ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/command_help.pod
Revision: 1.11
Committed: Tue Jul 3 01:05:07 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.10: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire TRT Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188 =head2 dropall
189
190 dropall [type]
191
192 B<dropall> drops all items in your inventory to the ground, excepting
193 locked items. The type parameter will also control what is dropped:
194
195 =over 4
196
197 =item nothing specified
198
199 Drops all objects except food, money, keys, and containers.
200
201 =item B<weapons>
202
203 Drops weapons, bows, and arrows.
204
205 =item B<armor> (armour)
206
207 Drops armor, shield, and helmets.
208
209 =item B<misc>
210
211 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212 bracers, scrolls, wands, rods, and potions.
213
214 =back
215
216 See also 'drop' and mouse button control for dropping objects.
217
218 =head2 examine
219
220 Without arguments, this will give some information on the item below you,
221 with arguments it will give information on a matching item in your inventory.
222 For example:
223
224 examine rucksack
225
226 This will show you something like:
227
228 That is rucksack
229 Its weight limit is 647.1 kg.
230 It is made of: cloth.
231 It weighs 0.100 kg.
232
233 =head2 follow
234
235 This enables the follow mode (cf+ only).
236
237 The player issuing the follow
238 command is required to stand
239 on a space right next to the
240 player that is to be followed.
241
242 To start following a player,
243 use:
244
245 follow <playername>
246
247 To stop following, use:
248
249 follow
250
251 Without arguments.
252
253 =head2 get
254
255 get [item]
256
257 This will pick up an item from the floor with the name [item]. If there is
258 more than one unique item with that name, they are all picked up.
259
260 =head2 gsay
261
262 If you are in a party (party join or party form), you will be able to message
263 only your party. Even people standing right next to you can't hear it.
264
265 =head2 help
266
267 Gives you online help for the command or help topic specified.
268
269 =head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273 Sets the I<hint mode> to the given value: Throughout the game you can find
274 hints that sometimes help you to solve a puzzle or manage a situation
275 better than without. You can change the display of these hints with this
276 command:
277
278 =over 4
279
280 =item show
281
282 Show the hints (the default mode).
283
284 =item mark
285
286 Do not show the hints themselves, but notify you when a hint would have
287 been available.
288
289 =item hide
290
291 Hide all hints: You will not be able to tell wether there is a hint
292 available or not.
293
294 =back
295
296 =head2 hiscore
297
298 Shows a list of the highest level players in the game.
299
300 =head2 ignore
301
302 ignore list
303
304 Lists all players that you currently ignore.
305
306 ignore <player> <tell|shout|all> [timeout]
307
308 This command ignores the specified messages (B<tell> ignores tells,
309 B<shout> ignores chat and shout and all ignores everything from the given
310 user).
311
312 The optional timeout (specified in hours) specifies then the ignore entry
313 expires. The default is 24 (one day). The reason why all ignores expire
314 after a day by default is that most troublemakers stop soon after they are
315 being ignored.
316
317 To revoke an ignore, use the B<unignore> command.
318
319 =head2 inventory
320
321 Lists all items in your inventory along with their locked/applied/wielded
322 status. Example:
323
324 inventory
325
326 Inventory:
327 - arrow 0.1
328 - Knife * 2
329 - long sword (wielded) 15
330
331 This shows that you have one arrow which weighs 0.1kg and one Knife which you
332 protected from dropping by locking it as well as a long sword which you are
333 currently using to attack.
334
335 =head2 invite
336
337 This command invites another player to where you are currently located.
338 There are four levels of inviting that can be earned by doing quests.
339 Quest descriptions can be found in a house in scorn.
340
341 =over 4
342
343 =item Level 1 can invite only into private rooms such as apartments.
344
345 =item Level 2 can invite into private rooms and unique maps such as guilds.
346
347 =item Level 3 can invite to anywhere in the world if there are no monsters on
348 the map.
349
350 =item Level 4 can invite any player to any map with or without monsters. This is
351 a very dangerous skill and should be used wisely.
352
353 =back
354
355 In any of these levels, the invited player is required to acknowledge and
356 allow the transport.
357
358 One can never transport from nor to an unholy place. That means, one can
359 not be saved out of jail using invite.
360
361 =head2 invoke
362
363 The invoke command is used to cast a spell immediately, or when it is
364 necessary to give a parameter to the spell. Invoke will not set the range
365 weapon.
366
367 Examples:
368
369 invoke restoration
370 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead
372 invoke create food of waybread
373
374 It is very helpful to bind healing spells to keys, for example go to your
375 I<playerbook>, tab I<spells>, the press the right mosue button on the
376 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377 recommended to bind a healing spell or potion to an easily-accessible-key,
378 such as '1'.
