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Revision: 1.15
Committed: Fri Dec 28 12:44:45 2007 UTC (16 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_6, rel-2_4, rel-2_5, rel-2_54, rel-2_55, rel-2_56, rel-2_52, rel-2_53, rel-2_61, rel-2_43, rel-2_42, rel-2_41
Changes since 1.14: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Deliantra Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188
189 =head2 cointoss
190
191 Tosses a coin and reports the outcome to you and other players on the same
192 map, much like the say command does.
193
194
195 =head2 orcknuckle
196
197 Throws your orcknuckle set and reports the outcome to you and other
198 players on the same map, much like the say command does. Your first
199 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200 I<princess>, I<dragon>, while the fourth can additionally roll up to
201 I<orc>.
202
203
204 =head2 dropall
205
206 dropall [type]
207
208 B<dropall> drops all items in your inventory to the ground, excepting
209 locked items. The type parameter will also control what is dropped:
210
211 =over 4
212
213 =item nothing specified
214
215 Drops all objects except food, money, keys, and containers.
216
217 =item B<weapons>
218
219 Drops weapons, bows, and arrows.
220
221 =item B<armor> (armour)
222
223 Drops armor, shield, and helmets.
224
225 =item B<misc>
226
227 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228 bracers, scrolls, wands, rods, and potions.
229
230 =back
231
232 See also 'drop' and mouse button control for dropping objects.
233
234 =head2 examine
235
236 Without arguments, this will give some information on the item below you,
237 with arguments it will give information on a matching item in your inventory.
238 For example:
239
240 examine rucksack
241
242 This will show you something like:
243
244 That is rucksack
245 Its weight limit is 647.1 kg.
246 It is made of: cloth.
247 It weighs 0.100 kg.
248
249 =head2 follow
250
251 This enables the follow mode (cf+ only).
252
253 The player issuing the follow
254 command is required to stand
255 on a space right next to the
256 player that is to be followed.
257
258 To start following a player,
259 use:
260
261 follow <playername>
262
263 To stop following, use:
264
265 follow
266
267 Without arguments.
268
269 =head2 get
270
271 get [item]
272
273 This will pick up an item from the floor with the name [item]. If there is
274 more than one unique item with that name, they are all picked up.
275
276 =head2 gsay
277
278 If you are in a party (party join or party form), you will be able to message
279 only your party. Even people standing right next to you can't hear it.
280
281 =head2 help
282
283 Gives you online help for the command or help topic specified.
284
285 =head2 hintmode (show|mark|hide)
286
287 hintmode show|mark|hide
288
289 Sets the I<hint mode> to the given value: Throughout the game you can find
290 hints that sometimes help you to solve a puzzle or manage a situation
291 better than without. You can change the display of these hints with this
292 command:
293
294 =over 4
295
296 =item show
297
298 Show the hints (the default mode).
299
300 =item mark
301
302 Do not show the hints themselves, but notify you when a hint would have
303 been available.
304
305 =item hide
306
307 Hide all hints: You will not be able to tell wether there is a hint
308 available or not.
309
310 =back
311
312 =head2 hiscore
313
314 Shows a list of the highest level players in the game.
315
316 =head2 ignore
317
318 ignore list
319
320 Lists all players that you currently ignore.
321
322 ignore <player> <tell|shout|all> [timeout]
323
324 This command ignores the specified messages (B<tell> ignores tells,
325 B<shout> ignores chat and shout and all ignores everything from the given
326 user).
327
328 The optional timeout (specified in hours) specifies then the ignore entry
329 expires. The default is 24 (one day). The reason why all ignores expire
330 after a day by default is that most troublemakers stop soon after they are
331 being ignored.
332
333 To revoke an ignore, use the B<unignore> command.
334
335 =head2 inventory
336
337 Lists all items in your inventory along with their locked/applied/wielded
338 status. Example:
339
340 inventory
341
342 Inventory:
343 - arrow 0.1
344 - Knife * 2
345 - long sword (wielded) 15
346
347 This shows that you have one arrow which weighs 0.1kg and one Knife which you
348 protected from dropping by locking it as well as a long sword which you are
349 currently using to attack.
350
351 =head2 invite
352
353 This command invites another player to where you are currently located.
354 There are four levels of inviting that can be earned by doing quests.
355 Quest descriptions can be found in a house in scorn.
356
357 =over 4
358
359 =item Level 1 can invite only into private rooms such as apartments.
360
361 =item Level 2 can invite into private rooms and unique maps such as guilds.
362
363 =item Level 3 can invite to anywhere in the world if there are no monsters on
364 the map.
