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Revision 1.4 by root, Thu Dec 21 03:34:51 2006 UTC vs.
Revision 1.9 by root, Thu Jun 21 22:30:15 2007 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Command ListingX<command> 9=head1 Crossfire TRT Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
260=head2 gsay 260=head2 gsay
261 261
262If you are in a party (party join or party form), you will be able to message 262If you are in a party (party join or party form), you will be able to message
263only your party. Even people standing right next to you can't hear it. 263only your party. Even people standing right next to you can't hear it.
264 264
265=head2 golem
266
267ERROR: not a command, but another help topic => move to a different file maybe?
268
269Golems are creatures that the player has some control over. Note that many
270summoned creatures are considered golems, even if they are not called
271golems.
272
273If you have a golem in control your spell type will be listed as golem,
274with the creature name in parantheses.
275
276To control your golem, just press the fire key in the direction you want
277your golem to move. Your golem will then start moving in that direction,
278and keep moving in that direction until you change its direction.
279
280Note that once you leave the map that the golem is on, the golem will
281disappear. Also, once you select another spell to cast, or change your
282range type, your golem will disappear.
283
284=head2 help 265=head2 help
285 266
286Gives you online help for the command or help topic specified. 267Gives you online help for the command or help topic specified.
287 268
288=head2 hiscore 269=head2 hiscore
350One can never transport from nor to an unholy place. That means, one can 331One can never transport from nor to an unholy place. That means, one can
351not be saved out of jail using invite. 332not be saved out of jail using invite.
352 333
353=head2 invoke 334=head2 invoke
354 335
355The invoke command is used 336The invoke command is used to cast a spell immediately, or when it is
356to cast a spell immediately, 337necessary to give a parameter to the spell. Invoke will not set the range
357or when it is necessary to give 338weapon.
358a parameter to the spell. Invoke
359will not set the range weapon.
360 339
361Examples: 340Examples:
341
362'invoke restoration 342 invoke restoration
363'invoke magic rune of large fireball 343 invoke magic rune of large fireball
364'invoke reincarnation of Iamdead 344 invoke reincarnation of Iamdead
365'invoke create food of waybread 345 invoke create food of waybread
366 346
367It is very helpful to bind healing 347It is very helpful to bind healing spells to keys, for example go to your
368spells to keys like this: 348I<playerbook>, tab I<spells>, the press the right mosue button on the
349spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350recommended to bind a healing spell or potion to an easily-accessible-key,
351such as '1'.
369 352
370'bind invoke medium healing
371c
372
373the c key now casts medium healing
374instantly
375
376=head2 keys
377
378ERROR: not a command, but another help topic => move to a different file maybe?
379ERROR: its wrong anyways
380
381These are the basic movement
382keys:
383 yku
384 h l
385 bjn
386
387Running is done by holding
388control and move. Running
389is recommended.
390
391Firing the range weapon (help range)
392is done by holding shift and
393move.
394
395'help mouse for help on what the
396mouse buttons do.
397
398'help melee for advice on how to
399fight
400
401'help traps for help with finding
402and disarming traps
403 353
404=head2 killpets 354=head2 killpets
405 355
406 killpets [name] 356 killpets [name]
407 357
451The rest is information the mapper may or may not provide. Often, this is 401The rest is information the mapper may or may not provide. Often, this is
452the mapper's name, email and map creation date as this example shows. 402the mapper's name, email and map creation date as this example shows.
453 403
454=head2 maps 404=head2 maps
455 405
456Shows a list of maps that are currently being visited or have been visited. 406[crossfire+]
457The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
458 407
459Path: The last part of the map path 408 maps <mapname>
460Pl: Players on the map. 409
461PlM: Players on the map recounted (should be the same as Pl). 410Shows a list of maps matching the regex <mapname> that are currently being
462IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 411known to the server. The different fields are Pl, I, Svd, Reset and Path:
4633) currently loading or 4) currently saving. 412
464TO: Timeout, when the map is swapped to disk. 413=over 4
465Dif: Map difficulty. 414
466Reset: Real server time when the map is going to reset. 415=item Pl: the number of players on that map currently.
416
417=item I: B<I>n memory, B<S>wapped out or B<L>oading.
418
419The server keeps maps in memory only for a short time (by default about
42040 seconds). After that time, it saves them to disk. As the server loads
421most maps in the background it is possible that you can see a map that is
422currently being loaded, but thats rare, as loading a map is fast.
423
424=item Svd: the amount of seconds the map was last saved (++ means >99).
425
426The server by default tries to save each map at least every 20 seconds if
427it changed, so in case of a disastrous crash (one where the server cannot
428emergency save), at most 20 seconds of gameplay are lost.
429
430=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431
432Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map.
434
435=item Path: the name that uniquely identifies the map, can be used for goto etc.
436
437=back
438
467 439
468=head2 mark 440=head2 mark
469 441
470B<mark> is used to mark items for items that apply other items. Examples of 442B<mark> is used to mark items for items that apply other items. Examples of
471these are flint & steel marked for apply torches, a weapon marked for 443these are flint & steel marked for apply torches, a weapon marked for
485 457
486=head2 motd 458=head2 motd
487 459
488Shows the message of the day. It takes no arguments. 460Shows the message of the day. It takes no arguments.
489 461
490=head2 melee
491
492ERROR: not a command, but another help topic => move to a different file maybe?
493
494You fight to kill monsters. You can either use magic or weapons.
495
496To use weapons, simply wield a weapon (and armour!) and move into the
497monster you want to attack.
