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Revision: 1.29
Committed: Sat Oct 16 22:51:51 2010 UTC (13 years, 8 months ago) by root
Branch: MAIN
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# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =encoding utf-8
10
11 =head1 Deliantra Command ListingX<command>
12
13 =head2 accept-invitation
14
15 Accepts an invitation previously issued by another player using the invite
16 command. This will transfer you to the location you were invited to.
17
18 =head2 afk
19
20 Puts you into AFK (Away From Keyboard) mode. This can be used when you
21 are away for some time but not long enough to log off. It will not save
22 you from starvation and will merely list you as AFK in the user list.
23
24 An argument of C<0> disables and C<1> enables this option, no argument
25 toggles the setting.
26
27 =head2 apply
28
29 Apply applies an object.
30
31 If no options are given, it applies an object you are standing on.
32
33 If an object name is given, it will apply/unapply that object (toggle)
34
35 Extra options to apply:
36
37 -a Always applies the object
38 -u Always unapplies the object.
39
40 These two options disable the toggling feature.
41
42 =head2 X<applymode>applymode (nochoice|never|always)
43
44 the C<applymode> controls what happens when you are equipping something that would
45 require something else to be unequipped.
46
47 The options are:
48
49 =over 4
50
51 =item B<nochoice>
52
53 In this case, if there is no choice for the item(s) being removed in order
54 to equip your new item. An example of this is a wand - there can only be
55 one other item needed to be unequipped for the new item to be equipped.
56 Note that in the case of two handed objects, like bows, it can result in
57 two (or more) items being unequipped to equip your new item.
58
59 =item B<never>
60
61 In this case, it will never unequip something for you. It will instead
62 tell you want you need to unequip - this can be a list of many objects.
63
64 =item B<always>
65
66 This will unequip whatever is needed to equip your new item.
67
68 =back
69
70 An example of how the above works:
71
72 If your character currently has two rings, and tries to equip a third, the
73 B<nochoice> mode will print the two rings you currently have equipped. The
74 B<always> mode will unequip one of the rings in your inventory. The ring
75 unequipped is fairly indeterminate - it depends on how the server has
76 ordered your inventory (which is not the same as the order your window
77 displays).
78
79 If your character is currently wearing a suit of armor, and you try to
80 equip another suit, both B<nochoice> and B<always> will cause the new suit
81 to get equipped.
82
83 See L<apply|command/apply>.
84
85 =head2 body
86
87 Shows how much (and what) you are wielding on certain body parts.
88
89 For example as fireborn, you have 4 fingers to put rings on. If you have
90 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91 full and one free.
92
93 Both items as well as skills and other more esoteric objects can use those
94 body parts.
95
96 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
97
98 The C<bowmode> controls how you will fire arrows and bolts.
99
100 The options are:
101
102 =over 4
103
104 =item B<normal>
105
106 As you would expect.
107
108 =item B<threewide>
109
110 Fires three arrows in parallel.
111
112 =item B<spreadshot>
113
114 Fires three arrows which spread out over distance.
115
116 =item B<fire>I<direction>
117
118 Locks in the direction the missiles will fire, specify by compass position:
119 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
120
121 =item B<bestarrow>
122
123 Selects and fires the probable best arrow from your inventory.
124
125 =back
126
127 =head2 brace
128
129 When you enter the B<brace> command to brace your character, your
130 character will no longer move. It can still attack adjoining
131 spaces. Bracing can be useful to hold a location.
132
133 When you are braced, you lose your Dex bonus and incur a 2 point
134 ac penalty beyond that (if you have a negative Dex bonus, you may in
135 fact come out ahead. You also only get 20% of the normal experience
136 for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138 An argument of C<0> disables and C<1> enables this option, no argument
139 toggles the setting.
140
141 =head2 bumpmsg
142
143 Toggles between wall bump messages (and sound) enabled and disabled. This
144 greatly improves navigation experience in text-only clients, but works in
145 any client.
146
147 An argument of C<0> disables and C<1> enables this option, no argument
148 toggles the setting.
149
150 =head2 chat
151
152 chat <message>
153
154 Sends a message to all players on the server. This is the normal way to
155 chat with others.
