
599
600Mode 7: Pick up all coins and gems
601
602Modes above 7: Pickup items with
603a value density greater than the pickup mode.
604
605Value density is value in gold/weight in kilograms.
606 661
607The value in gold is what the item is worth if you sold it in the shop. 662The value in gold is what the item is worth if you sold it in the shop.
608 663
609Goldcoins have a value density of 66,
610
611Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612Artifacts are also picked up.
613
614=head2 prepare 664=head2 prepare
615 665
616The same as cast. Usage: 666The same as cast. Usage:
617 667
618 prepare <spell> 668 prepare <spell>
619 669
620=head2 X<quests>quests (|finished|.*)
621
622The quests command lists the quests you are doing or have completed.
623
624Parameters are:
625
626=over 4
627
628=item no arguments: displays current quests.
629
630=item B<finished>: displays finished quests;
631
632=item anything else: displays details for quests (finished or not) with name containing the given string.
633
634=back
635 670
636=head2 quit 671=head2 quit
637 672
638Deletes your character from the server. If you want to quit the session 673Deletes your character from the server. If you want to quit the session
639without deleting your character, you must use a I<Bed to Reality>. Find a 674without deleting your character, you must use a I<Bed to Reality>. Find a
640bed (probably in a building close to where you entered the game), get on 675bed (probably in a building close to where you entered the game), get on
641top of it, and apply it using B<Tab> ro the B<apply> command. 676top of it, and apply it using B<Tab> ro the B<apply> command.
642 677
678
643=head2 range 679=head2 range
644 680
645Your range weapon can be one of several weapons, a spell you cast, a 681Your range weapon can be one of several weapons, a spell you cast, a
646bow-and-arrow, a rod, or a wand, to name a few. 682bow-and-arrow, a rod, or a wand, to name a few.
647 683
648Your range weapon is fired when you press SHIFT-direction, and will be 684Your range weapon is fired when you press SHIFT-direction, and will be
649fired in that direction. 685fired in that direction.
686
650 687
651=head2 ready_skill 688=head2 ready_skill
652 689
653 ready_skill <name of skill> 690 ready_skill <name of skill>
654 691
657readied, some need to be actively used by "firing" them. 694readied, some need to be actively used by "firing" them.
658 695
659If you just want to invoke a skill once, leaving your range slot 696If you just want to invoke a skill once, leaving your range slot
660untouched, use L<use_skill> instead. 697untouched, use L<use_skill> instead.
661 698
699
662=head2 rename 700=head2 rename
663 701
664Changes/removes the custom name of given item (or the marked one). 702Changes/removes the custom name of given item (or the marked one).
665 703
666 rename oldname to newname 704 rename oldname to newname
668 706
669If either of the names contain spaces, you have to use the C<">-form, 707If either of the names contain spaces, you have to use the C<">-form,
670otherwise you can just write the name as-is. If you omit the old name, the 708otherwise you can just write the name as-is. If you omit the old name, the
671marked item will be used instead. 709marked item will be used instead.
672 710
673If the new name is empty (i.e. C<"">), then the original (unrenamed) name 711If the new name is empty (i.e. C<"">), then the original (before the
674will be restored. 712rename) name will be restored.
675 713
676Note: maximum allowed name length is 127 characters. 714Note: maximum allowed name length is 127 characters.
677 715
678=head2 reply
679
680 reply <message>
681
682Similar to tell, but instead of having to supply a username, it replies
683to the last player that sent you a tell. This is a bit racy (e.g. when
684somebody else tells you something while you type and you do not realise
685that), so be careful not to supply confidential information in the
686message.
687 716
688=head2 resistances 717=head2 resistances
689 718
690This shows you the resistances you have to specific attack types. 719This shows you the resistances you have to specific attack types.
