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/cvs/deliantra/server/pod/command_help.pod
Revision: 1.2
Committed: Sat Sep 9 22:54:31 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.1: +4 -4 lines
Log Message:
updated help and improved dependencies and makefiles

File Contents

# Content
1 =head1 Crossfire+ Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180 =head2 dropall
181
182 dropall [type]
183
184 B<dropall> drops all items in your inventory to the ground, excepting
185 locked items. The type parameter will also control what is dropped:
186
187 =over 4
188
189 =item nothing specified
190
191 Drops all objects except food, money, keys, and containers.
192
193 =item B<weapons>
194
195 Drops weapons, bows, and arrows.
196
197 =item B<armor> (armour)
198
199 Drops armor, shield, and helmets.
200
201 =item B<misc>
202
203 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204 bracers, scrolls, wands, rods, and potions.
205
206 =back
207
208 See also 'drop' and mouse button control for dropping objects.
209
210 =head2 examine
211
212 Without arguments, this will give some information on the item below you,
213 with arguments it will give information on a matching item in your inventory.
214 For example:
215
216 examine rucksack
217
218 This will show you something like:
219
220 That is rucksack
221 Its weight limit is 647.1 kg.
222 It is made of: cloth.
223 It weighs 0.100 kg.
224
225 =head2 follow
226
227 This enables the follow mode (cf+ only).
228
229 The player issuing the follow
230 command is required to stand
231 on a space right next to the
232 player that is to be followed.
233
234 To start following a player,
235 use:
236
237 follow <playername>
238
239 To stop following, use:
240
241 follow
242
243 Without arguments.
244
245 =head2 get
246
247 get [item]
248
249 This will pick up an item from the floor with the name [item]. If there is
250 more than one unique item with that name, they are all picked up.
251
252 =head2 gsay
253
254 If you are in a party (party join or party form), you will be able to message
255 only your party. Even people standing right next to you can't hear it.
256
257 =head2 golem
258
259 ERROR: not a command, but another help topic => move to a different file maybe?
260
261 Golems are creatures that the player has some control over. Note that many
262 summoned creatures are considered golems, even if they are not called
263 golems.
264
265 If you have a golem in control your spell type will be listed as golem,
266 with the creature name in parantheses.
267
268 To control your golem, just press the fire key in the direction you want
269 your golem to move. Your golem will then start moving in that direction,
270 and keep moving in that direction until you change its direction.
271
272 Note that once you leave the map that the golem is on, the golem will
273 disappear. Also, once you select another spell to cast, or change your
274 range type, your golem will disappear.
275
276 =head2 help
277
278 Gives you online help for the command or help topic specified.
279
280 =head2 hiscore
281
282 Shows a list of the highest level players in the game.
283
284 =head2 ignore
285
286 ignore list
287
288 Lists all players that you currently ignore.
289
290 ignore <player> <tell|shout|all> [timeout]
291
292 This command ignores the specified messages (B<tell> ignores tells,
293 B<shout> ignores chat and shout and all ignores everything from the given
294 user).
295
296 The optional timeout (specified in hours) specifies then the ignore entry
297 expires. The default is 24 (one day). The reason why all ignores expire
298 after a day by default is that most troublemakers stop soon after they are
299 being ignored.
300
301 To revoke an ignore, use the B<unignore> command.
302
303 =head2 inventory
304
305 Lists all items in your inventory along with their locked/applied/wielded
306 status. Example:
307
308 inventory
309
310 Inventory:
311 - arrow 0.1
312 - Knife * 2
313 - long sword (wielded) 15
314
315 This shows that you have one arrow which weighs 0.1kg and one Knife which you
316 protected from dropping by locking it as well as a long sword which you are
317 currently using to attack.
318
319 =head2 invite
320
321 This command invites another player to where you are currently located.
322 There are four levels of inviting that can be earned by doing quests.
323 Quest descriptions can be found in a house in scorn.
324
325 =over 4
326
327 =item Level 1 can invite only into private rooms such as apartments.