156
157 =head2 cast
158
159 You use the cast command to set your range-action-slot to the spell you
160 want. Example:
161
162 cast burning hands
163
164 sets your I<range> slot to B<spell: burning hands>.
165
166 If you don't know the spell, shows which spells you do know.
167
168 It is helpful to bind string like B<cast burning hands> to keys.
169
170 See C<help range> for more information on range weapons.
171
172 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
173
174 drop [number] name
175
176 B<name> is the name of the item(s) to drop. It may match multiple items.
177 The name is matched against the start of the objects in your inventory.
178 The name matching is case insensitive.
179
180 There are a few special name values:
181
182 =over 4
183
184 =item B<all>: matches any item.
185
186 =item B<unpaid>: matches unpaid items.
187
188 =item B<cursed>: drops items known to be cursed or damned.
189
190 =item B<unlocked>: drops items not locked in your inventory.
191
192 =back
193
194 B<number> is optional. This acts as the number of the object to drop. The
195 objects number must be at least the number for it to be dropped. For
196 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
197 will be dropped. A collection of 5 scrolls will not be dropped.
198
199 See also B<dropall> and mouse button control within client for dropping
200 objects.
201
202
203 =head2 cointoss
204
205 Tosses a coin and reports the outcome to you and other players on the same
206 map, much like the say command does.
207
208
209 =head2 orcknuckle
210
211 Throws your orcknuckle set and reports the outcome to you and other
212 players on the same map, much like the say command does. Your first
213 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
214 I<princess>, I<dragon>, while the fourth can additionally roll up to
215 I<orc>.
216
217
218 =head2 dropall
219
220 dropall [type]
221
222 B<dropall> drops all items in your inventory to the ground, excepting
223 locked items. The type parameter will also control what is dropped:
224
225 =over 4
226
227 =item nothing specified
228
229 Drops all objects except food, money, keys, and containers.
230
231 =item B<weapons>
232
233 Drops weapons, bows, and arrows.
234
235 =item B<armor> (armour)
236
237 Drops armor, shield, and helmets.
238
239 =item B<misc>
240
241 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
242 bracers, scrolls, wands, rods, and potions.
243
244 =back
245
246 See also 'drop' and mouse button control for dropping objects.
247
248 =head2 examine
249
250 Without arguments, this will give some information on the item below you,
251 with arguments it will give information on a matching item in your inventory.
252 For example:
253
254 examine rucksack
255
256 This will show you something like:
257
258 That is rucksack
259 Its weight limit is 647.1 kg.
260 It is made of: cloth.
261 It weighs 0.100 kg.
262
263 =head2 follow
264
265 This enables the follow mode (cf+ only).
266
267 The player issuing the follow
268 command is required to stand
269 on a space right next to the
270 player that is to be followed.
271
272 To start following a player,
273 use:
274
275 follow <playername>
276
277 To stop following, use:
278
279 follow
280
281 Without arguments.
282
283 =head2 get
284
285 get [item]
286
287 This will pick up an item from the floor with the name [item]. If there is
288 more than one unique item with that name, they are all picked up.
289
290 =head2 gsay
291
292 If you are in a party (party join or party form), you will be able to message
293 only your party. Even people standing right next to you can't hear it.
294
295 =head2 help
296
297 Gives you online help for the command or help topic specified.
298
299 =head2 hintmode (show|mark|hide)
300
301 hintmode show|mark|hide
302
303 Sets the I<hint mode> to the given value: Throughout the game you can find
304 hints that sometimes help you to solve a puzzle or manage a situation
305 better than without. You can change the display of these hints with this
306 command:
307
308 =over 4
309
310 =item show
311
312 Show the hints (the default mode).
313
314 =item mark
315
316 Do not show the hints themselves, but notify you when a hint would have
317 been available.
318
319 =item hide
320
321 Hide all hints: You will not be able to tell whether there is a hint
322 available or not.
323
324 =back
325
326 =head2 hiscore
327
328 Shows a list of the highest level players in the game.
329
330 =head2 ignore
331
332 ignore list
333
334 Lists all players that you currently ignore.
335
336 ignore <player> <tell|shout|all> [timeout]
337
338 This command ignores the specified messages (B<tell> ignores tells,
339 B<shout> ignores chat and shout and B<all> ignores everything from the given
340 user).