365
366 =item Level 4 can invite any player to any map with or without monsters. This is
367 a very dangerous skill and should be used wisely.
368
369 =back
370
371 In any of these levels, the invited player is required to acknowledge and
372 allow the transport.
373
374 One can never transport from nor to an unholy place. That means, one can
375 not be saved out of jail using invite.
376
377 =head2 invoke
378
379 The invoke command is used to cast a spell immediately, or when it is
380 necessary to give a parameter to the spell. Invoke will not set the range
381 weapon.
382
383 Examples:
384
385 invoke restoration
386 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead
388 invoke create food of waybread
389
390 It is very helpful to bind healing spells to keys, for example go to your
391 I<playerbook>, tab I<spells>, the press the right mosue button on the
392 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393 recommended to bind a healing spell or potion to an easily-accessible-key,
394 such as '1'.
395
396
397 =head2 killpets
398
399 killpets [name]
400
401 The killpets command is a quick and convenient way
402 to get rid of all your pets when they are no longer
403 useful or are getting in the way. Any equipment
404 they had will be left behind, but you will get no
405 experience for their death. However, it kills them
406 instantaneously.
407
408 If a name is specified then only pets with that
409 name will be killed, eg killpets bat will kill bats
410 but not bees. If a number is specified, the pet
411 corresponding to that number is killed.
412
413 =head2 listen
414
415 listen <listen-level>
416
417 Listen sets the level of messages you will hear.
418 Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427 =head2 logs
428
429 TODO
430
431 =head2 mapinfo
432
433 Shows some information about the map like this:
434
435 world_105_115 (/world/world_105_115) in scorn
436 Creator: Gnat the Gnu
437 Email: gnu@foo.bar
438 Date: Sun Dec 16 20:53:13 2001
439
440 world_105_115: The map name
441 /world/world_105_115: The relative map path
442 scorn: Region the map is in
443
444 The rest is information the mapper may or may not provide. Often, this is
445 the mapper's name, email and map creation date as this example shows.
446
447 =head2 maps
448
449 maps <mapname>
450
451 Shows a list of maps matching the regex <mapname> that are currently being
452 known to the server. The different fields are Pl, I, Svd, Reset and Path:
453
454 =over 4
455
456 =item Pl: the number of players on that map currently.
457
458 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
459
460 The server keeps maps in memory only for a short time (by default about
461 40 seconds). After that time, it saves them to disk. As the server loads
462 most maps in the background it is possible that you can see a map that is
463 currently being loaded, but thats rare, as loading a map is fast.
464
465 =item Svd: the amount of seconds the map was last saved (++ means >99).
466
467 The server by default tries to save each map at least every 20 seconds if
468 it changed, so in case of a disastrous crash (one where the server cannot
469 emergency save), at most 20 seconds of gameplay are lost.
470
471 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
472
473 Most maps will not reset as long as players are on it, and usually the
474 reset counter only starts going down when all players left the map. Some
475 maps will never reset in the common sense, these are usually marked with a
476 very high number (sucha s C<1e+99>).
477
478 =item Path: the name that uniquely identifies the map, can be used for goto etc.
479
480 =back
481
482
483 =head2 mark
484
485 B<mark> is used to mark items for items that apply other items. Examples of
486 these are flint & steel marked for apply torches, a weapon marked for
487 improve weapon scrolls.
488
489 B<mark> without options shows your currently marked item.
490
491 Usage examples:
492
493 mark sword +3
494 mark three torches
495 mark sword
496
497 B<mark> will look for best match first, and then look for matches based
498 on shortened name, object name, archetype name. It prints the match it
499 finds.
500
501 =head2 motd
502
503 Shows the message of the day. It takes no arguments.
504
505 =head2 output-count
506
507 output-count [lines]
508
509 output-count sets after how many messages of the same type, they are
510 then printed out. If the value was 10, then after killing ten orcs, the
511 message '10 times you kill orc' would be printed out. The default value is
512 1 - this means that all messages get printed out as they are requested -
513 buffering is disabled in this regard.
514
515 output-sync controls how often information is sent to the screen. Each
516 buffer has its own time value, and will be flushed independantly. The
517 default value is usually less than a second.
518
519 See also L<output-sync>.
520
521 =head2 output-rate
522
523 output-rate [bytes per second]
524
525 Show the current setting of the output-rate, or set it to the provided
526 value. The server will try very hard not to send more than this many bytes
527 per second to your client. If the rate is exceeded, the server tries to
528 hold back less important information (such as new images) to increase
529 responsiveness.