328
329 =item Level 2 can invite into private rooms and unique maps such as guilds.
330
331 =item Level 3 can invite to anywhere in the world if there are no monsters on
332 the map.
333
334 =item Level 4 can invite any player to any map with or without monsters. This is
335 a very dangerous skill and should be used wisely.
336
337 =back
338
339 In any of these levels, the invited player is required to acknowledge and
340 allow the transport.
341
342 One can never transport from nor to an unholy place. That means, one can
343 not be saved out of jail using invite.
344
345 =head2 invoke
346
347 The invoke command is used
348 to cast a spell immediately,
349 or when it is necessary to give
350 a parameter to the spell. Invoke
351 will not set the range weapon.
352
353 Examples:
354 'invoke restoration
355 'invoke magic rune of large fireball
356 'invoke reincarnation of Iamdead
357 'invoke create food of waybread
358
359 It is very helpful to bind healing
360 spells to keys like this:
361
362 'bind invoke medium healing
363 c
364
365 the c key now casts medium healing
366 instantly
367
368 =head2 keys
369
370 ERROR: not a command, but another help topic => move to a different file maybe?
371 ERROR: its wrong anyways
372
373 These are the basic movement
374 keys:
375 yku
376 h l
377 bjn
378
379 Running is done by holding
380 control and move. Running
381 is recommended.
382
383 Firing the range weapon (help range)
384 is done by holding shift and
385 move.
386
387 'help mouse for help on what the
388 mouse buttons do.
389
390 'help melee for advice on how to
391 fight
392
393 'help traps for help with finding
394 and disarming traps
395
396 =head2 killpets
397
398 The killpets command is a quick and convenient way
399 to get rid of all your pets when they are no longer
400 useful or are getting in the way. Any equipment
401 they had will be left behind, but you will get no
402 experience for their death. However, it kills them
403 instantaneously.
404
405 If a name is specified then only pets with that
406 name will be killed, eg killpets bat will kill bats
407 but not bees. If a number is specified, the pet
408 corresponding to that number is killed.
409
410 =head2 listen
411
412 Listen, sets the level of messages you will hear.
413 Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422 =head2 logs
423
424 TODO
425
426 =head2 mapinfo
427
428 Shows some information about the map like this:
429
430 world_105_115 (/world/world_105_115) in scorn
431 Creator: Gnat the Gnu
432 Email: gnu@foo.bar
433 Date: Sun Dec 16 20:53:13 2001
434
435 world_105_115: The map name
436 /world/world_105_115: The relative map path
437 scorn: Region the map is in
438
439 The rest is information the mapper may or may not provide. Often, this is
440 the mapper's name, email and map creation date as this example shows.
441
442 =head2 maps
443
444 Shows a list of maps that are currently being visited or have been visited.
445 The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446
447 Path: The last part of the map path
448 Pl: Players on the map.
449 PlM: Players on the map recounted (should be the same as Pl).
450 IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
451 3) currently loading or 4) currently saving.
452 TO: Timeout, when the map is swapped to disk.
453 Dif: Map difficulty.
454 Reset: Real server time when the map is going to reset.
455
456 =head2 mark
457
458 B<mark> is used to mark items for items that apply other items. Examples of
459 these are flint & steel marked for apply torches, a weapon marked for
460 improve weapon scrolls.
461
462 B<mark> without options shows your currently marked item.
463
464 Usage examples:
465
466 mark sword +3
467 mark three torches
468 mark sword
469
470 B<mark> will look for best match first, and then look for matches based
471 on shortened name, object name, archetype name. It prints the match it
472 finds.
473
474 =head2 motd
475
476 Shows the message of the day. It takes no arguments.
477
478 =head2 melee
479
480 ERROR: not a command, but another help topic => move to a different file maybe?
481
482 You fight to kill monsters. You can either use magic or weapons.
483
484 To use weapons, simply wield a weapon (and armour!) and move into the
485 monster you want to attack.