341
342 The optional timeout (specified in hours) specifies when the ignore entry
343 expires. The default is 24 (one day). The reason why all ignore entries
344 expire after a day by default is that most troublemakers stop soon after
345 they are being ignored.
346
347 To revoke an ignore, use the B<unignore> command.
348
349 =head2 inventory
350
351 Lists all items in your inventory along with their locked/applied/wielded
352 status. Example:
353
354 inventory
355
356 Inventory:
357 - arrow 0.1
358 - Knife * 2
359 - long sword (wielded) 15
360
361 This shows that you have one arrow which weighs 0.1kg and one Knife which you
362 protected from dropping by locking it as well as a long sword which you are
363 currently using to attack.
364
365 =head2 invite
366
367 This command invites another player to where you are currently located.
368 There are four levels of inviting that can be earned by doing quests.
369 Quest descriptions can be found in a house in scorn.
370
371 =over 4
372
373 =item Level 1 can invite only into private rooms such as apartments.
374
375 =item Level 2 can invite into private rooms and unique maps such as guilds.
376
377 =item Level 3 can invite to anywhere in the world if there are no monsters on
378 the map.
379
380 =item Level 4 can invite any player to any map with or without monsters. This is
381 a very dangerous skill and should be used wisely.
382
383 =back
384
385 In any of these levels, the invited player is required to acknowledge and
386 allow the transport.
387
388 One can never transport from nor to an unholy place. That means, one can
389 not be saved out of jail using invite.
390
391 =head2 invoke
392
393 The invoke command is used to cast a spell immediately, or when it is
394 necessary to give a parameter to the spell. Invoke will not set the range
395 weapon.
396
397 Examples:
398
399 invoke restoration
400 invoke magic rune of large fireball
401 invoke reincarnation of Iamdead
402 invoke create food of waybread
403
404 It is very helpful to bind healing spells to keys, for example go to your
405 I<playerbook>, tab I<spells>, the press the right mouse button on the
406 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
407 recommended to bind a healing spell or potion to an easily-accessible-key,
408 such as '1'.
409
410
411 =head2 killpets
412
413 killpets [name]
414
415 The killpets command is a quick and convenient way
416 to get rid of all your pets when they are no longer
417 useful or are getting in the way. Any equipment
418 they had will be left behind, but you will get no
419 experience for their death. However, it kills them
420 instantaneously.
421
422 If a name is specified then only pets with that
423 name will be killed, e.g. killpets bat will kill bats
424 but not bees. If a number is specified, the pet
425 corresponding to that number is killed.
426
427 =head2 lock
428
429 lock [object]
430
431 The lock command is a quick and convenient way to
432 lock items in your inventory.
433
434 If a object name is specified then only the
435 objects that match that name are locked.
436 e.g. lock materials will lock any materials
437 in your inventory and not touch anything else.
438
439 lock by itself will lock everything in your
440 inventory.
441
442 =head2 mapinfo
443
444 Shows some information about the map like this:
445
446 world_105_115 (/world/world_105_115) in scorn
447 Creator: Gnat the Gnu
448 Email: gnu@foo.bar
449 Date: Sun Dec 16 20:53:13 2001
450
451 world_105_115: The map name
452 /world/world_105_115: The relative map path
453 scorn: Region the map is in
454
455 The rest is information the mapper may or may not provide. Often, this is
456 the mapper's name, email and map creation date as this example shows.
457
458 =head2 maps
459
460 maps <mapname>
461
462 Shows a list of maps matching the regex <mapname> that are currently being
463 known to the server. The different fields are Pl, I, Svd, Reset and Path:
464
465 =over 4
466
467 =item Pl: the number of players on that map currently.
468
469 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
470
471 The server keeps maps in memory only for a short time (by default about
472 40 seconds). After that time, it saves them to disk. As the server loads
473 most maps in the background it is possible that you can see a map that is
474 currently being loaded, but that's rare, as loading a map is fast.
475
476 =item Svd: the amount of seconds since the map was last saved (++ means >99).