530
531 The server-side default is usually quite high, around 100000. If the
532 server is running on a Linux kernel, it will adjust to the actual
533 bandwidth available, and output-rate only sets an upper bound. That is,
534 the server will automatically set an optimal send rate and adjusting your
535 output-rate is not required.
536
537 =head2 output-sync
538
539 output-sync [seconds]
540
541 output-sync controls how often information is sent to the screen. Each
542 buffer has its own time value, and will be flushed independantly. The
543 default value is usually less than a second.
544
545 output-count sets after how many messages of the same type, they are
546 then printed out. If the value was 10, then after killing ten orcs, the
547 message '10 times you kill orc' would be printed out. The default value is
548 1 - this means that all messages get printed out as they are requested -
549 buffering is disabled in this regard.
550
551 See also L<output-count>.
552
553 =head2 party
554
555 party join partyname
556 Puts you in a party, prompts you for a passwd if there is
557 one
558
559 party form partyname
560 Forms a party and puts you as leader, 32 character max.
561 At the moment, being party leader does nothing. May be used in
562 the future.
563
564 party list
565 Lists currently formed parties and their 'leader'
566
567 party passwd <password>
568 Changes the passwd for the party you are in, 8 character max.
569
570 party who
571 lists the members of the party you are in
572
573 party say <msg>
574 sends messsage to party members
575
576 party leave
577 takes you out of current party
578
579 =head2 peaceful
580
581 TODO: rework for deliantra, intended future behaviour is to toggle
582 peaceful mode with regards to npc and monsters only, not with regards to
583 players (which will be controlled by priests).
584
585 The B<peaceful> command will switch you between peaceful and hostile attack
586 modes.
587
588 When peaceful is on you will not automatically attack other player when
589 bumping into them and will do reduced damage against other players if
590 you do attack them (friendly fire). Having peaceful mode on only lowers
591 damage against other players, it has no effect on damage done to monsters
592 or other NPCs, so it is generally advisable to remain in peaceful mode
593 unless you are looking for trouble. It is still entirely possible to kill
594 other players when in peaceful mode so you should still be careful when
595 interacting with other players. Hostile mode (peaceful off) will enable
596 melee combat when bumping into other players and does normal damage for
597 other attacks as well.
598
599 Damage done by area effect attacks like cone spells, explosive
600 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
601 are not modified by peaceful/hostile mode.
602
603 =head2 X<petmode>petmode (normal|sad|defend|arena)
604
605 B<petmode> controls how your pets (charmed monsters) will behave.
606
607 The options are:
608
609 =over 4
610
611 =item B<normal>
612
613 As you would expect.
614
615 =item B<sad> (search and destroy)
616
617 Pets will roam and seek out things to attack.
618
619 =item B<defend>
620
621 Pets will try to stay close and defend you.
622
623 =item B<arena>
624
625 Like B<normal>, except that pets will attack other players in the arena.
626
627 =back
628
629 =head2 pickup
630
631 B<pickup> changes how you pick up items when you step on them. to pickup
632 an item manually, use the ',' key.
633
634 Mode 0: Don't pick up items.
635
636 Mode 1: Pick up one item
637
638 Mode 2: Pickup up one item and stop
639
640 Mode 3: Stop before picking up items
641
642 Mode 4: Pick up all items
643
644 Mode 5: Pick up all items and stop
645
646 Mode 6: Pick up all magical items
647
648 Mode 7: Pick up all coins and gems
649
650 Modes above 7: Pickup items with
651 a value density greater than the pickup mode.
652
653 Value density is value in gold/weight in kilograms.
654
655 The value in gold is what the item is worth if you sold it in the shop.
656
657 Goldcoins have a value density of 66,
658
659 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
660 Artifacts are also picked up.
661
662
663 =head2 prepare
664
665 The same as cast. Usage:
666
667 prepare <spell>
668
669
670 =head2 quit
671
672 Deletes your character from the server. If you want to quit the session
673 without deleting your character, you must use a I<Bed to Reality>. Find a
674 bed (probably in a building close to where you entered the game), get on
675 top of it, and apply it using B<Tab> ro the B<apply> command.
676
677
678 =head2 range
679
680 Your range weapon can be one of several weapons, a spell you cast, a
681 bow-and-arrow, a rod, or a wand, to name a few.
682
683 Your range weapon is fired when you press SHIFT-direction, and will be
684 fired in that direction.
685
686
687 =head2 ready_skill
688
689 ready_skill <name of skill>
690
691 Readies the given L<skill|pod/skill_help> by putting it in your L<range
692 slot|glossary/range slot>. Some skills are used automatically when
693 readied, some need to be actively used by "firing" them.
