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Revision: 1.20
Committed: Sun Dec 28 10:20:29 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.19: +29 -32 lines
Log Message:
nuke old autopickup

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Deliantra Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 the C<applymode> controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain body parts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 The C<bowmode> controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your Dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative Dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incur a 4 point WC (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server. This is the normal way to
133 chat with others.
134
135 =head2 cast
136
137 You use the cast command to set your range-action-slot to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> slot to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See C<help range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>: matches any item.
163
164 =item B<unpaid>: matches unpaid items.
165
166 =item B<cursed>: drops items known to be cursed or damned.
167
168 =item B<unlocked>: drops items not locked in your inventory.
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180
181 =head2 cointoss
182
183 Tosses a coin and reports the outcome to you and other players on the same
184 map, much like the say command does.
185
186
187 =head2 orcknuckle
188
189 Throws your orcknuckle set and reports the outcome to you and other
190 players on the same map, much like the say command does. Your first
191 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192 I<princess>, I<dragon>, while the fourth can additionally roll up to
193 I<orc>.
194
195
196 =head2 dropall
197
198 dropall [type]
199
200 B<dropall> drops all items in your inventory to the ground, excepting
201 locked items. The type parameter will also control what is dropped:
202
203 =over 4
204
205 =item nothing specified
206
207 Drops all objects except food, money, keys, and containers.
208
209 =item B<weapons>
210
211 Drops weapons, bows, and arrows.
212
213 =item B<armor> (armour)
214
215 Drops armor, shield, and helmets.
216
217 =item B<misc>
218
219 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
220 bracers, scrolls, wands, rods, and potions.
221
222 =back
223
224 See also 'drop' and mouse button control for dropping objects.
225
226 =head2 examine
227
228 Without arguments, this will give some information on the item below you,
229 with arguments it will give information on a matching item in your inventory.
230 For example:
231
232 examine rucksack
233
234 This will show you something like:
235
236 That is rucksack
237 Its weight limit is 647.1 kg.
238 It is made of: cloth.
239 It weighs 0.100 kg.
240
241 =head2 follow
242
243 This enables the follow mode (cf+ only).
244
245 The player issuing the follow
246 command is required to stand
247 on a space right next to the
248 player that is to be followed.
249
250 To start following a player,
251 use:
252
253 follow <playername>
254
255 To stop following, use:
256
257 follow
258
259 Without arguments.
260
261 =head2 get
262
263 get [item]
264
265 This will pick up an item from the floor with the name [item]. If there is
266 more than one unique item with that name, they are all picked up.
267
268 =head2 gsay
269
270 If you are in a party (party join or party form), you will be able to message
271 only your party. Even people standing right next to you can't hear it.
272
273 =head2 help
274
275 Gives you online help for the command or help topic specified.
276
277 =head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281 Sets the I<hint mode> to the given value: Throughout the game you can find
282 hints that sometimes help you to solve a puzzle or manage a situation
283 better than without. You can change the display of these hints with this
284 command:
285
286 =over 4
287
288 =item show
289
290 Show the hints (the default mode).
291
292 =item mark
293
294 Do not show the hints themselves, but notify you when a hint would have
295 been available.
296
297 =item hide
298
299 Hide all hints: You will not be able to tell whether there is a hint
300 available or not.
301
302 =back
303
304 =head2 hiscore
305
306 Shows a list of the highest level players in the game.
307
308 =head2 ignore
309
310 ignore list
311
312 Lists all players that you currently ignore.
313
314 ignore <player> <tell|shout|all> [timeout]
315
316 This command ignores the specified messages (B<tell> ignores tells,
317 B<shout> ignores chat and shout and B<all> ignores everything from the given
318 user).
319
320 The optional timeout (specified in hours) specifies when the ignore entry
321 expires. The default is 24 (one day). The reason why all ignore entries
322 expire after a day by default is that most troublemakers stop soon after
323 they are being ignored.
324
325 To revoke an ignore, use the B<unignore> command.
326
327 =head2 inventory
328
329 Lists all items in your inventory along with their locked/applied/wielded
330 status. Example:
331
332 inventory
333
334 Inventory:
335 - arrow 0.1
336 - Knife * 2
337 - long sword (wielded) 15
338
339 This shows that you have one arrow which weighs 0.1kg and one Knife which you
340 protected from dropping by locking it as well as a long sword which you are
341 currently using to attack.
342
343 =head2 invite
344
345 This command invites another player to where you are currently located.
346 There are four levels of inviting that can be earned by doing quests.
347 Quest descriptions can be found in a house in scorn.
348
349 =over 4
350
351 =item Level 1 can invite only into private rooms such as apartments.
