… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Crossfire TRT Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
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260 | =head2 gsay |
260 | =head2 gsay |
261 | |
261 | |
262 | If you are in a party (party join or party form), you will be able to message |
262 | If you are in a party (party join or party form), you will be able to message |
263 | only your party. Even people standing right next to you can't hear it. |
263 | only your party. Even people standing right next to you can't hear it. |
264 | |
264 | |
265 | =head2 golem |
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266 | |
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267 | ERROR: not a command, but another help topic => move to a different file maybe? |
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268 | |
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269 | Golems are creatures that the player has some control over. Note that many |
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270 | summoned creatures are considered golems, even if they are not called |
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271 | golems. |
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272 | |
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273 | If you have a golem in control your spell type will be listed as golem, |
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274 | with the creature name in parantheses. |
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275 | |
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276 | To control your golem, just press the fire key in the direction you want |
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277 | your golem to move. Your golem will then start moving in that direction, |
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278 | and keep moving in that direction until you change its direction. |
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279 | |
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280 | Note that once you leave the map that the golem is on, the golem will |
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281 | disappear. Also, once you select another spell to cast, or change your |
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282 | range type, your golem will disappear. |
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283 | |
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284 | =head2 help |
265 | =head2 help |
285 | |
266 | |
286 | Gives you online help for the command or help topic specified. |
267 | Gives you online help for the command or help topic specified. |
287 | |
268 | |
288 | =head2 hiscore |
269 | =head2 hiscore |
… | |
… | |
350 | One can never transport from nor to an unholy place. That means, one can |
331 | One can never transport from nor to an unholy place. That means, one can |
351 | not be saved out of jail using invite. |
332 | not be saved out of jail using invite. |
352 | |
333 | |
353 | =head2 invoke |
334 | =head2 invoke |
354 | |
335 | |
355 | The invoke command is used |
336 | The invoke command is used to cast a spell immediately, or when it is |
356 | to cast a spell immediately, |
337 | necessary to give a parameter to the spell. Invoke will not set the range |
357 | or when it is necessary to give |
338 | weapon. |
358 | a parameter to the spell. Invoke |
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359 | will not set the range weapon. |
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360 | |
339 | |
361 | Examples: |
340 | Examples: |
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341 | |
362 | 'invoke restoration |
342 | invoke restoration |
363 | 'invoke magic rune of large fireball |
343 | invoke magic rune of large fireball |
364 | 'invoke reincarnation of Iamdead |
344 | invoke reincarnation of Iamdead |
365 | 'invoke create food of waybread |
345 | invoke create food of waybread |
366 | |
346 | |
367 | It is very helpful to bind healing |
347 | It is very helpful to bind healing spells to keys, for example go to your |
368 | spells to keys like this: |
348 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
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349 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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350 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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351 | such as '1'. |
369 | |
352 | |
370 | 'bind invoke medium healing |
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371 | c |
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372 | |
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373 | the c key now casts medium healing |
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374 | instantly |
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375 | |
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376 | =head2 keys |
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377 | |
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378 | ERROR: not a command, but another help topic => move to a different file maybe? |
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379 | ERROR: its wrong anyways |
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380 | |
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381 | These are the basic movement |
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382 | keys: |
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383 | yku |
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384 | h l |
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385 | bjn |
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386 | |
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387 | Running is done by holding |
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388 | control and move. Running |
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389 | is recommended. |
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390 | |
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391 | Firing the range weapon (help range) |
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392 | is done by holding shift and |
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393 | move. |
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394 | |
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395 | 'help mouse for help on what the |
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396 | mouse buttons do. |
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397 | |
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398 | 'help melee for advice on how to |
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399 | fight |
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400 | |
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401 | 'help traps for help with finding |
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402 | and disarming traps |
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403 | |
353 | |
404 | =head2 killpets |
354 | =head2 killpets |
405 | |
355 | |
406 | killpets [name] |
356 | killpets [name] |
407 | |
357 | |
… | |
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451 | The rest is information the mapper may or may not provide. Often, this is |
401 | The rest is information the mapper may or may not provide. Often, this is |
452 | the mapper's name, email and map creation date as this example shows. |
402 | the mapper's name, email and map creation date as this example shows. |
453 | |
403 | |
454 | =head2 maps |
404 | =head2 maps |
455 | |
405 | |
456 | Shows a list of maps that are currently being visited or have been visited. |
406 | [crossfire+] |
457 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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458 | |
407 | |
459 | Path: The last part of the map path |
408 | maps <mapname> |
460 | Pl: Players on the map. |
409 | |
461 | PlM: Players on the map recounted (should be the same as Pl). |
410 | Shows a list of maps matching the regex <mapname> that are currently being |
462 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
411 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
463 | 3) currently loading or 4) currently saving. |
412 | |
464 | TO: Timeout, when the map is swapped to disk. |
413 | =over 4 |
465 | Dif: Map difficulty. |
414 | |
466 | Reset: Real server time when the map is going to reset. |