691If you have for example "cold +20", it means you get 20% damage done 720If you have for example "cold +20", it means you get 20% damage done
728 757
729=head2 search-items 758=head2 search-items
730 759
731 search-items <word> 760 search-items <word>
732 761
733Automatically picks up all items with <word> in their name. search-items rod 762Automatically picks up all items with <word> in their name. C<search-items
734will pick up all rods and heavy rods. search-items of Fire will pick up all 763rod> will pick up all rods and heavy rods. C<search-items of Fire> will
735bolts, arrows, swords, etc. of Fire. 764pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
765will pick up all items with magic+1, and so on, and so on.
766
767While this mode is active, you will be slower and the normal autopickup is
768disabled. To disable search mode again, execute C<search-items> without
769any arguments.
736 770
737=head2 seen 771=head2 seen
738 772
739 seen <login> 773 seen <login>
740 774
743 777
744=head2 shout 778=head2 shout
745 779
746 shout <message> 780 shout <message>
747 781
748Sends a message to all players on the server that have 782Sends a message to all players on the server. It is mainly useful for
749L<listen|command/listen> level B<10> or higher. It is mainly useful for
750emergency messages ("I am trapped on xxx, can somebody help me?") and 783emergency messages ("I am trapped on xxx, can somebody help me?") and
751should not be used for general chat. Use L<chat|command/chat> instead. 784should not be used for general chat. Use L<chat|command/chat> instead.
752 785
753=head2 showpets 786=head2 showpets
754 787
781applies to new items you pick up - items that you are already holding will 814applies to new items you pick up - items that you are already holding will
782not be sorted. 815not be sorted.
783 816
784If sort_inventory is not set (default), items will be inserted via type, 817If sort_inventory is not set (default), items will be inserted via type,
785subtype and magic. This, all axes will be grouped together in magic order, 818subtype and magic. This, all axes will be grouped together in magic order,
786all daggers by magic order, etc. Unforunately, for scrolls and rings, new 819all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
787ones just get inserted last. 820ones just get inserted last.
788 821
789If you have a lot of stuff that is not in alphabetical order but you would 822If you have a lot of stuff that is not in alphabetical order but you would
790like it to be, the best method is to drop all of it and then pick it up. 823like it to be, the best method is to drop all of it and then pick it up.
791 824
792=head2 sound 825=head2 sound
793 826
794Toggles between sound enabled and disabled. This has no relevance to the 827Toggles between sound enabled and disabled. This has no relevance to the
795sound settings of the client, it only governs wether the server will send 828sound settings of the client, it only governs whether the server will send
796sound effect command to the client and is enabled if the client supports 829sound effect command to the client and is enabled if the client supports
797sound (i.e. always for cfplus). 830sound (i.e. always for the deliantra client).
831
832=head2 sourcecode
833
834This command displays the means to download the source code (server code,
835maps and archetypes) used to implement this version of the game.
836
837Every player has the right to download and modify the source code of the
838server, as required by both the GNU General Public License and the GNU
839Affero General Public license.
840
841If you modify your version of the server, you will have to provide a means
842to download the modified sources (and resources) via this command. If you
843run an unmodified version of the server, the default will do.
798 844
799=head2 statistics 845=head2 statistics
800 846
801B<statistics> shows various useful information about your character. 847B<statistics> shows various useful information about your character.
802None of the information it shows is stuff that is not contained in the 848None of the information it shows is stuff that is not contained in the
816Kills yourself. No, really. 862Kills yourself. No, really.
817 863
818This command might not look useful at first, but sometimes you can get 864This command might not look useful at first, but sometimes you can get
819yourself into a corner you can't escape anymore, either due to a map 865yourself into a corner you can't escape anymore, either due to a map
820bug or your own stupidity. Killing oneself can be difficult and time 866bug or your own stupidity. Killing oneself can be difficult and time
821consuming, thats why this command is provided. It is fast, painless, 867consuming, that's why this command is provided. It is fast, painless,
822effective, humane. 868effective, humane.