352
353 =item Level 2 can invite into private rooms and unique maps such as guilds.
354
355 =item Level 3 can invite to anywhere in the world if there are no monsters on
356 the map.
357
358 =item Level 4 can invite any player to any map with or without monsters. This is
359 a very dangerous skill and should be used wisely.
360
361 =back
362
363 In any of these levels, the invited player is required to acknowledge and
364 allow the transport.
365
366 One can never transport from nor to an unholy place. That means, one can
367 not be saved out of jail using invite.
368
369 =head2 invoke
370
371 The invoke command is used to cast a spell immediately, or when it is
372 necessary to give a parameter to the spell. Invoke will not set the range
373 weapon.
374
375 Examples:
376
377 invoke restoration
378 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead
380 invoke create food of waybread
381
382 It is very helpful to bind healing spells to keys, for example go to your
383 I<playerbook>, tab I<spells>, the press the right mouse button on the
384 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385 recommended to bind a healing spell or potion to an easily-accessible-key,
386 such as '1'.
387
388
389 =head2 killpets
390
391 killpets [name]
392
393 The killpets command is a quick and convenient way
394 to get rid of all your pets when they are no longer
395 useful or are getting in the way. Any equipment
396 they had will be left behind, but you will get no
397 experience for their death. However, it kills them
398 instantaneously.
399
400 If a name is specified then only pets with that
401 name will be killed, e.g. killpets bat will kill bats
402 but not bees. If a number is specified, the pet
403 corresponding to that number is killed.
404
405 =head2 mapinfo
406
407 Shows some information about the map like this:
408
409 world_105_115 (/world/world_105_115) in scorn
410 Creator: Gnat the Gnu
411 Email: gnu@foo.bar
412 Date: Sun Dec 16 20:53:13 2001
413
414 world_105_115: The map name
415 /world/world_105_115: The relative map path
416 scorn: Region the map is in
417
418 The rest is information the mapper may or may not provide. Often, this is
419 the mapper's name, email and map creation date as this example shows.
420
421 =head2 maps
422
423 maps <mapname>
424
425 Shows a list of maps matching the regex <mapname> that are currently being
426 known to the server. The different fields are Pl, I, Svd, Reset and Path:
427
428 =over 4
429
430 =item Pl: the number of players on that map currently.
431
432 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
433
434 The server keeps maps in memory only for a short time (by default about
435 40 seconds). After that time, it saves them to disk. As the server loads
436 most maps in the background it is possible that you can see a map that is
437 currently being loaded, but that's rare, as loading a map is fast.
438
439 =item Svd: the amount of seconds the map was last saved (++ means >99).
440
441 The server by default tries to save each map at least every 20 seconds if
442 it changed, so in case of a disastrous crash (one where the server cannot
443 emergency save), at most 20 seconds of gameplay are lost.
444
445 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
446
447 Most maps will not reset as long as players are on it, and usually the
448 reset counter only starts going down when all players left the map. Some
449 maps will never reset in the common sense, these are usually marked with a
450 very high number (such as C<1e+99>).
451
452 =item Path: the name that uniquely identifies the map, can be used for goto etc.
453
454 =back
455
456
457 =head2 mark
458
459 B<mark> is used to mark items for items that apply other items. Examples of
460 these are flint & steel marked for apply torches, a weapon marked for
461 improve weapon scrolls.
462
463 B<mark> without options shows your currently marked item.
464
465 Usage examples:
466
467 mark sword +3
468 mark three torches
469 mark sword
470
471 B<mark> will look for best match first, and then look for matches based
472 on shortened name, object name, archetype name. It prints the match it
473 finds.
474
475 =head2 motd
476
477 Shows the message of the day. It takes no arguments.
478
479 =head2 output-count
480
481 output-count [lines]
482
483 output-count sets after how many messages of the same type, they are
484 then printed out. If the value was 10, then after killing ten orcs, the
485 message '10 times you kill orc' would be printed out. The default value is
486 1 - this means that all messages get printed out as they are requested -
487 buffering is disabled in this regard.
488
489 output-sync controls how often information is sent to the screen. Each
490 buffer has its own time value, and will be flushed independently. The
491 default value is usually less than a second.
492
493 See also L<output-sync>.
494
495 =head2 output-rate
496
497 output-rate [bytes per second]
498
499 Show the current setting of the output-rate, or set it to the provided
500 value. The server will try very hard not to send more than this many bytes
501 per second to your client. If the rate is exceeded, the server tries to
502 hold back less important information (such as new images) to increase
503 responsiveness.