379
380
381 =head2 killpets
382
383 killpets [name]
384
385 The killpets command is a quick and convenient way
386 to get rid of all your pets when they are no longer
387 useful or are getting in the way. Any equipment
388 they had will be left behind, but you will get no
389 experience for their death. However, it kills them
390 instantaneously.
391
392 If a name is specified then only pets with that
393 name will be killed, eg killpets bat will kill bats
394 but not bees. If a number is specified, the pet
395 corresponding to that number is killed.
396
397 =head2 listen
398
399 listen <listen-level>
400
401 Listen sets the level of messages you will hear.
402 Priorities are defined as follows:
403
404 0 - Nothing, not even "You punch kobold." or "You say: hi".
405 1 - Only messages that have to do with yourself.
406 2 - Emergency calls from other users
407 10 - General chatter with the 'chat' command.
408 11 - See what players kill what monster with what attack/spell. Very
409 verbose - only for the fanatics.
410
411 =head2 logs
412
413 TODO
414
415 =head2 mapinfo
416
417 Shows some information about the map like this:
418
419 world_105_115 (/world/world_105_115) in scorn
420 Creator: Gnat the Gnu
421 Email: gnu@foo.bar
422 Date: Sun Dec 16 20:53:13 2001
423
424 world_105_115: The map name
425 /world/world_105_115: The relative map path
426 scorn: Region the map is in
427
428 The rest is information the mapper may or may not provide. Often, this is
429 the mapper's name, email and map creation date as this example shows.
430
431 =head2 maps
432
433 [crossfire+]
434
435 maps <mapname>
436
437 Shows a list of maps matching the regex <mapname> that are currently being
438 known to the server. The different fields are Pl, I, Svd, Reset and Path:
439
440 =over 4
441
442 =item Pl: the number of players on that map currently.
443
444 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
445
446 The server keeps maps in memory only for a short time (by default about
447 40 seconds). After that time, it saves them to disk. As the server loads
448 most maps in the background it is possible that you can see a map that is
449 currently being loaded, but thats rare, as loading a map is fast.
450
451 =item Svd: the amount of seconds the map was last saved (++ means >99).
452
453 The server by default tries to save each map at least every 20 seconds if
454 it changed, so in case of a disastrous crash (one where the server cannot
455 emergency save), at most 20 seconds of gameplay are lost.
456
457 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
458
459 Most maps will not reset as long as players are on it, and usually the
460 reset counter only starts going down when all players left the map.
461
462 =item Path: the name that uniquely identifies the map, can be used for goto etc.
463
464 =back
465
466
467 =head2 mark
468
469 B<mark> is used to mark items for items that apply other items. Examples of
470 these are flint & steel marked for apply torches, a weapon marked for
471 improve weapon scrolls.
472
473 B<mark> without options shows your currently marked item.
474
475 Usage examples:
476
477 mark sword +3
478 mark three torches
479 mark sword
480
481 B<mark> will look for best match first, and then look for matches based
482 on shortened name, object name, archetype name. It prints the match it
483 finds.
484
485 =head2 motd
486
487 Shows the message of the day. It takes no arguments.
488
489 =head2 output-count
490
491 output-count [lines]
492
493 output-count sets after how many messages of the same type, they are
494 then printed out. If the value was 10, then after killing ten orcs, the
495 message '10 times you kill orc' would be printed out. The default value is
496 1 - this means that all messages get printed out as they are requested -
497 buffering is disabled in this regard.
498
499 output-sync controls how often information is sent to the screen. Each
500 buffer has its own time value, and will be flushed independantly. The
501 default value is usually less than a second.
502
503 See also L<output-sync>.
504
505 =head2 output-rate [bytes per second]
506
507 Show the current setting of the output-rate, or set it to the provided
508 value. The server will try not to send (much) more than this many bytes
509 per second to your client. If the rate is exceeded, the server tries to
510 hold back less important information (such as new images), to increase
511 responsiveness. The server-side default is usually quite high, around
512 100000, so if you have a slow link and want to be able to control your
513 character even when downloading faces, set this to a lower value, such as
514 7000 (for ISDN).
515
516 =head2 output-sync
517
518 output-sync [seconds]
519
520 output-sync controls how often information is sent to the screen. Each
521 buffer has its own time value, and will be flushed independantly. The
522 default value is usually less than a second.