498
499To use magic or bows, read
500'help spells
501and
502'help range
503and
504'help cast
505and
506'help invoke
507
508=head2 mode
509
510ERROR: not a command, but another help topic => move to a different file maybe?
511
512The mode commands are as follows:
513
514Applymode, adjusts how items are applied
515Bowmode, adjusts the way bows work
516Peaceful, sets how you react to other players
517Petmode, adjusts how your pets behave
518
519=head2 mouse
520
521ERROR: not a command, but another help topic => move to a different file maybe?
522
523The mouse isn't a great way to move your character. It'll work, but you'll
524be handicapped unless you use the keyboard for this. However, the mouse
525has the following inventory uses:
526
527Middle button on item: apply
528or equip
529
530Right button: drop or pickup
531item on ground
532
533Left button: info on item
534
535=head2 move
536
537ERROR: not a command, but another help topic => move to a different file maybe?
538ERROR: same as "keys"?
539
540These are the basic movement
541keys:
542 yku
543 h l
544 bjn
545
546Running is done by holding
547control and move. Running
548is recommended.
549
550Firing the range weapon (help range)
551is done by holding shift and
552move.
553
554'help mouse for help on what the
555mouse buttons do.
556
557'help melee for advice on how to
558fight
559
560'help traps for help with finding
561and disarming traps
562
563=head2 output-count 462=head2 output-count
564 463
565output-sync controls how often information is sent to the screen. Each 464 output-count [lines]
566buffer has its own time value, and will be flushed independantly. The
567default value is 16 ticks (about 2 seconds).
568 465
569output-count sets after how many messages of the same type, they are 466output-count sets after how many messages of the same type, they are
570then printed out. If the value was 10, then after killing ten orcs, the 467then printed out. If the value was 10, then after killing ten orcs, the
571message '10 times you kill orc' would be printed out. The default value is 468message '10 times you kill orc' would be printed out. The default value is
5721 - this means that all messages get printed out as they are requested - 4691 - this means that all messages get printed out as they are requested -
573buffering is disabled in this regard. 470buffering is disabled in this regard.
574 471
575See also L<output-sync>.
576
577=head2 output-sync
578
579output-sync controls how often information is sent to the screen. Each 472output-sync controls how often information is sent to the screen. Each
580buffer has its own time value, and will be flushed independantly. The 473buffer has its own time value, and will be flushed independantly. The
581default value is 16 ticks (about 2 seconds). 474default value is usually less than a second.
475
476See also L<output-sync>.
477
478=head2 output-rate [bytes per second]
479
480Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase
484responsiveness. The server-side default is usually quite high, around
485100000, so if you have a slow link and want to be able to control your
486character even when downloading faces, set this to a lower value, such as
4877000 (for ISDN).
488
489=head2 output-sync
490
491 output-sync [seconds]
492
493output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The
495default value is usually less than a second.
582 496
583output-count sets after how many messages of the same type, they are 497output-count sets after how many messages of the same type, they are
584then printed out. If the value was 10, then after killing ten orcs, the 498then printed out. If the value was 10, then after killing ten orcs, the
585message '10 times you kill orc' would be printed out. The default value is 499message '10 times you kill orc' would be printed out. The default value is
5861 - this means that all messages get printed out as they are requested - 5001 - this means that all messages get printed out as they are requested -
754 668
755If either of the names contain spaces, you have to use the C<">-form, 669If either of the names contain spaces, you have to use the C<">-form,
756otherwise you can just write the name as-is. If you omit the old name, the 670otherwise you can just write the name as-is. If you omit the old name, the
757marked item will be used instead. 671marked item will be used instead.
758 672
759If the new name is empty (i.e. C<"">), then the custom name will be 673If the new name is empty (i.e. C<"">), then the original (unrenamed) name
760removed from the item. 674will be restored.
761 675
762Note: maximum allowed name length is 127 characters. 676Note: maximum allowed name length is 127 characters.
763 677
764=head2 reply 678=head2 reply
765 679
958 title <new title> 872 title <new title>
959 title clear # Sets your title back to your race. 873 title clear # Sets your title back to your race.
960 874
961Dragons cannot set their title because it changes during the game. 875Dragons cannot set their title because it changes during the game.
962 876
963=head2 traps
964
965ERROR: not a command, but another help topic => move to a different file maybe?
966
967I recommend the following
968keybindings
969'bind search
970s
971'bind disarm
972d
973Then you can use the 's' and
974'd' keys for searching for and
975disarming traps.
976
977Traps appear at random in doors and in chests. Search those before you
978open them up. Search by going near where you suspect a trap, and type 's'
979
980=head2 unignore 877=head2 unignore
981 878
982 unignore <login> 879 unignore <login>
983 880
984Cancels all ignores set for the specified login. See B<ignore>. 881Cancels all ignores set for the specified login. See B<ignore>.
1045 942
1046The wimpy level is the amount of health points (hp) that may be left before you 943The wimpy level is the amount of health points (hp) that may be left before you
1047automatically run away. This may be useful in hand-to-hand combats but should 944automatically run away. This may be useful in hand-to-hand combats but should
1048not be used when the opponent attacks with spells. 945not be used when the opponent attacks with spells.
1049 946
947
1050=head1 Authors 948=head1 Authors
1051 949
1052Parts of this document were originally taken from the crossfire server 950Parts of this document were originally taken from the crossfire server
1053help files with unknwon authors. 951help files with unknwon authors.
1054 952

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