504
505 The server-side default is usually quite high, around 100000. If the
506 server is running on a Linux kernel, it will adjust to the actual
507 bandwidth available, and output-rate only sets an upper bound. That is,
508 the server will automatically set an optimal send rate and adjusting your
509 output-rate is not required.
510
511 =head2 output-sync
512
513 output-sync [seconds]
514
515 output-sync controls how often information is sent to the screen. Each
516 buffer has its own time value, and will be flushed independently. The
517 default value is usually less than a second.
518
519 output-count sets after how many messages of the same type, they are
520 then printed out. If the value was 10, then after killing ten orcs, the
521 message '10 times you kill orc' would be printed out. The default value is
522 1 - this means that all messages get printed out as they are requested -
523 buffering is disabled in this regard.
524
525 See also L<output-count>.
526
527 =head2 party
528
529 party join partyname
530 Puts you in a party, prompts you for a passwd if there is
531 one
532
533 party form partyname
534 Forms a party and puts you as leader, 32 character max.
535 At the moment, being party leader does nothing. May be used in
536 the future.
537
538 party list
539 Lists currently formed parties and their 'leader'
540
541 party passwd <password>
542 Changes the passwd for the party you are in, 8 character max.
543
544 party who
545 lists the members of the party you are in
546
547 party say <msg>
548 sends messsage to party members
549
550 party leave
551 takes you out of current party
552
553 =head2 peaceful
554
555 TODO: rework for deliantra, intended future behaviour is to toggle
556 peaceful mode with regards to npc and monsters only, not with regards to
557 players (which will be controlled by priests).
558
559 The B<peaceful> command will switch you between peaceful and hostile attack
560 modes.
561
562 When peaceful is on you will not automatically attack other player when
563 bumping into them and will do reduced damage against other players if
564 you do attack them (friendly fire). Having peaceful mode on only lowers
565 damage against other players, it has no effect on damage done to monsters
566 or other NPCs, so it is generally advisable to remain in peaceful mode
567 unless you are looking for trouble. It is still entirely possible to kill
568 other players when in peaceful mode so you should still be careful when
569 interacting with other players. Hostile mode (peaceful off) will enable
570 melee combat when bumping into other players and does normal damage for
571 other attacks as well.
572
573 Damage done by area effect attacks like cone spells, explosive
574 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
575 are not modified by peaceful/hostile mode.
576
577 =head2 X<petmode>petmode (normal|sad|defend|arena)
578
579 B<petmode> controls how your pets (charmed monsters) will behave.
580
581 The options are:
582
583 =over 4
584
585 =item B<normal>
586
587 As you would expect.
588
589 =item B<sad> (search and destroy)
590
591 Pets will roam and seek out things to attack.
592
593 =item B<defend>
594
595 Pets will try to stay close and defend you.
596
597 =item B<arena>
598
599 Like B<normal>, except that pets will attack other players in the arena.
600
601 =back
602
603 =head2 pickup
604
605 pickup +mode
606 pickup -mode
607 pickup density
608
609 B<pickup> changes whether you pick up items when you step on them. To
610 pickup an item manually, use the ',' key.
611
612 The B<Pickup> tab in the playerbook is usually a better way to modify your
613 autopickup settings than using this command.
614
615 Mode can be one of:
616
617 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh"
622
623 If a number (C<density>) is specified, then items of at least the
624 specified value density are picked up. Value density is given as
625 gold/weight in kilograms.
626
627 The value in gold is what the item is worth if you sold it in the shop.
628
629 =head2 prepare
630
631 The same as cast. Usage:
632
633 prepare <spell>
634
635
636 =head2 quit
637
638 Deletes your character from the server. If you want to quit the session
639 without deleting your character, you must use a I<Bed to Reality>. Find a
640 bed (probably in a building close to where you entered the game), get on
641 top of it, and apply it using B<Tab> ro the B<apply> command.
642
643
644 =head2 range
645
646 Your range weapon can be one of several weapons, a spell you cast, a
647 bow-and-arrow, a rod, or a wand, to name a few.
648
649 Your range weapon is fired when you press SHIFT-direction, and will be
650 fired in that direction.
651
652
653 =head2 ready_skill
654
655 ready_skill <name of skill>
656
657 Readies the given L<skill|pod/skill_help> by putting it in your L<range
658 slot|glossary/range slot>. Some skills are used automatically when
659 readied, some need to be actively used by "firing" them.
660
661 If you just want to invoke a skill once, leaving your range slot
662 untouched, use L<use_skill> instead.