523
524 output-count sets after how many messages of the same type, they are
525 then printed out. If the value was 10, then after killing ten orcs, the
526 message '10 times you kill orc' would be printed out. The default value is
527 1 - this means that all messages get printed out as they are requested -
528 buffering is disabled in this regard.
529
530 See also L<output-count>.
531
532 =head2 party
533
534 party join partyname
535 Puts you in a party, prompts you for a passwd if there is
536 one
537
538 party form partyname
539 Forms a party and puts you as leader, 32 character max.
540 At the moment, being party leader does nothing. May be used in
541 the future.
542
543 party list
544 Lists currently formed parties and their 'leader'
545
546 party passwd <password>
547 Changes the passwd for the party you are in, 8 character max.
548
549 party who
550 lists the members of the party you are in
551
552 party say <msg>
553 sends messsage to party members
554
555 party leave
556 takes you out of current party
557
558 =head2 peaceful
559
560 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
561 peaceful mode with regards to npc and monsters only, not with regards to
562 players (which will be controlled by priests).
563
564 The B<peaceful> command will switch you between peaceful and hostile attack
565 modes.
566
567 When peaceful is on you will not automatically attack other player when
568 bumping into them and will do reduced damage against other players if
569 you do attack them (friendly fire). Having peaceful mode on only lowers
570 damage against other players, it has no effect on damage done to monsters
571 or other NPCs, so it is generally advisable to remain in peaceful mode
572 unless you are looking for trouble. It is still entirely possible to kill
573 other players when in peaceful mode so you should still be careful when
574 interacting with other players. Hostile mode (peaceful off) will enable
575 melee combat when bumping into other players and does normal damage for
576 other attacks as well.
577
578 Damage done by area effect attacks like cone spells, explosive
579 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
580 are not modified by peaceful/hostile mode.
581
582 =head2 X<petmode>petmode (normal|sad|defend|arena)
583
584 B<petmode> controls how your pets (charmed monsters) will behave.
585
586 The options are:
587
588 =over 4
589
590 =item B<normal>
591
592 As you would expect.
593
594 =item B<sad> (search and destroy)
595
596 Pets will roam and seek out things to attack.
597
598 =item B<defend>
599
600 Pets will try to stay close and defend you.
601
602 =item B<arena>
603
604 Like B<normal>, except that pets will attack other players in the arena.
605
606 =back
607
608 =head2 pickup
609
610 B<pickup> changes how you pick up items when you step on them. to pickup
611 an item manually, use the ',' key.
612
613 Mode 0: Don't pick up items.
614
615 Mode 1: Pick up one item
616
617 Mode 2: Pickup up one item and stop
618
619 Mode 3: Stop before picking up items
620
621 Mode 4: Pick up all items
622
623 Mode 5: Pick up all items and stop
624
625 Mode 6: Pick up all magical items
626
627 Mode 7: Pick up all coins and gems
628
629 Modes above 7: Pickup items with
630 a value density greater than the pickup mode.
631
632 Value density is value in gold/weight in kilograms.
633
634 The value in gold is what the item is worth if you sold it in the shop.
635
636 Goldcoins have a value density of 66,
637
638 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639 Artifacts are also picked up.
640
641 =head2 prepare
642
643 The same as cast. Usage:
644
645 prepare <spell>
646
647 =head2 X<quests>quests (|finished|.*)
648
649 The quests command lists the quests you are doing or have completed.
650
651 Parameters are:
652
653 =over 4
654
655 =item no arguments: displays current quests.
656
657 =item B<finished>: displays finished quests;
658
659 =item anything else: displays details for quests (finished or not) with name containing the given string.
660
661 =back
662
663 =head2 quit
664
665 Deletes your character from the server. If you want to quit the session
666 without deleting your character, you must use a I<Bed to Reality>. Find a
667 bed (probably in a building close to where you entered the game), get on
668 top of it, and apply it using B<Tab> ro the B<apply> command.
669
670 =head2 range
671
672 Your range weapon can be one of several weapons, a spell you cast, a
673 bow-and-arrow, a rod, or a wand, to name a few.
674
675 Your range weapon is fired when you press SHIFT-direction, and will be
676 fired in that direction.
677
678 =head2 ready_skill
679
680 ready_skill <name of skill>
681
682 Readies the given L<skill|pod/skill_help> by putting it in your L<range
683 slot|glossary/range slot>. Some skills are used automatically when
684 readied, some need to be actively used by "firing" them.
685
686 If you just want to invoke a skill once, leaving your range slot
687 untouched, use L<use_skill> instead.