486
487 To use magic or bows, read
488 'help spells
489 and
490 'help range
491 and
492 'help cast
493 and
494 'help invoke
495
496 =head2 mode
497
498 ERROR: not a command, but another help topic => move to a different file maybe?
499
500 The mode commands are as follows:
501
502 Applymode, adjusts how items are applied
503 Bowmode, adjusts the way bows work
504 Peaceful, sets how you react to other players
505 Petmode, adjusts how your pets behave
506
507 =head2 mouse
508
509 ERROR: not a command, but another help topic => move to a different file maybe?
510
511 The mouse isn't a great way to move your character. It'll work, but you'll
512 be handicapped unless you use the keyboard for this. However, the mouse
513 has the following inventory uses:
514
515 Middle button on item: apply
516 or equip
517
518 Right button: drop or pickup
519 item on ground
520
521 Left button: info on item
522
523 =head2 move
524
525 ERROR: not a command, but another help topic => move to a different file maybe?
526 ERROR: same as "keys"?
527
528 These are the basic movement
529 keys:
530 yku
531 h l
532 bjn
533
534 Running is done by holding
535 control and move. Running
536 is recommended.
537
538 Firing the range weapon (help range)
539 is done by holding shift and
540 move.
541
542 'help mouse for help on what the
543 mouse buttons do.
544
545 'help melee for advice on how to
546 fight
547
548 'help traps for help with finding
549 and disarming traps
550
551 =head2 output-count
552
553 output-sync controls how often information is sent to the screen. Each
554 buffer has its own time value, and will be flushed independantly. The
555 default value is 16 ticks (about 2 seconds).
556
557 output-count sets after how many messages of the same type, they are
558 then printed out. If the value was 10, then after killing ten orcs, the
559 message '10 times you kill orc' would be printed out. The default value is
560 1 - this means that all messages get printed out as they are requested -
561 buffering is disabled in this regard.
562
563 See also L<output-sync>.
564
565 =head2 output-sync
566
567 output-sync controls how often information is sent to the screen. Each
568 buffer has its own time value, and will be flushed independantly. The
569 default value is 16 ticks (about 2 seconds).
570
571 output-count sets after how many messages of the same type, they are
572 then printed out. If the value was 10, then after killing ten orcs, the
573 message '10 times you kill orc' would be printed out. The default value is
574 1 - this means that all messages get printed out as they are requested -
575 buffering is disabled in this regard.
576
577 See also L<output-count>.
578
579 =head2 party
580
581 party join partyname
582 Puts you in a party, prompts you for a passwd if there is
583 one
584
585 party form partyname
586 Forms a party and puts you as leader, 32 character max.
587 At the moment, being party leader does nothing. May be used in
588 the future.
589
590 party list
591 Lists currently formed parties and their 'leader'
592
593 party passwd <password>
594 Changes the passwd for the party you are in, 8 character max.
595
596 party who
597 lists the members of the party you are in
598
599 party say <msg>
600 sends messsage to party members
601
602 party leave
603 takes you out of current party
604
605 =head2 peaceful
606
607 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
608 peaceful mode with regards to npc and monsters only, not with regards to
609 players (which will be controlled by priests).
610
611 The B<peaceful> command will switch you between peaceful and hostile attack
612 modes.
613
614 When peaceful is on you will not automatically attack other player when
615 bumping into them and will do reduced damage against other players if
616 you do attack them (friendly fire). Having peaceful mode on only lowers
617 damage against other players, it has no effect on damage done to monsters
618 or other NPCs, so it is generally advisable to remain in peaceful mode
619 unless you are looking for trouble. It is still entirely possible to kill
620 other players when in peaceful mode so you should still be careful when
621 interacting with other players. Hostile mode (peaceful off) will enable
622 melee combat when bumping into other players and does normal damage for
623 other attacks as well.
624
625 Damage done by area effect attacks like cone spells, explosive
626 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
627 are not modified by peaceful/hostile mode.