477
478 The server by default tries to save each map at least every 20 seconds if
479 it changed, so in case of a disastrous crash (one where the server cannot
480 emergency save), at most 20 seconds of gameplay are lost.
481
482 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
483
484 Most maps will not reset as long as players are on it, and usually the
485 reset counter only starts going down when all players left the map. Some
486 maps will never reset in the common sense, these are usually marked with a
487 very high number (such as C<1e+99>).
488
489 =item Path: the name that uniquely identifies the map, can be used for goto etc.
490
491 =back
492
493
494 =head2 mark
495
496 B<mark> is used to mark items for items that apply other items. Examples of
497 these are flint & steel marked for apply torches, a weapon marked for
498 improve weapon scrolls.
499
500 B<mark> without options shows your currently marked item.
501
502 Usage examples:
503
504 mark sword +3
505 mark three torches
506 mark sword
507
508 B<mark> will look for best match first, and then look for matches based
509 on shortened name, object name, archetype name. It prints the match it
510 finds.
511
512 =head2 me
513
514 me <message>
515
516 Sends a message to all players on the server, similar to chat, but instead
517 of using C<name chats: message>, the form C<* name message> is used, which
518 is useful to describe yourself, such as:
519
520 me feels lonely
521 =>
522 * schmorp feels lonely
523
524
525 =head2 motd
526
527 Shows the message of the day. It takes no arguments.
528
529 =head2 output-count
530
531 output-count [lines]
532
533 output-count sets after how many messages of the same type, they are
534 then printed out. If the value was 10, then after killing ten orcs, the
535 message '10 times you kill orc' would be printed out. The default value is
536 1 - this means that all messages get printed out as they are requested -
537 buffering is disabled in this regard.
538
539 output-sync controls how often information is sent to the screen. Each
540 buffer has its own time value, and will be flushed independently. The
541 default value is usually less than a second.
542
543 See also L<output-sync>.
544
545 =head2 output-rate
546
547 output-rate [bytes per second]
548
549 Show the current setting of the output-rate, or set it to the provided
550 value. The server will try very hard not to send more than this many bytes
551 per second to your client. If the rate is exceeded, the server tries to
552 hold back less important information (such as new images) to increase
553 responsiveness.
554
555 The server-side default is usually quite high, around 100000. If the
556 server is running on a Linux kernel, it will adjust to the actual
557 bandwidth available, and output-rate only sets an upper bound. That is,
558 the server will automatically set an optimal send rate and adjusting your
559 output-rate is not required.
560
561 =head2 output-sync
562
563 output-sync [seconds]
564
565 output-sync controls how often information is sent to the screen. Each
566 buffer has its own time value, and will be flushed independently. The
567 default value is usually less than a second.
568
569 output-count sets after how many messages of the same type, they are
570 then printed out. If the value was 10, then after killing ten orcs, the
571 message '10 times you kill orc' would be printed out. The default value is
572 1 - this means that all messages get printed out as they are requested -
573 buffering is disabled in this regard.
574
575 See also L<output-count>.
576
577 =head2 party
578
579 party join partyname
580 Puts you in a party, prompts you for a passwd if there is
581 one
582
583 party form partyname
584 Forms a party and puts you as leader, 32 character max.
585 At the moment, being party leader does nothing. May be used in
586 the future.
587
588 party list
589 Lists currently formed parties and their 'leader'
590
591 party passwd <password>
592 Changes the passwd for the party you are in, 8 character max.
593
594 party who
595 lists the members of the party you are in
596
597 party say <msg>
598 sends messsage to party members
599
600 party leave
601 takes you out of current party
602
603 =head2 peaceful
604
605 TODO: rework for deliantra, intended future behaviour is to toggle
606 peaceful mode with regards to npc and monsters only, not with regards to
607 players (which will be controlled by priests).
608
609 The B<peaceful> command will switch you between peaceful and hostile attack
610 modes.
611
612 When peaceful is on you will not automatically attack other player when
613 bumping into them and will do reduced damage against other players if
614 you do attack them (friendly fire). Having peaceful mode on only lowers
615 damage against other players, it has no effect on damage done to monsters
616 or other NPCs, so it is generally advisable to remain in peaceful mode
617 unless you are looking for trouble. It is still entirely possible to kill
618 other players when in peaceful mode so you should still be careful when
619 interacting with other players. Hostile mode (peaceful off) will enable
620 melee combat when bumping into other players and does normal damage for
621 other attacks as well.