688
689 =head2 rename
690
691 Changes/removes the custom name of given item (or the marked one).
692
693 rename oldname to newname
694 rename "old item name" to "new item name"
695
696 If either of the names contain spaces, you have to use the C<">-form,
697 otherwise you can just write the name as-is. If you omit the old name, the
698 marked item will be used instead.
699
700 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
701 will be restored.
702
703 Note: maximum allowed name length is 127 characters.
704
705 =head2 reply
706
707 reply <message>
708
709 Similar to tell, but instead of having to supply a username, it replies
710 to the last player that sent you a tell. This is a bit racy (e.g. when
711 somebody else tells you something while you type and you do not realise
712 that), so be careful not to supply confidential information in the
713 message.
714
715 =head2 resistances
716
717 This shows you the resistances you have to specific attack types.
718 If you have for example "cold +20", it means you get 20% damage done
719 by cold attacks. If you have "ghost hit -50", you will get 50% more
720 damage by ghost hits.
721
722 If you are a dragon, you will also get your natural skin resistances
723 appened to the list. These will never lower, only rise.
724
725 =head2 rotateshoottype
726
727 Switches between spell, skill and weapon. Example:
728
729 cast burning hands
730 ready_skill disarm traps
731 apply wand of medium fireball
732
733 rotateshoottype # Switches to the spell (burning hands)
734 rotateshoottype # Switches to the wand (of medium fireball)
735 rotateshoottype # Switches to the skill (disarm traps)
736 rotateshoottype # Disables the range slot (won't use anything)
737 rotateshoottype # Switches back to the spell.. and so on
738
739 =head2 say
740
741 Will tell all players on the same map as yourself a message.
742
743 =head2 save
744
745 Updates players status to disk. This can be useful for making backup
746 copies if you fear the server is about to crash.
747
748 The server saves your character automatically in certain intervals,
749 and also on clean shutdowns, so there is little practical use for this
750 command.
751
752 WARNING - if you want to leave the game without destroying your player,
753 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
754 it. Doing B<save> and then B<quit>ing will still delete your character.
755
756 =head2 search-items
757
758 search-items <word>
759
760 Automatically picks up all items with <word> in their name. search-items rod
761 will pick up all rods and heavy rods. search-items of Fire will pick up all
762 bolts, arrows, swords, etc. of Fire.
763
764 =head2 seen
765
766 seen <login>
767
768 Tells you when the player named <login> was last seen on the server (cf+
769 only).
770
771 =head2 shout
772
773 shout <message>
774
775 Sends a message to all players on the server that have
776 L<listen|command/listen> level B<10> or higher. It is mainly useful for
777 emergency messages ("I am trapped on xxx, can somebody help me?") and
778 should not be used for general chat. Use L<chat|command/chat> instead.
779
780 =head2 showpets
781
782 showpets <number>
783
784 Shows a numbered list of the pets owned by the player. If a number is
785 specified, instead shows a detailed printout about that pet.
786
787 =head2 skills
788
789 Lists all skills you have along with the experience you have in those skills.
790 Example:
791
792 skills
793
794 literacy................................lvl: 4 (xp:9944/16000/25%)
795 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
796
797 This shows you that you have two skills, literacy and one handed weapons. You
798 are level 4 in both skills and in literacy, you have 9944 experience points.
799 You need to reach 16000 to gain another level. The 25% at the end show you what
800 percentage of your experience is permanent, which means you cannot lose it if
801 you die.
802
803 =head2 sort_inventory
804
805 If sort_inventory is set, items will be inserted into your inventory
806 in order by type than alphabetical. This, all scrolls will be grouped
807 together, but in alphabetical order. Same for all weapons. This only
808 applies to new items you pick up - items that you are already holding will
809 not be sorted.
810
811 If sort_inventory is not set (default), items will be inserted via type,
812 subtype and magic. This, all axes will be grouped together in magic order,
813 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
814 ones just get inserted last.
815
816 If you have a lot of stuff that is not in alphabetical order but you would
817 like it to be, the best method is to drop all of it and then pick it up.
818
819 =head2 sound
820
821 Toggles between sound enabled and disabled. This has no relevance to the
822 sound settings of the client, it only governs wether the server will send
823 sound effect command to the client and is enabled if the client supports
824 sound (i.e. always for cfplus).
825
826 =head2 sourcecode
827
828 This command displays the means to download the sourcecode (server code,
829 maps and archetypes) used to implement this version of the game.
830
831 Every player has the right to download and modify the source code of the
832 server, as required by both the GNU General Public License and the GNU
833 Affero General Public license.
834
835 If you modify your version of the server, you will have to provide a means
836 to download the modified sources (and resources) via this command. If you
837 run an unmodified version of the server, the default will do.