628
629 =head2 X<petmode>petmode (normal|sad|defend|arena)
630
631 B<petmode> controls how your pets (charmed monsters) will behave.
632
633 The options are:
634
635 =over 4
636
637 =item B<normal>
638
639 As you would expect.
640
641 =item B<sad> (search and destroy)
642
643 Pets will roam and seek out things to attack.
644
645 =item B<defend>
646
647 Pets will try to stay close and defend you.
648
649 =item B<arena>
650
651 Like B<normal>, except that pets will attack other players in the arena.
652
653 =back
654
655 =head2 pickup
656
657 B<pickup> changes how you pick up items when you step on them. to pickup
658 an item manually, use the ',' key.
659
660 Mode 0: Don't pick up items.
661
662 Mode 1: Pick up one item
663
664 Mode 2: Pickup up one item and stop
665
666 Mode 3: Stop before picking up items
667
668 Mode 4: Pick up all items
669
670 Mode 5: Pick up all items and stop
671
672 Mode 6: Pick up all magical items
673
674 Mode 7: Pick up all coins and gems
675
676 Modes above 7: Pickup items with
677 a value density greater than the pickup mode.
678
679 Value density is value in gold/weight in kilograms.
680
681 The value in gold is what the item is worth if you sold it in the shop.
682
683 Goldcoins have a value density of 66,
684
685 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686 Artifacts are also picked up.
687
688 =head2 prepare
689
690 The same as cast. Usage:
691
692 prepare <spell>
693
694 =head2 X<quests>quests (|finished|.*)
695
696 The quests command lists the quests you are doing or have completed.
697
698 Parameters are:
699
700 =over 4
701
702 =item no arguments: displays current quests.
703
704 =item B<finished>: displays finished quests;
705
706 =item anything else: displays details for quests (finished or not) with name containing the given string.
707
708 =back
709
710 =head2 quit
711
712 Deletes your character from the server. If you want to quit the session
713 without deleting your character, you must use a I<Bed to Reality>. Find a
714 bed (probably in a building close to where you entered the game), get on
715 top of it, and apply it using B<Tab> ro the B<apply> command.
716
717 =head2 range
718
719 Your range weapon can be one of several weapons, a spell you cast, a
720 bow-and-arrow, a rod, or a wand, to name a few.
721
722 Your range weapon is fired when you press SHIFT-direction, and will be
723 fired in that direction.
724
725 =head2 ready_skill
726
727 ready_skill <name of skill>
728
729 Readies the given L<skill|pod/skill_help> by putting it in your L<range
730 slot|glossary/range slot>. Some skills are used automatically when
731 readied, some need to be actively used by "firing" them.
732
733 If you just want to invoke a skill once, leaving your range slot
734 untouched, use L<use_skill> instead.
735
736 =head2 rename
737
738 Changes the custom name of an item.
739
740 rename <item name> to <new name>
741
742 (Note: the angle brackets (<>) are mandatory and part of the syntax)
743
744 If '<item name>' is omitted, defaults to marked item.
745
746 If 'to <new name>' is omitted, clears the custom name.
747
748 Note: maximum allowed name length is 127 characters.
749
750 =head2 reply
751
752 reply <message>
753
754 Similar to tell, but instead of having to supply a username, it replies
755 to the last player that sent you a tell. This is a bit racy (e.g. when
756 somebody else tells you something while you type and you do not realise
757 that), so be careful not to supply confidential information in the
758 message.
759
760 =head2 resistances
761
762 This shows you the resistances you have to specific attack types.
763 If you have for example "cold +20", it means you get 20% damage done
764 by cold attacks. If you have "ghost hit -50", you will get 50% more
765 damage by ghost hits.
766
767 If you are a dragon, you will also get your natural skin resistances
768 appened to the list. These will never lower, only rise.