663
664
665 =head2 rename
666
667 Changes/removes the custom name of given item (or the marked one).
668
669 rename oldname to newname
670 rename "old item name" to "new item name"
671
672 If either of the names contain spaces, you have to use the C<">-form,
673 otherwise you can just write the name as-is. If you omit the old name, the
674 marked item will be used instead.
675
676 If the new name is empty (i.e. C<"">), then the original (before the
677 rename) name will be restored.
678
679 Note: maximum allowed name length is 127 characters.
680
681
682 =head2 resistances
683
684 This shows you the resistances you have to specific attack types.
685 If you have for example "cold +20", it means you get 20% damage done
686 by cold attacks. If you have "ghost hit -50", you will get 50% more
687 damage by ghost hits.
688
689 If you are a dragon, you will also get your natural skin resistances
690 appened to the list. These will never lower, only rise.
691
692 =head2 rotateshoottype
693
694 Switches between spell, skill and weapon. Example:
695
696 cast burning hands
697 ready_skill disarm traps
698 apply wand of medium fireball
699
700 rotateshoottype # Switches to the spell (burning hands)
701 rotateshoottype # Switches to the wand (of medium fireball)
702 rotateshoottype # Switches to the skill (disarm traps)
703 rotateshoottype # Disables the range slot (won't use anything)
704 rotateshoottype # Switches back to the spell.. and so on
705
706 =head2 say
707
708 Will tell all players on the same map as yourself a message.
709
710 =head2 save
711
712 Updates players status to disk. This can be useful for making backup
713 copies if you fear the server is about to crash.
714
715 The server saves your character automatically in certain intervals,
716 and also on clean shutdowns, so there is little practical use for this
717 command.
718
719 WARNING - if you want to leave the game without destroying your player,
720 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
721 it. Doing B<save> and then B<quit>ing will still delete your character.
722
723 =head2 search-items
724
725 search-items <word>
726
727 Automatically picks up all items with <word> in their name. C<search-items
728 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
729 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
730 will pick up all items with magic+1, and so on, and so on.
731
732 While this mode is active, you will be slower and the normal autopickup is
733 disabled. To disable search mode again, execute C<search-items> without
734 any arguments.
735
736 =head2 seen
737
738 seen <login>
739
740 Tells you when the player named <login> was last seen on the server (cf+
741 only).
742
743 =head2 shout
744
745 shout <message>
746
747 Sends a message to all players on the server. It is mainly useful for
748 emergency messages ("I am trapped on xxx, can somebody help me?") and
749 should not be used for general chat. Use L<chat|command/chat> instead.
750
751 =head2 showpets
752
753 showpets <number>
754
755 Shows a numbered list of the pets owned by the player. If a number is
756 specified, instead shows a detailed printout about that pet.
757
758 =head2 skills
759
760 Lists all skills you have along with the experience you have in those skills.
761 Example:
762
763 skills
764
765 literacy................................lvl: 4 (xp:9944/16000/25%)
766 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
767
768 This shows you that you have two skills, literacy and one handed weapons. You
769 are level 4 in both skills and in literacy, you have 9944 experience points.
770 You need to reach 16000 to gain another level. The 25% at the end show you what
771 percentage of your experience is permanent, which means you cannot lose it if
772 you die.
773
774 =head2 sort_inventory
775
776 If sort_inventory is set, items will be inserted into your inventory
777 in order by type than alphabetical. This, all scrolls will be grouped
778 together, but in alphabetical order. Same for all weapons. This only
779 applies to new items you pick up - items that you are already holding will
780 not be sorted.
781
782 If sort_inventory is not set (default), items will be inserted via type,
783 subtype and magic. This, all axes will be grouped together in magic order,
784 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
785 ones just get inserted last.
786
787 If you have a lot of stuff that is not in alphabetical order but you would
788 like it to be, the best method is to drop all of it and then pick it up.
789
790 =head2 sound
791
792 Toggles between sound enabled and disabled. This has no relevance to the
793 sound settings of the client, it only governs whether the server will send
794 sound effect command to the client and is enabled if the client supports
795 sound (i.e. always for the deliantra client).
796
797 =head2 sourcecode
798
799 This command displays the means to download the source code (server code,
800 maps and archetypes) used to implement this version of the game.
801
802 Every player has the right to download and modify the source code of the
803 server, as required by both the GNU General Public License and the GNU
804 Affero General Public license.
805
806 If you modify your version of the server, you will have to provide a means
807 to download the modified sources (and resources) via this command. If you
808 run an unmodified version of the server, the default will do.
809
810 =head2 statistics
811
812 B<statistics> shows various useful information about your character.
813 None of the information it shows is stuff that is not contained in the
814 documentation.