838
839 =head2 statistics
840
841 B<statistics> shows various useful information about your character.
842 None of the information it shows is stuff that is not contained in the
843 documentation.
844
845 As of now, it shows how much experience you need for your next level. It
846 also shows natural, real, and maximum statistic values.
847
848 Your natural stat is the stat without any items/spells applied.
849
850 Real is what the current value is (same as in the stat window.)
851
852 Maximum is the maximum value for your natural stat.
853
854 =head2 suicide
855
856 Kills yourself. No, really.
857
858 This command might not look useful at first, but sometimes you can get
859 yourself into a corner you can't escape anymore, either due to a map
860 bug or your own stupidity. Killing oneself can be difficult and time
861 consuming, thats why this command is provided. It is fast, painless,
862 effective, humane.
863
864 =head2 take
865
866 The take commands take object(s) on the space the player is standing on,
867 and inserts them into the players inventory.
868
869 If no parameter is given, take will get the top object that can be taken
870 and put it in the players inventory. If no object can be taken, that will
871 be stated.
872
873 A parameter can be given to take. In this case, all object that have names
874 that match the parameter will be picked up. Thus, if there is a 'sword of
875 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
876 pick all of them up.
877
878 By default, take is bound to the comma key, with no parameters. To change
879 this, look at the bind command.
880
881 =head2 tell
882
883 tell <playername> <message>...
884
885 Sends a private message to the given player I<only>.
886
887 =head2 throw
888
889 Throws an unlocked item in your inventory, be it applied or not, into the
890 direction you are looking. If you mark an item in your inventory, this item
891 is thrown first. If there is more than one copy of an item, only one of it is
892 thrown away. God-given items can not be thrown. You need the skill throwing
893 for this to work.
894
895 =head2 time
896
897 Shows the Crossfire in-game time, not the server time. It looks like this:
898
899 It is 52 minutes past 8 o'clock am, on the Day of the Bull
900 The 2nd Day of the Month of the Frost Giant, Year 63
901 Time of Year: The Season of New Year
902
903 It is partially just for fun but it affects the darkness outside and the
904 weather if weather is enabled in the server.
905
906 =head2 title
907
908 Players can change their title. For example you called yourself Gandalf and
909 your race is elf, you can use the title command to change your name from
910 "Gandalf the elf" to "Gandalf the white". Usage:
911
912 title <new title>
913 title clear # Sets your title back to your race.
914
915 Dragons cannot set their title because it changes during the game.
916
917 =head2 unignore
918
919 unignore <login>
920
921 Cancels all ignores set for the specified login. See B<ignore>.
922
923 =head2 uptime
924
925 Tells you something about the time the server was started and how long ago
926 that was.
927
928 =head2 use_skill
929
930 use_skill <name of skill>
931
932 Uses the given L<skill|pod/skill_help> immediately, once. See also
933 L<ready_skill>.
934
935 =head2 usekeys (inventory|keyrings|containers)
936
937 The B<usekeys> option determines the behaviour of using keys.
938
939 Values are:
940
941 inventory: Only keys in the top level inventory are used (default)
942
943 keyrings: Only keys in active keyrings are used.
944
945 containers: Only keys in active containers are used.
946
947 Note that keyrings are just a specialized container, so the containers
948 will also find keys in keyrings.
949
950 Only active containers are used - keys will not jump out of closed
951 containers, but hints will be given if you have keys in such containers.
952
953 =head2 version
954
955 Shows what version of the software the server is running on and what people
956 have contributed what to the game.
957
958 =head2 weather
959
960 Gives you information about the current weather of outside areas, if the
961 server has weather support (which is unlikely, as it is very broken).
962
963 =head2 whereabouts
964
965 The whereabouts command gives a summary about the
966 regions in which players are currently staying.
967
968 =head2 whereami
969
970 Tells you some historical information on the region you are currently in.
971
972 =head2 who
973
974 Shows what players are playing in the world and where they are. It may also
975 show their levels and race or title. (See the L<title|command/title> command)
976
977 B<who> optionally takes an argument that limits the players shown to
978 the specified region, e.g. B<who brest> will show all players playing
979 somewhere in Brest.
980
981 =head2 wimpy
982
983 The wimpy level is the amount of health points (hp) that may be left before you
984 automatically run away. This may be useful in hand-to-hand combats but should
985 not be used when the opponent attacks with spells.
986
987
988 =head1 Authors
989
990 Parts of this document were originally taken from the crossfire server
991 help files with unknwon authors.
992
993 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
994 Steenhoven and Marc A. Lehmann.
995