769
770 =head2 rotateshoottype
771
772 Switches between spell, skill and weapon. Example:
773
774 cast burning hands
775 ready_skill disarm traps
776 apply wand of medium fireball
777
778 rotateshoottype # Switches to the spell (burning hands)
779 rotateshoottype # Switches to the wand (of medium fireball)
780 rotateshoottype # Switches to the skill (disarm traps)
781 rotateshoottype # Disables the range slot (won't use anything)
782 rotateshoottype # Switches back to the spell.. and so on
783
784 =head2 say
785
786 Will tell all players on the same map as yourself a message.
787
788 =head2 save
789
790 Updates players status to disk. This can be useful for making backup
791 copies if you fear the server is about to crash.
792
793 The server saves your character automatically in certain intervals,
794 and also on clean shutdowns, so there is little practical use for this
795 command.
796
797 WARNING - if you want to leave the game without destroying your player,
798 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
799 it. Doing B<save> and then B<quit>ing will still delete your character.
800
801 =head2 search-items
802
803 search-items <word>
804
805 Automatically picks up all items with <word> in their name. search-items rod
806 will pick up all rods and heavy rods. search-items of Fire will pick up all
807 bolts, arrows, swords, etc. of Fire.
808
809 =head2 seen
810
811 seen <login>
812
813 Tells you when the player named <login> was last seen on the server (cf+
814 only).
815
816 =head2 shout
817
818 shout <message>
819
820 Sends a message to all players on the server that have
821 L<listen|command/listen> level B<10> or higher. It is mainly useful for
822 emergency messages ("I am trapped on xxx, can somebody help me?") and
823 should not be used for general chat. Use L<chat|command/chat> instead.
824
825 =head2 showpets
826
827 showpets <number>
828
829 Shows a numbered list of the pets owned by the player. If a number is
830 specified, instead shows a detailed printout about that pet.
831
832 =head2 skills
833
834 Lists all skills you have along with the experience you have in those skills.
835 Example:
836
837 skills
838
839 literacy................................lvl: 4 (xp:9944/16000/25%)
840 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
841
842 This shows you that you have two skills, literacy and one handed weapons. You
843 are level 4 in both skills and in literacy, you have 9944 experience points.
844 You need to reach 16000 to gain another level. The 25% at the end show you what
845 percentage of your experience is permanent, which means you cannot lose it if
846 you die.
847
848 =head2 sort_inventory
849
850 If sort_inventory is set, items will be inserted into your inventory
851 in order by type than alphabetical. This, all scrolls will be grouped
852 together, but in alphabetical order. Same for all weapons. This only
853 applies to new items you pick up - items that you are already holding will
854 not be sorted.
855
856 If sort_inventory is not set (default), items will be inserted via type,
857 subtype and magic. This, all axes will be grouped together in magic order,
858 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
859 ones just get inserted last.
860
861 If you have a lot of stuff that is not in alphabetical order but you would
862 like it to be, the best method is to drop all of it and then pick it up.
863
864 =head2 sound
865
866 Toggles between sound enabled and disabled. This has no relevance to the
867 sound settings of the client, it only governs wether the server will send
868 sound effect command to the client and is enabled if the client supports
869 sound (i.e. always for cfplus).
870
871 =head2 statistics
872
873 B<statistics> shows various useful information about your character.
874 None of the information it shows is stuff that is not contained in the
875 documentation.
876
877 As of now, it shows how much experience you need for your next level. It
878 also shows natural, real, and maximum statistic values.
879
880 Your natural stat is the stat without any items/spells applied.
881
882 Real is what the current value is (same as in the stat window.)
883
884 Maximum is the maximum value for your natural stat.
885
886 =head2 suicide
887
888 Kills yourself. No, really.
889
890 This command might not look useful at first, but sometimes you can get
891 yourself into a corner you can't escape anymore, either due to a map
892 bug or your own stupidity. Killing oneself can be difficult and time
893 consuming, thats why this command is provided. It is fast, painless,
894 effective, humane.
895
896 =head2 take
897
898 The take commands take object(s) on the space the player is standing on,
899 and inserts them into the players inventory.
900
901 If no parameter is given, take will get the top object that can be taken
902 and put it in the players inventory. If no object can be taken, that will
903 be stated.