815
816 As of now, it shows how much experience you need for your next level. It
817 also shows natural, real, and maximum statistic values.
818
819 Your natural stat is the stat without any items/spells applied.
820
821 Real is what the current value is (same as in the stat window.)
822
823 Maximum is the maximum value for your natural stat.
824
825 =head2 suicide
826
827 Kills yourself. No, really.
828
829 This command might not look useful at first, but sometimes you can get
830 yourself into a corner you can't escape anymore, either due to a map
831 bug or your own stupidity. Killing oneself can be difficult and time
832 consuming, that's why this command is provided. It is fast, painless,
833 effective, humane.
834
835 =head2 take
836
837 The take commands take object(s) on the space the player is standing on,
838 and inserts them into the players inventory.
839
840 If no parameter is given, take will get the top object that can be taken
841 and put it in the players inventory. If no object can be taken, that will
842 be stated.
843
844 A parameter can be given to take. In this case, all object that have names
845 that match the parameter will be picked up. Thus, if there is a 'sword of
846 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
847 pick all of them up.
848
849 By default, take is bound to the comma key, with no parameters. To change
850 this, look at the bind command.
851
852 =head2 tell
853
854 tell <playername> <message>...
855
856 Sends a private message to the given player I<only>.
857
858 =head2 throw
859
860 Throws an unlocked item in your inventory, be it applied or not, into the
861 direction you are looking. If you mark an item in your inventory, this item
862 is thrown first. If there is more than one copy of an item, only one of it is
863 thrown away. God-given items can not be thrown. You need the skill throwing
864 for this to work.
865
866 =head2 time
867
868 Shows the Deliantra in-game time, not the server time. It looks like this:
869
870 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
871 the 2nd Day of the Month of the Frost Giant, Year 63.
872 Time of Year: The Season of New Year.
873
874 An hour of game time passes in 3 minutes of real time. The time and
875 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
876 five weeks per month, and 17 months per year. The year is additionally
877 split into four seasons of 4 months each, except the season of the
878 Blizzard, which is 5 months long.
879
880 The number "zero" is unknown, which is why the minutes go from 1 to 60.
881
882 Seasons and the time of the day affect the overall outdoor daylight.
883
884 =head2 title
885
886 title <new title>
887 title clear # Sets your title back to your race.
888
889 Players can change their title. For example you called yourself Gandalf and
890 your race is elf, you can use the title command to change your name from
891 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
892
893 Dragons cannot set their title because it changes during the game.
894
895 =head2 unignore
896
897 unignore <login>
898
899 Cancels all ignores set for the specified login. See B<ignore>.
900
901 =head2 uptime
902
903 Tells you something about the time the server was started and how long ago
904 that was.
905
906 =head2 use_skill
907
908 use_skill <name of skill>
909
910 Uses the given L<skill|pod/skill_help> immediately, once. See also
911 L<ready_skill>.
912
913 =head2 usekeys (inventory|keyrings|containers)
914
915 The B<usekeys> option determines the behaviour of using keys.
916
917 Values are:
918
919 =over 4
920
921 =item B<inventory>: Only keys in the top level inventory are used (default)
922
923 =item B<keyrings>: Only keys in active key rings are used.
924
925 =item B<containers>: Only keys in active containers are used.
926
927 =back
928
929 Note that key rings are just a specialized container, so the containers
930 will also find keys in key rings.
931
932 Only active containers are used - keys will not jump out of closed
933 containers, but hints will be given if you have keys in such containers.
934
935 =head2 version
936
937 Shows what version of the software the server is running on and what people
938 have contributed what to the game.
939
940 =head2 weather
941
942 Gives you information about the current weather of outside areas, if the
943 server has weather support (which is unlikely, as it is very broken).
944
945 =head2 whereabouts
946
947 The whereabouts command gives a summary about the
948 regions in which players are currently staying.
949
950 =head2 whereami
951
952 Tells you some historical information on the region you are currently in.
953
954 =head2 who
955
956 Shows what players are playing in the world and where they are. It may also
957 show their levels and race or title. (See the L<title|command/title> command)
958
959 B<who> optionally takes an argument that limits the players shown to
960 the specified region, e.g. B<who brest> will show all players playing
961 somewhere in Brest.
962
963 =head2 wimpy
964
965 The wimpy level is the amount of health points (hp) that may be left before you
966 automatically run away. This may be useful in hand-to-hand combats but should
967 not be used when the opponent attacks with spells.
968
969
970 =head1 Authors
971
972 Parts of this document were originally taken from the crossfire server
973 help files with unknown authors.
974
975 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
976 Steenhoven and Marc A. Lehmann.
977