415 | =item Pl: the number of players on that map currently. |
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416 | |
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417 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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418 | |
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419 | The server keeps maps in memory only for a short time (by default about |
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420 | 40 seconds). After that time, it saves them to disk. As the server loads |
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421 | most maps in the background it is possible that you can see a map that is |
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422 | currently being loaded, but thats rare, as loading a map is fast. |
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423 | |
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424 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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425 | |
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426 | The server by default tries to save each map at least every 20 seconds if |
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427 | it changed, so in case of a disastrous crash (one where the server cannot |
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428 | emergency save), at most 20 seconds of gameplay are lost. |
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429 | |
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430 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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431 | |
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432 | Most maps will not reset as long as players are on it, and usually the |
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433 | reset counter only starts going down when all players left the map. |
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434 | |
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435 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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436 | |
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437 | =back |
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438 | |
467 | |
439 | |
468 | =head2 mark |
440 | =head2 mark |
469 | |
441 | |
470 | B<mark> is used to mark items for items that apply other items. Examples of |
442 | B<mark> is used to mark items for items that apply other items. Examples of |
471 | these are flint & steel marked for apply torches, a weapon marked for |
443 | these are flint & steel marked for apply torches, a weapon marked for |
… | |
… | |
485 | |
457 | |
486 | =head2 motd |
458 | =head2 motd |
487 | |
459 | |
488 | Shows the message of the day. It takes no arguments. |
460 | Shows the message of the day. It takes no arguments. |
489 | |
461 | |
490 | =head2 melee |
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491 | |
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492 | ERROR: not a command, but another help topic => move to a different file maybe? |
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493 | |
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494 | You fight to kill monsters. You can either use magic or weapons. |
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495 | |
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496 | To use weapons, simply wield a weapon (and armour!) and move into the |
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497 | monster you want to attack. |
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498 | |
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499 | To use magic or bows, read |
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500 | 'help spells |
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501 | and |
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502 | 'help range |
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503 | and |
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504 | 'help cast |
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505 | and |
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506 | 'help invoke |
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507 | |
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508 | =head2 mode |
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509 | |
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510 | ERROR: not a command, but another help topic => move to a different file maybe? |
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511 | |
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512 | The mode commands are as follows: |
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513 | |
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514 | Applymode, adjusts how items are applied |
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515 | Bowmode, adjusts the way bows work |
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516 | Peaceful, sets how you react to other players |
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517 | Petmode, adjusts how your pets behave |
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518 | |
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519 | =head2 mouse |
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520 | |
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521 | ERROR: not a command, but another help topic => move to a different file maybe? |
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522 | |
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523 | The mouse isn't a great way to move your character. It'll work, but you'll |
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524 | be handicapped unless you use the keyboard for this. However, the mouse |
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525 | has the following inventory uses: |
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526 | |
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527 | Middle button on item: apply |
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528 | or equip |
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529 | |
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530 | Right button: drop or pickup |
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531 | item on ground |
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532 | |
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533 | Left button: info on item |
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534 | |
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535 | =head2 move |
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536 | |
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537 | ERROR: not a command, but another help topic => move to a different file maybe? |
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538 | ERROR: same as "keys"? |
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539 | |
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540 | These are the basic movement |
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541 | keys: |
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542 | yku |
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543 | h l |
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544 | bjn |
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545 | |
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546 | Running is done by holding |
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547 | control and move. Running |
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548 | is recommended. |
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549 | |
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550 | Firing the range weapon (help range) |
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551 | is done by holding shift and |
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552 | move. |
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553 | |
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554 | 'help mouse for help on what the |
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555 | mouse buttons do. |
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556 | |
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557 | 'help melee for advice on how to |