904
905 A parameter can be given to take. In this case, all object that have names
906 that match the parameter will be picked up. Thus, if there is a 'sword of
907 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
908 pick all of them up.
909
910 By default, take is bound to the comma key, with no parameters. To change
911 this, look at the bind command.
912
913 =head2 tell
914
915 tell <playername> <message>...
916
917 Sends a private message to the given player I<only>.
918
919 =head2 throw
920
921 Throws an unlocked item in your inventory, be it applied or not, into the
922 direction you are looking. If you mark an item in your inventory, this item
923 is thrown first. If there is more than one copy of an item, only one of it is
924 thrown away. God-given items can not be thrown. You need the skill throwing
925 for this to work.
926
927 =head2 time
928
929 Shows the Crossfire in-game time, not the server time. It looks like this:
930
931 It is 52 minutes past 8 o'clock am, on the Day of the Bull
932 The 2nd Day of the Month of the Frost Giant, Year 63
933 Time of Year: The Season of New Year
934
935 It is partially just for fun but it affects the darkness outside and the
936 weather if weather is enabled in the server.
937
938 =head2 title
939
940 Players can change their title. For example you called yourself Gandalf and
941 your race is elf, you can use the title command to change your name from
942 "Gandalf the elf" to "Gandalf the white". Usage:
943
944 title <new title>
945 title clear # Sets your title back to your race.
946
947 Dragons cannot set their title because it changes during the game.
948
949 =head2 traps
950
951 ERROR: not a command, but another help topic => move to a different file maybe?
952
953 I recommend the following
954 keybindings
955 'bind search
956 s
957 'bind disarm
958 d
959 Then you can use the 's' and
960 'd' keys for searching for and
961 disarming traps.
962
963 Traps appear at random in doors and in chests. Search those before you
964 open them up. Search by going near where you suspect a trap, and type 's'
965
966 =head2 unignore
967
968 unignore <login>
969
970 Cancels all ignores set for the specified login. See B<ignore>.
971
972 =head2 use_skill
973
974 use_skill <name of skill>
975
976 Uses the given L<skill|pod/skill_help> immediately, once. See also
977 L<ready_skill>.
978
979 =head2 usekeys (inventory|keyrings|containers)
980
981 The B<usekeys> option determines the behaviour of using keys.
982
983 Values are:
984
985 inventory: Only keys in the top level inventory are used (default)
986
987 keyrings: Only keys in active keyrings are used.
988
989 containers: Only keys in active containers are used.
990
991 Note that keyrings are just a specialized container, so the containers
992 will also find keys in keyrings.
993
994 Only active containers are used - keys will not jump out of closed
995 containers, but hints will be given if you have keys in such containers.
996
997 =head2 version
998
999 Shows what version of the software the server is running on and what people
1000 have contributed what to the game.
1001
1002 =head2 weather
1003
1004 Gives you information about the current weather of outside areas, if the
1005 server has weather support (which is unlikely, as it is very broken).
1006
1007 =head2 whereabouts
1008
1009 The whereabouts command gives a summary about the
1010 regions in which players are currently staying.
1011
1012 =head2 whereami
1013
1014 Tells you some historical information on the region you are currently in.
1015
1016 =head2 who
1017
1018 Shows what players are playing in the world and where they are. It may also
1019 show their levels and race or title. (See the L<title|command/title> command)
1020
1021 B<who> optionally takes an argument that limits the players shown to
1022 the specified region, e.g. B<who brest> will show all players playing
1023 somewhere in Brest.
1024
1025 =head2 wimpy
1026
1027 The wimpy level is the amount of health points (hp) that may be left before you
1028 automatically run away. This may be useful in hand-to-hand combats but should
1029 not be used when the opponent attacks with spells.
1030
1031 =head1 Authors
1032
1033 Parts of this document were originally taken from the crossfire server
1034 help files with unknwon authors.
1035
1036 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1037 Steenhoven and Marc A. Lehmann.
1038