622
623 Damage done by area effect attacks like cone spells, explosive
624 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
625 are not modified by peaceful/hostile mode.
626
627 =head2 X<petmode>petmode (normal|sad|defend|arena)
628
629 B<petmode> controls how your pets (charmed monsters) will behave.
630
631 The options are:
632
633 =over 4
634
635 =item B<normal>
636
637 Monsters behave normally, i.e. according to their own character.
638
639 =item B<sad> (search and destroy)
640
641 Pets will roam and seek out things to attack.
642
643 =item B<defend>
644
645 Pets will try to stay close and defend you.
646
647 =item B<arena>
648
649 Like B<normal>, except that pets will attack other players in the arena.
650
651 =back
652
653 =head2 pickup
654
655 pickup +mode
656 pickup -mode
657 pickup density
658
659 B<pickup> changes whether you pick up items when you step on them. To
660 pickup an item manually, use the ',' key.
661
662 The B<Pickup> tab in the playerbook is usually a better way to modify your
663 autopickup settings than using this command.
664
665 Mode can be one of:
666
667 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
668 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
669 "key", "missile", "allweapon", "magical", "potion", "spellbook",
670 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
671 "flesh"
672
673 If a number (C<density>, must be 0..15) is specified, then items of at
674 least the specified value density are picked up. Value density is given as
675 gold/weight in kilograms.
676
677 The value in gold is what the item is worth if you sold it in the shop.
678
679 =head2 prepare
680
681 The same as cast. Usage:
682
683 prepare <spell>
684
685
686 =head2 quit
687
688 Deletes your character from the server. If you want to quit the session
689 without deleting your character, you must use a I<Bed to Reality>. Find a
690 bed (probably in a building close to where you entered the game), get on
691 top of it, and apply it using B<Tab> ro the B<apply> command.
692
693
694 =head2 range
695
696 Your range weapon can be one of several weapons, a spell you cast, a
697 bow-and-arrow, a rod, or a wand, to name a few.
698
699 Your range weapon is fired when you press SHIFT-direction, and will be
700 fired in that direction.
701
702
703 =head2 ready_skill
704
705 ready_skill <name of skill>
706
707 Readies the given L<skill|pod/skill_help> by putting it in your L<range
708 slot|glossary/range slot>. Some skills are used automatically when
709 readied, some need to be actively used by "firing" them.
710
711 If you just want to invoke a skill once, leaving your range slot
712 untouched, use L<use_skill> instead.
713
714
715 =head2 rename
716
717 Changes/removes the custom name of given item (or the marked one).
718
719 rename oldname to newname
720 rename "old item name" to "new item name"
721
722 If either of the names contain spaces, you have to use the C<">-form,
723 otherwise you can just write the name as-is. If you omit the old name, the
724 marked item will be used instead.
725
726 If the new name is empty (i.e. C<"">), then the original (before the
727 rename) name will be restored.
728
729 Note: maximum allowed name length is 127 characters.
730
731
732 =head2 resistances
733
734 This shows you the resistances you have to specific attack types.
735 If you have for example "cold +20", it means you get 20% damage done
736 by cold attacks. If you have "ghost hit -50", you will get 50% more
737 damage by ghost hits.
738
739 If you are a dragon, you will also get your natural skin resistances
740 appened to the list. These will never lower, only rise.
741
742 =head2 rotateshoottype
743
744 Switches between spell, skill and weapon. Example:
745
746 cast burning hands
747 ready_skill disarm traps
748 apply wand of medium fireball
749
750 rotateshoottype # Switches to the spell (burning hands)
751 rotateshoottype # Switches to the wand (of medium fireball)
752 rotateshoottype # Switches to the skill (disarm traps)
753 rotateshoottype # Disables the range slot (won't use anything)
754 rotateshoottype # Switches back to the spell.. and so on
755
756 =head2 say
757
758 Will tell all players on the same map as yourself a message.
759
760 =head2 save
761
762 Updates players status to disk. This can be useful for making backup
763 copies if you fear the server is about to crash.