694
695 If you just want to invoke a skill once, leaving your range slot
696 untouched, use L<use_skill> instead.
697
698
699 =head2 rename
700
701 Changes/removes the custom name of given item (or the marked one).
702
703 rename oldname to newname
704 rename "old item name" to "new item name"
705
706 If either of the names contain spaces, you have to use the C<">-form,
707 otherwise you can just write the name as-is. If you omit the old name, the
708 marked item will be used instead.
709
710 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
711 will be restored.
712
713 Note: maximum allowed name length is 127 characters.
714
715
716 =head2 resistances
717
718 This shows you the resistances you have to specific attack types.
719 If you have for example "cold +20", it means you get 20% damage done
720 by cold attacks. If you have "ghost hit -50", you will get 50% more
721 damage by ghost hits.
722
723 If you are a dragon, you will also get your natural skin resistances
724 appened to the list. These will never lower, only rise.
725
726 =head2 rotateshoottype
727
728 Switches between spell, skill and weapon. Example:
729
730 cast burning hands
731 ready_skill disarm traps
732 apply wand of medium fireball
733
734 rotateshoottype # Switches to the spell (burning hands)
735 rotateshoottype # Switches to the wand (of medium fireball)
736 rotateshoottype # Switches to the skill (disarm traps)
737 rotateshoottype # Disables the range slot (won't use anything)
738 rotateshoottype # Switches back to the spell.. and so on
739
740 =head2 say
741
742 Will tell all players on the same map as yourself a message.
743
744 =head2 save
745
746 Updates players status to disk. This can be useful for making backup
747 copies if you fear the server is about to crash.
748
749 The server saves your character automatically in certain intervals,
750 and also on clean shutdowns, so there is little practical use for this
751 command.
752
753 WARNING - if you want to leave the game without destroying your player,
754 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
755 it. Doing B<save> and then B<quit>ing will still delete your character.
756
757 =head2 search-items
758
759 search-items <word>
760
761 Automatically picks up all items with <word> in their name. search-items rod
762 will pick up all rods and heavy rods. search-items of Fire will pick up all
763 bolts, arrows, swords, etc. of Fire.
764
765 =head2 seen
766
767 seen <login>
768
769 Tells you when the player named <login> was last seen on the server (cf+
770 only).
771
772 =head2 shout
773
774 shout <message>
775
776 Sends a message to all players on the server that have
777 L<listen|command/listen> level B<10> or higher. It is mainly useful for
778 emergency messages ("I am trapped on xxx, can somebody help me?") and
779 should not be used for general chat. Use L<chat|command/chat> instead.
780
781 =head2 showpets
782
783 showpets <number>
784
785 Shows a numbered list of the pets owned by the player. If a number is
786 specified, instead shows a detailed printout about that pet.
787
788 =head2 skills
789
790 Lists all skills you have along with the experience you have in those skills.
791 Example:
792
793 skills
794
795 literacy................................lvl: 4 (xp:9944/16000/25%)
796 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
797
798 This shows you that you have two skills, literacy and one handed weapons. You
799 are level 4 in both skills and in literacy, you have 9944 experience points.
800 You need to reach 16000 to gain another level. The 25% at the end show you what
801 percentage of your experience is permanent, which means you cannot lose it if
802 you die.
803
804 =head2 sort_inventory
805
806 If sort_inventory is set, items will be inserted into your inventory
807 in order by type than alphabetical. This, all scrolls will be grouped
808 together, but in alphabetical order. Same for all weapons. This only
809 applies to new items you pick up - items that you are already holding will
810 not be sorted.
811
812 If sort_inventory is not set (default), items will be inserted via type,
813 subtype and magic. This, all axes will be grouped together in magic order,
814 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
815 ones just get inserted last.
816
817 If you have a lot of stuff that is not in alphabetical order but you would
818 like it to be, the best method is to drop all of it and then pick it up.
819
820 =head2 sound
821
822 Toggles between sound enabled and disabled. This has no relevance to the
823 sound settings of the client, it only governs wether the server will send
824 sound effect command to the client and is enabled if the client supports
825 sound (i.e. always for cfplus).
826
827 =head2 sourcecode
828
829 This command displays the means to download the sourcecode (server code,
830 maps and archetypes) used to implement this version of the game.
831
832 Every player has the right to download and modify the source code of the
833 server, as required by both the GNU General Public License and the GNU
834 Affero General Public license.
835
836 If you modify your version of the server, you will have to provide a means
837 to download the modified sources (and resources) via this command. If you
838 run an unmodified version of the server, the default will do.