823 869
824=head2 take 870=head2 take
825 871
826The take commands take object(s) on the space the player is standing on, 872The take commands take object(s) on the space the player is standing on,
852thrown away. God-given items can not be thrown. You need the skill throwing 898thrown away. God-given items can not be thrown. You need the skill throwing
853for this to work. 899for this to work.
854 900
855=head2 time 901=head2 time
856 902
857Shows the Crossfire in-game time, not the server time. It looks like this: 903Shows the Deliantra in-game time, not the server time. It looks like this:
858 904
859 It is 52 minutes past 8 o'clock am, on the Day of the Bull 905 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
860 The 2nd Day of the Month of the Frost Giant, Year 63 906 the 2nd Day of the Month of the Frost Giant, Year 63.
861 Time of Year: The Season of New Year 907 Time of Year: The Season of New Year.
862 908
863It is partially just for fun but it affects the darkness outside and the 909An hour of game time passes in 3 minutes of real time. The time and
864weather if weather is enabled in the server. 910calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
911five weeks per month, and 17 months per year. The year is additionally
912split into four seasons of 4 months each, except the season of the
913Blizzard, which is 5 months long.
914
915The number "zero" is unknown, which is why the minutes go from 1 to 60.
916
917Seasons and the time of the day affect the overall outdoor daylight.
865 918
866=head2 title 919=head2 title
920
921 title <new title>
922 title clear # Sets your title back to your race.
867 923
868Players can change their title. For example you called yourself Gandalf and 924Players can change their title. For example you called yourself Gandalf and
869your race is elf, you can use the title command to change your name from 925your race is elf, you can use the title command to change your name from
870"Gandalf the elf" to "Gandalf the white". Usage: 926"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
871
872 title <new title>
873 title clear # Sets your title back to your race.
874 927
875Dragons cannot set their title because it changes during the game. 928Dragons cannot set their title because it changes during the game.
876 929
877=head2 unignore 930=head2 unignore
878 931
879 unignore <login> 932 unignore <login>
880 933
881Cancels all ignores set for the specified login. See B<ignore>. 934Cancels all ignores set for the specified login. See B<ignore>.
935
936=head2 unlock
937
938 unlock [object]
939
940The unlock command is a quick and convenient way
941to unlock items in your inventory.
942
943If a object name is specified then only the
944objects that match that name are unlocked.
945
946e.g. unlock materials will unlock any materials
947in your inventory and not touch anything else.
948
949unlock by itself will unlock everything in your
950inventory.
882 951
883=head2 uptime 952=head2 uptime
884 953
885Tells you something about the time the server was started and how long ago 954Tells you something about the time the server was started and how long ago
886that was. 955that was.
896 965
897The B<usekeys> option determines the behaviour of using keys. 966The B<usekeys> option determines the behaviour of using keys.
898 967
899Values are: 968Values are:
900 969
970=over 4
971
901inventory: Only keys in the top level inventory are used (default) 972=item B<inventory>: Only keys in the top level inventory are used (default)
902 973
903keyrings: Only keys in active keyrings are used. 974=item B<keyrings>: Only keys in active key rings are used.
904 975
905containers: Only keys in active containers are used. 976=item B<containers>: Only keys in active containers are used.
906 977
978=back
979
907Note that keyrings are just a specialized container, so the containers 980Note that key rings are just a specialized container, so the containers
908will also find keys in keyrings. 981will also find keys in key rings.
909 982
910Only active containers are used - keys will not jump out of closed 983Only active containers are used - keys will not jump out of closed
911containers, but hints will be given if you have keys in such containers. 984containers, but hints will be given if you have keys in such containers.
912 985
913=head2 version 986=head2 version
946 1019
947 1020
948=head1 Authors 1021=head1 Authors
949 1022
950Parts of this document were originally taken from the crossfire server 1023Parts of this document were originally taken from the crossfire server
951help files with unknwon authors. 1024help files with unknown authors.
952 1025
953Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1026Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
954Steenhoven and Marc A. Lehmann. 1027Steenhoven and Marc A. Lehmann.
955 1028

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