764
765 The server saves your character automatically in certain intervals,
766 and also on clean shutdowns, so there is little practical use for this
767 command.
768
769 WARNING - if you want to leave the game without destroying your player,
770 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
771 it. Doing B<save> and then B<quit>ing will still delete your character.
772
773 =head2 search-items
774
775 search-items <word>
776
777 Automatically picks up all items with <word> in their name. C<search-items
778 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
779 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
780 will pick up all items with magic+1, and so on, and so on.
781
782 While this mode is active, you will be slower and the normal autopickup is
783 disabled. To disable search mode again, execute C<search-items> without
784 any arguments.
785
786 =head2 seen
787
788 seen <login>
789
790 Tells you when the player named <login> was last seen on the server (cf+
791 only).
792
793 =head2 shout
794
795 shout <message>
796
797 Sends a message to all players on the server. It is mainly useful for
798 emergency messages ("I am trapped on xxx, can somebody help me?") and
799 should not be used for general chat. Use L<chat|command/chat> instead.
800
801 =head2 showpets
802
803 showpets <number>
804
805 Shows a numbered list of the pets owned by the player. If a number is
806 specified, instead shows a detailed printout about that pet.
807
808 =head2 skills
809
810 Lists all skills you have along with the experience you have in those skills.
811 Example:
812
813 skills
814
815 literacy................................lvl: 4 (xp:9944/16000/25%)
816 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
817
818 This shows you that you have two skills, literacy and one handed weapons. You
819 are level 4 in both skills and in literacy, you have 9944 experience points.
820 You need to reach 16000 to gain another level. The 25% at the end show you what
821 percentage of your experience is permanent, which means you cannot lose it if
822 you die.
823
824 =head2 sort_inventory
825
826 If sort_inventory is set, items will be inserted into your inventory
827 in order by type than alphabetical. This, all scrolls will be grouped
828 together, but in alphabetical order. Same for all weapons. This only
829 applies to new items you pick up - items that you are already holding will
830 not be sorted.
831
832 If sort_inventory is not set (default), items will be inserted via type,
833 subtype and magic. This, all axes will be grouped together in magic order,
834 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
835 ones just get inserted last.
836
837 If you have a lot of stuff that is not in alphabetical order but you would
838 like it to be, the best method is to drop all of it and then pick it up.
839
840 =head2 sound
841
842 Toggles between sound enabled and disabled. This has no relevance to the
843 sound settings of the client, it only governs whether the server will send
844 sound effect command to the client and is enabled if the client supports
845 sound (i.e. always for the deliantra client).
846
847 An argument of C<0> disables and C<1> enables this option, no argument
848 toggles the setting.
849
850 =head2 sourcecode
851
852 This command displays the means to download the source code (server code,
853 maps and archetypes) used to implement this version of the game.
854
855 Every player has the right to download and modify the source code of the
856 server, as required by both the GNU General Public License and the GNU
857 Affero General Public license.
858
859 If you modify your version of the server, you will have to provide a means
860 to download the modified sources (and resources) via this command. If you
861 run an unmodified version of the server, the default will do.
862
863 =head2 statistics
864
865 B<statistics> shows various useful information about your character.
866 None of the information it shows is stuff that is not contained in the
867 documentation.
868
869 As of now, it shows how much experience you need for your next level. It
870 also shows natural, real, and maximum statistic values.
871
872 Your natural stat is the stat without any items/spells applied.
873
874 Real is what the current value is (same as in the stat window.)
875
876 Maximum is the maximum value for your natural stat.
877
878 =head2 suicide
879
880 Kills yourself. No, really.
881
882 This command might not look useful at first, but sometimes you can get
883 yourself into a corner you can't escape anymore, either due to a map
884 bug or your own stupidity. Killing oneself can be difficult and time
885 consuming, that's why this command is provided. It is fast, painless,
886 effective, humane.
887
888 =head2 take
889
890 The take commands take object(s) on the space the player is standing on,
891 and inserts them into the players inventory.
892
893 If no parameter is given, take will get the top object that can be taken
894 and put it in the players inventory. If no object can be taken, that will
895 be stated.