839
840 =head2 statistics
841
842 B<statistics> shows various useful information about your character.
843 None of the information it shows is stuff that is not contained in the
844 documentation.
845
846 As of now, it shows how much experience you need for your next level. It
847 also shows natural, real, and maximum statistic values.
848
849 Your natural stat is the stat without any items/spells applied.
850
851 Real is what the current value is (same as in the stat window.)
852
853 Maximum is the maximum value for your natural stat.
854
855 =head2 suicide
856
857 Kills yourself. No, really.
858
859 This command might not look useful at first, but sometimes you can get
860 yourself into a corner you can't escape anymore, either due to a map
861 bug or your own stupidity. Killing oneself can be difficult and time
862 consuming, thats why this command is provided. It is fast, painless,
863 effective, humane.
864
865 =head2 take
866
867 The take commands take object(s) on the space the player is standing on,
868 and inserts them into the players inventory.
869
870 If no parameter is given, take will get the top object that can be taken
871 and put it in the players inventory. If no object can be taken, that will
872 be stated.
873
874 A parameter can be given to take. In this case, all object that have names
875 that match the parameter will be picked up. Thus, if there is a 'sword of
876 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
877 pick all of them up.
878
879 By default, take is bound to the comma key, with no parameters. To change
880 this, look at the bind command.
881
882 =head2 tell
883
884 tell <playername> <message>...
885
886 Sends a private message to the given player I<only>.
887
888 =head2 throw
889
890 Throws an unlocked item in your inventory, be it applied or not, into the
891 direction you are looking. If you mark an item in your inventory, this item
892 is thrown first. If there is more than one copy of an item, only one of it is
893 thrown away. God-given items can not be thrown. You need the skill throwing
894 for this to work.
895
896 =head2 time
897
898 Shows the Deliantra in-game time, not the server time. It looks like this:
899
900 It is 52 minutes past 8 o'clock am, on the Day of the Bull
901 The 2nd Day of the Month of the Frost Giant, Year 63
902 Time of Year: The Season of New Year
903
904 It is partially just for fun but it affects the darkness outside and the
905 weather if weather is enabled in the server.
906
907 =head2 title
908
909 Players can change their title. For example you called yourself Gandalf and
910 your race is elf, you can use the title command to change your name from
911 "Gandalf the elf" to "Gandalf the white". Usage:
912
913 title <new title>
914 title clear # Sets your title back to your race.
915
916 Dragons cannot set their title because it changes during the game.
917
918 =head2 unignore
919
920 unignore <login>
921
922 Cancels all ignores set for the specified login. See B<ignore>.
923
924 =head2 uptime
925
926 Tells you something about the time the server was started and how long ago
927 that was.
928
929 =head2 use_skill
930
931 use_skill <name of skill>
932
933 Uses the given L<skill|pod/skill_help> immediately, once. See also
934 L<ready_skill>.
935
936 =head2 usekeys (inventory|keyrings|containers)
937
938 The B<usekeys> option determines the behaviour of using keys.
939
940 Values are:
941
942 inventory: Only keys in the top level inventory are used (default)
943
944 keyrings: Only keys in active keyrings are used.
945
946 containers: Only keys in active containers are used.
947
948 Note that keyrings are just a specialized container, so the containers
949 will also find keys in keyrings.
950
951 Only active containers are used - keys will not jump out of closed
952 containers, but hints will be given if you have keys in such containers.
953
954 =head2 version
955
956 Shows what version of the software the server is running on and what people
957 have contributed what to the game.
958
959 =head2 weather
960
961 Gives you information about the current weather of outside areas, if the
962 server has weather support (which is unlikely, as it is very broken).
963
964 =head2 whereabouts
965
966 The whereabouts command gives a summary about the
967 regions in which players are currently staying.
968
969 =head2 whereami
970
971 Tells you some historical information on the region you are currently in.
972
973 =head2 who
974
975 Shows what players are playing in the world and where they are. It may also
976 show their levels and race or title. (See the L<title|command/title> command)
977
978 B<who> optionally takes an argument that limits the players shown to
979 the specified region, e.g. B<who brest> will show all players playing
980 somewhere in Brest.
981
982 =head2 wimpy
983
984 The wimpy level is the amount of health points (hp) that may be left before you
985 automatically run away. This may be useful in hand-to-hand combats but should
986 not be used when the opponent attacks with spells.
987
988
989 =head1 Authors
990
991 Parts of this document were originally taken from the crossfire server
992 help files with unknwon authors.
993
994 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
995 Steenhoven and Marc A. Lehmann.
996