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558 | fight |
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559 | |
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560 | 'help traps for help with finding |
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561 | and disarming traps |
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562 | |
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563 | =head2 output-count |
462 | =head2 output-count |
564 | |
463 | |
565 | output-sync controls how often information is sent to the screen. Each |
464 | output-count [lines] |
566 | buffer has its own time value, and will be flushed independantly. The |
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567 | default value is 16 ticks (about 2 seconds). |
|
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568 | |
465 | |
569 | output-count sets after how many messages of the same type, they are |
466 | output-count sets after how many messages of the same type, they are |
570 | then printed out. If the value was 10, then after killing ten orcs, the |
467 | then printed out. If the value was 10, then after killing ten orcs, the |
571 | message '10 times you kill orc' would be printed out. The default value is |
468 | message '10 times you kill orc' would be printed out. The default value is |
572 | 1 - this means that all messages get printed out as they are requested - |
469 | 1 - this means that all messages get printed out as they are requested - |
573 | buffering is disabled in this regard. |
470 | buffering is disabled in this regard. |
574 | |
471 | |
575 | See also L<output-sync>. |
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576 | |
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577 | =head2 output-sync |
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578 | |
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579 | output-sync controls how often information is sent to the screen. Each |
472 | output-sync controls how often information is sent to the screen. Each |
580 | buffer has its own time value, and will be flushed independantly. The |
473 | buffer has its own time value, and will be flushed independantly. The |
581 | default value is 16 ticks (about 2 seconds). |
474 | default value is usually less than a second. |
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475 | |
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476 | See also L<output-sync>. |
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477 | |
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478 | =head2 output-rate [bytes per second] |
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479 | |
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480 | Show the current setting of the output-rate, or set it to the provided |
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481 | value. The server will try not to send (much) more than this many bytes |
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482 | per second to your client. If the rate is exceeded, the server tries to |
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483 | hold back less important information (such as new images), to increase |
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484 | responsiveness. The server-side default is usually quite high, around |
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485 | 100000, so if you have a slow link and want to be able to control your |
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486 | character even when downloading faces, set this to a lower value, such as |
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487 | 7000 (for ISDN). |
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488 | |
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489 | =head2 output-sync |
|
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490 | |
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491 | output-sync [seconds] |
|
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492 | |
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493 | output-sync controls how often information is sent to the screen. Each |
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494 | buffer has its own time value, and will be flushed independantly. The |
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495 | default value is usually less than a second. |
582 | |
496 | |
583 | output-count sets after how many messages of the same type, they are |
497 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
498 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
499 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
500 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
754 | |
668 | |
755 | If either of the names contain spaces, you have to use the C<">-form, |
669 | If either of the names contain spaces, you have to use the C<">-form, |
756 | otherwise you can just write the name as-is. If you omit the old name, the |
670 | otherwise you can just write the name as-is. If you omit the old name, the |
757 | marked item will be used instead. |
671 | marked item will be used instead. |
758 | |
672 | |
759 | If the new name is empty (i.e. C<"">), then the custom name will be |
673 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
760 | removed from the item. |
674 | will be restored. |
761 | |
675 | |
762 | Note: maximum allowed name length is 127 characters. |
676 | Note: maximum allowed name length is 127 characters. |
763 | |
677 | |
764 | =head2 reply |
678 | =head2 reply |
765 | |
679 | |
… | |
… | |
958 | title <new title> |
872 | title <new title> |
959 | title clear # Sets your title back to your race. |
873 | title clear # Sets your title back to your race. |
960 | |
874 | |
961 | Dragons cannot set their title because it changes during the game. |
875 | Dragons cannot set their title because it changes during the game. |
962 | |
876 | |
963 | =head2 traps |
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964 | |
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965 | ERROR: not a command, but another help topic => move to a different file maybe? |
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966 | |
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967 | I recommend the following |
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968 | keybindings |
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969 | 'bind search |
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970 | s |
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971 | 'bind disarm |
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972 | d |
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973 | Then you can use the 's' and |
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974 | 'd' keys for searching for and |
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975 | disarming traps. |
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976 | |
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977 | Traps appear at random in doors and in chests. Search those before you |
|
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978 | open them up. Search by going near where you suspect a trap, and type 's' |
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979 | |
|
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980 | =head2 unignore |
877 | =head2 unignore |
981 | |
878 | |
982 | unignore <login> |
879 | unignore <login> |
983 | |
880 | |
984 | Cancels all ignores set for the specified login. See B<ignore>. |
881 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1045 | |
942 | |
1046 | The wimpy level is the amount of health points (hp) that may be left before you |
943 | The wimpy level is the amount of health points (hp) that may be left before you |
1047 | automatically run away. This may be useful in hand-to-hand combats but should |
944 | automatically run away. This may be useful in hand-to-hand combats but should |
1048 | not be used when the opponent attacks with spells. |
945 | not be used when the opponent attacks with spells. |
1049 | |
946 | |
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|
947 | |
1050 | =head1 Authors |
948 | =head1 Authors |
1051 | |
949 | |
1052 | Parts of this document were originally taken from the crossfire server |
950 | Parts of this document were originally taken from the crossfire server |
1053 | help files with unknwon authors. |
951 | help files with unknwon authors. |
1054 | |
952 | |