896
897 A parameter can be given to take. In this case, all object that have names
898 that match the parameter will be picked up. Thus, if there is a 'sword of
899 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
900 pick all of them up.
901
902 By default, take is bound to the comma key, with no parameters. To change
903 this, look at the bind command.
904
905 =head2 tell
906
907 tell <playername> <message>...
908
909 Sends a private message to the given player I<only>.
910
911 =head2 throw
912
913 Throws an unlocked item in your inventory, be it applied or not, into the
914 direction you are looking. If you mark an item in your inventory, this item
915 is thrown first. If there is more than one copy of an item, only one of it is
916 thrown away. God-given items can not be thrown. You need the skill throwing
917 for this to work.
918
919 =head2 time
920
921 Shows the Deliantra in-game time, not the server time. It looks like this:
922
923 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
924 the 2nd Day of the Month of the Frost Giant, Year 63.
925 Time of Year: The Season of New Year.
926
927 An hour of game time passes in 3 minutes of real time. The time and
928 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
929 five weeks per month, and 17 months per year. The year is additionally
930 split into four seasons of 4 months each, except the season of the
931 Blizzard, which is 5 months long.
932
933 The number "zero" is unknown, which is why the minutes go from 1 to 60.
934
935 Seasons and the time of the day affect the overall outdoor daylight.
936
937 =head2 title
938
939 title <new title>
940 title clear # Sets your title back to your race.
941
942 Players can change their title. For example you called yourself Gandalf and
943 your race is elf, you can use the title command to change your name from
944 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
945
946 Dragons cannot set their title because it changes during the game.
947
948 =head2 unignore
949
950 unignore <login>
951
952 Cancels all ignores set for the specified login. See B<ignore>.
953
954 =head2 unlock
955
956 unlock [object]
957
958 The unlock command is a quick and convenient way
959 to unlock items in your inventory.
960
961 If a object name is specified then only the
962 objects that match that name are unlocked.
963
964 e.g. unlock materials will unlock any materials
965 in your inventory and not touch anything else.
966
967 unlock by itself will unlock everything in your
968 inventory.
969
970 =head2 uptime
971
972 Tells you something about the time the server was started and how long ago
973 that was.
974
975 =head2 use_skill
976
977 use_skill <name of skill>
978
979 Uses the given L<skill|pod/skill_help> immediately, once. See also
980 L<ready_skill>.
981
982 =head2 usekeys (inventory|keyrings|containers)
983
984 The B<usekeys> option determines the behaviour of using keys.
985
986 Values are:
987
988 =over 4
989
990 =item B<inventory>: Only keys in the top level inventory are used (default)
991
992 =item B<keyrings>: Only keys in active key rings are used.
993
994 =item B<containers>: Only keys in active containers are used.
995
996 =back
997
998 Note that key rings are just a specialized container, so the containers
999 will also find keys in key rings.
1000
1001 Only active containers are used - keys will not jump out of closed
1002 containers, but hints will be given if you have keys in such containers.
1003
1004 =head2 version
1005
1006 Shows what version of the software the server is running on and what people
1007 have contributed what to the game.
1008
1009 =head2 weather
1010
1011 Gives you information about the current weather of outside areas, if the
1012 server has weather support (which is unlikely, as it is very broken).
1013
1014 =head2 whereabouts
1015
1016 The whereabouts command gives a summary about the
1017 regions in which players are currently staying.
1018
1019 =head2 whereami
1020
1021 Tells you some historical information on the region you are currently in.
1022
1023 =head2 who
1024
1025 Shows what players are playing in the world and where they are. It may also
1026 show their levels and race or title. (See the L<title|command/title> command)
1027
1028 B<who> optionally takes an argument that limits the players shown to
1029 the specified region, e.g. B<who brest> will show all players playing
1030 somewhere in Brest.
1031
1032 =head2 wimpy
1033
1034 The wimpy level is the amount of health points (hp) that may be left before you
1035 automatically run away. This may be useful in hand-to-hand combats but should
1036 not be used when the opponent attacks with spells.
1037
1038
1039 =head1 Authors
1040
1041 Parts of this document were originally taken from the crossfire server
1042 help files with unknown authors.
1043
1044 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1045 Steenhoven and Marc A. Lehmann.
1046